Giving text based RPG in Python a GUI - python

I currently have a text based RPG that uses a large amount of print statements. These are only visible in my IDE, but I want others to be able to play my game in a more presentable way without needing an IDE. Is there a way to easily display my print statements in some sort of GUI? I was thinking of using PyGame, but I wanted to know if there were other options available, such as using HTML/CSS/JS or some kind of toolkit. Are there any tools to make this easier?

If you need very simple toolkit you could look at the Python bundled ones:
Text based
curses - https://docs.python.org/3/howto/curses.html
Graphical based
Tk - https://docs.python.org/3/library/tk.html
There are many external toolkits available, such as
PyQt - https://wiki.python.org/moin/PyQt
wxPython - https://www.wxpython.org/
PyGTK - https://python-gtk-3-tutorial.readthedocs.io/en/latest/
etc.
But they are really advanced ones.
Me personally I would stick with the bundled ones for now.

If your using console inputs, you can use Pyinstaller with "--onefile" to build it into an .exe with its own little console. without needing python or using command prompt on the host computer, just be aware that if you want text to remain displayed when your program is due to terminate, you will need to use "input(" ") as the last line of your program so the console stays open

Related

How do programming languages draw GUI like Tkinter for example?

I'm a comp sci student studying some compiler design and I have a quick question that bugs me to no end.
I'm currently writing an Interpreter in JavaScript (run on nodeJS) that takes statements like:
x = 4
print x
Which would result in the console output:
4
I can parse these statements pretty easily and have them output stuff to the console window. But how would this process work with GUI applications?
The way I understand it is, let's take Python for example.
When you run python in the command line, it launches a console application which takes in python commands and interprets them. (I know it translates to bytecode first, but it does eventually get interpreted).
So like if it sees 1+1, I understand how it can parse this and return 2 to the console window that it is already running. Python in this case is itself is a console app, so it's intuitive that console output from user-inputted instructions can also be on the console.
I've been able to do THAT. But this ALSO works in python:
from tkinter import*
t = Tk()
How does THAT work? Does the Python Interpreter/VM somehow call a Win32 API function? Or does it draw its own window?
Thank you in advance, for any help given to clarify this.
tkinter is essentially just a Python interface to the Tk library. This is an open source library that runs on all popular operating systems and provides a consistent API for GUI elements.
I don't think Python has any built-in GUI functions, it relies on external libraries like this.
Somebody at some point long ago wrote a library that could directly access the screen and turn pixels on or off. Then, they wrote a function that takes two x,y pairs and computes all the pixels that need to be turned on to draw a line. The library would then call the function to turn pixels on or off.
Someone else then created a library that sits on top of that library, and uses it to not just draw lines, but draw boxes or circles and so on.
Someone else creates a library on top of that which can read font descriptions and turn that into text on the screen. And then someone creates a library that combines the font library and the line library to create a library that creates windows and checkbuttons. And then someone figures out how to add color, and object rotation, and 3d effects, and on and on.
Ultimate we end up with something like tkinter, which is a library that has functions for creating an input widget, which calls a tcl/tk library which converts the python to tcl, and which calls an X11 or DirectX or Win32 or Cocoa or OpenGL library which takes the input and calls some other function that ultimately turns a pixel on or off on the physical display.
When you deal with programming, A LOT of what you are able to do comes down to existing libraries and APIs. If you had to reinvent the wheel every time, you'd never get anything meaningful done.
A simpler example is your print() call. This is mearly a wrapper that writes to stdout. The bash shell / OS you're using handles what happens to stdout. GUIs are more or less the same thing, with just a slightly more complicated path.
tkinter is a python library for generating GUI interfaces. It itself, is nothing more than a wrapper for the more general, Tk library. Tk is a general purpose GUI library that works across platforms. It does this by creating utilizing code that's customized for each operating system's GUI library. It's the OS* itself that ends up creating the GUI.
*This is kind of a generalization as in some operating systems (such as those that utilize something such as Gnome) the GUI interface is more decoupled from the OS than one would often think.

How to place text boxes in Python Turtle?

I'm making a mock OS in python Turtle, and I want to make a username and password prompt. Thing is, I don't want a turtle text window, I want just the type box. and I want to be able to place it. Any suggestions?
Why would you want to use turtle?
Turtle was meant to help you get used to the language before you can build any full-fledged applications. This means it is extremely limited in what it can do.
If you are looking to build a GUI application then I recommend you check out TKinter
I should also point out that you will not be able to build an OS using just python as python is a high-level language. This means it cannot directly interact the hardware.
However, you could write the low-level memory management using C and assembly language and write the rest of your high-level code in python.

