I am trying to learn class inheritance for OOP in python. The following code does what I want it to so far, but returns None after printing the pipe data when the function in the parent class is called. At first I didn't have the function returning the print statement, so I added in the return keyword, but that didn't get rid of the issue. I know it must be a return issue that I am overlooking. Any help would be appreciated.
import numpy as np
class piping:
def __init__(self, diameter, length):
self.d = diameter
self.len = length
def getPipeData(self):
return print('The pipe length is %.1fm, and the diameter is %.1fm.' % (self.len, self.d))
class hydrodynamics(piping):
def __init__(self, diameter, length, fluid, density):
super().__init__(diameter, length)
self.fluid = fluid
self.density = density
self.volume = self.getVolume()
def getVolume(self):
return np.pi*self.d**2/4
sec1 = hydrodynamics(1, 10, 'water', 1000)
sec2 = hydrodynamics(0.5, 30, 'water', 1000)
print(sec1.getPipeData())
print(sec2.getPipeData())
print(sec1.volume)
print(sec2.volume)
This is what is being returned...(as I said, everything works fine so far, except that I am having issues with the return None)
The pipe length is 10.0m, and the diameter is 1.0m.
None
The pipe length is 30.0m, and the diameter is 0.5m.
None
0.7853981633974483
0.19634954084936207
The output I was expecting is:
The pipe length is 10.0m, and the diameter is 1.0m.
The pipe length is 30.0m, and the diameter is 0.5m.
0.7853981633974483
0.19634954084936207
If that really is what you want from your program then you could change your calling code to this:
sec1.getPipeData()
sec2.getPipeData()
print(sec1.volume)
print(sec2.volume)
However, better is to not print anything inside member functions. If you change your class to the following, you can keep your driving code as is.
class piping:
def __init__(self, diameter, length):
self.d = diameter
self.len = length
def getPipeData(self):
return 'The pipe length is %.1fm, and the diameter is %.1fm.' % (self.len, self.d)
You should leave out the print statement in your definition of getPipeData and only return the string.
OR:
Call sec1.getPipeData() without the print, since the print will be executed when you call sec1.getPipeData()
Related
I'm learning about classes in Python, particularly about nested classes.
I'm trying to execute the below code and I get an error: int object is not callable, but
I don't understand why!
All I want is to create an object that identify Man, and he has hands, and the hands have their own size, length, etc...
I want to be able to set the hand size and get its value in the most elegant and easy way as possible and nothing work for me... I tried the below code and I really thought it would work but it didn't and now I know that "I Don't know" what to do for real.
class Man:
def __init__(self, name):
self.name = name
self.hand = self.Hand_Object() # Here we reference an Object called
# "hand" to the subvlass "Hand_Object".
def length(self , length):
self.length = length
def handsize(self, size=None): # This "handsize()" function will call the
# subclass function "length()" out from the
# Hand_Object vlass when it will be issued
# in the program.
if size==None:
return = self.hand.length()
else:
self.hand.length(size) # The "length()" function of the "Hand_Object"
# class requires a variable, so when we call
# that function we need to add a variable to it.
class Hand_Object:
def length(self, length=None):
if length == None:
return self.length
else:
self.length = length
def fingers(self, fingers):
self.fingers = fingers
myman = Man('shlomi')
myman.handsize(6)
print(myman.handsize()) # Here I get the error.
The issue is the line self.length = length in Hand_Object. You're overwriting the function length with an integer. You should call the function and the variable something different.
I have the following python code. The code analyses a digital signal for amplification processing however I am having trouble applying inheritance concepts to this for some reason.
I have a parent class and a child class, which sets the parent class as a parameter to inherit its properties in the child class.
But when I try accessing a method within the parent class using OOP inheritance principles I am getting an error. I originally tried extending the class and not overloading it, but when I tried to access the dofilter() method in the extended parent class, it would throw an error. However, if I try overloading the dofilter() method in the child class and then use "super" to call it from the parent class, there is no error, but returns "NaN", which clearly means I am doing something wrong still. I know data is being passed to the objects, there should be no reason why it returns NaN. It has left me at a little bit of an impass now. Can anyone please explain why this is not working?
What I have tried/my summarized script, to paint a better picture of the issue:
# -*- coding: utf-8 -*-
"""
Spyder Editor
This is a temporary script file.
"""
import numpy as np
import matplotlib.pyplot as plt
# =============================================================================
# CLASSES
# =============================================================================
class fir_filter:
def __init__(self, coefficients):
self.coefficients = coefficients
self.buffer = np.zeros(taps)
def dofilter(self, value, offset):
result = 0
#Splice coefficients and buffer arrays into smaller arrays
buffer_newest = self.buffer[0:offset+1]
buffer_oldest = self.buffer[offset+1:taps]
coefficients1 = self.coefficients[0:offset+1]
coefficients2 = self.coefficients[offset+1:taps]
#Accumulate
self.buffer[offset] = value
for i in range(len(coefficients1)):
result += coefficients1[i]*buffer_newest[offset-1-i]
for i in range(len(coefficients2), 0, -1):
result += coefficients2[len(coefficients2)-i] * buffer_oldest[i-1]
return result
class matched_filter(fir_filter):
def __init__(self,coefficients):
self.coefficients = coefficients
def dofilter(self,value,offset):
super().dofilter(value, offset)
return result
########################################
#START OF MAIN SCRIPT
########################################
#...
