I have created a battleship like game, and have it all completed except for one detail.
I have the following input statement:
x, y = input("Enter two numbers here: ").split()
with the 2 numbers being entered corresponding to the players chosen coordinates. I also need to be able to handle the entry of 'q' or 'h' for the quit or help options. However, since i am taking two variables from this statement when only a q or h is entered i get the error that the statement needs 2 elements to unpack, which makes sense. Any pointers on how to get around this?
import random, math
class oceanTreasure:
def __init__(self):
self.board = self.board()
self.found = 0
self.left = 3
self.sonarsLeft = 20
self.chests= []
self.chest()
def board(self):
board = []
for x in range(16): # the main list is a list of 60 lists
board.append([])
for y in range(61): # each list in the main list has 15 single-character strings.
board[x].append('~')
return board
def chest(self):
chest1 = [random.randint(0,60), random.randint(0,15)]
chest2 = [random.randint(0,60), random.randint(0,15)]
chest3 = [random.randint(0,60), random.randint(0,15)]
self.chests = [chest1, chest2, chest3]
def getChestsLeft(self):
return self.found
def getChests(self):
return self.chests
def getTreasuresLeft(self):
return self.left
def getSonarsLeft(self):
return self.sonarsLeft
def dropSonar(self,x,y):
ySonar = ['a','b','c','d','e','f','g']
whichAxis, axis = self.checkDistance(x,y)
if whichAxis == True:
sonar = axis
if whichAxis == 'xaxis':
sonar = axis
elif whichAxis == 'yaxis':
sonar = ySonar[axis-1]
elif whichAxis == None:
sonar = axis
self.board[int(y)][int(x)] = sonar
self.sonarsLeft -=1
return axis
def checkDistance(self,x,y):
closest = self.chests[0]
distance = 100
for chest in self.chests:
temp = math.sqrt(math.pow((chest[0]-int(x)),2) + math.pow((chest[1]-int(y)),2))
if temp < distance:
closest = chest
distance = temp
xaxis =math.fabs((closest[0] - int(x)))
yaxis = math.fabs((closest[1]-int(y)))
if yaxis == 0 and xaxis == 0:
self.chests.remove(closest)
self.found +=1
self.left -=1
return True, 'X'
elif xaxis <= 9 and yaxis <=5 :
if yaxis == 0 :
return 'xaxis',int(math.fabs(xaxis))
if xaxis == 0 :
return 'yaxis',int(math.fabs(yaxis))
if min(xaxis//2,yaxis) ==(xaxis//2) :
return 'xaxis', int(math.fabs(xaxis))
elif min(xaxis//2,yaxis) == (yaxis) or xaxis == 0 :
return 'yaxis', int(math.fabs(yaxis))
else: return None,0
def drawBoard(self):
firstLine = ' '
for i in range(1,7):
firstLine += (' '*9) + str(i)
print(firstLine)
secondLine = ' '
secondLine += ('0123456789' *6)
print(secondLine)
print()
i = 0
for i in range(0,16):
boardRow = ''
for x in range(0,61):
boardRow += str(self.board[i][x])
if i < 10:
print(str(i) +' ' + str(boardRow) + str(i))
if i >= 10:
print(str(i) +' ' + str(boardRow) + str(i))
print()
print(secondLine)
print(firstLine)
device = 'devices'
if self.sonarsLeft ==1:
device = 'device'
print('You have %s sonar %s availabe. You have found %s treasures and have %s left' %(self.sonarsLeft, device, self.found, self.left))
ocean = oceanTreasure()
ocean.drawBoard()
gameOver = False
instructionsList = ['This is a treasure hunting game.' , 'You begin the game with 20 sonar devices available (each device has a range of 9 units in the x axis and 5 in the y axis).','When you place a device, if an "O" is displayed that means there are no chests in range.', 'If a number from 1-9 is displayed, the closest chest is within n units away on the X axis.', 'If a letter from a-e is displayed, the closest chest is n units away on the Y axis (a =1, b =2 and so on...).', 'The game ends when you run out of sonar devices, all the treasure is found or you enter "q" to quit.', 'Thanks for playing and happy hunting!']
