from tkinter import *
from PIL import ImageTk, Image
top = Tk()
file ='flame2.jpg'
filename = PhotoImage(file)
panel=PanedWindow()
panel = Label(top, image = filename)
panel.pack(side = "bottom", fill = "both", expand= "yes")
top.mainloop()
You should use PIL to read such complicated image formats and pass them as understandable objects to tkinter:
from PIL import Image, ImageTk
...
my_image = Image.open("flame2.jpg")
filename= ImageTk.PhotoImage(my_image)
...
panel = Label(top, image=filename)
Related
I wanted to display a picture .png in tkinter when calling a function (but it could also be with a boolean showOnOff).
This is what I wrote for the moment, but the picture doesn't appear. Do you have any idea ?
from tkinter import *
from tkinter import ttk
from PIL import Image, ImageTk
root = Tk()
def display():
# Use library PIL to display png picture
path = '3d.png'
img = ImageTk.PhotoImage(Image.open(path), Image.ANTIALIAS)
panel = Label(root, image = img)
panel.grid(row=1, column=0)
ButtonDisplay = ttk.Button(root, text="Display", command=display)
ButtonDisplay.grid(row=0, column=0)
root.mainloop()
The problem is the definition of the image which is only local inside the funtion. If you make the image global, it works:
def display():
global img
# Use library PIL to display png picture
path = '3d.png'
img = ImageTk.PhotoImage(Image.open(path))
panel = Label(root, image=img)
panel.grid(row=1, column=0)
How do I insert a JPEG image into a Python 2.7 Tkinter window? What is wrong with the following code? The image is called Aaron.jpg.
#!/usr/bin/python
import Image
import Tkinter
window = Tkinter.Tk()
window.title("Join")
window.geometry("300x300")
window.configure(background='grey')
imageFile = "Aaron.jpg"
window.im1 = Image.open(imageFile)
raw_input()
window.mainloop()
Try this:
import tkinter as tk
from PIL import ImageTk, Image
#This creates the main window of an application
window = tk.Tk()
window.title("Join")
window.geometry("300x300")
window.configure(background='grey')
path = "Aaron.jpg"
#Creates a Tkinter-compatible photo image, which can be used everywhere Tkinter expects an image object.
img = ImageTk.PhotoImage(Image.open(path))
#The Label widget is a standard Tkinter widget used to display a text or image on the screen.
panel = tk.Label(window, image = img)
#The Pack geometry manager packs widgets in rows or columns.
panel.pack(side = "bottom", fill = "both", expand = "yes")
#Start the GUI
window.mainloop()
Related docs: ImageTk Module, Tkinter Label Widget, Tkinter Pack Geometry Manager
import tkinter as tk
from tkinter import ttk
from PIL import Image, ImageTk
win = tk. Tk()
image1 = Image. open("Aoran. jpg")
image2 = ImageTk. PhotoImage(image1)
image_label = ttk. Label(win , image =.image2)
image_label.place(x = 0 , y = 0)
win.mainloop()
from tkinter import *
from PIL import ImageTk, Image
window = Tk()
window.geometry("1000x300")
path = "1.jpg"
image = PhotoImage(Image.open(path))
panel = Label(window, image = image)
panel.pack()
window.mainloop()
I'm trying to make a python script that shows a image that is acessed on a listbox. This code that I got on the internet works:
import Tkinter as tk
from PIL import ImageTk, Image
window = tk.Tk()
path = 'img\\2015722_univ_sqs_sm.jpg'
img = ImageTk.PhotoImage(Image.open(path))
panel = tk.Label(window, image = img)
panel.pack(side = "bottom", fill = "both", expand = "yes")
window.mainloop()
But when I tried to adapt it do the listbox it stopped working.
from Tkinter import *
from PIL import ImageTk, Image
import glob
files = glob.glob('img\\*.jpg')
class App:
def __init__(self, root):
self.l = Listbox(root, width = 50, height = 15)
self.l.pack()
self.l.bind('<<ListboxSelect>>', self.lol)
self.c = Label(root)
self.c.pack()
for f in files:
self.l.insert(END, f)
def lol(self, evt):
path = files[self.l.curselection()[0]]
img = ImageTk.PhotoImage(Image.open(path))
self.c.image = img
self.c.pack()
root = Tk()
App(root)
root.mainloop()
What am I missing?
You must use the configure method of the label, and store a reference to the image somewhere.
self.c.image = img # save reference
self.c.configure(image=img) # configure the label
I'm trying to add a background image to a canvas in Python. So far the code looks like this:
from Tkinter import *
from PIL import ImageTk,Image
... other stuffs
root=Tk()
canvasWidth=600
canvasHeight=400
self.canvas=Canvas(root,width=canvasWidth,height=canvasHeight)
backgroundImage=root.PhotoImage("D:\Documents\Background.png")
backgroundLabel=root.Label(parent,image=backgroundImage)
backgroundLabel.place(x=0,y=0,relWidth=1,relHeight=1)
self.canvas.pack()
root.mainloop()
It's returning an AttributeError: PhotoImage
PhotoImage is not an attribute of the Tk() instances (root). It is a class from Tkinter.
So, you must use:
backgroundImage = PhotoImage("D:\Documents\Background.gif")
Beware also Label is a class from Tkinter...
Edit:
Unfortunately, Tkinter.PhotoImage only works with gif files (and PPM).
If you need to read png files you can use the PhotoImage (yes, same name) class in the ImageTk module from PIL.
