Tkinter: Merging 2 windows - python

I've been playing around with my first Python Tkinter GUI.
Below you van find te script I've made. Must be honest, I've looked around on the internet to find out how to do it.
When I run my script now I get 2 seperate windows.
One window, lets call this "window A", with my text and input boxes and one empty window, lets call this "window B".
When I click on "Run" in "window A" my phyton script(tennisMatchProbability.py in this case) is triggered and the results of that script (tennisMatchProbability.py) are displayed in "window B".
This is the output that "tennisMatchProbability.py" gives.
Server Game = 0.735729230769
Receiver Game= 0.264270769231
Tiebreak = 0.337026817252
Server Set = 0.205146215901
Receiver Set= 0.794853784099
Match Server= 0.108987765053
Match Receiver= 0.891012234947
What I would like to achieve is that both windows are merged into one window.
I've been trying everything that I could think of but can't figure it out.
from Tkinter import *
import sys
sys.path.append("C:\Users\Magali\Desktop\Tennis\tennisMatchProbability.py")
class App(Frame):
def run_script(self):
sys.stdout = self
try:
del(sys.modules["tennisMatchProbability"])
except:
## Yeah, it's a real ugly solution...
pass
import tennisMatchProbability
tennisMatchProbability.matchProb()
sys.stdout = sys.__stdout__
def build_widgets(self):
self.text1 = Text(self)
self.text1.pack(side=TOP)
master = Tk()
Label(master, text="First Name").grid(row=0)
Label(master, text="Last Name").grid(row=1)
Label(master, text="Game Score").grid(row=2)
Label(master, text="Set Score").grid(row=3)
e1 = Entry(master)
e2 = Entry(master)
e3 = Entry(master)
e4 = Entry(master)
e1.delete(0,END)
e2.delete(0,END)
e3.delete(0,END)
e4.delete(0,END)
e1.insert(10,"Novak")
e2.insert(10,"Djokovic")
e3.insert(10,"30-15")
e4.insert(10,"3-1")
e1.grid(row=0, column=1)
e2.grid(row=1, column=1)
e3.grid(row=2, column=1)
e4.grid(row=3, column=1)
Button(master, text='Run', command=self.run_script).grid(row=4, column=1, sticky=W, pady=4)
def write(self, txt):
self.text1.insert(INSERT, txt)
def __init__(self, master=None):
Frame.__init__(self, master)
self.pack()
self.build_widgets()
root = Tk()
app = App(master = root)
app.mainloop()

The answer is easy:
In the build_widgets method you are constructing a new Tk frame and tcl interpreter with
master = Tk()
You should never have two Tk() calls in your application.
The solution is to delete this line and change every occurance of master to self. Self represent your app class, which inherits from the tk.Frame class and is therefore your main frame.
Also your construction of run_scipt is rather weird. Why don't you do it like this?
def run_script(self):
inputs = self.read_tk_fields()
result = tennisMatchProbability.matchProb(inputs)
Here is the full code
from Tkinter import *
import sys
sys.path.append("C:\Users\Magali\Desktop\Tennis\tennisMatchProbability.py")
import tennisMatchProbability
class App(Frame):
def run_script(self):
inputs = self.read_tk_field()
result = tennisMatchProbability.matchProb(inputs)
self.show_prob_result(result)
def show_prob_result(self,result):
self.result_label.config(text=result)
def build_widgets(self):
Label(self, text="First Name").grid(row=0)
Label(self, text="Last Name").grid(row=1)
Label(self, text="Game Score").grid(row=2)
Label(self, text="Set Score").grid(row=3)
e1 = Entry(self)
e2 = Entry(self)
e3 = Entry(self)
e4 = Entry(self)
self.result_label = Label(self)
e1.insert(10,"Novak")
e2.insert(10,"Djokovic")
e3.insert(10,"30-15")
e4.insert(10,"3-1")
e1.grid(row=0, column=1)
e2.grid(row=1, column=1)
e3.grid(row=2, column=1)
e4.grid(row=3, column=1)
self.result_label.grid(row=4, column=1)
Button(self, text='Run', command=self.run_script).grid(row=5, column=1, sticky=W, pady=4)
def __init__(self, master=None):
Frame.__init__(self, master)
self.pack()
self.build_widgets()
root = Tk()
app = App(master = root)
app.mainloop()

