Download Progress bar in Kivy - python

I am trying to build an app that downloads a file, whose progress can be tracked on a kivy app.
I have looked at the example here and here for the download progress.
This is my code:
from kivy.app import App
from kivy.uix.button import Button
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.label import Label
from kivy.uix.textinput import TextInput
from kivy.uix.popup import Popup
from kivy.factory import Factory
from kivy.properties import ObjectProperty
from kivy.clock import Clock
import urllib
URL = "http://s9.videozoo.me/S/saenai_heroine_no_sodatekata_flat_-_11.mp4?st=Ow7pwXbRt6vPWE-kr5Sn1A&e=1498847899&start=0"
class PopupBox(Popup):
pop_up_text = ObjectProperty()
def update_pop_up_text(self, p_message):
self.pop_up_text.text = p_message
class MyApp(App):
# layout
def show_popup(self):
self.pop_up = Factory.PopupBox()
self.pop_up.update_pop_up_text('Running some task...')
self.pop_up.open()
def build(self):
layout = BoxLayout(padding=10, orientation='vertical')
btn1 = Button(text="OK")
btn1.bind(on_press=self.buttonClicked)
layout.add_widget(btn1)
self.lbl1 = Label(text="test")
layout.add_widget(self.lbl1)
self.txt1 = TextInput(text='', multiline=False)
layout.add_widget(self.txt1)
return layout
# button click function
def buttonClicked(self, btn):
self.lbl1.text = "You wrote " + self.txt1.text
self.show_popup()
self.download_file(URL)
self.pop_up.dismiss()
def download_file(self, url):
u = urllib.request.urlopen(url)
meta = u.info()
metaInfo = str(meta).split()
fileTotalbytes = int(metaInfo[46])
data_blocks = []
total = 0
while True:
block = u.read(1024)
data_blocks.append(block)
total += len(block)
hash = ((60 * total) // fileTotalbytes)
print("[{}{}] {}%".format('#' * hash, ' ' * (60 - hash), int(total / fileTotalbytes * 100)), end="\r")
if not len(block):
break
data = b''.join(data_blocks) # had to add b because I was joining bytes not strings
u.close()
# run app
if __name__ == "__main__":
MyApp().run()
However, I am confused as to how do I bind the download_file function with the kivy widget functionality so as to make it work. How do I appropriately modify the print function so as to make it work with the widget

If you block in the mainthread kivy can no longer update the GUI. Instead create a new thread and use the #mainthread annotation to do gui updates.
Instead of the print you have to manipulate kivy widgets. You could create a rectangle and increase the width to 100%. You could create a textinput and output your text there.

Related

How to update label dynamically using drag and drop Kivy

Hi I am new to Kivy and I am trying to make a GUI using kivy to deploy machine learning model. I am importing a data set with drag and drop feature in kivy but I want to change the label to file path after I drag and drop the csv file.
Here is my code:
from kivy.app import App
from kivy.uix.gridlayout import GridLayout
from kivy.uix.label import Label
from kivy.uix.image import Image
from kivy.uix.button import Button
from kivy.core.window import Window
import pandas as pd
from kivy.uix.textinput import TextInput
class Amplicon_Coverage_Prediction(App):
def build(self):
self.window = GridLayout()
self.window.cols = 1
# Drag and drop feature initialize
Window.bind(on_drop_file = self.on_file_drop)
#add widgets to window
# adding Image to widget
self.window.add_widget(Image(source = "DNA.png"))
# Label Widget
self.head = Label(text = "Amplicon Coverage Prediction")
self.window.add_widget(self.head)
# File Path to CSV Label
self.label_csv_path = Label(text = "Please choose a csv file to begin")
self.window.add_widget(self.label_csv_path)
self.csv_button = Button(text = "Choose CSV",
size_hint = (1, 0.5))
self.window.add_widget(self.csv_button)
self.csv_button.bind(on_press = self.call_csv_path)
self.csv_button.bind(on_press=self.load_csv)
return self.window
# Calling drag and drop feature
def on_file_drop(self, window, path_to_csv, x, y):
self.path_to_csv = str(path_to_csv)
self.path_to_csv = self.path_to_csv[2:(len(self.path_to_csv) -1)]
def call_csv_path(self, instace):
self.label_csv_path.text = self.path_to_csv
return self.path_to_csv
def load_csv(self, instace):
self.dataset = pd.read_csv('/' + self.path_to_csv[1:])
print(self.dataset.head())
if __name__ == "__main__":
Amplicon_Coverage_Prediction().run()

