I want to open a TextEntryDialog, when user clicks the button. So if i have a button in the parent frame which i am going to bind this way:
self.Bind(wx.EVT_BUTTON, self.OnAddNew, self.add_new_btn)
Now i have to open a TextEntryDialog when user clicks the button add_new. I want to make textentrydialog somewthing like this
Python, Using wxPython to get multiple input from user
How can i do that? Do i need to just paste that code in ` def OnAddNew(self, event):
Here is the pastebin link to my code: https://pastebin.com/UEYscgFa
I have created class inside a function, so is it possible to do in that way?
NO!
GetData is a class in its own right.
That code already provides you with the method.
The MyFrame is all fluff, to create a standalone working example.
def OnButton(self,event):
dlg = GetData(parent = self.panel)
dlg.ShowModal()
if dlg.result_name:
self.log.AppendText("Name: "+dlg.result_name+"\n")
self.log.AppendText("Surname: "+dlg.result_surname+"\n")
self.log.AppendText("Nickname: "+dlg.result_nickname+"\n")
else:
self.log.AppendText("No Input found\n")
dlg.Destroy()
Edit: I don't understand where the instructions in my comments eluded you but for my sins, here is your code cleaned up and edited as in the comments.
import sqlite3
import wx
import os
class Example(wx.Frame):
def __init__(self, parent, title):
super(Example, self).__init__(parent, title=title, size=(1000,800))
self.inter_list = list()
self.plot_list = list()
self.InitUI()
self.Layout()
self.Centre()
self.Show()
def InitUI(self):
self.p = wx.Panel(self)
bs = wx.BoxSizer(wx.VERTICAL)
gs = wx.GridSizer(10, 18, 5, 5)
bs.Add(gs, 1, wx.EXPAND)
self.search_btn=wx.Button(self.p,-1,"Search!")
self.search_btn.Bind(wx.EVT_BUTTON, self.OnSearch, self.search_btn)
bs.Add(self.search_btn,0,wx.ALIGN_CENTER)
self.p.SetSizer(bs)
def OnSearch(self, event):
dlg = GetData(parent = self.p)
dlg.ShowModal()
if dlg.result_name:
print "Name: "+dlg.result_name+"\n"
print "Surname: "+dlg.result_surname+"\n"
print "Nickname: "+dlg.result_nickname+"\n"
else:
print "No Input found\n"
dlg.Destroy()
class GetData(wx.Dialog):
def __init__(self, parent):
wx.Dialog.__init__(self, parent, wx.ID_ANY, "Name Input", size= (650,220))
self.p = wx.Panel(self,wx.ID_ANY)
self.lblname = wx.StaticText(self.p, label="Name", pos=(20,20))
self.name = wx.TextCtrl(self.p, value="", pos=(110,20), size=(500,-1))
self.lblsur = wx.StaticText(self.p, label="Surname", pos=(20,60))
self.surname = wx.TextCtrl(self.p, value="", pos=(110,60), size=(500,-1))
self.lblnick = wx.StaticText(self.p, label="Nickname", pos=(20,100))
self.nickname = wx.TextCtrl(self.p, value="", pos=(110,100), size=(500,-1))
self.saveButton =wx.Button(self.p, label="Save", pos=(110,160))
self.closeButton =wx.Button(self.p, label="Cancel", pos=(210,160))
self.saveButton.Bind(wx.EVT_BUTTON, self.SaveConnString)
self.closeButton.Bind(wx.EVT_BUTTON, self.OnQuit)
self.Bind(wx.EVT_CLOSE, self.OnQuit)
self.Show()
def OnQuit(self, event):
self.result_name = None
self.Destroy()
def SaveConnString(self, event):
self.result_name = self.name.GetValue()
self.result_surname = self.surname.GetValue()
self.result_nickname = self.nickname.GetValue()
self.Destroy()
app = wx.App()
Example(None, title = 'Raman Spectroscopy Database')
app.MainLoop()
Related
The following is a bit of copied code from another question, it works fine as a standalone app, but the pop-up right-click menu references frame_1 which is not available if "if name == 'main':" is false, as it is when the program is called by another. What should this reference be changed to?
