I have been writing a program which runs a remote script on server. So, I need to show the progress with a bar but somehow when I run my code, GUI start to freeze. I have used QThread and SIGNAL but unfortunately couldnt be succedeed.
Here is my code below;
class dumpThread(QThread):
def __init__(self):
QThread.__init__(self)
def __del__(self):
self.wait()
def sendEstablismentCommands(self, connection):
# Commands are sending sequently with proper delay-timers #
connection.sendShell("telnet localhost 21000")
time.sleep(0.5)
connection.sendShell("admin")
time.sleep(0.5)
connection.sendShell("admin")
time.sleep(0.5)
connection.sendShell("cd imdb")
time.sleep(0.5)
connection.sendShell("dump subscriber")
command = input('$ ')
def run(self):
# your logic here
# self.emit(QtCore.SIGNAL('THREAD_VALUE'), maxVal)
self.sendEstablismentCommands(connection)
class progressThread(QThread):
def __init__(self):
QThread.__init__(self)
def __del__(self):
self.wait()
def run(self):
# your logic here
while 1:
maxVal = 100
self.emit(SIGNAL('PROGRESS'), maxVal)
class Main(QtGui.QMainWindow):
def __init__(self):
QtGui.QMainWindow.__init__(self)
self.ui = Ui_MainWindow()
self.ui.setupUi(self)
self.ui.connectButton.clicked.connect(self.connectToSESM)
def connectToSESM(self):
## Function called when pressing connect button, input are being taken from edit boxes. ##
## dumpThread() method has been designed for working thread seperate from GUI. ##
# Connection data are taken from "Edit Boxes"
# username has been set as hardcoded
### Values Should Be Defined As Global ###
username = "ntappadm"
password = self.ui.passwordEdit.text()
ipAddress = self.ui.ipEdit.text()
# Connection has been established through paramiko shell library
global connection
connection = pr.ssh(ipAddress, username, password)
connection.openShell()
pyqtRemoveInputHook() # For remove unnecessary items from console
global get_thread
get_thread = dumpThread() # Run thread - Dump Subscriber
self.progress_thread = progressThread()
self.progress_thread.start()
self.connect(self.progress_thread, SIGNAL('PROGRESS'), self.updateProgressBar)
get_thread.start()
def updateProgressBar(self, maxVal):
for i in range(maxVal):
self.ui.progressBar.setValue(self.ui.progressBar.value() + 1)
time.sleep(1)
maxVal = maxVal - 1
if maxVal == 0:
self.ui.progressBar.setValue(100)
def parseSubscriberList(self):
parsing = reParser()
def done(self):
QtGui.QMessageBox.information(self, "Done!", "Done fetching posts!")
if __name__ == "__main__":
app = QtGui.QApplication(sys.argv)
main = Main()
main.show()
sys.exit(app.exec_())
I am expecting to see updateProgressBar method has called with SIGNAL, so process goes through seperate thread. I coudlnt find where I am missing.
Thanks for any help
There are really two problems. One thing I have noticed is that Python threads are greedy if they are not used for IO operations like reading from a serial port. If you tell a thread to run a calculation or something that is not IO related a thread will take up all of the processing and doesn't like to let the main thread / event loop run. The second problem is that signals are slow ... very slow. I've noticed that if you emit a signal from a thread and do it very fast it can drastically slow down a program.
So at the heart of the issue, the thread is taking up all of the time and you are emitting a signal very very fast which will cause slow downs.
For clarity and ease of use I would use the new style signal and slots.
http://pyqt.sourceforge.net/Docs/PyQt4/new_style_signals_slots.html
class progressThread(QThread):
progress_update = QtCore.Signal(int) # or pyqtSignal(int)
def __init__(self):
QThread.__init__(self)
def __del__(self):
self.wait()
def run(self):
# your logic here
while 1:
maxVal = 100
self.progress_update.emit(maxVal) # self.emit(SIGNAL('PROGRESS'), maxVal)
# Tell the thread to sleep for 1 second and let other things run
time.sleep(1)
To connect to the new style signal
...
self.progress_thread.start()
self.process_thread.progress_update.connect(self.updateProgressBar) # self.connect(self.progress_thread, SIGNAL('PROGRESS'), self.updateProgressBar)
...
