Sharing pygame/python withought using any compiler - python

I have tried many times to use a compiler like cx_freeze and other programs, but for some reason nothing seems to be working. I made a little game which I want to send to a friend, but he needs python installed.
Can't I just put python.exe and pygame into the folder that I will send my friend and won't python be installed then, and all he needs to do is run the program .py and it will work? Sorry if I'm not being clear.. I'm just trying to find a simple way to compile my code to let users not waste time on downloading pygame and python.

py2exe allows you to package python applications for Windows. Right now it supports everything from 2.4 - 3.1 of python. You do however need to be able to redistribute MSVCR90.dll.
There are a range of distribution tools and you can find a list here.
Since you've had difficultly with several tools now updating your question with error codes and speific problems will yeild better responses.

From my knowledge, just putting a bunch of your stuff in one folder and sending doesn't work. It would be easier to make a .exe
That way your stuff will be protected, and users can easily start it. Otherwise idk. Try using pyinstaller again. It should work if you have a python.x
CX_Freeze is known for having many bugs and problems, Pyg.exe is new to me also. Your best bet is just keep trying until you find a solution.

Putting python.exe and your script together in a folder will not work for distribution. You require all Python dependencies - at best your would need to include all of your Python folder, and it still might not work. The best method would be compilation or packaging with programs such as py2exe, cx_freeze, Cython, pyg.exe, etc.

Related

How to distribute a Python program with external libraries

I have a Python program that uses the following libraries: Tkinter, NumPy, SciPy, SymPy, and Matplotlib. And probably it will include more libraries in the near future while being developed.
How can I distribute such a program to Mac, Windows, and Linux users, without requiring users to install the right version of each library, and hopefully by just downloading a single file and executing it?
What I initially wanted was compiling the program into a static binary program, but it seems that it's not an easy goal.
Probably I can ask users to install Python, but that's the maximum requirement that I can ask for them, and I want to avoid it if possible.
I don't care about hiding the code at all; in the end I will distribute both the code and the program. What I want is to make the program very easy for any user to download and run it.
Even such an advice as 'a Python program is not suitable for such a distribution' is welcome. I had a fair amount of experience with distributing C programs but I don't know what to expect with a Python program.
For convenient, you could try something like pyinstaller.
It will package all of needed module into one folder or or one executable as you like. And it can run in all platforms.
The simple command to make a directory contains an executable file and all needed library is
$pyinstaller --onedir --name=directory_name --distpath="path_to_put_that_directory" "path to your main_program.py"
You can change --onedir into --onefile to make that folder into an one executable file which has all the thing it need to run inside.
You can use Setuptools to do the packaging stuff .
It create eggs, which are the equivalent of jars.
https://pypi.python.org/pypi/setuptools#using-setuptools-and-easyinstall
https://pythonhosted.org/setuptools/setuptools.html
You can have a look at Py2exe , even though you risk the application becoming bigger than it already is, and some packages need to be installed manually .

How to distribute a python game to OS X users?

I recently finished up a small game I wrote in python, using pygame, at the request of some of my friends. Currently, I have the .pyw game file, and an assets folder containing all files used in the program. I used py2exe to distribute the game, which worked fine, although it still does not seem very user friendly to people downloading the game. One of my friends requested a mac version of it, and although I know about py2app, I am unsure of how to use it, and whether or not it is the best way to package my game.
Basically, I want a single file that I can send to any mac user, so they can easily use the program I have made, while preferably not seeing the source code.
I have googled around for a simple solution, but have not found one. If anyone could give a very simple explanation of how to easily do this, that would be great. Please keep in mind I am fairly new to programming, and may not understand all the programming lingo, so if you could keep it simple, I would appreciate it.
Thanks in advance.
The answer to How can I distribute python programs? suggests Pyinstaller which looks promising, although I have not tried it myself.
See this tutorial by Irwin Kwan to see how Pyinstaller can actually be used with Pygame. He describes a procedure for preparing a Windows executable as well as one for OS X.

