Tkinter custom create buttons - python

Can tkinter create custom buttons from an image or icon like this?

It's possible!
If you check out the button documentation, you can use an image to display on the button.
For example:
from tkinter import *
root = Tk()
button = Button(root, text="Click me!")
img = PhotoImage(file="C:/path to image/example.gif") # make sure to add "/" not "\"
button.config(image=img)
button.pack() # Displaying the button
root.mainloop()
This is a simplified example for adding an image to a button widget, you can make many more cool things with the button widget.

I created a library called CustomTkinter, and with it you can create more or less exactly what is shown in the images above. CustomTkinter provides new widgets for Tkinter, which can be customised in color and shape. Here I tried to create something similar to the image above:
You can find the example code to the above image here.
There is not also a Button, but many other elements, and it also supports a dark and light theme:
You can check out the library here:
https://github.com/TomSchimansky/CustomTkinter
A simple example would be:
import tkinter
import customtkinter
customtkinter.set_appearance_mode("System")
customtkinter.set_default_color_theme("blue")
root_tk = customtkinter.CTk() # create CTk window like the Tk window
root_tk.geometry("400x240")
def button_function():
print("button pressed")
# Use CTkButton instead of tkinter Button
button = customtkinter.CTkButton(master=root_tk, command=button_function)
button.place(relx=0.5, rely=0.5, anchor=tkinter.CENTER)
root_tk.mainloop()
which gives the following on macOS:

Related

Tkinter: Remove active button highlight

How can I remove the dotted black border after a button is clicked in Tkinter (with Ttkthemes)?
I'm on Windows 10, Python 3.7.9.
There seems to be no uniform way to remove it and I searched across Google and SO with no luck. Thanks.
Here's a minimal example:
import tkinter
import tkinter.ttk
from ttkthemes import ThemedTk
tk = ThemedTk(theme="arc")
tk.configure(background="#f5f6f7")
tk.resizable(0,0)
selectFileInput = tkinter.ttk.Button(
tk,
text="Select Input File"
)
selectFileInput.place(x=20,y=60)
tk.mainloop()
I found the solution. It was to create a dummy button and focus it to remove focus from the button to the dummy button by using dummy.focus()
ttk.Button has the keyword argument takefocus this can be set to false and the button does not take focus after it is clicked.
ttk.Button(.., .., takefocus=False)
Therefore you do not need a hack with a dummy button that takes focus as in the answer.

Tkinter active fill by tag

I'm designing a GUI application using Tkinter and for this project, I need buttons for the menu. While looking into the buttons I wasn't blown away by the customization options that come with the buttons, especially when I found out that you can bind click arguments to rectangles.
This allows me to customize the "button" in (almost) limitless ways, but to allow me to put text on the button I need to create a rectangle element and a text element and bind them together using Tkinter's tag_bind property.
One of the design properties of the button that I wanted was active fill when the user moused over the element. Right now I'm just using activefill="" which works, except the text element and the button element will only fill while the mouse is over that element. So, for example, when I mouse over the button the button excluding the text will highlight and vise versa when I mouse over the text.
Below is a simplified (for brevity) version of what I use to generate the buttons;
button = canvas.create_rectangle(button_width, button_height, 10, 10, fill="000", activefill="111", tags="test")
text = canvas.create_text((button_width/2), (button_height/2), activefill="111", tags="test")
canvas.tag_bind("test", "<Button-1>", "foo")
Is there a way to bind the active fill function to a tag rather than a specific element?
Another option is that I completely missed a bunch of information about customizing the buttons in Tkinter, and I would not be apposed to learning about that.
Option 1
I would personally not go for the presented solution. I do not know if you are using the button provided by tk or ttk. But, with the tkinter.tk, you could absolutely change the appearance of the button.
Following, I give you an example that produces a button with the following characteristics:
Blue foreground
Flat appearance
When hovered, the background is green
When pressed, the background is red
The code is as follows:
import tkinter as tk
root = tk.Tk()
# Function hovering
def on_enter(e):
btn['background'] = 'green'
def on_leave(e):
btn['background'] = 'white'
# Create the button
btn = tk.Button(root, background='white', activebackground='red', foreground='blue',relief='flat',text='Test',width=20)
btn.pack()
# Bindings
btn.bind("<Enter>", on_enter)
btn.bind("<Leave>", on_leave)
# Loop
root.mainloop()
Option 2
If even after having tried the tk.Button, you are not glad with the result, I would create a Frame containing a Label (you can do nearly anything with that combination). Then, you could change the background of the frame according to any user action, like:
import tkinter as tk
root = tk.Tk()
# Function hovering
def on_enter(e):
lab['background'] = 'green'
def on_leave(e):
lab['background'] = 'white'
# Click
def on_click(e):
print("hi")
# Create the frame with a label inside
fr = tk.Frame(root)
lab = tk.Label(fr, text="Test", width=20, background="white")
# Packing
fr.pack()
lab.pack()
# Bindings
fr.bind("<Enter>", on_enter)
fr.bind("<Leave>", on_leave)
lab.bind("<Button-1>", on_click)
# Loop
root.mainloop()
You could even create a class with the above combination.

How to display multiple images inside tkinter window?