Thanks.
import wx
import sys
sys.path.append("..")
from ObjectListView import ObjectListView, ColumnDefn
### 2. Launcher creates wxMenu. ###
menu_titles = [ "Open",
"Properties",
"Rename",
"Delete" ]
menu_title_by_id = {}
for title in menu_titles:
menu_title_by_id[ wx.NewId() ] = title
class Track(object):
"""
Simple minded object that represents a song in a music library
"""
def __init__(self, title, artist, album):
self.title = title
self.artist = artist
self.album = album
def GetTracks():
"""
Return a collection of tracks
"""
return [
Track("Sweet Lullaby", "Deep Forest", "Deep Forest"),
Track("Losing My Religion", "U2", "Out of Time"),
Track("En el Pais de la Libertad", "Leon Gieco", "Leon Gieco"),
]
class MyFrame(wx.Frame):
def __init__(self, *args, **kwds):
wx.Frame.__init__(self, *args, **kwds)
self.Init()
def Init(self):
self.InitModel()
self.InitWidgets()
self.InitObjectListView()
def InitModel(self):
self.songs = GetTracks()
def InitWidgets(self):
panel = wx.Panel(self, -1)
sizer_1 = wx.BoxSizer(wx.VERTICAL)
sizer_1.Add(panel, 1, wx.ALL | wx.EXPAND)
self.SetSizer(sizer_1)
self.myOlv = ObjectListView(panel, -1, style=wx.LC_REPORT | wx.SUNKEN_BORDER)
sizer_2 = wx.BoxSizer(wx.VERTICAL)
sizer_2.Add(self.myOlv, 1, wx.ALL | wx.EXPAND, 4)
panel.SetSizer(sizer_2)
self.Layout()
def InitObjectListView(self):
self.myOlv.SetColumns([
ColumnDefn("Title", "left", 120, "title"),
ColumnDefn("Artist", "left", 100, "artist"),
ColumnDefn("Album", "left", 100, "album")
])
self.myOlv.SetObjects(self.songs)
self.myOlv.Bind(wx.EVT_LIST_ITEM_RIGHT_CLICK, self.RightClick)
def RightClick(self, event):
# record what was clicked
self.list_item_clicked = self.myOlv.GetSelectedObject()
menu = wx.Menu()
menu.Bind(wx.EVT_MENU, self.MenuSelectionCb)
for (id_, title) in menu_title_by_id.items():
### 3. Launcher packs menu with Append. ###
menu.Append(id_, title)
### 5. Launcher displays menu with call to PopupMenu, invoked on the source component, passing event's GetPoint. ###
# self.frame.PopupMenu( menu, event.GetPoint() )
frame_1.PopupMenu(menu, event.GetPoint())
menu.Destroy() # destroy to avoid mem leak
def MenuSelectionCb(self, event):
# do something
operation = menu_title_by_id[ event.GetId() ]
target = self.list_item_clicked.title
print 'Perform "%(operation)s" on "%(target)s."' % vars()
class MyPopupMenu(wx.Menu):
def __init__(self, parent):
super(MyPopupMenu, self).__init__()
self.parent = parent
mmi = wx.MenuItem(self, wx.NewId(), 'Minimize')
self.AppendItem(mmi)
self.Bind(wx.EVT_MENU, self.OnMinimize, mmi)
cmi = wx.MenuItem(self, wx.NewId(), 'Close')
self.AppendItem(cmi)
self.Bind(wx.EVT_MENU, self.OnClose, cmi)
def OnMinimize(self, e):
self.parent.Iconize()
def OnClose(self, e):
self.parent.Close()
if __name__ == '__main__':
app = wx.App(True)
wx.InitAllImageHandlers()
frame_1 = MyFrame(None, -1, "ObjectListView Track Test")
app.SetTopWindow(frame_1)
frame_1.Show()
app.MainLoop()
If you are going to import your code into another module, then you will just need to instantiate that frame in your new main application's code. Let's save your code as olv_tracks.py. Now import it like I do in the following code:
import wx
import olv_tracks
class MyFrame(wx.Frame):
def __init__(self):
wx.Frame.__init__(self, None, title='Main App')
panel = wx.Panel(self)
self.Show()
# show other frame
frame = olv_tracks.MyFrame(None, -1, "ObjectListView Track Test")
frame.Show()
if __name__ == '__main__':
app = wx.App(False)
frame = MyFrame()
app.MainLoop()
Now you just instantiate the frame the same way you did in your code.
