Reducing borders in matplotlib quiver - python

I'm willing to plot a simple vector field using the following code:
import numpy
import matplotlib.pyplot as plt
def plot_quiver(vx, vy, fp):
plt.figure()
x_steps, y_steps = vx.shape
x, y = numpy.meshgrid(numpy.linspace(0, x_steps, x_steps), numpy.linspace(0, y_steps, y_steps))
m = numpy.sqrt(numpy.power(vx, 2) + numpy.power(vy, 2))
fig = plt.quiver(x, y, vx, vy, m)
plt.axes().set_aspect('equal')
l, r, b, t = plt.axis()
dx, dy = r-l, t-b
plt.axis([l-0.1*dx, r+0.1*dx, b-0.1*dy, t+0.1*dy])
plt.savefig(fp, format='pdf', bbox_inches='tight')
plt.show()
plt.close()
What I don't get is why I have wider top and right borders, and how to adjust it.

matplotlib seems to get the next round number after the size of your vector field.
Here r, t = 70, 70.
To make sure your problem does not depend on the scaling of matplotlib, use
plt.axis([-0.1*x_steps, 1.1*x_steps, -0.1*y_steps, 1.1*y_steps])

Related

Improve/smooth 3D-plot of DEM(Digital elevation model) terrain surface from GeoTIFF using python and matplotlib

the first results of my DEM plotting with matplotlib are working, but are RAM consuming and do not look very pretty.
Since Im just a beginner I dont know how to improve the result further, so it will look more like a terrain surface (in terms of elevations).
What I did so far:
gathering DEM geotiff data. Plotting it in 2d is simple and the result will look like that:
secondly i used that geotiff to squeez it into some plotting code samples i gathered online (especially from here: https://jackmckew.dev/3d-terrain-in-python.html )
As seen, the 3d-plot is on square basis and the surface is very "spiky". Id like to keep it in real proportions (geo-projections) and have it less spiky.
I already tried to lower the Z-ratio, but that does not change the end-result. The spiked are still there. I got no problems with smoothing the data and lose/change the data a bit.
The code so far:
from osgeo import gdal
import matplotlib.pyplot as plt
import numpy as np
source_file_dem = 'path_to_the_tif_file'
dem = gdal.Open(source_file_dem)
gt = dem.GetGeoTransform()
dem_array = dem.ReadAsArray()
lin_x = np.linspace(0,1,dem_array.shape[0],endpoint=False)
lin_y = np.linspace(0,1,dem_array.shape[1],endpoint=False)
y,x = np.meshgrid(lin_y,lin_x)
z = dem_array
# Creating figure
fig = plt.figure(figsize=(10,7))
ax = plt.axes(projection='3d')
surf = ax.plot_surface(x,y,z,cmap='terrain', edgecolor='none')
fig.colorbar(surf, ax=ax, shrink=0.5, aspect=5)
ax.set_title('Surface plot')
plt.xticks([]) # disabling xticks by Setting xticks to an empty list
plt.yticks([]) # disabling yticks by setting yticks to an empty list
# show plot
plt.show()
TIF files can be obtained here:
https://srtm.csi.cgiar.org/download
or you can just download a randomly picked tile in the US:
https://srtm.csi.cgiar.org/wp-content/uploads/files/srtm_5x5/TIFF/srtm_15_06.zip
For all who want to try that out:
the python gdal wheels can be found here:
https://www.lfd.uci.edu/~gohlke/pythonlibs/#gdal
Does anyone know where to look or could help out to reach a better looking result?
Thanks
UPDATE:
after some further research and hints from simon I got some results.
