I would like to write a class Calculator including:
a function called add that takes two parameters containing double values and returns their sum
a function called subtract that takes two parameters containing double values and returns their difference (subtract the second from the first)
a function called multiply that takes two parameters containing double values and returns their product
a function called divide that takes two parameters containing double values and returns the value of the first divided by the second. If the second number is a zero, do not divide, and return "You can't divide by zero!"
This is my attempt, but apparently it's not correct.
class Calculator:
def add(x,y):
return x+ y
def subtract(x,y):
return x - y
def multiply(x,y):
return x * y
def divide(x,y):
if y==0:
return "You can t divide by zero!"
else:
return x/y
From the results, I get unexpected identifier x and y.
Object methods in python need to explicitly define the 'this' parameter you know from 'C', or the argument referring to the object itself. In Python it is usually called 'self'. For example:
class Calc:
def add(self,x,y): return x+y
Since all your methods do not really need self, and the calculator is more of a container of methods, you can define them as class methods, so Calc.add(3,4) works without creating an object:
class Calc:
#staticmethod
def add(x,y): return x+y
If you're new to python please note indentation is very important as well.
This answer will be accepted by the programming lab system:
class Calculator:
def add(self, x, y):
self.x = x
self.y = y
a = self.x + self.y
return a
def subtract(self, x, y):
self.x = x
self.y = y
a = self.x - self.y
return a
def multiply(self, x, y):
self.x = x
self.y = y
a = self.x * self.y
return a
def divide(self, x, y):
self.x = x
self.y = y
if (y == 0):
a = "You can't divide by zero!"
else:
a = self.x / self.y
return a
There are more simple soutions but this will be accepted by the programming lab editor. It can be a bit picky at times.
class Calculator:
def add(self,num1,num2):
print(num1+num2)
def subtract(self,num1,num2):
print(num1-num2)
def multiply(self,num1,num2):
print(num1*num2)
def divide(self,num1,num2):
print(num1 / num2)
object1 = Calculator()
object2 = Calculator()
object3 = Calculator()
object4 = Calculator()
object1.add(100,200)
object2.subtract(50,30)
object3.multiply(10,3)
object4.divide(250,5)
Related
I'm stuck on a problem in Python... (i'm an absolute beginner but i need to do a little
environmental science model..)
so the problem is I have:
class C:
def __init__(self, x, y, z):
self.x = x
self.y = self.x * 8
self.z = self.y * 9 + 0.5
self.w = self.z +2
one = C(5,8,12)
two = C(2,12,12)
three = C(1,2,3)
So... i want to change the self.z but only for the object three
(i want it to be self.z = 12 * self.x );
I have to call it in self.w so i can't modify it after my istances...
do you have any suggestion to a beginner?
Thank you so much and have a nice day!
A few notes. First you are not actually using the arguments of y or z that are passed in __init__(self, x, y, z).
To allow on the fly overloading, you may want to break out the individual assignments into their own methods so it is easier to change the behavior you want.
Below you can pass in a custom function that will be applied to the x value when calculating z.
class C:
def __init__(self, x, custum_fn_z=None):
self.x = x
self.y = self.calc_y()
self.z = self.calc_z(custum_fn_z)
self.w = self.calc_w()
def calc_y(self):
return self.x * 8
def calc_z(self, custom_fn_z=None):
if custom_fn_z:
return custom_fn_z(self.x)
return self.y * 9 + 0.5
def calc_w(self):
return self.z +2
to use it:
one = C(5)
two = C(2)
three = C(1, lambda x: 12*x)
Iam trying to create a class that should accept two arguments, x and y, and be represented by a string 'Point(x, y)' with appropriate values for x and y
class Point(object):
def __init__(self, x, y):
self.x = 0
self.y = 0
def __repr__(self):
return "Point(%s,%s)"%(self.x, self.y)
Error:
Point(0,0) is not of type 'string'
Failed validating 'type' in schema['items']:
{'type': 'string'}
On instance[0]:
Point(0,0)
"self.x" is the value of the instance of your class. So, if you set "self.x = 0", it means whenever you create an object for that class, the "x" value of that object will always be 0 instead of what you pass in the parameter.
"x" is the value of what you pass in the parameter.
self.x = x
self.y = y
Code:
class MyClass():
def __init__(self, x, y):
self.x = x
self.y = y
def __repr__(self):
return "Point(%s,%s)"%(self.x, self.y)
thiss = MyClass(0, 0)
print(thiss.__repr__())
thiss = MyClass(20, 20)
print(thiss.__repr__())
Output:
daudn$ python3 point.py
Point(20,20)
daudn$ python3 point.py
Point(0,0)
When declaring your init function, you initialized self.x and self.y to always be 0. If you look at the code I've posted, whatever number you pass to the class will become the values or Point.