#Jannick, with your script I don't get the results in the GUI. With your script I get the results in CMD and the "Run" bottun gives an error
With my code below I get the results in the GUI.
from Tkinter import *
import sys
sys.path.append("C:\Users\Magali\Desktop\Tennis\tennisMatchProbability.py")
class App(Frame):
def run_script(self):
sys.stdout = self
try:
del(sys.modules["tennisMatchProbability"])
except:
## Yeah, it's a real ugly solution...
pass
import tennisMatchProbability
tennisMatchProbability.matchProb()
sys.stdout = sys.__stdout__
def build_widgets(self):
self.text1 = Text(self)
self.text1.grid(row=5)
Label(self, text="First Name").grid(row=0)
Label(self, text="Last Name").grid(row=1)
Label(self, text="Game Score").grid(row=2)
Label(self, text="Set Score").grid(row=3)
e1 = Entry(self)
e2 = Entry(self)
e3 = Entry(self)
e4 = Entry(self)
e1.delete(0,END)
e2.delete(0,END)
e3.delete(0,END)
e4.delete(0,END)
e1.insert(10,"Novak")
e2.insert(10,"Djokovic")
e3.insert(10,"30-15")
e4.insert(10,"3-1")
e1.grid(row=0,column=1)
e2.grid(row=1, column=1)
e3.grid(row=2, column=1)
e4.grid(row=3, column=1)
Button(self,text='Run', command=self.run_script).grid(row=4, column=1, sticky=W, pady=4)
def write(self, txt):
self.text1.insert(INSERT, txt)
def __init__(self, master=None):
Frame.__init__(self, master)
self.pack()
self.build_widgets()
root = Tk()
app = App(master = root)
app.mainloop()

