Python - Making a button change position randomly - python

I need to be able to change the button position when I click on it. The position changes by a random amount each time I click on it. But all i get is an error. Here's my code:
from tkinter import *
from random import randrange
class Window(Frame):
def position(self):
return randrange(0,400),randrange(0,300)
def __init__(self,master=None):
Frame.__init__(self,master)
self.master = master
self.__init__window()
def __init__window(self):
self.master.title("GUI")
self.pack(fill=BOTH, expand=1)
Button1 = Button(self, text="Click me if you can",command=self.Message)
Button1.place(*position())
menu=Menu(self.master)
self.master.config(menu=menu)
file = Menu(menu)
file.add_command(label="Exit", command=self.client_exit)
menu.add_cascade(label="File",menu=file)
edit = Menu(menu)
edit.add_command(label="Show text", command=self.showText)
menu.add_cascade(label="Edit", menu=edit)
def Message(self):
print("Hello world")
def showText(self):
text = Label(self, text="Hey there!")
text.pack()
def client_exit(self):
exit()
root = Tk()
root.geometry("400x300")
app = Window(root)
root.mainloop()
"Button1.place" is the position of the button that needs to be changed but I am completely clueless how else to do this. I used variables as well.

It seems place() wants keyword arguments. You can let the function position() return a dict and unpack it in the place() statement:
def position(self):
return {'x':randrange(0,400),'y':randrange(0,300)}
Placing the button with:
self.Button1.place(**self.position())
You also need to prefix the button name with "self" to be able to access it from outside the function __init__window().
Then simply add a copy of the place() statement in the button callback function:
def Message(self):
print("Hello world")
self.Button1.place(**self.position())
That works fine for me at least (Python 3.6.5 under win10).
You'll have to reduce the random values generated for x and y or parts of the button will occationally be outside the window...

Related

How to get variable from a class to another Tkinter window

The goal is to pass the variable string1 from class Display to be used in another Tkinter window.
So when the button named Next [in class Display load function] is clicked, it would open a new Tkinter window. And in the new window, the variable string1 from class Display needs to be retrieved for further action. May i know should i create another class Display2, or should i just add a method in the class Display?
Currently the string variable can be passed as reference from class Display to the class Action_Data. But how can it be passed to another Tkinter window when the button Next is clicked?
I am trying to get the variable via the callback function new_window. Just not sure if it's how it's done. Any pointer would be appreciated. Many thanks.
from tkinter import *
import tkinter as tk
#Application window
root = tk.Tk()
#Display Class
class Display (tk.Frame):
def __init__(self, master, display_data):
tk.Frame.__init__(self,master)
self.master = master
#passing data as reference
self.display= display_data
#button
self.load_button = tk.Button(self, text="Load", command=self.load)
self.load_button.pack()
def new_window(self):
self.master = tk.Tk() # create another Tk instance
var_string2 = Label(self, text="<<string1 value>>")
var_string2.pack()
print (var_string2)
def load(self):
#get value
string1='value1'
self.display.action1(string1)
self.acition_button = tk.Button(self, text="Next",
command=self.new_window)
self.acition_button.pack()
#Action_Data Class
class Action_Data(tk.Frame):
def __init__(self, master):
tk.Frame.__init__(self,master)
def action1(self, path1):
var_path1 = path1
print(var_path1)
display= Action_Data(root)
display.pack()
reader = Display(root, display)
reader.pack()
pathlabel2 = Label(root)
root.mainloop()
Issue
Now the new window is blank and cannot retrieve the value of variable string1 from the load function
Error
Use the lambda function to pass the button's command, that way you can pass the needed string as an argument.
You do not need to create two instances of Tk, if you need another window, create a Toplevel.
from tkinter import *
import tkinter as tk
#Application window
root = tk.Tk()
#Display Class
class Display (tk.Frame):
def __init__(self, master, display_data):
tk.Frame.__init__(self,master)
self.master = master
#passing data as reference
self.display= display_data
#button
self.load_button = tk.Button(self, text="Load", command=self.load)
self.load_button.pack()
def new_window(self, string):
#self.master.destroy() # close the current window
new_window = tk.Toplevel() # create toplevel
var_string2 = Label(new_window, text=string)
var_string2.pack()
new_window.focus()
print (var_string2.cget("text"))
def load(self):
#get value
string1='value1'
self.display.action1(string1)
self.acition_button = tk.Button(self, text="Next",
command= lambda : self.new_window(string1))
self.acition_button.pack()
#Action_Data Class
class Action_Data(tk.Frame):
def __init__(self, master):
tk.Frame.__init__(self,master)
def action1(self, path1):
var_path1 = path1
print(var_path1)
display= Action_Data(root)
display.pack()
reader = Display(root, display)
reader.pack()
pathlabel2 = Label(root)
root.mainloop()

how can i use the Entry function in tkinter in an if argument?

