QGraphicsItem position not updated (PyQt4) - python

I'm trying to guess how to update the position of the edge when the nodes are moved or why it's not been automatically updated. I have found that the position of the nodes is not updated if I remove the self.update() from the mouseReleaseEvent but I don't know which is the mecanism to get the same on the edge class. Can anybody help me with this?
EDIT: With "position" I mean the value got by getPos() or getScenePos() for the QEdgeGraphicItem. It's printed on the output for the nodes and the Edge.
#!/usr/bin/env python
import math
from PyQt4 import QtCore, QtGui
from PyQt4.QtGui import QGraphicsView, QGraphicsTextItem
class QEdgeGraphicItem(QtGui.QGraphicsItem):
Type = QtGui.QGraphicsItem.UserType + 2
def __init__(self, sourceNode, destNode, label=None):
super(QEdgeGraphicItem, self).__init__()
self.sourcePoint = QtCore.QPointF()
self.destPoint = QtCore.QPointF()
self.setAcceptedMouseButtons(QtCore.Qt.NoButton)
self.setFlag(QtGui.QGraphicsItem.ItemIsMovable)
self.setFlag(QtGui.QGraphicsItem.ItemSendsGeometryChanges)
# self.setCacheMode(QtGui.QGraphicsItem.DeviceCoordinateCache)
self.source = sourceNode
self.dest = destNode
self.label = QGraphicsTextItem("WHY IN THE HELL IS IT IN 0,0", self)
self.label.setParentItem(self)
self.label.setDefaultTextColor(QtCore.Qt.black)
self.source.addEdge(self)
self.dest.addEdge(self)
self.adjust()
def adjust(self):
if not self.source or not self.dest:
return
line = QtCore.QLineF(self.mapFromItem(self.source, 0, 0),
self.mapFromItem(self.dest, 0, 0))
self.prepareGeometryChange()
self.sourcePoint = line.p1()
self.destPoint = line.p2()
def boundingRect(self):
if not self.source or not self.dest:
return QtCore.QRectF()
extra = 2
return QtCore.QRectF(self.sourcePoint,
QtCore.QSizeF(self.destPoint.x() - self.sourcePoint.x(),
self.destPoint.y() - self.sourcePoint.y())).normalized().adjusted(-extra,
-extra,
extra,
extra)
def paint(self, painter, option, widget):
if not self.source or not self.dest:
return
# Draw the line itself.
line = QtCore.QLineF(self.sourcePoint, self.destPoint)
if line.length() == 0.0:
return
painter.setPen(QtGui.QPen(QtCore.Qt.black, 1, QtCore.Qt.SolidLine,
QtCore.Qt.RoundCap, QtCore.Qt.RoundJoin))
painter.drawLine(line)
painter.setBrush(QtCore.Qt.NoBrush)
painter.setPen(QtCore.Qt.red)
painter.drawRect(self.boundingRect())
print "Edge:"+str(self.scenePos().x()) + " " + str(self.scenePos().y())
class QNodeGraphicItem(QtGui.QGraphicsItem):
Type = QtGui.QGraphicsItem.UserType + 1
def __init__(self, label):
super(QNodeGraphicItem, self).__init__()
# self.graph = graphWidget
self.edgeList = []
self.newPos = QtCore.QPointF()
self.setFlag(QtGui.QGraphicsItem.ItemIsMovable)
self.setFlag(QtGui.QGraphicsItem.ItemSendsGeometryChanges)
# self.setCacheMode(QtGui.QGraphicsItem.DeviceCoordinateCache)
# self.setZValue(1)
self.size = 40
self.border_width = 4
def type(self):
return QNodeGraphicItem.Type
def addEdge(self, edge):
self.edgeList.append(edge)
edge.adjust()
def boundingRect(self):
x_coord = y_coord = (-1*(self.size/2)) - self.border_width
width = height = self.size+23+self.border_width
return QtCore.QRectF(x_coord, y_coord , width,
height)
def paint(self, painter, option, widget):
x_coord = y_coord = -(self.size / 2)
width = height = self.size
painter.save()
painter.setBrush(QtGui.QBrush(QtGui.QColor(100, 0, 200, 127)))
painter.setPen(QtCore.Qt.black)
painter.drawEllipse(x_coord, y_coord, width, height)
painter.restore()
print "Node: " + str(self.scenePos().x()) + " " + str(self.scenePos().y())
def itemChange(self, change, value):
if change == QtGui.QGraphicsItem.ItemPositionHasChanged:
for edge in self.edgeList:
edge.adjust()
return super(QNodeGraphicItem, self).itemChange(change, value)
def mousePressEvent(self, event):
self.update()
super(QNodeGraphicItem, self).mousePressEvent(event)
def mouseReleaseEvent(self, event):
self.update()
super(QNodeGraphicItem, self).mouseReleaseEvent(event)
if __name__ == '__main__':
import sys
app = QtGui.QApplication(sys.argv)
QtCore.qsrand(QtCore.QTime(0, 0, 0).secsTo(QtCore.QTime.currentTime()))
node1 = QNodeGraphicItem("Node1")
node2 = QNodeGraphicItem("Node2")
edge = QEdgeGraphicItem(node1,node2)
view = QGraphicsView()
view.setCacheMode(QtGui.QGraphicsView.CacheBackground)
view.setViewportUpdateMode(QtGui.QGraphicsView.BoundingRectViewportUpdate)
view.setRenderHint(QtGui.QPainter.Antialiasing)
view.setTransformationAnchor(QtGui.QGraphicsView.AnchorUnderMouse)
view.setResizeAnchor(QtGui.QGraphicsView.AnchorViewCenter)
view.scale(0.8, 0.8)
view.setMinimumSize(400, 400)
view.setWindowTitle("Example")
scene = QtGui.QGraphicsScene(view)
scene.setItemIndexMethod(QtGui.QGraphicsScene.NoIndex)
scene.setSceneRect(-400, -400, 800, 800)
view.setScene(scene)
scene.addItem(node1)
scene.addItem(node2)
scene.addItem(edge)
view.show()
sys.exit(app.exec_())
Thank you.

Related

Widget selection problem with rubberband in 2 layouts

Currently, 2 layouts have been added, and buttons are added using FlowLayout at the top and below the label.
on Qrubberband
When the mouse is don't move, there is nothing wrong. When I drag, there is a problem with the selection.
Where did the problem come from?
