how can I make png image to gif image? - python

I want to change png image to gif image using python3.6 how can I do that? i'm making a GUI program with tkinter and i haver to change png to gif image so i can display on my program please help
tk = Tk()
tk.configure(bg = 'white')
tk.title("SearchKeyWord V2.0")
canvas = Canvas(tk,width = 880, height = 550,bd = 0,highlightthickness = 0)
canvas.pack()
txt = Entry(tk)
txt.place(relx = .9,rely = .3,anchor = "c")
LOGO = PhotoImage(file = 'SKW-LOGO.gif')
button_1 = PhotoImage(file = 'button.gif')
button_2 = PhotoImage(file = 'button_news_1d.gif')
button_3 = PhotoImage(file = 'button_news_1w.gif')
button = tkinter.Button(tk,image = button_1,command = search)
button_news_1d = tkinter.Button(tk,image = button_2)
button_news_1w = tkinter.Button(tk,image = button_3)
canvas.create_image(0,0,anchor = NW, image = LOGO)
button.place(relx=.8, rely=.5, anchor="c")
button_news_1d.place(relx =.8,rely = .7, anchor = "c" )
button_news_1w.place(relx =.8,rely = .9, anchor = "c" )
tk.update()
tk.mainloop()

You can use pillow’s ImageTk to load the image directly as png.
import tkinter as tk
from PIL import Image, ImageTk
image_o = Image.open("photo.png")
image = ImageTk.PhotoImage(image_o)
# Use image as to how you would in tkinter
root = tk.Tk()
button = tk.Button(root, image = image)
button.pack()
root.mainloop()
Unlike tkinter‘s PhotoImage, which limits you to use only a certain type of images including the widespread gif file, ImageTk’s PhotoImage can take any PIL recognizable image type by having pillow to load it first.
http://pillow.readthedocs.io/en/4.1.x/reference/ImageTk.html
If you don’t have pillow yet, do pip install pillow
Added: (thanks to Mike - SMT’s valuable comment)
In newer releases of tk/tkl 8.6+, tk natively supports png image format.
Warning: this version of tk isn’t supported in some python interpreters.
https://www.tcl.tk/software/tcltk/8.6.html

Related

Background image not appearing in tkinter

I'm trying to put a background image in my tkinter project, but despite of several attempts it's simply not showing up.
Here is the code:
import tkinter
from PIL import ImageTk,Image
show_screen = tkinter.Tk()
show_screen.geometry('900x900')
show_screen.title("LEARNTECH OPE")
img_show = Image.open("C:\PYTHON IDE\RemoteProctoring_Featured.png")
show_image = ImageTk.PhotoImage(img_show)
show_label = tkinter.Label(show_screen,font=("Arial Bold",10),fg="blue",
text="FILL THE NECESSARY DETAILS GIVEN BELOW")
show_label.place(x=600,y=0)
enter_field = tkinter.Entry(show_screen,width=50)
enter_field.place(x=600,y=200)
def clicked():
ref = "Welcome" + enter_field.get()
show_label.configure(text=ref)
show_button = tkinter.Button(show_screen,text="CLICK TO EXIT",
fg="green",command=clicked).place(x=600,y=400)
show_screen.mainloop()
As I said in a comment, images can only be displayed as part of some tkinter widget. Below is an example of doing that by putting the image in a Label. I also added code to resize the image to fill the window (aka "screen" in your code).
import tkinter
from PIL import ImageTk, Image
WIDTH, HEIGHT = 900, 900
IMG_PATH = r"C:\PYTHON IDE\RemoteProctoring_Featured.png" # Note 'r' prefix.
show_screen = tkinter.Tk()
show_screen.geometry('{}x{}'.format(WIDTH, HEIGHT))
show_screen.title("LEARNTECH OPE")
# Place background image on a Label widget.
tmp_img = Image.open(IMG_PATH).resize((WIDTH, HEIGHT), Image.ANTIALIAS)
bkg_img = ImageTk.PhotoImage(tmp_img)
bkg_label = tkinter.Label(show_screen, image=bkg_img)
bkg_label.img = bkg_img # Keep a reference in case this code put is in a function.
bkg_label.place(relx=0.5, rely=0.5, anchor='center') # Place in center of window.
enter_field = tkinter.Entry(show_screen,width=50)
enter_field.place(x=600,y=200)
show_label = tkinter.Label(show_screen,font=("Arial Bold",10),fg="blue",
text="FILL THE NECESSARY DETAILS GIVEN BELOW")
show_label.place(x=600,y=0)
def clicked():
ref = "Welcome " + enter_field.get()
show_label.configure(text=ref)
show_button = tkinter.Button(show_screen,text="CLICK TO EXIT",
fg="green",command=clicked)
show_button.place(x=600,y=400)
show_screen.mainloop()