I will provide an example of the problem in question, in case the title was not clear enough.
Let's say that I have a class Point(object) that represent 2d coordinates.
Is it possible to create a "magic" method that will allow the following?
x, y = point
Maybe some hacks with iterators?
you can simply tap into the iterator protocol of the object and accomplish this
class Point(object):
def __init__(self, x,y):
self.x = x
self.y = y
self.points = (x,y)
def __iter__(self):
return iter(self.points)
p = Point(1,5)
x,y = p
print x,y
# 1,5
take a look at http://www.rafekettler.com/magicmethods.html#sequence on more information on how a custom object can be converted into an iterable; or more precisely how one would use an object like an iterable.
Just provide an __iter__ method.
class Point(object):
def __init__(self, x, y):
self.x = x
self.y = y
def __iter__(self):
yield self.x
yield self.y
p = Point(1, 2)
x, y = p
assert (1, 2) == (x, y)
Be careful though. This means your class suddenly becomes safe to use in many other places where it might have previously thrown a type error.
eg.
def add_1(x):
return x + 1
l = list(map(add_1, p)) # works, because the point is iterable
Ergo, you may want to provide a method other than __iter__ that provides the iterator.
eg.
class Point(object):
def __init__(self, x, y):
self.x = x
self.y = y
def coords(self):
yield self.x
yield self.y
p = Point(1, 2)
x, y = p.coords()
assert (1, 2) == (x, y)
for example
def __str__ (self):
return (x,y)
def main():
how do u print the value of x and y from the def str(self): function
Would really appreciate it thanks!!!
That code doesn't make sense, so I'm extrapolating.
I'm assuming you have some class like so:
class Foobar(object):
def __init__(self, x, y):
self.x = x
self.y = y
def __str__(self):
return str((x,y))
def main():
foobar = Foobar(1,2)
main()
In this case, you COULD use string manipulation to handle it.
x_value, y_value = map(str.strip("()"), str(foobar).split(','))
But that's uglier than sin. Why not just reference the values directly?
x_value, y_value = foobar.x, foobar.y
Using the example in Adam's answer:
class Foobar(object):
def __init__(self, x, y):
self.x = x
self.y = y
def __str__(self):
return '({foo.x}, {foo.y})'.format(foo=self)
Would result in:
foo = Foobar(2, 3)
print(foo)
'(2, 3)'
Here is an example which creates a point as p=Point(x, y). Assume that I have some array ppp=(x, y) where x and y are numbers and I want to make it of class Point but in the way: p=Point(ppp). I can do either one or another way but not both simultaneously. Is it possible to have both ways?
There are two different ways to acquire the result, the first is to analyse arguments that you pass to __init__ and in dependence of their quantity and type - choose a decision what are you using to instantiate class.
class Point(object):
x = 0
y = 0
def __init__(self, x, y=None):
if y is None:
self.x, self.y = x, x
else:
self.x, self.y = x, y
The other decision is to use classmethods as instantiators:
class Point(object):
x = 0
y = 0
#classmethod
def from_coords(cls, x, y):
inst = cls()
inst.x = x
inst.y = y
return inst
#classmethod
def from_string(cls, x):
inst = cls()
inst.x, inst.y = x, x
return inst
p1 = Point.from_string('1.2 4.6')
p2 = Point.from_coords(1.2, 4.6)
If you know that you have a tuple/list while creating the instance, you can do: p = Point(*ppp), where ppp is the tuple.
class Point:
def __init__(self, x, y=None):
if isinstance(x, tuple):
self.x, self.y = x
else:
self.x = x
self.y = y
Yes:
class Point(object):
def __init__(self, x, y=None):
if y is not None:
self.x, self.y = x, y
else:
self.x, self.y = x
def __str__(self):
return "{}, {}".format(self.x, self.y)
print Point(1,2)
# 1, 2
print Point((1,2))
# 1, 2
I would guess that your looking for a way to overload your constructor, as is common in statically typed languages such as C++ and Java.
This is not possible in Python. What you can do is provide different keyword argument combinations, something like:
class Point(object):
def __init__(self, x=None, y=None, r=None, t=None):
if x is not None and y is not None:
self.x = x
self.y = y
elif r is not None and t is not None:
# set cartesian coordinates from polar ones
Which you would then use as:
p1 = Point(x=1, y=2)
p2 = Point(r=1, t=3.14)