Is it possible to create a chain of loops or functions that are all nested within another. Using an if statement as an example, I want to chain...
if x == 0:
print(x)
while nesting them like this...
if x == 0:
print(x)
if x == 0:
print(x)
if x == 0:
print(x)
How can I do this using an automatic process?
The code I want to do this to is:
oglist = ["a","b","c"]
combolist = ["lol"]
comboloop = True
combocounter = 3
recursions = {}
for counterx in range(1, combocounter):
recursions["recursion" + str(counterx)] = False
def loopgen(counter2):
if counter2 == 0:
def loop():
global comboloop
global recursions
if len(lists["list0"]) == 0:
comboloop = False
recursions["recursion1"] = True
else:
lists["list1"] = lists["list0"][1:]
recursions["recursion1"] = False
return
elif counter2 != combocounter - 1:
def loop():
global recursions
if len(lists["list" + str(counter2)]) == 0:
lists["list" + str(counter2 - 1)] = lists["list" + str(counter2 - 1)][1:]
recursions["recursion" + str(counter2)] = True
recursions["recursion" + str(counter2 + 1)] = True
else:
lists["list" + str(counter2 + 1)] = lists["list" + str(counter2)][1:]
recursions["recursion" + str(counter2 + 1)] = False
return
else:
def loop():
global counter3
global recursions
if len(lists["list" + str(counter2)]) == 0:
lists["list" + str(counter2 - 1)] = lists["list" + str(counter2 - 1)][1:]
recursions["recursion" + str(counter2)] = True
else:
combolist[counter3] = lists["list0"][0]
for x in range(1, combocounter):
combolist[counter3] = combolist[counter3] + lists["list" + str(x)][0]
combolist.append("lol")
lists["list" + str(counter2)] = lists["list" + str(counter2)][1:]
counter3 += 1
recursions["recursion" + str(counter2)] = False
return
return loop
lists = {}
for x in range(0, combocounter):
lists["list" + str(x)] = ["lol"]
loops = {}
for counter1 in range(0, combocounter):
loops["loop" + str(counter1)] = loopgen(counter1)
lists["list0"] = oglist
counter3 = 0
while comboloop == True:
loops["loop0"]()
while recursions["recursion1"] == False:
loops["loop1"]()
while recursions["recursion2"] == False:
loops["loop2"]()
combolist.remove("lol")
print(combolist)
There are only 3 while loops on the bottom, because combocounter = 3
In future versions of this, combocounter will not be a static number.
While loop :
while x == 0:
print(x)
Recursion :
def f(x):
if x == 0:
print(x)
f(x)
I defined another function which would replicate the creation of a while loop inside another while loop with...
def otherloop(counter4):
while recursions["recursion" + str(counter4)] == False:
loops["loop" + str(counter4)]()
if counter4 != combocounter - 1:
return otherloop(counter4 + 1)
if counter4 != 1:
return otherloop(counter4 - 1)
return
Then of course I replaced
while recursions["recursion1"] == False:
loops["loop1"]()
while recursions["recursion2"] == False:
loops["loop2"]()
with
otherloop(1)
Related
I was trying to get this recursion faster but when I use numbers 50 and 44.4 it takes too long my desired outcome for those numbers is -800555.6302016332
z = int(input())
x = float(input())
def rec(n):
global x
l = {}
if n == 0:
return -1
elif n == 1:
return x
elif n == 2:
return -(x+1)/3
else:
if n in l:
return l[n]
value = float((n/x)*rec(n-1) + ((-1)**n)*((n+1)/(n-1)) * rec(n-2) + ((n-1)/(2*x))*rec(n-3))
l[n] = value
return value
print(rec(z))
You are reinitializing your dictionary l = {} each time you recurse. Making l a global var should fix your problem:
l = {}
def rec(n):
global x
global l
if n == 0:
return -1
elif n == 1:
return x
elif n == 2:
return -(x+1)/3
else:
if n in l:
return l[n]
value = float((n/x)*rec(n-1) + ((-1)**n)*((n+1)/(n-1)) * rec(n-2) + ((n-1)/(2*x))*rec(n-3))
l[n] = value
return value
You could also use functools.lru_cache which does memoization for you:
import functools
#functools.lru_cache
def rec(n):
global x
if n == 0:
return -1
elif n == 1:
return x
elif n == 2:
return -(x+1)/3
else:
return float((n/x)*rec(n-1) + ((-1)**n)*((n+1)/(n-1)) * rec(n-2) + ((n-1)/(2*x))*rec(n-3))
I would also suggest avoiding the use of global variables:
import functools
def rec(n, x):
#functools.lru_cache
def recurse(n):
if n == 0:
return -1
elif n == 1:
return x
elif n == 2:
return -(x+1)/3
else:
return float((n/x)*recurse(n-1) + ((-1)**n)*((n+1)/(n-1)) * recurse(n-2) + ((n-1)/(2*x))*recurse(n-3))
return recurse(n)
def main():
n = int(input())
x = float(input())
print(rec(n, x))
if __name__ == "__main__":
main()
This question already has answers here:
Why Python recursive function returns None [duplicate]
(1 answer)
Recursive function does not return specified value
(2 answers)
Closed 1 year ago.