The Screen Manager is not returning Desired Output in Kivy Python

There is no such error shown in the Python output shell.
What I want is that , the first page should be the Login page or as here, the "ConnectingPage" then Welcome Should Be shown, and then at last a Set of buttons named from 0 to 99 be shown.
Here is the code :
import kivy
from kivy.app import App
from kivy.uix.gridlayout import GridLayout
from kivy.uix.label import Label
from kivy.uix.textinput import TextInput
from kivy.uix.button import Button
from kivy.uix.screenmanager import ScreenManager, Screen, FallOutTransition
from kivy.uix.scrollview import ScrollView
from kivy.properties import StringProperty
from kivy.base import runTouchApp
from kivy.lang import Builder
from kivy.core.window import Window
class ConnectingPage(GridLayout):
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.cols = 2
self.add_widget(Label(text = "Usename:"))
self.username = TextInput(multiline=False)
self.add_widget(self.username)
self.add_widget(Label(text = "Password:"))
self.password = TextInput(multiline=False,password = True)
self.add_widget(self.password)
self.joinbutton = Button(text="Join")
self.joinbutton.bind(on_release = self.click_join_button)
self.add_widget(Label())
self.add_widget(self.joinbutton)
def click_join_button(self, instance):
username = self.username.text
password = self.password.text
#if username == "venu gopal" and password == "venjar":
MyApp.screen_manager.current = "Info"
MyApp.screen_manager.current = "Chat"
class InfoPage(GridLayout):
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.cols = 1
self.message = Label(text = "welcome",halign="center", valign="middle", font_size=30)
self.add_widget(self.message)
class SomeApp(GridLayout):
def __init__(self, **kwargs):
super().__init__(**kwargs)
layout = GridLayout(cols=1, spacing=10, size_hint_y=None)
# Make sure the height is such that there is something to scroll.
layout.bind(minimum_height=layout.setter('height'))
for i in range(100):
btn = Button(text=str(i), size_hint_y=None, height=40)
layout.add_widget(btn)
root = ScrollView(size_hint=(1, None), size=(Window.width, Window.height))
root.add_widget(layout)
if __name__ == "__main__":
runTouchApp(root)
class MyApp(App):
screen_manager = ScreenManager(transition=FallOutTransition(duration=2)) # this make screen_manager a class vaiable
def build(self):
# self.screen_manager = ScreenManager()
self.connecting_page = ConnectingPage()
screen = Screen(name='Connect')
screen.add_widget(self.connecting_page)
self.screen_manager.add_widget(screen) # add screen to ScreenManager
# Info page
self.info_page = InfoPage()
screen = Screen(name='Info')
screen.add_widget(self.info_page)
self.screen_manager.add_widget(screen) # add screen to ScreenManager
# Chat App
self.chat_app = SomeApp()
screen = Screen(name='Chat')
screen.add_widget(self.chat_app)
self.screen_manager.add_widget(screen) # add screen to ScreenManager
# return ConnectingPage()
return self.screen_manager
if __name__ == "__main__":
MyApp().run()
The Problem is that: the set of Buttons are getting shown in the start. When the Cross is pressed to close the kivy window, then the Login page is shown and then "welcome" and then the buttons again.
I want It to show from the second Step.
What I believe is that the "line 61" in the code is making a problem. When the code is run it first shows the buttons and so on.
Please Help me find the solution for the above Problem.
Your __init__() method of the SomeApp class starts an App running with the lines:
if __name__ == "__main__":
runTouchApp(root)
and that runTouchApp() does not return until that App completes. So when you run your code, it stops a the line:
self.chat_app = SomeApp()
To fix that, just replace:
if __name__ == "__main__":
runTouchApp(root)
with:
self.add_widget(root)

