Tkinter Grid Dynamic Layout - python

I am wanting to create a grid layout, with a grid that fills the first row until it runs out of space in the window, and will dynamically move items to the row below (like text line-wrapping). As the window width is adjusted, the grid adjusts to fit. The boxes resizing is not desired. I intend to maintain each small box's size, but change where the layout puts each box.
I imagine this functionality is possible by measuring the width of the frame, and if the (number of boxes)*(width of each box) exceeds the width, move to the next row. I was just wondering if there was a better way built in that I'm not understanding.
If the above is the only option, what is the best way to update that? Do I have to set an event on window resize or something? It seems like I shouldn't have to rework a layout manager, which is what that feels like. I just want to check if similar functionality is already built in. Grid seems like a powerful layout manager, but I have not been able to find that option.
The below pics describes the behavior I want using the same set of 6 boxes on a single frame using grid layout.
Window is wide enough to hold all 6 boxes, so they all fit on row 1. They then adjust as window size changes.

If you plan on forcing each box to be a uniform size, the simplest solution is to use the text widget as the container since it has the built-in ability to wrap.
Here is a working example. Click on the "add" button to add additional boxes. Resize the window to see that they automatically wrap as the window grows and shrinks.
import Tkinter as tk
import random
class DynamicGrid(tk.Frame):
def __init__(self, parent, *args, **kwargs):
tk.Frame.__init__(self, parent, *args, **kwargs)
self.text = tk.Text(self, wrap="char", borderwidth=0, highlightthickness=0,
state="disabled")
self.text.pack(fill="both", expand=True)
self.boxes = []
def add_box(self, color=None):
bg = color if color else random.choice(("red", "orange", "green", "blue", "violet"))
box = tk.Frame(self.text, bd=1, relief="sunken", background=bg,
width=100, height=100)
self.boxes.append(box)
self.text.configure(state="normal")
self.text.window_create("end", window=box)
self.text.configure(state="disabled")
class Example(object):
def __init__(self):
self.root = tk.Tk()
self.dg = DynamicGrid(self.root, width=500, height=200)
add_button = tk.Button(self.root, text="Add", command=self.dg.add_box)
add_button.pack()
self.dg.pack(side="top", fill="both", expand=True)
# add a few boxes to start
for i in range(10):
self.dg.add_box()
def start(self):
self.root.mainloop()
Example().start()

Here's a working example:
import Tkinter as tk
class AutoGrid(tk.Frame):
def __init__(self, master=None, **kwargs):
tk.Frame.__init__(self, master, **kwargs)
self.columns = None
self.bind('<Configure>', self.regrid)
def regrid(self, event=None):
width = self.winfo_width()
slaves = self.grid_slaves()
max_width = max(slave.winfo_width() for slave in slaves)
cols = width // max_width
if cols == self.columns: # if the column number has not changed, abort
return
for i, slave in enumerate(slaves):
slave.grid_forget()
slave.grid(row=i//cols, column=i%cols)
self.columns = cols
class TestFrame(tk.Frame):
def __init__(self, master=None, **kwargs):
tk.Frame.__init__(self, master, bd=5, relief=tk.RAISED, **kwargs)
tk.Label(self, text="name").pack(pady=10)
tk.Label(self, text=" info ........ info ").pack(pady=10)
tk.Label(self, text="data\n"*5).pack(pady=10)
def main():
root = tk.Tk()
frame = AutoGrid(root)
frame.pack(fill=tk.BOTH, expand=True)
TestFrame(frame).grid() # use normal grid parameters to set up initial layout
TestFrame(frame).grid(column=1)
TestFrame(frame).grid(column=2)
TestFrame(frame).grid()
TestFrame(frame).grid()
TestFrame(frame).grid()
root.mainloop()
if __name__ == '__main__':
main()
Note this will ruin the rowspan and columnspan features of the grid manager.