I have written a maze solver program. I want the PathFinder function to return True if a path is found and then print the path or else simply return False. But my program always keeps returning False even if a path is found. It would be great if you guys can help me figure this out.
def findPaths(m,path,i,j):
r,c = len(m), len(m[0])
if i == r-1 and j == c-1:
print(path)
return True
#explore
path.append(m[i][j])
# move down
if i != r-1 and m[i+1][j] == '↓ ':
findPaths(m,path,i+2,j)
#move up
if i < 0 and m[i-1][j] == '↑ ':
findPaths(m,path,i-2,j)
#move right
if j != c-1 and m[i][j+1] == '→':
findPaths(m,path,i,j+2)
#move left
if j > 0 and m[i][j-1] == '←':
findPaths(m,path,i,j-2)
path.pop()
def maze(r,c):
m = []
for i in range(r):
row = []
for j in range(1, c + (c)):
rand_num = str(randint(1, 99))
if j % 2 != 0:
if len(rand_num) == 1:
row.append(' ' + rand_num)
else:
row.append(rand_num)
else:
row.append('?')
m.append(row)
up_left_count = r * c // 3
down_right_count = r * c * 2 // 3
for v in range(r + (r - 1)):
vertical_lst = []
for each in range(1, c + c):
if each % 2 == 0:
vertical_lst.append(' ')
else:
vertical_lst.append('? ')
if v % 2 != 0:
m.insert(v, vertical_lst)
idx_i = []
idx_j = []
idx_v_i = []
idx_v_j = []
for i in range(len(m)):
for j in range(len(m[0])):
if i % 2 == 0 and j % 2 != 0:
idx_i.append(i)
idx_j.append(j)
for v_i in range(len(m)):
for v_j in range(len(m[0])):
if v_i % 2 != 0 and v_j % 2 == 0:
idx_v_i.append(v_i)
idx_v_j.append(v_j)
idx_i = list(set(idx_i))
idx_j = list(set(idx_j))
idx_v_i = list(set(idx_v_i))
idx_v_j = list(set(idx_v_j))
for count in range(up_left_count):
i_int = randint(0, len(idx_i) - 1)
j_int = randint(0, len(idx_j) - 1)
if m[i_int][j_int] != '←':
m[idx_i[i_int]][idx_j[j_int]] = '←'
for count_v in range(up_left_count):
i_v_int = randint(0, len(idx_v_i) - 1)
j_v_int = randint(0, len(idx_v_j) - 1)
if m[i_v_int][j_v_int] != '↑':
m[idx_v_i[i_v_int]][idx_v_j[j_v_int]] = '↑ '
for i in range(len(m)):
for j in range(len(m[0])):
if i % 2 == 0 and j % 2 != 0:
if m[i][j] == '?':
m[i][j] = '→'
for i in range(len(m)):
for j in range(len(m[0])):
if i % 2 != 0 and j % 2 == 0:
if m[i][j] != '↑ ':
m[i][j] = '↓ '
m[0][0] = "S"
m[-1][-1] = "D"
for i in range(len(m)):
for j in range(len(m[0])):
print(m[i][j], end=" ")
print()
path = []
return findPaths(m, path, 0,0)
if maze(5,6):
print('True')
else:
print('False')
I'm trying solve N Puzzle with Depth First Search using python 3.