The current state result looks like that:
The code for the plot + an addition class for drawing arrows in 3D. Feel free to use it or even improve it. Id be glad to hear about improvements:
Plot:
from mpl_toolkits.mplot3d.art3d import Poly3DCollection
from osgeo import gdal
import matplotlib.pyplot as plt
import scipy as sp
import scipy.ndimage
from PIL import Image
from arrows3dplot import * # python_file in project with class
import matplotlib.cm as cm
source_file_dem = 'path_to_the_tif_file'
# Set max number of pixel to: 'None' to prevent errors. Its not nice, but works for that case. Big images will load RAM+CPU heavily (like DecompressionBomb)
Image.MAX_IMAGE_PIXELS = None # first we set no limit to open
img = Image.open(source_file_dem)
# get aspect ratio of tif file for late plot box-plot-ratio
y_ratio,x_ratio = img.size
# open georeference TIF file
dem = gdal.Open(source_file_dem)
gt = dem.GetGeoTransform()
dem_array = dem.ReadAsArray()
# create arrays and declare x,y,z variables
lin_x = np.linspace(0,1,dem_array.shape[0],endpoint=False)
lin_y = np.linspace(0,1,dem_array.shape[1],endpoint=False)
y,x = np.meshgrid(lin_y,lin_x)
z = dem_array
# Apply gaussian filter, with sigmas as variables. Higher sigma = more smoothing and more calculations. Downside: min and max values do change due to smoothing
sigma_y =100
sigma_x = 100
sigma = [sigma_y, sigma_x]
z_smoothed = sp.ndimage.gaussian_filter(z, sigma)
# Some min and max and range values coming from gaussian_filter calculations
z_smoothed_min = np.amin(z_smoothed)
z_smoothed_max = np.amax(z_smoothed)
z_range = z_smoothed_max - z_smoothed_min
# Creating figure
fig = plt.figure(figsize=(12,10))
ax = plt.axes(projection='3d')
ax.azim = -30
ax.elev = 42
ax.set_box_aspect((x_ratio,y_ratio,((x_ratio+y_ratio)/8)))
ax.arrow3D(1,1,z_smoothed_max, -1,0,1, mutation_scale=20, ec ='black', fc='red') #draw arrow to "north" which is not correct north. But with georeferenced sources it should work
surf = ax.plot_surface(x,y,z_smoothed, cmap='terrain', edgecolor='none')
# setting colors for colorbar range
m = cm.ScalarMappable(cmap=surf.cmap, norm=surf.norm)
m.set_array(z_smoothed)
cbar = fig.colorbar(m, shrink=0.5, aspect=20, ticks=[z_smoothed_min, 0, (z_range*0.25+z_smoothed_min), (z_range*0.5+z_smoothed_min), (z_range*0.75+z_smoothed_min), z_smoothed_max])
cbar.ax.set_yticklabels([f'{z_smoothed_min}', ' ', f'{(z_range*0.25+z_smoothed_min)}', f'{(z_range*0.5+z_smoothed_min)}', f'{(z_range*0.75+z_smoothed_min)}', f'{z_smoothed_max}'])
plt.xticks([]) # disabling xticks by Setting xticks to an empty list
plt.yticks([]) # disabling yticks by setting yticks to an empty list
# draw flat rectangle at z = 0 to indicate where mean sea level is in 3d
x_rectangle = [0,1,1,0]
y_rectangle = [0,0,1,1]
z_rectangle = [0,0,0,0]
verts = [list(zip(x_rectangle,y_rectangle,z_rectangle))]
ax.add_collection3d(Poly3DCollection(verts, alpha=0.5))
fig.tight_layout()
plt.show()
Class 3D Arrow (taken from here: https://gist.github.com/WetHat/1d6cd0f7309535311a539b42cccca89c )
import numpy as np
from matplotlib.patches import FancyArrowPatch
from mpl_toolkits.mplot3d import Axes3D
from mpl_toolkits.mplot3d.proj3d import proj_transform
class Arrow3D(FancyArrowPatch):
def __init__(self, x, y, z, dx, dy, dz, *args, **kwargs):
super().__init__((0, 0), (0, 0), *args, **kwargs)
self._xyz = (x, y, z)
self._dxdydz = (dx, dy, dz)
def draw(self, renderer):
x1, y1, z1 = self._xyz
dx, dy, dz = self._dxdydz
x2, y2, z2 = (x1 + dx, y1 + dy, z1 + dz)
xs, ys, zs = proj_transform((x1, x2), (y1, y2), (z1, z2), self.axes.M)
self.set_positions((xs[0], ys[0]), (xs[1], ys[1]))
super().draw(renderer)
def do_3d_projection(self, renderer=None):
x1, y1, z1 = self._xyz
dx, dy, dz = self._dxdydz
x2, y2, z2 = (x1 + dx, y1 + dy, z1 + dz)
xs, ys, zs = proj_transform((x1, x2), (y1, y2), (z1, z2), self.axes.M)
self.set_positions((xs[0], ys[0]), (xs[1], ys[1]))
return np.min(zs)
def _arrow3D(ax, x, y, z, dx, dy, dz, *args, **kwargs):
'''Add an 3d arrow to an `Axes3D` instance.'''
arrow = Arrow3D(x, y, z, dx, dy, dz, *args, **kwargs)
ax.add_artist(arrow)
setattr(Axes3D, 'arrow3D', _arrow3D)
If you make a 2D numpy array from the data, you can apply a convolution to it. Look into OpenCV; it has functions for blurring and such.