EDIT
Sorry there is another problem. When a signal calls a function you cannot stay in that function forever. That function is not running in a separate thread it is running on the main event loop and the main event loop waits to run until you exit that function.
Update progress sleeps for 1 second and keeps looping. The hanging is coming from staying in this function.
def updateProgressBar(self, maxVal):
for i in range(maxVal):
self.ui.progressBar.setValue(self.ui.progressBar.value() + 1)
time.sleep(1)
maxVal = maxVal - 1
if maxVal == 0:
self.ui.progressBar.setValue(100)
It would be better to write the progress bar like
class progressThread(QThread):
progress_update = QtCore.Signal(int) # or pyqtSignal(int)
def __init__(self):
QThread.__init__(self)
def __del__(self):
self.wait()
def run(self):
# your logic here
while 1:
maxVal = 1 # NOTE THIS CHANGED to 1 since updateProgressBar was updating the value by 1 every time
self.progress_update.emit(maxVal) # self.emit(SIGNAL('PROGRESS'), maxVal)
# Tell the thread to sleep for 1 second and let other things run
time.sleep(1)
def updateProgressBar(self, maxVal):
self.ui.progressBar.setValue(self.ui.progressBar.value() + maxVal)
if maxVal == 0:
self.ui.progressBar.setValue(100)
Related
I want to acquire a spectrum of a spectrometer every 1s, and below is the code I wrote for this.
However, when the spectrometer is triggered at less than 1 Hz,
the function asking for a spectrum will wait for a trigger and take longer than 1s to process, while the timer has already timed out.
This cause the thread to be very laggy and eventually freeze.
What is a better way to write it so that it calls the function 'acquire_spectrum' 1s after the function finishes itself, instead of just calling it every 1s?
class Spec_Thread(QThread):
def __init__(self):
QThread.__init__(self)
self.signals = Signals()
self.specth = Spectrometer.from_first_available() #connect to the spectrometer
self.threadtimer = QTimer()
self.threadtimer.moveToThread(self)
self.threadtimer.timeout.connect(self.acquire_spectrum)
def acquire_spectrum(self): #acquire the current spectrum from the spectrometer
print('in thread,', device_running)
if device_running == True:
self.specth.open() #open the usb portal
self.wavelengths = self.specth.wavelengths() #acquire wavelengths (will wait for a trigger)
self.intensities = self.specth.intensities() #acquire intensities (will wait for a trigger)
self.specth.close() #close usb portal
self.signals.new_spectrum.emit(self.wavelengths, self.intensities)
else:
print('Device stopped')
return
def run(self):
self.threadtimer.start(10000)
loop = QEventLoop()
loop.exec_()
You have to start a timer after finishing the task execution, and for this you can threading.Timer():
import threading
from PyQt5 import QtCore
import numpy as np
from seabreeze.spectrometers import Spectrometer
class QSpectrometer(QtCore.QObject):
dataChanged = QtCore.pyqtSignal(np.ndarray, np.ndarray)
def __init__(self, parent=None):
super().__init__(parent)
self.specth = Spectrometer.from_first_available()
def start(self, repeat=False):
threading.Thread(target=self._read, args=(repeat,), daemon=True).start()
def _read(self, repeat):
self.specth.open()
wavelengths = self.specth.wavelengths()
intensities = self.specth.intensities()
self.specth.close()
self.dataChanged.emit(wavelengths, intensities)
if repeat:
threading.Timer(1, self._read, (repeat,)).start()
if __name__ == "__main__":
import sys
app = QtCore.QCoreApplication(sys.argv)
spectometer = QSpectrometer()
spectometer.start(True)
spectometer.dataChanged.connect(print)
sys.exit(app.exec_())
I have a python GUI program that needs to do a same task but with several threads. The problem is that I call the threads but they don't execute parallel but sequentially. First one executes, it ends and then second one, etc. I want them to start independently.
The main components are:
1. Menu (view)
2. ProcesStarter (controller)
3. Process (controller)
The Menu is where you click on the "Start" button which calls a function at ProcesStarter.
