Why does this only produce a white square with no buttons? - python

Why does this only produce a white square with no buttons?
import tkinter as tk
class Application(tk.Frame):
def __init__(self, master):
frame = tk.Frame(master)
tk.Frame.__init__(self, master)
self.PRINT = tk.Button(frame, text = 'Print', fg = 'Red', command = self.Print)
self.PRINT.pack(side = 'left')
self.QUIT = tk.Button(frame, text = 'Quit', fg = 'Red', command = self.quit())
self.QUIT.pack(side = 'left')
def Print(self):
print('at least somethings working')
root = tk.Tk()
b = Application(root)
root.mainloop()
even though I called the buttons and packed them?

I see a few issues.
Lets start with the frame variable.
From what I can see its really not needed. You have created a class that inherits from frame. You can leave it as is but you will need to use a grid manager to place it either in the class frame or in the root window.
I think you should remove it and just use self on the buttons.
Next because we are using the class frame lets use a grid manager to place that frame on the root window.
For this we can just use pack().
This should clear it up for you.
See below code.
import tkinter as tk
class Application(tk.Frame):
def __init__(self, master):
tk.Frame.__init__(self, master)
self.PRINT = tk.Button(self, text = 'Print', fg = 'Red', command = self.Print)
self.PRINT.pack(side = 'left')
self.QUIT = tk.Button(self, text = 'Quit', fg = 'Red', command = self.quit)
self.QUIT.pack(side = 'left')
def Print(self):
print('at least somethings working')
root = tk.Tk()
b = Application(root).pack()
root.mainloop()
Results:

Related

solution communication between two windows

I want to have two tkinter windows. A button should be in the first window, and a reaction text should be in the second window.
My questions:
Must the second window have no modal?
How do I make the second window movable?
How can I give information to second window via callback function?
Thanks in advance for answers and advice!
Here is some code that may help you:
from tkinter import *
class App:
def __init__(self):
self.window1 = Tk()
self.window2 = Toplevel()
self.button = Button(self.window1, bd = 5, text = "Click Me!", command = self.update)
self.button.pack()
self.label = Label(self.window2, bd = 5, text = "Button has not been clicked.")
self.label.pack()
def update(self):
self.label.config(text = "Button has been clicked!")
self.window2.update()
app = App()
Explanation:
The first line imports tkinter
In the next line, we create a class. At the bottom of the code, we create an object using that class. This is useful because when the object is created, the functions in the class are already defined, so the function definition can be after when it is called.
After we declare our class, in __init__, we write code that will run when an object is created from that class. The code creates two windows. One contains a button, and the other one contains a label. The button has a command parameter to run the class function, update.
In update, we change the label text and update the window.
I have not next questions. My problems solution is here:
import tkinter as tk
class ViewOnMoon(tk.Toplevel):
def __init__(self, parent = None, draw = None):
tk.Toplevel.__init__(self, parent)
self.transient(parent)
self.title('View')
self.minsize(height = 300, width = 300)
fr_canvas = tk.Frame(self)
fr_canvas.place(relx=0.23, rely=0.01, anchor="nw")
self.canv_w = 200
self.canv_h = 200
self.canvas = tk.Canvas(fr_canvas, bg='white', width = self.canv_w, height=self.canv_h)
self.canvas.grid(column = 0, row = 0)
return
class GuiMoonMove(tk.Frame):
def __init__(self, master):
mon_h = 600
mon_w = 1250
tk.Frame.__init__(self, master)
self.frame = tk.Frame(master, width=1000, height=200, bd=2)
self.master.title('Move')
self.master.minsize(height = mon_h, width = mon_w)
fr_canvas = tk.Frame(self.master)
fr_canvas.place(relx=0.23, rely=0.01, anchor="nw")
fr_button = tk.Frame(self.master)
fr_button.place(relx=0.02, rely=0.06, anchor="nw")
self.canv_h = 600
self.canv_w = 950
self.lbl_view = tk.BooleanVar()
chb_view_on_moon = tk.Checkbutton(fr_button, text="Pohled na Měsíc", variable = self.lbl_view, \
onvalue=True, offvalue=False,command = self.callback)
chb_view_on_moon.grid(column= 0, row= 4,pady = 10)
self.canvas = tk.Canvas(fr_canvas, bg='white', width = self.canv_w, height=self.canv_h)
self.canvas.grid(column = 0, row = 0)
def callback(self,*args):
if self.lbl_view.get()==True:
self.view_on_moon = ViewOnMoon(parent = self.master)
else:
self.vom.destroy()
if __name__=="__main__":
root = tk.Tk()
app = GuiMoonMove(master = root)
app.mainloop()

