How should I set a global variable in kivy Python? - python

My application is simple, the ScreenTwo is showing a form 'Parametreur' with various options to be entered.
What I'm trying to do is to set a 'save' button at the end of this form that will register into a list called 'resultat' all the options furfilled so far leaving '0' in the empty inputs.
The global variable 'resultat' would look like this ['blabla','15/06/2018','31/12/1999','6'].
File.py
from kivy.app import App
from kivy.core.window import Window
from kivy.uix.screenmanager import ScreenManager, Screen, WipeTransition
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.button import Button
from kivy.uix.label import Label
from kivy.properties import ObjectProperty
from kivy.lang import Builder
Builder.load_file("HadrianRunningApp.kv")
class ScreenMenu(Screen):
pass
class ScreenOne(Screen):
pass
class ScreenTwo(Screen):
pass
class Parametreur(FloatLayout):
def build(self):
pass
def submit_input(self):
# Get the student name from the TextInputs
label_name = self.label_text_input.text
resultat.insert(0,label_name)
def submit_input2(self):
date_debut_name = self.date_debut_input.text
resultat.insert(1,date_debut_name)
def submit_input3(self):
date_fin_name = self.date_fin_input.text
resultat.insert(2,date_fin_name)
def submit_input4(self):
var_duree_estimation = self.duree_estimation_input.text
resultat.insert(3,var_duree_estimation)
def save_input(self):
print(resultat)
class Manager(ScreenManager):
screen_menu = ObjectProperty(None)
screen_one = ObjectProperty(None)
screen_two = ObjectProperty(None)
class ScreensApp(App):
def build(self):
m = Manager(transition=WipeTransition())
return m
if __name__=='__main__':
ScreensApp().run()
The Kivy file .kv:
#:kivy 1.9.0
<ScreenMenu>:
BoxLayout:
orientation:'vertical'
size: root.size
padding: "20dp"
Button:
text: "go to Screen 1"
on_press: root.manager.current = 'screen1'
Button:
text: "go to Screen 2"
on_press: root.manager.current = 'Parametreur'
<ScreenOne>:
BoxLayout:
spacing: 20
padding: 20
Button:
text: "go to Screen 2"
on_press: root.manager.current = 'Parametreur'
Button:
text: "go to Menu"
on_press: root.manager.current = 'screen0'
<ScreenTwo>:
Parametreur
<Parametreur>:
label_text_input: label_text
date_debut_input: date_debut
date_fin_input: date_fin
duree_estimation_input: duree_estimation
resultat: resultat
RelativeLayout:
orientation: 'vertical'
GridLayout:
size_hint: (1., 0.11)
pos_hint: {'right': 1, 'center_y': 0.91}
padding: 6
spacing: "4dp"
cols:2
rows:1
Button:
text: "go to Screen 1"
on_press: root.manager.current = 'screen1'
Button:
text: "go to Menu"
on_press: root.manager.current = 'screen0'
GridLayout:
size_hint: (1., 0.8)
pos_hint: {'right': 1, 'center_y': 0.45}
padding: "7dp"
spacing: 5
cols:2
rows:7
Button:
text: "Liste Actif"
Label:
text: " "
BoxLayout:
Label:
text: "Date du début"
BoxLayout:
orientation: "vertical"
Button:
text: "Submit"
on_press: root.submit_input2()
TextInput:
id: date_debut
text: 'dd/mm/YYYY'
BoxLayout:
Label:
text: "Date de fin"
BoxLayout:
orientation: "vertical"
Button:
text: "Submit"
on_press: root.submit_input3()
TextInput:
id: date_fin
text: 'dd/mm/YYYY'
Label:
text: "Pourcentage de séparation \n de la base (validation/test)"
Button:
text: "Open to Close"
Button:
text: "Close to Close"
Button:
text: "les 3 (6 en tout) frontières des VSs"
BoxLayout:
Label:
text: "Durée pour la réestimation \n des modèles (en jours)"
BoxLayout:
orientation: "vertical"
Button:
text: "Submit"
on_press: root.submit_input4()
TextInput:
id: duree_estimation
text: 'dd/mm/YYYY'
Label:
text: "variable selection NMF/Entropy"
Label:
text: "Kernel/damiers/buntcher/\n neurone/XGBoost/Gradient boosting"
# We create the widgets
BoxLayout:
spacing: "0dp"
Label:
id: label_text
text: "0"
font_size: "30dp"
BoxLayout:
orientation: "vertical"