Also, you need to change the reference to frame_1 in your RightClick method to self. So instead of frame_1.PopupMenu(menu, event.GetPoint()), it should be self.PopupMenu(menu, event.GetPoint())
Python 2.7, WxPython 3.0.2
We are trying to automatically close an entire program under certain conditions. For various reasons, we can't just kill the process. We've had some level of success with it. We can close it if there's no modal dialogs, or a single modal dialog. Once we introduce the second modal dialog (nested), it fails to stop properly.
The actual error received appears to be:
wx._core.PyAssertionError: C++ assertion "IsRunning()" failed at ..\..\src\common\evtloopcmn.cpp(83) in wxEventLoopBase::Exit(): Use ScheduleExit() on not running loop
Here's a working example of our issue. The frame will automatically close after 5 seconds. Clicking the button will load a dialog. Clicking the button on the dialog will open another dialog. It works fine until the last dialog is opened.
from threading import Thread
from time import sleep
import wx
class MainFrame(wx.Frame):
def __init__(self):
wx.Frame.__init__(self, None, title="TEST", size=(400, 400))
self.Show()
self.__someDialog = None
self.__myThread = None
self.__okButton = wx.Button(self, -1, "Press me")
self.Bind(wx.EVT_BUTTON, self.__onOK)
self.__myThread = Thread(target=self.__waitThenClose, name="Closer")
self.__myThread.setDaemon(True)
self.__myThread.start()
def __onOK(self, evt):
self.__someDialog = SomeDialog(self)
self.__someDialog.ShowModal()
def closeOpenDialogs(self):
lst = wx.GetTopLevelWindows()
for i in range(len(lst) - 1, 0, -1):
if isinstance(lst[i], wx.Dialog):
print "Closing " + str(lst[i])
lst[i].Close(True)
#lst[i].Destroy()
def __waitThenClose(self):
for x in range(0, 5):
print "Sleeping..."
sleep(1)
self.closeOpenDialogs()
wx.CallAfter(self.Close, True)
class SomeDialog(wx.Dialog):
def __init__(self, parent):
wx.Dialog.__init__(self, parent, id=-1, title='Some Dialog')
self.SetSize((300, 300))
self.__anotherDialog = None
self.__okButton = wx.Button(self, -1, "Press me")
self.Bind(wx.EVT_BUTTON, self.__onOK)
wx.EVT_CLOSE(self, self.__on_btn_cancel)
def __onOK(self, evt):
self.__anotherDialog = AnotherDialog(self)
self.__anotherDialog.ShowModal()
def __on_btn_cancel(self, event):
self.EndModal(wx.ID_CANCEL)
class AnotherDialog(wx.Dialog):
def __init__(self, parent):
wx.Dialog.__init__(self, None, id=-1, title='Another Dialog')
self.SetSize((200, 200))
wx.EVT_CLOSE(self, self.__on_btn_cancel)
def __on_btn_cancel(self, event):
self.EndModal(wx.ID_CANCEL)
if __name__ == "__main__":
app = wx.App()
mainFrame = MainFrame()
app.MainLoop()
I think what is happening here is that the first call to ShowModal() blocks the at the app level (not just the frame level) which is preventing the second dialog from becoming fully initialized. To work around this issue I would call Show() instead of ShowModal() and add wx.FRAME_FLOAT_ON_PARENT to the dialog style flags. You can also call Disable() on the parts of the program you don't want the user to interact with while the dialogs are open.
EDIT: Here is a working example:
from threading import Thread
from time import sleep
import wx
class MainFrame(wx.Frame):
def __init__(self):
wx.Frame.__init__(self, None, title="TEST", size=(400, 400))
self.Show()
self.__someDialog = None
self.__okButton = wx.Button(self, -1, "Press me")
self.Bind(wx.EVT_BUTTON, self.__onOK)
self.__myThread = Thread(target=self.__waitThenClose, name="Closer")
self.__myThread.setDaemon(True)
self.__myThread.start()
def __onOK(self, evt):
self.__someDialog = SomeDialog(self)
self.__someDialog.ShowModal()
def closeOpenDialogs(self, evt=None):
lst = wx.GetTopLevelWindows()
for i in range(len(lst) - 1, 0, -1):
dialog = lst[i]
if isinstance(dialog, wx.Dialog):
print "Closing " + str(dialog)
# dialog.Close(True)
wx.CallAfter(dialog.Close)
# sleep(1)
# dialog.Destroy()
def __waitThenClose(self):
for x in range(0, 10):
print "Sleeping..."