while ocean.getTreasuresLeft() != 0 and ocean.getSonarsLeft() >0 and gameOver == False:
response = False
coordinate = False
while response == False:
inputString = input("Enter two numbers seperated by a space (X Y): ")
if inputString == 'q':
gameOver = True
response = True
elif inputString == 'h':
for instruction in instructionsList:
print(instruction)
response = True
else:
try:
x,y = inputString.split()
assert int(x) <=60 and int(y) <=15
response = True
coordinate = True
except AssertionError:
print('Please enter a valid move')
if gameOver == True:
break
#whichAxis, axis =ocean.checkDistance(x,y)
#print(axis)
if coordinate == True:
axis = ocean.dropSonar(x,y)
ocean.drawBoard()
if axis == 'X':
print('Congratulations, you have found a treasure!')
if ocean.getTreasuresLeft() == 0:
print('Congratulations, you found all the treasure')
elif ocean.getSonarsLeft() == 0:
print('Sorry, you ran out of sonar devices, the remaining chests were: %s ' % str(ocean.getChests()))
How about separating the tests to be a little clearer:
input_string = input("Enter two numbers here: ")
if input_string == 'q':
do_quit()
elif input_string == 'h':
do_help()
else:
x,y = input_string.split()
That way you can test for your special cases, and process the x and y if they are not found.
may be this, for example:
a = input("text")
b = a.split()
if len(b) == 1:
if b[0] == 'q':
return
elif b[0] == 'h':
print 'it is help ... '
elif len(b) == 2:
# process for two inputted numbers
You can just separate the input:
# get the input
ipt = input("Enter two numbers here: ")
# check if your option is entered
if ipt == 'q' or ipt == 'h':
# do something
else:
x,y = ipt.split()
Related
How do I stop input from asking data for the 10th time? I am trying to build a board and want X or O to be updated only 9 times for a string that has 10 elements. Element 0 been empty.
It seems I need to figure out a way to stop or break the while loop when test_board[9] != "" (in def space_check():). This position if filled by the first player but the while (in #Test Run) loop is still active and so the user input is requested for the 10th position for the 2nd player.
enter code here
#Board
def display_board(board):
print (board[7] + '|' + board[8] + '|' + board[9])
print (board[4] + '|' + board[5] + '|' + board[6])
print (board[1] + '|' + board[2] + '|' + board[3])
pass
#Player input slection
def player_input():
marker = ''
#Asking player 1 to choose X or O
while marker not in ["X","O"]:
marker = input('Player 1 choose X or O ')
#Assign Player 2 a marker
player1 = marker
if player1 == 'X':
player2 = 'O'
else:
player2 = 'X'
return (player1,player2)
#Player position selection
def user_position():
# variables
#Initial
position ="WRONG"
acceptable_range = range(1,10)
within_range = False
#Two condition to check Digit or within range
while position.isdigit() == False or within_range == False:
position = input("Please enter a number (1-10):")
#Digit check
if position.isdigit() == False:
print("Sorry that is not a digit!")
#Range check
if position.isdigit()==True:
if int(position) in acceptable_range:
within_range = True
else:
within_range =False
print("Sorry that is not acceptable range!")