So that, this will put your png image in the canvas:
from Tkinter import *
from PIL import ImageTk
canvas = Canvas(width = 200, height = 200, bg = 'blue')
canvas.pack(expand = YES, fill = BOTH)
image = ImageTk.PhotoImage(file = "C:/Python27/programas/zimages/gato.png")
canvas.create_image(10, 10, image = image, anchor = NW)
mainloop()
just change to :
image = Image.open("~~~path.png")
backgroundImage=ImageTk.PhotoImage(image)
believe me this will 100% work
from Tkinter import *
from PIL import ImageTk
canvas = Canvas(width = 200, height = 200, bg = 'blue')
canvas.pack(expand = YES, fill = BOTH)
image = ImageTk.PhotoImage(file = "C:/Python27/programas/zimages/gato.png")
canvas.create_image(10, 10, image = image, anchor = NW)
mainloop()
You are using root to Attribute PhotoImage this is impossible!
root is your window Tk() class so you cant Attribute it for PhotoImage because it's dosen't have it so you see AttributeError tkinter.Tk() and tkinter.PhotoImage is a different classes. and the same with tkinter.Label.
your code will not working with root.PhotoImage and root.Label.
try to PhotoImage and Label directly.
to create a Label:
backgroundlabel = Label(parent, image=img)
if use any types of png or jpg and jpeg you can't draw it with just PhotoImage you will need PIL library
pip3 install PIL
when you have it use it like:
from PIL import Image, ImageTk # import image so you can append the path and imagetk so you can convert it as PhotoImage
now get your full path image like:
C:/.../img.png
Now use it :
path = "C:/.../img.png" # Get the image full path
load = Image.open(path) # load that path
img = ImageTk.PhotoImage(load) # convert the load to PhotoImage
now you have your code work.
full code:
from Tkinter import *
from PIL import ImageTk,Image
... other stuffs
root = Tk()
canvasWidth = 600
canvasHeight = 400
self.canvas = Canvas(root,width=canvasWidth,height=canvasHeight)
path = "D:\Documents\Background.png" # Get the image full path
load = Image.open(path) # load that path
img = ImageTk.PhotoImage(load)
backgroundLabel = Label(parent,image=img)
backgroundLabel .place(x=0,y=0,relWidth=1,relHeight=1)
self.canvas .pack()
root .mainloop()
Hope this will helpfull.
I would like to be able to swap out an image on a Tkinter label, but I'm not sure how to do it, except for replacing the widget itself.
Currently, I can display an image like so:
import Tkinter as tk
import ImageTk
root = tk.Tk()
img = ImageTk.PhotoImage(Image.open(path))
panel = tk.Label(root, image = img)
panel.pack(side = "bottom", fill = "both", expand = "yes")
root.mainloop()
However, when the user hits, say the ENTER key, I'd like to change the image.
import Tkinter as tk
import ImageTk
root = tk.Tk()
img = ImageTk.PhotoImage(Image.open(path))
panel = tk.Label(root, image = img)
panel.pack(side = "bottom", fill = "both", expand = "yes")
def callback(e):
# change image
root.bind("<Return>", callback)
root.mainloop()
Is this possible?
The method label.configure does work in panel.configure(image=img).
What I forgot to do was include the panel.image=img, to prevent garbage collection from deleting the image.
The following is the new version:
import Tkinter as tk
import ImageTk
root = tk.Tk()
img = ImageTk.PhotoImage(Image.open(path))
panel = tk.Label(root, image=img)
panel.pack(side="bottom", fill="both", expand="yes")
def callback(e):
img2 = ImageTk.PhotoImage(Image.open(path2))
panel.configure(image=img2)
panel.image = img2
root.bind("<Return>", callback)
root.mainloop()
The original code works because the image is stored in the global variable img.
Another option to do it.
Using object-oriented programming and with an interactive interface to update the image.
from Tkinter import *
import tkFileDialog
from tkFileDialog import askdirectory
from PIL import Image
class GUI(Frame):
def __init__(self, master=None):
Frame.__init__(self, master)
w,h = 650, 650
master.minsize(width=w, height=h)
master.maxsize(width=w, height=h)
self.pack()
self.file = Button(self, text='Browse', command=self.choose)
self.choose = Label(self, text="Choose file").pack()
self.image = PhotoImage(file='cualitativa.gif')
self.label = Label(image=self.image)
self.file.pack()
self.label.pack()
def choose(self):
ifile = tkFileDialog.askopenfile(parent=self,mode='rb',title='Choose a file')
path = ifile.name
self.image2 = PhotoImage(file=path)
self.label.configure(image=self.image2)
self.label.image=self.image2
root = Tk()
app = GUI(master=root)
app.mainloop()
root.destroy()
Replace 'cualitativa.jpg' for the default image you want to use.
Another solution that might be of help.
In my case, I had two tk.Tk() windows. When using ImageTk.PhotoImage(), the object defaults to setting its tk window to being the first one created. A simple fix to this is to pass the tk window that you want as such ImageTk.PhotoImage(img, master=your_window)
import tkinter as tk
from PIL import ImageTk, Image
if __name__ == '__main__':
main_window = tk.Tk()
second_window = tk.Tk()
main_canvas = Canvas(second_window)
main_canvas.pack()
filename = 'test.png'
img = Image.open(filename)
img = img.resize((300, 100), Image.ANTIALIAS)
logo = ImageTk.PhotoImage(img, master=second_window)
logo_label = Label(master=main_canvas, image=logo)
logo_label.image = logo
logo_label.pack()
main_window.mainloop()