Is it possible to provide animation on image ? - Tkinter

I'm developing a GUI in Tkinter and want to apply animation in the below GIF on the image when it appears.
Here is my code,
from tkinter import *
from PIL import Image, ImageTk
root = Tk()
frame = Frame(root)
frame.pack()
canvas = Canvas(frame, width=300, height=300, bd=0, highlightthickness=0, relief='ridge')
canvas.pack()
background = PhotoImage(file="background.png")
canvas.create_image(300,300,image=background)
my_pic = PhotoImage(file="start000-befored.png")
frame.after(1000, lambda: (canvas.create_image(50,50,image=my_pic, anchor=NW))) #and on this image, I want to give the effect.
root.mainloop()
Instead of clicking on the play button as shown in GIF, the image should automatically appears after 1 second like this animation and stays on screen. (No closing option).
I'm not 100% sure I understood the problem, but I'll describe how to animate an image.
Tkinter does not contain functions for animating images so you'll have to write them yourself. You will have to extract all subimages, subimage duration and then build a sequencer to swap subimages on your display.
Pillow can extract image sequences. WEBP images seems to only support one frame duration whereas GIF images may have different frame duration for each subimage. I will use only the first duration for GIF images even if there is many. Pillow does not support getting frame duration from WEBP images as far as I have seen but you gan read it from the file, see WebP Container Specification.
Example implementation:
import tkinter as tk
from PIL import Image, ImageTk, ImageSequence
import itertools
root = tk.Tk()
display = tk.Label(root)
display.pack(padx=10, pady=10)
filename = 'images/animated-nyan-cat.webp'
pil_image = Image.open(filename)
no_of_frames = pil_image.n_frames
# Get frame duration, assuming all frame durations are the same
duration = pil_image.info.get('duration', None) # None for WEBP
if duration is None:
with open(filename, 'rb') as binfile:
data = binfile.read()
pos = data.find(b'ANMF') # Extract duration for WEBP sequences
duration = int.from_bytes(data[pos+12:pos+15], byteorder='big')
# Create an infinite cycle of PIL ImageTk images for display on label
frame_list = []
for frame in ImageSequence.Iterator(pil_image):
cp = frame.copy()
frame_list.append(cp)
tkframe_list = [ImageTk.PhotoImage(image=fr) for fr in frame_list]
tkframe_sequence = itertools.cycle(tkframe_list)
tkframe_iterator = iter(tkframe_list)
def show_animation():
global after_id
after_id = root.after(duration, show_animation)
img = next(tkframe_sequence)
display.config(image=img)
def stop_animation(*event):
root.after_cancel(after_id)
def run_animation_once():
global after_id
after_id = root.after(duration, run_animation_once)
try:
img = next(tkframe_iterator)
except StopIteration:
stop_animation()
else:
display.config(image=img)
root.bind('<space>', stop_animation)
# Now you can run show_animation() or run_animation_once() at your pleasure
root.after(1000, run_animation_once)
root.mainloop()
There are libraries, like imgpy, which supports GIF animation but I have no experience in usig any such library.
Addition
The duration variable sets the animation rate. To slow the rate down just increase the duration.
The simplest way to put the animation on a canvas it simply to put the label on a canvas, see example below:
# Replace this code
root = tk.Tk()
display = tk.Label(root)
display.pack(padx=10, pady=10)
# with this code
root = tk.Tk()
canvas = tk.Canvas(root, width=500, height=500)
canvas.pack(padx=10, pady=10)
display = tk.Label(canvas)
window = canvas.create_window(250, 250, anchor='center', window=display)
Then you don't have to change anything else in the program.

How to add image in a button

This makes an image:
import tkinter as tk
from PIL import ImageTk, Image
window = tk.Tk()
window.geometry("960x540+480+200")
load = Image.open("example.png")
render = ImageTk.PhotoImage(load)
img = tk.Label(image=render)
img.image = render
img.place(x=450, y=280)
tk.mainloop()
How do I put image inside a button?
You can put the image on a button.
button1=Button(window , text = 'Click Me !', image = render)
You can use the following code...
Button(master, text = "Button", image = "image.png", compound=LEFT)
You can use the following code ....
from tkinter import *
from tkinter.ttk import *
# creating tkinter window
root = Tk()
# Adding widgets to the root window
Label(root, text = 'btn').pack(side = TOP, pady = 10)
# Creating a photoimage object to use image
photo = PhotoImage(file = r"pic.png")
# here, image option is used to set image on button
Button(root, text = 'button', image = photo).pack(side = TOP)
mainloop()

