I need help in while loop for this program - python

So I'm trying to create a while loop so the user can choose whether they want to continue the program or not. Any suggestions?
import random
while True:
print ("--------------------------------------------------------------------\n")
name = input("Please enter your name: ")
pack = [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21]
random.shuffle(pack)
print ("Welcome {0}! Hope you have fun playing! \n".format(name))
print("Original deck:", pack, "\n")
print ("--------------------------------------------------------------------\n")
for i in range(3):
pack1 = pack[::3]
pack2 = pack[1::3]
pack3 = pack[2::3]
print("1: ", pack1, "\n")
print("2: ", pack2, "\n")
print("3: ", pack3, "\n")
user = input("Pick a number and enter the row it is in: ")
while not (user == "1" or user == "2" or user == "3"):
print(user, " is not a valid answer. Please try again \n")
user = input("Pick a number and enter the row it is in: ")
if user == "1":
pack = pack3 + pack1 + pack2
elif user == "2":
pack = pack1 + pack2 + pack3
elif user == "3":
pack = pack2 + pack3 + pack1
print("The number you are thinking of is:", pack[10], "\n")
answer = input("Would you like to play again (y/n)? ")
if answer != "y" or answer != "n":
break
print ("Please press 'y' or 'n' and then Enter... ")
if answer == "y":
continue
else:
print ("Thank you for playing!")
break
Just to bring in some context about what this is about, this is a 21 Cards Trick program. Try it out if you want.
Edit: Also what's happening when the question at the end is asked is that it's not really restarting the program when you type 'y'.

Use a control boolean to handle the status of the user involvement.
Also your while loop indentation was incorrect, as Vasilis G. pointed out.
import random
controlFlag = True #add boolean control
while controlFlag == True:
print ("--------------------------------------------------------------------\n")
name = input("Please enter your name: ")
pack = [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21]
random.shuffle(pack)
print ("Welcome {0}! Hope you have fun playing! \n".format(name))
print("Original deck:", pack, "\n")
print ("--------------------------------------------------------------------\n")
for i in range(3):
pack1 = pack[::3]
pack2 = pack[1::3]
pack3 = pack[2::3]
print("1: ", pack1, "\n")
print("2: ", pack2, "\n")
print("3: ", pack3, "\n")
user = input("Pick a number and enter the row it is in: ")
while not (user == "1" or user == "2" or user == "3"):
print(user, " is not a valid answer. Please try again \n")
user = input("Pick a number and enter the row it is in: ")
if user == "1":
pack = pack3 + pack1 + pack2
elif user == "2":
pack = pack1 + pack2 + pack3
elif user == "3":
pack = pack2 + pack3 + pack1
print("The number you are thinking of is:", pack[10], "\n")
answer = input("Would you like to play again (y/n)? ")
if answer == "y":
controlFlag = True # unnecessary, left in for completeness.
elif answer == 'n':
print ("Thank you for playing!")
controlFlag = False
else:
print('wrong choice')
break

General main loop structure usually goes somewhat like this:
def func():
while True
#run your game or whatever
#ask for input somehow
if input==truthy:
break
func()