Python compile a script within a GUI

I am currently working on the final year project for my degree. I have chosen to research and develop a tool to aid the delivery of the new Computing curriculum that is coming to schools next year.
I am using a Raspberry Pi in my development, and I aim to teach extremely basic Python programming to children between the ages of 8 and 10. They are going to be able to control some hardware attached to the Pi using a simple API that I am going to create.
My question is: I would like to be able to create a GUI for the children to work in, which would allow them to write and compile scripts. This is mainly to get away from the unfamiliar interface of Linux and terminals etc, and put them in a friendly, basic interface which will pretty much just allow them to write their code and click a big red button to compile and run it to interact with the hardware. Is it possible to allow for text to be written in a GUI and then compiled when the button is pressed?
I am pretty new to Python myself so I am not as clued up as I'd like to be about the specifics of it. I know that it is possible to have the output of IDLE inside of a tkinter interface, and that it is possible to have text boxes for user input and stuff, but would it actually be possible to compile a script on button press and then run it? I have been thinking that maybe threading is the answer. Perhaps I could create a new thread to do it when the button is pressed?
My apologies if this is incredibly basic, but I am having no luck finding any answers about how I would do this. I think it's mainly because I am unsure on what exactly to ask for.
I appreciate any feedback/help, thank you very much.
Dell
Have your GUi write the Python code to a file, then dynamically import using the imp module. I actually do something similar :-)
import imp
hest = imp.load_source("Name", Path)

Formatting Python string output

I'm writing a calculator currently and I'd like to have results displayed in a visually appealing form. The program just has a command line interface for the moment, but I've been trying to find a way to do various things with the results it displays. For example, I'd like to have it display the result in a bigger font size, a different font than system default, and even subscripts and superscripts. From what I could find, the best way to do such things would be if I introduced a GUI and used something like wxPython, and using Unicode code points can only resolve part of the issue. Moreover, for various reasons, I'd just like to have the program in command line for the moment.
I don't think you can accomplish this with the command line, but you might check out curses. I would suggest picking up a GUI for this sort of thing. It's really not too hard to learn and Python's builtin Tkinter is perfectly functional for getting started. There are many good resources for Tkinter. Here are a few I like:
effbot.org
Thinking in Tkinter
An Introduction to Tkinter
WxPython is excellent, but if you are just getting started my suggestion would be to start with Tkinter. Others might disagree...
EDIT
I just remembered running across the console module for Windows. I suspect it won't won't get you what you want, but at least it's out there.
If you're running this on the command line, I'm almost certain that there's nothing you can do to override the font preferences set by the user. In both windows and Linux, the font settings of the command line are user controlled, and I doubt that you can change it without sudo access. Seeing as you're writing a calculator, I don't think a user would want to run it as sudo - I certainly wouldn't want to run something as simple as a calculator with sudo privileges. To require that would make the user think that you are up to something malicious

How to get in python the key pressed without press enter?

I saw here a solution, but i don't want wait until the key is pressed. I want to get the last key pressed.
The related question may help you, as #S.Lott mentioned: Detect in python which keys are pressed
I am writting in, though to give yu advice: don't worry about that.
What kind of program are you trying to produce?
Programas running on a terminal usually don't have an interface in which getting "live" keystrokes is interesting. Not nowadays. For programs running in the terminal, you should worry about a usefull command line User Interfase, using the optparse or other modules.
For interative programs, you should use a GUI library and create a decent UI for your users, instead of reinventing the wheel.Which wouldb eb etter for what you ar trying to do? Theuser click on an icon,a window opens on the screen, witha couple of buttons on it, and half a dozen or so menu options packed under a "File" menu as all the otehr windws on the screen - or - a black terminal opens up, with an 80's looking text interface with some blue-highlighted menu options and so on?. You can use Tkinter for simple windowed applications, as it comes pre-installed with Python + Windows, so that yoru users don't have to worry about installign aditional libraries.
Rephrasing it just to be clear: Any program that requires a user interface should either se a GUI library, or have a WEB interface. It is a waste of your time, and that of your users, to try and create a UI operating over the terminal - we are not in 1989 any more.
If you absolutely need a text interface, you should look at the ncurses library then. Better than trying to reinvent the wheel.
http://code.activestate.com/recipes/134892/
i think it's what you need
ps ooops, i didn't see it's the same solution you rejected...why, btw?
edit:
do you know:
from msvcrt import getch
it works only in windows, however...
(and it is generalised in the above link)
from here: http://www.daniweb.com/forums/thread115282.html

Categories