With 3 x 3 puzzle it run good and fast but with 4 x 4 puzzle, it runs too slow and can't find solution with error: "MemoryError".
I also use "h(n) = depth + number of wrong tiles" to evaluate priority of each node.
I'm a newbie to python so hope you can help me with this
Here is my code:
import sys
import getopt
import random
import time
class State:
def __init__(self, parent, board, move, depth):
self.parent = parent
self.previousMove = move
self.board = board
self.map = ''.join(str(e) for e in board)
self.depth = depth
self.cost = self.calculateCost()
def calculateCost(self):
pos = 1
count = 0
for tile in self.board:
if tile == pos:
count += 1
pos += 1
return self.depth + 8 - count
class Puzzle:
def __init__(self, k, customBoard = None):
self.k = k
self.n = k*k - 1
self.sizeOfBoard = k*k
self.timeOfSolving = 0
self.timeOfGenerateSuccessors = 0
self.maxDeepSearch = 0
self.inititalState = State(None, self.createInitialBoard(customBoard), 'Start', 0)
self.goalBoard = self.createGoalBoard()
self.finalState = None
self.stateStorage = set() # Store states that have visited
self.path = [] # Store states that lead to goalstate
self.stack = []
def isSolvable(self, board):
# count invertion in puzzle's board
invCount = 0
for i in range(0, self.sizeOfBoard - 1):
if board[i] == 0:
continue
for j in range(i+1, self.sizeOfBoard):
if board[j] == 0:
continue
if board[i] > board[j]:
invCount += 1
# print(invCount)
if (invCount % 2 == 0):
return True
return False
def createInitialBoard(self, customBoard):
print("Creating initial state")
if customBoard is None:
board = []
lstAddSuccess = []
while 1:
board.clear()
lstAddSuccess.clear()
for count in range(0, self.k*self.k):
newTile = random.randint(0, self.n)
while newTile in lstAddSuccess:
newTile = random.randint(0, self.n)
lstAddSuccess += [newTile]
board += [newTile]
if self.isSolvable(board):
break
else:
board = [int(e) for e in customBoard]
if not self.isSolvable(board):
print("Cant find solution with this puzzle! Exiting...")
exit(-1)
return board
def createGoalBoard(self):
board = []
for count in range(1, self.n + 1):
board += [count]
board += [0]
return board
def printBoard(self, board):
for row in range(0, self.sizeOfBoard, self.k):
# for col in range(row, row + self.k):
print(board[row:row + self.k])
def generateSuccessors(self, currentState):
indexOfZero = currentState.board.index(0)
rowIndexOfZero = indexOfZero % self.k
colIndexOfZero = indexOfZero // self.k
lstSuccessors = []
# Slide to zero to up
if colIndexOfZero != 0:
newState = currentState.board.copy()
newState[indexOfZero] = newState[indexOfZero - self.k]
newState[indexOfZero - self.k] = 0
lstSuccessors.append(
State(currentState, newState, 'up', currentState.depth + 1))
# Slide zero to down
if colIndexOfZero != self.k - 1:
newState = currentState.board.copy()
newState[indexOfZero] = newState[indexOfZero + self.k]
newState[indexOfZero + self.k] = 0
lstSuccessors.append(
State(currentState, newState, 'down', currentState.depth + 1))
# slide zero to left
if rowIndexOfZero != 0:
newState = currentState.board.copy()
newState[indexOfZero] = newState[indexOfZero - 1]
newState[indexOfZero - 1] = 0
lstSuccessors.append(
State(currentState, newState, 'left', currentState.depth + 1))
# Slide zero to right
if rowIndexOfZero != self.k - 1:
newState = currentState.board.copy()
newState[indexOfZero] = newState[indexOfZero + 1]
newState[indexOfZero + 1] = 0
lstSuccessors.append(
State(currentState, newState, 'right', currentState.depth + 1))
lstSuccessorsCost = [ele.cost for ele in lstSuccessors]
lstSuccessorsInOrderOfCost = []
for i in range(0, len(lstSuccessorsCost)):
lstSuccessorsInOrderOfCost.append(lstSuccessors[lstSuccessorsCost.index(min(lstSuccessorsCost))])
lstSuccessorsCost[lstSuccessorsCost.index(min(lstSuccessorsCost))] = 100
return lstSuccessorsInOrderOfCost
def solvePuzzle(self, currentState):
self.stack.append(currentState)
self.stateStorage.add(currentState.map)
while len(self.stack) > 0:
currentState = self.stack.pop()
if currentState.board == self.goalBoard:
# find path
# self.printBoard(currentState.board)
self.finalState = currentState
print("Solving " + str(self.n) + " puzzle done!")