My label isn't showing up Python Tkinter

from tkinter import *
#Making the frame_____________
class Window(Frame):
def __init__(self, master = None):
Frame.__init__(self,master)
self.master = master
self.init_window()
#_____________________________
#Making the actual window
def init_window(self):
self.master.title("Ethics and similar topics quiz")#Title along the top of the window
self.pack(fill=BOTH, expand=1)
StartButton = Button(self, text="Start Quiz", fg = "Purple", command=self.showtxt)
StartButton.config(height = 4 , width = 25)
StartButton.place(x=815, y=1)#Positions it
def showtxt(self):
text1 = Label(self, text= "What is the meaning of the word 'Ethical'?")
text1.pack
There is my code, for some reason when I add anything else past the start button, it doesn't show up on my window. What's the issue?
You need to use text1.pack() rather than text1.pack. See here for an explanation of the pack() function.

Python-Tkinter Place button on left of frame

How do I place the QUIT button in below code to the extreme right of the Frame?
I tried several things like:
padx
and
self.pack(side="top", anchor="e")
but after trying some 15 times both buttons are coming close to each other. Maybe Some help from anyone would be really appreciated. I need one button on extreme right and other on extreme left
import tkinter as tk
from tkinter.ttk import *
class Application(tk.Frame):
def __init__(self, master=None):
tk.Frame.__init__(self, master)
self.pack()
self.createWidgets()
self.master.title("Log Parser")
def createWidgets(self):
self.Run_Main = tk.Button(self)
self.Run_Main["text"] = "Browse.."
# self.Run_Main["fg"] = "blue"
self.Run_Main["command"] = self.Sayhello
self.Run_Main.pack(side='left')
self.Label = tk.Label(self)
self.Label["text"] = 'Processing...'
self.progressbar = Progressbar(mode="indeterminate", maximum=20)
self.QUIT = tk.Button(self)
self.QUIT["text"] = "Quit!"
self.QUIT["command"] = self.quit
self.QUIT.pack(anchor='e')
self.pack(side="top", anchor="w")
def Sayhello(self):
print("Hello")
# scroll text inside application frame
class scrollTxtArea:
def __init__(self, root):
frame = tk.Frame(root)
frame.pack()
self.textPad(frame)
return
def textPad(self, frame):
# add a frame and put a text area into it
textPad = tk.Frame(frame)
self.text = tk.Text(textPad, height=18, width=60)
self.text.config()
# add a vertical scroll bar to the text area
scroll = tk.Scrollbar(textPad)
self.text.configure(yscrollcommand=scroll.set,background="black", foreground="green")
# pack everything
self.text.pack(side=tk.LEFT, pady=2)
scroll.pack(side=tk.RIGHT, fill=tk.Y)
textPad.pack(side=tk.TOP)
return
root = tk.Tk()
root.resizable(width=False, height=False)
root.option_add('*font', ('verdana', 9, 'bold'))
app = Application(master=root)
scrollFrame = scrollTxtArea(root)
app.mainloop()
You have several problems here.
First, you're using the wrong geometry manager. The pack geometry manager, as the name implies, packs the widgets as close together as possible. That's not what you want. The grid geometry manager lets you put the widgets into a table-like layout with rows and columns. If you put the Browse button into the first column and the Quit button into the last column, you'll be a step closer.
Second, your Application window contains three child widgets and you're only putting two of them into a geometry manager. How that is going to mess you up I don't even want to think about. So I put the label into column 1, the Quit button into column 2, and the Browse button into column 0. The Quit button I gave a "sticky" value of "e" so it will be attached to the east (right) side of its allocated space.
Third, all the geometry managers try to compact the widgets as much as possible unless you specifically tell it to do otherwise. I told the grid manager to expand column 2 so that the extra space gets assigned to the cell that holds the Quit button.
Fourth, you need to tell the pack manager to expand the top widget so that it spans the entire window. The directive for that is fill="x".
Fifth, you have a redundant call to the pack manager at the end of your createWidgets function.
import tkinter as tk
from tkinter.ttk import *
class Application(tk.Frame):
def __init__(self, master=None):
tk.Frame.__init__(self, master)
self.pack(fill="x")
