Circular progress bar using Tkinter? - python

I want to add a Circular progress bar to my Python GUI using Tkinter, but I didn't find any documentation for Circular progress bars with Tkinter.
How can I create a Circular progress bar in Tkinter or is this not possible?

There's none built-in, but you can create one of your own. Here's an example of one way of doing it that manually draws and updates the graphics on a Canvas:
try:
import Tkinter as tk
import tkFont
import ttk
except ImportError: # Python 3
import tkinter as tk
import tkinter.font as tkFont
import tkinter.ttk as ttk
class CircularProgressbar(object):
def __init__(self, canvas, x0, y0, x1, y1, width=2, start_ang=0, full_extent=360.):
self.custom_font = tkFont.Font(family="Helvetica", size=12, weight='bold')
self.canvas = canvas
self.x0, self.y0, self.x1, self.y1 = x0+width, y0+width, x1-width, y1-width
self.tx, self.ty = (x1-x0) / 2, (y1-y0) / 2
self.width = width
self.start_ang, self.full_extent = start_ang, full_extent
# draw static bar outline
w2 = width / 2
self.oval_id1 = self.canvas.create_oval(self.x0-w2, self.y0-w2,
self.x1+w2, self.y1+w2)
self.oval_id2 = self.canvas.create_oval(self.x0+w2, self.y0+w2,
self.x1-w2, self.y1-w2)
self.running = False
def start(self, interval=100):
self.interval = interval # Msec delay between updates.
self.increment = self.full_extent / interval
self.extent = 0
self.arc_id = self.canvas.create_arc(self.x0, self.y0, self.x1, self.y1,
start=self.start_ang, extent=self.extent,
width=self.width, style='arc')
percent = '0%'
self.label_id = self.canvas.create_text(self.tx, self.ty, text=percent,
font=self.custom_font)
self.running = True
self.canvas.after(interval, self.step, self.increment)
def step(self, delta):
"""Increment extent and update arc and label displaying how much completed."""
if self.running:
self.extent = (self.extent + delta) % 360
self.canvas.itemconfigure(self.arc_id, extent=self.extent)
# Update percentage value displayed.
percent = '{:.0f}%'.format(
round(float(self.extent) / self.full_extent * 100))
self.canvas.itemconfigure(self.label_id, text=percent)
self.canvas.after(self.interval, self.step, delta)
def toggle_pause(self):
self.running = not self.running
class Application(tk.Frame):
def __init__(self, master=None):
tk.Frame.__init__(self, master)
self.grid()
self.createWidgets()
def createWidgets(self):
self.canvas = tk.Canvas(self, width=200, height=200, bg='white')
self.canvas.grid(row=0, column=0, columnspan=2)
self.progressbar = CircularProgressbar(self.canvas, 0, 0, 200, 200, 20)
self.pauseButton = tk.Button(self, text='Pause', command=self.pause)
self.pauseButton.grid(row=1, column=0)
self.quitButton = tk.Button(self, text='Quit', command=self.quit)
self.quitButton.grid(row=1, column=1)
def start(self):
self.progressbar.start()
self.mainloop()
def pause(self):
self.progressbar.toggle_pause()
if __name__ == '__main__':
app = Application()
app.master.title('Sample application')
app.start()
Here's some screenshots of it running:

I dont have enough rep to add a comment but the code that martineau put up as is, does not currently work and you need to change
if self.running:
self.cur_extent = (self.cur_extent + delta) % 360
self.canvas.itemconfigure(self.arc_id, extent=self.cur_extent)
to
if self.running:
self.extent = (self.extent + delta) % 360
self.cur_extent = (self.extent + delta) % 360
self.canvas.itemconfigure(self.arc_id, extent=self.cur_extent)

Tkinter does not have any support for circular progress bars. You will have to draw your own using a series of images, or a drawing on a canvas.

Related

Tkinter: my floating frame in python is flickering while i'm moving it with mouse