Including python and other files

All of the python I've written so far have been fine on my own computer, but now I'd like to send some programs to friends to have them test certain features. Suppose I wrote an application in python with wxpython. Assuming people I send code to will not have either installed, what is the best way to include both python, and the wxpython library so the other person isn't struggling to get it running? I've never had to do this at this point in my learning and would love some feedback!
Thanks.
You can create a bundle using py2exe and installer using NSIS and ship it as executable so that your friend will get the complete working executable. But mind you, this will increase the size of the file enormously and I have often found it easier to ask them to install via README.txt files.
There are lots of binary builders: py2exe, cx_freeze, bbfreeze, PyInstaller, GUI2Exe. I have a whole slew of articles on these:
http://www.blog.pythonlibrary.org/2010/08/31/another-gui2exe-tutorial-build-a-binary-series/
http://www.blog.pythonlibrary.org/2010/07/31/a-py2exe-tutorial-build-a-binary-series/
http://www.blog.pythonlibrary.org/2010/08/19/a-bbfreeze-tutorial-build-a-binary-series/
http://www.blog.pythonlibrary.org/2010/08/12/a-cx_freeze-tutorial-build-a-binary-series/
http://www.blog.pythonlibrary.org/2010/08/10/a-pyinstaller-tutorial-build-a-binary-series/
Unless they are going to develop with Python too, then I don't see any reason for them to want to install a bunch of multi-megabyte installers versus your own. You can read about how to use Inno Setup to create an installer here:
http://www.blog.pythonlibrary.org/2008/08/27/packaging-wxpymail-for-distribution/

Help On Python program that can use to compile python coding into a standalone .exe file

I am currently working on a python program with the use of wxpython to make out a gui application. However, i wish to compile my application to be like a standalone application where people can just get the .exe file and run it without installing python and wxpython. I am not sure if it is possible, thus i hope that someone can give me some guidance on this. Also, if it is possible, please tell me what program should i use to accomplish that.
Thanks
You need to create a frozen binary. You can use py2exe for this purpose.
For what it's worth, if you ever need to make executables on a unix system, you can use Freeze, a utility that comes with Python.
For a nice cross-platform solution, I always recommend pyinstaller (actually, I find it better than py2exe even just for making a Windows-only executable -- it can do code signing, can seamlessly incorporate "big, hairy" libraries such as PyQt, etc;-).

Distribute a Python program with a minimal environment

I want to distribute a Python application to windows users who don't have Python or the correct Python version.
I have tried py2exe conversion but my Python program is really complex and involve code import on the fly by xmlrpc process so it is not suitable for py2exe.
The complete Python folder takes around 80MB but this includes docs and a lot of non-essential things.
Do you know if there exists a small package of a minimal Python interpreter I can include with my program ? Include a folder of 80MB is a bit big ;)
PyInstaller is a py2exe "competitor" that has many extras (such as being cross-platform, supporting popular third party packages "out of the box", and explicitly supporting advanced importing options) -- it might meet your needs. Just be sure to install the SVN trunk -- the existing (1.3) release is way, WAY obsolete (PyInstaller is under active development again since quite a while, but I can't convince the current maintainers to stop and do a RELEASE already -- they're kind of perfectionists and keep piling more and more great goodies, optimizations, enhancements, etc, into the SVN trunk instead;-).
Have a look at Portable Python. This will install a Python programming environment in a local folder. I am sure that you could strip many unwanted things off.
I recommend however that you give py2exe another chance.
..involve code import on the fly by xmlrpc process so it is not suitable for py2exe
Py2exe can deal with situations like this. You just have to tell it which modules are being imported at runtime, so that it includes them in the distribution. Your code should then be able to import from these modules dynamically.
püy2exe is bad and incompabilite to Windows 10 now.
I suggest you use BoxedApp Packer until 22 mb small without runtimes....
enter link description here
It is almost better than py2exe because py2exe need many py files and opened data files...

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