self.createWidgets()
self.master.title("Log Parser")
def createWidgets(self):
self.Run_Main = tk.Button(self)
self.Run_Main["text"] = "Browse.."
# self.Run_Main["fg"] = "blue"
self.Run_Main["command"] = self.Sayhello
self.Label = tk.Label(self)
self.Label["text"] = 'Processing...'
self.progressbar = Progressbar(mode="indeterminate", maximum=20)
self.QUIT = tk.Button(self)
self.QUIT["text"] = "Quit!"
self.QUIT["command"] = self.quit
self.Label.grid(row=0, column=1)
self.Run_Main.grid(row=0, column=0, sticky="w")
self.QUIT.grid(row=0, column=2, sticky="e")
self.columnconfigure(2, weight=1)
def Sayhello(self):
print("Hello")
# scroll text inside application frame
class scrollTxtArea:
def __init__(self, root):
frame = tk.Frame(root)
frame.pack()
self.textPad(frame)
return
def textPad(self, frame):
# add a frame and put a text area into it
textPad = tk.Frame(frame)
self.text = tk.Text(textPad, height=18, width=60)
self.text.config()
# add a vertical scroll bar to the text area
scroll = tk.Scrollbar(textPad)
self.text.configure(yscrollcommand=scroll.set,background="black", foreground="green")
# pack everything
self.text.pack(side=tk.LEFT, pady=2)
scroll.pack(side=tk.RIGHT, fill=tk.Y)
textPad.pack(side=tk.TOP)
return
root = tk.Tk()
root.resizable(width=False, height=False)
root.option_add('*font', ('verdana', 9, 'bold'))
app = Application(master=root)
scrollFrame = scrollTxtArea(root)
app.mainloop()
These link, link helped. The other option would be to use tkinter's grid manager, it will be more intuitive and keep you more organized in the future.
import tkinter as tk
from tkinter.ttk import *
class Application(tk.Frame):
def __init__(self, master=None):
tk.Frame.__init__(self, master)
self.pack()
self.createWidgets()
self.master.title("Log Parser")
def createWidgets(self):
self.Run_Main = tk.Button(self)
self.Run_Main["text"] = "Browse.."
# self.Run_Main["fg"] = "blue"
self.Run_Main["command"] = self.Sayhello
self.Run_Main.pack(side='left')
self.Label = tk.Label(self)
self.Label["text"] = 'Processing...'
self.Label.pack(side='left')
self.progressbar = Progressbar(mode="indeterminate", maximum=20)
self.QUIT = tk.Button(self)
self.QUIT["text"] = "Quit!"
self.QUIT["command"] = self.quit
self.QUIT.pack(side='right')
self.pack(side="top", fill=tk.BOTH) # changes here
def Sayhello(self):
print("Hello")
# scroll text inside application frame
class scrollTxtArea:
def __init__(self, root):
frame = tk.Frame(root)
frame.pack()
self.textPad(frame)
return
def textPad(self, frame):
# add a frame and put a text area into it
textPad = tk.Frame(frame)
self.text = tk.Text(textPad, height=18, width=60)
self.text.config()
# add a vertical scroll bar to the text area
scroll = tk.Scrollbar(textPad)
self.text.configure(yscrollcommand=scroll.set,background="black", foreground="green")
# pack everything
self.text.pack(side=tk.LEFT, pady=2)
scroll.pack(side=tk.RIGHT, fill=tk.Y)
textPad.pack(side=tk.TOP)
return
root = tk.Tk()
root.resizable(width=False, height=False)
root.option_add('*font', ('verdana', 9, 'bold'))
app = Application(master=root)
scrollFrame = scrollTxtArea(root)
app.mainloop()
There are two simple fixes you can make in order to get the behavior you want.
First, you need to pack Application so that it fills the window:
class Application(...):
def __init__(...):
...
self.pack(fill="x")
Next, simply pack the quick button on the right side of the window:
self.QUIT.pack(side="right", anchor='e')
Even though the above is all you need to do in this specific example, there are additional things you can do to make your job much easier.
I would recommend creating a frame specifically for the buttons. You can pack it at the top. Then, put the buttons inside this frame, and pack them either on the left or right. You'll get the same results, but you'll find it easier to add additional buttons later.
I also find that it makes the code much easier to read, write, maintain, and visualize when you separate widget creation from widget layout.
class Application(...):
...
def createWidgets(self):
toolbar = tk.Frame(self)
toolbar.pack(side="top", fill="x")
self.Run_Main = tk.Button(toolbar)
self.Label = tk.Label(toolbar)
self.QUIT = tk.Button(toolbar)
...
self.Run_Main.pack(side="left")
self.Label.pack(side="left", fill="x")
self.QUIT.pack(side="right")
...