Related

Can't use search function

Trying to run a basic search program with Python (beginner level). All other options work (N, Q) but when trying to select S, I receive a nameerror for "plateNum" as not being defined. Even when entering new information, then trying to recall it, it won't allow me to search for the already inputted information.
#mainMenu Function
def displayMainMenu():
print("\nMAIN MENU")
print("(S) Search vehicle by license plate")
print("(N) Add new vehicle")
print("(Q) Quit")
def searchPlate(plateNum, choice):
plateNum = input("Enter 7-DIGIT license plate number: ")
try:
file = open(plateNum + " data.txt", "r")
DataList = file.readlines()
file.close()
except FileNotFoundError:
print("\nContact not found!\n")
else:
print("(P)late Number")
print("(Ma)ke")
print("(Mo)del")
print("(Y)ear")
print("(C)olor")
print("(I)All information")
choice = input(">> ").upper()
print("\n" + plateNum)
if choice == "Ma":
print(DataList[0])
if choice == "Mo":
print(DataList[1])
if choice == "Y":
print(DataList[2])
if choice == "C":
print(DataList[3])
if choice == "I":
print(DataList[0])
print(DataList[1])
print(DataList[2])
print(DataList[3])
#AddVehicle function
def newVehicle():
newPlate = input("Enter license plate of vehicle: ")
newMake = input("Enter Make of vehicle: ")
newModel = input("Enter model of vehicle: ")
newYear = input("Enter year of vehicle: ")
newColor = input("Enter color(s) of vehicle: ")
newList = [newPlate + "\n", newMake + "\n", newModel + "\n", newYear + "\n", newColor + "\n"]
file = open(newPlate + " data.txt", "w")
file.writelines(newList)
file.close()
print("Vehicle Successfully Saved")
#choice
choice = ""
while choice != "Q":
displayMainMenu()
choice = input(">> ").upper()
if choice == "S":
searchPlate(plateNum,choice)
if choice == "N":
newVehicle()
else:
print("Have a nice day!")
while choice != "Q":
displayMainMenu()
choice = input(">> ").upper()
if choice == "S":
searchPlate(plateNum,choice)
platenum isn't defined there in the global scope, that's why you're getting the error. Just change it to
plateNum = ""
while choice != "Q":
displayMainMenu()
choice = input(">> ").upper()
if choice == "S":
searchPlate(plateNum,choice)
or, remove plateNum from the arguments.
You defined searchPlate to take a plate number as an argument, but then you
try to use an undefined variable of the same name to provide that argument, and
you immediately replace whatever value might be passed with a new input.
You do the same thing with choice; that name is at least defined when you call searchPlate, but you don't need to pass its value to the function.
Replace the definition of searchPlate with
def searchPlate(plateNum):
try:
file = open(plateNum + " data.txt", "r")
DataList = file.readlines()
file.close()
except FileNotFoundError:
print("\nContact not found!\n")
else:
...
then replace its use with something like
if choice == "S":
x = input("Enter 7-DIGIT license plate number: ")
searchPlate(x)

How to set a time limit for a game?

