I'm new to Python and PyQt so sorry if I can't describe my problems clearly. I want to do a cinema seat selector UI and this is the code I have made below:
import sys
from PyQt5 import uic
from PyQt5.QtWidgets import (QWidget, QApplication)
class Ui2(QWidget):
def __init__(self):
super(Ui2, self).__init__()
uic.loadUi('seat.ui', self)
self.A1.setStyleSheet("background-color: red")
self.B1.clicked.connect(self.greenButton)
self.show()
def greenButton(self):
self.B1.setStyleSheet("background-color: green")
self.B1.clicked.connect(self.whiteButton)
def whiteButton(self):
self.B1.setStyleSheet("background-color: white")
self.B1.clicked.connect(self.greenButton)
if __name__ == '__main__':
app = QApplication(sys.argv)
window = Ui2()
sys.exit(app.exec_())
The problem is, if I click the button B1 multiple times the program will freeze - I read it somewhere that this is caused by full memory.
Also this is only for the button B1, what should I do if I want to implement the same functions for all buttons?
Thanks a lot!
You shouldn't call self.B1.clicked.connect so many times. Each time you call that function, it registers another event handler. When the button is clicked, all the event handlers that have ever been registered get called. So as you keep clicking, each click causes more and more things to happen. Eventually it fails.
In general you want to try to have one handler for each event. Here is one simple way to do that:
import sys
from PyQt5 import uic
from PyQt5.QtWidgets import (QWidget, QApplication)
class Ui2(QWidget):
def __init__(self):
super(Ui2, self).__init__()
uic.loadUi('seat.ui', self)
self.b1_color = "green"
self.A1.setStyleSheet("background-color: red")
self.B1.clicked.connect(self.onButton)
self.show()
def onButton(self):
if self.b1_color == "green":
self.b1_color = "white"
else:
self.b1_color = "green"
self.B1.setStyleSheet("background-color: " + self.b1_color)
Tested with PySide and Qt4.8, but it should still work in your environment (I hope).
Related
So i am making a GUI to identify seagulls.
I have made some QMainWindow's and would like the user to nagviate through these using buttons.
The first window works fine, and the user gets to the next page.
However, when clicking on buttons on page 2, nothing works, not even printing a simple statement. I am new to this and i am doing something wrong. I tried messing with init but am at a loss.
I am using a function
def openNewPage(self,b):
NewPage = b.text()
uic.loadUi(f"{NewPage}.ui",self)
self.show
to open a new page by having the buttons clicked on by the user have the name of the next file to be opened.
For example: the button for white head has the text "WhiteHead"
and will the open the file WhiteHead.ui
example:
self.bWhiteHead.clicked.connect(lambda:self.openNewPage(self.bWhiteHead))
Please help me understand why buttons work in one window and not in the next, thank you.
Here is the code:
import sys
from PyQt6.QtWidgets import QApplication, QMainWindow
from PyQt6.QtGui import QIcon
from PyQt6.QtCore import Qt
from PyQt6 import uic
import time
class MyApp(QMainWindow):
def __init__(self):
super().__init__()
uic.loadUi("SeagullPage1.ui",self)
self.setWindowTitle("SEAGULL IDENTIFIER")
self.bBlackHead.clicked.connect(lambda:self.openNewPage(self.bBlackHead))
self.bWhiteHead.clicked.connect(lambda:self.openNewPage(self.bWhiteHead))
def openNewPage(self,b):
NewPage = b.text()
uic.loadUi(f"{NewPage}.ui",self)
self.show
class WhiteHead(QMainWindow):
def __init__(self):
super().__init__
self.setWindowTitle("SEAGULL IDENTIFIER2")
self.BlackFeetButton.clicked.connect(lambda:self.openNewPage(self.BlackFeetButton))
self.PinkFeetButton.clicked.connect(lambda:self.openNewPage(self.PinkFeetButton))
self.YellowFeetButton.clicked.connect(lambda:self.openNewPage(self.YellowFeetButton))
def openNewPage(self,b):
print("hey")
NewPage = b.text()
uic.loadUi(f"{NewPage}.ui",self)
self.show
class YellowFeet(QMainWindow):
def __init__(self):
super().__init__()
self.setWindowTitle("SEAGULL IDENTIFIER3")
self.RedBeakButton.clicked.connect(lambda:self.openNewPage(self.RedBeakButton))
self.NonReadBeakButton.clicked.connect(lambda:self.openNewPage(self.NonReadBeakButton))
def openNewPage(self,b):
print("hey")
NewPage = b.text()
uic.loadUi(f"{NewPage}.ui",self)
self.show
if __name__ == "__main__":
app = QApplication(sys.argv)
myApp = MyApp()
myApp.show()
app.exec()
#sys.exit(app.exec_())
I need help figuring out how to use the value written in a textbox in PyQT5, and use that value to build an IF statement. Any suggestions on how to do it? I have tried to declare the text in the textbox as a variable and use it in the IF statement but I can't seem to figure it out how to do it properly, and every time i run the code, some exit code shows (-1073741819 (0xC0000005) ).