How to make Tkinter button to be placed in particular position?

I am new to python so I was trying to make a GUI, in that I have to place a button in a particular position.
I tried using self.nxt_form.place(x=200,y=100) instead of self.nxt_form.pack().
But the button disappeared and only the frame appeared when it ran. Can you tell me how to place the button in a particular position?
Here is the code:
import tkinter as tk
class Main_form:
def __init__(self, root,title="Simulated MTBF"):
self.root = root
self.frame = tk.Frame(self.root)
"""Button nxt_form which moves to next form"""
self.nxt_form = tk.Button(self.frame, text = 'Next Form', width = 25,command = self.new_window)
self.nxt_form.pack()
self.frame.pack()
"""command to open new window by clicking Button """
def new_window(self):
self.newWindow = tk.Toplevel(self.root)
self.app = Demo2(self.newWindow)
class Demo2:
def __init__(self, root):
self.root = root
self.frame = tk.Frame(self.root)
self.quitButton = tk.Button(self.frame, text = 'Quit', width = 25, command = self.close_windows)
self.quitButton.pack()
self.frame.pack()
def close_windows(self):
self.root.destroy()
def main():
root = tk.Tk()
app = Main_form(root)
root.mainloop()
if __name__ == '__main__':
main()
when i am using tkinter i used column and row to position objects
self.btn = tk.Button(self, text = "button")
self.btn.grid(row = 1, column = 1)
EDIT - expanded on information in response to comment (below)
I would make an label and change its width and height to make the spacing you need (note im a beginer at python as well so this is probly a bad way but it works)
from tkinter import *
import tkinter as tk
from tkinter.ttk import Combobox,Treeview,Scrollbar
class MainMenu(Frame):
def __init__(self, master):
""" Initialize the frame. """
super(MainMenu, self).__init__(master)
self.grid()
self.create_GUI()
def create_GUI(self):
frame1 = tk.LabelFrame(self, text="frame1", width=300, height=130, bd=5)
frame1.grid(row=0, column=0, columnspan=3, padx=8)
#the frame is not needed but it is a good thing to use as can group
#parts of your interface together
self.text1 = Entry(frame1)
#note if you were not using frames would just put self here
self.text1.grid(row = 1, column = 0)
self.text2 = Label(frame1, text = "",height = 10)
self.text2.grid(row = 2 , column = 0)
self.text3 = Entry(frame1)
self.text3.grid(row = 3, column = 0)
root = Tk()
root.title("hi")
root.geometry("500x500")
root.configure(bg="white")
app = MainMenu(root)
root.mainloop()
Also note that you can not use pack and grid together what you could do is group your objects in different frames then use grid in one frame and pack in a different frame. I personally prefer to use grid to pack as it gives you more control over your object then pack does