So i am making a password organisator in python, and i don't know how i can get user input from an Entry and use it in an if argument?
text1 = StringVar()
def but():
text1.get()
print(text1.get())
knapp2 = Button(root, command="but").pack()
entry1 = Entry(root, textvariable=text1).place(x=270, y=100)
You can call the .get() function on on the Entry widget too to get the text.
import tkinter
from tkinter import Tk, Button, Entry
mw = Tk()
entry = Entry(mw)
entry.pack()
def but():
text = entry.get()
print(text)
button.config(text='Button Clicked')
button = Button(mw, command=but, text='Test')
button.pack()
mw.mainloop()
This code does work but will become complicated with larger code. You will have to define the function before creating a widget that calls that function. In the above example if you created the button widget before the function you would get an exception. You could create the widget, then create the function, then change the configuration of the button to call that function when clicked but that's still pretty complicated and will be confusing in large programs.
I would recommend putting everything in a class. It makes it easy to reference widgets in functions.
import tkinter
from tkinter import Tk, Button, Entry
class Main:
def __init__(self, master):
self.master = master
self.entry = Entry(self.master)
self.entry.pack()
self.button = Button(self.master, text='Test', command=self.But)
self.button.pack()
def But(self):
print(self.entry.get())
self.button.config(text='Button Clicked.')
mw = Tk()
main = Main(mw)
mw.mainloop()

Tkinter: all radio buttons are selected

Why in this code when clicking a button when a new window opens, all the radio buttons are selected?
class CodeButton:
def __init__(self, root):
self.btn = Button(root, text="Code",width=20, height=1,bg="white", fg="black")
self.btn.bind("<Button-1>", make_code_window)
self.btn.pack()
def make_code_window(event):
new_root = Toplevel()
new_root.minsize(width=300, height=300)
var = IntVar()
var.set(0)
for i in range(8):
Radiobutton(new_root, text=str(i), variable=var, value=i).pack()
def main():
root = Tk()
root.minsize(width=400, height=250)
CodeButton(root)
root.mainloop()
It's got something to do with storing the IntVar in a local variable in the function that will be discarded as soon as the make_code_window() function returns. You can fix the problem by making the IntVar an attribute of the new_root window widget, so it will exist at least as long as the widget using it does.
The code in your example isn't very realistic in the sense that typically one would want to use the current value of the IntVar for something somewhere else in the Python code, but that wouldn't be possible since it's only stored temporarily in local variable which exists only during the execution of the function that created it.
try:
from tkinter import *
except ImportError: # Python 2
from Tkinter import *
class CodeButton:
def __init__(self, root):
self.btn = Button(root, text="Code",width=20, height=1,bg="white", fg="black")
self.btn.bind("<Button-1>", make_code_window)
self.btn.pack()
def make_code_window(event):
new_root = Toplevel()
new_root.minsize(width=300, height=300)
var = new_root.var = IntVar() # changed
var.set(0)
for i in range(8):
Radiobutton(new_root, text=str(i), variable=var, value=i).pack()
def main():
root = Tk()
root.minsize(width=400, height=250)
CodeButton(root)
root.mainloop()
main()
(Following-up on the discussion we were having in the comments section of my other answer.)
Yes, passing the IntVar as an argument to the event handler function is a little tricky—in fact it's sometimes called The extra arguments trick. ;-)
Here's an example of applying it to your code:
try:
from tkinter import *
except ImportError: # Python 2
from Tkinter import *
class CodeButton:
def __init__(self, root):
self.btn = Button(root, text="Code",width=20, height=1,bg="white", fg="black")
self.btn.bind("<Button-1>",
# Extra Arguments Trick
lambda event, var=root.var: make_code_window(event, var))
self.btn.pack()
def make_code_window(event, var): # note added "var" argument
new_root = Toplevel()
new_root.minsize(width=300, height=300)
var.set(-99) # deselect by using value not associated with any RadioButtons
for i in range(8):
Radiobutton(new_root, text=str(i), variable=var, value=i).pack()
def main():
root = Tk()
root.minsize(width=400, height=250)
root.var = IntVar() # create it here to give access to it in the rest of your code
CodeButton(root)
root.mainloop()
main()

How do you close a tkinter window in another function?