Related

Tkinter Button does nothing when clicked

This is the code for my personal project, for some reason, I can't get the button to do anything when pressed.
Edit: So I managed to fix the text deleting after each input, so now it will continue to output as many passwords as I want. I removed the 0.0 in output.delete so it doesn't default the text to 0 after each generated password.
from tkinter import *
from datetime import datetime
import pyperclip as pc
def close_window():
window.destroy()
exit()
# Main GUI program
window = Tk()
window.frame()
window.grid_rowconfigure((0, 1), weight=1)
window.grid_columnconfigure((0, 1), weight=1)
window.title("PW Gen")
window.geometry('+10+10')
window.configure(background="black")
Label(window, bg="black", height=0, width=25, font="Raleway").grid(row=1, column=0, sticky=NSEW)
# Enter the last 4 and generate the password
Label(window, text="Enter the last 4 digits of the Reader Name:", bg="black", fg="white", font="Raleway 12 bold").grid(row=1, column=0, sticky=W)
textentry = Entry(window, width=53, bg="white")
textentry.grid(row=2, column=0, sticky=W)
Button(window, text="Generate Password", width=16, font="Raleway 8 bold", command=click).grid(row=3, column=0, sticky=W)
# Output the password
Label(window, text="\nPassword", bg="black", fg="white", font="Raleway 12 bold").grid(row=4, column=0, sticky=W)
output = Text(window, width=40, height=4, wrap=WORD, background="white")
output.grid(row=5, column=0, columnspan=2, sticky=W)
# Button and Text To Quit GUI
Label(window, text="Click to Quit", bg="black", fg="white", font="Raleway 12 bold").grid(row=6, column=0, sticky=W)
Button(window, text="Quit", width=14, font="Raleway 8 bold", command=close_window).grid(row=7, column=0, sticky=W)
window.mainloop()
Not exactly the best solution but you can definitely give it a try.
import tkinter as tk
from datetime import datetime
import string
import pyperclip as pc
import random
root = tk.Tk()
root.title("PW Gen")
root.geometry('+10+10')
mainframe = tk.Frame(root)
text = tk.Text(root, height=5, width=25, font="Raleway")
def pwgen():
last4=text.get('1.0','end')[-5:]
j=[char for char in last4 if char in string.ascii_uppercase or char in string.ascii_lowercase]
print(j)
random.shuffle(j)
print(j)
today = datetime.today()
pw = int(today.strftime("%d")) * int(today.strftime("%m"))
last4=''.join(j)
pwgen = "$ynEL" + str(pw) + str()
pc.copy(pwgen)
print("\nThe password is $ynEL" + str(pw) + str(last4))
class Application(tk.Frame):
def __init__(self, master=None):
super().__init__(master)
self.quit1 = tk.Button(self, text="QUIT", fg="black", command=self.master.destroy)
self.quit1.pack(side="top")
text.pack(side="bottom")
self.b2 = tk.Button(self)
self.create_widgets()
self.pack()
def create_widgets(self):
self.b2["text"] = "GenPW"
self.b2["command"] = pwgen
self.b2.pack(side="left")
def b1(self):
self.b2 = tk.Button(self, text="Generate PW", command=pwgen)
app = Application(root)
root.mainloop()
The code has many problems.
mainframe is not shown and never used.
Text is shown, but never used.
Text is packed inside Application but is not part of Application.
pwgen uses input and no GUI widget. A infinte loop with a GUI application is not good.
You should use the attributes of a datetime directly.
You should not generate the password at two places in the code.
You should not name a local variable like the function.
In Application you are using b1 as method, this method is overloaded by the attribute b1, so you cannot use the method anymore.
In the method b1 you are generating a new butten instead of calling the function pwgen.
import tkinter as tk
from datetime import datetime
import pyperclip as pc
def pwgen():
today = datetime.today()
pw = today.day * today.month
last4 = input("Last 4 of Reader Name [****] ")
password = f"$ynEL{pw}{last4}"
pc.copy(password)
print("\nThe password is", password)
class Application(tk.Frame):
def __init__(self, master=None):
super().__init__(master)
self.quit = tk.Button(self, text="QUIT", fg="black", command=self.master.destroy)
self.quit.pack(side="top")
self.b1 = tk.Button(self, text="GenPW", command=self.click_b1)
self.b1.pack(side="left")
def click_b1(self):
pwgen()
def main():
root = tk.Tk()
root.title("PW Gen")
root.geometry('+10+10')
text = tk.Text(root, height=5, width=25, font="Raleway")
text.pack(side="bottom")
app = Application(master=root)
app.pack()
root.mainloop()
if __name__ == "__main__":
main()
This works. I have used grid manager for more control and removed unused code.
import tkinter as tk
from tkinter import *
from datetime import datetime
import pyperclip as pc
root = tk.Tk()
root.title("PW Gen")
root.geometry('+10+10')
Text = tk.Text(root, height=5, width=25, font="Raleway")
def pwgen():
while True:
today = datetime.today()
pw = int(today.strftime("%d")) * int(today.strftime("%m"))
last4 = input("Last 4 of Reader Name [****] ")
pwgen = "$ynEL" + str(pw) + str(last4)
pc.copy(pwgen)
print("\nThe password is $ynEL" + str(pw) + str(last4))
class Application(tk.Frame):
def __init__(self, master=None):
super().__init__(master)
self.quit = tk.Button(self, text="QUIT", fg="black", command=self.master.destroy)
self.quit.grid(row=0,column=0,sticky=tk.EW)
Text.grid(row=1,column=0,sticky=tk.NSEW)
self.b1 = tk.Button(self, text="Generate PW", command=pwgen)
self.b1.grid(row=0,column=1,sticky=tk.EW)
self.grid(row=0,column=0,sticky=tk.NSEW)
app = Application(master=root)
root.mainloop()
A previous version created multiple Generate PW buttons.