How to change the length of axes for 3D plots in matplotlib [duplicate]

I have this so far:
x,y,z = data.nonzero()
fig = plt.figure()
ax = fig.add_subplot(111, projection='3d')
ax.scatter(x, y, z, zdir='z', c= 'red')
plt.savefig("plot.png")
Which creates:
What I'd like to do is stretch this out to make the Z axis 9 times taller and keep X and Y the same. I'd like to keep the same coordinates though.
So far I tried this guy:
fig = plt.figure(figsize=(4.,35.))
But that just stretches out the plot.png image.
The code example below provides a way to scale each axis relative to the others. However, to do so you need to modify the Axes3D.get_proj function. Below is an example based on the example provided by matplot lib: http://matplotlib.org/1.4.0/mpl_toolkits/mplot3d/tutorial.html#line-plots
(There is a shorter version at the end of this answer)
from mpl_toolkits.mplot3d.axes3d import Axes3D
from mpl_toolkits.mplot3d import proj3d
import matplotlib as mpl
import numpy as np
import matplotlib.pyplot as plt
#Make sure these are floating point values:
scale_x = 1.0
scale_y = 2.0
scale_z = 3.0
#Axes are scaled down to fit in scene
max_scale=max(scale_x, scale_y, scale_z)
scale_x=scale_x/max_scale
scale_y=scale_y/max_scale
scale_z=scale_z/max_scale
#Create scaling matrix
scale = np.array([[scale_x,0,0,0],
[0,scale_y,0,0],
[0,0,scale_z,0],
[0,0,0,1]])
print scale
def get_proj_scale(self):
"""
Create the projection matrix from the current viewing position.
elev stores the elevation angle in the z plane
azim stores the azimuth angle in the x,y plane
dist is the distance of the eye viewing point from the object
point.
"""
relev, razim = np.pi * self.elev/180, np.pi * self.azim/180
xmin, xmax = self.get_xlim3d()
ymin, ymax = self.get_ylim3d()
zmin, zmax = self.get_zlim3d()
# transform to uniform world coordinates 0-1.0,0-1.0,0-1.0
worldM = proj3d.world_transformation(
xmin, xmax,
ymin, ymax,
zmin, zmax)
# look into the middle of the new coordinates
R = np.array([0.5, 0.5, 0.5])
xp = R[0] + np.cos(razim) * np.cos(relev) * self.dist
yp = R[1] + np.sin(razim) * np.cos(relev) * self.dist
zp = R[2] + np.sin(relev) * self.dist
E = np.array((xp, yp, zp))
self.eye = E
self.vvec = R - E
self.vvec = self.vvec / proj3d.mod(self.vvec)
if abs(relev) > np.pi/2:
# upside down
V = np.array((0, 0, -1))
else:
V = np.array((0, 0, 1))
zfront, zback = -self.dist, self.dist
viewM = proj3d.view_transformation(E, R, V)
perspM = proj3d.persp_transformation(zfront, zback)
M0 = np.dot(viewM, worldM)
M = np.dot(perspM, M0)
return np.dot(M, scale);
Axes3D.get_proj=get_proj_scale
"""
You need to include all the code above.
From here on you should be able to plot as usual.
"""
mpl.rcParams['legend.fontsize'] = 10
fig = plt.figure(figsize=(5,5))
ax = fig.gca(projection='3d')
theta = np.linspace(-4 * np.pi, 4 * np.pi, 100)
z = np.linspace(-2, 2, 100)
r = z**2 + 1
x = r * np.sin(theta)
y = r * np.cos(theta)
ax.plot(x, y, z, label='parametric curve')
ax.legend()
plt.show()
Standard output:
Scaled by (1, 2, 3):
Scaled by (1, 1, 3):
The reason I particularly like this method,
Swap z and x, scale by (3, 1, 1):
Below is a shorter version of the code.
from mpl_toolkits.mplot3d.axes3d import Axes3D
from mpl_toolkits.mplot3d import proj3d
import matplotlib as mpl
import numpy as np
import matplotlib.pyplot as plt
mpl.rcParams['legend.fontsize'] = 10
fig = plt.figure(figsize=(5,5))
ax = fig.gca(projection='3d')
theta = np.linspace(-4 * np.pi, 4 * np.pi, 100)
z = np.linspace(-2, 2, 100)
r = z**2 + 1
x = r * np.sin(theta)
y = r * np.cos(theta)
"""
Scaling is done from here...