return int(position)
def place_marker(board, marker, position):
board[position]=marker
#print (board[position])
pass
def space_check():
for i in range(1,10):
if test_board[i] =='':
empty_position = True
#print (f'{i}')
else:
empty_position = False
return bool(empty_position)
Test run
from IPython.display import clear_output
clear_output()
def test_game_run():
#get the player input
player1_marker, player2_marker = player_input()
#get player 1 position
position_p1 = 0
position_p2 = 0
empty_position = True
counter = 0
#while empty_position == True:
#
while (position_p1 == position_p2 or empty_position == True): #and (counter <8): # need to contunue the game
print("player 1 choose a position")
position_p1 = user_position()
place_marker(test_board,player1_marker,position_p1)
empty_position = space_check()
print("player 2 choose a position")
position_p2 = user_position()
place_marker(test_board,player2_marker,position_p2)
empty_position = space_check()
# counter =counter + 1
#print(f'{counter}')
#step3
#print position by player 1
print(len(test_board))
#function call
test_board =['']*10
test_game_run()
display_board(test_board)
Output
def get_input(prompt,max_tries,allowed_values):
for i in range(max_tries,-1,-1):
result = input(prompt):
if result in allowed_values:
return result
print(f"{i} tries left")
return "default"
Is one strategy for this
My tic-tac-toe doesn't seem to work properly. I have tried various things, but nothing changes.
You can run the script yourself, just to see that every time after asking the player's move the game makes a vertical line of X's at the desired column and ends there.
It's probably a problem with my implementation of minimax or the computedMove function, although i cannot locate any errors in there.
# Boardsize initialization
boardSize = 0
# Board initialization
board = []
person = 'X'
ai = 'O'
#This variable indicates the player who has their turn at the moment.
currentPlayer = ''
# This shows the board.
for n in range (boardSize):
for m in range (boardSize):
print (" - "),
print ("\n")
#Checking if somebody won (only horizontal or vertical)
def winLine(line, letter):
return all(n == letter for n in line)
#New list from diagonals
def winDiagonal(board):
return (board[n][n] for n in range (boardSize))
#The function universally checks whether somebody has won, or not.
def checkWinner (board):
#Liczenie wolnych pol
openSpots = 0
for n in range(boardSize):
for m in range(boardSize):
if board[n][m] == '0':
openSpots += 1
#Transposition of the board, so it's possible to use winline() here
for letter in (person, ai):
transPos = list(zip(*board))
#Horizontal check
if any(winLine(row, letter) for row in board):
return letter
#Vertical check
elif any (winLine(col, letter) for col in transPos):
return letter
#Diagonal check
elif any (winLine(winDiagonal(dummy), letter) for dummy in (board, transPos)):
return letter
elif openSpots == 0: return 'tie'
else: return 'N/A'
#This function returns the player's move
def playerMove (row, col):
#Checking if the field is clear
if board[row][col] == '0':
board[row-1][col-1] = person
else:
print('You cannot make that move.')
#Minimax constants
plusInf = float('inf')
minusInf = float('-inf')
#Lookup table for minimax scores
scores = {
'X': 10,
'O': -10,
'None': 0
}
#Minimax itself
def minimax(baord, depth, maximizes):
#Checking whether anybody has won
res = checkWinner(board)
if (res != 'N/A'):
return scores[res]
#Maximizing player
if maximizes:
minmaxBoard = board.copy()
maxTarget = minusInf
for n in range(boardSize):
for m in range(boardSize):
if minmaxBoard[n][m] == '0':
minmaxBoard[n][m] = ai
score = minimax(minmaxBoard, depth + 1, False)
maxTarget = max(score, maxTarget)
return maxTarget
#Minimizing player
else:
minTarget = plusInf
minmaxBoard = board.copy()
for n in range(boardSize):
for m in range(boardSize):
if minmaxBoard[n][m] == '0':
minmaxBoard[n][m] = person
score = minimax(minmaxBoard, depth + 1, True)
minTarget = min(score, minTarget)
return minTarget
#The computer uses this function to make its move
def computedMove():
computedTarget = minusInf
for n in range(boardSize):
for m in range(boardSize):
newBoard = board.copy()
if newBoard[n][m] == '0':
newBoard[n][m] = ai
score = minimax(newBoard, 0, False)
if score > computedTarget:
computedTarget = score
move = (n,m)
board[move[0]][move[1]] = ai
# Getting input for the player's move
def getPlayerMove():
res = input('Please type in your move on the form \"x y\", x being the number of the column and y the number of the row of your choosing.\n')
col, row = res.split(" ")
row = int(row)
col = int(col)
move = (row, col)
return move
# Drawing the board
def drawBoard():
for n in range(boardSize):
for m in range(boardSize):
if board[n][m] == '0':
print(' - ', end='')
else:
print(' '+board[n][m]+' ', end='')
print('\n')
# Current state of the game, False at first
playing = False
#The game loop
while True:
currentPlayer = person
boardSize = int(input("Please enter the size of the board. (one sie)\n"))
board = [['0']*boardSize]*boardSize
print("You go first.")