spacing: "3dp"
Button:
text: "Add"
on_release: label_text.text = str(int(label_text.text) + 1)
Button:
text: "Subtract"
on_release: label_text.text = str(int(label_text.text) - 1)
Button:
text: "Submit"
size_hint_x: None
on_press: root.submit_input()
BoxLayout:
padding: "2dp"
spacing: "2dp"
size_hint: (1., 0.50)
pos_hint: {'right': 1, 'center_y': 0.09}
Button:
id: resultat
text:"Save"
size_hint_x: None
on_press: root.save_input()
<Manager>:
id: screen_manager
screen_menu: screen_menu
screen_one: screen_one
screen_two: screen_two
ScreenMenu:
id: screen_menu
name: 'screen0'
manager: screen_manager
ScreenOne:
id: screen_one
name: 'screen1'
manager: screen_manager
ScreenTwo:
id: screen_two
name: 'Parametreur'
manager: screen_manager
Where and How should I set my global variable 'resultat' (which is a list)?
I've solved my problem but I still don't understand how does it work. Setting a variable is Kivy doesn't need to set it in the Python code. But how do Kivy and Python know about its type? Right now, it works as a list without me defining it such as (I intended it to be a list anyway).
How could I set a variable as tuple for example?

Related

Kivy Design File Default Parameter Errors

Python Code:
from kivy.app import App
from kivy.uix.widget import Widget
from kivy.lang import Builder
from kivy.uix.screenmanager import ScreenManager, Screen
from kivy.uix.anchorlayout import AnchorLayout
from kivy.graphics import Color, Rectangle
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.image import AsyncImage
#logic
class FirstWindow(Screen):
pass
#Like Page
class SecondWindow(Screen):
pass
#Like Storage Page
class ThirdWindow(Screen):
pass
#More Information Page
class FourthWindow(Screen):
pass
class WindowManager(ScreenManager):
pass
# Designate Our .kv design file
kv = Builder.load_file('awesome.kv')
class AwesomeApp(App):
def build(self):
# return FirstWindow()
sm = WindowManager()
sm.current = "main"
return sm
# return kv
if __name__ == '__main__':
AwesomeApp().run()
kivy design file
#styling
WindowManager:
FirstWindow:
SecondWindow:
ThirdWindow:
FourthWindow:
<MyButton#Button>:
size_hint: [None, None]
size: [100, 100]
#navigation default
<NavigationBar>:
name: "navigationbar"
FloatLayout:
size_default: [None,None]
size_hint: [0.25,0.25]
pos_hint: [500,500]
GridLayout:
cols:1
Button:
text: "Home"
on_release:
app.root.current = "main"
cols:2
Button:
text: "Home"
TextInput:
id: minimum
cols:3
Button:
TextInput:
id: maximum
on_release:
app.root.current = "like"
#Entry Page
<FirstWindow>:
name: "main"
GridLayout:
padding: [200,200,200,200]
cols: 1
GridLayout:
cols:1
Label:
text: "ZipCode: "
cols: 2
TextInput:
id: zipcode
cols: 1
text: "Price Range: "
cols:2
TextInput:
id: min_price
cols:3
TextInput:
id: max_price
on_release:
app.root.current = "like"
FloatLayout:
size_hint: [.25,.25]
pos= [500,500]
GridLayout:
cols:1
Button:
text: "Home"
on_release:
app.root.current = "main"
cols:2
Button:
text: "Home"
TextInput:
id: minimum
cols:3
Button:
TextInput:
id: maximum
on_release:
app.root.current = "like"
#like page
<SecondWindow>:
name: "like"
AnchoredLayout:
anchor_x: "center"
anchor_y: "top"
# creating Canvas
canvas:
Color:
rgb: [.5, .324, .384]
Rectangle:
pos: self.pos
size: self.size
BoxLayout:
pos_hint:"horizontal"
Button:
text: "Home"
on_release:
app.root.current = "main"
root.manager.transition.direction = "right"
Button:
text: "Like Page"
on_release:
app.root.current = "storage"
root.manager.transition.direction = "left"
Button:
text: "More Information"
on_release:
app.root.current = "storage"
root.manager.transition.direction = "down"
Button:
text: "YES"
on_release:
app.root.current = "like"
root.manager.transition.direction = "right"
Button:
text: "NO"
on_release:
on_release:
app.root.current = "like"
root.manager.transition.direction = "left"