#REMOVED- import data files, create vars, perform various calculations.
########################################
#... RESUME CODE pertinent variables here
m_wavelet = (2/(np.sqrt(3*a*(np.pi**(1/4)))))*(1-((n/a)**2))*np.exp((-n**2)/(2*(a**2)))
m_wavelet = m_wavelet [::-1]
result = np.zeros(l)
offset = 0
plt.figure(6)
plt.plot(m_wavelet)
plt.plot(ecg_3[8100:8800]/len(ecg_3)/300)
########################################
#instantiated object here, no errors thrown
########################################
new_filter = matched_filter(m_wavelet)
########################################
#issue below
########################################
for k in range(len(ecg_3)):
result[k] = new_filter.dofilter(ecg_3[k], offset) #<- Every item in the array is "Nan"
offset += 1
if (offset == 2000):
offset = 0
########################################
#More removed code/end of script
########################################
Important bits:
Parent class:
class fir_filter:
def __init__(self, coefficients):
self.coefficients = coefficients
self.buffer = np.zeros(taps)
def dofilter(self, value, offset):
result = 0
#Splice coefficients and buffer arrays into smaller arrays
buffer_newest = self.buffer[0:offset+1]
buffer_oldest = self.buffer[offset+1:taps]
coefficients1 = self.coefficients[0:offset+1]
coefficients2 = self.coefficients[offset+1:taps]
#Accumulate
self.buffer[offset] = value
for i in range(len(coefficients1)):
result += coefficients1[i]*buffer_newest[offset-1-i]
for i in range(len(coefficients2), 0, -1):
result += coefficients2[len(coefficients2)-i] * buffer_oldest[i-1]
return result
Child Class:
class matched_filter(fir_filter):
def __init__(self,coefficients):
self.coefficients = coefficients
def dofilter(self,value,offset):
super().dofilter(value, offset)
return result
Code and issue:
new_filter = matched_filter(m_wavelet)
for k in range(len(ecg_3)):
result[k] = new_filter.dofilter(ecg_3[k], offset)
How can I access "dofilter()", in "fir_filter", which is inherited in "matched_filter"?
Any insight would be much appreciated. I can provide more code if necessary.
class LogicGate(object):
def __init__(self, n):
self.label = n
self.output = None # ????????????
def getOutput(self):
self.output = self.performGateLogic()
return self.output
def getLabel(self):
return self.label
class BinaryGate(LogicGate):
def __init__(self, n): # ?????????????????
LogicGate.__init__(self, n)
self.pinA = None # ??????????????
self.pinB = None # ??????????????
def getPinA(self):
return int(raw_input('Enter Pin A input for gate' + self.getLabel() + '-->'))
def getPinB(self):
return int(raw_input('Enter Pin A input for gate' + self.getLabel() + '-->'))
class UnaryGate(LogicGate):
def __init__(self, n): # ??????????????
LogicGate.__init__(self, n)
self.pin = None # ?????????????
def getPin(self):
return int(raw_input('Enter Pin input for gate' + self.getLabel() + '-->'))
class AndGate(BinaryGate):
def __init__(self, n): # ????????????
BinaryGate.__init__(self, n)
def performGateLogic(self):
a = self.getPinA()
b = self.getPinB()
if a == 1 and b == 1:
return 1
else:
return 0
This code belongs to Problem Solving with Algorithms and Date Structures.
When I remove the lines before the comment '# ????????', the code can run normally.
Why does the author write the code like this?
Whether is it a good code style?
Can I always remove these lines before the comment '# ????????' ?
The author writes the code like that because it is good practice to never have uninitialised members and class parents, static checkers moan if you do.
The reason that it is not good practice is for future maintainability - let us say that the base class, LogicGate, was to gain a new property - say propagation_delay and a new method that allowed simulations to called get_response_time which relied on the current output state and the required, possibly new, state. If all the code that was derived from that class did the correct initialisations then it would all work fine, without any changes. If you remove those lines and such a new method was introduced you would have to go back through all of the child classes adding them back in before your final class would work for that method, with the chance that you would miss one.
Daft as it sounds doing things properly now is actually future laziness - it only takes you seconds when you are creating a class to make sure everything is initialised - debugging an uninitialised class can take hours.
First:
The __init__ functions are the constructors of the classes, you can read about them here.
Second:
Your code will run without those lines but the question is why and is it ok to remove them?
For example if you remove the following init
class UnaryGate(LogicGate): # LogicGate is the superclass
def __init__(self, n):
LogicGate.__init__(self, n)
The constructor of the super-class LogicGate will be called directly.