sleep(1)
wx.CallAfter(self.closeOpenDialogs)
wx.CallAfter(self.Close, True)
class SomeDialog(wx.Dialog):
def __init__(self, parent):
wx.Dialog.__init__(self, parent, id=-1, title='Some Dialog')
self.SetSize((300, 300))
self.__anotherDialog = None
self.__okButton = wx.Button(self, -1, "Press me")
self.Bind(wx.EVT_BUTTON, self.__onOK)
wx.EVT_CLOSE(self, self.__on_btn_cancel)
def __onOK(self, evt):
self.__anotherDialog = AnotherDialog(self)
self.__anotherDialog.SetWindowStyleFlag(
wx.FRAME_FLOAT_ON_PARENT|wx.DEFAULT_DIALOG_STYLE)
self.__anotherDialog.Show()
def __on_btn_cancel(self, event):
event.Skip()
self.EndModal(wx.ID_CANCEL)
class AnotherDialog(wx.Dialog):
def __init__(self, parent):
wx.Dialog.__init__(self, parent, id=-1, title='Another Dialog')
self.SetSize((200, 200))
wx.EVT_CLOSE(self, self.__on_btn_cancel)
parent.Disable()
def __on_btn_cancel(self, event):
event.Skip()
self.GetParent().Enable()
# self.EndModal(wx.ID_CANCEL)
if __name__ == "__main__":
app = wx.App()
mainFrame = MainFrame()
app.MainLoop()
The only way to reliably gracefully close all the modal dialogs, whether they were explicitly opened by your own code or not, is to use wxModalDialogHook to remember all the opened dialogs and then close them all, in the reverse (i.e. LIFO) order, before quitting the application.
Unfortunately I don't know if wxModalDialogHook is available in Python.
I am trying to create a simple invoice program for a school project. I have the basic layout of my program.
The large text boxes on the left are for the invoice, and the ones on the right are for the price of that input.
I want the text boxes to return the input into them, and assign it to say JobOne. The next step is that I need these values to be send to a file in Notepad when the 'Send To Invoice' button is clicked.
I am really stuck here, I've tried so many different combinations of things, and I'm forever getting "TextCtrl" object is not callable.
Any help would be greatly appreciated.
I've taken out my messy attempts to get the problem working and stripped it down to its barebones.
import wx
class windowClass(wx.Frame):
def __init__(self, *args, **kwargs):
super(windowClass, self).__init__(*args, **kwargs)
self.basicGUI()
def basicGUI(self):
panel = wx.Panel(self)
self.SetSizeWH(1200, 800)
menuBar = wx.MenuBar()
fileButton = wx.Menu()
exitItem = fileButton.Append(wx.ID_EXIT, 'Exit', 'status msg...')
menuBar.Append(fileButton, 'File')
self.SetMenuBar(menuBar)
self.Bind(wx.EVT_MENU, self.Quit, exitItem)
yesNoBox = wx.MessageDialog(None, 'Do you wish to create a new invoice?',
'Create New Invoice?', wx.YES_NO)
yesNoAnswer = yesNoBox.ShowModal()
yesNoBox.Destroy()
nameBox = wx.TextEntryDialog(None, 'What is the name of the customer?', 'Customer Name'
, 'Customer Name')
if nameBox.ShowModal() ==wx.ID_OK:
CustomerName = nameBox.GetValue()
wx.TextCtrl(panel, pos=(10, 10), size=(500,100))
wx.TextCtrl(panel, pos=(550, 10), size=(60,20))
wx.TextCtrl(panel, pos=(10, 200), size=(500,100))
wx.TextCtrl(panel, pos=(550, 200), size=(60,20))
wx.TextCtrl(panel, pos=(10, 400), size=(500,100))
wx.TextCtrl(panel, pos=(550, 400), size=(60,20))
self.SetTitle('Invoice For ' +CustomerName)
SendToNotepadButton = wx.Button(panel, label='Convert to invoice',pos=(650, 600), size=(120, 80))
def SendToNotepad(e):
f = open("Notepad.exe", 'w')
f.write(())
call(["Notepad.exe", "CustomerInvoice"])
self.Bind(wx.EVT_BUTTON, SendToNotepad)
self.Show(True)
def Quit(self, e):
self.Close()
def main():
app = wx.App()
windowClass(None)
app.MainLoop()
main()
If you manage to help me, I thank you!