<ThirdWindow>:
name: "storage"
AnchoredLayout:
anchor_x: "center"
anchor_y: "top"
Button:
text: "Go Back"
on_release:
app.root.current = "like"
root.manager.transition.direction = "right"
<FourthWindow>:
name: "info"
Button:
text: "Go Back"
on_release:
app.root.current = "main"
root.manager.transition.direction = "right"
I am attempting to get a startup screen with a button to input zipcode, price min/max. I am getting nothing popping up, and an error output of ...
File "C:\Users\hanna\anaconda3\envs\spyder-cf\lib\site-packages\kivy\lang\parser.py", line 756, in parse_level
if current_property[:3] == 'on_':
TypeError: 'NoneType' object is not subscriptable
My code is not compiling, due to some errors (presumably with syntax or the default parameters of the code). Anyone who has worked with Kivy before, please hit me up!

Either the class "FourthWindow" doesn't show stacklayout or its the only thing on the screen

from kivy.app import App
from kivy.graphics import Line
from kivy.metrics import dp
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.button import Button
from kivy.uix.dropdown import DropDown
from kivy.uix.relativelayout import RelativeLayout
from kivy.uix.screenmanager import ScreenManager, Screen
from kivy.uix.scrollview import ScrollView
from kivy.uix.stacklayout import StackLayout
from kivy.uix.widget import Widget
from kivy.lang import Builder
from kivymd.app import MDApp
class ScrollViewExample(ScrollView):
pass
class FirstWindow(Screen):
def set_text(self):
my_title_input = self.ids.note_title
my_details = self.ids.note_details
fo = open("notes.txt", "a")
fo.write('\n'+'\n'+my_title_input.text)
fo.write('\n'+my_details.text)
fo.close()
class SecondWindow(Screen):
pass
class ThirdWindow(Screen):
def on_toggle_button_state(self):
dark_mode = self.ids.dark_mode
dark_mode.text = 'Feature not available'
pass
class FourthWindow(Screen):
#This class displays notes from a file in buttons
#works but only the notes showup
def build(self):
root = FourthWindow()
root.add_widget(FourthWindow(name='StackLayout'))
class StackLayoutExample(StackLayout):
class ScrollView(ScrollView):
pass
def __init__(self, **kwargs):
super().__init__(**kwargs)
layout = StackLayout(orientation='lr-tb')
with open('notes.txt', 'r') as fp:
data = fp.read()
splat = data.split("\n\n")
notes = []
for i, note in enumerate(splat, 0):
notes.append(note)
for i in range(0, len(notes)):
b = Button(text=notes[i], size_hint=(.25, .4))
self.add_widget(b)
class WindowManager(ScreenManager):
pass
class RelativeLayoutExample(RelativeLayout):
pass
class ScreeManager(ScreenManager):
pass
class LineMaker(Widget):
pass
class Noteit(App):
pass
Noteit().run()
Noteit.kv <---The kv file begins here
WindowManager:
FirstWindow:
SecondWindow:
ThirdWindow:
FourthWindow:
<FirstWindow>:
id: first_window
name: "Notes"
RelativeLayout:
Label:
text: "Notes"
size_hint: None,None
pos_hint: {'top':1,'center_x':.5}
font_size: 35
Button:
text: 'Account'
size_hint: None,None
pos_hint: {'top':1,'right':1}
on_release:
app.root.current = "Account"
root.manager.transition.direction= "left"
Button:
text: 'Preferences'
size_hint: None,None
pos_hint: {'top':1,'left':1}
on_release:
app.root.current = "Preferences"
root.manager.transition.direction= "right"
Label:
text: "Title:"
size_hint: None,None
pos_hint: {'top':.85,'center_x':.5}
font_size: 20
TextInput:
id: note_title
size_hint: .45,.08
pos_hint: {'top':.75,'center_x':.5}
multiline: False
Label:
text: "Details:"
size_hint: None,None
pos_hint: {'top':.65,'center_x':.5}
font_size: 20
TextInput:
id: note_details
size_hint: .45,.3
pos_hint: {'top':.55,'center_x':.5}
multiline: True
Button:
text: "Submit"
size_hint: .25,.1
length: "100dp"
pos_hint: {'top':.25,'center_x':.5}
on_release:
root.set_text()
LineMaker:
canvas:
Color:
rgba: 1, 1, 1, 1
Line:
width: 2.