The ProcesStarter creates objects of Process and threads, and starts all threads in a for-loop.
Menu:
class VotingFrame(BaseFrame):
def create_widgets(self):
self.start_process = tk.Button(root, text="Start Process", command=lambda: self.start_process())
self.start_process.grid(row=3,column=0, sticky=tk.W)
def start_process(self):
procesor = XProcesStarter()
procesor_thread = Thread(target=procesor.start_process())
procesor_thread.start()
ProcesStarter:
class XProcesStarter:
def start_process(self):
print "starting new process..."
# thread count
thread_count = self.get_thread_count()
# initialize Process objects with data, and start threads
for i in range(thread_count):
vote_process = XProcess(self.get_proxy_list(), self.get_url())
t = Thread(target=vote_process.start_process())
t.start()
Process:
class XProcess():
def __init__(self, proxy_list, url, browser_show=False):
# init code
def start_process(self):
# code for process
When I press the GUI button for "Start Process" the gui is locked until both threads finish execution.
The idea is that threads should work in the background and work in parallel.
you call procesor.start_process() immediately when specifying it as the target of the Thread:
#use this
procesor_thread = Thread(target=procesor.start_process)
#not this
procesor_thread = Thread(target=procesor.start_process())
# this is called right away ^
If you call it right away it returns None which is a valid target for Thread (it just does nothing) which is why it happens sequentially, the threads are not doing anything.
One way to use a class as the target of a thread is to use the class as the target, and the arguments to the constructor as args.
from threading import Thread
from time import sleep
from random import randint
class XProcesStarter:
def __init__(self, thread_count):
print ("starting new process...")
self._i = 0
for i in range(thread_count):
t = Thread(
target=XProcess,
args=(self.get_proxy_list(), self.get_url())
)
t.start()
def get_proxy_list(self):
self._i += 1
return "Proxy list #%s" % self._i
def get_url(self):
self._i += 1
return "URL #%d" % self._i
class XProcess():
def __init__(self, proxy_list, url, browser_show=False):
r = 0.001 * randint( 1, 5000)
sleep(r)
print (proxy_list)
print (url)
def main():
t = Thread( target=XProcesStarter, args=(4, ) )
t.start()
if __name__ == '__main__':
main()
This code runs in python2 and python3.
The reason is that the target of a Thread object must be a callable (search for "callable" and "__call__" in python documentation for a complete explanation).
Edit The other way has been explained in other people's answers (see Tadhg McDonald-Jensen).
I think your issue is that in both places you're starting threads, you're actually calling the method you want to pass as the target to the thread. That runs its code in the main thread (and tries to start the new thread on the return value, if any, once its done).
Try:
procesor_thread = Thread(target=procesor.start_process) # no () after start_process
And:
t = Thread(target=vote_process.start_process) # no () here either
I am looking for a design pattern based on threading.Thread, multiprocessing or Queue to upload a list of items with a timeout. The thread allows the GUI to remain responsive. If the connection hangs, then the timeout should trigger and the program should gracefully exit.
The example below works, but the GUI remains blocked. How could this be improved to allow for uploading of the list, manual canceling of the process, timeout of the upload process plus a non-blocking GUI?
from PySide.QtGui import *
from PySide.QtCore import *
import sys
import time
import threading
class UploadWindow(QDialog):
def __init__(self, parent=None):
super(UploadWindow, self).__init__(parent)
self.uploadBtn = QPushButton('Upload')
mainLayout = QVBoxLayout()
mainLayout.addWidget(self.uploadBtn)
self.uploadBtn.clicked.connect(self.do_upload)
self.progressDialog = QProgressDialog(self)
self.progressDialog.canceled.connect(self.cancelDownload)
self.progressDialog.hide()
self.setLayout(mainLayout)
self.show()
self.raise_()
def do_upload(self):
self.uploadBtn.setEnabled(False)
self.progressDialog.setMaximum(10)
self.progressDialog.show()
self.upload_thread = UploadThread(self)
self.upload_thread.start()
self.upload_thread_stopped = False
#List of items to upload
for i in range(10):
self.upload_thread = UploadThread(i)
self.upload_thread.start()
self.upload_thread.join(5)
self.progressDialog.setValue(i)
if self.upload_thread_stopped:
break
self.progressDialog.hide()
self.uploadBtn.setEnabled(True)
def cancelDownload(self):
self.upload_thread_stopped = True
class UploadThread(threading.Thread):
def __init__(self, i):
super(UploadThread, self).__init__()
self.i = i
self.setDaemon(True)
def run(self):
time.sleep(0.25) #simulate upload time
print self.i
if __name__ == '__main__':
app = QApplication(sys.argv)
w = UploadWindow()
sys.exit(app.exec_())
The GUI is not responsive because you do all the work in do_upload, never going back to the main loop.