"""
x_scale=1
y_scale=1
z_scale=2
scale=np.diag([x_scale, y_scale, z_scale, 1.0])
scale=scale*(1.0/scale.max())
scale[3,3]=1.0
def short_proj():
return np.dot(Axes3D.get_proj(ax), scale)
ax.get_proj=short_proj
"""
to here
"""
ax.plot(z, y, x, label='parametric curve')
ax.legend()
plt.show()
Please note that the answer below simplifies the patch, but uses the same underlying principle as the answer by #ChristianSarofeen.
Solution
As already indicated in other answers, it is not a feature that is currently implemented in matplotlib. However, since what you are requesting is simply a 3D transformation that can be applied to the existing projection matrix used by matplotlib, and thanks to the wonderful features of Python, this problem can be solved with a simple oneliner:
ax.get_proj = lambda: np.dot(Axes3D.get_proj(ax), np.diag([scale_x, scale_y, scale_z, 1]))
where scale_x, scale_y and scale_z are values from 0 to 1 that will re-scale your plot along each of the axes accordingly. ax is simply the 3D axes which can be obtained with ax = fig.gca(projection='3d')
Explanation
To explain, the function get_proj of Axes3D generates the projection matrix from the current viewing position. Multiplying it by a scaling matrix:
scale_x, 0, 0
0, scale_y, 0
0, 0, scale_z
0, 0, 1
includes the scaling into the projection used by the renderer. So, what we are doing here is substituting the original get_proj function with an expression taking the result of the original get_proj and multiplying it by the scaling matrix.
Example
To illustrate the result with the standard parametric function example:
from mpl_toolkits.mplot3d import Axes3D
import numpy as np
import matplotlib.pyplot as plt
fig = plt.figure()
ax = fig.gca(projection='3d')
theta = np.linspace(-4 * np.pi, 4 * np.pi, 100)
z = np.linspace(-2, 2, 100)
r = z ** 2 + 1
x = r * np.sin(theta)
y = r * np.cos(theta)
# OUR ONE LINER ADDED HERE:
ax.get_proj = lambda: np.dot(Axes3D.get_proj(ax), np.diag([0.5, 0.5, 1, 1]))
ax.plot(x, y, z)
plt.show()
for values 0.5, 0.5, 1, we get:
while for values 0.2, 1.0, 0.2, we get:
In my case I wanted to stretch z-axis 2 times for better point visibility
from mpl_toolkits import mplot3d
from mpl_toolkits.mplot3d import Axes3D
import matplotlib.pyplot as plt
# plt.rcParams["figure.figsize"] = (10,200)
# plt.rcParams["figure.autolayout"] = True
ax = plt.axes(projection='3d')
ax.set_box_aspect(aspect = (1,1,2))
ax.plot(dataX,dataY,dataZ)
I looks like by default, mplot3d will leave quite a bit of room at the top and bottom of a very tall plot. But, you can trick it into filling that space using fig.subplots_adjust, and extending the top and bottom out of the normal plotting area (i.e. top > 1 and bottom < 0). Some trial and error here is probably needed for your particular plot.
I've created some random arrays for x, y, and z with limits similar to your plot, and have found the parameters below (bottom=-0.15, top = 1.2) seem to work ok.
You might also want to change ax.view_init to set a nice viewing angle.
import matplotlib.pyplot as plt
from mpl_toolkits.mplot3d import axes3d
from numpy import random
# Make some random data with similar limits to the OP's example
x,y,z=random.rand(3,100)
z*=250
y*=800
y+=900
x*=350
x+=1200
fig=plt.figure(figsize=(4,35))
# Set the bottom and top outside the actual figure limits,
# to stretch the 3D axis
fig.subplots_adjust(bottom=-0.15,top=1.2)
ax = fig.add_subplot(111, projection='3d')
# Change the viewing angle to an agreeable one
ax.view_init(2,None)
ax.scatter(x, y, z, zdir='z', c= 'red')
plt.savefig("plot.png")
Sounds like you're trying to adjust the scale of the plot. I don't think there's a way to stretch a linear scale to user specifications, but you can use set_yscale(), set_xscale(), set_zscale() to alter the scales with respect to each other.