how to Change colour of a particular button in gridLayout in kivy

I am trying to make tambola coin picker with Python and Kivy and I am new to kivy.
Here, I created gridlayout buttons from 1 to 90. I want to change the color of particular button in gridlayout when its number is picked. I am facing issues to update gridlayout with new colored button. Here I am attaching my code. screenshot
#!/usr/bin/python
from kivy.app import App
from kivy.uix.button import Button
from kivy.uix.label import Label
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.gridlayout import GridLayout
from kivy.graphics import Color
import random
coins = random.sample(range(1,91), 90)
#print(coins)
picked_coins=[]
current_coin=0
#print(picked_coins)
class Housie(FloatLayout):
def __init__(self,**kwargs):
super(Housie,self).__init__(**kwargs)
self.title = Label(text="Housie Coin Picker",font_size = 50,size_hint=(1, .55),pos_hint={'x':0, 'y':.45})
self.main_label = Label(text = "Click PICK NUMBER", size_hint=(1, .60),pos_hint={'x':0, 'y':.35})
self.picked_ones = Label(text = "picked_coins", size_hint=(1, .40),pos_hint={'x':0, 'y':.40})
self.help_button = Button(text = "PICK NUMBER", size_hint=(.3, .1),pos_hint={'x':.65, 'y':.1},on_press = self.update)
self.add_widget(self.title)
self.add_widget(self.main_label)
self.add_widget(self.picked_ones)
self.add_widget(self.help_button)
self.add_widget(self.userinterface())
def userinterface(self):
self.layout = GridLayout(cols = 10,size_hint=(.50, .50))
for i in range(1,91):
self.layout.add_widget(Button(background_color=(1,0,0,1),text =str(i)))
return self.layout
def update(self,event):
for coin in coins:
if coin not in picked_coins:
current_coin=coin
picked_coins.append(coin)
self.main_label.text = str(coin)
for i in self.layout.children:
if i.text == str(coin):
#What to do Here?
break
self.picked_ones.text = "Picked coins = {}".format(" ".join(str(sorted(picked_coins))))
class app1(App):
def build(self):
return Housie()
if __name__=="__main__":
app1().run()
You can bind a method to each Button like this:
def userinterface(self):
self.layout = GridLayout(cols = 10,size_hint=(.50, .50))
for i in range(1,91):
self.layout.add_widget(Button(background_color=(1,0,0,1),text=str(i), on_release=self.butt_pressed))
return self.layout
def butt_pressed(self, button):
button.background_normal = ''
button.background_color = (1,0,0,1)
Th butt_pressed() method changes the background color of the pessed Button.