playing = True
while playing:
if currentPlayer == person:
drawBoard()
move = getPlayerMove()
playerMove(move[0]-1, move[1]-1)
if checkWinner(board) == person:
drawBoard()
print("Yaay, you won!")
playing = False
else:
if checkWinner(board) == 'tie':
drawBoard()
print('It\'s a tie!')
break
else:
currentPlayer = ai
if currentPlayer == ai:
computedMove()
if checkWinner(board) == ai:
drawBoard()
print('You lose!')
playing = False
else:
if checkWinner(board) == 'tie':
drawBoard()
print('It\'s a tie!')
break
else:
currentPlayer = person
if not input('Do you want to play again?').lower().startswith('y'):
break
Check out this statement:
board = [['0']*boardSize]*boardSize
You're essentially creating a list of references to the same list boardSize times. That's why when you're assigning something to board[i][j] element, it gets assigned to j-th elements of all rows (from board[0] to board[len(board)]), because all rows are referencing the same list.
Use this instead:
board = [['0'] * boardSize for _ in range(boardSize)]
There are other issues with this code though. I'm sure you're decrementing your (x, y) indexes multiple times, for example. I didn't check it further.
while not endgame:
cardsOnTable = OnTable()
faceUp1 = player1.dequeue()
cardsOnTable.place('player1',faceUp1,False)
faceUp2 = player2.dequeue()
cardsOnTable.place('player2',faceUp2,False)
print(str(cardsOnTable))
size1 = player1.size()
size2 = player2.size()
print('Player1 : '+str(size1),'Player2 : '+str(size2))
result = compareCard(faceUp1,faceUp2)
elif result == 0:
print('WAR STARTS!!!')
i = 0
player1war = [] #a list for placing player1's card in war(cards on table)
player2war = [] #a list for placing player2's card in war(cards on table)
while i < nbWarCards:
faceDown1 = player1.dequeue()
player1war.append(faceDown1)
faceDown2 = player2.dequeue()
player2war.append(faceDown2)
i += 1
for card in player1war:
cardsOnTable.place('player1',card,True)
player1war.clear()
for card in player2war:
cardsOnTable.place('player2',card,True)
player2war.clear()
if player1.size() == 0 or player2.size() == 0:
endgame = True
my problem happens when I tried to print(str(cardOnTable)) when the first time this while loop runs, it will give me [AS | AH], that's what I want. However, when this while loop runs second time, it is supposed to print [A3 XX XX XX AS | AH XX XX XX A5],it only prints [A3 | A5].
this is my class OnTable():
class OnTable:
def __init__(self):
self.__cards = []
self.__faceUp = []
def place(self,player,card,hidden):
if player == 'player2':
self.__cards.append(card)
if hidden == False:
self.__faceUp.append(False)
elif hidden == True:
self.__faceUp.append(True)
elif player == 'player1':
self.__cards.insert(0,card)
if hidden == False:
self.__faceUp.insert(0,False)
elif hidden == True:
self.__faceUp.insert(0,True)
#return self.__cards
def cleanTable(self):
self.__cards.clear()
self.__faceUp.clear()
def __str__(self):
for i in range(len(self.__faceUp)):
if self.__faceUp[i] == True:
self.__cards[i] = 'XX'
list1 = '['
for item in self.__cards:
list1 += (str(item)+' ')
list1 = re.sub(' ', ' ', list1.strip())
half = int(len(list1)//2)
list1 = list1[:half] + ' |' + list1[half:]
return list1 + ']'
I tried to track my code, and I found self.__cards have all variables before second time the player1.dequeue(), then it loses all the previous variables.