Here's a streamlined version of Bryan's answer without classes and a few extra comments for anyone who is confused and is trying to implement this quickly into their own project.
from tkinter import *
import tkinter as tk
#Create main window
root = tk.Tk()
#Create WidgetWrapper
widgetWrapper = tk.Text(root, wrap="char", borderwidth=0,highlightthickness=0,state="disabled", cursor="arrow")
#state = "disabled" is to disable text from being input by user
#cursor = "arrow" is to ensure when user hovers, the "I" beam cursor (text cursor) is not displayed
widgetWrapper.pack(fill="both", expand=True)
def additem():
item = Label(bd = 5, relief="solid", text="O", bg="red") #Create the actual widgets
widgetWrapper.window_create("end", window=item) #Put it inside the widget wrapper (the text)
# add a few boxes to start
for i in range(10):
additem()
#Not needed to implement in other code, just an add button
add_button = tk.Button(root, text="Add", command=additem)
add_button.pack()

Related

Is it possible to set the window size of multiple different tkinter frames?

I have a GUI where I need different tkinter frames to have different window sizes due to what is contained within them. Is there a way to explicitly set the size of these frames, or size them relative to what is contained within them?
Hi Kane_Iskra there are two main ways of doing what you want.
By using the right frame placement method
By resizing the window
To relatively place an item inside a frame you have to use a pack or grid method of placement. For example.
Pack
frame1 = tk.frame(root, width=30,height=30)
frame1.pack(side='top')
Grid
frame1 = tk.frame(root, width=30,height=30)
frame1.grid(row='top')
# set weights to the frame so when you resize the window the frame size changes
root.grid_rowconfigure(0, weight=1)
root.grid_columnconfigure(0, weight=1)
Or you can also change the size of the window by using
root.geometry('1000x540')
I once did the example with classes because you wrote in the text above my post that you were looking for such an example.
If you want to change your windows dynamically, place is a very good option (grid is also possible, of course). The disadvantage of this is that if you change one size, you mostly have to change it for another frame (but it is not always the case). And you have to constantly experiment with the numbers of rely, relx ....
from tkinter import *
class MainWindow(Tk):
def __init__(self, parent=None):
super().__init__()
self.parent = parent
#=> your class imports:
# toolbar:
self.toolBar = ToolBar(self)
self.toolBar.place(relx=0, rely=0, relwidth=1, relheight=0.1)
# main
self.main = Main(self)
self.main.place(relx=0, rely=0.1, relwidth=1, relheight=0.9)
class ToolBar(Frame):
def __init__(self, parent):
Frame.__init__(self, bg="light blue") # you can set your frame attributes here
self.parent = parent # your reference to the other classes, for example (if you
# want to communicate with class Main: self.parent.main.widget.....)
class Main(Frame):
def __init__(self, parent):
Frame.__init__(self, bg="light green", highlightthickness=10) # frame attributes
self.parent = parent # reference
btn = Button(self, text="CloseApp", bg=self.cget("bg"), command=self.parent.destroy) #exit button
btn.place(relwidth=0.3, relheight=0.3, rely=0.35, relx=0.35) # self.parent.destroy reference to you MainWindow (to destroy)
if __name__ == '__main__':
mw = MainWindow()
mw.geometry("750x500")
mw.mainloop()