# -*- coding: utf-8 -*-
from PySide2.QtCore import *
from PySide2.QtGui import *
from PySide2.QtWidgets import *
class QToolButton(QToolButton):
def __init__(self, label='', icon='', icon_size=100):
super(QToolButton, self).__init__()
self.label = label
self.icon = icon
self.icon_size = icon_size
self.create()
def create(self):
self.setText(self.label)
self.setIcon(QIcon(self.icon))
self.setIconSize(QSize(self.icon_size, self.icon_size))
self.setToolButtonStyle(Qt.ToolButtonTextUnderIcon)
self.setCheckable(True)
self.setFocusPolicy(Qt.NoFocus)
class Window(QMainWindow):
def __init__(self):
super(Window, self).__init__()
self.rubberBand = QRubberBand(QRubberBand.Rectangle, self)
self.ui()
self.add_thumbnail()
def ui(self):
self.setContentsMargins(2, 2, 2, 2)
self.resize(1000, 800)
self.centralwidget = QWidget(self)
self.gridLayout = QGridLayout(self.centralwidget)
self.label = QLabel(self.centralwidget)
self.label.setText('LABEL IMAGE')
self.label.setMinimumSize(QSize(0, 100))
self.label.setMaximumSize(QSize(16777215, 100))
self.label.setAlignment(Qt.AlignCenter)
self.gridLayout.addWidget(self.label, 0, 0, 1, 1)
self.frame = QFrame(self.centralwidget)
self.frame.setFrameShape(QFrame.StyledPanel)
self.frame.setFrameShadow(QFrame.Raised)
self.gridLayout.addWidget(self.frame, 1, 0, 1, 1)
self.setCentralWidget(self.centralwidget)
self.flow_layout = FlowLayout()
self.frame.setLayout(self.flow_layout)
def add_thumbnail(self):
for i in range(10):
button = QToolButton(label='test', icon='test')
self.flow_layout.addWidget(button)
button.installEventFilter(self)
def eventFilter(self, source, event):
if event.type() == event.MouseButtonPress:
self.origin = source.mapTo(self, event.pos())
elif event.type() == event.MouseMove and event.buttons():
if not self.rubberBand.isVisible():
distance = (source.mapTo(self, event.pos()) - self.origin).manhattanLength()
if distance > QApplication.startDragDistance():
if isinstance(source, QAbstractButton) and source.isDown():
source.setDown(False)
self.rubberBand.show()
if self.rubberBand.isVisible():
self.resizeRubberBand(source.mapTo(self, event.pos()))
event.accept()
return True
elif event.type() == event.MouseButtonRelease and self.rubberBand.isVisible():
self.closeRubberBand()
event.accept()
return True
return super(Window, self).eventFilter(source, event)
def startRubberBand(self, pos):
self.origin = pos
self.rubberBand.setGeometry(
QRect(self.origin, QSize()))
self.rubberBand.show()
def resizeRubberBand(self, pos):
if self.rubberBand.isVisible():
self.rubberBand.setGeometry(
QRect(self.origin, pos).normalized())
def closeRubberBand(self):
if self.rubberBand.isVisible():
self.rubberBand.hide()
selected = []
rect = self.rubberBand.geometry()
for child in self.findChildren(QToolButton):
if rect.intersects(child.geometry()):
selected.append(child)
if selected:
for i in selected:
if i.isChecked():
i.setChecked(False)
else:
i.setChecked(True)
def mousePressEvent(self, event):
self.startRubberBand(event.pos())
QMainWindow.mousePressEvent(self, event)
def mouseMoveEvent(self, event):
self.resizeRubberBand(event.pos())
QMainWindow.mouseMoveEvent(self, event)
def mouseReleaseEvent(self, event):
self.closeRubberBand()
QMainWindow.mouseReleaseEvent(self, event)
class FlowLayout(QLayout):
def __init__(self, parent=None, margin=0, spacing=-1):
super(FlowLayout, self).__init__(parent)
if parent is not None:
self.setContentsMargins(margin, margin, margin, margin)
self.setSpacing(spacing)
self.margin = margin
# spaces between each item
self.spaceX = 2
self.spaceY = 2
self.itemList = []
def __del__(self):
item = self.takeAt(0)
while item:
item = self.takeAt(0)
def addItem(self, item):
self.itemList.append(item)
def count(self):
return len(self.itemList)
def itemAt(self, index):
if index >= 0 and index < len(self.itemList):
return self.itemList[index]
return None
def takeAt(self, index):
if index >= 0 and index < len(self.itemList):
return self.itemList.pop(index)
return None
def expandingDirections(self):
return Qt.Orientations(Qt.Orientation(0))
def hasHeightForWidth(self):
return True
def heightForWidth(self, width):
height = self.doLayout(QRect(0, 0, width, 0), True)
return height
def setGeometry(self, rect):
super(FlowLayout, self).setGeometry(rect)
self.doLayout(rect, False)
def sizeHint(self):
return self.minimumSize()
def minimumSize(self):
size = QSize()
for item in self.itemList:
size = size.expandedTo(item.minimumSize())
size += QSize(2 * self.margin, 2 * self.margin)
return size
def doLayout(self, rect, testOnly):
x = rect.x()
y = rect.y()
lineHeight = 0
for item in self.itemList:
wid = item.widget()
nextX = x + item.sizeHint().width() + self.spaceX
if nextX - self.spaceX > rect.right() and lineHeight > 0:
x = rect.x()
y = y + lineHeight + self.spaceY
nextX = x + item.sizeHint().width() + self.spaceX
lineHeight = 0
if not testOnly:
item.setGeometry(QRect(QPoint(x, y), item.sizeHint()))
x = nextX
lineHeight = max(lineHeight, item.sizeHint().height())
return y + lineHeight - rect.y()
if __name__ == '__main__':
import sys
app = QApplication(sys.argv)
window = Window()
window.show()
sys.exit(app.exec_())
Where did the problem come from?
When left-clicking the mouse, when it was mousePressEvent, it worked normally, and when it was mouseReleaseEvent, there was a problem with widget selection.