Also, you call Thread.join(), that blocks everything until the thread is done (see https://docs.python.org/2/library/threading.html#threading.Thread.join)
You should use PySide.QtCore.QThread to take advantage of signals and slots.
Here is a nice example in C++. I implemented it in Python3.4 with PyQt here, but you should be able to use it with PySide too.
You might also want to look at PySide.QtCore.QProcess, to avoid using threads.
Here, I put some code together that does what I think you want.
For a real project, be sure to keep track of what's uploaded better &/or use something safer than .terminate() to stop the thread on demand.
import sys
from PySide import QtGui, QtCore
import time
class MySigObj(QtCore.QObject):
strSig = QtCore.Signal(str)
tupSig = QtCore.Signal(tuple)
class UploadThread(QtCore.QThread):
def __init__(self, parent=None):
super(UploadThread, self).__init__(parent)
self.endNow = False
self.fileName = None
self.sig = MySigObj()
self.fileNames = []
self.uploaded = []
#QtCore.Slot(str)
def setFileNames(self, t):
self.fileNames = list(t)
def run(self):
while self.fileNames:
print(self.fileNames)
time.sleep(2)
name = self.fileNames.pop(0)
s = 'uploaded file: ' + name + '\n'
print(s)
self.sig.strSig.emit(s)
self.uploaded.append(name)
if len(self.fileNames) == 0:
self.sig.strSig.emit("files transmitted: %s" % str(self.uploaded))
else:
time.sleep(1) #if the thread started but no list, wait 1 sec every cycle thru
#that was this thread should release the Python GIL (Global Interpreter Lock)
class ULoadWin(QtGui.QWidget):
def __init__(self, parent=None):
super(ULoadWin, self).__init__(parent)
self.upThread = UploadThread()
self.sig = MySigObj()
self.sig.tupSig.connect(self.upThread.setFileNames)
self.upThread.sig.strSig.connect(self.txtMsgAppend)
self.sig.tupSig.connect(self.upThread.setFileNames)
self.layout = QtGui.QVBoxLayout()
self.stButton = QtGui.QPushButton("Start")
self.stButton.clicked.connect(self.uploadItems)
self.stpButton = QtGui.QPushButton("Stop")
self.stpButton.clicked.connect(self.killThread)
self.testButton = QtGui.QPushButton("write txt\n not(?) blocked \nbelow")
self.testButton.setMinimumHeight(28)
self.testButton.clicked.connect(self.tstBlking)
self.lbl = QtGui.QTextEdit()
self.lbl.setMinimumHeight(325)
self.lbl.setMinimumWidth(290)
self.layout.addWidget(self.stButton)
self.layout.addWidget(self.stpButton)
self.layout.addWidget(self.testButton)
self.layout.addWidget(self.lbl)
self.setLayout(self.layout)
self.l = ['a', 'list', 'of_files', 'we', 'will_pretend_to_upload', 'st', 'uploading']
self.upThread.start()
def tstBlking(self):
self.lbl.append("txt not(?) blocked")
def uploadItems(self):
t = tuple(self.l)
self.sig.tupSig.emit(t)
self.upThread.start()
def killThread(self):
self.upThread.terminate()
time.sleep(.01)
self.upThread = UploadThread()
#QtCore.Slot(str)
def txtMsgAppend(self, txt):
self.lbl.append(txt + " | ")
if __name__ == '__main__':
app=QtGui.QApplication(sys.argv)
widg=ULoadWin()
widg.show()
sys.exit(app.exec_())
In the end I solved this problem by adapting the approach outlined here, which I find to be an elegant solution. The class I created is shown below:
class UploadThread(threading.Thread):
#input_q and result_q are Queue.Queue objects
def __init__(self, input_q, result_q):
super(UploadThread, self).__init__()
self.input_q = input_q
self.result_q = result_q
self.stoprequest = threading.Event() #threadsafe flag
def run(self):
'''Runs indefinitely until self.join() is called.