I've programmed a game that takes a song and artist name from an external file. The program prints the artist name but masks the title of the song, and the user must guess the title correctly to earn points. That works fine, but I want to add a time limit, so they only have 60secs to get the highest score they possibly can.
Here's the part of the code I'm referencing:
def pickSong_random():
score=0
lives=5
songFile = open("F_Songs.txt","r")
songList = songFile.readlines() #Reads from the bridged file
songFile.close()
while True:
chosenSong = random.choice(songList)
chosenSong = chosenSong.strip("\n")
artistAndSong = chosenSong.split(":") #Defines song split
toDisplay = ""
toDisplay += artistAndSong[0] + ": "
songTitleWords = artistAndSong[1].split(" ")
for word in songTitleWords:
#loop through
toDisplay += word[0] + " "
print(toDisplay)
#print("2" +toDisplay)
toDisplay = toDisplay.strip("None")
guesses = 0
while guesses <2:
guesses += 1
guess = input("[Guess]: ")
#Guess checking
if guess.lower() == artistAndSong[1].lower():
print("Correct! The song was " + artistAndSong[1] + " by " + artistAndSong[0])
print("It took you", guesses, "guess(es)!")
if guesses == 1:
print ("(+3 points)")
print("\n")
score += 3
break
elif guesses == 2:
print ("(+1 point)")
print("\n")
score += 1
break
else:
print("That's incorrect, guess again.\n")
lives = lives-1
if lives == 0:
print ("You have no more lives to continue! Your score was:",score)
time.sleep(3)
slow_print ("Would you like to play again?")
playAgain = input("[Y/N]: ")
if playAgain == ("n") or playAgain == ("N"):
sys.exit()
if playAgain == ("Y") or playAgain == ("y"):
print ("Your last score was",score,", lets see if you can beat it this time...")
time.sleep(1)
print ("\n")
pickSong_random()
I've tried playing around with this concept, but no luck thus far:
import time
countdown=True
time=60
while countdown == True:
time = time-1
time.sleep(1.0)
print (time)
countdown=True
if time == 0:
print ("You've ran out of time!")
UPDATE 1
My projects code has now changed quite a far bit
#Casey_Neale
import sys
import random
import time
import math
import csv
import time, sys
newaccounts=True
loggedIn=False
yn=True
def tutorial(): #Games introduction
slow_print("Your aim is to get as many points as possible...")
print("\n")
time.sleep(1.5)
slow_print("You need to guess the name of each song to gain points...")
print("\n")
time.sleep(1.5)
slow_print("You have two guesses for each song...")
print("\n")
time.sleep(1.5)
slow_print ("The artist name is provided for you...")
time.sleep(0.5)
print("\n")
def slow_print(s):
for c in s:
sys.stdout.write( '%s' % c )
sys.stdout.flush()
time.sleep(0.03)
def leaderboard():
print ("\n")
print ("⬇ Check out the leaderboard ⬇") #LEADERBOARD SECTION
f = open('H_Highscore.txt', 'r')
leaderboard = [line.replace('\n','') for line in f.readlines()]
for i in leaderboard:
print(i)
f.close()
time.sleep(10)
sys.exit()
def loginsys():
doublecheck=True
while doublecheck == True:
verifyRegister = input ("➡Welcome | Are you a registered user?\n[Y/N]: ")
print (" ")
if verifyRegister == "n" or verifyRegister == "N": #If the user is not already registered
if newaccounts == True:
loop=True
while loop == True:
username = input ("Please enter a username\n[User]: ")#Prompts the user to provide a desired username
print (" ")#Prompts for username
checkusername = input ("Please retype your username\n[Verify]: ")#Verifys username
print (" ")#Prompts to verify username
if checkusername != username:
print ("Invalid, please try again")
loop=True
else:
loop=False
time.sleep(0.5)
passloop=True
while passloop == True:
password = input ("Please enter a password\n[Password]: ") #Prompts the user to provide a desired password
print (" ")#Prompts for password
checkpassword = input ("Please retype your password\n[Verify]: ") #Verifys password
print (" ")#Prompts to verify password
if checkpassword != password:
print ("Invalid, please try again")
print (" ")
passloop=True
else:
passloop=False
file = open("C_AccountData.txt","a") #Opens the file C_AccountData.txt in write mode/opens connection
file.write("USRN:") #Prefix Username to make the file easier to read
file.write(username) #Writes the username
file.write("|") #Partition for visual ease to make the file easier to read
file.write("PSWD:") #Prefix Password to make the file easier to read
file.write(password)#Writes the password
file.write("\n") #New line to make the file easier to read
file.close() #Closes file/ends connection
print ("✓Your account has been created") #Verifies that the account has been made to the user
time.sleep(2)
print ("\n")
doublecheck=True #Loop
if verifyRegister == "Y" or verifyRegister == "y":
loop=True
if loop == True:
user = input("[User]: ")
passw = input("[Password]: ")
f = open("C_AccountData.txt", "r")
for line in f.readlines():
uspwd = line.split("|")
us = uspwd[0]
pw = uspwd[1]
if (user in us) and (passw in pw):
loop=False
