I'm writing a program with Python's tkinter library.
My major problem is that I don't know how to create a timer or a clock like hh:mm:ss.
I need it to update itself (that's what I don't know how to do); when I use time.sleep() in a loop the whole GUI freezes.
Tkinter root windows have a method called after which can be used to schedule a function to be called after a given period of time. If that function itself calls after you've set up an automatically recurring event.
Here is a working example:
# for python 3.x use 'tkinter' rather than 'Tkinter'
import Tkinter as tk
import time
class App():
def __init__(self):
self.root = tk.Tk()
self.label = tk.Label(text="")
self.label.pack()
self.update_clock()
self.root.mainloop()
def update_clock(self):
now = time.strftime("%H:%M:%S")
self.label.configure(text=now)
self.root.after(1000, self.update_clock)
app=App()
Bear in mind that after doesn't guarantee the function will run exactly on time. It only schedules the job to be run after a given amount of time. It the app is busy there may be a delay before it is called since Tkinter is single-threaded. The delay is typically measured in microseconds.
Python3 clock example using the frame.after() rather than the top level application. Also shows updating the label with a StringVar()
#!/usr/bin/env python3
# Display UTC.
# started with https://docs.python.org/3.4/library/tkinter.html#module-tkinter
import tkinter as tk
import time
def current_iso8601():
"""Get current date and time in ISO8601"""
# https://en.wikipedia.org/wiki/ISO_8601
# https://xkcd.com/1179/
return time.strftime("%Y%m%dT%H%M%SZ", time.gmtime())
class Application(tk.Frame):
def __init__(self, master=None):
tk.Frame.__init__(self, master)
self.pack()
self.createWidgets()
def createWidgets(self):
self.now = tk.StringVar()
self.time = tk.Label(self, font=('Helvetica', 24))
self.time.pack(side="top")
self.time["textvariable"] = self.now
self.QUIT = tk.Button(self, text="QUIT", fg="red",
command=root.destroy)
self.QUIT.pack(side="bottom")
# initial time display
self.onUpdate()
def onUpdate(self):
# update displayed time
self.now.set(current_iso8601())
# schedule timer to call myself after 1 second
self.after(1000, self.onUpdate)
root = tk.Tk()
app = Application(master=root)
root.mainloop()
from tkinter import *
import time
tk=Tk()
def clock():
t=time.strftime('%I:%M:%S',time.localtime())
if t!='':
label1.config(text=t,font='times 25')
tk.after(100,clock)
label1=Label(tk,justify='center')
label1.pack()
clock()
tk.mainloop()
You should call .after_idle(callback) before the mainloop and .after(ms, callback) at the end of the callback function.
Example:
import tkinter as tk
import time
def refresh_clock():
clock_label.config(
text=time.strftime("%H:%M:%S", time.localtime())
)
root.after(1000, refresh_clock) # <--
root = tk.Tk()
clock_label = tk.Label(root, font="Times 25", justify="center")
clock_label.pack()
root.after_idle(refresh_clock) # <--
root.mainloop()
I have a simple answer to this problem. I created a thread to update the time. In the thread i run a while loop which gets the time and update it. Check the below code and do not forget to mark it as right answer.
from tkinter import *
from tkinter import *
import _thread
import time
def update():
while True:
t=time.strftime('%I:%M:%S',time.localtime())
time_label['text'] = t
win = Tk()
win.geometry('200x200')
time_label = Label(win, text='0:0:0', font=('',15))
time_label.pack()
_thread.start_new_thread(update,())
win.mainloop()
I just created a simple timer using the MVP pattern (however it may be
overkill for that simple project). It has quit, start/pause and a stop button. Time is displayed in HH:MM:SS format. Time counting is implemented using a thread that is running several times a second and the difference between the time the timer has started and the current time.
