How to get property in __getattr__ method? - python

I need to override the __getattr__ method, but how to I get properties there?
I can access the attributes from the __getattr__ method like this:
class Someclass:
#property
def some_prop(self):
return something
def __getattr__(self, attr_name):
return self.__dict__[attr_name]
but it won't work if attr_name == 'some_prop', how to access some_prop there?
EDIT: this is not the question about how to solve '2+2 = x', this is the question about metaprogramming in python, the provided example is just for illustration of the problem

Have you tried self.some_prop()?
Because it works.
But also self.__class__.some_prop.__get__(self, self.__class__) if you just want to do it differently.
Besides that, you are aware that __getattr__ won't be called for a reference for instance.some_prop, right? Since the descriptor exists, __getattr__ is not called. (Also, that is why it works).
If you need to intercept the references for instance.some_prop itself, you will need to implement __getattribute__ instead - that is unconditionally called for all your attribute references.
In that case, I'd recommend simply call super().__getattribute__ unconditionally, and just check afterwards if the attribute was some_prop. If not, just return the original value.

Related

How to decorate a python class and override a method?

I have a class
class A:
def sample_method():
I would like to decorate class A sample_method() and override the contents of sample_method()
class DecoratedA(A):
def sample_method():
The setup above resembles inheritance, but I need to keep the preexisting instance of class A when the decorated function is used.
a # preexisting instance of class A
decorated_a = DecoratedA(a)
decorated_a.functionInClassA() #functions in Class A called as usual with preexisting instance
decorated_a.sample_method() #should call the overwritten sample_method() defined in DecoratedA
What is the proper way to go about this?
There isn't a straightforward way to do what you're asking. Generally, after an instance has been created, it's too late to mess with the methods its class defines.
There are two options you have, as far as I see it. Either you create a wrapper or proxy object for your pre-existing instance, or you modify the instance to change its behavior.
A proxy defers most behavior to the object itself, while only adding (or overriding) some limited behavior of its own:
class Proxy:
def __init__(self, obj):
self.obj = obj
def overridden_method(self): # add your own limited behavior for a few things
do_stuff()
def __getattr__(self, name): # and hand everything else off to the other object
return getattr(self.obj, name)
__getattr__ isn't perfect here, it can only work for regular methods, not special __dunder__ methods that are often looked up directly in the class itself. If you want your proxy to match all possible behavior, you probably need to add things like __add__ and __getitem__, but that might not be necessary in your specific situation (it depends on what A does).
As for changing the behavior of the existing object, one approach is to write your subclass, and then change the existing object's class to be the subclass. This is a little sketchy, since you won't have ever initialized the object as the new class, but it might work if you're only modifying method behavior.
class ModifiedA(A):
def overridden_method(self): # do the override in a normal subclass
do_stuff()
def modify_obj(obj): # then change an existing object's type in place!
obj.__class__ = ModifiedA # this is not terribly safe, but it can work
You could also consider adding an instance variable that would shadow the method you want to override, rather than modifying __class__. Writing the function could be a little tricky, since it won't get bound to the object automatically when called (that only happens for functions that are attributes of a class, not attributes of an instance), but you could probably do the binding yourself (with partial or lambda if you need to access self.
First, why not just define it from the beginning, how you want it, instead of decorating it?
Second, why not decorate the method itself?
To answer the question:
You can reassign it
class A:
def sample_method(): ...
pass
A.sample_method = DecoratedA.sample_method;
but that affects every instance.
Another solution is to reassign the method for just one object.
import functools;
a.sample_method = functools.partial(DecoratedA.sample_method, a);
Another solution is to (temporarily) change the type of an existing object.
a = A();
a.__class__ = DecoratedA;
a.sample_method();
a.__class__ = A;