points: (self.width,self.height*.83,0,self.height*.83)
Button:
text: 'View All Notes'
size_hint:.25,.15
pos_hint: {'bottom':1,'center_x':.5}
on_release:
app.root.current = "View"
root.manager.transition.direction= "up"
<SecondWindow>:
name: "Account"
RelativeLayout:
Label:
text: "Account"
size_hint: None,None
pos_hint: {'top':1,'center_x':.5}
font_size: 35
Button:
text: 'Notes'
size_hint: None,None
pos_hint: {'top':1,'left':1}
on_release:
app.root.current = "Notes"
root.manager.transition.direction= "right"
Button:
text: 'Preferences'
size_hint: None,None
pos_hint: {'top':1,'right':1}
on_release:
app.root.current = "Preferences"
root.manager.transition.direction= "left"
Label:
text: "Username:"
size_hint: None,None
pos_hint: {'top':.85}
font_size: 20
TextInput:
size_hint: .5,.1
pos_hint: {'top':.55,'left':.3}
multiline: False
Label:
text: "Password:"
size_hint: None,None
pos_hint: {'top':.65}
font_size: 20
TextInput:
size_hint: .5,.1
pos_hint: {'top':.75,'left':.3}
multiline: False
Button:
text: "Log In"
size_hint: .25,.1
length: "100dp"
pos_hint: {'top':.45}
Button:
text: "Sign Up"
size_hint: .25,.1
length: "100dp"
pos_hint: {'top':.45,'center_x':.375}
LineMaker:
canvas:
Color:
rgba: 1, 1, 1, 1
Line:
width: 2.
points: (self.width,self.height*.83,0,self.height*.83)
<ThirdWindow>:
name: "Preferences"
RelativeLayout:
Label:
text: "Preferences"
size_hint: None,None
pos_hint: {'top':1,'center_x':.5}
font_size: 35
Button:
text: 'Notes'
size_hint: None,None
pos_hint: {'top':1,'right':1}
on_release:
app.root.current = "Notes"
root.manager.transition.direction= "left"
Button:
text: 'Account'
size_hint: None,None
pos_hint: {'top':1,'left':1}
on_release:
app.root.current = "Account"
root.manager.transition.direction= "right"
ToggleButton:
text: 'Dark Mode'
size_hint: .25,.1
pos_hint: {'top':.75,'center_x':.25}
on_state: root.on_toggle_button_state()
Label:
id: dark_mode
text: ''
LineMaker:
canvas:
Color:
rgba: 1, 1, 1, 1
Line:
width: 2.
points: (self.width,self.height*.83,0,self.height*.83)
<FourthWindow>:
name: "View"
RelativeLayout:
Button:
text: 'Note Submission'
size_hint:.25,.15
pos_hint: {'top':1,'center_x':.5}
on_release:
app.root.current = "Notes"
root.manager.transition.direction= "down"
Label:
text: 'All Notes'
size_hint: None,None
pos_hint: {'top':1,'right':.9}
font_size: 35
How do I make the stacklayout code showup with the kv file code? Or at least make the stacklayout part of the screen.