Good Morning,
I'm a newbie python, and I would like to make a floating frame with tkinter, but I can't get it because when I drag it starts flickering.
any suggest:
here the code
`
from tkinter import *
class MyFrame(Frame):
def __init__(self, root, w=300, h=300, x=100, y=200, bg="red"):
Frame.__init__(self, root, width=w, height=h, bg=bg)
self.place(x=x, y=y,)
self.first_x = 0
self.first_y = 0
self.first_origin_x = 0
self.first_origin_y = 0
self.bind("<Button-1>", self.first_point)
self.bind("<B1-Motion>", self.move)
def first_point(self,e):
self.first_x = e.x
self.first_y = e.y
self.first_origin_x = self.winfo_x()
self.first_origin_y = self.winfo_y()
def move(self, e):
self.place(x=self.first_origin_x-(self.first_x-e.x), y=self.first_origin_y-(self.first_y-e.y))
root = Tk()
root.geometry("800x600")
myframe = MyFrame(root=root)
root.mainloop()
`
Thanks for helping
I would like to use it in a larger program in which I can move different parts of the gui as I want.
You are close.
But for the first_point method you only need to set the location that you want to store for x,y
Then in move you can do all the math and moving.
The reason it was fluttering is because in your example the move method is deciding where to place the frame based on where it was when the button was pressed rather than where it is at the time of the calculation.
class MyFrame(Frame):
def __init__(self, root, w=300, h=300, x=100, y=200, bg="red"):
Frame.__init__(self, root, width=w, height=h, bg=bg)
self.place(x=x, y=y,)
self.bind("<Button-1>", self.first_point)
self.bind("<B1-Motion>", self.move)
def first_point(self,e):
self.first_x = e.x
self.first_y = e.y
def move(self, e):
dx = e.x - self.first_x + self.winfo_x()
dy = e.y - self.first_y + self.winfo_y()
self.place(x=dx, y=dy)

Showing matplotlib plots from function in tkinter

I have a problem regarding showing pyplots in tkinkter. I have a function plot_function that returns 4 matplotlib.pyplot-plots. I want to be able to show these plots in a tkinter GUI, and show one plot in the beginning and display the other three with two "next" and "previous" buttons. The plot_funtion is only run once.
At the moment I'm trying to do the following (simplified):
import tkinter as tk
from matplotlib.backends.backend_tkagg import FigureCanvasTkAgg
class GUI:
def plot_function(self):
...
# Generating plots #
...
self.plots = [plt1, plt2, plt3, plt4]
self.init_plots()
def init_plots(self): # Showing the inital plot, plt1
self.plot_ctr = 0
fig = plt.Figure(figsize=(5,4), dpi = 80)
plot1 = fig.add_subplot(111)
plot1.show(self.plots[0])
first_fig = FigureCanvasTkAgg(fig,self.frame1)
first_fig.draw()
first_fig.get_tk_widget().pack(side=tk.LEFT, fill=tk.BOTH)
self.master.update_idletasks()
def next_plot(self):
if self.plot_ctr < 3:
self.plot_ctr += 1
else:
self.plot_ctr = 0
self.first_fig.config(image = self.plots[self.plots_ctr])
self.master.update_idletasks()
def prev_plot(self):
if self.plot_ctr > 0:
self.plot_ctr -= 1
else:
self.plot_ctr = 3
self.first_fig.config(image = self.plots[self.plots_ctr])
self.master.update_idletasks()
def __init__(self, master):
self.master = master
self.frame1 = tk.Frame(self.master, relief = tk.RAISED, highlightbackground = "black", highlightthickness = 1)
self.frame1.pack(side = tk.TOP, fill=tk.BOTH, expand=True)
self.next_btn = tk.Button(self.frame1, text = "Next plot", width = 10, command = self.next_plot)
self.prev_btn = tk.Button(self.frame1, text = "Previous plot", width = 10, command = self.prev_plot)
self.prev_btn.pack(side = tk.LEFT, padx = 10, pady = 10)
self.next_btn.pack(side = tk.LEFT, padx = 10, pady = 10)
root = tk.Tk()
my_gui = GUI(root)
root.mainloop()
I feel very unsure on how to properly use TkAgg and would be very grateful on any tips on how I would get this to work.
Here is an example showing how you could organize your code to rotate a sequence of matplotlib figures embedded in a tkinter window
import matplotlib
import tkinter as tk
matplotlib.use('TkAgg')
from matplotlib.backends.backend_tkagg import FigureCanvasTkAgg
from matplotlib.figure import Figure
class Data:
def __init__(self):
self.x = list(range(10))
self.y0 = self.x[:]
self.y1 = [5 for _ in range(10)]
self.y2 = [-y for y in self.y0]
self.d = [self.y0, self.y1, self.y2]
def get_next_dataset(self):
y = self.d.pop(0)
self.d.append(y)
return self.x, y
class MPLGraph(Figure):
def __init__(self, data):
Figure.__init__(self, figsize=(5, 5), dpi=100)
self.data = data
def obtain_next_figure(self):
self.plot = self.add_subplot(111)
self.plot.plot(*self.data.get_next_dataset())
return self
class GraphPage(tk.Frame):
def __init__(self, parent, graphs):
tk.Frame.__init__(self, parent)
self.title_label = tk.Label(self, text="Graph Page Example")
self.title_label.pack()
self.pack()
self.next_graph_btn = tk.Button(self, text='next graph', command=self.obtain_next_figure)
self.next_graph_btn.pack()
self.graphs = graphs
self.obtain_next_figure()
def obtain_next_figure(self):
try: # protects against AttributeError the first time when self.figure_widget not yet exists yet
self.figure_widget.destroy()
except AttributeError:
pass
self.add_mpl_figure(self.graphs.obtain_next_figure())
def add_mpl_figure(self, fig):
self.mpl_canvas = FigureCanvasTkAgg(fig, self)
self.figure_widget = self.mpl_canvas.get_tk_widget()
self.figure_widget.pack(side=tk.TOP, fill=tk.BOTH, expand=True)
if __name__ == '__main__':
root = tk.Tk()
graph_page = GraphPage(root, MPLGraph(Data()))
root.mainloop()