I want a button in my window to open a new window and close the previous one. Is it possible to have one button do both of these? I've tried in the following code, but it hasn't worked, just told me that window is not defined:
import tkinter
def window1():
window = tkinter.Tk()
tkinter.Button(window, text = "Next", command = window2).pack()
window.mainloop()
def window2():
window.destroy() #This is where the error is
menu = tkinter.Tk()
etc, etc, etc
window1()
First, you need to return the window object from the first function:
def window1():
window = tkinter.Tk()
tkinter.Button(window, text = "Next", command = lambda: window2(window)).pack()
window.mainloop()
return window
Then, you need to pass the window as an argument to your function:
def window2(window):
window.destroy()
menu = tkinter.Tk()
And then call window1 with:
window = window1()
and click the button to destroy it and do the rest
This is an example using Toplevels, which is usually a better choice than creating, destroying, re-creating Tk() instances. The unique Toplevel ID is passed to the close_it function using partial(). You would, of course, combine them or have the close function call the open function.
try:
import Tkinter as tk ## Python 2.x
except ImportError:
import tkinter as tk ## Python 3.x
from functools import partial
class OpenToplevels():
""" open and close additional Toplevels with a button
"""
def __init__(self):
self.root = tk.Tk()
self.button_ctr=0
but=tk.Button(self.root, text="Open a Toplevel",
command=self.open_another)
but.grid(row=0, column=0)
tk.Button(self.root, text="Exit Tkinter", bg="red",
command=self.root.quit).grid(row=1, column=0, sticky="we")
self.root.mainloop()
def close_it(self, id):
id.destroy()
def open_another(self):
self.button_ctr += 1
id = tk.Toplevel(self.root)
id.title("Toplevel #%d" % (self.button_ctr))
tk.Button(id, text="Close Toplevel #%d" % (self.button_ctr),
command=partial(self.close_it, id),
bg="orange", width=20).grid(row=1, column=0)
Ot=OpenToplevels()
Yes. Is possible. But you'll need to def that:
def window1:
blablabla
blablabla
def window2:
window2.destroy() <-- Here where the error was
How you noticed, put your name of window what you want Destroy and it will work!
using Python3
You could use a "global" such as:
root = Tk()
root.title('This is the root window')
def window_create():
global window_one
window_one = Tk()
window_one.title('This is window 1')
Then, from any function (or elsewhere) when you want to destroy window_one, do:
def window_destroyer():
window_one.destroy()
You could call your window_destroyer function from a button anywhere such as root which the example shows:
kill_window_btn = Button(root, text="Destroy", command=window_destroyer).pack()
Of course, follow your own naming conventions. :)
It seems to me, just 'global window_one' would solve it.

How do I bind the enter key to a function in tkinter?