Right now the only option I have is either take the screen as output or the stack layout as output.
Replacing the def build(self) inside the class FourthWindow(Screen) will show the whole application. The code inside the def build(self) also works but they do not work together.
I am new to kivy and object oriented programming so I do not know much about this topic so I could be missing something really basic.

How do i add a signature/paint method to a screen in my app in either kv lang or normal kivy?

how do i add buttons to my paintScreen class without the on_touch_down/move interfering and making it so that i draw within a BoxLayout canvas and separate the buttons in a different box so that it wont draw over the buttons? This is the current problem i am having. Also if that problem is fixed then would i be able to save that drawing as an img if i use export_to_png
from kivy.app import App
from kivy.graphics.context_instructions import Color
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.label import Label
from kivy.properties import ObjectProperty
from kivy.uix.textinput import TextInput
from kivy.uix.widget import Widget
from kivy.uix.button import Button
from kivy.uix.dropdown import DropDown
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.spinner import Spinner
from kivy.uix.checkbox import CheckBox
from kivy.uix.screenmanager import ScreenManager, Screen
from kivy.lang.builder import Builder
from kivy.uix.recycleview import RecycleView
from kivy.uix.scrollview import ScrollView
from kivy.graphics import Line, Rectangle, Ellipse, Triangle
Builder.load_string("""
<firstScreen>
BoxLayout:
orientation: "vertical"
ScrollView:
size: root.size
GridLayout:
orientation: "vertical"
size_hint_y: None
height: self.minimum_height #<<<<<<<<<<<<<<<<<<<<
row_default_height: 90
cols: 2
Label:
text: "Name: "
TextInput:
multiline: False
Label:
text: "Address: "
TextInput:
multiline: False
Label:
text: "Contact: "
TextInput:
multiline: False
Label:
text: "Telephone: "
TextInput:
multiline: False
Label:
text: "Order Number: "
TextInput:
multiline: False
Label:
text: "Transporter's Name: "
TextInput:
multiline: False
Label:
text: "Vehicle Reg. No.: "
TextInput:
multiline: False
Label:
text: "Driver's Name: "
TextInput:
multiline: False
Label:
text:"Hazchem Requirements: "
Spinner:
id: spinner_1
text: "< Select >"
values: root.pick_opt
Spinner:
id: spinner_2
text: "Waste Details"
values: root.pick_classification
GridLayout:
size_hint: 1, None
rows:2
Label:
text: "Non-Hazardous"
Label:
text: "Hazardous"
CheckBox:
on_active: root.chk_tick
CheckBox:
on_active: root.chk_tick
Spinner:
id: spinner_3
text: "Service Details"
values: root.sog
TextInput:
multiline: False
hint_text: "Enter Volume/Weight"
Spinner:
id: spinner_4
text: "Service Details"
values: root.sog
TextInput:
multiline: False
hint_text: "Enter Volume/Weight"
Spinner:
id: spinner_5
text: "Service Details"
values: root.sog
TextInput:
multiline: False
hint_text: "Enter Volume/Weight"
Spinner:
id: spinner_6
text: "Service Details"
values: root.sog
TextInput:
multiline: False
hint_text: "Enter Volume/Weight"
Button:
text: "Next Screen"
size_hint: 1,.1
on_press: root.manager.current = "screen_2"
<secondScreen>
BoxLayout:
orientation: "horizontal"
ScrollView:
size: root.size
GridLayout:
orientation: "vertical"
size_hint_y: None
height: self.minimum_height #<<<<<<<<<<<<<<<<<<<<
row_default_height: 120
cols: 1
BoxLayout:
orientation: 'vertical'
Spinner:
id: spinner_7
text: "details"
width: self.parent.width * 2
values: root.pick_dets
Spinner:
id: spinner_8
text: "details"
values: root.pick_dets
Spinner:
id: spinner_9
text: "details"
values: root.pick_dets
GridLayout:
cols: 2
rows: 3
Label:
text: "Start Time"
Label:
text: "End Time"
TextInput:
multiline: False
TextInput:
multiline: False
GridLayout:
cols: 2
Label:
text: 'Special Instructions/Remarks'
TextInput:
hint_text: 'Enter Remarks'
Button:
id: signature
text: 'Signature'
on_press: root.manager.current = "screen_signature"
BoxLayout:
orientation: 'vertical'
Button:
text: "Previous Screen"
size_hint: 1,.1
on_press: root.manager.current = "screen_1"
Button:
text: "Next Screen"
size_hint: 1,.1
on_press: root.manager.current = "screen_2"
<paintScreen>
""")
class paintScreen(Screen):
# On mouse press how Paint_brush behave
def on_touch_down(self, touch):
color = (1, 1, 1)
with self.canvas:
Color(*color, mode='hsv')
d = 30.