Tk geometry management when passing through modules

Conceptually, if I define a Frame and create it using, say, grid, then within Frame can I use any of the geometry managers? Below is a MWE. My problem is I am trying to write a GUI where the base layout is with grid, but within those widgets I am having loads of trouble setting objects. I think it may be because I am passing through modules. I am aware of this answer here, and it sheds some light, but if I pass a tk Frame object to a class, do a bunch of Tk stuff to it, how is it being handled in terms of geometry management?
Specifically, say I have a base gui layout:
import Tkinter as tk
from Tkinter import Frame
from modules.subfolder.name_of_file import SomeClass
class Window(tk.Frame):
def __init__(self, master):
self.master = master
self.configure_gui()
self.create_widgets()
self.create_modules()
def configure_gui(self):
self.master.wm_attributes('-fullscreen','true')
self.master.configure(background='black')
# in pixels
self.screen_width = self.master.winfo_screenwidth()
self.screen_height = self.master.winfo_screenheight()
# max height for header and footer
self.foot_height = 100
self.header_above_height = 100
self.header_below_height = 100
def create_widgets(self):
# Main layout - like a document, header footer, main
self.header_above = Frame(self.master, bg='black', width = self.screen_width, height=self.header_above_height)
self.header_below = Frame(self.master, bg='black', width = self.screen_width, height=self.header_below_height)
self.center = Frame(self.master, bg='black', width=self.screen_width)
self.footer = Frame(self.master, bg='black', width = self.screen_width, height = self.foot_height)
# this makes row 1 grow first so it will push out
# to the top and bottom
self.master.grid_rowconfigure(2, weight=1)
self.master.grid_columnconfigure(1, weight=1)
self.header_above.grid(row=0, sticky="ew")
self.header_below.grid(row=1, sticky="ew")
self.center.grid(row=2, sticky="nsew")
self.footer.grid(row=3, sticky="ew")
def create_modules(self):
# Module
self.sub_widget = SomeClass(self.header_above)
self.sub_widget.pack()
def main():
root = tk.Tk()
gui = Window(root)
root.mainloop()
if __name__ == '__main__':
main()
Often, I am not getting the expected behavior in the self.sub_widget.pack(). Let's say I wanted to pack in two Labels and have them right adjusted, so against the right side of the screen back in its parent frame header_above. How can I acheive this. Because now it comes back left-adjusted.
from Tkinter import *
from PIL import Image, ImageTk
class SomeClass(Frame):
def __init__(self, parent, *args, **kwargs):
Frame.__init__(self, parent, bg='black')
self.config(bg='black')
image = Image.open('images/Moon.png')
image = image.resize((100, 100), Image.ANTIALIAS)
image = image.convert('RGB')
photo = ImageTk.PhotoImage(image)
self.display_icon = Label(self, image=photo, width=100, height=100)
self.display_icon.pack(side=RIGHT)
self.display_name = Label(self,text="name to display",bg='black',fg="white")
self.display_name.pack(side=TOP)
Conceptually, if I define a Frame and create it using, say, grid, then within Frame can I use any of the geometry managers?
Yes, you can. Every widget can use whatever geometry manager it wants to manage its own children, independent of what the rest of the widgets use.
The fact that are or aren't using modules is totally irrelevant.

