I am trying to make a simple program that plays some narration, and has a sound effect on a trigger. Being new to python, I am just building up functions in layers. Getting music to work was easy, as it should be, but I cannot get sound to work.
I have read of a few people with similar issues, but either they are also unsolved, or the symptoms are slightly different, and the solutions don't work for me.
I have tried this on a pi3 (which is the end target), and windows 7, both running latest python 3, and pygame.
import pygame
import time
import os
pygame.mixer.init()
#pygame.mixer.pre_init(44100, -16, 2, 2048)
pygame.init()
pygame.mixer.music.load("English.mp3")
pygame.mixer.music.play()
print (os.getcwd())
shot = pygame.mixer.Sound("gun-gunshot-02.wav")
shot.play()
while True:
Time.sleep(1) # for testing and irritation prevention if sound ever plays
shot.play()
I should also note that the sound effect does work if I play it using music, but of course it replaces the narration.
Error is as follows same on both machines, same with both mp3 and wav:
C:\Users\me\Documents\Interrupter
Traceback (most recent call last):
File "C:/Users/me/Documents/Interrupter/simpletest.py", line 11, in
shot = pygame.mixer.Sound("gun-gunshot-02.wav")
pygame.error: Unable to open file 'gun-gunshot-02.wav'
Thanks in advance
So I have solved the issue, which is of file compatibility.
I don't know what the right kind of wav file is (other than uncompressed). I had tried using a wav but it did not work.
However I finally tried .ogg since that was the only thing listed as working in the online manual for pygame. As soon as I used .ogg everything worked as planned.
For anyone else with this issue I used Audacity to export my .mp3 and .wav files to .ogg using defaults.
Pygame is supporting only 2 type of files.
OGG and WAV
Sound can be loaded from an OGG audio file
or
from an uncompressed WAV.
for more information please visit to
https://www.pygame.org/docs/ref/mixer.html#pygame.mixer.Sound
Related
I am trying to make my own music player with Python, and after looking at alternatives, I've settled on using pygame's mixer.music to actually play the audio. (I've used pygame before, just usually for actual games) I was looking at playsound instead until I realized I needed a way to play the next song once one is done, as well as the ability to play and pause the audio. I also need to play mp3 files instead of the wavs that most alternatives require.
I actually got it working perfectly originally, until I tried adding other unrelated features, and now it's saying:
File "main.py", line 66, in playCurrentSong
mixer.load(path.join(museDir, currentSong))
pygame.error: Error reading the stream. (code 18)
(museDir is my variable for the directory that music files are in, and mixer is my variable for pygame.mixer.music as a shorthand)
I cannot figure out for the life of me why it's giving me this error now, as it played the audio perfectly fine before. My code is here: https://pastebin.com/V7nAfmK6
If a solution only works on a certain operating system, my final OS will be Linux, on a Rasperry Pi, but I'm trying to write and test the code on Windows. However, if that's not possible, I understand.
Thank you beforehand for any and all help; this is giving me a headache.
I just found the source of the problem.
Before the error popped up, I had been trying to mess around with the metadata of the mp3 files in order to incorporate a genre system into the player, but nothing was working. I eventually decided to use csv files for that instead.
I must have done something wrong however when I was messing around with that metadata because I looked at the mp3s in File Explorer, and they were all 0 bytes. That's why pygame couldn't read the stream: there wasn't one! I plugged the pygame stuff back in, replaced the mp3s with new ones, and it works just fine now.
Thanks for the help anyway though, Torxed!
I'm writing a simple script that I would like to have notify me of an event with a sound file on my computer.
While I can play a sound file by doing something like:
import webbrowser
webbrowser.open("C:\Users\User\Desktop\Test\Test.mp3")
That will open up VLC or whatever media player I have, which could alt-tab me / interfere with whatever I was doing.
Is there a way to play the sound file without anything popping up? A perfect example of what I am looking to do would be using something like making a beep sound using winsound as such:
import winsound
Freq = 600 # Set Frequency To 600 Hertz
Dur = 800 # Set Duration To 800 ms == 0.8 second(s)
winsound.Beep(Freq,Dur)
Which makes a quick beeping sound without opening any new windows.
This does the trick.
Firstly, install pyglet:
pip install pyglet
Now download and install AVbin from here
Do check where AVbin is installed as now you have to go to the installation directory and copy the avbin.dll to the directory where you saved your code.
Finally,run this code:
import pyglet
pyglet.lib.load_library('avbin')
pyglet.have_avbin=True
song = pyglet.media.load('filename.mp3')#your file name
song.play()
pyglet.app.run()
Make sure your music file is in the same directory as your code .py file.