Line(pos=(touch.x - d / 2, touch.y - d / 2), size=(d, d))
touch.ud['line'] = Line(points=(touch.x, touch.y))
# On mouse movement how Paint_brush behave
def on_touch_move(self, touch):
touch.ud['line'].points += [touch.x, touch.y]
pass
class firstScreen(Screen):
def __init__(self, **kwargs):
self.pick_opt = ["yes", "no"]
self.pick_classification = ["Classification (SANAS 10228)", "HR (1,2,3,4 - Minimum Requirements)",
"Emergency Response Guide Reference"]
self.sog = ['Oil', "Effluent", "Sludge", "Other"]
super(firstScreen, self).__init__(**kwargs)
def chk_tick(self, instance, value):
if value:
print("ticked")
else:
print('unticked')
pass
class secondScreen(Screen):
def __init__(self, **kwargs):
self.pick_dets = ["HP Cleaning", "Chemicals", "Soil Treatment",
"Minor Civils & Plumbing", "Effluent Treatment", "Other"]
super(secondScreen, self).__init__(**kwargs)
pass
class MyScreenManager(ScreenManager, RecycleView):
pass
screen_manager: ScreenManager = ScreenManager()
screen_manager.add_widget(firstScreen(name="screen_1"))
screen_manager.add_widget(secondScreen(name="screen_2"))
screen_manager.add_widget(paintScreen(name="screen_signature"))
class Myapp(App):
def build(self):
return screen_manager
def clear_canvas(self, obj):
self.painter.canvas.clear()
if __name__ == "__main__":
Myapp().run()

How to add an action bar in kivy using screenmanager widget?

I am trying to add an action bar on top in the first screen of my project. I tried using screenmanager widget and sending the action bar as it's children like how to manage/get both of the screens. At first I tried just adding the action bar code in root.widget in the first screen, but they are showing the class for this as an invalid class.