print("Login successful, welcome",user)
doublecheck=False
else:
if loop == True:
print ("\n")
print ("Sorry, your account details were not recognised. ")
else:
if verifyRegister != "Y" or verifyRegister != "y" or verifyRegister != "N" or verifyRegister != "n" or verifyRegister !="backup":
print("\n")
doublecheck=True
def pickSong_random():
score=0
lives=5
songFile = open("F_Songs.txt","r")
songList = songFile.readlines() #Reads from the bridged file
songFile.close()
while True:
chosenSong = random.choice(songList)
chosenSong = chosenSong.strip("\n")
artistAndSong = chosenSong.split(":") #Defines song split
toDisplay = ""
toDisplay += artistAndSong[0] + ": "
songTitleWords = artistAndSong[1].split(" ")
for word in songTitleWords:
#loop through
toDisplay += word[0] + " "
print(toDisplay)
#print("2" +toDisplay)
toDisplay = toDisplay.strip("None")
guesses = 0
while guesses <2:
guesses += 1
guess = input("[Enter your guess]: ")
#Guess checking
if guess.lower() == artistAndSong[1].lower():
print("✓Correct! The song was " + artistAndSong[1] + " by " + artistAndSong[0])
print("It took you", guesses, "guess(es)!")
if guesses == 1:
print ("\n")
print ("⬆(+3 points)⬆")
print("\n")
score += 3
break
elif guesses == 2:
print ("\n")
print ("⬆(+1 point)⬆")
print("\n")
score += 1
break
else:
print("❌The song name isn't",guess,"\n")
lives = lives-1
if guesses == 2:
print ("Sorry, you couldn't guess the song.")
print ("\n")
if lives == 0:
print ("You have no more lives to continue! Your score was:",score)
time.sleep(3)
print("\n")
slow_print ("Would you like to play again?")
playAgain = input("\n[Y/N]: ")
if playAgain == ("n") or playAgain == ("N"):
print ("\n")
user = str(input("Enter a name to save your highscore: ")) #user variable is not saved from the login system as it is defined as a function separately
file = open ("H_Highscore.txt","a")
file.write(user)
file.write(",")
file.write(str(score)) #(int(x)) can not be written
file.write("pts")
file.write("\n")
file.close()
time.sleep(0.5)
leaderboard()
sys.exit()
if playAgain == ("Y") or playAgain == ("y"):
print ("Your last score was",score,", lets see if you can beat it this time...")
time.sleep(1)
print ("\n")
pickSong_random()
loginsys() #LOGIN PROTOCOL
time.sleep(3)
print("\n")
tutorial() #TUTORIAL PROTOCOL
slow_print ("Prepare yourself! The game will begin in...\n")
time.sleep(0.5)
print("\n")
slow_print("5...")
time.sleep(0.5)
print("\n")
slow_print("4...")
time.sleep(0.5)
print("\n")
slow_print ("3...")
time.sleep(0.5)
print("\n")
slow_print ("2...")
time.sleep(0.5)
print("\n")
slow_print ("1...")
time.sleep(0.5)
print("\n")
pickSong_random() #GAME PROTOCOL
sys.exit() #EXIT PROTOCOL
Here's how to do it with the threading.Timer() class I suggested in a comment. These can be configured to delay a specified amount of time and the call as function of your choosing.
In the code below I've defined a callback function named timeout() and a global variable named time_ran_out that it sets to True when the timer expires. There's comments in the added code describing what's being done. All the callback function does is set the value of a variable. Other code in the pickSong_random() function checks the value of this variable to determine if the callback function got called or not.
The nice thing about Timer instances (and functions they callback) is that their execution occurs in the background, in parallel with the the main thread which is running the game itself—so using them doesn't impact game's execution or code very much.
Note I also reformatted your code so it follows PEP 8 - Style Guide for Python Code guides so it's a lot more readable (and easier to work on) in my opinion.
import random
import sys
import time
from threading import Timer
TIMELIMIT = 10.0 # Seconds (set low for testing).
def slow_print(s):
for c in s:
sys.stdout.write('%s' % c)
sys.stdout.flush()
time.sleep(0.03)
def pickSong_random():
# Local Timer callback function.
def timeout():
nonlocal time_ran_out # Reference variable defined in enclosing scope
# (so a local one isn't created automatically).
time_ran_out = True
score = 0
lives = 5
songFile = open("F_Songs.txt", "r")
songList = songFile.readlines() # Reads from the bridged file
songFile.close()
while True:
chosenSong = random.choice(songList)
chosenSong = chosenSong.strip("\n")
artistAndSong = chosenSong.split(":") # Defines song split
toDisplay = ""
toDisplay += artistAndSong[0] + ": "
songTitleWords = artistAndSong[1].split(" ")
for word in songTitleWords:
# loop through
toDisplay += word[0] + " "
print(toDisplay)
# print("2" +toDisplay)
toDisplay = toDisplay.strip("None")
guesses = 0
timer = Timer(TIMELIMIT, timeout) # Create a timer thread object.
time_ran_out = False # Define local variable the callback function modifies.
timer.start() # Start the background timer.
while guesses < 2:
if time_ran_out:
print('Times up!')
break
guesses += 1
guess = input("[Enter your guess]: ")