As soon as items are placed in the input_q, then the thread will process them until the input_q is emptied.
'''
while not self.stoprequest.isSet(): #stoprequest can be set from the main gui
try:
# Queue.get with timeout to allow checking self.stoprequest
num = self.input_q.get(True, 0.1) #when the queue is empty it waits 100ms before raising the Queue.Empty error
print 'In thread, processing', num
time.sleep(0.5)
self.result_q.put(True) #Indicate to the main thread that an item was successfully processed.
except Queue.Empty as e:
continue
def join(self, timeout=None):
self.stoprequest.set()
super(UploadThread, self).join(timeout)
In the main thread, the upload thread is created and the input_q is loaded with the items to upload. A QTimer is created to regularly check on the progress of the upload by checking what has been placed into the result_q. It also update the progress bar. If no progress has been made within a timeout, this indicates the upload connection has failed.
An advantage of using Queue.Queue objects for communicating between threads, is that multiple threads that share the same input and result queue can be created.
I'm trying to create my own threading class in Python2.7. I want it to be able to stop that thread with my own class function. Currently I have something like this:
class loop(threading.Thread):
def __init__(self, myvar):
super(loop, self).__init__()
self.terminate = False
self.myvar = myvar
def run(self):
while not self.terminate:
do.smthng.useful(self.myvar)
def change(self, newvar):
self.myvar = newvar #Doesnt work, in run() my old var is still being used
def stoploop(self):
self.terminate = True #Also not working
l = loop(1)
l.start()
time.sleep(1)
l.change(2) #thread still using "1"
time.sleep(1)
l.stoploop() #doesnt stop
I've read some posts here about this, but it wasnt what I needed.
Any help would be appreciated.
Thank you.
EDIT:
As some of the commenters already stated, this part of code looks like to be really working! Problem is in another place of my project. I've found it, but can't solve it. Maybe some of you could help.
So, my project uses Apache Thrift library and the server is in python.
Server.py:
loo = loop(0)
handler = ServHandler(loo)
processor = serv.Processor(handler)
transport = TSocket.TServerSocket('0.0.0.0', port=9090)
tfactory = TTransport.TBufferedTransportFactory()
pfactory = TBinaryProtocol.TBinaryProtocolFactory()
server = TProcessPoolServer.TProcessPoolServer(processor, transport, tfactory, pfactory)
print 'Starting the server...'
server.serve()
ServHandler.py:
class ServHandler:
def __init__(self, loo):
self.loo = loo
def terminate(self): #Function that can be called remotely
self.loo.stoploop() #Doesn't work
In above case thread isn't terminated and I don't why. There's no error, object exists, but it sets self.terminate value somewhere else. The object id seems to be the same as well as memory address, but it just looks like object is different although loop init function is called only once...
Below is the example, when the loop is terminated successfully.
ServHandler.py:
class ServHandler:
def __init__(self, loo):
self.loo = None
def terminate(self): #Function that can be called remotely
self.loo.stoploop() #Does work!!!!!!
def create(self):
self.loo = loop(0) #Function that can be called remotely
When I create loop object remotely, I can terminate it remotely. But it doesn't fit me. There should be a thread created before thrift server is served and multiple users have to be able to change vars/terminate/etc of that thread. How can I achieve this?
Thank you!
Not a answer per sae, but a useful debug code for the OP
from time import sleep
from threading import Thread
class loop(Thread):
def __init__(self, myvar):
Thread.__init__(self)
self.terminate = False
self.myvar = myvar
def run(self):
while self.terminate is False:
print('Run says myvar is:',self.myvar)
sleep(0.5)
def change(self, newvar):
self.myvar = newvar
def stoploop(self):
self.terminate = True
l = loop(1)
l.start()
sleep(1)
l.change(2)
sleep(1)
l.stoploop()
print('Final product:',l.myvar)
sleep(2)
print('Is the thread alive:',l.isAlive())
Tried your code with some debugging prints, and it's working?
