I have a script on python that emulates mouse click depending on certain images on the screen, using pyautogui. My question is, is there a way to click the image without actually using the mouse ?
I'm trying to write a code to control where the mouse clicks. currently, I have the code to press Win + X.
I am trying to figure out what would need to be done in order to have the mouse clicks work accurately despite the screen size/number of screens.
import keyboard
winx = keyboard.press_and_release("windows + x" )
As the code stands the current click I need is to click system. I will need to click other things throughout the full code but currently figuring out the best way to click "system" is the goal. I've tried clicking based on the location but because of multiple screens/ the size of the screens this isn't accurate.
Currently looking into how to implement pyautogui's image recognition will update as I go.
I'm writing code in python to help me accomplish something in a Roblox game. I won't go into too much detail, but basically, the objective is to automatically click at certain points in the screen. To try to accomplish this, I am using pyautogui.click(). So for instance if the point I needed to click at was (300, 500), I'd do pyautogui.click(300, 500)
Outside of Roblox, pyautogui works just fine. However, whenever I have Roblox open and I use the commands, it doesn't work properly. So, let's say the mouse starts out at (0, 0), and I activate a click at (300, 500). When that happens, the mouse cursor doesn't move, and the click happens at (0, 0) where the mouse originally was. However, as soon as I move my actual mouse even slightly, the mouse cursor teleports back to (300, 500) where it was supposed to be.
This makes it impossible to do what I want because I want the program to click at certain spots without me having to move my actual, physical mouse. Does anyone know how I can use python to actually move the mouse properly?
You have to use win32api and win32con for moving and clicking the mouse, as pyautogui is sometimes slow, so I am using win32api instead.
This is the code I used.
from pyautogui import *
import pyautogui
import time
import win32api, win32con
def click(x,y):
win32api.SetCursorPos((x,y))
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN,0,0)
time.sleep(0.1) #uses time api, to simulate normal input.
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP,0,0)
you have to use pyautoit to make it work inside of roblox, i used autoit.mouse_click("left",x, y) to make the mouse go to an x and y position in your screen and click the left or right click.
Yes I've been getting the same problem so I switched up to AHK(Auto Hotkey). I think (Idk what's happening in the background) the win32 api calls made by python is not using a deep method as you have to download and give permission to AHK to achieve that. So Roblox might have found a way to detect physical input tho they still can't detect deep api calls made by AHK
Okay, so I want to make mouse macro in Python 3.8 that will automatically press and release mouse buttons (combination for fishing game, so that I don't have to manually repeat clicking mouse buttons). I have read descriptions for both mouse module and PyAutoGUI module, and from what I can see, PyAutoGUI seems more powerful, but I don't know how to set time how long mouse button will be pressed in either of those. From what I can see they have "click" function, but I want to set how long the mouse button will be pressed. Regards
here there is the parameters for pyautogui.click()
x=None, y=None, clicks=1, interval=0.0, button=PRIMARY, duration=0.0, tween=linear, logScreenshot=None, _pause=True
as you can see you can modify the duration by saying
pyautogui.click(your_x, your_y, duration=5.0)
i have put five but you can put any float value
I trying to work out how to get the mouse button controls.
I tried looking in pygame docs but it doesn't say; it just returns the state of the mouse. I do understand this but I don't know how to use that info to control the buttons on the mouse.
I have made a game where you could shoot bullets. Whenever you place the MOUSEBUTTONDOWN command in my python script and you try clicking the buttons on the mouse, the right and the left shoots bullets. How can I make it so that only the left mouse button only shoots bullets while the right button does something else?
Also, can you add automatic on the mouse? Instead of clicking the mouse button several times, whenever the left or the right mouse button is pressed the bullet shoots automatically instead of clicking on the button several times.
It starts to get annoying when you're playing a game. Any help is appreciated.
You can use pygame.mouse.get_pressed() (link to docs) to get a
sequence of booleans representing the state of all the mouse buttons. A True value means the mouse is currently being pressed at the time of the call.
As far as "automatic" fire goes, each time round your pygame.event loop you can check if the button is still pressed and fire another bullet.