Source code on github
from tkinter import *
from tkinter import messagebox
root = Tk()
root.geometry("400x400")
root.resizable(0, 0)
root.title("Timer")
seconds = 21
def timer():
global seconds
if seconds > 0:
seconds = seconds - 1
mins = seconds // 60
m = str(mins)
if mins < 10:
m = '0' + str(mins)
se = seconds - (mins * 60)
s = str(se)
if se < 10:
s = '0' + str(se)
time.set(m + ':' + s)
timer_display.config(textvariable=time)
# call this function again in 1,000 milliseconds
root.after(1000, timer)
elif seconds == 0:
messagebox.showinfo('Message', 'Time is completed')
root.quit()
frames = Frame(root, width=500, height=500)
frames.pack()
time = StringVar()
timer_display = Label(root, font=('Trebuchet MS', 30, 'bold'))
timer_display.place(x=145, y=100)
timer() # start the timer
root.mainloop()
You can emulate time.sleep with tksleep and call the function after a given amount of time. This may adds readability to your code, but has its limitations:
def tick():
while True:
clock.configure(text=time.strftime("%H:%M:%S"))
tksleep(0.25) #sleep for 0.25 seconds
root = tk.Tk()
clock = tk.Label(root,text='5')
clock.pack(fill=tk.BOTH,expand=True)
tick()
root.mainloop()
Related
I am trying to add a progress bar to my window until some work is being done. But it is not working properly. I want it to keep moving until the work is done but it just moves rapidly and then stops. Also if I try to minimize or close the progress window it just hangs and stops responding.
Can anyone help me how can I do it properly? Here is my code.
import time
from tkinter import ttk
from tkinter import *
numbers = []
def main():
main_window = Tk()
app = info(main_window)
main_window.mainloop()
class info:
def __init__(self, root):
# start = timer()
self.error_str = ''
self.root1 = root
self.root1.title('LOADING......')
self.root1.geometry("380x200")
self.root1.eval('tk::PlaceWindow . center')
self.root1.resizable(width=False, height=False)
self.root1.configure(background='white')
progress = ttk.Progressbar(self.root1, orient=HORIZONTAL,
length=380, mode='determinate')
progress.place(x=0, y=100)
i = 20
for x in range(1, 50):
numbers.append(x * 2)
print(numbers)
progress['value'] = i
self.root1.update_idletasks()
time.sleep(0.1)
i = i + 40
self.root = root
self.root.title('Second window')
self.root.geometry('1350x800+0+0')
frame1 = Frame(self.root, bg='#7877a5')
frame1.place(x=0, y=0, width=1350, height=150)
title = Label(frame1, text="Second Window", font=("Times New Roman", 40, "bold", "italic"),
bg='#7877a5',
fg='white')
title.place(x=380, y=45)
if __name__ == '__main__':
main()
Generally speaking you shouldn't call time.sleep() in a tkinter application because it interferes with the GUI's mainloop() and will make your program hang or freeze. Use the universal widget method after() instead.
Lastly you need to specify a maximum value for the Progressbar so its indicator scales properly relatively to the values of i you are setting its value to. The default for maximum is only 100, which your code was greatly exceeding in the for x loop.
Here's the code that needs to change in info.__init__(). The two lines changed have # ALL CAPS comments:
progress = ttk.Progressbar(self.root1, orient=HORIZONTAL,
length=380, mode='determinate',
maximum=(48*40)+20) # ADDED ARGUMENT.
progress.place(x=0, y=100)
i = 20
for x in range(1, 50):
numbers.append(x * 2)
print(numbers)
progress['value'] = i
self.root1.update_idletasks()
self.root1.after(100) # Delay in millisecs. # REPLACED TIME.SLEEP() CALL.
i = i + 40
I tried making a fast reaction tester with Tkinter Module in Python, but when I clicked the Start button, it justs freezes the window. And I don't know how to recover that
Here's my code:
import webbrowser as wb
import time
import math
from random import *
from tkinter import *
from PIL import ImageTk, Image
seconds = 0
miliseconds = 0
minutes = 0
def reactionStarted():
global seconds, miliseconds, greenimages, redimages, minutes
# Put Image Green
reactionImage.config(image=greenimages)
# Random Countdown
countdownSecond = randint(4, 9)
countdownMiliSecond = randint(0, 9)
# Turn into float ( More Randomized )
countdownBonk = float(str(countdownSecond) + "." + str(countdownMiliSecond))
# Start Countdown
print(countdownBonk) # i was testing if this was the problem but its not
time.sleep(countdownBonk)
# Red image ( fast reaction part )
reactionImage.config(image=redimages)
# Timer
timeLoop = True
while timeLoop:
miliseconds += 1
time.sleep(0.1)
if miliseconds == 10:
seconds += 1
miliseconds = 0
elif seconds == 60:
seconds = 0
minutes += 1
def reactionCompleted():
global seconds, miliseconds, minutes
timeLoop = False
if not timeLoop:
reactionImage.config(image='', text=(
str(minutes) + "Minute(s)" + str(seconds) + "Second(s)" + str(miliseconds) + "Milisecond(s)"))
root = Tk()
root.title("Fast Reaction Test")
greenimages = ImageTk.PhotoImage(Image.open("green.png"))
redimages = ImageTk.PhotoImage(Image.open("red.png"))
reactionImage = Label(text='Click the button Below To Start!')