Is there any way to make tkinter Radiobutton transparent on tkinter canvas?

I want to make radiobutton transparent on canvas image to make it look good, I tried passing lots of option parameters to radiobutton to somehow make it look better but nothing works.
Here is the code I am working with...
from tkinter import *
from tkinter import ttk
from tkinter.ttk import *
from PIL import ImageTk, Image
from tkinter import messagebox
class GUI_Prog:
def __init__(self):
root = Tk()
root.title("Risk Analysis")
root.geometry("1100x630")
r = IntVar()
#Setting up Canvas :
my_canvas = Canvas(root, width=1100, height=630)
my_canvas.pack(fill="both", expand=True)
#Background :
img = Image.open("diagnosis.png")
img = img.resize((1100,630), Image.ANTIALIAS)
bg = ImageTk.PhotoImage(img)
my_canvas.create_image(0,0,image=bg,anchor="nw")
#Creating title text :
my_canvas.create_text(540,40,text="Risk Analysis", font=("Times, 30"), fill = "white")
my_canvas.create_text(140,100,text="1) Do you smoke?", font=("helvetica, 15"), fill = "black")
but_1 = Radiobutton(root, text="yes", variable=r, value=1)
my_canvas.create_window(60, 150, window=but_1)
but_2= Radiobutton(root, text="no", variable=r, value=2)
my_canvas.create_window(150, 150, window=but_2)
mainloop()
obj = GUI_Prog()
Well I created my own RadioButton class but it only works on tkinter.Canvas:
from tkinter import *
from tkinter import ttk
from tkinter.ttk import *
from PIL import ImageTk, Image
from tkinter import messagebox
# Taken from: https://stackoverflow.com/a/17985217/11106801
def _create_circle(self, x, y, r, **kwargs):
return self.create_oval(x-r, y-r, x+r, y+r, **kwargs)
Canvas.create_circle = _create_circle
class Radiobutton:
def __init__(self, canvas, text="", variable=None, value=0, radius=10,
fill="black"):
self.canvas = canvas
self.variable = variable
self.fill = fill
self.text = text
self.value = value
self.radius = radius
self.variable.trace("w", self.redraw)
self.circle = None
def put(self, x, y):
self.x = x
self.y = y
self.canvas.create_circle(x, y, self.radius, outline=self.fill)
self.canvas.create_text(x + 2*self.radius, y, text=self.text,
fill=self.fill, anchor="w")
self.redraw()
self.canvas.bind("<Button-1>", self.select, add=True)
def select(self, event):
if (self.x - event.x)**2 + (self.y - event.y)**2 <= self.radius**2:
self.variable.set(self.value)
self.redraw()
def create_circle(self):
self.circle = self.canvas.create_circle(self.x, self.y, self.radius-4,
outline=self.fill,
fill=self.fill)
def redraw(self, *args):
if self.value == self.variable.get():
if self.circle is None:
self.create_circle()
else:
if self.circle is not None:
self.canvas.delete(self.circle)
self.circle = None
class GUI_Prog:
def __init__(self):
root = Tk()
root.title("Risk Analysis")
root.geometry("1100x630")
r = IntVar()
#Setting up Canvas:
my_canvas = Canvas(root, width=1100, height=630)
my_canvas.pack(fill="both", expand=True)
#Background:
img = Image.open("diagnosis.png")
img = img.resize((1100, 630), Image.ANTIALIAS)
bg = ImageTk.PhotoImage(img)
my_canvas.create_image(0, 0, image=bg, anchor="nw")
#Creating title text:
my_canvas.create_text(540, 40, text="Risk Analysis",
font=("Times", 30), fill="white")
my_canvas.create_text(140, 100, text="1) Do you smoke?",
font=("helvetica", 15), fill="black")
but_1 = Radiobutton(my_canvas, text="yes", variable=r, value=1,
fill="white")
but_1.put(60, 150)
but_2 = Radiobutton(my_canvas, text="no", variable=r, value=2,
fill="white")
but_2.put(150, 150)
r.set(1)
root.mainloop()
obj = GUI_Prog()
You create it as normal but you pass in the <tkinter.Canvas> as its master. After that you can just call .put with the position where you want it to be created. This is a very patchy solution so if someone else posts a better solution, I will delete this.