Could someone please tell how to fix this problem? Thank you
Desperately trying to create a code for a python TicTacToe game.
Im quite new to Python so am stuck with a feature that I want to add.
The idea is that the player can select whether he wants to play with 2, 3 players or against the computer.
He then selects whether he would like to be X or O (or Y for 3 players)
He then selects any boardsize up to 9x9.
So far so good, the two player, NbyN and X or O selection works and I have split the code into three seperate files (two classes) for ease.
I am lost with trying to figure out how to create the computer algorithm and to extend the game to 3 players.
Has anyone got any idea how I could do this?
Below is the code:
Player File:
class Player:
def __init__(self, player_name, shape):
self.player_name = player_name
self.shape = shape
def get_player_loc_input(self, rows, columns):
player_input = input('Enter in location for your move: ') # player input is with respect to field index location/values
converted_input = int(player_input)
if 1 <= converted_input <= (rows * columns): # bound checking
converted_input -= 1 # adjust from n+1 to n
transformed_value = (rows-(converted_input//columns)-1, converted_input%columns) # (row,col) tuple obj
return transformed_value
else:
raise ValueError('Input is not an index on the playing field. Try again\n')#
TicTac File:
class TicTac:
def __init__(self, rows, columns):
#self.playing_field = [ [7,8,9], [4,5,6], [1,2,3] ] #init the playing field to their respective nums on the numpad: 3x3
self.winner_found = False
self.is_full = False
self.possible_moves_left = columns * rows
self.rows = rows
def DefineBoard():
field = []
value = (rows * columns)
for row in range(rows):
field.append([])
for col in range(columns):
field[row].insert(0, value)
value = value - 1
return field
self.playing_field = DefineBoard()
#value = (rows * columns)
#def decrement(x): return (x-1)
#self.playing_field = [ [ decrement(value) for i in range(columns) ] for i in range(rows)]
def DrawBoard(self): #prints playing field based on size input
print('-------------')
for list in self.playing_field:
print('| ', end='')
for item in list:
print(str(item) + ' | ', end='')
print('\n-------------')
def Instructions(self):
print('\n-------------------------------------')
print('When entering in the location please enter the number of the index you want to replace with your shape.')
print('\nPrinting Initial Playing Field...')
self.DrawBoard()
print('\nLet the game begin!')
print('-------------------------------------')
def PlayerMove(self, index, shape):
row, col = index[0], index[1]
field_value = self.playing_field[row][col]
#if the value is of type int we can replace it
if isinstance(field_value, int):
self.playing_field[row][col] = shape #overwrite the value
self.possible_moves_left -= 1 #reduce the moves left
#check possible moves after its been updated
if self.possible_moves_left == 0:
self.is_full = True
raise EnvironmentError('All index posistions filled.\nGame Over. Nobody won.')