This is actually fairly easy. I skipped the MessageDialog stuff and just put together a proof of concept. This worked for me on my Windows 7 box with Python 2.7 and wxPython 3.0.2:
import subprocess
import wx
########################################################################
class MyPanel(wx.Panel):
""""""
#----------------------------------------------------------------------
def __init__(self, parent):
"""Constructor"""
wx.Panel.__init__(self, parent)
self.txt = wx.TextCtrl(self)
notepad_btn = wx.Button(self, label="Send to Invoice")
notepad_btn.Bind(wx.EVT_BUTTON, self.onSendInvoice)
my_sizer = wx.BoxSizer(wx.VERTICAL)
my_sizer.Add(self.txt, 0, wx.EXPAND|wx.ALL, 5)
my_sizer.Add(notepad_btn, 0, wx.CENTER|wx.ALL, 5)
self.SetSizer(my_sizer)
#----------------------------------------------------------------------
def onSendInvoice(self, event):
""""""
txt = self.txt.GetValue()
print txt
# write to file
with open("invoice.txt", 'w') as fobj:
fobj.write(txt)
# open Notepad
subprocess.Popen(['notepad.exe', 'invoice.txt'])
########################################################################
class MainWindow(wx.Frame):
""""""
#----------------------------------------------------------------------
def __init__(self):
"""Constructor"""
wx.Frame.__init__(self, None, title="Jobs")
panel = MyPanel(self)
self.Show()
if __name__ == '__main__':
app = wx.App(False)
frame = MainWindow()
app.MainLoop()
Hopefully this code will help you see how to put it all together.
I want to make a game in wxPython (no other modules) and I want to make it so that you can enter some values in popup screens before the game starts, and then the game will be drawn on a canvas which in turn is drawn on a panel, which is bound to the main game.
I made the gamescreen with all fancy stuff (works solo)
I made the input screens
But I cannot link them.
How do I start the game so it will open a dialog box, then on the closure of it open another one, and then open the game ?
I tried the following, but it will not open my canvas:
# makes a game by showing 2 dialogs
# after dialogs have been answered, starts the game by drawing the canvas.
# imports
import wx
import Speelveld3
# globals
SCRWIDTH = 950
SCRHEIGHT = 700
# dialogbox class
class MyDialog1(wx.Dialog):
def __init__(self, parent):
wx.Dialog.__init__(self, parent)
self.username = wx.TextCtrl(self)
self.okButton = wx.Button(self, wx.ID_OK, "OK")
class MyDialog2(wx.Dialog):
def __init__(self, parent):
wx.Dialog.__init__(self, parent)
self.canvasWidth = wx.TextCtrl(self)
self.okButton = wx.Button(self, wx.ID_OK, "OK")
# main class
class Game(wx.Frame):
def __init__(self):
wx.Frame.__init__(self, None, -1, title='My game', size=(SCRWIDTH, SCRHEIGHT))
self.username = ""
self.canvasWidth = 10
# hide the frame for now
self.Hide()
def OnInit(self):
#Make your dialogs
dlg1 = MyDialog1(self)
#if the user pressed "OK" (i.e. NOT "Cancel" or any other button you might add)
if dlg1.ShowModal() == wx.ID_OK:
#get the username from the dialog
self.username = dlg1.username.GetValue()
#clean up the dialog (AFTER you get the username)
dlg1.Destroy()
dlg2 = MyDialog2(self)
#if the user pressed "OK" (i.e. NOT "Cancel" or any other button you might add)
if dlg2.ShowModal() == wx.ID_OK:
#get the username from the dialog
self.canvasWidth = dlg2.canvasWidth.GetValue()
#clean up the dialog (AFTER you get the username)
dlg2.Destroy()
# Now that you have your settings, Make the gameboard
# THIS PART IS STILL BROKEN!
# I can paste the whole board class (structure of it is taken from the tetris tutorial)
# but that seems a bit much tbh...
self.gameBoard = Board.Board(self)
self.gameBoard = SetFocus()
self.gameBoard.start()
self.Centre()
self.Show(True) #show the frame
if __name__ == '__main__':
# how can I start the game here?
app = wx.App()
frame = Game()
board = Speelveld3.Speelveld(frame)
board.start()
frame.Show()
app.MainLoop()
You've double posted, and the lack of any wx.Dialog in your sample code suggests to me that you haven't even looked at a tutorial yet, but I will give you the benefit of the doubt.