opening a new gui from the gui

updated code as per below comments
I'm struggling to get my top level to open on button press!
I've scanned the code on here but don't seem to be able to get a woking solution. My latest error is:
AttributeError: '_tkinter.tkapp' object has no attribute 'unavail'
from tkinter import *
from ScheduleApi import flightData
import config
from itinerary import fltCreate
class FrontEnd:
def __init__(self, master):
self.master = master
master.title("A simple GUI")
self.label = Label(master, text="This is our first GUI!")
self.label.grid()
self.greet_button = Button(master, text="Create Itinerary", command=self.ItinBuilder)
self.greet_button.grid(row=1)
self.close_button = Button(master, text="Close", command=master.quit)
self.close_button.grid(row=2)
def greet(self):
print("Greetings!")
def ItinBuilder(self):
self = Toplevel(self.master)
self.title ("Please build your itinerary")
self.addflt_button = Button(self.master, text="add flights", command=fltCreate)
self.addflt_button.grid(row=1)
self.addfhtl_button = Button(self.master, text="add hotel", command=self.master.unavail)
self.addflt_button.grid(row=1, column=1)
self.addfmsc_button = Button(self.master, text="add misc item", command=self.master.unavail)
self.addflt_button.grid(row=2, column=1)
self.prvitin_button = Button(self.master, text="preview", command=self.master.unavail)
self.addflt_button.grid(row=2, column=1)
def unavail(self, Toplevel):
print("Function not yet available.")
root = Tk()
my_gui = FrontEnd(root)
root.mainloop()
Please change your function ItinBuilder to this. I hope this is what you expect.
def ItinBuilder(self):
self.newWindow = Toplevel(self.master)
self.newWindow.title ("Please build your itinerary")
self.addflt_button = Button(self.newWindow, text="add flights", command=fltCreate)
self.addflt_button.grid(row=0)
self.addfhtl_button = Button(self.newWindow, text="add hotel", command=self.master.unavail)
self.addfhtl_button.grid(row=0, column=1)
self.addfmsc_button = Button(self.newWindow, text="add misc item", command=self.master.unavail)
self.addfmsc_button.grid(row=1, column=0)
self.prvitin_button = Button(self.newWindow, text="preview", command=self.master.unavail)
self.prvitin_button.grid(row=1, column=1)
The add flights button is in main GUI because you passed the reference to your main window self.master as first argument(called parent in tkinter) in your code.
Only add_flights button is seen and not others because you called grid method only for self.addflt_button and not for other buttons(missed to change variable names in other calls I guess).

Im not getting any prompt window while executing the below script

from tkinter import *
class Application(Frame):
def __init__(self, master):
Frame.__init__(self,master)
self.grid()
self.create_widgets()
def create_widgets(self):
self.instruction = Label(self, text="Enter password")
self.instruction.grid(row=0, cloumn=0, cloumnspan=2, sticky=W)
self.password = Entry(self)
self.password.grid(row=1, column=1, sticky=W)
self.submit_button = Button(self, text="submit", command=self.reveal)
self.submit_button.grid(row=2, column=0, sticky=W)
self.text = Text(self, width=35, height=5, wrap=WORD)
self.text.grid(row=3, column=0, columnspan=2, sticky=W)
def reveal(self):
content = self.password.get()
if content == "password":
message = "You have access to something special"
else:
message = "Access Denined"
self.text.insert(0.0, message)
root = Tk()
menubar = Menu(root)
root.geometry("450x450+500+300")
root.title("Change Creation")
filemenu = Menu(menubar, tearoff=0)
filemenu.add_command(label="Close", command = close)
menubar.add_cascade(label="File", menu=filemenu)
root.title("Password")
root.geometry("250x150")
app = Application(root)
root.mainloop()
while execution of the above code, I'm not getting any prompt or any error.Help me out in finding the solution
You have several indention errors and typos.
I am not sure how you are not getting errors as I had to fix at least 3 errors while trying to run your code. If you are using Python's default IDLE then I would suggest upgrading to something like PyCharm or Eclipse Pydev. They will provide proper traceback errors for debugging.
I have cleaned up you code. Make sure you check spelling. You had cloumn instead of column and cloumnspan instead of columnspan. command = close will cause an error as no method or function exist called close.
from tkinter import *
class Application(Frame):
def __init__(self, master):
Frame.__init__(self,master)
self.grid()
self.create_widgets()
def create_widgets(self):
self.instruction = Label(self, text="Enter password")
self.instruction.grid(row=0, column=0, columnspan=2, sticky=W)
self.password = Entry(self)
self.password.grid(row=1, column=1, sticky=W)
self.submit_button = Button(self, text="submit", command=self.reveal)
self.submit_button.grid(row=2, column=0, sticky=W)
self.text = Text(self, width=35, height=5, wrap=WORD)
self.text.grid(row=3, column=0, columnspan=2, sticky=W)
def reveal(self):
content = self.password.get()
if content == "password":
message = "You have access to something special"
else:
message = "Access Denined"
self.text.insert(0.0, message)
root = Tk()
menubar = Menu(root)
root.geometry("450x450+500+300")
root.title("Change Creation")
filemenu = Menu(menubar, tearoff=0)
filemenu.add_command(label="Close")
menubar.add_cascade(label="File", menu=filemenu)
root.title("Password")
root.geometry("250x150")
app = Application(root)
root.mainloop()