Intuitively, set_yscale(log), set_xscale(log), set_zscale(linear) might solve your problems.
A likely better option: specify a stretch, set them all to symlog with the same log base and then specify the Z-axis's symlog scale with the linscalex/linscaley kwargs to your specifications.
More here:
http://matplotlib.org/mpl_toolkits/mplot3d/api.html
I found this while searching on a similar problem. After experimenting a bit, perhaps I can share some of my prelim findings here..matplotlib library is VAST!! (am a newcomer). Note that quite akin to this question, all i wanted was to 'visually' stretch the chart without distorting it.
Background story (only key code snippets are shown to avoid unnecessary clutter for those who know the library, and if you want a run-able code please drop a comment):
I have three 1-d ndarrays representing the X,Y and Z data points respectively. Clearly I can't use plot_surface (as it requires 2d ndarrays for each dim) so I went for the extremely useful plot_trisurf:
fig = plt.figure()
ax = Axes3D(fig)
3d_surf_obj = ax.plot_trisurf(X, Y, Z_defl, cmap=cm.jet,linewidth=0,antialiased=True)
You can think of the plot like a floating barge deforming in waves...As you can see, the axes stretch make it pretty deceiving visually (note that x is supposed to be at x6 times longer than y and >>>>> z). While the plot points are correct, I wanted something more visually 'stretched' at the very least. Was looking for A QUICK FIX, if I may. Long story cut short, I found a bit of success with...'figure.figsize' general setting (see snippet below).
matplotlib.rcParams.update({'font.serif': 'Times New Roman',
'font.size': 10.0,
'axes.labelsize': 'Medium',
'axes.labelweight': 'normal',
'axes.linewidth': 0.8,
###########################################
# THIS IS THE IMPORTANT ONE FOR STRETCHING
# default is [6,4] but...i changed it to
'figure.figsize':[15,5] # THIS ONE #
})
For [15,5] I got something like...
Pretty neat!!
So I started to push it.... and got up to [20,6] before deciding to settle there..
If you want to try for visually stretching the vertical axis, try with ratios like... [7,10], which in this case gives me ...
Not too shabby !
Should do it for visual prowess.
Multiply all your z values by 9,
ax.scatter(x, y, 9*z, zdir='z', c= 'red')
And then give the z-axis custom plot labels and spacing.
ax.ZTick = [0,-9*50, -9*100, -9*150, -9*200];
ax.ZTickLabel = {'0','-50','-100','-150','-200'};

matplotlib (mplot3d) - how to increase the size of an axis (stretch) in a 3D Plot?

I have this so far:
x,y,z = data.nonzero()
fig = plt.figure()
ax = fig.add_subplot(111, projection='3d')
ax.scatter(x, y, z, zdir='z', c= 'red')
plt.savefig("plot.png")
Which creates:
What I'd like to do is stretch this out to make the Z axis 9 times taller and keep X and Y the same. I'd like to keep the same coordinates though.
So far I tried this guy:
fig = plt.figure(figsize=(4.,35.))
But that just stretches out the plot.png image.
The code example below provides a way to scale each axis relative to the others. However, to do so you need to modify the Axes3D.get_proj function. Below is an example based on the example provided by matplot lib: http://matplotlib.org/1.4.0/mpl_toolkits/mplot3d/tutorial.html#line-plots
(There is a shorter version at the end of this answer)
from mpl_toolkits.mplot3d.axes3d import Axes3D
from mpl_toolkits.mplot3d import proj3d
import matplotlib as mpl
import numpy as np
import matplotlib.pyplot as plt
#Make sure these are floating point values:
scale_x = 1.0
scale_y = 2.0
scale_z = 3.0
#Axes are scaled down to fit in scene
max_scale=max(scale_x, scale_y, scale_z)
scale_x=scale_x/max_scale
scale_y=scale_y/max_scale
scale_z=scale_z/max_scale
#Create scaling matrix
scale = np.array([[scale_x,0,0,0],
[0,scale_y,0,0],
[0,0,scale_z,0],
[0,0,0,1]])
print scale
def get_proj_scale(self):
"""
Create the projection matrix from the current viewing position.
elev stores the elevation angle in the z plane
azim stores the azimuth angle in the x,y plane
dist is the distance of the eye viewing point from the object
point.