Tkinter Dynamic scrollbar for a dynamic GUI not updating with GUI

This is related to a previous question:
Tkinter dynamically create widgets from button
At the time that I asked the previous question, I believed that it would be easy to add a scrollable frame around the dynamic GUI. Instead, I have had a single problem with the scrollbar not detecting the new frames and entry boxes after the button is pressed. How do I solve this without editing the ScrollFrame class much?
I know that the Scrollbarframe works with other widgets it is just that the dynamic component is causing issues. When I shrink the vertical size of the window past the original location of the createWidgets button, the scrollbar appears, but the scrollbar is not present for the rest of the dynamically created widgets. Does the canvas not detect that the vertical size of the frame increases with a button press?
Note: I am aware that wildcard imports are awful. I'm just using one for the example
from tkinter import *
class AutoScrollbar(Scrollbar):
# A scrollbar that hides itself if it's not needed.
# Only works if you use the grid geometry manager!
def set(self, lo, hi):
if float(lo) <= 0.0 and float(hi) >= 1.0:
# grid_remove is currently missing from Tkinter!
self.tk.call("grid", "remove", self)
else:
self.grid()
Scrollbar.set(self, lo, hi)
def pack(self, **kw):
raise TclError("cannot use pack with this widget")
def place(self, **kw):
raise TclError("cannot use place with this widget")
class ScrollFrame:
def __init__(self, master):
self.vscrollbar = AutoScrollbar(master)
self.vscrollbar.grid(row=0, column=1, sticky=N+S)
self.hscrollbar = AutoScrollbar(master, orient=HORIZONTAL)
self.hscrollbar.grid(row=1, column=0, sticky=E+W)
self.canvas = Canvas(master, yscrollcommand=self.vscrollbar.set,
xscrollcommand=self.hscrollbar.set)
self.canvas.grid(row=0, column=0, sticky=N+S+E+W)
self.vscrollbar.config(command=self.canvas.yview)
self.hscrollbar.config(command=self.canvas.xview)
# make the canvas expandable
master.grid_rowconfigure(0, weight=1)
master.grid_columnconfigure(0, weight=1)
# create frame inside canvas
self.frame = Frame(self.canvas)
self.frame.rowconfigure(1, weight=1)
self.frame.columnconfigure(1, weight=1)
def update(self):
self.canvas.create_window(0, 0, anchor=NW, window=self.frame)
self.frame.update_idletasks()
self.canvas.config(scrollregion=self.canvas.bbox("all"))
if self.frame.winfo_reqwidth() != self.canvas.winfo_width():
# update the canvas's width to fit the inner frame
self.canvas.config(width = self.frame.winfo_reqwidth())
if self.frame.winfo_reqheight() != self.canvas.winfo_height():
# update the canvas's width to fit the inner frame
self.canvas.config(height = self.frame.winfo_reqheight())
frames = []
widgets = []
def createwidgets():
global widgetNames
global frameNames
frame = Frame(o.frame, borderwidth=2, relief="groove")
frames.append(frame)
frame.pack(side="top", fill="x")
widget = Entry(frame)
widgets.append(widget)
widget.pack(side="left")
root = Tk()
o = ScrollFrame(root)
label = Label(o.frame, text = "test")
label1 = Label(o.frame, text = "test")
label2 = Label(o.frame, text = "test")
label3 = Label(o.frame, text = "test")
label.pack()
label1.pack()
label2.pack()
label3.pack()
createWidgetButton = Button(o.frame, text="createWidgets",
command=createwidgets)
createWidgetButton.pack(side="bottom", fill="x")
o.update()
root.mainloop()
This is what the window would look like if it was fully expanded
If I were to shrink the window, it should immediately create a vertical scrollbar because that would cover a widget. However, the scrollbar acts like the program was still in its initial state.
Incorrect Scrollbar(at the moment that the scrollbar appears)
You need to make sure that you update the canvas scrollregion whenever you add widgets to the inner frame. The most common solution is to bind to the frame's <Configure> event, which will fire whenever the frame changes size.
In ScrollFrame.__init__ add the following line after you create the frame:
self.frame.bind("<Configure>", self.reset_scrollregion)
Then, add this function to ScrollFrame:
def reset_scrollregion(self, event):
self.canvas.configure(scrollregion=self.canvas.bbox("all")