How to add both of them? Also I can't show the buttons from top to bottom even though I added orientation : 'vertical'
import kivy
kivy.require('1.10.1')
from kivy.app import App
from kivy.uix.button import Button
from kivy.uix.boxlayout import BoxLayout
from kivy.lang import Builder
from kivy.uix.gridlayout import GridLayout
from kivy.uix.screenmanager import ScreenManager,Screen,FadeTransition
class SomeLayout_GridLayout(Screen):
pass
class FirstScreen(Screen):
pass
class SecondScreen(Screen):
pass
class ScreenManager(ScreenManager):
pass
root_widget = Builder.load_string('''
ScreenManager:
FirstScreen:
SecondScreen:
SomeLayout_GridLayout:
<FirstScreen>:
name: 'first'
<SomeLayout_GridLayout>:
cols: 1
rows: 2
row_force_default: True
rows_minimum: {0: ActionBar.height, 1: self.height - ActionBar.height}
SomeMenu_ActionBar:
id: ActionBar
<SomeMenu_ActionBar#ActionBar>:
ActionView:
id: ActionView
ActionGroup:
id: App_ActionGroup
mode: 'spinner'
text: 'App'
ActionButton:
text: 'Settings'
on_press: app.open_settings()
ActionButton:
text: 'Quit'
on_press: app.get_running_app().stop()
ActionGroup:
id: File_ActionGroup
mode: 'spinner'
text: 'File'
ActionButton:
text: 'Open'
ActionButton:
text: 'Save'
<HiddenIcon_ActionPrevious#ActionPrevious>:
title: app.title if app.title is not None else 'Action Previous'
with_previous: False
app_icon: ''
app_icon_width: 0
app_icon_height: 0
size_hint_x: None
width: len(self.title) * 10
<HiddenText_ActionPrevious#ActionPrevious>: #
with_previous: False
on_press: print(self)
title: ''
<Hidden_ActionPrevious#ActionPrevious>:
with_previous: False
on_press: print(self)
title: ''
size_hint: None, None
size: 0, 0
BoxLayout:
orientation: 'horizontal'
BoxLayout:
Button:
text: 'Crime Prediction'
font_size: 30
on_release: app.root.current = 'second'
Button:
text: 'Forum'
font_size: 30
on_release: app.root.current = 'second'
Button:
text: 'Probable Suspect'
font_size: 30
on_release: app.root.current = 'second'
<SecondScreen>:
name: 'second'
BoxLayout:
orientation: 'vertical'
Label:
text: 'Predict Crime Nigga!'
font_size: 50
BoxLayout:`enter code here`
Button:
text: 'Back to Main Menu'
font_size: 30
on_release: app.root.current = 'first'
Button:
text: 'get random colour screen'
font_size: 30
on_release: app.root.current = 'first'
''')
class ScreenManagerApp(App):
def build(self):
return root_widget
ScreenManagerApp().run()
Kivy App with ActionBar & ScreenManager
Declare a root widget with inheritance of BoxLayout
Add ActionBar as child of root widget
Add ScreenManager as child of root widget, and with id: sm
Snippets
BoxLayout:
orientation: 'vertical'
ActionBar:
...
ScreenManager:
id: sm
FirstScreen:
SecondScreen:
Example
main.py
from kivy.app import App
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.screenmanager import ScreenManager, Screen
from kivy.lang import Builder
class WelcomeScreen(Screen):
pass
class FirstScreen(Screen):
pass
class SecondScreen(Screen):
pass
class ScreenManager(ScreenManager):
pass
class CrimePrevention(BoxLayout):
pass
Builder.load_file("main.kv")
class TestApp(App):
title = 'Kivy ScreenManager & ActionBar Demo'
def build(self):
return CrimePrevention()
if __name__ == '__main__':
TestApp().run()
main.kv
#:kivy 1.11.0
#:import sp kivy.metrics.sp
#:import dp kivy.metrics.dp
<CrimePrevention>:
orientation: 'vertical'
canvas.before:
Color:
rgb: .6, .6, .6
Rectangle:
pos: self.pos
size: self.size
# source: 'data/background.png'
SomeMenu_ActionBar:
id: ActionBar
ScreenManager:
id: sm
WelcomeScreen:
FirstScreen:
SecondScreen:
<SomeMenu_ActionBar#ActionBar>:
ActionView:
id: ActionView
HiddenIcon_ActionPrevious:
ActionGroup:
id: App_ActionGroup
mode: 'spinner'
text: 'Jump to Screen'
ActionButton:
text: 'Crime Prediction'
on_release: app.root.ids.sm.current = 'second'
ActionButton:
text: 'Forum'
on_release: app.root.ids.sm.current = 'second'
ActionButton:
text: 'Probable Suspect'
on_release: app.root.ids.sm.current = 'second'
ActionGroup:
id: App_ActionGroup
mode: 'spinner'
text: 'App'
ActionButton:
text: 'Settings'
on_press: app.open_settings()
ActionButton:
text: 'Quit'
on_press: app.get_running_app().stop()
ActionGroup:
id: File_ActionGroup
mode: 'spinner'
text: 'File'
ActionButton:
text: 'Open'
ActionButton:
text: 'Save'
<HiddenIcon_ActionPrevious#ActionPrevious>:
title: '' # app.title if app.title is not None else 'Action Previous'
with_previous: False
app_icon: ''
app_icon_width: 0
app_icon_height: 0
size_hint_x: None
width: len(self.title) * 10
<WelcomeScreen>:
name: 'welcome'
Label:
text: 'Welcome Screen'
font_size: sp(50)
<FirstScreen>:
name: 'first'
Label:
text: 'First Screen'
<SecondScreen>:
name: 'second'
BoxLayout:
orientation: 'vertical'
Label:
text: 'Predict Crime'
font_size: 50
BoxLayout:
Button:
text: 'Back to Main Menu'
font_size: 30
on_release: app.root.ids.sm.current = 'first'
Button:
text: 'get random colour screen'
font_size: 30
on_release: app.root.ids.sm.current = 'first'
Output

(Python,Kivy) when i convert app to exe, popup doesn't work

Pop up and EXE issue
Hi guys I've got problem, whenever I open my Kivy Program via Python, a popup is actually showing up
But when I convert it via Pyinstaller, it gives me an error:
How can I possibly fix this?