Third:
Ok, so can we remove the self.xxx = None?
class BinaryGate(LogicGate):
def __init__(self, n):
LogicGate.__init__(self, n)
self.pinA = None
self.pinB = None
We could remove those 2 Lines too but consider this code
bg = BinaryGate("binaryGate1")
print bg.pinA
This would throw an error because pinA is undefined.
If you do not remove the self.pinA = None in __init__ the code will run and None will be printed.
Im working on computer algebra and im trying to make an interface for fields.
Trying not to bore you with all the details this is whath im trying to get working:
class PrimeField():
prime = 2
def __init__(self,p):
self.prime = p
class element():
def __init__(self,n):
self.descriptor = n
def someFunctionOfNandP(self):
return 2*self.n % self.parrent.p
field = PrimeField(7)
el = field.element(5)
print(el.someFunctionOfNandP())
What im trying to achieve is that PrimeField creates a generator as you will that makes elements (which are objects) who's functions depend on the field the came from.
Although I can think of workarounds that use different structures (for example making a general element class that takes two elements and a function in the field that inits these), something among the lines shown above would have preference due to its resemblance to the underlying mathematics and the program is written for somebody else who is a mathematician.
Can this be done, and if so, how?
Thank you
One possibility is to treat PrimeField and PrimeFieldElement as separate objects:
class PrimeFieldElement():
def __init__(self, p, n):
self.p = p
self.n = n
def someFunctionOfNandP(self):
return 2 * self.n % self.p
class PrimeField():
prime = 2
def __init__(self, p):
self.prime = p
def element(self, n):
return PrimeFieldElement(self.prime, n)
field = PrimeField(7)
el = field.element(5)
print(el.someFunctionOfNandP())
This seems to match what you want best: each call to .element() will produce a new element and it'll have the values of p and n stored in it. It's also possible to pass the PrimeField along with it and access it inside PrimeFieldElement:
def element(self, n):
return PrimeFieldElement(self, n)
together with:
class PrimeFieldElement():
def __init__(self, field, n):
self.field = field
self.n = n
def someFunctionOfNandP(self):
return 2 * self.n % self.field.prime
I have been subclassing an Python's random number generator to make a generator that doesn't repeat results (it's going to be used to generate unique id's for a simulator) and I was just testing to see if it was consistent in it's behavior after it has been loaded from a previours state
Before people ask:
It's a singleton class
No there's nothing else that should be using that instance (a tear down sees to that)
Yes I tested it without the singleton instance to check
and yes when I create this subclass I do call a new instance ( super(nrRand,self).__init__())
And yes according to another post I should get consistent results see: Rolling back the random number generator in python?
Below is my test code:
def test_stateSavingConsitantcy(self):
start = int(self.r.random())
for i in xrange(start):
self.r.random()
state = self.r.getstate()
next = self.r.random()
self.r.setstate(state)
nnext = self.r.random()
self.assertEqual(next, nnext, "Number generation not constant got {0} expecting {1}".format(nnext,next))
Any help that can be provided would greatly appreciated
EDIT:
Here is my subclass as requested
class Singleton(type):
_instances = {}
def __call__(self, *args, **kwargs):
if self not in self._instances:
self._instances[self] = super(Singleton,self).__call__(*args,**kwargs)
return self._instances[self]
class nrRand(Random):
__metaclass__ = Singleton
'''
classdocs
'''
def __init__(self):
'''
Constructor
'''
super(nrRand,self).__init__()
self.previous = []
def random(self):
n = super(nrRand,self).random()
while n in self.previous:
n = super(nrRand,self).random()
self.previous.append(n)
return n
def seed(self,x):
if x is None:
x = long(time.time()*1000)
self.previous = []
count = x
nSeed = 0
while count < 0:
nSeed = super(nrRand,self).random()
count -= 1
super(nrRand,self).seed(nSeed)
while nSeed < 0:
super(nrRand,self).seed(nSeed)
count -= 1
def getstate(self):
return (self.previous, super(nrRand,self).getstate())
def setstate(self,state):
self.previous = state[0]
super(nrRand,self).setstate(state[1])
getstate and setstate only manipulate the state the Random class knows about; neither method knows that you also need to roll back the set of previously-generated numbers. You're rolling back the state inherited from Random, but then the object sees that it's already produced the next number and skips it. If you want getstate and setstate to work properly, you'll have to override them to set the state of the set of already-generated numbers.
UPDATE:
def getstate(self):
return (self.previous, super(nrRand,self).getstate())
This shouldn't directly use self.previous. Since you don't make a copy, you're returning the actual object used to keep track of what numbers have been produced. When the RNG produces a new number, the state returned by getstate reflects the new number. You need to copy self.previous, like so:
def getstate(self):
return (self.previous[:], super(nrRand, self).getstate())
I also recommend making a copy in setstate:
def setstate(self, state):
previous, parent_state = state
self.previous = previous[:]
super(nrRand, self).setstate(parent_state)