Implementing Tkinter button with transparency via PNG file

I am trying to implement a button that has transparency using PIL and reading a PNG with transparency. I've followed all the tips I can find, but the button still shows up without transparency.
Screenshot of button in GIMP
Screenshot of Python output
Here is the code:
from Tkinter import *
from PIL import Image, ImageTk
root = Tk()
root.resizable(width=FALSE, height = FALSE)
global background, redbutton, rb1
rb1 =ImageTk.PhotoImage(file="test.png")
#confirm the png file is correct format
im = Image.open("test.png")
print im.mode
bg = PhotoImage(file = "background.gif")
GameWin = Canvas(root, bd = 2, height = 600, width = 450)
GameWin.create_image(0,0, image = bg, anchor = NW)
rb = Button(GameWin, bd=0, image=rb1)
# create a window in the canvas for the button
rb_win = GameWin.create_window(10, 10, anchor=NW, window=rb)
GameWin.pack()
root.mainloop()
Putting a window onto the canvas overwrites the background image. If I create_image in the canvas, I can correctly put the image of the button on the canvas (with transparency), but not an actual Button widget. My next step is to learn how to have the image react to mouseclicks so I can emulate some basic Button functionality.

Adding a background image in python

I'm trying to add a background image to a canvas in Python. So far the code looks like this:
from Tkinter import *
from PIL import ImageTk,Image
... other stuffs
root=Tk()
canvasWidth=600
canvasHeight=400
self.canvas=Canvas(root,width=canvasWidth,height=canvasHeight)
backgroundImage=root.PhotoImage("D:\Documents\Background.png")
backgroundLabel=root.Label(parent,image=backgroundImage)
backgroundLabel.place(x=0,y=0,relWidth=1,relHeight=1)
self.canvas.pack()
root.mainloop()
It's returning an AttributeError: PhotoImage
PhotoImage is not an attribute of the Tk() instances (root). It is a class from Tkinter.
So, you must use:
backgroundImage = PhotoImage("D:\Documents\Background.gif")
Beware also Label is a class from Tkinter...
Edit:
Unfortunately, Tkinter.PhotoImage only works with gif files (and PPM).
If you need to read png files you can use the PhotoImage (yes, same name) class in the ImageTk module from PIL.
So that, this will put your png image in the canvas:
from Tkinter import *
from PIL import ImageTk
canvas = Canvas(width = 200, height = 200, bg = 'blue')
canvas.pack(expand = YES, fill = BOTH)
image = ImageTk.PhotoImage(file = "C:/Python27/programas/zimages/gato.png")
canvas.create_image(10, 10, image = image, anchor = NW)
mainloop()
just change to :
image = Image.open("~~~path.png")
backgroundImage=ImageTk.PhotoImage(image)
believe me this will 100% work
from Tkinter import *
from PIL import ImageTk
canvas = Canvas(width = 200, height = 200, bg = 'blue')
canvas.pack(expand = YES, fill = BOTH)
image = ImageTk.PhotoImage(file = "C:/Python27/programas/zimages/gato.png")
canvas.create_image(10, 10, image = image, anchor = NW)
mainloop()
You are using root to Attribute PhotoImage this is impossible!
root is your window Tk() class so you cant Attribute it for PhotoImage because it's dosen't have it so you see AttributeError tkinter.Tk() and tkinter.PhotoImage is a different classes. and the same with tkinter.Label.
your code will not working with root.PhotoImage and root.Label.
try to PhotoImage and Label directly.
to create a Label:
backgroundlabel = Label(parent, image=img)
if use any types of png or jpg and jpeg you can't draw it with just PhotoImage you will need PIL library
pip3 install PIL
when you have it use it like:
from PIL import Image, ImageTk # import image so you can append the path and imagetk so you can convert it as PhotoImage
now get your full path image like:
C:/.../img.png
Now use it :
path = "C:/.../img.png" # Get the image full path
load = Image.open(path) # load that path
img = ImageTk.PhotoImage(load) # convert the load to PhotoImage
now you have your code work.
full code:
from Tkinter import *
from PIL import ImageTk,Image
... other stuffs
root = Tk()
canvasWidth = 600
canvasHeight = 400
self.canvas = Canvas(root,width=canvasWidth,height=canvasHeight)
path = "D:\Documents\Background.png" # Get the image full path
load = Image.open(path) # load that path
img = ImageTk.PhotoImage(load)
backgroundLabel = Label(parent,image=img)
backgroundLabel .place(x=0,y=0,relWidth=1,relHeight=1)
self.canvas .pack()
root .mainloop()
Hope this will helpfull.

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