Syntax error at second definition in Python - python

def specificChecker(someThing, checker):
if checker == None:
return someThing
elif checker == True:
return not someThing
else:
return None
def whatDoesTheCheckerSay(someThing):
if specificChecker(someThing) == someThing:
return 'The checker value was False on that one.'
elif specificChecker(someThing) == not someThing:
return 'The checker value was True on that one.'
elif specificChecker(someThing) == None:
return 'Something irregular happend. The checker value wasn\'t None or True.'
else:
return 'Something went really wrong. This doesn\'t even not work.'
reallySomeThing = input('Type in really some thing: ')
theChecker = input('Set the checker to something: ')
print(specificChecker(reallySomeThing, theChecker))
print(whatDoesTheCheckerSay(reallySomeThing)) # This can be made more efficient, right?
def one(someShit):
return someShit + ' AWWW YEAH!'
def two(someShit):
return one(someShit)
print(two(input('Type in some kind of stuff: ')))
I'm a self-taught beginner, so surely it's something awkwardly basic. I'm using the IDLE shell and have repeatedly gotten a syntax error at the second definition statement of my codes. Please help?

You cannot use the line:
elif specificChecker(someThing) == not someThing:
This must be written
elif specificChecker(someThing) != someThing:
to be valid Python.
This is also valid but is perhaps less readable:
elif (specificChecker(someThing)) == (not someThing):
After OP edit:
The new error is the mismatch in arguments (always 1) to a function that requires 2 arguments. You have to pass two arguments to specificChecker not one

Line 12: elif specificChecker(someThing) == not someThing:
If you want to check if some variable is not some variable, used is not for boolean or != for values and strings

Related

Python: How to determine if a String can be converted to an integer with no issues

I am writing a program that has multiple functions to execute, and the user selects which one runs by inputting a number. I also want the user to be able to let the user cancel the request by typing "cancel".
Right now this is my code:
func = input("Requested Operation: ")
if func == 'Cancel' or func == 'cancel':
break
elif func == '' or func == ' ' or func == '0':
func = 0
elif type(int(func)) is int:
func = int(func)
else:
fail = True
Context: Function 0 displays a list of the available items to choose from, so I want whitespace or 0 to work as displaying the project list. If the user types "Cancel" or "cancel" it will end the program.
The problem I am having is line 6 (the 2nd elif). My goal is to set the fail variable to True if the user inputs a string that isn't a cancel command, so the code breaks right there and starts over. The problem is, how do I preemptively check if a string can be converted to an integer in the first place? My current iteration returns the error invalid literal for int() with base 10: 'asdg' (asdg being the random nonsense that should make fail = True).
Also, I understand this method is probably super inefficient. Essentially, I want the conditional to be "if func is cancel, break. If func is whitespace or '0', then it equals 0. If func is some non-0 integer, convert the string to an integer and continue. Otherwise, set fail to True and break."
My knowledge of python is minimal so I would very much appreciate a full explanation or link to documentation so I can learn as much as possible.
Thanks in advance :)
Edit: This is the entire module
import projects.dice_app as dice_app
import projects.text_to_math as text_to_math
def main():
f = open("readme_files/index.txt")
p = open("readme_files/projects.txt")
print(f.read())
func = 0
while True:
fail = False
func = input("Requested Operation: ")
if func == 'Cancel' or func == 'cancel':
break
elif func == '' or func == ' ' or func == '0':
func = 0
elif type(int(func)) is int:
func = int(func)
else:
fail = True
break
if func == 0:
p = open("readme_files/projects.txt")
print(p.read())
elif func == 1:
dice_app.dice_func()
elif func == 2:
text_to_math.ttm_func()
else:
print("Invalid operation. Please try again.")
if __name__ == "__main__":
fail = False
main()
while fail == True:
main()
elif func.isnumeric():
func = int(func)
try :
func = int(func)
except ValueError:
print('not a number')
This should work

How do I save my place in a text adventure (a function) to a file?