Close main window after opening a new one

I found this example of code here on stackoverflow and I would like to make the first window close when a new one is opened.
So what I would like is when a new window is opened, the main one should be closed automatically.
#!/usr/bin/env python
import Tkinter as tk
from Tkinter import *
class windowclass():
def __init__(self,master):
self.master = master
self.frame = tk.Frame(master)
self.lbl = Label(master , text = "Label")
self.lbl.pack()
self.btn = Button(master , text = "Button" , command = self.command )
self.btn.pack()
self.frame.pack()
def command(self):
print 'Button is pressed!'
self.newWindow = tk.Toplevel(self.master)
self.app = windowclass1(self.newWindow)
class windowclass1():
def __init__(self , master):
self.master = master
self.frame = tk.Frame(master)
master.title("a")
self.quitButton = tk.Button(self.frame, text = 'Quit', width = 25 , command = self.close_window)
self.quitButton.pack()
self.frame.pack()
def close_window(self):
self.master.destroy()
root = Tk()
root.title("window")
root.geometry("350x50")
cls = windowclass(root)
root.mainloop()
You would withdraw the main window, but you have no way to close the program after the button click in the Toplevel, when the main window is still open but doesn't show Also pick one or the other of (but don't use both)
import Tkinter as tk
from Tkinter import *
This opens a 2nd Toplevel which allows you to exit the program
import Tkinter as tk
class windowclass():
def __init__(self,master):
self.master = master
##self.frame = tk.Frame(master) not used
self.lbl = tk.Label(master , text = "Label")
self.lbl.pack()
self.btn = tk.Button(master , text = "Button" , command = self.command )
self.btn.pack()
##self.frame.pack() not used
def command(self):
print 'Button is pressed!'
self.master.withdraw()
toplevel=tk.Toplevel(self.master)
tk.Button(toplevel, text="Exit the program",
command=self.master.quit).pack()
self.newWindow = tk.Toplevel(self.master)
self.app = windowclass1(self.newWindow)
class windowclass1():
def __init__(self , master):
""" note that "master" here refers to the TopLevel
"""
self.master = master
self.frame = tk.Frame(master)
master.title("a")
self.quitButton = tk.Button(self.frame,
text = 'Quit this TopLevel',
width = 25 , command = self.close_window)
self.quitButton.pack()
self.frame.pack()
def close_window(self):
self.master.destroy() ## closes this TopLevel only
root = tk.Tk()
root.title("window")
root.geometry("350x50")
cls = windowclass(root)
root.mainloop()
In your code:
self.newWindow = tk.Toplevel(self.master)
You are not creating a new window independent completely from your root (or master) but rather a child of the Toplevel (master in your case), of course this new child toplevel will act independent of the master until the master gets detroyed where the child toplevel will be destroyed as well,
To make it completely seperate, create a new instance of the Tk object and have it close the windowclass window (destroy its object):
self.newWindow = Tk()
you have two options here:
1 - Either you need to specify in the windowclass1.close_window(), that you want to destroy the cls object when you create the windowclass1() object, this way:
def close_window(self):
cls.master.destroy()
2 - Which is the preferred one for generality, is to destroy the cls after you create windowclass1 object in the windowclass.command() method, like this:
def command(self):
print 'Button is pressed!'
self.newWindow = Tk()
self.app = windowclass1(self.newWindow)
self.master.destroy()
and make the quitButton in the __init__() of windowclass1 like this:
self.quitButton = tk.Button(self.frame, text = 'Quit', width = 25, command = self.master.quit)
to quit completely your program

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