Nothing coming up in a GUI (Tkinter) window

I am writing a code for a login system using tkinter and for some reason when I run the code there are no error messages and a window pops up but without the title, buttons or labels I need.
from tkinter import *
import tkinter.messagebox
frame = Tk()
def adminlogincheck(self, master):
frame = Frame(master)
frame.pack()
if username == '123key' and password == 'key123':
accept = Label(frame, text='Login Successful')
else:
decline = Label(frame, text='Login incorrect')
mainloop()
def adminselect(self, master):
frame = Frame(master)
frame.pack()
self.button = Button(frame, text="Cancel", fg="red", command=quit)
self.button.pack(side=LEFT)
self.slogan = Button(frame, text="Proceed", command=self.adminlogin)
self.slogan.pack(side=LEFT)
mainloop()
def adminlogin(self, master):
frame = Frame(master)
frame.pack()
username_entry = Entry(frame)
password_entry = Entrey(frame)
confirm = Button(frame, text='Login', command = adminlogincheck)
loginquit = Button(frame, text='Cancel', command=quit)
mainloop()
I will add more after the login system works but does anyone know why no buttons or labels appear?
There's enough in your request to see what you're trying to accomplish, but there are many issues with the code. Here is a working model of what you appear to be working toward...
from tkinter import *
import tkinter.messagebox
class Admin:
def __init__(self, master):
self.frame = Frame(master)
self.frame.pack()
self.username = StringVar()
self.password = StringVar()
def logincheck(self):
self.clearframe()
if self.username.get() == '123key' and self.password.get() == 'key123':
accept = Label(self.frame, text='Login Successful')
accept.pack(side=LEFT)
else:
decline = Label(self.frame, text='Login incorrect')
decline.pack(side=LEFT)
def select(self):
self.clearframe()
self.button = Button(self.frame, text="Cancel", fg="red", command=quit)
self.button.pack(side=LEFT)
self.slogan = Button(self.frame, text="Proceed", command=self.adminlogin)
self.slogan.pack(side=LEFT)
def login(self):
self.clearframe()
username_entry = Entry(self.frame, textvariable=self.username)
username_entry.pack()
password_entry = Entry(self.frame, textvariable=self.password)
password_entry.pack()
confirm = Button(self.frame, text='Login', command = self.logincheck)
confirm.pack()
loginquit = Button(self.frame, text='Cancel', command=quit)
loginquit.pack()
def clearframe(self):
# Destroy all children of the class's frame.
for child in self.frame.winfo_children():
child.destroy()
root = Tk()
admin = Admin(root)
admin.login()
mainloop()