I'm starting a rudimentary text adventure game. I got a prototype working, but because each choice is a function, I can't figure out how to safely save my place in a file.
I considered saving the function's name to a file, but I can't think of a good way to get the function from its name as a str after reading the file. eval on an arbitrary str is notoriously unsafe. I considered a dict mapping every function to its name as a str, but it seems that as more choices pile up, this dict is gonna bloat my script.
def choice1():
while True:
text = input("A or B?: ")
if text == "A":
return False, choice2
elif text == "B":
saygameover()
return True, None
elif askedforsave(text):
return True, choice1
else:
saytryagain()
def choice2():
while True:
text = input("C or D?: ")
if text == "C":
print("you win!")
return True, None
elif text == "D":
saygameover()
return True, None
elif askedforsave(text):
return True, choice2
else:
saytryagain()
def askedforsave(text):
if text == "save":
return True
else:
return False
def saytryagain():
print("try again...")
def saygameover():
print("game over.")
def play(choice = choice1):
done = False
while not done:
done, choice = choice()
if choice != None:
save(choice)
def save(choice):
pass
def load(file):
pass
return choice
This is what I got so far. isidentifier is probably unnecessary when I'm already checking for a name in globals() but it's a good trick for making sure you're working with a valid Python name instead of an expression.
import types
def load(string):
# if string is valid Python name
if (string.isidentifier() and
# if string in this global scope's symbol table
string in (thisglobal := globals()) and
# if object is a non-builtin function
isinstance(something := thisglobal[string], types.FunctionType)):
return something
else:
return nogame
def nogame():
return True, None

"list index out of range" exception (Python3)

I keep getting a list index out of range exception when I check the length of the list a. The error pops up for either the if or elif part of the second if statement, depending on what the user inputs. I know that when the user input is split the list is created correctly because I print it out... So I'm a little lost about why I'm getting that error.
if __name__ == '__main__':
for line in sys.stdin:
s = line.strip()
if not s: break
if (str(s) is "quit") == True: quit()
elif (str(s) is "quit") == False:
a = s.split()
print(a)
if (len(a) == 2) == True: first(a)
elif (len(a) == 3) == True: first(a)
else: print("Invalid Input. Please Re-enter.")
The first method is: (The methods it calls in the if statement just print things out at the moment)
def first(self, a = list()):
word = a[0]
if word is ls:
ls(a[1])
elif word is format:
form(a[1]) # EDIT: was format
elif word is reconnect:
reconnect(a[1])
elif word is mkfile:
mkfile(a[1])
elif word is mkdir:
mkdir(a[1])
elif word is append:
append(a[1], a[2])
elif word is delfile:
delfile(a[1])
elif word is deldir:
deldir(a[1])
else:
print("Invalid Prompt. Please Re-enter.")
Other methods:
def reconnect(one = ""):
print("Reconnect")
def ls(one = ""):
print("list")
def mkfile(one = ""):
print("make file")
def mkdir(one = ""):
print("make drive")
def append(one = "", two = ""):
print("append")
def form(one = ""):
print("format")
def delfile(one = ""):
print("delete file")
def deldir(one = ""):
print("delete directory")
def quit():
print("quit")
sys.exit(0)
The problem seems to be the definition of first(). You invoke it as a function:
if (len(a) == 2) == True: first(a)
elif (len(a) == 3) == True: first(a)
But you define it as a method:
def first(self, a = list()):
The array of command and argument gets put into self and a is always an empty list which you attempt to index and fail. Also, you shouldn't use a mutable type like list() as a default value unless you're certain what you are doing. I suggest simply:
def first(a):
As far as your __main__ code goes, simplify:
if __name__ == '__main__':
for line in sys.stdin:
string = line.strip()
if not string:
break
if string == "quit":
quit()
tokens = string.split()
length = len(tokens)
if 2 <= length <= 3:
first(tokens)
else:
print("Invalid Input. Please Re-enter.")
Real issue:
To solve your error you have to remove the self parameter of the first function
def first(a=list())
Basically the self is only used for object orientation creating methods.
Function like yours can't use self otherwise you will passing the first parameter to self not to a which you want to.
My second issue I can point out is that, You are trying to compare using is between a string and a function.
def first(a = list()):
word = a[0]
if word is "ls":
ls(a[1])
elif word is "format":
format(a[1])
elif word is "reconnect":
reconnect(a[1])
elif word is "mkfile":
mkfile(a[1])
elif word is "mkdir":
mkdir(a[1])
elif word is "append":
append(a[1], a[2])
elif word is "delfile":
delfile(a[1])
elif word is "deldir":
deldir(a[1])
else:
print("Invalid Prompt. Please Re-enter.")
Extra
The is function on built in operations in Python. is compare the equity of the objects.
But this expression:
if (str(s) is "quit") == True:
Can be simpler like:
if str(s) == "quit":
Or:
if str(s) is "quit":
The == True is meaningless either == False you can use not more pythonicly.