I am a Python beginning self-learner, running on MacOS.
I'm making a program with a text parser GUI in tkinter, where you type a command in a Entry widget, and hit a Button widget, which triggers my parse() funct, ect, printing the results to a Text widget, text-adventure style.
> Circumvent the button
I can't let you do that, Dave.
I'm trying to find a way to get rid of the need to haul the mouse over to the Button every time the user issues a command, but this turned out harder than I thought.
I'm guessing the correct code looks like self.bind('<Return>', self.parse())? But I don't even know where to put it. root, __init__, parse(), and create_widgets() don't want it.
To be clear, the only reason anyone should hit enter in the prog is to trigger parse(), so it doesn't need to be espoused to the Entry widget specifically. Anywhere it works is fine.
In response to 7stud, the basic format:
from tkinter import *
import tkinter.font, random, re
class Application(Frame):
def __init__(self, master):
Frame.__init__(self, master, ...)
self.grid()
self.create_widgets()
self.start()
def parse(self):
...
def create_widgets(self):
...
self.submit = Button(self, text= "Submit Command.", command= self.parse, ...)
self.submit.grid(...)
root = Tk()
root.bind('<Return>', self.parse)
app = Application(root)
root.mainloop()
Try running the following program. You just have to be sure your window has the focus when you hit Return--to ensure that it does, first click the button a couple of times until you see some output, then without clicking anywhere else hit Return.
import tkinter as tk
root = tk.Tk()
root.geometry("300x200")
def func(event):
print("You hit return.")
root.bind('<Return>', func)
def onclick():
print("You clicked the button")
button = tk.Button(root, text="click me", command=onclick)
button.pack()
root.mainloop()
Then you just have tweak things a little when making both the button click and hitting Return call the same function--because the command function needs to be a function that takes no arguments, whereas the bind function needs to be a function that takes one argument(the event object):
import tkinter as tk
root = tk.Tk()
root.geometry("300x200")
def func(event):
print("You hit return.")
def onclick(event=None):
print("You clicked the button")
root.bind('<Return>', onclick)
button = tk.Button(root, text="click me", command=onclick)
button.pack()
root.mainloop()
Or, you can just forgo using the button's command argument and instead use bind() to attach the onclick function to the button, which means the function needs to take one argument--just like with Return:
import tkinter as tk
root = tk.Tk()
root.geometry("300x200")
def func(event):
print("You hit return.")
def onclick(event):
print("You clicked the button")
root.bind('<Return>', onclick)
button = tk.Button(root, text="click me")
button.bind('<Button-1>', onclick)
button.pack()
root.mainloop()
Here it is in a class setting:
import tkinter as tk
class Application(tk.Frame):
def __init__(self):
self.root = tk.Tk()
self.root.geometry("300x200")
tk.Frame.__init__(self, self.root)
self.create_widgets()
def create_widgets(self):
self.root.bind('<Return>', self.parse)
self.grid()
self.submit = tk.Button(self, text="Submit")
self.submit.bind('<Button-1>', self.parse)
self.submit.grid()
def parse(self, event):
print("You clicked?")
def start(self):
self.root.mainloop()
Application().start()
Another alternative is to use a lambda:
ent.bind("<Return>", (lambda event: name_of_function()))
Full code:
from tkinter import *
from tkinter.messagebox import showinfo
def reply(name):
showinfo(title="Reply", message = "Hello %s!" % name)
top = Tk()
top.title("Echo")
Label(top, text="Enter your name:").pack(side=TOP)
ent = Entry(top)
ent.bind("<Return>", (lambda event: reply(ent.get())))
ent.pack(side=TOP)
btn = Button(top,text="Submit", command=(lambda: reply(ent.get())))
btn.pack(side=LEFT)
top.mainloop()
As you can see, creating a lambda function with an unused variable "event" solves the problem.
I found one good thing about using bind is that you get to know the trigger event: something like: "You clicked with event = [ButtonPress event state=Mod1 num=1 x=43 y=20]" due to the code below:
self.submit.bind('<Button-1>', self.parse)
def parse(self, trigger_event):
print("You clicked with event = {}".format(trigger_event))
Comparing the following two ways of coding a button click:
btn = Button(root, text="Click me to submit", command=(lambda: reply(ent.get())))
btn = Button(root, text="Click me to submit")
btn.bind('<Button-1>', (lambda event: reply(ent.get(), e=event)))
def reply(name, e = None):
messagebox.showinfo(title="Reply", message = "Hello {0}!\nevent = {1}".format(name, e))
The first one is using the command function which doesn't take an argument, so no event pass-in is possible.
The second one is a bind function which can take an event pass-in and print something like "Hello Charles! event = [ButtonPress event state=Mod1 num=1 x=68 y=12]"
We can left click, middle click or right click a mouse which corresponds to the event number of 1, 2 and 3, respectively. Code:
btn = Button(root, text="Click me to submit")
buttonClicks = ["<Button-1>", "<Button-2>", "<Button-3>"]
for bc in buttonClicks:
btn.bind(bc, lambda e : print("Button clicked with event = {}".format(e.num)))
Output:
Button clicked with event = 1
Button clicked with event = 2
Button clicked with event = 3
This worked for me while assigning buttons to functions.
Create a function to set buttons to other functions:
def enter(event=clr):
but_ch['command'] = clr
Then bind the function to the root and invoke:
root.bind('<Return>', lambda enter: but_ch.invoke())

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