I have solved it now
the code is
def closeRubberBand(self):
if self.rubberBand.isVisible():
self.rubberBand.hide()
selected = []
rect = self.rubberBand.geometry()
for child in self.findChildren(QToolButton):
if self.flow_layout_widget:
layout_x = self.flow_layout_widget.pos().toTuple()[0]
layout_y = self.flow_layout_widget.pos().toTuple()[1]
child_w = child.geometry().size().toTuple()[0]
child_h = child.geometry().size().toTuple()[1]
cx, cy, cw, ch = (child.geometry().x() + layout_x, child.geometry().y() + layout_y, child_w, child_h)
child_rect = QRect(cx, cy, cw, ch)
else:
child_rect = child.geometry()
if rect.intersects(child_rect):
selected.append(child)
if selected:
for i in selected:
if i.isChecked():
i.setChecked(False)
else:
i.setChecked(True)
Could there be an easier way?

Readjust the Custom QGraphicsWIdget's size on inserting widget

I have created a custom QGraphicsWidget with the ability to resize the widget in the scene. I can also add predefined widgets such as buttons, labels, etc. to my custom widget. I now have two problems.
The first being that the widget doesn't change the size (to re-adjust) upon inserting a new label or LineEdit widget as a result newly inserted widget stays out of the custom widget border.
The second problem is encountered when I try to change the setContentMargins of the QGraphicsLayout to something other than 0. For example QGraphicsLayout.setContentMargins(1, 1, 1, 20) will delay the cursor in the LineEdit widget.
Here is the image.
(Drag the grey triangle to change size)
import sys
from PyQt5 import QtWidgets, QtCore, QtGui, Qt
from PyQt5.QtCore import Qt, QRectF, QPointF
from PyQt5.QtGui import QBrush, QPainterPath, QPainter, QColor, QPen, QPixmap
from PyQt5.QtWidgets import QGraphicsRectItem, QApplication, QGraphicsView, QGraphicsScene, QGraphicsItem
class Container(QtWidgets.QWidget):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.layout = QtWidgets.QVBoxLayout(self)
self.layout.setContentsMargins(0, 0, 0, 0)
self.layout.setSpacing(0)
self.setStyleSheet('Container{background:transparent;}')
class GraphicsFrame(QtWidgets.QGraphicsWidget):
def __init__(self, *args, **kwargs):
super(GraphicsFrame, self).__init__()
x, y, h, w = args
rect = QRectF(x, y, h, w)
self.setGeometry(rect)
self.setMinimumSize(150, 150)
self.setMaximumSize(400, 800)
self.setAcceptHoverEvents(True)
self.setFlag(QGraphicsItem.ItemIsMovable, True)
self.setFlag(QGraphicsItem.ItemIsSelectable, True)
self.setFlag(QGraphicsItem.ItemSendsGeometryChanges, True)
self.setFlag(QGraphicsItem.ItemIsFocusable, True)
self.mousePressPos = None
self.mousePressRect = None
self.handleSelected = None
self.polygon = QtGui.QPolygon([
QtCore.QPoint(int(self.rect().width()-10), int(self.rect().height()-20)),
QtCore.QPoint(int(self.rect().width()-10), int(self.rect().height()-10)),
QtCore.QPoint(int(self.rect().width()-20), int(self.rect().height()-10))
])
graphic_layout = QtWidgets.QGraphicsLinearLayout(Qt.Vertical, self)
graphic_layout.setContentsMargins(0, 0, 0, 20) # changing this will cause the second problem
self.container = Container()
proxyWidget = QtWidgets.QGraphicsProxyWidget(self)
proxyWidget.setWidget(self.container)
graphic_layout.addItem(proxyWidget)
self.contentLayout = QtWidgets.QFormLayout()
self.contentLayout.setContentsMargins(10, 10, 20, 20)
self.contentLayout.setSpacing(5)
self.container.layout.addLayout(self.contentLayout)
self.options = []
def addOption(self, color=Qt.white, lbl=None, widget=None):
self.insertOption(-1, lbl, widget, color)
def insertOption(self, index, lbl, widget, color=Qt.white):
if index < 0:
index = self.contentLayout.count()
self.contentLayout.addRow(lbl, widget)
self.options.insert(index, (widget, color))
def update_polygon(self):
self.polygon = QtGui.QPolygon([
QtCore.QPoint(int(self.rect().width() - 10), int(self.rect().height() - 20)),
QtCore.QPoint(int(self.rect().width() - 10), int(self.rect().height() - 10)),
QtCore.QPoint(int(self.rect().width() - 20), int(self.rect().height() - 10))
])
def hoverMoveEvent(self, event):
if self.polygon.containsPoint(event.pos().toPoint(), Qt.OddEvenFill):
self.setCursor(Qt.SizeFDiagCursor)
else:
self.unsetCursor()
super(GraphicsFrame, self).hoverMoveEvent(event)
def mousePressEvent(self, event):
self.handleSelected = self.polygon.containsPoint(event.pos().toPoint(), Qt.OddEvenFill)
if self.handleSelected:
self.mousePressPos = event.pos()
self.mousePressRect = self.boundingRect()
super(GraphicsFrame, self).mousePressEvent(event)
def mouseMoveEvent(self, event):
if self.handleSelected:
self.Resize(event.pos())
else:
super(GraphicsFrame, self).mouseMoveEvent(event)
def mouseReleaseEvent(self, event):
super(GraphicsFrame, self).mouseReleaseEvent(event)
self.handleSelected = False
self.mousePressPos = None
self.mousePressRect = None
self.update()
def paint(self, painter, option, widget):
painter.save()
painter.setBrush(QBrush(QColor(37, 181, 247)))
pen = QPen(Qt.white)
pen.setWidth(2)
if self.isSelected():
pen.setColor(Qt.yellow)
painter.setPen(pen)
painter.drawRoundedRect(self.rect(), 4, 4)
painter.setPen(QtCore.Qt.white)
painter.setBrush(QtCore.Qt.gray)
painter.drawPolygon(self.polygon)
super().paint(painter, option, widget)
painter.restore()
def Resize(self, mousePos):
"""
Perform shape interactive resize.