How to make child Tkinter object trigger a change in parent's widget

Edit: thanks to #jasonharper's comments below I can ask a more informed question:
I have a main app, and a separate module snipping_tool.py that handles creating a new window with the option to screen-snip or select an image file. I want snipping_tool.py to provide an image to the main app, but currently I'm trying to retrieve the image too soon (before the snipping_tool window even opens).
How can I wait until the user selects or grabs an image before I try to assign MyNewObject.selected_image? Should I use a binding or some event handler? (I have limited experience with both). Or is there a simpler way?
Simplified Main App:
import tkinter as tk
import snipping_tool
class MinCodeEx:
def __init__(self, master):
self.master = master
self.ButtonA = tk.Button(width=60,height=40,command = lambda: self.UpdateImg(master))
self.ButtonA.pack()
def UpdateImg(self, master):
newDialog = snipping_tool.AcquireImage(self.master)
# self.ButtonA['image'] = newDialog.image_selected
#if newDialog.image_selected:
self.ButtonA.config(image=newDialog.image_selected)
print(newDialog.image_selected)
def main():
root = tk.Tk()
MinCodeEx(root)
root.mainloop()
if __name__ == '__main__':
main()
snipping_tool.py
returns None instead of an image file since I'm trying to retrieve the selected_image too soon.
import tkinter as tk
from PIL import ImageGrab, ImageTk, Image
import cv2
import numpy as np
from tkinter import filedialog
class ScreenSnip(tk.Toplevel):
def __init__(self, master):
super().__init__(master)
self.image = None
def get_snip(self):
self.configure(cursor='cross')
self.attributes('-fullscreen', True)
self.attributes('-alpha', 0.4)
self.canvas = tk.Canvas(self, bg='dark gray')
self.canvas.pack(fill='both', expand=True)
self.begin_x = 0
self.begin_y = 0
self.end_x = 0
self.end_y = 0
self.click_drag = False
self.canvas.create_rectangle(0, 0, 0, 0, outline='#0052d6', width=2, fill='white', tags='snip_rect')
self.canvas.bind('<ButtonPress-1>', self.mousePressEvent)
self.canvas.bind('<B1-Motion>', self.mouseMoveEvent)
self.canvas.bind('<ButtonRelease-1>', self.mouseReleaseEvent)
print('Capture the screen...')
def mousePressEvent(self, event):
self.begin_x = event.x
self.begin_y = event.y
print(self.begin_x,self.begin_y)
def mouseMoveEvent(self, event):
self.click_drag = True
self.end_x = event.x
self.cur_y = event.y
width = self.end_x - self.begin_x
height = abs(width * 2/3)
if self.cur_y < self.begin_y:
height *= -1
self.end_y = self.begin_y + height
self.canvas.coords('snip_rect', self.begin_x, self.begin_y, self.end_x, self.end_y)
def mouseReleaseEvent(self, event):
self.destroy()
self.master.update_idletasks()
self.master.after(100) # give time for screen to be refreshed so as not to see the blue box on the screenshot
if not self.click_drag: # if the user just clicks, instead of clicking and dragging
self.begin_x -= 300
self.begin_y += 200
self.end_x = self.begin_x + 600
self.end_y = self.begin_y - 400
x1 = min(self.begin_x, self.end_x)
y1 = min(self.begin_y, self.end_y)
x2 = max(self.begin_x, self.end_x)
y2 = max(self.begin_y, self.end_y)
self.img = ImageGrab.grab(bbox=(x1, y1, x2, y2))
self.image = ImageTk.PhotoImage(self.img)
#self.img = cv2.cvtColor(np.array(img), cv2.COLOR_BGR2RGB)
#cv2.imshow('Captured Image', self.img)
#cv2.waitKey(0)
font1 = ("arial", 18, "bold")
class AcquireImage:
def __init__(self, master):
self.master = master
self.nWin = tk.Toplevel(master)
self.fontA = ("arial", 20, "bold")
self.frame = tk.Frame(self.nWin, bg="#1B2631")
self.frame.pack(fill="both", expand=True)
self.button1 = tk.Button(self.frame, text="Select Image File", padx=10, pady=10, bg="#d9a193",
font = self.fontA, command =lambda: self.show_dialogs(1))
self.button1.grid(row=0, column=0, sticky="nsew")#, padx=10, pady=10)
self.button2 = tk.Button(self.frame, text="Get Screen Snip", padx=10, pady=10, bg="#d9a193",
font = self.fontA, command=lambda: self.show_dialogs(2))
self.button2.grid(row=0, column=1, sticky="nsew")#, padx=10, pady=10)
self.image_selected = None
def show_dialogs(self, method): ################### THIS IS WHERE THE IMAGE IS SELECTED ###########
if method == 1:
ret = filedialog.askopenfilename()
if ret:
self.image_selected = ImageTk.PhotoImage(file = ret)
self.nWin.destroy()
elif method == 2:
newWin = ScreenSnip(self.nWin)
newWin.get_snip()
ret = newWin.image
if ret:
self.image_selected = ret
def main():
root = tk.Tk()
AcquireImage(root)
root.mainloop()
if __name__ == '__main__':
main()
#jasonharper was right. This solution is derived from his comments.
When I create an instance of AcquireImage I also pass ButtonA as a parameter so that I can modify its image. Within AcquireImage I first get a new image (either by snipping it, or with the file explorer) and then to avoid garbage collection immediately deleting it, I save it by assigning it to ButtonA.img. (I first create the .img part of ButtonA in the main program). Once I have the image, I can then assign it.