# Guess checking
if guess.lower() == artistAndSong[1].lower():
print("✓Correct! The song was " + artistAndSong[1]
+ " by " + artistAndSong[0])
print("It took you", guesses, "guess(es)!")
if guesses == 1:
print("\n")
print("↑(+3 points)↑")
print("\n")
score += 3
break
elif guesses == 2:
print("\n")
print("↑(+1 point)↑")
print("\n")
score += 1
break
else:
print("╳The song name isn't", guess, "\n")
lives = lives-1
if guesses == 2:
print("Sorry, you couldn't guess the song.")
print("\n")
if lives == 0:
print("You have no more lives to continue! Your score was:", score)
time.sleep(3)
print("\n")
slow_print("Would you like to play again?")
playAgain = input("\n[Y/N]: ")
if playAgain == ("n") or playAgain == ("N"):
print("\n")
# user variable is not saved from the login system as it is
# defined as a function separately
user = str(input("Enter a name to save your highscore: "))
file = open ("H_Highscore.txt", "a")
file.write(user)
file.write(",")
file.write(str(score)) # (int(x)) can not be written
file.write("pts")
file.write("\n")
file.close()
time.sleep(0.5)
leaderboard()
sys.exit()
if playAgain == ("Y") or playAgain == ("y"):
print("Your last score was", score,", lets see if you can beat it this time...")
time.sleep(1)
print("\n")
pickSong_random()
if __name__ == '__main__':
pickSong_random()
Simply record the start time, and break from your loop if the time is up. By sleeping you make your program hibernate and the user can not do anything. So "fasteness" does not make any difference because you can't do anything while the program sleeps:
import random
import datetime
correct = 0
start = datetime.datetime.now()
while True:
print("Math test. Add , dont screw up, you got {}s left".
format(20-(datetime.datetime.now()-start).seconds))
a,b = random.choices(range(1,20),k=2)
c = input(" {:>2} + {:>2} = ".format(a,b))
if (datetime.datetime.now()-start).seconds > 20:
print("Times up. Score: {}".format(correct))
break
try:
if a+b == int(c):
correct += 1
print("Correct")
else:
print("Wrong")
except:
print("Wrong")
Output:
Math test. Add , dont screw up, you got 20s left
17 + 8 = 23
Wrong
Math test. Add , dont screw up, you got 18s left
10 + 2 = 12
Correct
Math test. Add , dont screw up, you got 14s left
1 + 7 = 8
Correct
Math test. Add , dont screw up, you got 12s left
5 + 19 = 24
Correct
Math test. Add , dont screw up, you got 8s left
4 + 3 = 7
Correct
Math test. Add , dont screw up, you got 5s left
3 + 18 = 21
Correct
Math test. Add , dont screw up, you got 3s left
15 + 12 = 27
Correct
Math test. Add , dont screw up, you got 1s left
7 + 8 = 15
Times up. Score: 6
It turns out you were actually reassigning the "time" module to an integer of 60, overwriting the library, which is why it had no attribute ".sleep()". Also the countdown part is irrelevant and a bit redundant. Anyways, this revised bit of code worked for me:
import time
sec=60
while sec != 0:
print(sec)
sec = sec-1
time.sleep(1)
print ("You've ran out of time!")
Hope this helps!
While Om Agarwal may have a possible solution, you may also want to consider using a non-blocking approach in your game using the built-in pygame time.
start_ticks = pygame.time.get_ticks()
while guesses < 2:
# OTHER GAME CODE HERE
seconds = (pygame.time.get_ticks() - start_ticks) / 1000
if seconds > 60:
print ("You've ran out of time!")
break
Cheers!
Edit 1: Added example modification.
import pygame
import time
import random
import sys
def pickSong_random():
score = 0
lives = 5
songFile = open("F_Songs.txt", "r")
songList = songFile.readlines() # Reads from the bridged file
songFile.close()
while True:
chosenSong = random.choice(songList)
chosenSong = chosenSong.strip("\n")
artistAndSong = chosenSong.split(":") # Defines song split
toDisplay = ""
toDisplay += artistAndSong[0] + ": "
songTitleWords = artistAndSong[1].split(" ")
for word in songTitleWords:
# loop through
toDisplay += word[0] + " "
print(toDisplay)
# print("2" +toDisplay)
toDisplay = toDisplay.strip("None")
guesses = 0
start_ticks = pygame.time.get_ticks()
while guesses < 2:
guesses += 1
guess = input("[Guess]: ")
seconds = (pygame.time.get_ticks() - start_ticks) / 1000
if seconds > 60:
print("You've ran out of time!")
break
# Guess checking
if guess.lower() == artistAndSong[1].lower():
print("Correct! The song was " + artistAndSong[1] + " by " + artistAndSong[0])
print("It took you", guesses, "guess(es)!")
if guesses == 1:
print("(+3 points)")
print("\n")
score += 3
break
elif guesses == 2:
print("(+1 point)")
print("\n")
score += 1
break
else:
print("That's incorrect, guess again.\n")
lives = lives - 1
if lives == 0:
print("You have no more lives to continue! Your score was:", score)
time.sleep(3)
slow_print("Would you like to play again?")
playAgain = input("[Y/N]: ")
if playAgain == "n" or playAgain == "N":
sys.exit()
if playAgain == "Y" or playAgain == "y":
print("Your last score was", score, ", lets see if you can beat it this time...")
time.sleep(1)
print("\n")
pickSong_random()