"""
if self.handleSelected:
self.prepareGeometryChange()
width, height = self.geometry().width()+(mousePos.x()-self.mousePressPos.x()),\
self.geometry().height()+(mousePos.y()-self.mousePressPos.y())
self.setGeometry(QRectF(self.geometry().x(), self.geometry().y(), width, height))
self.contentLayout.setGeometry(QtCore.QRect(0, 30, width-10, height-20))
self.mousePressPos = mousePos
self.update_polygon()
self.updateGeometry()
def main():
app = QApplication(sys.argv)
grview = QGraphicsView()
scene = QGraphicsScene()
grview.setViewportUpdateMode(grview.FullViewportUpdate)
scene.addPixmap(QPixmap('01.png'))
grview.setScene(scene)
item = GraphicsFrame(0, 0, 300, 150)
scene.addItem(item)
item.addOption(Qt.green, lbl=QtWidgets.QLabel('I am a label'), widget=QtWidgets.QLineEdit())
item.addOption(lbl=QtWidgets.QLabel('why'), widget=QtWidgets.QLineEdit())
item.addOption(lbl=QtWidgets.QLabel('How'), widget=QtWidgets.QLineEdit())
item.addOption(lbl=QtWidgets.QLabel('Nooo.'), widget=QtWidgets.QLineEdit())
item.addOption(lbl=QtWidgets.QLabel('Nooo.'), widget=QtWidgets.QLineEdit())
item.addOption(lbl=QtWidgets.QLabel('Nooo.'), widget=QtWidgets.QLineEdit())
item2 = GraphicsFrame(50, 50, 300, 150)
scene.addItem(item2)
grview.fitInView(scene.sceneRect(), Qt.KeepAspectRatio)
grview.show()
sys.exit(app.exec_())
if __name__ == '__main__':
main()
As already suggested to you more than once, using a QGraphicsWidget with a QGraphicsLayout is not a good idea if you are only using it to embed a QGraphicsProxyWidget, as you will certainly have to face unexpected behavior when changing geometries unless you really know what you're doing.
Then, prepareGeometryChange and updateGeometry are completely unnecessary for QGraphicsWidget, and resizing the widget using the item geometries is absolutely wrong for two reasons: first of all, it's up the graphics layout to manage the content size, then you're using scene coordinates, and since you're using scaling, those coordinates will not be correct as they should be transformed in widget's coordinate.
Since using a QSizeGrip is not doable due to the continuously changing scene rect (which, I have to say, is not always a good idea if done along with interactive resizing of contents), you can use a simple QGraphicsPathItem for it, and use that as a reference for the resizing, which is far more simple than continuously move the polygon and draw it.
class SizeGrip(QtWidgets.QGraphicsPathItem):
def __init__(self, parent):
super().__init__(parent)
path = QtGui.QPainterPath()
path.moveTo(0, 10)
path.lineTo(10, 10)
path.lineTo(10, 0)
path.closeSubpath()
self.setPath(path)
self.setPen(QtGui.QPen(Qt.white))
self.setBrush(QtGui.QBrush(Qt.white))
self.setCursor(Qt.SizeFDiagCursor)
class GraphicsFrame(QtWidgets.QGraphicsItem):
def __init__(self, *args, **kwargs):
super(GraphicsFrame, self).__init__()
x, y, w, h = args
self.setPos(x, y)
self.setAcceptHoverEvents(True)
self.setFlag(QGraphicsItem.ItemIsMovable, True)
self.setFlag(QGraphicsItem.ItemIsSelectable, True)
self.setFlag(QGraphicsItem.ItemSendsGeometryChanges, True)
self.setFlag(QGraphicsItem.ItemIsFocusable, True)
self.container = Container()
self.proxy = QtWidgets.QGraphicsProxyWidget(self)
self.proxy.setWidget(self.container)
self.proxy.setMinimumSize(150, 150)
self.proxy.setMaximumSize(400, 800)
self.proxy.resize(w, h)
self.contentLayout = QtWidgets.QFormLayout()
self.contentLayout.setContentsMargins(10, 10, 20, 20)
self.contentLayout.setSpacing(5)
self.container.layout.addLayout(self.contentLayout)
self.options = []
self.sizeGrip = SizeGrip(self)
self.mousePressPos = None
self.proxy.geometryChanged.connect(self.resized)
self.resized()
def addOption(self, color=Qt.white, lbl=None, widget=None):
self.insertOption(-1, lbl, widget, color)
def insertOption(self, index, lbl, widget, color=Qt.white):
if index < 0:
index = self.contentLayout.count()
self.contentLayout.addRow(lbl, widget)
self.options.insert(index, (widget, color))
def mousePressEvent(self, event):
gripShape = self.sizeGrip.shape().translated(self.sizeGrip.pos())
if event.button() == Qt.LeftButton and gripShape.contains(event.pos()):
self.mousePressPos = event.pos()
else:
super().mousePressEvent(event)
def mouseMoveEvent(self, event):
if self.mousePressPos:
delta = event.pos() - self.mousePressPos
geo = self.proxy.geometry()
bottomRight = geo.bottomRight()
geo.setBottomRight(bottomRight + delta)
self.proxy.setGeometry(geo)
diff = self.proxy.geometry().bottomRight() - bottomRight
if diff.x():
self.mousePressPos.setX(event.pos().x())
if diff.y():
self.mousePressPos.setY(event.pos().y())
else:
super().mouseMoveEvent(event)
def mouseReleaseEvent(self, event):
self.mousePressPos = None
super().mouseReleaseEvent(event)
def resized(self):
rect = self.boundingRect()
self.sizeGrip.setPos(rect.bottomRight() + QtCore.QPointF(-20, -20))
def boundingRect(self):
return self.proxy.boundingRect().adjusted(-11, -11, 11, 11)
def paint(self, painter, option, widget):
painter.save()
painter.setBrush(QBrush(QColor(37, 181, 247)))
painter.drawRoundedRect(self.boundingRect().adjusted(0, 0, -.5, -.5), 4, 4)
painter.restore()
Do note that using fitInView() before showing the view is not a good idea, especially if using proxy widgets and layouts.

Why can't I use the mouse Event(mouseMoveEvent, mouseReleaseEvent) on the graphicsview?

I want to make cropping image tool by using python and pyqt5
Below code, I can't use the mouseMoveEvent and mouseReleaseEvent on
the graphic view.