Summing up, can't use pass the value of the textbox to the variable in order to do an IF statement.
I had this code down below:
from PyQt5 import QtWidgets
from PyQt5.QtWidgets import QApplication, QMainWindow, QPushButton, QTextEdit
def window():
app = QApplication(sys.argv)
win = QMainWindow()
win.setGeometry(200, 200, 400, 400)
win.setWindowTitle("Register Program")
label = QtWidgets.QLabel(win)
label.setText("Random Text")
label.move(169, 15)
label2 = QtWidgets.QLabel(win)
label2.resize(300, 100)
label2.setText("1- Register new person\n2- See all regestries\n3- See last regestry\n\nPress ESC to exit\n")
label2.move(70, 50)
textbox = QtWidgets.QLineEdit(win)
textbox.setText("")
textbox.resize(250, 25)
textbox.move(70, 250)
button1 = QtWidgets.QPushButton(win)
button1.move(150, 300)
button1.setText("Submit")
button1.clicked.connect(clicked)
button2 = QtWidgets.QPushButton(win)
button2.move(150, 335)
button2.setText("Close")
button2.clicked.connect(close)
win.show()
sys.exit(app.exec_())
def clicked():
inpt = int(window().textbox.text)
if inpt == 1:
print("Hello")
def close():
sys.exit()
window()```
If you're just looking to get user input, there's a builtin static method you can call for requesting input of a particular type: https://doc.qt.io/qt-5/qinputdialog.html#getText
If you want to make your own widget however, you need to use the signals and slots to trigger a python method to store the value. This is easiest to do in a class. You can trigger the method whenever the text changes with the textChanged signal and do whatever you need to do with it.
(Note, I haven't run this as I don't have PyQt5 currently installed, but it should work)
from PyQt5 import QtCore, QtGui, QtWidgets
class Widget(QtWidgets.QWidget):
def __init__(self, parent=None):
# type: (QtWidgets.QWidget) -> None
super(Widget, self).__init__(parent)
self.line_edit = QtWidgets.QLineEdit()
main_layout = QtWidgets.QVBoxLayout()
main_layout.addWidget(self.line_edit)
self.setLayout(main_layout)
self.line_edit.textChanged.connect(self.on_text_changed)
def get_text(self):
return self.line_edit.text()
def on_text_changed(self, text):
print("The text was changed to:", text)
if __name__ == '__main__':
app = QtWidgets.QApplication([])
widget = Widget()
widget.show()
app.exec_()
Edit: Also, to clarify why you're getting an error, QApplication is a singleton. This means there can only ever be one created. If you try to create a second, you'll get an error. The best way to access the current QApplication is to call QApplication.instance(). You also only call app.exec_() once, as once the application is running it will continue to run in the background. You should use signal/slots to interact with the UI and trigger the code you want to run.
I am very new to PyQt4 and this question is probably very simple but I have tried many different things and nothing works. I am trying to make a label in PyQt4.
import sys
from PyQt4 import QtCore
from PyQt4 import QtGui
class Display(QtGui.QWidget):
def __init__(self):
super(Display, self).__init__()
self.time = Time() #Another class in the program
self.ShowFullScreen()
self.setStyleSheet("background-color: black;")
self.show()
self.MainDisplay()
def MainDisplay(self):
self.timedisplay = QtGui.QLabel(self)
self.timedisplay.setStyleSheet("font: 30pt Helvetica; color: white;")
self.timedisplay.setText(time.GetTime())
self.show()
if __name__ == "__main__":
app = QtGui.QApplication(sys.argv)
GUI = Display()
sys.exit(app.exec())
The label doesn't show up, and there is no error message. What am I doing wrong?
I use PySide and not Qt, but they are supposed to be 99.99% compatible. The main problem is your call to the show() function, which makes the window visible. You have two calls to show. The first time it is called, you have not yet called MainDisplay so the QLabel hasn't been created yet. The second time you call show the window is already visible, so nothing changes.
If you create the widgets first and call show once, at the end, it will work the way you want. With this code the label shows up.
There are other issues:
You will have to change the import statements back the way you had them.
I did not have your Time class, so I just wrote a simple piece of text into the label.