reactionImage.pack()
Start = Button(root, width=500, height=5, text="Click Here to Start", command=reactionStarted)
Start.pack()
Stop = Button(root, width=500, height=10, text="Stop (Spacebar)", command=reactionCompleted)
Stop.bind("<space>", reactionCompleted)
Stop.focus_force()
Stop.pack()
root.mainloop()
Really, thanks if you helped me out :)
Your error is that you are asking your program to enter an infinite loop when clicking the start button. The interpreter never leaves that loop, and thus the UI gets stuck without being able to update itself or receive input, because the interpreter is still stuck within your loop.
So you need to have another approach for this. Issues like these are normally handled by opening separate threads in your program, that can execute independently such that your main thread responsible for updating the UI window is not impacted by the child thread running your infinite loop. Then the main thread can at some point send a message to the child thread that the loop should be cancelled, when you user presses the stop button.
Handling this in tkinter has been made easy with the after() method, which simply put creates such an infinite loop in a separate thread to allow the main thread to keep running. I have below included a small example of how such an after loop can look, and you can try implementing that in your own code. If you still have problems, open a new question with more clarity.
import tkinter as tk
import time
class Timer:
def __init__(self):
self.root = tk.Tk()
self.sv = tk.StringVar()
self.start_time = None
self.after_loop = None
self.make_widgets()
self.root.mainloop()
def make_widgets(self):
tk.Label(self.root, textvariable=self.sv).pack()
tk.Button(self.root, text='start', command=self.start).pack()
tk.Button(self.root, text='stop', command=self.stop).pack()
def start(self):
self.start_time = time.time()
self.timer()
def timer(self):
self.sv.set(round(time.time() - self.start_time))
self.after_loop = self.root.after(500, self.timer)
def stop(self):
if self.after_loop is not None:
self.root.after_cancel(self.after_loop)
self.after_loop = None
Timer()
I am learning GUI development using Tkinter. I want to show multiple messages on the label which I have stored in a string. I used sleep to view the changes.However only the last message string is shown at execution.
from tkinter import *
import time
master = Tk()
def onClick():
for i in range(0,len(list_of_str)):
w.configure(text=list_of_str[i])
time.sleep(5)
list_of_str = ['first','second','third','fourth','fifth']
w = Label(master, text="Hello, world!")
b = Button(master,text='Click me',command = onClick)
w.pack()
b.pack()
mainloop()
I am a noobie. So thanks for helping !
A simple solution to your problem is to use a combination of the try/except method and using after().
In tkinter sleep() will pause the application instead of providing a timer. For tkinter you want to use the after() method to scheduled an event after a set amount of time instead. The after() method is meant for this exact problem and is what you will always use in tkinter for a delayed event.
In my below example I modified your onClick function to take 1 argument and to use that in our after() method to select the next item in the list after 5 seconds. Note that for the after() method time is done in milliseconds so 5000 is 5 seconds.
from tkinter import *
master = Tk()
def onClick(ndex):
try:
w.configure(text=list_of_str[ndex])
master.after(5000, onClick, ndex+1)
except:
print("End of list")
list_of_str = ['first','second','third','fourth','fifth']
w = Label(master, text="Hello, world!")
b = Button(master,text='Click me',command = lambda: onClick(0))
w.pack()
b.pack()
mainloop()
I think you want this:
from tkinter import *
import time
master = Tk()
global i
i = 0
def onClick():
master.after(1, change)
def change():
global i
if i == len(list_of_str):
pass
else:
w.configure(text=list_of_str[i])
i += 1
master.after(1000, onClick)
list_of_str = ['first','second','third','fourth','fifth']
w = Label(master, text="Hello, world!")
b = Button(master,text='Click me',command = onClick)
w.pack()
b.pack()
mainloop()
time.sleep is a no-no in tkinter. I advise you make your gui in a class and it wil be easier.