__getattr__ and __getattribute__ for class/static atributes of dynamically generated classes

This question answers how to implement __getattr__ for static/class attributes - using a metaclass. However, I would like to implement __getattr__ and __getattribute__ for a class generated by type() and to make things even more interesting, the class inherits a class which has a custom metaclass which must be executed properly.
The code summarizing the paragraph above:
class Inherited(metaclass=SomeFancyMetaclass):
...
generated_class = type("GeneratedClass", (Inherited,), {})
def __class_getattr__(cls, name): # __getattr__ for class, not sure how the code shall look exactly like
return getattr(cls, name)
setattr(generated_class, "__getattr__", __class_getattr__) # similarly for __getattribute__
The question: is this possible, and if so, how? Could someone provide a minimal working example?
Just make your metaclass inherit from SomeFancyMetaclass, implement the __getattr__ (and __getattribute__) there properly, and use this metaclass, rather than a call to type to generate your inheited, dynamic class.
Although you are using a lot of seldon used stuff, there are no special mechanisms in the way - it should be plain Python -
Of course, you did not tell what you want to do in the metaclass special methods - there might be some black magic to be performed there - and if you are doing __getattribute__, you always have to be extra careful, and redirect all attrbiutes that you don't care about to the super-call, otherwise, nothing works.
Also, keep in mind that the attribute-access ustomization possible with both methods won't work to "create magic dunder methods" - that is: your class won't magically have an __add__ or __dir__ method because your metaclass __getattribute__ generates one - rather, these are fixed in spcial slots by the Python runtime, and their checking and calling bypasses normal attribute lookup in Python.
Otherwise:
class Inherited(metaclass=SomeFancyMetaclass):
...
class MagicAttrsMeta(Inherited.__class__):
def __getattr__(self, attr):
if attr in ("flying", "circus", "brian", "king_arthur"):
return "coconut"
raise AttributeError()
generated_class = MagicAttrsMeta("GeneratedClass", (Inherited,), {})

Mutliple constructors in python calling the same routine

I am writing a class with multiple constructors using #classmethod. Now I would like both the __init__ constructor as well as the classmethod constructor call some routine of the class to set initial values before doing other stuff.
From __init__ this is usually done with self:
def __init__(self, name="", revision=None):
self._init_attributes()
def _init_attributes(self):
self.test = "hello"
From a classmethod constructor, I would call another classmethod instead, because the instance (i.e. self) is not created until I leave the classmethod with return cls(...). Now, I can call my _init_attributes() method as
#classmethod
def from_file(cls, filename=None)
cls._init_attributes()
# do other stuff like reading from file
return cls()
and this actually works (in the sense that I don't get an error and I can actually see the test attribute after executing c = Class.from_file(). However, if I understand things correctly, then this will set the attributes on the class level, not on the instance level. Hence, if I initialize an attribute with a mutable object (e.g. a list), then all instances of this class would use the same list, rather than their own instance list. Is this correct? If so, is there a way to initialize "instance" attributes in classmethods, or do I have to write the code in such a way that all the attribute initialisation is done in init?
Hmmm. Actually, while writing this: I may even have greater trouble than I thought because init will be called upon return from the classmethod, won't it? So what would be a proper way to deal with this situation?
Note: Article [1] discusses a somewhat similar problem.
Yes, you'r understanding things correctly: cls._init_attributes() will set class attributes, not instance attributes.
Meanwhile, it's up to your alternate constructor to construct and return an instance. In between constructing it and returning it, that's when you can call _init_attributes(). In other words:
#classmethod
def from_file(cls, filename=None)
obj = cls()
obj._init_attributes()
# do other stuff like reading from file
return obj
However, you're right that the only obvious way to construct and return an instance is to just call cls(), which will call __init__.
But this is easy to get around: just have the alternate constructors pass some extra argument to __init__ meaning "skip the usual initialization, I'm going to do it later". For example:
def __init__(self, name="", revision=None, _skip_default_init=False):
# blah blah
#classmethod
def from_file(cls, filename=""):
# blah blah setup
obj = cls(_skip_default_init=True)
# extra initialization work
return obj
If you want to make this less visible, you can always take **kwargs and check it inside the method body… but remember, this is Python; you can't prevent people from doing stupid things, all you can do is make it obvious that they're stupid. And the _skip_default_init should be more than enough to handle that.
If you really want to, you can override __new__ as well. Constructing an object doesn't call __init__ unless __new__ returns an instance of cls or some subclass thereof. So, you can give __new__ a flag that tells it to skip over __init__ by munging obj.__class__, then restore the __class__ yourself. This is really hacky, but could conceivably be useful.
A much cleaner solution—but for some reason even less common in Python—is to borrow the "class cluster" idea from Smalltalk/ObjC: Create a private subclass that has a different __init__ that doesn't super (or intentionally skips over its immediate base and supers from there), and then have your alternate constructor in the base class just return an instance of that subclass.
Alternatively, if the only reason you don't want to call __init__ is so you can do the exact same thing __init__ would have done… why? DRY stands for "don't repeat yourself", not "bend over backward to find ways to force yourself to repeat yourself", right?

Python - Overwriting __getattribute__ for an instance?