Python Code:
import os
os.environ["KIVY_IMAGE"] = "pil, sdl2"
from kivy.app import App
from kivy.lang import Builder
from kivy.uix.screenmanager import ScreenManager, Screen
from kivy.uix.popup import Popup
Builder.load_file("kivy.kv")
class Rusure(Popup):
pass
class Menu(Screen):
def quit(self):
Rusure().open()
class Settings(Screen):
def bright (self,*args):
self.brightness.text = "Brightness: {}".format(str(int(args[1])))
class Play(Screen):
pass
class Sm(ScreenManager):
def __init__(self):
super().__init__()
self.add_widget(Menu(name="menu"))
self.add_widget(Settings(name="settings"))
self.add_widget(Play(name="play"))
class GoodApp(App):
def build(self):
return Sm()
GoodApp().run()
Kivy Code:
#: import rit kivy.uix.screenmanager.RiseInTransition
#: import st kivy.uix.screenmanager.SlideTransition
#: import fot kivy.uix.screenmanager.FallOutTransition
#: import Factory kivy.factory.Factory
<Menu>:
BoxLayout:
padding: 100,100,100,100
orientation: "vertical"
Label:
text: "Menu"
BoxLayout:
orientation: "horizontal"
Button:
text: "Play"
background_normal: "Image.jpg"
background_down: "ImageRel.jpg"
color: 1,1,1,1
on_press:
root.manager.transition = rit()
root.manager.current = "play"
Button:
text: "Settings"
background_color: 0.9,1,1,1
on_press:
root.manager.transition = st()
root.manager.current = "settings"
root.manager.transition.direction = "up"
Button:
text: "Quit"
background_color: 1,0.7,0,1
on_press:
root.quit()
<Settings>:
brightness: brght
BoxLayout:
padding: 100,100,100,100
orientation: "vertical"
Label:
text: "Settings"
GridLayout:
cols: 3
Label:
text: "Brightness"
Slider:
min: 0
max: 10
value: 5
on_value: root.bright(*args)
Label:
id: brght
text: "Change Value"
Button:
text: "Back"
on_press:
root.manager.transition = st()
root.manager.current = "menu"
root.manager.transition.direction = "down"
<Play>:
BoxLayout:
Label:
text: "Welcome to the game!"
Button:
text: "Back"
on_press:
root.manager.transition = fot()
root.manager.current = "menu"
<Rusure>:
title: "Are you sure?"
size_hint: 0.5,0.5
auto_dismiss: False
BoxLayout:
orientation: "vertical"
Label:
text: "Your progress will be lost"
GridLayout:
cols: 2
Button:
text: "Oh shit man!"
on_press: root.dismiss()
Button:
text: "Cancel"
on_press: root.dismiss()
I tried searching solution on the internet, but after 3 hours of searching I couldn't come up whith any answer.

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