But, I only can use the mousePressEvent on the graphicview. I checked the interactive about QGraphicView properties.
import sys
from PyQt5.QtCore import *
from PyQt5.QtGui import *
from PyQt5.QtWidgets import *
from PIL import Image
from PyQt5 import uic
QApplication.setAttribute(Qt.AA_EnableHighDpiScaling, True)
IS_RESULT = False
CROP_UI = uic.loadUiType("Image_crop_screen.ui")[0]
BRING_IN_IMG_ROUTE = "C:/Users/yoon/Desktop/test/test.jpg"
class MainScreen(QMainWindow, CROP_UI):
def __init__(self):
super().__init__()
self.setupUi(self)
# Graphic Screen set
self.img = QGraphicsPixmapItem(QPixmap(BRING_IN_IMG_ROUTE))
self.scene = QGraphicsScene()
self.scene.addItem(self.img)
self.graphicsView.setScene(self.scene)
self.graphicsView.pencolor = QColor(240, 240, 240)
self.graphicsView.brushcolor = QColor(255, 255, 255, 0)
QGV = QGraphicsView()
self.items = []
# Full Screen set size
_WIDTH_ADD = 25
_HEIGHT_ADD = 25
self.setGeometry(0, 0, 640 + _WIDTH_ADD, 500 + _HEIGHT_ADD)
def moveEvent(self, e):
rect = QRectF(self.rect())
rect.adjust(0, 0, 0, 0) # 창 스크롤 바 없애기 위해서 일부 크기 작게 설정
self.scene.setSceneRect(rect)
# Draw rectangular while moving mouse
def mouseMoveEvent(self, e):
# e.buttons()는 정수형 값을 리턴, e.button()은 move시 Qt.Nobutton 리턴
print(Qt.LeftButton)
print(e.buttons())
print(e)
if e.buttons() & Qt.LeftButton:
self.end = e.pos()
pen = QPen(self.parent().pencolor)
brush = QBrush(self.parent().brushcolor)
pen.setWidth(3)
# 장면에 그려진 이전 선을 제거
if len(self.items) > 0:
self.scene.removeItem(self.items[-1])
del (self.items[-1])
rect = QRectF(self.start, self.end)
self.items.append(self.scene.addRect(rect, pen, brush))
def mousePressEvent(self, e):
if e.button() == Qt.LeftButton:
# 시작점 저장
self.start = e.pos()
self.end = e.pos()
print(Qt.LeftButton)
print(e.buttons())
print(e)
def mouseReleaseEvent(self, e):
print("aaa2")
if e.button() == Qt.LeftButton:
global IS_RESULT
print("ttt2")
pen = QPen(self.parent().pencolor)
brush = QBrush(self.parent().brushcolor)
self.items.clear()
rect = QRectF(self.start, self.end)
self.scene.addRect(rect, pen, brush)
print("(" + str(self.start.x()) + ", " + str(self.start.y()) + "), (" + str(self.end.x()) + ", " + str(
self.end.y()) + ")")
area = (self.start.x(), self.start.y(), self.end.x(), self.end.y())
if __name__ == '__main__':
app = QApplication(sys.argv)
w = MainScreen()
w.show()
sys.exit(app.exec_())
If you want to listen to the events of the QGraphicsView you should not override the events of another widget since some events will not be transmitted. In this case it is better to use an event filter that tracks the mouse, in this case the events of the viewport() of the QGraphicsView should be monitored.
In the following example I show how to create rectangles with the mouse.
class MainScreen(QMainWindow, CROP_UI):
def __init__(self):
super().__init__()
self.setupUi(self)
# Graphic Screen set
self.img = QGraphicsPixmapItem(QPixmap(BRING_IN_IMG_ROUTE))
self.scene = QGraphicsScene()
self.scene.addItem(self.img)
self.graphicsView.setScene(self.scene)
# Full Screen set size
_WIDTH_ADD = 25
_HEIGHT_ADD = 25
self.setGeometry(0, 0, 640 + _WIDTH_ADD, 500 + _HEIGHT_ADD)
self.graphicsView.viewport().installEventFilter(self)
self.current_item = None
self.start_pos = QPointF()
self.end_pos = QPointF()
def eventFilter(self, o, e):
if self.graphicsView.viewport() is o:
if e.type() == QEvent.MouseButtonPress:
if e.buttons() & Qt.LeftButton:
print("press")
self.start_pos = self.end_pos = self.graphicsView.mapToScene(
e.pos()
)
pen = QPen(QColor(240, 240, 240))
pen.setWidth(3)
brush = QBrush(QColor(100, 255, 100, 100))
self.current_item = self.scene.addRect(QRectF(), pen, brush)
self._update_item()
elif e.type() == QEvent.MouseMove:
if e.buttons() & Qt.LeftButton and self.current_item is not None:
print("move")
self.end_pos = self.graphicsView.mapToScene(e.pos())
self._update_item()
elif e.type() == QEvent.MouseButtonRelease:
print("release")
self.end_pos = self.graphicsView.mapToScene(e.pos())
self._update_item()
self.current_item = None
return super().eventFilter(o, e)
def _update_item(self):
if self.current_item is not None:
self.current_item.setRect(QRectF(self.start_pos, self.end_pos).normalized())
You have to create a class with type QGraphicView in which you will use the mouse events
class MyGraphicView(QGraphicsView):
def __init__():
super.__init__(self)
self.myScene = QGraphicsScene()
self.setScene(self.myScene)
# the rest code
def mousePressEvent(self, event):
...
def mouseMoveEvent(self, event):
...
def mouseReleaseEvent(self, event):
...

Get Clicked Point Along QPainterPath

How can I get the percentage representing the point clicked along a QPainterPath. For example say I have a line, like the image below, and a user clicks on the QPainterPath, represented by the red dot. I would like to log what percentage the point falls along the path. In this case it would print 0.75 since the point is located around 75%.
These are the known variables:
# QPainterPath
path = QPainterPath()
path.moveTo( QPointF(10.00, -10.00) )
path.cubicTo(
QPointF(114.19, -10.00),
QPointF(145.80, -150.00),
QPointF(250.00, -150.00)
)
# User Clicked Point
QPointF(187.00, -130.00)
Updated!
My goal is to give the user the ability to click on the path and insert a point. Below is the code i have so far. You'll see in the video that it appears to fail when adding points between points. simply click on the path to insert a point.