#else its the Player's shape (string)
else:
raise ValueError('Invalid Index. Position already filled. Try again.\n')
def ConsecutiveSymbols(self):
def check_list(passed_list):
#fast & quick check to tell if the "row" is incomplete
if isinstance(passed_list[0], str):
player_shape = passed_list[0] # set to first val
#compare the values to each other
for val in passed_list:
if isinstance(val, int) or player_shape != val:
return False #we found an inconsistency
return True #everything matched up
def Diagonal(orientation):
DiagonalList = []
counter = 0 if orientation is 'LtR' else self.rows-1
for row in self.playing_field:
DiagonalList.append(row[counter])
counter = counter+1 if orientation is 'LtR' else counter-1
return DiagonalList
# check rows for match
for row_list in self.playing_field:
if check_list(row_list):
return True
#check cols for match
transposed_playing_field = [list(a) for a in zip(*self.playing_field)] #convert our tuples from zip to a list format
for col_list in transposed_playing_field:
if check_list(col_list):
return True
#check diagonals for match
if check_list(Diagonal('LtR')): #LtR \ gets replaced each time we check
return True
if check_list(Diagonal('RtL')): # RtL / gets replaced each time we check
return True
return False #if we got here then no matches were found
Main File:
try:
from .TicTac import TicTac
from .Player import Player
except Exception:
from TicTac import TicTac
from Player import Player
winners=[]
def GameBegins():
Game=input("Would you like to play with 2, 3 players or against the CPU?").upper()
if Game=="2":
selection=input("Player 1: Would you like to play as X or O?").upper()
if selection == "X":
Players = {'Player_1': Player('Player_1', "X"), 'Player_2': Player('Player_2', "O")}
elif selection == "O":
Players = {'Player_1': Player('Player_1', "O"), 'Player_2': Player('Player_2', "X")}
else:
print("Please enter either X or O")
return False
if Game=="3":
selection=input("Player 1: Would you like to play as X, O or Y?").upper()
if selection == "X":
selection2=input("Player 2: Would you like to play as O or Y?").upper()
if selection2=="O":
Players = {'Player_1': Player('Player_1', "X"),"Player_2":Player("Player_2","O"),"Player_3":Player("Player_3","Y")}
elif selection2=="Y":
Players = {'Player_1': Player('Player_1', "X"),"Player_2":Player("Player_2","Y"),"Player_3":Player("Player_3","O")}
else:
print("Please enter either O or Y")
return False
elif selection == "O":
selection2=input("Player 2: Would you like to play as X or Y?").upper()
if selection2=="X":
Players = {'Player_1': Player('Player_1', "O"),"Player_2":Player("Player_2","X"),"Player_3":Player("Player_3","Y")}
elif selection2=="Y":
Players = {'Player_1': Player('Player_1', "O"),"Player_2":Player("Player_2","Y"),"Player_3":Player("Player_3","X")}
else:
print("Please enter either X or Y")
return False
elif selection=="Y":
selection2=input("Player 2: Would you like to play as X or O?").upper()
if selection2=="X":
Players = {'Player_1': Player('Player_1', "Y"),"Player_2":Player("Player_2","X"),"Player_3":Player("Player_3","O")}
elif selection2=="O":
Players = {'Player_1': Player('Player_1', "Y"),"Player_2":Player("Player_2","O"),"Player_3":Player("Player_3","X")}
else:
print("Please enter either X or O")
return False
if Game=="CPU":
CPU()
x=input("enter boardsize: ")
if x >="2":
rows, columns = int(x),int(x) #Players input becomes board size
else:
print("Please enter a boardsize of 3 or more")
GameBegins()
global game
game = TicTac(rows, columns)
game.Instructions()
player_id = 'Player_1' # index to swap between players, Player_1 starts
while (game.winner_found == False and game.is_full == False):
print('\nIt\'s ' + Players[player_id].player_name + ' Turn')
# loop until user inputs correct index value
while True:
try:
index = Players[player_id].get_player_loc_input(rows,columns)
shape = Players[player_id].shape
game.PlayerMove(index, shape)
except ValueError as msg:
print(msg)
continue
except EnvironmentError as msg:
print(msg)
break
game.winner_found = game.ConsecutiveSymbols() # check if a player has won
game.DrawBoard()
if game.winner_found:
print(Players[player_id].player_name + ' has won!') # print player who won
winners.append(str(Players[player_id].player_name))
player_id = 'Player_2' if player_id is 'Player_1' else 'Player_1' # switch between the 2 players
Replay() # Game has ended. Play Again?
def Replay():
PlayerDecision = input('\nDo you want to play again? (Y/N) ')
PlayerDecision = PlayerDecision.upper() #force to uppercase for consistency
if PlayerDecision == 'Y':
GameBegins()
elif PlayerDecision == 'N':
file=open("winners.txt","w")
for w in winners:
file.write(str(winners))
file.close()
exit(0)
else:
print('Incorrect input.')