example with class:
import tkinter as tk
from tkinter import *
class GUI:
def __init__(self, master):
self.list_of_str = ['first','second','third','fourth','fifth']
self.count = 0
self.master = master
self.w = Label(master, text="Hello, world!")
self.w.pack()
self.b = Button(master,text='Click me',command = self.onClick)
self.b.pack()
def onClick(self, event=None):
if self.count == len(self.list_of_str):
pass
else:
self.w.configure(text=self.list_of_str[self.count])
self.count += 1
self.master.after(1000, self.onClick)
def main():
root = tk.Tk()
app = GUI(root)
root.mainloop()
if __name__ == '__main__':
main()
I have written some code for a python timer but when ever I run it I get an error but the thing is I don't know what to do so I came here for help after I searched all over the internet for help but I couldn't find anything that matched my problem.
Here is the Error:
Exception in Tkinter callback
Traceback (most recent call last):
File "C:\Program Files\Python33\lib\tkinter\__init__.py", line 1475, in __call__
return self.func(*args)
File "C:\Users\Public\Documents\Programming\Timer.py", line 27, in start
sec = sec + 1
UnboundLocalError: local variable 'sec' referenced before assignment
This is my code:
# Import Modules
from tkinter import *
import time
# Window Setup
root = Tk()
root.title('Timer')
root.state('zoomed')
# Timer Variables
global sec
time_sec = StringVar()
sec = 0
# Timer Start
def start():
while 1:
time.sleep(1)
sec = sec + 1
time_sec.set(sec)
start()
# Timer Setup
Label(root,
textvariable=time_sec,
fg='green').pack()
Button(root,
fg='blue',
text='Start',
command=start).pack()
# Program Loop
root.mainloop()
Could Anyone please help me?
Thanks In Advance!
You have to declare sec to be a global inside of start. Here is how to fix the error:
# Import Modules
from tkinter import *
import time
# Window Setup
root = Tk()
root.title('Timer')
root.state('zoomed')
# Timer Variables
global sec
time_sec = StringVar()
sec = 0
# Timer Start
def start():
while 1:
time.sleep(1)
### You have to declare sec as a global ###
global sec
sec = sec + 1
time_sec.set(sec)
start()
# Timer Setup
Label(root,
textvariable=time_sec,
fg='green').pack()
Button(root,
fg='blue',
text='Start',
command=start).pack()
# Program Loop
root.mainloop()
However, this still has problems because it freezes the screen due to the while loop. A better way to build a timer with tkinter is like this:
from tkinter import *
root = Tk()
root.title('Timer')
root.state('zoomed')
sec = 0
def tick():
global sec
sec += 1
time['text'] = sec
# Take advantage of the after method of the Label
time.after(1000, tick)
time = Label(root, fg='green')
time.pack()
Button(root, fg='blue', text='Start', command=tick).pack()
root.mainloop()
Also, some advice for the future: never use time.sleep or a while loop like that in a GUI. Take advantage of the GUI's mainloop instead. It will save many headaches of stuff freezing or crashing. Hope this helps!
You have to initiate global sec in start.ie:
......
# Timer Start
def start():
global sec
.....
you can put inside it in a class. so that you don't have to worry about the scope of variables..
from tkinter import *
import time
class App():
def __init__(self):
self.window = Tk()
self.root = Frame(self.window, height=200,width=200)
self.root.pack()
self.root.pack_propagate(0)
self.window.title('Timer')
self.label = Label(text="")
self.label.pack()
self.sec = 0
self.timerupdate()
self.root.mainloop()
def timerupdate(self):
self.sec = self.sec + 1
self.label.configure(text=self.sec)
self.root.after(1000, self.timerupdate)
app=App()
app.mainloop()
I'm writing a program with Python's tkinter library.
My major problem is that I don't know how to create a timer or a clock like hh:mm:ss.
I need it to update itself (that's what I don't know how to do); when I use time.sleep() in a loop the whole GUI freezes.
Tkinter root windows have a method called after which can be used to schedule a function to be called after a given period of time. If that function itself calls after you've set up an automatically recurring event.
Here is a working example:
# for python 3.x use 'tkinter' rather than 'Tkinter'
import Tkinter as tk
import time
class App():
def __init__(self):
self.root = tk.Tk()
self.label = tk.Label(text="")
self.label.pack()
self.update_clock()
self.root.mainloop()
def update_clock(self):
now = time.strftime("%H:%M:%S")
self.label.configure(text=now)
self.root.after(1000, self.update_clock)
app=App()
Bear in mind that after doesn't guarantee the function will run exactly on time. It only schedules the job to be run after a given amount of time. It the app is busy there may be a delay before it is called since Tkinter is single-threaded. The delay is typically measured in microseconds.