I probably could have also solved this issue by creating a function
within the main program that changes the image of whatever widget is
passed to it as a parameter. I could then pass this function to the
instance of AcquireImage with ButtonA as a parameter. It might
have looked something like this in the main program: def callback(i_file): ButtonA['image'] = i_file newDialog = snipping_tool.AcquireImage(self.master, self.callback) Later I
would have AcquireImage initialized/defined with
self.some_function as the second argument (after master), and I
could pass the image file to it. At least that's how I probably could
have done it.
This is how I actually solved it:
MAIN APP
import tkinter as tk
import snipping_tool
waitingforImage = True
class MinCodeEx:
global waitingforImage
def __init__(self, master):
self.master = master
self.ButtonA = tk.Button(width=60,height=40,command = lambda: self.UpdateImg())
self.ButtonA.pack()
self.ButtonA.img = None
def UpdateImg(self):
newDialog = snipping_tool.AcquireImage(self.master, self.ButtonA)
def main():
root = tk.Tk()
MinCodeEx(root)
root.mainloop()
if __name__ == '__main__':
main()
snipping_tool.py
import tkinter as tk
from PIL import ImageGrab, ImageTk, Image
from tkinter import filedialog
class ScreenSnip(tk.Toplevel):
def __init__(self, master, changeThis):
super().__init__(master)
self.image = None
self.master = master
self.changeThis = changeThis
def get_snip(self):
self.configure(cursor='cross')
self.attributes('-fullscreen', True)
self.attributes('-alpha', 0.4)
print("attempting to create tk.Canvas for get_snip")
self.canvas = tk.Canvas(self, bg='dark gray')
self.canvas.pack(fill='both', expand=True)
self.begin_x = 0
self.begin_y = 0
self.end_x = 0
self.end_y = 0
self.click_drag = False
self.canvas.create_rectangle(0, 0, 0, 0, outline='#0052d6', width=2, fill='white', tags='snip_rect')
self.canvas.bind('<ButtonPress-1>', self.mousePressEvent)
self.canvas.bind('<B1-Motion>', self.mouseMoveEvent)
self.canvas.bind('<ButtonRelease-1>', self.mouseReleaseEvent)
print('Capture the screen...')
def mousePressEvent(self, event):
self.begin_x = event.x
self.begin_y = event.y
print(self.begin_x,self.begin_y)
def mouseMoveEvent(self, event):
self.click_drag = True
self.end_x = event.x
self.cur_y = event.y
width = self.end_x - self.begin_x
height = abs(width * 2/3)
if self.cur_y < self.begin_y:
height *= -1
self.end_y = self.begin_y + height
self.canvas.coords('snip_rect', self.begin_x, self.begin_y, self.end_x, self.end_y)
def mouseReleaseEvent(self, event):
self.destroy()
self.master.update_idletasks()
self.master.after(100) # give time for screen to be refreshed so as not to see the blue box on the screenshot
if not self.click_drag: # if the user just clicks, instead of clicking and dragging
self.begin_x -= 300
self.begin_y += 200
self.end_x = self.begin_x + 600
self.end_y = self.begin_y - 400
x1 = min(self.begin_x, self.end_x)
y1 = min(self.begin_y, self.end_y)
x2 = max(self.begin_x, self.end_x)
y2 = max(self.begin_y, self.end_y)
self.img = ImageGrab.grab(bbox=(x1, y1, x2, y2))
print("getting image grab")
self.changeThis.img = ImageTk.PhotoImage(self.img)
self.changeThis['image'] = self.changeThis.img
font1 = ("arial", 18, "bold")
class AcquireImage:
def __init__(self, master, changeThis):
self.master = master
self.changeThis = changeThis
self.nWin = tk.Toplevel(master)
self.fontA = ("arial", 20, "bold")
self.frame = tk.Frame(self.nWin, bg="#1B2631")
self.frame.pack(fill="both", expand=True)
self.button1 = tk.Button(self.frame, text="Select Image File", padx=10, pady=10, bg="#d9a193",
font = self.fontA, command =lambda: self.show_dialogs(1))
self.button1.grid(row=0, column=0, sticky="nsew")#, padx=10, pady=10)
self.button2 = tk.Button(self.frame, text="Get Screen Snip", padx=10, pady=10, bg="#d9a193",
font = self.fontA, command=lambda: self.show_dialogs(2))
self.button2.grid(row=0, column=1, sticky="nsew")#, padx=10, pady=10)
self.image_selected = None
def show_dialogs(self, method):
if method == 1:
ret = filedialog.askopenfilename() #filedialog.askopenfilename(initialdir='/home/user/images/')
self.changeThis.img = ImageTk.PhotoImage(file = ret)
self.changeThis['image'] = self.changeThis.img
elif method == 2:
print("attempting ScreenSnip")
newWin = ScreenSnip(self.master, self.changeThis)
newWin.get_snip()
self.nWin.destroy()
def main():
root = tk.Tk()
bt = tk.Button(root, width = 20, height = 20)
bt.pack()
ScreenSnip(root, bt)
#AcquireImage(root,bt)
root.mainloop()
if __name__ == '__main__':
main()
I still need to fix one unrelated thing -- the button doesn't fit the size of the image that I select or grab. It always ends up being a small square.