Video Link to Watch bug:
https://youtu.be/nlWyZUIa7II
import sys
from PySide.QtGui import *
from PySide.QtCore import *
import random, math
class MyGraphicsView(QGraphicsView):
def __init__(self):
super(MyGraphicsView, self).__init__()
self.setDragMode(QGraphicsView.RubberBandDrag)
self.setCacheMode(QGraphicsView.CacheBackground)
self.setHorizontalScrollBarPolicy( Qt.ScrollBarAlwaysOff )
self.setVerticalScrollBarPolicy( Qt.ScrollBarAlwaysOff )
def mousePressEvent(self, event):
item = self.itemAt(event.pos())
if event.button() == Qt.LeftButton and isinstance(item, ConnectionItem):
percentage = self.percentageByPoint(item.shape(), self.mapToScene(event.pos()))
item.addKnotByPercent(percentage)
event.accept()
elif event.button() == Qt.MiddleButton:
super(MyGraphicsView, self).mousePressEvent(event)
# connection methods
def percentageByPoint(self, path, point, precision=0.5, width=3.0):
percentage = -1.0
if path.contains(point):
t = 0.0
d = []
while t <=100.0:
d.append(QVector2D(point - path.pointAtPercent(t/100.0)).length())
t += precision
percentage = d.index(min(d))*precision
return percentage
class MyGraphicsScene(QGraphicsScene):
def __init__(self, parent):
super(MyGraphicsScene, self).__init__()
self.setBackgroundBrush(QBrush(QColor(50,50,50)))
class KnotItem(QGraphicsEllipseItem):
def __init__(self, parent=None,):
super(self.__class__, self).__init__(parent)
self.setAcceptHoverEvents(True)
self.setFlag(self.ItemSendsScenePositionChanges, True)
self.setFlag(self.ItemIsSelectable, True) # false
self.setFlag(self.ItemIsMovable, True) # false
self.setRect(-6, -6, 12, 12)
# Overrides
def paint(self, painter, option, widget=None):
painter.save()
painter.setRenderHint(QPainter.Antialiasing)
painter.setPen(QPen(QColor(30,30,30), 2, Qt.SolidLine))
painter.setBrush(QBrush(QColor(255,30,30)))
painter.drawEllipse(self.rect())
painter.restore()
def itemChange(self, change, value):
if change == self.ItemScenePositionHasChanged:
if self.parentItem():
self.parentItem().update()
return super(self.__class__, self).itemChange(change, value)
def boundingRect(self):
rect = self.rect()
rect.adjust(-1,-1,1,1)
return rect
class ConnectionItem(QGraphicsPathItem):
def __init__(self, startPoint, endPoint, parent=None):
super(ConnectionItem, self).__init__()
self._hover = False
self.setAcceptHoverEvents(True)
self.setFlag( QGraphicsItem.ItemIsSelectable )
self.setFlag(QGraphicsItem.ItemSendsScenePositionChanges, True)
self.setZValue(-100)
self.startPoint = startPoint
self.endPoint = endPoint
self.knots = []
self.update()
def getBezierPath(self, points=[], curving=1.0):
# Calculate Bezier Line
path = QPainterPath()
curving = 1.0 # range 0-1
if len(points) < 2:
return path
path.moveTo(points[0])
for i in range(len(points)-1):
startPoint = points[i]
endPoint = points[i+1]
# use distance as mult, closer the nodes less the bezier
dist = math.hypot(endPoint.x() - startPoint.x(), endPoint.y() - startPoint.y())
# multiply distance by 0.375
offset = dist * 0.375 * curving
ctrlPt1 = startPoint + QPointF(offset,0);
ctrlPt2 = endPoint + QPointF(-offset,0);
# print startPoint, ctrlPt1, ctrlPt2, endPoint
path.cubicTo(ctrlPt1, ctrlPt2, endPoint)
return path
def drawPath(self, pos=None):
# Calculate Bezier Line
points = [self.startPoint]
for k in self.knots:
points.append(k.scenePos())
points.append(self.endPoint)
path = self.getBezierPath(points)
self.setPath(path)
def update(self):
super(self.__class__, self).update()
self.drawPath()
def paint(self, painter, option, widget):
painter.setRenderHints( QPainter.Antialiasing | QPainter.SmoothPixmapTransform | QPainter.HighQualityAntialiasing, True )
pen = QPen(QColor(170,170,170), 2, Qt.SolidLine, Qt.RoundCap, Qt.RoundJoin)
if self.isSelected():
pen.setColor(QColor(255, 255, 255))
elif self.hover:
pen.setColor(QColor(255, 30, 30))
painter.setPen(pen)
painter.drawPath(self.path())
def shape(self):
'''
Description:
This is super important for creating a more accurate path used for
collision detection by cursor.
'''
qp = QPainterPathStroker()
qp.setWidth(15)
qp.setCapStyle(Qt.SquareCap)
return qp.createStroke(self.path())
def hoverEnterEvent(self, event):
self.hover = True
self.update()
super(self.__class__, self).hoverEnterEvent(event)
def hoverLeaveEvent(self, event):
self.hover = False
self.update()
super(self.__class__, self).hoverEnterEvent(event)
def addKnot(self, pos=QPointF(0,0)):
'''
Description:
Add not based on current location of cursor or inbetween points on path.
'''
knotItem = KnotItem(parent=self)
knotItem.setPos(pos)
self.knots.append(knotItem)
self.update()
def addKnotByPercent(self, percentage=0.0):
'''
Description:
The percentage value should be between 0.0 and 100.0. This value
determines the location of the point and it's index in the knots list.
'''
if percentage < 0.0 or percentage > 100.0:
return
# add item
pos = self.shape().pointAtPercent(percentage*.01)
knotItem = KnotItem(parent=self)
knotItem.setPos(pos)
index = int(len(self.knots) * (percentage*.01))
print len(self.knots), (percentage), index
self.knots.insert(index, knotItem)
self.update()
# properties
#property
def hover(self):
return self._hover
#hover.setter
def hover(self, value=False):
self._hover = value
self.update()
class MyMainWindow(QMainWindow):
def __init__(self):
super(MyMainWindow, self).__init__()
self.setWindowTitle("Test")
self.resize(800,600)
self.gv = MyGraphicsView()
self.gv.setScene(MyGraphicsScene(self))
self.btnReset = QPushButton('Reset')
lay_main = QVBoxLayout()
lay_main.addWidget(self.btnReset)
lay_main.addWidget(self.gv)
widget_main = QWidget()
widget_main.setLayout(lay_main)
self.setCentralWidget(widget_main)
self.populate()
# connect
self.btnReset.clicked.connect(self.populate)
def populate(self):
scene = self.gv.scene()
for x in scene.items():
scene.removeItem(x)
del x
con = ConnectionItem(QPointF(-150,150), QPointF(250,-150))
scene.addItem(con)
def main():
app = QApplication(sys.argv)
ex = MyMainWindow()
ex.show()
sys.exit(app.exec_())
if __name__ == '__main__':
main()
A possible solution is to use pointAtPercent () that returns a given point a percentage and calculate the distance to the point and find the minimum index and multiply it by the step. But for this the search must be refined because the previous algorithm works for any point even if it is outside the path. The idea in this case is to use a QPainterPath with a certain area using QPainterPathStroker and verify if the point belongs, and if not the value is outside the QPainterPath.