return
start_time_gen = time.time()
lstSuccessor = self.generateSuccessors(currentState)
end_time_gen = time.time()
timeOfGen = end_time_gen - start_time_gen
self.timeOfGenerateSuccessors += timeOfGen
for successor in lstSuccessor[::-1]:
if successor.map not in self.stateStorage:
self.stack.append(successor)
self.stateStorage.add(successor.map)
if successor.depth > self.maxDeepSearch:
self.maxDeepSearch += 1
print("Cant solve puzzle! Exiting...")
exit(-1)
def solve(self):
start_time = time.time()
self.solvePuzzle(self.inititalState)
end_time = time.time()
self.timeOfSolving = end_time - start_time
print("Running time: " + str(self.timeOfSolving))
print("Max Search Dept: " + str(self.maxDeepSearch))
print("Final State Dept: " + str(self.finalState.depth))
def printInitialBoard(self):
self.printBoard(self.inititalState.board)
def printPath(self):
if self.finalState is None:
print("No solution found!")
return
path = []
state = self.finalState
while (state is not None):
if state.previousMove is not None:
path.append(state.previousMove)
state = state.parent
print("path: "),
print(path[::-1])
def main(argv):
# if (len(argv) != 1 or int(argv[0]) not in range(1, 10000)):
# print("Input must be k of integer, which is k*k matrix of puzzle")
# exit()
# eight_puzzle = Puzzle(int(argv[0]))
k = int(input("Enter size of k * k puzzle, k = "))
while k not in range(2, 100):
print("k must be in range 2 - 100")
k = int(input("Enter size of k * k puzzle, k = "))
print("""
Choose:
1. Randome puzzle
2. Custome puzzle
""")
file = input()
if int(file) == 1:
puzzle = Puzzle(k)
elif int(file) == 2:
board = input("Enter puzzle: ")
puzzle = Puzzle(k ,list(board.split(" ")))
puzzle.printInitialBoard()
puzzle.solve()
puzzle.printPath()
if __name__ == "__main__":
main(sys.argv[1:])
I've been creating a combination calculator, something I'm having a hard time creating. A problem I'm constantly trying to fix is dealing with any infinite loops in my code.
oglist = ["a","b","c","d"]
combocounter = 3
lists = {}
comboloop = True
combolist = ["lol"]
pendinglist = ["lol"]
for x in range(0, combocounter):
lists["list" + str(x)] = ["lol"]
def loop(counter1):
global recursion1
global recursion2
if len(lists["list" + str(counter1)]) == 0:
lists["list" + str(counter1 - 1)] = lists["list" + str(counter1 - 1)][1:]
print(lists)
recursion1 = True
recursion2 = True
else:
lists["list" + str(counter1 + 1)] = lists["list" + str(counter1)][1:]
print(lists)
recursion2 = False
return
def startingloop():
global recursion1
if len(lists["list0"]) == 0:
comboloop = False
else:
lists["list1"] = lists["list0"][1:]
print(lists)
recursion1 = False
return
def endingloop():
global counter2
global recursion2
if len(lists["list2"]) == 0:
lists["list1"] = lists["list1"][1:]
print(lists)
recursion2 = True
else:
combolist[counter2] = lists["list0"][0]
for y in range(1, combocounter):
combolist[counter2] = combolist[counter2] + lists["list" + str(y)][0]
combolist.append("lol")
lists["list2"] = lists["list2"][1:]
counter2 += 1
print(lists)
print(combolist)
return
lists["list0"] = oglist
counter2 = 0
while comboloop == True:
startingloop()
while recursion1 == False:
loop(1)
while recursion2 == False:
endingloop()
combolist.remove("lol")
print(combolist)
I've placed a bunch of print functions:
print(lists) and print(combolist).