Error: variable referenced before assignment

import random
import time
print ("Welcome to the Game")
print ("You must complete the next 10 Multiplication Questions to be truly ready for the challenges of life")
print ("")
choice = input("Are you ready? Y / N: ")
print("")
def play():
while questions != 10:
num1 = random.randrange(9,17)
num2 = random.randrange(6,17)
print("What does " + str(num1) + " x " + str(num2) + " = ")
guess1 = input("Your guess?: ")
answer1 = (num1*num2)
if int(guess1) == answer1:
print("Correct")
time.sleep(1)
counter = counter + 1
questions = questions + 1
print("")
else:
print("Your answer was Wrong")
time.sleep(1)
print("The real answer was")
time.sleep(1)
print (str(answer1))
questions = questions + 1
print("")
if questions == 10:
print ("You got " + str(counter) + " out of 10")
return
play()
From the information available for now, I would say that this is because you did not assign any value for
questions
variable
To solve this, simply add
questions = 10 # or other value you may want
at the very start of the play() function
You need to initialize questions variable to 0 before while loop and also initialize counters variable to 0 and return statement should be outside while loop.
Below is the corrected code
import random
import time
print ("Welcome to the Game")
print ("You must complete the next 10 Multiplication Questions to be truly ready for the challenges of life")
print ("")
choice = input("Are you ready? Y / N: ")
print("")
def play():
#initialization
questions,counter =0,0
while questions != 10:
num1 = random.randrange(9,17)
num2 = random.randrange(6,17)
print("What does " + str(num1) + " x " + str(num2) + " = ")
guess1 = input("Your guess?: ")
answer1 = (num1*num2)
if int(guess1) == answer1:
print("Correct")
time.sleep(1)
counter = counter + 1
questions = questions + 1
print("")
else:
print("Your answer was Wrong")
time.sleep(1)
print("The real answer was")
time.sleep(1)
print (str(answer1))
questions = questions + 1
print("")
if questions == 10:
print ("You got " + str(counter) + " out of 10")
# return outside while loop
return
play()
An example for you:
#!/usr/bin/env python3.6
import time
from random import randrange
def play():
counter = 0
for i in range(10):
num1 = randrange(9, 17)
num2 = randrange(6, 17)
print(f"What does {num1} x {num2} = ")
guess = input("Your guess?: ")
answer = str(num1 * num2)
if guess == answer:
print("Correct\n")
counter += 1
else:
print("Your answer was Wrong")
print(f"The real answer was {answer}\n")
time.sleep(0.5)
print("You got " + str(counter) + " out of 10")
def main():
print(
"Welcome to the Game\n"
"You must complete the next 10 Multiplication Questions "
"to be truly ready for the challenges of life\n"
)
choice = input("Are you ready? Y / N: ")
if choice.upper() == "N":
return
print()
play()
if __name__ == "__main__":
main()