I want to display 7 different images and plot them inside tkinter window. I only know to display it using OpenCV which actually displays the image outside the Tkinter GUI window. How to plot the images inside the GUI window?
Tkinter GUI:
I advise you read the documentation of tkinter as it has tons of example on how to achieve a soluction to your problem. I have made a sample GUI which updates image on the GUI with a randomized pixel picture. Note that there are a lot of different approaches how to do this. In my case I have made a class in which I display a frame and a button. The button calls a function to randomize the image (or changes to the next one in your case) and calls the function to update the frame with a new image. Hope it gives you a jump start. Cheers!
P.S.: for multiple images use more labels and functions;)
Code:
import tkinter as tk
from tkinter import *
import cv2
import numpy as np
from PIL import Image, ImageTk
class DisplayImage:
def __init__(self, master):
self.master = master
master.title("GUI")
self.image_frame = Frame(master, borderwidth=0, highlightthickness=0, height=20, width=30, bg='white')
self.image_frame.pack()
self.image_label = Label(self.image_frame, highlightthickness=0, borderwidth=0)
self.image_label.pack()
self.Next_image = Button(master, command=self.read_image, text="Next image", width=17, default=ACTIVE, borderwidth=0)
self.Next_image.pack()
def display_image(self, event=None):
self.cv2image = cv2.cvtColor(self.img, cv2.COLOR_BGR2RGBA)
self.from_array = Image.fromarray(self.cv2image)
self.imgt = ImageTk.PhotoImage(image=self.from_array)
self.image_label.configure(image=self.imgt)
def read_image(self, event=None):
self.img = np.random.randint(255, size=(250,250,3),dtype=np.uint8)
self.master.after(10, self.display_image)
def main():
root = tk.Tk()
GUI = DisplayImage(root)
GUI.read_image()
root.mainloop()
if __name__ == '__main__':
main()
Output:
If you are OK with using a wrapper with tkinter, then PySimpleGUI is a good choice.
There was a new Demo application posted this week that demonstrates how to show a webcam in a GUI window. There's another Demo posted that plays back a video file using OpenCV, again in a GUI window.
The code that generated that screen shot can be found here:
Open and Play Video Using PySimpleGU + OpenCV
You can start with the Demo and expand it by adding more buttons.

Grey border around tkinter widgets (not using canvas)

I am experiencing issues with a Python 3 tkinter program I'm working on.
I am running macOS Sierra.
When running the app, every widget has a grey border around it.
Is there any way to remove this?
Screenshot of the border:
Here's the code:
# Item list
itemlist=Treeview(root)
itemlist.heading("#0", text="Item Name")
itemlist["columns"]=("1")
itemlist.column("1",width=50)
itemlist.heading("1",text="Item ID")
itemlist.bind("<Double-1>", select)
itemlist.grid(row=2,column=1,padx=10,pady=10)
# Nametag
Label(root,text="Name:").grid(row=3,column=0)
# 'Save' Button
saveButton=Button(text="Save")
saveButton.bind("<Button-1>",savebind)
saveButton.grid(row=1,column=0)
# 'Add New' button
newItemButton=Button(text="New Event")
newItemButton.bind("<Button-1>",newItem)
newItemButton.grid(row=0,column=1)
# Name entry text field
itemNameEntry=Entry(root,width=25)
itemNameEntry.grid(row=3,column=1)
# Submit Button
submitButton=Button(root,width=25,text="Submit")
submitButton.grid(row=4,column=1)
submitButton.bind("<Button-1>",submit)
# Begin loading
load()
# Start GUI
root.mainloop()
Configure your widgets to use highlightbackground = 'white' (or whatever your background colour is) and set your highlightthickness=0
This should remove the grey outline.
EG
itemNameEntry=Entry(root,width=25, highlightbackground='white')
itemNameEntry.config(highlightthickness=0)
You can use widget.config(highlightthickness=0) or pass this parameter in widget constructor.
If you are importing tkinter.ttk you need to import that first, then import tkinter.
from tkinter.ttk import *
from tkinter import *

Python Tkinter: How do I apply a new background image when opening a new tk window?

I used the code below (with different variable names for each section) to create a background image for each tkinter window. Each of these is initiated in a function and both work fine independently.
When loading one function from another however, the second fails to display an image. (I have tried importing all relevant in each function aswell). It works in the case that use tk.destruct(), however if If I want to keep it open, or hide it with . withdraw(), the image fails to display, rendering the second window useless.
background_image=tk.PhotoImage(...)
background_label = tk.Label(parent, image=background_image)
background_label.place(x=0, y=0, relwidth=1, relheight=1)
Ok I've made up a solution for you. Basically all you need is to use tk.Toplevel() for the second tkinter window and make sure that the 'parent' is root2 so the image will appear in the second window.
I have used buttons for the images, you had labels so you may wish to change this, but buttons gave me a way to open a new tk window easily, I have also used .pack(), not .place(), as it was faster for me. May also be helpful for you to know that I used python 3.3 with windows so you might need a capital T for tkinter.
import tkinter as tk
root1 = tk.Tk()
def new_window():
root2 = tk.Toplevel()
# click the last button and all tk windows close
def shutdown():
root1.destroy()
root2.destroy()
background_image2 = tk.PhotoImage(file = '...')
background_button2 = tk.Button(root2, image = background_image2, command = shutdown)
background_button2.pack()
root2.mainloop()
background_image1 = tk.PhotoImage(file = '...')
# have used a button not a label for me to make another tk window
background_button1 = tk.Button(root1, image = background_image1, command = new_window)
background_button1.pack()
root1.mainloop()
#user2589273 Next time you should add more code so answers can be easily given, and tailored to you, just a suggestion. Hope this helps.

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