Python-Tkinter Place button on left of frame

How do I place the QUIT button in below code to the extreme right of the Frame?
I tried several things like:
padx
and
self.pack(side="top", anchor="e")
but after trying some 15 times both buttons are coming close to each other. Maybe Some help from anyone would be really appreciated. I need one button on extreme right and other on extreme left
import tkinter as tk
from tkinter.ttk import *
class Application(tk.Frame):
def __init__(self, master=None):
tk.Frame.__init__(self, master)
self.pack()
self.createWidgets()
self.master.title("Log Parser")
def createWidgets(self):
self.Run_Main = tk.Button(self)
self.Run_Main["text"] = "Browse.."
# self.Run_Main["fg"] = "blue"
self.Run_Main["command"] = self.Sayhello
self.Run_Main.pack(side='left')
self.Label = tk.Label(self)
self.Label["text"] = 'Processing...'
self.progressbar = Progressbar(mode="indeterminate", maximum=20)
self.QUIT = tk.Button(self)
self.QUIT["text"] = "Quit!"
self.QUIT["command"] = self.quit
self.QUIT.pack(anchor='e')
self.pack(side="top", anchor="w")
def Sayhello(self):
print("Hello")
# scroll text inside application frame
class scrollTxtArea:
def __init__(self, root):
frame = tk.Frame(root)
frame.pack()
self.textPad(frame)
return
def textPad(self, frame):
# add a frame and put a text area into it
textPad = tk.Frame(frame)
self.text = tk.Text(textPad, height=18, width=60)
self.text.config()
# add a vertical scroll bar to the text area
scroll = tk.Scrollbar(textPad)
self.text.configure(yscrollcommand=scroll.set,background="black", foreground="green")
# pack everything
self.text.pack(side=tk.LEFT, pady=2)
scroll.pack(side=tk.RIGHT, fill=tk.Y)
textPad.pack(side=tk.TOP)
return
root = tk.Tk()
root.resizable(width=False, height=False)
root.option_add('*font', ('verdana', 9, 'bold'))
app = Application(master=root)
scrollFrame = scrollTxtArea(root)
app.mainloop()
You have several problems here.
First, you're using the wrong geometry manager. The pack geometry manager, as the name implies, packs the widgets as close together as possible. That's not what you want. The grid geometry manager lets you put the widgets into a table-like layout with rows and columns. If you put the Browse button into the first column and the Quit button into the last column, you'll be a step closer.
Second, your Application window contains three child widgets and you're only putting two of them into a geometry manager. How that is going to mess you up I don't even want to think about. So I put the label into column 1, the Quit button into column 2, and the Browse button into column 0. The Quit button I gave a "sticky" value of "e" so it will be attached to the east (right) side of its allocated space.
Third, all the geometry managers try to compact the widgets as much as possible unless you specifically tell it to do otherwise. I told the grid manager to expand column 2 so that the extra space gets assigned to the cell that holds the Quit button.
Fourth, you need to tell the pack manager to expand the top widget so that it spans the entire window. The directive for that is fill="x".
Fifth, you have a redundant call to the pack manager at the end of your createWidgets function.
import tkinter as tk
from tkinter.ttk import *
class Application(tk.Frame):
def __init__(self, master=None):
tk.Frame.__init__(self, master)
self.pack(fill="x")
self.createWidgets()
self.master.title("Log Parser")
def createWidgets(self):
self.Run_Main = tk.Button(self)
self.Run_Main["text"] = "Browse.."
# self.Run_Main["fg"] = "blue"
self.Run_Main["command"] = self.Sayhello
self.Label = tk.Label(self)
self.Label["text"] = 'Processing...'
self.progressbar = Progressbar(mode="indeterminate", maximum=20)
self.QUIT = tk.Button(self)
self.QUIT["text"] = "Quit!"
self.QUIT["command"] = self.quit
self.Label.grid(row=0, column=1)