C++
#include <QtGui>
static qreal percentageByPoint(const QPainterPath & path, const QPointF & p, qreal precision=0.5, qreal width=3.0){
qreal percentage = -1;
QPainterPathStroker stroker;
stroker.setWidth(width);
QPainterPath strokepath = stroker.createStroke(path);
if(strokepath.contains(p)){
std::vector<qreal> d;
qreal t=0.0;
while(t<=100.0){
d.push_back(QVector2D(p - path.pointAtPercent(t/100)).length());
t+= precision;
}
std::vector<qreal>::iterator result = std::min_element(d.begin(), d.end());
int j= std::distance(d.begin(), result);
percentage = j*precision;
}
return percentage;
}
int main(int argc, char *argv[])
{
Q_UNUSED(argc)
Q_UNUSED(argv)
QPainterPath path;
path.moveTo( QPointF(10.00, -10.00) );
path.cubicTo(
QPointF(114.19, -10.00),
QPointF(145.80, -150.00),
QPointF(250.00, -150.00)
);
// User Clicked Point
QPointF p(187.00, -130.00);
qreal percentage = percentageByPoint(path, p);
qDebug() << percentage;
return 0;
}
python:
def percentageByPoint(path, point, precision=0.5, width=3.0):
percentage = -1.0
stroker = QtGui.QPainterPathStroker()
stroker.setWidth(width)
strokepath = stroker.createStroke(path)
if strokepath.contains(point):
t = 0.0
d = []
while t <=100.0:
d.append(QtGui.QVector2D(point - path.pointAtPercent(t/100)).length())
t += precision
percentage = d.index(min(d))*precision
return percentage
if __name__ == '__main__':
path = QtGui.QPainterPath()
path.moveTo(QtCore.QPointF(10.00, -10.00) )
path.cubicTo(
QtCore.QPointF(114.19, -10.00),
QtCore.QPointF(145.80, -150.00),
QtCore.QPointF(250.00, -150.00)
)
point = QtCore.QPointF(187.00, -130.00)
percentage = percentageByPoint(path, point)
print(percentage)
Output:
76.5
Instead of implementing the logic in QGraphicsView, you must do it in the item, and then when you update the path, the points must be ordered with respect to the percentage.
import math
from PySide import QtCore, QtGui
from functools import partial
class MyGraphicsView(QtGui.QGraphicsView):
def __init__(self):
super(MyGraphicsView, self).__init__()
self.setDragMode(QtGui.QGraphicsView.RubberBandDrag)
self.setCacheMode(QtGui.QGraphicsView.CacheBackground)
self.setHorizontalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOff)
self.setVerticalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOff)
scene = QtGui.QGraphicsScene(self)
scene.setBackgroundBrush(QtGui.QBrush(QtGui.QColor(50,50,50)))
self.setScene(scene)
class KnotItem(QtGui.QGraphicsEllipseItem):
def __init__(self, parent=None,):
super(self.__class__, self).__init__(parent)
self.setAcceptHoverEvents(True)
self.setFlag(self.ItemSendsScenePositionChanges, True)
self.setFlag(self.ItemIsSelectable, True)
self.setFlag(self.ItemIsMovable, True)
self.setRect(-6, -6, 12, 12)
self.setPen(QtGui.QPen(QtGui.QColor(30,30,30), 2, QtCore.Qt.SolidLine))
self.setBrush(QtGui.QBrush(QtGui.QColor(255,30,30)))
def itemChange(self, change, value):
if change == self.ItemScenePositionHasChanged:
if isinstance(self.parentItem(), ConnectionItem):
self.parentItem().updatePath()
# QtCore.QTimer.singleShot(60, partial(self.parentItem().setSelected,False))
return super(self.__class__, self).itemChange(change, value)
class ConnectionItem(QtGui.QGraphicsPathItem):
def __init__(self, startPoint, endPoint, parent=None):
super(ConnectionItem, self).__init__(parent)
self._start_point = startPoint
self._end_point = endPoint
self._hover = False
self.setAcceptHoverEvents(True)
self.setFlag(QtGui.QGraphicsItem.ItemIsSelectable )
self.setFlag(QtGui.QGraphicsItem.ItemSendsScenePositionChanges)
self.setZValue(-100)
self.updatePath()
def updatePath(self):
p = [self._start_point]
for children in self.childItems():
if isinstance(children, KnotItem):
p.append(children.pos())
p.append(self._end_point)
v = sorted(p, key=partial(ConnectionItem.percentageByPoint, self.path()))
self.setPath(ConnectionItem.getBezierPath(v))
def paint(self, painter, option, widget):
painter.setRenderHints(QtGui.QPainter.Antialiasing | QtGui.QPainter.SmoothPixmapTransform | QtGui.QPainter.HighQualityAntialiasing, True )
pen = QtGui.QPen(QtGui.QColor(170,170,170), 2, QtCore.Qt.SolidLine, QtCore.Qt.RoundCap, QtCore.Qt.RoundJoin)
if self.isSelected():
pen.setColor(QtGui.QColor(255, 255, 255))
elif self._hover:
pen.setColor(QtGui.QColor(255, 30, 30))
painter.setPen(pen)
painter.drawPath(self.path())
def mousePressEvent(self, event):
if event.button() == QtCore.Qt.LeftButton:
item = KnotItem(parent=self)
item.setPos(event.pos())
def hoverEnterEvent(self, event):
self._hover = True
self.update()
super(self.__class__, self).hoverEnterEvent(event)
def hoverLeaveEvent(self, event):
self._hover = False
self.update()
super(self.__class__, self).hoverEnterEvent(event)
def shape(self):
qp = QtGui.QPainterPathStroker()
qp.setWidth(15)
qp.setCapStyle(QtCore.Qt.SquareCap)
return qp.createStroke(self.path())
#staticmethod
def getBezierPath(points=[], curving=1.0):
# Calculate Bezier Line
path = QtGui.QPainterPath()
curving = 1.0 # range 0-1
if len(points) < 2:
return path
path.moveTo(points[0])
for i in range(len(points)-1):
startPoint = points[i]
endPoint = points[i+1]
# use distance as mult, closer the nodes less the bezier
dist = math.hypot(endPoint.x() - startPoint.x(), endPoint.y() - startPoint.y())
# multiply distance by 0.375
offset = dist * 0.375 * curving
ctrlPt1 = startPoint + QtCore.QPointF(offset,0);
ctrlPt2 = endPoint + QtCore.QPointF(-offset,0);
# print startPoint, ctrlPt1, ctrlPt2, endPoint
path.cubicTo(ctrlPt1, ctrlPt2, endPoint)
return path
#staticmethod
def percentageByPoint(path, point, precision=0.5):
t = 0.0
d = []
while t <=100.0:
d.append(QtGui.QVector2D(point - path.pointAtPercent(t/100.0)).length())
t += precision
percentage = d.index(min(d))*precision
return percentage
class MyMainWindow(QtGui.QMainWindow):
def __init__(self):
super(MyMainWindow, self).__init__()
central_widget = QtGui.QWidget()
self.setCentralWidget(central_widget)
button = QtGui.QPushButton("Reset")
self._view = MyGraphicsView()
button.clicked.connect(self.reset)
lay = QtGui.QVBoxLayout(central_widget)
lay.addWidget(button)
lay.addWidget(self._view)
self.resize(640, 480)
self.reset()
#QtCore.Slot()
def reset(self):
self._view.scene().clear()
it = ConnectionItem(QtCore.QPointF(-150,150), QtCore.QPointF(250,-150))
self._view.scene().addItem(it)
def main():
import sys
app =QtGui.QApplication(sys.argv)
ex = MyMainWindow()
ex.show()
sys.exit(app.exec_())
main()

wxPython GetClientSize() returning (0, 0)

I am creating a small drawing application from a python book, "wxPython in Action", and it uses self.GetClientSize() to get the size of a window. For some reason this is return (0, 0) for me instead of the expected value (800, 600).