When I run it, lists and combolist are constantly updated and printed. It then stops printing which is expected, but my program keeps running something. It also never reaches
combolist.remove("lol")
print(combolist)
I went through the effort of following the logic of my code to find any issues, but I didn't. What's constantly looping in my code?
comboloop = False is creating a local variable that shadows your global called comboloop. If you add
global comboloop
in your startingloop() function, the program exits
I have implemented a simple genetic algorithm in python - here is the most of the code:
import random
ings = (('w1', 200, 25, 80),
('su1', 50, 55, 150),
('su2', 400, 100, 203),
('sy1', 10, 150, 355),
('sy2', 123, 88, 101),
('sy3', 225, 5, 30),
('sy4', 1, 44, 99),
('sy5', 500, 220, 300))
mutationRate = 0.2
crossoverRate = 0.9
iterations = 100
file = open('D:\\logfile2.txt', 'a')
class Ingredient:
def __init__(self, n, p, mi, ma):
self.name = n
self.price = p
self.min = mi
self.max = ma
self.perc = random.randrange(self.min, self.max)
class Drink:
def __init__(self):
self.ing = [Ingredient(*x) for x in ings]
self.normalize()
self.fitness = self.evaluate()
def normalize(self):
sum = 0
for x in self.ing:
sum += x.perc
if sum < 1000:
offset = 1000 - sum
while not offset == 0:
index = random.randrange(len(self.ing))
val = self.ing[index].max - self.ing[index].perc
threshold = random.randrange(val) if val > 0 else 0
threshold = threshold if threshold < offset else offset
self.ing[index].perc += threshold
offset -= threshold
if sum > 1000:
offset = sum - 1000
while not offset == 0:
index = random.randrange(len(self.ing))
val = self.ing[index].perc - self.ing[index].min
threshold = random.randrange(val) if val > 0 else 0
threshold = threshold if threshold < offset else offset
self.ing[index].perc -= threshold
offset -= threshold
def evaluate(self):
fitness = 0
for x in self.ing:
fitness += x.perc * x.price
return 300000 - fitness
class GeneticAlgorithm:
def __init__(self):
self.drinkList = [Drink() for x in range(8)]
self.pool = []
def mutate(self, index):
ing1, ing2 = random.randrange(8), random.randrange(8)
while ing1 == ing2:
ing2 = random.randrange(8)
ptr = self.drinkList[index].ing
ing1thr = ptr[ing1].max - ptr[ing1].perc
ing2thr = ptr[ing2].perc - ptr[ing2].min
if ing1thr & ing2thr:
change = random.randrange(ing1thr if ing1thr < ing2thr else ing2thr)
ptr[ing1].perc += change
ptr[ing2].perc -= change
def crossover(self, index1, index2):
ing1, ing2 = random.randrange(8), random.randrange(8)
while ing1 == ing2:
ing2 = random.randrange(8)
ptr1 = self.drinkList[index1].ing[:]
ptr2 = self.drinkList[index2].ing[:]
resultIndex1 = random.randrange(len(self.drinkList))
while True:
resultIndex2 = random.randrange(len(self.drinkList))
if not resultIndex1 == resultIndex2:
break
bias = 1 if ptr1[ing1].perc > ptr2[ing1].perc else -1
if bias == 1:
maxChange = min(ptr1[ing1].perc - ptr1[ing1].min,
ptr1[ing2].max - ptr1[ing2].perc,
ptr2[ing1].max - ptr2[ing1].perc,
ptr2[ing2].perc - ptr2[ing2].min)
if maxChange:
change = random.randrange(maxChange)
ptr1[ing1].perc -= change
ptr1[ing2].perc += change
ptr2[ing1].perc += change
ptr2[ing2].perc -= change
self.drinkList[resultIndex1].ing = ptr1[:]
self.drinkList[resultIndex2].ing = ptr2[:]
if bias == -1:
maxChange = min(ptr1[ing1].max - ptr1[ing1].perc,
ptr1[ing2].perc - ptr1[ing2].min,
ptr2[ing1].perc - ptr2[ing1].min,
ptr2[ing2].max - ptr2[ing2].perc)
if maxChange:
change = random.randrange(maxChange)
ptr1[ing1].perc += change
ptr1[ing2].perc -= change
ptr2[ing1].perc -= change
ptr2[ing2].perc += change
self.drinkList[resultIndex1].ing = ptr1[:]
self.drinkList[resultIndex2].ing = ptr2[:]
def roulette(self):
sum = 0
lst = []