self.Run_Main.grid(row=0, column=0, sticky="w")
self.QUIT.grid(row=0, column=2, sticky="e")
self.columnconfigure(2, weight=1)
def Sayhello(self):
print("Hello")
# scroll text inside application frame
class scrollTxtArea:
def __init__(self, root):
frame = tk.Frame(root)
frame.pack()
self.textPad(frame)
return
def textPad(self, frame):
# add a frame and put a text area into it
textPad = tk.Frame(frame)
self.text = tk.Text(textPad, height=18, width=60)
self.text.config()
# add a vertical scroll bar to the text area
scroll = tk.Scrollbar(textPad)
self.text.configure(yscrollcommand=scroll.set,background="black", foreground="green")
# pack everything
self.text.pack(side=tk.LEFT, pady=2)
scroll.pack(side=tk.RIGHT, fill=tk.Y)
textPad.pack(side=tk.TOP)
return
root = tk.Tk()
root.resizable(width=False, height=False)
root.option_add('*font', ('verdana', 9, 'bold'))
app = Application(master=root)
scrollFrame = scrollTxtArea(root)
app.mainloop()
These link, link helped. The other option would be to use tkinter's grid manager, it will be more intuitive and keep you more organized in the future.
import tkinter as tk
from tkinter.ttk import *
class Application(tk.Frame):
def __init__(self, master=None):
tk.Frame.__init__(self, master)
self.pack()
self.createWidgets()
self.master.title("Log Parser")
def createWidgets(self):
self.Run_Main = tk.Button(self)
self.Run_Main["text"] = "Browse.."
# self.Run_Main["fg"] = "blue"
self.Run_Main["command"] = self.Sayhello
self.Run_Main.pack(side='left')
self.Label = tk.Label(self)
self.Label["text"] = 'Processing...'
self.Label.pack(side='left')
self.progressbar = Progressbar(mode="indeterminate", maximum=20)
self.QUIT = tk.Button(self)
self.QUIT["text"] = "Quit!"
self.QUIT["command"] = self.quit
self.QUIT.pack(side='right')
self.pack(side="top", fill=tk.BOTH) # changes here
def Sayhello(self):
print("Hello")
# scroll text inside application frame
class scrollTxtArea:
def __init__(self, root):
frame = tk.Frame(root)
frame.pack()
self.textPad(frame)
return
def textPad(self, frame):
# add a frame and put a text area into it
textPad = tk.Frame(frame)
self.text = tk.Text(textPad, height=18, width=60)
self.text.config()
# add a vertical scroll bar to the text area
scroll = tk.Scrollbar(textPad)
self.text.configure(yscrollcommand=scroll.set,background="black", foreground="green")
# pack everything
self.text.pack(side=tk.LEFT, pady=2)
scroll.pack(side=tk.RIGHT, fill=tk.Y)
textPad.pack(side=tk.TOP)
return
root = tk.Tk()
root.resizable(width=False, height=False)
root.option_add('*font', ('verdana', 9, 'bold'))
app = Application(master=root)
scrollFrame = scrollTxtArea(root)
app.mainloop()
There are two simple fixes you can make in order to get the behavior you want.
First, you need to pack Application so that it fills the window:
class Application(...):
def __init__(...):
...
self.pack(fill="x")
Next, simply pack the quick button on the right side of the window:
self.QUIT.pack(side="right", anchor='e')
Even though the above is all you need to do in this specific example, there are additional things you can do to make your job much easier.
I would recommend creating a frame specifically for the buttons. You can pack it at the top. Then, put the buttons inside this frame, and pack them either on the left or right. You'll get the same results, but you'll find it easier to add additional buttons later.
I also find that it makes the code much easier to read, write, maintain, and visualize when you separate widget creation from widget layout.
class Application(...):
...
def createWidgets(self):
toolbar = tk.Frame(self)
toolbar.pack(side="top", fill="x")
self.Run_Main = tk.Button(toolbar)
self.Label = tk.Label(toolbar)
self.QUIT = tk.Button(toolbar)
...
self.Run_Main.pack(side="left")
self.Label.pack(side="left", fill="x")
self.QUIT.pack(side="right")
...