The function ShowFullScreen should be showFullScreen.
The function that runs the event loop in QtApp is named exec_ not exec.
import sys
from PySide import QtCore
from PySide import QtGui
class Display(QtGui.QWidget):
def __init__(self):
super(Display, self).__init__()
self.setStyleSheet("background-color: black;")
self.MainDisplay()
self.showFullScreen()
def MainDisplay(self):
self.timedisplay = QtGui.QLabel(self)
self.timedisplay.setStyleSheet("font: 30pt Helvetica; color: white;")
self.timedisplay.setText("What time is it now?")
if __name__ == "__main__":
app = QtGui.QApplication(sys.argv)
GUI = Display()
sys.exit(app.exec_())
How to call a method asynchronously in PyQt5 using Python3?
I have tried to use a signal to do it.
import sys
from time import sleep
from PyQt5.QtCore import pyqtSignal
from PyQt5.QtWidgets import QApplication, QMainWindow, QLabel
class MainWindow(QMainWindow):
asyncFuncSignal = pyqtSignal()
def __init__(self):
super().__init__()
self.initUi()
def initUi(self):
self.label = QLabel(self)
self.label.setText("loading...")
# Trying to call 'self.asyncFunc' asynchronously
self.asyncFuncSignal.connect(self.asyncFunc)
self.asyncFuncSignal.emit()
print("loaded")
def asyncFunc(self):
# Doing something hard that takes time
# I have used 'sleep' to implement the delay
sleep(2)
self.label.setText("done")
print("asyncFunc finished")
if __name__ == "__main__":
app = QApplication(sys.argv)
window = MainWindow()
window.show()
sys.exit(app.exec_())
This program tries to finish asyncFunc before writing "loaded". But I would like the program to finish initUi immediately with shown loading... in the label and after that the text done appears in 2 seconds.
What is the best and the shortest way to do it?
It's said here http://pyqt.sourceforge.net/Docs/PyQt5/signals_slots.html I can use queued connections but I haven't found an example how to implement it.
PyQt5.QtCore.Qt.QueuedConnection may help. Just replace
self.asyncFuncSignal.connect(self.asyncFunc)
with
from PyQt5.QtCore import Qt
...
self.asyncFuncSignal.connect(self.asyncFunc, Qt.QueuedConnection)
I want to do hover. I saw an example and then write a script which will be use as I made program. I am facing one problem that hover only occur if you put mouse on the left corner of button. I want that it will happen for all the button that if i move cursor on button then it should change.
Here is my code:
from PyQt4 import QtGui, QtCore
from PyQt4.QtCore import pyqtSignal
import os,sys
class HoverButton(QtGui.QToolButton):
def enterEvent(self,event):
print("Enter")
button.setStyleSheet("background-color:#45b545;")
def leaveEvent(self,event):
button.setStyleSheet("background-color:yellow;")
print("Leave")
app = QtGui.QApplication(sys.argv)
widget = QtGui.QWidget()
button = QtGui.QToolButton(widget)
button.setMouseTracking(True)
buttonss = HoverButton(button)
button.setIconSize(QtCore.QSize(200,200))
widget.show()
sys.exit(app.exec_())
Is this what you're looking for
from PyQt4 import QtGui, QtCore
from PyQt4.QtCore import pyqtSignal
import os,sys
class Main(QtGui.QWidget):
def __init__(self, parent=None):
super(Main, self).__init__(parent)
layout = QtGui.QVBoxLayout(self) # layout of main widget
button = HoverButton(self)
button.setIconSize(QtCore.QSize(200,200))
layout.addWidget(button) # set your button to the widgets layout
# this will size the button nicely
class HoverButton(QtGui.QToolButton):
def __init__(self, parent=None):
super(HoverButton, self).__init__(parent)
self.setMouseTracking(True)
def enterEvent(self,event):
print("Enter")
self.setStyleSheet("background-color:#45b545;")
def leaveEvent(self,event):
self.setStyleSheet("background-color:yellow;")
print("Leave")
app = QtGui.QApplication(sys.argv)
main = Main()
main.show()
sys.exit(app.exec_())
In your code you had a button in a button and the nested button wasn't assigned to a QLayout widget. Although, I'm not sure why you're adding a button inside of a button. One thing that I've learned from working with GUI's is that it's so much easier if you modularize your code. Now you can take this custom button and apply it somewhere else.
You should use the stylesheet as
QToolButton:hover
{
background-color: rgb(175,175,175);
}
You probably want focus and blur, rather than enter and leave will only fire when the mouse actually enters or leaves the boundary of the button and will probably just be short duration impulses rather than toggles. focus and blur will toggle with the hover.