for x in self.drinkList:
sum += x.fitness
lst.append(sum)
return lst
def selectOne(self):
selection = random.randrange(self.pool[-1])
index = 0
while selection >= self.pool[index]:
index += 1
return index
def selectCouple(self):
selection1 = random.randrange(self.pool[-1])
index1, index2 = 0, 0
while selection1 >= self.pool[index1]:
index1 += 1
while True:
selection2 = random.randrange(self.pool[-1])
while selection2 >= self.pool[index2]:
index2 += 1
if not index1 == index2: break
return (index1, index2)
def save(self, text):
file.write(text)
for x in self.drinkList:
for y in x.ing:
file.write('min: ' + str(y.min) +
' max: ' + str(y.max) +
' value: ' + str(y.perc) + '\n')
file.write('\n\n')
file.write('\nPopulation fitness: ' +
str(self.calculatePopulationFitness()) +
'\n\n----------------------------------------------\n\n')
def run(self):
file.write("Genetic algorithm\n\nAttributes values:\n" +
"Mutation rate: " + str(mutationRate) +
"\nCrossover rate: " + str(crossoverRate) +
"\nIterations: " + str(iterations) +
"\nIngredients:\n\n" + str(ings))
self.save('\n\n--First population--\n\n')
for cnt in range(iterations):
self.updateFitness()
self.pool = self.roulette()
if random.random() < mutationRate:
index = self.selectOne()
self.showFitness('Mutation in iteration ' + str(cnt))
self.mutate(index)
self.updateFitness()
self.showFitness('Results: ')
if random.random() < crossoverRate:
index1, index2 = self.selectCouple()
self.showFitness('Crossover in iteration ' + str(cnt))
self.crossover(index1, index2)
self.updateFitness()
self.showFitness('Results: ')
self.save('--Final population--\n\n')
def calculatePopulationFitness(self):
sum = 0
for x in self.drinkList:
sum += x.fitness
return sum
def updateFitness(self):
for x in self.drinkList:
x.fitness = x.evaluate()
def showFitness(self, text):
lst = [x.fitness for x in self.drinkList]
all = sum(lst)
file.write(text + '\n' + str(lst) + '||' + str(all) + '\n')
To run it I create an instance of GeneticAlgorithm and launch it through run() method.
The problem is, for low level of iterations the program works more or less fine, but if I set iteration to 50 for example, it seems to fall in infinite loop or suspend at random iteration (the logfile is not updated anymore and the program does not stop - happenes at random iteration). What can be the cause of this?
PS: Can you suggest any changes to the coding style? I'm quite new to python and i don't know all the conventions yet.
I don't completely understand your algorithm but it looks like your code hangs in this loop here:
while True:
selection2 = random.randrange(self.pool[-1])
while selection2 >= self.pool[index2]:
index2 += 1
if not index1 == index2: break
It gets to a point where you never get a value where index1 != index2. This could either indicate you have a mistake somewhere in your code, or that there isn't a situation that meets this condition. You could try putting a cap on the number of iterations of this, for example:
iters = 0
while iters < 5000:
selection2 = random.randrange(self.pool[-1])
while selection2 >= self.pool[index2]:
index2 += 1
iters += 1
if index1 != index2: break
if iters == 5000:
# Deal with not being able to identify a Couple
I know the question is more than a year old. Still I wanted a GA code in python to start with and found the problem.
while True:
selection2 = random.randrange(self.pool[-1])
while selection2 >= self.pool[index2]:
index2 += 1
if not index1 == index2: break
The problem is in this loop. once index2 is found to be equal it is not reset back to zero before trying to find a new value.
while True:
index2 = 0
selection2 = random.randrange(self.pool[-1])
while selection2 >= self.pool[index2]:
index2 += 1
if not index1 == index2: break