"""
relev, razim = np.pi * self.elev/180, np.pi * self.azim/180
xmin, xmax = self.get_xlim3d()
ymin, ymax = self.get_ylim3d()
zmin, zmax = self.get_zlim3d()
# transform to uniform world coordinates 0-1.0,0-1.0,0-1.0
worldM = proj3d.world_transformation(
xmin, xmax,
ymin, ymax,
zmin, zmax)
# look into the middle of the new coordinates
R = np.array([0.5, 0.5, 0.5])
xp = R[0] + np.cos(razim) * np.cos(relev) * self.dist
yp = R[1] + np.sin(razim) * np.cos(relev) * self.dist
zp = R[2] + np.sin(relev) * self.dist
E = np.array((xp, yp, zp))
self.eye = E
self.vvec = R - E
self.vvec = self.vvec / proj3d.mod(self.vvec)
if abs(relev) > np.pi/2:
# upside down
V = np.array((0, 0, -1))
else:
V = np.array((0, 0, 1))
zfront, zback = -self.dist, self.dist
viewM = proj3d.view_transformation(E, R, V)
perspM = proj3d.persp_transformation(zfront, zback)
M0 = np.dot(viewM, worldM)
M = np.dot(perspM, M0)
return np.dot(M, scale);
Axes3D.get_proj=get_proj_scale
"""
You need to include all the code above.
From here on you should be able to plot as usual.
"""
mpl.rcParams['legend.fontsize'] = 10
fig = plt.figure(figsize=(5,5))
ax = fig.gca(projection='3d')
theta = np.linspace(-4 * np.pi, 4 * np.pi, 100)
z = np.linspace(-2, 2, 100)
r = z**2 + 1
x = r * np.sin(theta)
y = r * np.cos(theta)
ax.plot(x, y, z, label='parametric curve')
ax.legend()
plt.show()
Standard output:
Scaled by (1, 2, 3):
Scaled by (1, 1, 3):
The reason I particularly like this method,
Swap z and x, scale by (3, 1, 1):
Below is a shorter version of the code.
from mpl_toolkits.mplot3d.axes3d import Axes3D
from mpl_toolkits.mplot3d import proj3d
import matplotlib as mpl
import numpy as np
import matplotlib.pyplot as plt
mpl.rcParams['legend.fontsize'] = 10
fig = plt.figure(figsize=(5,5))
ax = fig.gca(projection='3d')
theta = np.linspace(-4 * np.pi, 4 * np.pi, 100)
z = np.linspace(-2, 2, 100)
r = z**2 + 1
x = r * np.sin(theta)
y = r * np.cos(theta)
"""
Scaling is done from here...
"""
x_scale=1
y_scale=1
z_scale=2
scale=np.diag([x_scale, y_scale, z_scale, 1.0])
scale=scale*(1.0/scale.max())
scale[3,3]=1.0
def short_proj():
return np.dot(Axes3D.get_proj(ax), scale)
ax.get_proj=short_proj
"""
to here
"""
ax.plot(z, y, x, label='parametric curve')
ax.legend()
plt.show()
Please note that the answer below simplifies the patch, but uses the same underlying principle as the answer by #ChristianSarofeen.
Solution
As already indicated in other answers, it is not a feature that is currently implemented in matplotlib. However, since what you are requesting is simply a 3D transformation that can be applied to the existing projection matrix used by matplotlib, and thanks to the wonderful features of Python, this problem can be solved with a simple oneliner:
ax.get_proj = lambda: np.dot(Axes3D.get_proj(ax), np.diag([scale_x, scale_y, scale_z, 1]))
where scale_x, scale_y and scale_z are values from 0 to 1 that will re-scale your plot along each of the axes accordingly. ax is simply the 3D axes which can be obtained with ax = fig.gca(projection='3d')
Explanation
To explain, the function get_proj of Axes3D generates the projection matrix from the current viewing position. Multiplying it by a scaling matrix:
scale_x, 0, 0
0, scale_y, 0
0, 0, scale_z
0, 0, 1
includes the scaling into the projection used by the renderer. So, what we are doing here is substituting the original get_proj function with an expression taking the result of the original get_proj and multiplying it by the scaling matrix.