Calling a function in an if statement?

I'm trying to write an if statement where if the user enters "yes" a game runs but when I cannot figure out how to do this, I can't find it online.
userName = input("Hello, my name is Logan. What is yours? ")
userFeel = input("Hello " + userName + ", how are you? ")
if userFeel == "good":
print ("That's good to hear")
elif userFeel == "bad":
print ("Well I hope I can help with that")
q1 = input("Do you want to play a game? ")
if q1 == "yes":
print ("Alright, lets begin")
import random
print ("This is a guessing game")
randomNumber = random.randint(1, 100)
found = False
yes = "yes"
while not found:
userGuess = input('Your Guess: ') ; userGuess = int(userGuess)
if userGuess == randomNumber:
print ("You got it!")
found = True
elif userGuess>randomNumber:
print ("Guess Lower")
else:
print ("Guess Higher")
elif game == "no":
print ("No? Okay")
q2 = input("What do you want to do next? ")
This is because you have named both your variable for your input "game" and your function call "game". rename one or the other and your code should work as intended.
If you are using Python2.*, You should use raw_input instead of input.
And no matter what version of Python you are using, you should not use the same name for both the function and your variable.

Can't fix "TypeError: 'str' object is not callable" in Python

I need help fixing the error. Here is my code:
import random
def game():
capitals={"England":"London","France":"Paris","Belgiom":"Brussels",\
"Canada":"Ottawa","China":"Beijing","Cyprus":"Nicosia",\
"Cuba":"Havana","Egypt":"Cairo","Greece":"Athens",\
"Ireland":"Dublin","Italy":"Rome","a":"A","B":"B"}
wrong=[]
right=[]
incorrect_answers = False
while len(capitals)>0:
pick = random.choice(list(capitals.keys()))
correct_answer = capitals.get(pick)
print ("What is the capital city of" + pick + "?")
answer = input("Your answer: ")
if answer.lower() == correct_answer.lower():
print ("That's Correct!\n")
del capitals[pick]
right.append(pick)
else:
print ("That's Incorrect.\n")
print ("The correct answer is" + correct_answer + "\n")
wrong.append(pick)
incorrect_answers = True
del capitals[pick]
print ("You got ",len(right), "/", len(wrong))
top = len(right)
bottom = len(wrong)
perc = float((top / bottom) * 100)
print(perc)
if incorrect_answers:
print ("Here are the ones that you may want to brush up on:\n")
for each in wrong:
print (each)
else:
print ("Perfect!")
def help():
print("do you neeeded efhdufghaf dfgjn")
while True:
input = input("what do you want to do? help or play?")
if input == "help":
help()
break
if input == "play":
print("you want to play")
game()
break
You shouldn't do this
input = input("what do you want to do? help or play?")
You are shadowing the function input with your variable. Change the name of your variable to something else.

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