The program crashes when wx.EmptyBitmap is called with 0, 0 as its parameters. If I put
wx.EmptyBitmap(800, 600) the entire program runs fine, minus resizing.
Here is the relevant method
def InitBuffer(self):
size = self.GetClientSizeTuple()
print size
sys.exit(1)
self.buffer = wx.EmptyBitmap(size.width, size.height)
dc = wx.BufferedDC(None, self.buffer)
dc.SetBackground(wx.Brush(self.GetBackgroundColour()))
dc.Clear()
self.DrawLines(dc)
self.reInitBuffer = False
And this is the complete code
#!/usr/bin/arch -i386 /usr/bin/python2.6 -tt
import sys
import wx
class SketchWindow(wx.Window):
def __init__(self, parent, ID):
wx.Window.__init__(self, parent, ID)
self.SetBackgroundColour("White")
self.color = "Black"
self.thickness = 1
self.pen = wx.Pen(self.color, self.thickness, wx.SOLID)
self.lines = []
self.curLine = []
self.pos = (0, 0)
self.InitBuffer()
self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown)
self.Bind(wx.EVT_LEFT_UP, self.OnLeftUp)
self.Bind(wx.EVT_SIZE, self.OnSize)
self.Bind(wx.EVT_MOTION, self.OnMotion)
self.Bind(wx.EVT_IDLE, self.OnIdle)
self.Bind(wx.EVT_PAINT, self.OnPaint)
def InitBuffer(self):
size = self.GetClientSizeTuple()
print size
sys.exit(1)
self.buffer = wx.EmptyBitmap(size.width, size.height)
dc = wx.BufferedDC(None, self.buffer)
dc.SetBackground(wx.Brush(self.GetBackgroundColour()))
dc.Clear()
self.DrawLines(dc)
self.reInitBuffer = False
def GetLinesData(self):
return self.lines[:]
def SetLinesData(self, lines):
self.lines = lines[:]
self.InitBuffer()
self.Refresh()
def OnLeftDown(self, event):
self.curLine = []
self.pos = event.GetPositionTuple()
self.CaptureMouse()
def OnLeftUp(self, event):
if self.HasCapture():
self.lines.append((self.color, self.thickness, self.curLine))
self.curLine = []
self.ReleaseMouse()
def OnMotion(self, event):
if event.Dragging() and event.LeftIsDown():
dc = wx.BufferedDC(wx.ClientDC(self), self.buffer)
self.drawMotion(dc, event)
event.Skip()
def drawMotion(self, dc, event):
dc.SetPen(self.pen)
newPos = event.GetPositionTuple()
coords = self.pos + newPos
self.curLine.append(coords)
dc.DrawLine(*coords)
self.pos = newPos
def OnSize(self, event):
self.reInitBuffer = True
def OnIdle(self, event):
if self.reInitBuffer:
self.InitBuffer()
self.Refresh(False)
def OnPaint(self, event):
dc = wx.BufferedPaintDC(self, self.buffer)
def DrawLines(self, dc):
for (colour, thickness, line) in self.lines:
pen = wx.Pen(colour, thickness, wx.SOLID)
dc.SetPen(pen)
for coord in line:
dc.DrawLine(*coord)
def SetColor(self, color):
self.color = color
self.pen = wx.Pen(self.color, self.thickness, wx.SOLID)
def GetColor(self):
return self.color
def SetThickness(self, thickness):
self.thickness = thickness
self.pen = wx.Pen(self.color, self.thickness, wx.SOLID)
class SketchFrame(wx.Frame):
def __init__(self, parent):
wx.Frame.__init__(self, parent, -1, 'Sketch Frame', size=(800, 600))
self.sketch = SketchWindow(self, -1)
def main():
app = wx.PySimpleApp()
frame = SketchFrame(None)
frame.Show(True)
app.MainLoop()
if __name__ == '__main__':
main()
It's because you're calling GetSize in the __init__() method - the window isn't fully created until this method has completed. Thus, it hasn't has its width and height set properly.
You could use wx.CallAfter/CallLater to postpone the calling of this function until window creation has fully completed.
I don't know if there is a better solution, but the problem is that when the object was being initialized it didn't have a parent yet, so it didn't know what size it should be. Thus it was width 0 and height 0. However, it needed to initialize the buffer. What I did to fix this was
if size == (0, 0):
size.width = 1
size.height = 1
Once it is added to the frame it gets a new size and the buffer is resized. So I guess that works!
I suppose another solution would be to pass a size parameter to the init method, but i'd prefer not to have to do that if it is not required.
Please post other solutions if you have them =)

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