Did this from my experience and it worked.
Solved by #eryksun in the comments with the solution of:
winsound.PlaySound(wav_path, winsound.SND_FILENAME | winsound.SND_ASYNC)
This was the best solution for I've seen for what I was looking for. It uses default libraries, only takes up a single straight-forward line, and does what I need it to.
You should use pygame to solve it
def music(music):
pygame.mixer.init()
pygame.mixer.music.load(music)
pygame.mixer.music.play()
it will play sound without opening vlc media player
search google for more otherwise this will be enough to know
Okay here's my code:
import pygame
pygame.init()
pygame.mixer.init()
track1 = pygame.mixer.Sound("boink.ogg")
track1.play()
So I am using a mac and I used homebrew to download the pygame 64 bit version. Everything works well, but when I try to make sounds using the mixer, all that I hear is a clicking sound. Has anyone experienced this in the past that may be able to help?
Also I have tried this with many different ogg files, so it is not something wrong with the sound file.
Can you try this?
import pygame
import time
pygame.mixer.init(frequency=22050, size=-16, channels=2, buffer=4096)
song = pygame.mixer.Sound('boink.ogg')
song.play()
time.sleep(song.get_length())
Not to sound crude, but have you tried playing a file without using any kind of object? , just play simple sound file and see if it works? I usually start that way.
Here is what I tried as basics (and it works). Do mind, this is on windows as I do not own a MAC, but it will provide insight into if at all file is playing.
Also, try playing different format files (wav , mp3 etc).
import pygame
pygame.mixer.init()
pygame.mixer.music.load('boink.ogg')
pygame.mixer.music.play(0)
I had the same click when playing an mp3 with the pygame.mixer.Sound and .play code.
This worked for me:
pygame.mixer.pre_init()
#then instantiate and start your controller
pygame.mixer.init()
#then in your button click or wherever
pygame.mixer.music.load('mysound.mp3')
pygame.mixer.music.play()
A few things you can try:
Make sure that the path to your sound file is correct.
Turns out Pygame's pygame.mixer.Sound() only accepts Mono WAV sound files.
for my second point, you can go here to convert your ogg file to mono wav files.
python is playing the sound in slowmotion.bitrate of the fle.
Below is the code:
import pygame,time
pygame.mixer.init()
pygame.mixer.music.load('backgroundmusic.mp3')
pygame.mixer.music.play(-1)
time.sleep(20)
pygame.mixer.music.stop()
When you export a sound file to mp3, there is a certain bit rate. This is basically how fast the sound plays. If the bit rate is wrong, the sound plays too fast or too slow. Pygame.mixer is set to play things at the bit rate that will already be default on the program that you save the file on, but if you downloaded the file online this could be difficult. It is best to just set the bitrate to the one of the file using the "size" argument of mixer.init(). However there may be another problem: While pygame.music may support mp3 files, I beleive pygame.mixer is intended for wav files. All this being said, your script doesn't have any issues, but it would be best to save it as a .wav file.
For playing my sounds I have this working code:
import pygame
pygame.init()
pygame.mixer.pre_init(44100, 16, 2)
screen = pygame.display.set_mode([100,100])
print(pygame.mixer.get_num_channels(),"cannels")
sounda = pygame.mixer.Sound("track.mp3")
print("Length",sounda.get_length())
print("Volume",sounda.get_volume())
channela = sounda.play()
while channela.get_busy():
pygame.time.delay(100)
pygame.quit()
You can see I am mostly using .mp3 files.
But my problem is that it can play some sounds but others result the error which says that the sound can not be loaded. Are there any differences between mp3 files and do you know how to solve this problem?
Thanks in advance
So I have found out there can be differences in one sound format so that pygame has problems with it. With the program ocenaudio I can manipulate and save my sounds in multiple types of the .wav format. Pygame can deal with one of them.
But loading music has never been a problem...
If Pygame is not loading your audio, there are 3 possibilities.
Possibility 1:
Pygame cannot find your file. When saying the name of a file, make sure either the sound file is in the same directory as your program file, or you can give the entire file path instead (like '/home/person/sound.mp3', instead of just 'sound.mp3'.)
Possibility 2:
Your file is the wrong format. Though it is called .mp3, it may be a different type. Try using an audio conversion program.
Possibility 3:
Pygame just plain cannot read the file. Pygame works best with .ogg files, but sometimes has issues with other types. Just use an audio conversion program to convert it to .ogg, and it might work.
If none of these work, giving an exact error message would be appreciated.