First, if you want to return information from a dialog, the easiest way is to define a custom dialog. Define a new class that inherits from wx.Dialog and then set it up just like you would a normal panel or a frame. It seems to me that you will need two of these. They'll look something like this:
class MyDialog1(wx.Dialog):
def __init__(self, parent):
wx.Dialog.__init__(self, parent)
self.username = wx.TextCtrl(self) #this is where users will enter their username
self.okButton = wx.Button(self, wx.ID_OK, "OK") #Note that I'm using wx.ID_OK. This is important
Now, for the logic you want. Pretty much every object in wxPython that you actually see has the functions Show() and Hide() (API here). You don't want to show your frame until AFTER the dialogs are finished, so in your __init__(), call Hide(). I'm also initializing a variable, username, which is where I will store the data from my dialog.
class Game(wx.Frame):
def __init__(self, parent, id, title):
wx.Frame.__init__(self, parent, id, title, size=(SCRWIDTH, SCRHEIGHT))
self.username = ""
self.Hide() #don't show the frame just yet
#self.Hide() is the exact same as self.Show(False)
Now, for your dialogs. Like Mike Driscoll suggested, you call your dialogs BEFORE making your canvas. wx.Dialogs are launched using ShowModal(). By setting the ID of self.okButton to the constant wx.ID_OK, wxPython recognizes that the dialog should be closed after the button in clicked. You should also be aware of wx.ID_CANCEL.
def OnInit(self):
#Make your dialogs
dlg1 = MyDialog1(self)
if dlg1.ShowModal() == wx.ID_OK:
#if the user pressed "OK" (i.e. NOT "Cancel" or any other button you might add)
self.username = dlg1.username.GetValue() #get the username from the dialog
dlg1.Destroy() #clean up the dialog (AFTER you get the username)
#do this again for your second dialog
#Now that you have your settings, Make the gameboard
self.gameBoard = Board.Board(self)
self.gameBoard = SetFocus()
self.gameBoard.start()
self.Centre()
self.Show(True) #show the frame
In your OnInit you just need to call your dialogs and show them modally BEFORE you create your Board instance. Then it should work correctly.
EDIT (6-28-12): Here's some code:
import wx
########################################################################
class MyDlg(wx.Dialog):
""""""
#----------------------------------------------------------------------
def __init__(self):
"""Constructor"""
wx.Dialog.__init__(self, None, title="I'm a dialog!")
lbl = wx.StaticText(self, label="Hi from the panel's init!")
btn = wx.Button(self, id=wx.ID_OK, label="Close me")
sizer = wx.BoxSizer(wx.VERTICAL)
sizer.Add(lbl, 0, wx.ALL, 5)
sizer.Add(btn, 0, wx.ALL, 5)
self.SetSizer(sizer)
########################################################################
class MyPanel(wx.Panel):
""""""
#----------------------------------------------------------------------
def __init__(self, parent):
"""Constructor"""
wx.Panel.__init__(self, parent)
# show a custom dialog
dlg = MyDlg()
dlg.ShowModal()
dlg.Destroy()
self.Bind(wx.EVT_PAINT, self.OnPaint)
def OnPaint(self, evt):
pdc = wx.PaintDC(self)
try:
dc = wx.GCDC(pdc)
except:
dc = pdc
rect = wx.Rect(0,0, 100, 100)
for RGB, pos in [((178, 34, 34), ( 50, 90)),
(( 35, 142, 35), (110, 150)),
(( 0, 0, 139), (170, 90))
]:
r, g, b = RGB
penclr = wx.Colour(r, g, b, wx.ALPHA_OPAQUE)
brushclr = wx.Colour(r, g, b, 128) # half transparent
dc.SetPen(wx.Pen(penclr))
dc.SetBrush(wx.Brush(brushclr))
rect.SetPosition(pos)
dc.DrawRoundedRectangleRect(rect, 8)
########################################################################
class MyFrame(wx.Frame):
""""""
#----------------------------------------------------------------------
def __init__(self):
"""Constructor"""
wx.Frame.__init__(self, None, title="Example frame")
# show a MessageDialog
style = wx.OK|wx.ICON_INFORMATION
dlg = wx.MessageDialog(parent=None,
message="Hello from the frame's init",
caption="Information", style=style)
dlg.ShowModal()
dlg.Destroy()
# create panel
panel = MyPanel(self)
if __name__ == "__main__":
app = wx.App(False)
frame = MyFrame()
frame.Show()
app.MainLoop()
I'm new to Python and WX. I created a simple test dialog shown below that prompts the user with a combobox. I would like to capture the value from the combox in my main program. How do I call it from my main program?