Python Tkinter, Display Live Data

I want to display live data in a GUI, in tkinter. The data I am getting contains a list of two integers [current, voltage]. I am getting new data every second.
I managed to create a GUI, now I want to know how to display data in GUI Label widgets (python tkinter) and update labels dynamically. Any suggestions please
Here is my code so far:
#data getting is a list eg. [10, 12]
from tkinter import *
import tkinter.font
#main Window using Tk
win = Tk()
win.title("v1.0")
win.geometry('800x480')
win.configure(background='#CD5C5C')
#Labels
voltage = Label(win, text = "voltage")
voltage.place(x=15, y=100)
current = Label(win, text = "current")
current.place(x=15, y=200)
#display measured values
#how to display here !!!
currentValues = Label(win, text = "want to display somewhere like this")
currentValues.place(x=200, y=100)
voltageValues = Label(win, text = "want to display somewhere like this")
voltageValues.place(x=200, y=200)
mainloop()
If you want to graph your live data and want to avoid using other libraries to do that for you, you might find the following to be an enlightening starting point for creating your own graphs. The sample draws a full circle of values when evaluating the math.sin function that comes in the standard library. The code takes into account automatic sampling, resizing, and updating as needed and should be fairly responsive.
#! /usr/bin/env python3
import math
import threading
import time
import tkinter.ttk
import uuid
from tkinter.constants import EW, NSEW, SE
class Application(tkinter.ttk.Frame):
FPS = 10 # frames per second used to update the graph
MARGINS = 10, 10, 10, 10 # internal spacing around the graph
#classmethod
def main(cls):
tkinter.NoDefaultRoot()
root = tkinter.Tk()
root.title('Tkinter Graphing')
# noinspection SpellCheckingInspection
root.minsize(640, 480) # VGA (NTSC)
cls(root).grid(sticky=NSEW)
root.grid_rowconfigure(0, weight=1)
root.grid_columnconfigure(0, weight=1)
root.mainloop()
def __init__(self, master=None, **kw):
super().__init__(master, **kw)
self.display = tkinter.Canvas(self, background='white')
self.display.bind('<Configure>', self.draw)
self.start = StatefulButton(self, 'Start Graphing', self.start_graph)
self.grip = tkinter.ttk.Sizegrip(self)
self.grid_widgets(padx=5, pady=5)
self.data_source = DataSource()
self.after_idle(self.update_graph, round(1000 / self.FPS))
self.run_graph = None
def grid_widgets(self, **kw):
self.display.grid(row=0, column=0, columnspan=2, sticky=NSEW, **kw)
self.start.grid(row=1, column=0, sticky=EW, **kw)
self.grip.grid(row=1, column=1, sticky=SE)
self.grid_rowconfigure(0, weight=1)
self.grid_columnconfigure(0, weight=1)
def start_graph(self):
self.run_graph = True
threading.Thread(target=self.__simulate, daemon=True).start()
return 'Stop Graphing', self.stop_graph
def stop_graph(self):
self.run_graph = False
return 'Clear Graph', self.clear_graph
def clear_graph(self):
self.data_source.clear()
self.reset_display()
return 'Start Graphing', self.start_graph
# def __simulate(self):
# # simulate changing populations
# for population in itertools.count():
# if not self.run_graph:
# break
# self.data_source.append(population, get_max_age(population, 200))
# def __simulate(self):
# # simulate changing ages
# for age in itertools.count(1):
# if not self.run_graph:
# break
# self.data_source.append(age, get_max_age(250_000_000, age))
def __simulate(self):
# draw a sine curve
for x in range(800):
time.sleep(0.01)
if not self.run_graph:
break
self.data_source.append(x, math.sin(x * math.pi / 400))