Example
To illustrate the result with the standard parametric function example:
from mpl_toolkits.mplot3d import Axes3D
import numpy as np
import matplotlib.pyplot as plt
fig = plt.figure()
ax = fig.gca(projection='3d')
theta = np.linspace(-4 * np.pi, 4 * np.pi, 100)
z = np.linspace(-2, 2, 100)
r = z ** 2 + 1
x = r * np.sin(theta)
y = r * np.cos(theta)
# OUR ONE LINER ADDED HERE:
ax.get_proj = lambda: np.dot(Axes3D.get_proj(ax), np.diag([0.5, 0.5, 1, 1]))
ax.plot(x, y, z)
plt.show()
for values 0.5, 0.5, 1, we get:
while for values 0.2, 1.0, 0.2, we get:
In my case I wanted to stretch z-axis 2 times for better point visibility
from mpl_toolkits import mplot3d
from mpl_toolkits.mplot3d import Axes3D
import matplotlib.pyplot as plt
# plt.rcParams["figure.figsize"] = (10,200)
# plt.rcParams["figure.autolayout"] = True
ax = plt.axes(projection='3d')
ax.set_box_aspect(aspect = (1,1,2))
ax.plot(dataX,dataY,dataZ)
I looks like by default, mplot3d will leave quite a bit of room at the top and bottom of a very tall plot. But, you can trick it into filling that space using fig.subplots_adjust, and extending the top and bottom out of the normal plotting area (i.e. top > 1 and bottom < 0). Some trial and error here is probably needed for your particular plot.
I've created some random arrays for x, y, and z with limits similar to your plot, and have found the parameters below (bottom=-0.15, top = 1.2) seem to work ok.
You might also want to change ax.view_init to set a nice viewing angle.
import matplotlib.pyplot as plt
from mpl_toolkits.mplot3d import axes3d
from numpy import random
# Make some random data with similar limits to the OP's example
x,y,z=random.rand(3,100)
z*=250
y*=800
y+=900
x*=350
x+=1200
fig=plt.figure(figsize=(4,35))
# Set the bottom and top outside the actual figure limits,
# to stretch the 3D axis
fig.subplots_adjust(bottom=-0.15,top=1.2)
ax = fig.add_subplot(111, projection='3d')
# Change the viewing angle to an agreeable one
ax.view_init(2,None)
ax.scatter(x, y, z, zdir='z', c= 'red')
plt.savefig("plot.png")
Sounds like you're trying to adjust the scale of the plot. I don't think there's a way to stretch a linear scale to user specifications, but you can use set_yscale(), set_xscale(), set_zscale() to alter the scales with respect to each other.
Intuitively, set_yscale(log), set_xscale(log), set_zscale(linear) might solve your problems.
A likely better option: specify a stretch, set them all to symlog with the same log base and then specify the Z-axis's symlog scale with the linscalex/linscaley kwargs to your specifications.
More here:
http://matplotlib.org/mpl_toolkits/mplot3d/api.html
I found this while searching on a similar problem. After experimenting a bit, perhaps I can share some of my prelim findings here..matplotlib library is VAST!! (am a newcomer). Note that quite akin to this question, all i wanted was to 'visually' stretch the chart without distorting it.
Background story (only key code snippets are shown to avoid unnecessary clutter for those who know the library, and if you want a run-able code please drop a comment):
I have three 1-d ndarrays representing the X,Y and Z data points respectively. Clearly I can't use plot_surface (as it requires 2d ndarrays for each dim) so I went for the extremely useful plot_trisurf:
fig = plt.figure()
ax = Axes3D(fig)
3d_surf_obj = ax.plot_trisurf(X, Y, Z_defl, cmap=cm.jet,linewidth=0,antialiased=True)
You can think of the plot like a floating barge deforming in waves...As you can see, the axes stretch make it pretty deceiving visually (note that x is supposed to be at x6 times longer than y and >>>>> z). While the plot points are correct, I wanted something more visually 'stretched' at the very least. Was looking for A QUICK FIX, if I may. Long story cut short, I found a bit of success with...'figure.figsize' general setting (see snippet below).
matplotlib.rcParams.update({'font.serif': 'Times New Roman',
'font.size': 10.0,
'axes.labelsize': 'Medium',
'axes.labelweight': 'normal',
'axes.linewidth': 0.8,
###########################################
# THIS IS THE IMPORTANT ONE FOR STRETCHING
# default is [6,4] but...i changed it to
'figure.figsize':[15,5] # THIS ONE #
})
For [15,5] I got something like...
Pretty neat!!
So I started to push it.... and got up to [20,6] before deciding to settle there..
If you want to try for visually stretching the vertical axis, try with ratios like... [7,10], which in this case gives me ...
Not too shabby !
Should do it for visual prowess.