This is how I was purposing to call it that displays the dialog but does not currently capture the value from the combobox:
import highlight
highlight.create(self).Show(True)
a = highlight.OnComboBox1Combobox(self)
print a
The name of the Dialog file is "highlight". Below is the code:
#Boa:Dialog:Dialog2
import wx
def create(parent):
return Dialog2(parent)
[wxID_DIALOG2, wxID_DIALOG2COMBOBOX1, wxID_DIALOG2STATICTEXT1,
] = [wx.NewId() for _init_ctrls in range(3)]
class Dialog2(wx.Dialog):
def _init_ctrls(self, prnt):
# generated method, don't edit
wx.Dialog.__init__(self, id=wxID_DIALOG2, name='', parent=prnt,
pos=wx.Point(264, 140), size=wx.Size(400, 485),
style=wx.DEFAULT_DIALOG_STYLE, title='Dialog2')
self.SetClientSize(wx.Size(384, 447))
self.comboBox1 = wx.ComboBox(choices=['test1', 'test2'],
id=wxID_DIALOG2COMBOBOX1, name='comboBox1', parent=self,
pos=wx.Point(120, 16), size=wx.Size(130, 21), style=0,
value=u'wining\n')
self.comboBox1.SetToolTipString(u'comboBox1')
self.comboBox1.SetLabel(u'wining\n')
self.comboBox1.Bind(wx.EVT_COMBOBOX, self.OnComboBox1Combobox,
id=wxID_DIALOG2COMBOBOX1)
self.staticText1 = wx.StaticText(id=wxID_DIALOG2STATICTEXT1,
label=u'test', name='staticText1', parent=self, pos=wx.Point(88,
16), size=wx.Size(19, 13), style=0)
def __init__(self, parent):
self._init_ctrls(parent)
##print get_selection
##print get_selection1
def OnComboBox1Combobox(self, event):
get_selection = self.comboBox1.GetValue()
return get_selection
There are lots of dialog examples out there. Here are a couple:
The Dialogs of wxPython (Part 1 of 2)
http://zetcode.com/wxpython/dialogs/
Basically, all you need to do is instantiate your dialog, show it and then before you close it, extract the value. The typical way to do it is something like this:
myDlg = MyDialog()
res = myDlg.ShowModal()
if res == wx.ID_OK:
value = myDlg.myCombobox.GetValue()
myDlg.Destroy()
Update: Here's a more full-fledged example:
import wx
########################################################################
class MyDialog(wx.Dialog):
""""""
#----------------------------------------------------------------------
def __init__(self):
"""Constructor"""
wx.Dialog.__init__(self, None, title="Dialog")
self.comboBox1 = wx.ComboBox(self,
choices=['test1', 'test2'],
value="")
okBtn = wx.Button(self, wx.ID_OK)
sizer = wx.BoxSizer(wx.VERTICAL)
sizer.Add(self.comboBox1, 0, wx.ALL|wx.CENTER, 5)
sizer.Add(okBtn, 0, wx.ALL|wx.CENTER, 5)
self.SetSizer(sizer)
########################################################################
class MainProgram(wx.Frame):
""""""
#----------------------------------------------------------------------
def __init__(self):
"""Constructor"""
wx.Frame.__init__(self, None, title="Main Program")
panel = wx.Panel(self)
btn = wx.Button(panel, label="Open dialog")
btn.Bind(wx.EVT_BUTTON, self.onDialog)
self.Show()
#----------------------------------------------------------------------
def onDialog(self, event):
""""""
dlg = MyDialog()
res = dlg.ShowModal()
if res == wx.ID_OK:
print dlg.comboBox1.GetValue()
dlg.Destroy()
if __name__ == "__main__":
app = wx.App(False)
frame = MainProgram()
app.MainLoop()