Following code produced:
[torxed#archie ~]$ python test.py
Run says myvar is: 1
Run says myvar is: 1
Run says myvar is: 2 <-- Proves that change() does change `myvar`
Run says myvar is: 2
Final product: 2 <-- Also the global scope knows about the change
Is the thread alive: False <-- And the thread got terminated as intended
However, these are not bulletproof ideas when fetching data or dealing with thread-returns for a number of reasons (even tho i use this method myself from time to time), you should consider using thread.join which should be used in combination with l.toplooop() like so:
l = loop(1)
l.start()
l.change(2)
l.stoploop()
ret = l.join()
Also when updating data you should aquire locks on your data so collisions don't occur, have a look at semaphore objects.
Is it what you need?
import threading
import time
class Worker(threading.Thread):
def __init__(self):
threading.Thread.__init__(self)
self.state = threading.Condition()
self.variable = 10
self.paused = False
def run(self):
while True:
with self.state:
if self.paused:
self.state.wait()
self.do_stuff()
def do_stuff(self):
time.sleep(.1)
print self.variable
def resume(self):
with self.state:
self.paused = False
self.state.notify()
def pause(self):
with self.state:
self.paused = True
loop = Worker()
loop.start()
time.sleep(1)
loop.pause()
loop.variable = 11
print 'CHANGED!'
loop.resume()
time.sleep(1)
I'm using a library which heaviliy uses I/O. For that reason calls to that library can last very long (more than 5 seconds) possible.
Using that directly inside an UI is not a good idea because it will freeze.
For that reason I outsourced the library calls to a thread queue like shown in this example: Python threads: communication and stopping
Nevertheless I'm not very happy with that solution since this has a major drawback:
I cannot really communicate with the UI.
Every lib command returns a return message, which can either be an error message or some computational result.
How would I get this?
Consider a library call do_test(foo):
def do_test(foo):
time.sleep(10)
return random.random() * foo
def ui_btn_click():
threaded_queue.put((do_test, 42))
# Now how to display the result without freezing the UI?
Can someone give me advice how to realize such a pattern?
Edit:
This here is a minimal example:
import os, time, random
import threading, queue
CMD_FOO = 1
CMD_BAR = 2
class ThreadedQueue(threading.Thread):
def __init__(self):
super().__init__()
self.in_queue = queue.Queue()
self.out_queue = queue.Queue()
self.__stoprequest = threading.Event()
def run(self):
while not self.__stoprequest.isSet():
(cmd, arg) = self.in_queue.get(True)
if cmd == CMD_FOO:
ret = self.handle_foo(arg)
elif cmd == CMD_BAR:
ret = self.handle_bar(arg)
else:
print("Unsupported cmd {0}".format(cmd))
self.out_queue.put(ret)
self.in_queue.task_done()
def handle_foo(self, arg):
print("start handle foo")
time.sleep(10)
return random.random() * arg
def handle_bar(self, arg):
print("start handle bar")
time.sleep(2)
return (random.random() * arg, 2 * arg)
if __name__ == "__main__":
print("START")
t = ThreadedQueue()
t.start()
t.in_queue.put((CMD_FOO, 10))
t.in_queue.put((CMD_BAR, 10))
print("Waiting")
while True:
x = t.out_queue.get(True)
t.out_queue.task_done()
print(x)
I personally use PySide but I don't want to depend this library on PySide or any other ui-related library.
I thought a bit about my implementations. THe conclusion is that I start another thread for picking the results of the queue:
class ReceiveThread(threading.Thread):
"""
Processes the output queue and calls a callback for each message
"""
def __init__(self, queue, callback):
super().__init__()
self.__queue = queue
self.__callback = callback
self.__stoprequest = threading.Event()
self.start()
def run(self):
while not self.__stoprequest.isSet():
ret = self.__queue.get(True)
self.__callback(ret)
self.__queue.task_done()
The given callback from an UI or elsewhere is called with every result from the queue.