Updating multiple Labels with kivy

Hello i'm relatively new to python and kivy and I've been looking around but i cant quite find the answer, i'm trying to make a hub where I can display live data from my rasberry-pi. I made a clock widget using a Label, and it updates time, but when i try to add my CPU usage only one label shows up. I thought the widgets might be covering each other but I used size_hint and it wont help. When i run the code below, only the timex will show up and only if i delete the Clock.schedule_interval(display32.timex, (1)) will the *updatex * display.
Thanks alot for the help
from kivy.app import App
from kivy.uix.label import Label
from kivy.clock import Clock
from kivy.uix.floatlayout import FloatLayout
import psutil
from kivy.lang import Builder
import time
class Display(Label, FloatLayout):
def __init__(self):
super(Display, self).__init__()
def updatex(self, *args):
self.cpu2 = psutil.cpu_percent()
self.text=str(self.cpu2)
self.size_hint=(.5, .25)
self.pos=(500, 500)
self.texture_size=(0.1,0.1)
def timex(self, *args):
self.time2 = time.asctime()
self.text = str(self.time2)
self.size_hint = (.5, .25)
self.pos = (30, 500)
self.size_hint=(0.1,0.1)
class TimeApp(App):
def build(self):
display32 = Display()
Clock.schedule_interval(display32.updatex, (1))
Clock.schedule_interval(display32.timex, (1))
return display32
if __name__ == "__main__":
TimeApp().run()
Instead of passing both labels to the clock, you can define a widget, add both labels and start the clock on the widget.
from kivy.app import App
from kivy.uix.widget import Widget
from kivy.uix.label import Label
from kivy.clock import Clock
import psutil
import time
class Display(Widget):
def draw(self, *args):
self.clear_widgets()
self.add_widget(Label(text=str(psutil.cpu_percent()), pos=(500, 500)))
self.add_widget(Label(text=str(time.asctime()), pos=(30, 500)))
class TimeApp(App):
def build(self):
display32 = Display()
Clock.schedule_interval(display32.draw, 1)
return display32
if __name__ == '__main__':
TimeApp().run()

AttributeError 'Button' object has no attribute scrlFBtn

from kivy.app import App
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.label import Label
from kivy.core.window import Window
from kivy.uix.scrollview import ScrollView
from kivy.effects.scroll import ScrollEffect
from kivy.uix.widget import Widget
from kivy.uix.button import Button
class BSGameMain:
def sas(self):
# blmain.remove_widget(scrlFBtns)
self.scrlFBtns.remove_widget(blbtns)
blmain = BoxLayout(orientation = 'vertical') # MainBoxLayout init
scrlFBtns = ScrollView(effect_cls = 'ScrollEffect')
blbtns = BoxLayout(
orientation = 'vertical',
size_hint_y = None
) # BoxLayout for buttons
blbtns.bind(minimum_height = blbtns.setter('height'))
scrlFBtns.add_widget(blbtns)
for i in range (2):
blbtns.add_widget(Button(
text='asd',
size_hint_y = None,
height = 40,
on_press = sas
))
lblmain = Label(text = 'asd')
blmain.add_widget(lblmain)
blmain.add_widget(scrlFBtns)
class BSApp(App):
def build(self):
game = BSGameMain()
return game.blmain
if __name__ == "__main__":
BSApp().run()
AttributeError 'Button' object has no attribute scrlFBtn. What is the problem? I'm trying to make it so that when you clicked, the screen was cleared (Widget was deleted). Рelp me please =)
Your code has several errors and bad programming practices:
if you declare variables that are inside a class and outside any method of the class will be class variables and not attributes of the class, so it is not a good practice to do so if you want to use later self, all that code must be within a method of a class.
on_someproperty wait as parameter a function that receives parameters, in your case sas() does not receive them so the solution is to use a lambda method.
from kivy.app import App
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.label import Label
from kivy.uix.scrollview import ScrollView
from kivy.effects.scroll import ScrollEffect
from kivy.uix.button import Button
class BSGameMain:
def __init__(self):
self.blmain = BoxLayout(orientation = 'vertical') # MainBoxLayout init
self.scrlFBtns = ScrollView(effect_cls = 'ScrollEffect')
self.blbtns = BoxLayout(
orientation = 'vertical',
size_hint_y = None )
self.blbtns.bind(minimum_height = self.blbtns.setter('height'))
self.scrlFBtns.add_widget(self.blbtns)
for i in range(2):
self.blbtns.add_widget(Button(
text='asd',
size_hint_y = None,
height = 40,
on_press = lambda *args: self.sas()))
lblmain = Label(text = 'asd')
self.blmain.add_widget(lblmain)
self.blmain.add_widget(self.scrlFBtns)
def sas(self):
self.scrlFBtns.remove_widget(self.blbtns)
class BSApp(App):
def build(self):
game = BSGameMain()
return game.blmain
if __name__ == "__main__":
BSApp().run()

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