def update_graph(self, rate, previous_version=None):
if previous_version is None:
self.reset_display()
current_version = self.data_source.version
if current_version != previous_version:
data_source = self.data_source.copy()
self.draw(data_source)
self.after(rate, self.update_graph, rate, current_version)
def reset_display(self):
self.display.delete('data')
self.display.create_line((0, 0, 0, 0), tag='data', fill='black')
def draw(self, data_source):
if not isinstance(data_source, DataSource):
data_source = self.data_source.copy()
if data_source:
self.display.coords('data', *data_source.frame(
self.MARGINS,
self.display.winfo_width(),
self.display.winfo_height(),
True
))
class StatefulButton(tkinter.ttk.Button):
def __init__(self, master, text, command, **kw):
kw.update(text=text, command=self.__do_command)
super().__init__(master, **kw)
self.__command = command
def __do_command(self):
self['text'], self.__command = self.__command()
def new(obj):
kind = type(obj)
return kind.__new__(kind)
def interpolate(x, y, z):
return x * (1 - z) + y * z
def interpolate_array(array, z):
if z <= 0:
return array[0]
if z >= 1:
return array[-1]
share = 1 / (len(array) - 1)
index = int(z / share)
x, y = array[index:index + 2]
return interpolate(x, y, z % share / share)
def sample(array, count):
scale = count - 1
return tuple(interpolate_array(array, z / scale) for z in range(count))
class DataSource:
EMPTY = uuid.uuid4()
def __init__(self):
self.__x = []
self.__y = []
self.__version = self.EMPTY
self.__mutex = threading.Lock()
#property
def version(self):
return self.__version
def copy(self):
instance = new(self)
with self.__mutex:
instance.__x = self.__x.copy()
instance.__y = self.__y.copy()
instance.__version = self.__version
instance.__mutex = threading.Lock()
return instance
def __bool__(self):
return bool(self.__x or self.__y)
def frame(self, margins, width, height, auto_sample=False, timing=False):
if timing:
start = time.perf_counter()
x1, y1, x2, y2 = margins
drawing_width = width - x1 - x2
drawing_height = height - y1 - y2
with self.__mutex:
x_tuple = tuple(self.__x)
y_tuple = tuple(self.__y)
if auto_sample and len(x_tuple) > drawing_width:
x_tuple = sample(x_tuple, drawing_width)
y_tuple = sample(y_tuple, drawing_width)
max_y = max(y_tuple)
x_scaling_factor = max(x_tuple) - min(x_tuple)
y_scaling_factor = max_y - min(y_tuple)
coords = tuple(
coord
for x, y in zip(x_tuple, y_tuple)
for coord in (
round(x1 + drawing_width * x / x_scaling_factor),
round(y1 + drawing_height * (max_y - y) / y_scaling_factor)))
if timing:
# noinspection PyUnboundLocalVariable
print(f'len = {len(coords) >> 1}; '
f'sec = {time.perf_counter() - start:.6f}')
return coords
def append(self, x, y):
with self.__mutex:
self.__x.append(x)
self.__y.append(y)
self.__version = uuid.uuid4()
def clear(self):
with self.__mutex:
self.__x.clear()
self.__y.clear()
self.__version = self.EMPTY
def extend(self, iterable):
with self.__mutex:
for x, y in iterable:
self.__x.append(x)
self.__y.append(y)
self.__version = uuid.uuid4()
if __name__ == '__main__':
Application.main()
You can change label text dynamically:
This is a way using textvariable option with StringVar and .set() method
str_var = tk.StringVar(value="Default")
currentValues= Label(win, textvariable=my_string_var)
currentValues.place(x=200, y=100)
str_var.set("New value")
Another way using simply .configure() method
currentValues = Label(win, text = "default")
currentValues.configure(text="New value")
Finally, to make the UI update without waiting the rest of the loop do an update
win.update()
