Google Maps Pac-Man [closed] - python

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I've got a university project in which I should make the Pac-Man game on Google maps, meaning that the game should find your location on Google maps and use the streets in the map as game map (like the following picture).
enter image description here
I'm only allowed to use C++ and Python , and I can use Qt for making GUI.
I think I should use Goole Maps API but I don't know how to work with it.
I have no idea how to start this project and I'm wondering if anyone can help.
Thanks for your help.

Break down the problem into smaller chunks until you get them to the point that you can start writing code.
Find a pacman clone out there for Qt or python.
I would also make sure you understand nodes and maze generation.
JSON Api
The Maps API likely uses a lot of JSON. Either study: http://doc.qt.io/qt-5/qtcore-json-savegame-example.html
or use var map_data = JSON.parse(reply); if you go with QML/javascript
Study up on the google maps api and how to get the data you want. Then get the data to printout to the console using QDebug statements.
Graphics
In almost any graphics packages, including Qt, you need to think in terms of the layers and draw elements from the bottom up. The Qt Widgets framework, the Qt Graphics View framework or the QML framework are all great for drawing these kinds of things...
QWidget-based or QGraphicsItem-based
Bottom (drawn first)
Google Maps Image -> stored in a QImage or QPixmap or painter.drawPixmap() or QGraphicsPixmapItem()
Google Maps Paths/Roads -> QGraphicsPolygonItem or QPainterPath or QLine's or QGraphicsLineItem
Yellow dots -> painter.drawEllipse() or QGraphicsEllipseItem
Pacman -> painter.drawArc() or QGraphicsEllipseItem
Ghosts -> painter.drawPixmap() or QGraphicsSvgItem
Top
Using QGraphicsColorizeEffect you can get the sub elements to colorize nicely or flash.
Movement can be animated with QPropertyAnimations.
If you are considering deploying to mobile/smart phones or tablets, then QML is a preferred option. Look at the examples in v-play for QML games. Download the v-play sdk, and then look at all the examples it includes. The tower defense game is probably similar to what you are making here.
The elements in QML are similar to other Qt classes, but are much more friendly for OpenGL ES 2, and can render and run much faster on mobile platforms.
QML Elements
Bottom (drawn first)
Google Maps Image -> Image
Google Maps Paths/Roads -> Path
Yellow dots -> Rectangle { height: width; radius: width*.5 } (a rounded rectangle)
Pacman -> PathArc
Ghosts -> Image
Top
Colorize or HueSaturation elements to change the color of images.
http://doc.qt.io/qt-5/qtquick-usecase-animations.html for how to do animations.
More links
https://qmlbook.github.io/
http://doc.qt.io/qt-5/classes.html
https://v-play.net/
https://developers.google.com/maps/
https://www.google.com/search?q=maze+in+qt
https://www.google.com/search?q=pacman+in+qt
How to add Google Maps in my application in Qt?
Hope that helps.

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Trying to find the recommended (i.e. community-best-practices) framework for a Raspbian-based application to create a simple read-only (i.e. kiosk-like) user interface with only a few requirements:
It has to be able to run full-screen (i.e. no visible chrome, titles, clock, etc.)
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I've heard GTK/GTK# is also something worth looking into but that too seems overkill bringing in the entire Mono frameworks along for the ride (although I do love C#!)
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I recommend Tkinter/tkinter because you
need a graphical interface for your
purpose.
It is part of the python standard
library you don't have to install an
additional library to use it.
It's able to run in full-screen.
You will need text boxes to display
your text strings. Just disable the
border then it will look like without
box or use the Canvas frame and display
your items and text.
Tkinter has a Canvas frame you can
draw all primitive polygons like arc,
line, polygon, rectangle and text as
well.
It's not clear for me what you mean
with rotatable I assume you have a
display like your tablet or mobile phone
so when you rotate the display it should
rotate your screen too? If so then you
need access to the tilt sensor. You can
in tkinter rotate your window or canvas
as well.
For me best GUI framework because easy,
fast to use, for small and big projects,
native and modern look, cross-
platform...
The only drawback: can not display
images without third party library
except bitmap.
I don't recommend PyGame it's overkill.
I don't recommend GTK because it's not
easy as tkinter but you can use it and
achieve the same result like with
tkinter.

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