python pass variable tkinter

I'm new im Python, just started to learn about class and tkinter, so forgive me "messy" code.
I'm trying to enter some string to field nr1, and after click a button, print this string in console and store this value for later:
from tkinter import Tk, BOTH, RIGHT, RAISED, BOTTOM, TOP, X, StringVar
from tkinter.ttk import Frame, Button, Entry
class AD(Frame):
def __init__(self, parent):
Frame.__init__(self, parent, v=None, raw_input=None)
self.parent = parent
self.parent.geometry("250x150+300+300")
self.parent.title("Trolollo")
self.parent.resizable(False, False)
self.inp = None
self.v = StringVar()
self.raw_input = None
self.initUI()
def user_input(self):
global inp
a = self.raw_input(self.v.get())
inp = a
return inp
def initUI(self):
self.pack(fill=BOTH, expand=True)
frame = Frame(self, relief=RAISED, borderwidth=0)
frame.pack(fill=BOTH, expand=True)
self.entry1 = Entry(frame, textvariable=self.v)
self.entry1.pack(side=TOP, fill=X, expand=False, padx=2, pady=2)
self.entry1.focus_set()
rename_button = Button(frame, text="Dispaly text", command = self.user_input())
rename_button.pack(side=TOP, expand=False, padx=2, pady=2)
entry2 = Entry(frame)
entry2.pack(side=TOP, fill=X, expand=False, padx=2, pady=2)
quit_button = Button(self, text="Quit", command=self.quit)
quit_button.pack(side=RIGHT, padx=5, pady=5)
ok_button = Button(self, text="OK")
ok_button.pack(side=RIGHT, padx=5, pady=5)
def main():
root = Tk()
app = AD(root)
root.mainloop()
if __name__ == '__main__':
main()
After executing code, i get:
TypeError: 'NoneType' object is not callable
Any help would me appreciated
ISSUES:
First issue laid in your rename_button's option "command=self.user_input()". You were suppose to name the function
and not execute the function. Putting the () symbol meant you
executed the function when your code loaded, i.e. it executed once
w/o pressing the rename button.
Second issue was the erroneous code in your function user_input. This caused your error msg.
ANSWER: Code with the suggested corrections.
from tkinter import *
from tkinter.ttk import *
class AD(Frame):
def __init__(self, parent):
Frame.__init__(self, parent, v=None, raw_input=None)
self.parent = parent
self.parent.geometry("250x150+300+300")
self.parent.title("Trolollo")
self.parent.resizable(False, False)
self.inp = None
self.v = StringVar()
self.raw_input = None
self.initUI()
def user_input(self):
# Get entry1 value, store it as an attribute and print to console
self.raw_input = self.v.get()
print(self.raw_input)
def initUI(self):
self.frame = Frame(self, relief=RAISED, borderwidth=0)
self.frame.pack(fill=BOTH, expand=True)
self.entry1 = Entry(self.frame, textvariable=self.v)
self.entry1.pack(side=TOP, fill=X, expand=False, padx=2, pady=2)
self.entry1.focus_set()
#self.rename_button = Button(self.frame, text="Dispaly text",
# command = self.user_input())
self.rename_button = Button(self.frame, text="Display text",
command = self.user_input)
self.rename_button.pack(side=TOP, expand=False, padx=2, pady=2)
# You can remove the triple quotes to display these widgets
"""
self.entry2 = Entry(self.frame)
self.entry2.pack(side=TOP, fill=X, expand=False, padx=2, pady=2)
self.quit_button = Button(self.frame, text="Quit", command=self.quit)
self.quit_button.pack(side=RIGHT, padx=5, pady=5)
self.ok_button = Button(self.frame, text="OK")
self.ok_button.pack(side=RIGHT, padx=5, pady=5)
"""
self.pack(fill=BOTH, expand=True)
def main():
root = Tk()
app = AD(root)
root.mainloop()
Your GUI :
SUGGESTIONS:
Do remember to put self. in front of your widgets.
Do test one widget at a time to help you debug your code.

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