This one seems a bit tricky to me. Sometime ago I already managed to overwrite an instance's method with something like:
def my_method(self, attr):
pass
instancemethod = type(self.method_to_overwrite)
self.method_to_overwrite = instancemethod(my_method, self, self.__class__)
which worked very well for me; but now I'm trying to overwrite an instance's __getattribute__() function, which doesn't work for me for the reason the method seems to be
<type 'method-wrapper'>
Is it possible to do anything about that? I couldn't find any decent Python documentation on method-wrapper.
You want to override the attribute lookup algorithm on an per instance basis? Without knowing why you are trying to do this, I would hazard a guess that there is a cleaner less convoluted way of doing what you need to do. If you really need to then as Aaron said, you'll need to install a redirecting __getattribute__ handler on the class because Python looks up special methods only on the class, ignoring anything defined on the instance.
You also have to be extra careful about not getting into infinite recursion:
class FunkyAttributeLookup(object):
def __getattribute__(self, key):
try:
# Lookup the per instance function via objects attribute lookup
# to avoid infinite recursion.
getter = object.__getattribute__(self, 'instance_getattribute')
return getter(key)
except AttributeError:
return object.__getattribute__(self, key)
f = FunkyAttributeLookup()
f.instance_getattribute = lambda attr: attr.upper()
print(f.foo) # FOO
Also, if you are overriding methods on your instance, you don't need to instanciate the method object yourself, you can either use the descriptor protocol on functions that generates the methods or just curry the self argument.
#descriptor protocol
self.method_to_overwrite = my_method.__get__(self, type(self))
# or curry
from functools import partial
self.method_to_overwrite = partial(my_method, self)
You can't overwrite special methods at instance level. For new-style classes, implicit invocations of special methods are only guaranteed to work correctly if defined on an object’s type, not in the object’s instance dictionary.
There are a couple of methods which you can't overwrite and __getattribute__() is one of them.
I believe method-wrapper is a wrapper around a method written in C.

Intercepting changes of attributes in classes within a class - Python

I have been messing around with pygame and python and I want to be able to call a function when an attribute of my class has changed. My current solution being:
class ExampleClass(parentClass):
def __init__(self):
self.rect = pygame.rect.Rect(0,0,100,100)
def __setattr__(self, name, value):
parentClass.__setattr__(self,name,value)
dofancystuff()
Firstclass = ExampleClass()
This works fine and dofancystuff is called when I change the rect value with Firsclass.rect = pygame.rect.Rect(0,0,100,100). However if I say Firstclass.rect.bottom = 3. __setattr__ and there for dofancystuff is not called.
So my question I guess is how can I intercept any change to an attribute of a subclass?
edit: Also If I am going about this the wrong way please do tell I'm not very knowledgable when it comes to python.
Well, the simple answer is you can't. In the case of Firstclass.rect = <...> your __setattr__ is called. But in the case of Firstclass.rect.bottom = 3 the __setattr__ method of the Rect instance is called. The only solution I see, is to create a derived class of pygame.rect.Rect where you overwrite the __setattr__ method. You can also monkey patch the Rect class, but this is discouraged for good reasons.
You could try __getattr__, which should be called on Firstclass.rect.
But do this instead: Create a separate class (subclass of pygame.rect?) for ExampleClass.rect. Implement __setattr__ in that class. Now you will be told about anything that gets set in your rect member for ExampleClass. You can still implement __setattr__ in ExampleClass (and should), only now make sure you instantiate a version of your own rect class...
BTW: Don't call your objects Firstclass, as then it looks like a class as opposed to an object...
This isn't answering the question but it is relevant:
self.__dict__[name] = value
is probably better than
parentClass.__setattr__(self, name, value)
This is recommended by the Python documentation (setattr">http://docs.python.org/2/reference/datamodel.html?highlight=setattr#object.setattr) and makes more sense anyway in the general case since it does not assume anything about the behaviour of parentClass setattr.
Yay for unsolicited advice four years too late!
I think the reason why you have this difficulty deserves a little more information than is provided by the other answers.
The problem is, when you do:
myObject.attribute.thing = value
You're not assigning a value to attribute. The code is equivalent to this:
anAttribute = myObject.attribute
anAttribute.thing = value
As it's seen by myObject, all you're doing it getting the attribute; you're not setting the attribute.
Making subclasses of your attributes that you control, and can define __setattr__ for is one solution.
An alternative solution, that may make sense if you have lots of attributes of different types and don't want to make lots of individual subclasses for all of them, is to override __getattribute__ or __getattr__ to return a facade to the attribute that performs the relevant operations in its __setattr__ method. I've not attempted to do this myself, but I imagine that you should be able to make a simple facade class that will act as a facade for any object.
Care would need to be taken in the choice of __getattribute__ and __getattr__. See the documentation linked in the previous sentence for information, but basically if __getattr__ is used, the actual attributes will have top be encapsulated/obfuscated somehow so that __getattr__ handles requests for them, and if __getattribute__ is used, it'll have to retrieve attributes via calls to a base class.
If all you're trying to do is determine if some rects have been updated, then this is overkill.

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