Multiply all your z values by 9,
ax.scatter(x, y, 9*z, zdir='z', c= 'red')
And then give the z-axis custom plot labels and spacing.
ax.ZTick = [0,-9*50, -9*100, -9*150, -9*200];
ax.ZTickLabel = {'0','-50','-100','-150','-200'};

Distance dependent coloring in matplotlib

I want to create some plots of the farfield of electromagnetic scattering processes.
To do this, I calculated values θ, φ and r. The coordinates θ and φ create a regular grid on the unitsphere so I can use plot_Surface (found here) with conversion to cartesian coordinates.
My problem is now, that I need a way to color the surface with respect to the radius r and not height z, which seems to be the default.
Is there a way, to change this dependency?
I don't know how you're getting on, so maybe you've solved it. But, based on the link from Paul's comment, you could do something like this. We pass the color values we want using the facecolor argument of plot_surface.
(I've modified the surface3d demo from the matplotlib docs)
EDIT: As Stefan noted in his comment, my answer can be simplified to:
from mpl_toolkits.mplot3d import Axes3D
import matplotlib.pyplot as plt
import matplotlib.cm as cm
import numpy as np
fig = plt.figure()
ax = fig.gca(projection='3d')
X = np.arange(-5, 5, 0.25)
xlen = len(X)
Y = np.arange(-5, 5, 0.25)
ylen = len(Y)
X, Y = np.meshgrid(X, Y)
R = np.sqrt(X**2 + Y**2)
maxR = np.amax(R)
Z = np.sin(R)
# Note that the R values must still be normalized.
surf = ax.plot_surface(X, Y, Z, rstride=1, cstride=1, facecolors=cm.jet(R/maxR),
linewidth=0)
plt.show()
And (the end of) my needlessly complicated original version, using the same code as above though omitting the matplotlib.cm import,
# We will store (R, G, B, alpha)
colorshape = R.shape + (4,)
colors = np.empty( colorshape )
for y in range(ylen):
for x in range(xlen):
# Normalize the radial value.
# 'jet' could be any of the built-in colormaps (or your own).
colors[x, y] = plt.cm.jet(R[x, y] / maxR )
surf = ax.plot_surface(X, Y, Z, rstride=1, cstride=1, facecolors=colors,
linewidth=0)
plt.show()

Streamplot error: Cannot convert float NaN to integer

I'm trying to use the streamplot function to plot a velocity field but for some reason it is failing. Here is an original SO post about the function with an example: how to plot streamlines , when i know u and v components of velocity(numpy 2d arrays), using a plotting program in python?. The example works fine for me; however, I tried to modify the values to simplify the function and imitate initial conditions and now it no longer works.
Here's my "simplified" code:
import matplotlib.pyplot as plt
import numpy as np
from streamplot import streamplot
x = np.linspace(0, 1, 10)
y = np.linspace(0, 2, 10)
u = np.zeros((len(x), len(y)))
v = np.zeros((len(x), len(y)))
u[:,len(y)-1]=1
speed = np.sqrt(u*u + v*v)
plt.figure()
plt.subplot(121)
streamplot(x, y, u, v,density=1, INTEGRATOR='RK4', color='b')
plt.subplot(122)
streamplot(x, y, u, v, density=(1,1), INTEGRATOR='RK4', color=u,
linewidth=5*speed/speed.max())
plt.show()
Any recommendations or help is appreciated.
I think the problem is that the density of your (x,y) grid (you've switched x and y in your initialization of u and v, by the way) is less than the density of the streamplot grid. When you set density=1 or (1,1) (they should be equivalent) then "the domain is divided into a 25x25 grid". I think that means that there is some smoothing going on if your data is nonzero in a slim enough region compared to the density of either the streamplot or your x-y grid. I couldn't get it to work by increasing those densities (density or the linspace spacing). but if you make two columns nonzero at the edge, it seems to work fine.
Seems like the streamplot function is not very robust for these cases and perhaps you should submit a bug.
import matplotlib.pyplot as plt
import numpy as np
x = np.linspace(0, 1, 10)
y = np.linspace(0, 2, 10)
u = np.zeros((y.size, x.size))
v = np.zeros((y.size, x.size))
u[:,-2:] = 1
speed = np.sqrt(u*u + v*v)
plt.figure()
plt.subplot(121)
plt.streamplot(x, y, u, v,density=1, color='b')
plt.subplot(122)
plt.streamplot(x, y, u, v, density=(1,1), color=u, linewidth=5*speed/speed.max())
plt.show()

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