Python if( ): vs if:

On Code Academy there is this course where in the example they show
def speak(message):
return message
if happy():
speak("I'm happy!")
elif sad():
speak("I'm sad.")
else:
speak("I don't know what I'm feeling.")
The above example will NOT be related to the rest of the code I show. That was just an example for the if statement. Now I was under the impression that when ever writing an if statement it had to end in an ():like the above example.
However when doing the assignments this does not work:
def shut_down(s):
if s == "yes"():
return "Shutting down"
elif s == "no"():
return "Shutdown aborted"
else:
return "Sorry"
However this works:
def shut_down(s):
if s == "yes":
return "Shutting down"
elif s == "no":
return "Shutdown aborted"
else:
return "Sorry"
My question is how come the () is not needed next to the "yes" and "no" but :is still needed. I thought whenever writing an if statement it will automatically have to end with ():. In that very first example, that's how it is shown. Do you understand my confusion.
In the example given, happy() and sad() are functions, and as such require parentheses. The if itself does not need parentheses at the end (and it shouldn't have them)
No, if has nothing to do with ()
happy is a function. happy() is a call to that function. So, if happy(): tests if the happy function returns true when called.
In other words, if happy(): speak("I'm happy!") is equivalent to
result_of_happy = happy()
if result_of_happy:
speak("I'm happy!")
As has been mentioned happy() / sad() are functions so they require (). In example two of your question you are comparing your value to the string "yes" because it is a string it does not require ().
Within an if statement you can use parentheses to make the code more readable and ensure certain operations are evaluated before others.
if (1+1)*2 == 4:
print 'here'
else:
print 'there'
Differs from:
if 1+1*2 == 4:
print 'here'
else:
print 'there'
Because string objects are not callable so what are you expecting then:
Then use lambda not that efficient tho:
def shut_down(s):
if (lambda: s == "yes")():
return "Shutting down"
elif (lambda: s == "no")():
return "Shutdown aborted"
else:
return "Sorry"

Python Nested If

hey im making a simple little grocery list on Python. I know it's not the most eloquent... but I am just learning the syntax right now. I want to get into learning Django.
list = []
def makeList():
listing = True
while listing:
addTo = raw_input("Add to list: ")
if addTo == 'q':
listing = False
else:
list.append(addTo)
def checkList():
if check in list:
print "Yay there is " + check + " here"
else:
print "No you have not added that..."
addAnother = raw_input("Would you like to add it? ")
if str.lower(addAnother) == "yes":
list.append(check)
elif str.lower(addAnother) == "no":
print "Okay then here is your list."
print list
else:
print check
makeList()
check = raw_input("What item: ")
checkList()
I know its pretty complex and hard to understand O_o... but you can see that the nested if statement is not registering when you run it.
What is making it do this? I think that's the best way to ask this.
I've rewritten it a bit to make it cleaner and more Pythonic;
def get_list(prompt, halt):
lst = []
while True:
item = raw_input(prompt)
if item == halt:
return lst
else:
lst.append(item)
def check_list(lst, item):
if item in lst:
print('Yay there is {} here'.format(item))
return True
else:
print('No you have not added {}'.format(item))
return False
def get_yesno(prompt):
while True:
yesno = raw_input(prompt).lower()
if yesno in {'y', 'yes'}:
return True
elif yesno in {'n', 'no'}:
return False
def main():
mylist = get_list('Add to list:', 'q')
check = raw_input('Look for item:')
if not check_list(mylist, check):
if get_yesno('Would you like to add it?'):
mylist.append(check)
print(mylist)
if __name__=="__main__":
main()
Some style tips:
Don't use list as a variable name; it's a built-in function, and you don't want to overwrite it.
Global variables are almost always a bad idea; passing data around explicitly makes it much easier to figure out where bad data is coming from, and makes functions more reusable.
camelCase is generally denigrated; use_underscores for function names instead.
You probably intended to keep going rather than break when you append the new item (or at least print something to indicate success), but the nested if statement works just fine, appends the thing to the list as specified and then the function and program terminate.

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