Tkinter Text Widget Horizontal Fill

I have a small python program to build a GUI. I'm trying to use a text widget to create an easily scrollable window that contains vertically stacked frames. A frame is created on button press and added to the bottom of the text widget. This works fine; however, I'm struggling to get these frames to stretch to fill the text box horizontally.
import Tkinter as tk
class NewEntry(tk.Frame):
def __init__(self, parent, *args, **kwargs):
tk.Frame.__init__(self, parent, *args, **kwargs)
#self.pack(fill="x", expand=True) #possible error source
self.grid_columnconfigure(0, weight=1)
self.grid_rowconfigure(0,weight=1)
textField = tk.Entry(self)
textField.grid(row=1, column=0, padx=2, pady=1, sticky="ew")
addButton = tk.Button(self, text="Add", cursor="arrow")
addButton.grid(row=1, column=1, padx=10, pady=2, sticky="ew")
newLabel = tk.Label(self, text="Test", bg="#5522FF")
newLabel.grid(row=0, padx=2, pady=2, sticky="ew", columnspan=2)
newLabel.columnconfigure(0, weight=1)
class MainApplication(tk.Frame):
def __init__(self, parent, *args, **kwargs):
tk.Frame.__init__(self, parent)
self.parent=parent
self.grid()
self.columnconfigure(0, weight=1)
self.grid_rowconfigure(0,weight=1)
self.text = tk.Text(self, wrap="none", bg="#AA3333")
vsb = tk.Scrollbar(orient="vertical", command=self.text.yview)
self.text.configure(yscrollcommand=vsb.set)
vsb.pack(side="right", fill="y")
self.text.pack(fill="both", expand=True)
b = tk.Button(self, text="Button #%s" % 1, command=self.OnButtonClick)
self.text.window_create("end", window=b)
self.text.insert("end", "\n")
def OnButtonClick(self):
self.text.configure(state="normal")
panel = NewEntry(self.text, bg="#FF1111")
self.text.window_create("end", window=panel)
self.text.insert("end", "\n")
self.text.configure(state="disabled")
if __name__=="__main__":
root = tk.Tk()
root.resizable(True, True)
appinstance=MainApplication(root)
appinstance.pack(fill="both", expand=True)
root.mainloop()
I've read many different posts talking about grid_columnconfigure, fill options, sticky options, etc, but I haven't been able to get it filling properly. I am wondering if the window_create() method of the Text widget creates some sort of size limitation? It seems as though my code in NewEntry class is properly filling the space allowed by the window_create method, but I don't know how to create a "panel" to fill the width of the text box.
I am also aware of the possibility of using a canvas instead of text box (I'm wanting to maintain dynamic size and scrollability, though). I read from several different posts that a text widget is easiest if you have a simple stack of widgets, though. I will accept any recommendation, though.
The root of the problem is that a frame typically wants to fit its contents. So, when you add the label, entry widget, and button to the frame, it will shrink to fit. Any size you give to the frame will be ignored.
There are several solutions to this problem. What many people do is turn geometry propagation off (eg: self.grid_propagate(False)) but that means you have to manage both the width and height when all you really want is to control the width.
Another solution is to put something inside the panel that can be configured with an explicit width, and which will then cause the containing frame to grow to fit. For example, you can add an invisible frame in row 0 that sits behind the other widgets in row 0. When you change the width of this frame it will cause the containing frame to grow:
class NewEntry(tk.Frame):
def __init__(...):
...
# create this _before_ creating the other widgets
# so it is lowest in the stacking order
self.sizer = tk.Frame(self, height=1)
self.sizer.grid(row=0, columnspan=2)
...
With that, you can force the panel to be any width you want by setting the width of the sizer, but tkinter will continue to compute the optimum height for the widget:
self.sizer.configure(width=200)
Now you just need to set up bindings so that whenever the text widget changes size, you call this function to resize each entry.
For example, you might want to save all of the panels in a list so that you can iterate over them later.
class MainApplication(...):
def __init__(...):
...
self.panels = []
...
def OnButtonClick(...):
...
panel = NewEntry(...)
self.panels.append(panel)
...
With that, you can set up a binding that triggers whenever the window resizes:
class MainApplication(...):
def __init__(...):
...
self.text.bind("<Configure>", self.OnConfigure)
...
def OnConfigure(self, event):
for panel in self.panels:
panel.sizer.configure(width=event.width)
I wouldn't do it precisely like that since it tightly couples the implementation of the panel to the main window, but it illustrates the general technique of explicitly controlling the width of an embedded window.
Other solutions involve putting the panels inside a containing frame, and make that frame be the only widget added to the text widget. You could also use a canvas instead of a text widget since it allows you to explicitly set the width and height of embedded windows.

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