I figured out a liveplot inspired by a demo, where I used this to plot the realtime current-voltage scan in Keithley2410.
The whole script is below:
import matplotlib.pyplot as plt
import numpy as np
import tkinter as tk
from matplotlib.backends.backend_tkagg import FigureCanvasTkAgg, NavigationToolbar2Tk
from tkinter import ttk
x_data, y_data = [], []
class Win(tk.Tk):
def __init__(self):
super().__init__()
self.title('I-V liveplot')
self.geometry('500x450')
# Frame that holds wigets on the left side
left_frame = ttk.Frame(self)
left_frame.pack(side= "left", padx =10, pady = 10) #, fill="y", expand=True
self.fig = plt.figure(figsize=(4, 3.5), dpi=100)
self.ax = self.fig.add_subplot(1,1,1)
self.line, = self.ax.plot([0], [0])
self.ax.set_xlabel('Voltage / V', fontsize = 12)
self.ax.set_ylabel('Current / A', fontsize = 12)
self.fig.tight_layout()
self.canvas = FigureCanvasTkAgg(self.fig, master=self)
self.toolbar = NavigationToolbar2Tk(self.canvas, self)
self.canvas.get_tk_widget().pack(side= tk.BOTTOM)
voltage_range_label = tk.Label(left_frame, text = "Voltage range")
voltage_range_label.pack(side = "top", padx =10, pady =2)
self.voltage_range = tk.IntVar()
self.voltage_range.set(10)
voltage_range_spinbox = ttk.Spinbox(left_frame, from_=-3e2, to = 5e2, textvariable = self.voltage_range, width=8)
voltage_range_spinbox.pack(side="top", padx =10, pady =5)
voltage_step_label = tk.Label(left_frame, text = "Step")
voltage_step_label.pack(side = "top", padx =10, pady =2)
self.step = tk.IntVar()
self.step.set(1)
step_spinbox = ttk.Spinbox(left_frame, from_=-3e2, to = 5e2, textvariable = self.step, width =9)
step_spinbox.pack(side="top", padx =10, pady =5)
self.start = tk.BooleanVar(value = False)
start_butt = ttk.Button(left_frame, text="Start", command= lambda: self.start.set(True))
start_butt.pack(side='top', padx =10, pady =10)
stop_butt = ttk.Button(left_frame, text="Resume", command=lambda: self.is_paused.set(False))
stop_butt.pack(side="top", padx =10, pady =10)
self.is_paused = tk.BooleanVar() # variable to hold the pause/resume state
restart_butt = ttk.Button(left_frame, text="Pause", command=lambda: self.is_paused.set(True))
restart_butt.pack(side="top", padx =10, pady =10)
def update(self, k=1):
if self.start.get() and not self.is_paused.get():
# quasi For Loop
idx = [i for i in range(0, k, self.step.get())][-1]
x_data.append(idx)
y_data.append(np.sin(idx/5))
self.line.set_data(x_data, y_data)
self.fig.gca().relim()
self.fig.gca().autoscale_view()
self.canvas.draw()
#self.canvas.flush_events()
k += self.step.get()[![enter image description here][2]][2]
if k <= self.voltage_range.get():
self.after(1000, self.update, k)
if __name__ == "__main__":
app = Win()
app.after(1000, app.update)
app.mainloop()
This code works properly and results in an output shown in Graph. I hope it would be helpful.
.
I want to display some live data in a GUI.
I think what you want to do is use the .after() method. The .after() method queues tkinter to run some code after a set time.
For example:
currentValues = Label(win, text = "want to display somewhere like this")
currentValues.place(x=200, y=100)
voltageValues = Label(win, text = "want to display somewhere like this")
voltageValues.place(x=200, y=200)
def live_update():
currentValues['text'] = updated_value
voltageValues['text'] = updated_value
win.after(1000, live_update) # 1000 is equivalent to 1 second (closest you'll get)
live_update() # to start the update loop
1000 units in the after method is the closest you'll get to 1 second exactly.

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