Python3 clock example using the frame.after() rather than the top level application. Also shows updating the label with a StringVar()
#!/usr/bin/env python3
# Display UTC.
# started with https://docs.python.org/3.4/library/tkinter.html#module-tkinter
import tkinter as tk
import time
def current_iso8601():
"""Get current date and time in ISO8601"""
# https://en.wikipedia.org/wiki/ISO_8601
# https://xkcd.com/1179/
return time.strftime("%Y%m%dT%H%M%SZ", time.gmtime())
class Application(tk.Frame):
def __init__(self, master=None):
tk.Frame.__init__(self, master)
self.pack()
self.createWidgets()
def createWidgets(self):
self.now = tk.StringVar()
self.time = tk.Label(self, font=('Helvetica', 24))
self.time.pack(side="top")
self.time["textvariable"] = self.now
self.QUIT = tk.Button(self, text="QUIT", fg="red",
command=root.destroy)
self.QUIT.pack(side="bottom")
# initial time display
self.onUpdate()
def onUpdate(self):
# update displayed time
self.now.set(current_iso8601())
# schedule timer to call myself after 1 second
self.after(1000, self.onUpdate)
root = tk.Tk()
app = Application(master=root)
root.mainloop()
from tkinter import *
import time
tk=Tk()
def clock():
t=time.strftime('%I:%M:%S',time.localtime())
if t!='':
label1.config(text=t,font='times 25')
tk.after(100,clock)
label1=Label(tk,justify='center')
label1.pack()
clock()
tk.mainloop()
You should call .after_idle(callback) before the mainloop and .after(ms, callback) at the end of the callback function.
Example:
import tkinter as tk
import time
def refresh_clock():
clock_label.config(
text=time.strftime("%H:%M:%S", time.localtime())
)
root.after(1000, refresh_clock) # <--
root = tk.Tk()
clock_label = tk.Label(root, font="Times 25", justify="center")
clock_label.pack()
root.after_idle(refresh_clock) # <--
root.mainloop()
I have a simple answer to this problem. I created a thread to update the time. In the thread i run a while loop which gets the time and update it. Check the below code and do not forget to mark it as right answer.
from tkinter import *
from tkinter import *
import _thread
import time
def update():
while True:
t=time.strftime('%I:%M:%S',time.localtime())
time_label['text'] = t
win = Tk()
win.geometry('200x200')
time_label = Label(win, text='0:0:0', font=('',15))
time_label.pack()
_thread.start_new_thread(update,())
win.mainloop()
I just created a simple timer using the MVP pattern (however it may be
overkill for that simple project). It has quit, start/pause and a stop button. Time is displayed in HH:MM:SS format. Time counting is implemented using a thread that is running several times a second and the difference between the time the timer has started and the current time.
Source code on github
from tkinter import *
from tkinter import messagebox
root = Tk()
root.geometry("400x400")
root.resizable(0, 0)
root.title("Timer")
seconds = 21
def timer():
global seconds
if seconds > 0:
seconds = seconds - 1
mins = seconds // 60
m = str(mins)
if mins < 10:
m = '0' + str(mins)
se = seconds - (mins * 60)
s = str(se)
if se < 10:
s = '0' + str(se)
time.set(m + ':' + s)
timer_display.config(textvariable=time)
# call this function again in 1,000 milliseconds
root.after(1000, timer)
elif seconds == 0:
messagebox.showinfo('Message', 'Time is completed')
root.quit()
frames = Frame(root, width=500, height=500)
frames.pack()
time = StringVar()
timer_display = Label(root, font=('Trebuchet MS', 30, 'bold'))
timer_display.place(x=145, y=100)
timer() # start the timer
root.mainloop()
You can emulate time.sleep with tksleep and call the function after a given amount of time. This may adds readability to your code, but has its limitations:
def tick():
while True:
clock.configure(text=time.strftime("%H:%M:%S"))
tksleep(0.25) #sleep for 0.25 seconds
root = tk.Tk()
clock = tk.Label(root,text='5')
clock.pack(fill=tk.BOTH,expand=True)
tick()
root.mainloop()