Replay()
def main():
while True:
GameBegins()
if __name__ == '__main__':
main()
Would really appreciate some suggestions, thanks in advance!
Been trying to learn python and therefore using a pre-made minesweeper and the exercise was to make a class of some functions. But i seem to fet the error:
line 66, in <listcomp>
values = [grid[r][c] for r,c in self.getneighbors(grid, rowno, colno)]
ValueError: too many values to unpack (expected 2)
And i have no idea how to fix it, tried .items but i have no idea what to do. Hopefully i can get some help/tips. Thank you!
import string
import random
gridsize = int(input('SIZE:'))
numberofmines = int(input('MINES:'))
def setupgrid(gridsize,start,numberofmines):
grid = [['0' for i in range(gridsize)] for i in range(gridsize)]
mines = generatemines(grid,start,numberofmines)
p = omringande(grid)
p.getnumbers(grid)
return (grid,mines)
def showgrid(grid):
gridsize = len(grid)
horizontal = ' '+4*gridsize*'-'+'-'
# Print top column letters
toplabel = ' :) '
for i in string.ascii_lowercase[:gridsize]:
toplabel = toplabel+i+' '
print (toplabel,'\n',horizontal)
# Print left row numbers
for idx,i in enumerate(grid):
row = '{0:2} |'.format(idx+1)
for j in i:
row = row+' '+j+' |'
print (row+'\n'+horizontal)
print ('')
def getrandomcell(grid):
gridsize = len(grid)
a = random.randint(0,gridsize-1)
b = random.randint(0,gridsize-1)
return (a,b)
class omringande(object):
def __init__(self,grid):
self.grid = grid
def getneighbors(self,grid,rowno,colno):
gridsize = len(grid)
row = grid[rowno]
column = grid[rowno][colno]
neighbors = []
for i in range(-1,2):
for j in range(-1,2):
if i == 0 and j == 0: continue
elif -1<rowno+i<gridsize and -1<colno+j<gridsize:
neighbors.append((rowno+i,colno+j))
return (row,column)
def getnumbers(self,grid):
gridsize = len(grid)
for rowno,row in enumerate(grid):
for colno,col in enumerate(row):
if col!='X':
# Gets the values of the neighbors
values = [grid[r][c] for r,c in self.getneighbors(grid, rowno, colno)]
# Counts how many are mines
grid[rowno][colno] = str(values.count('X'))
# Generate mines
def generatemines(grid,start,numberofmines):
gridsize = len(grid)
mines = []
for i in range(numberofmines):
cell = getrandomcell(grid)
while cell==(start[0],start[1]) or cell in mines:
cell = getrandomcell(grid)
mines.append(cell)
for i,j in mines: grid[i][j] = 'X'
return mines
def showcells(grid,currgrid,rowno,colno):
# Exit function if the cell was already shown
if currgrid[rowno][colno]!=' ':
return
# Show current cell
currgrid[rowno][colno] = grid[rowno][colno]
# Get the neighbors if the cell is empty
if grid[rowno][colno] == '0':
for r,c in omringande.getneighbors(grid,rowno,colno):
# Repeat function for each neighbor that doesn't have a flag
if currgrid[r][c] != 'F':
showcells(grid,currgrid,r,c)
def playagain():
choice = input('Play again? (y/n): ')
return choice.lower() == 'y'
def playgame():
currgrid = [[' ' for i in range(gridsize)] for i in range(gridsize)]
showgrid(currgrid)
grid = []
flags = []
helpmessage = "Type the column followed by the row (eg. a5).\nTo put or remove a flag, add 'f' to the cell (eg. a5f)\n"
print (helpmessage)
while True:
while True:
lastcell = str(input('Enter the cell ({} mines left): '.format(numberofmines-len(flags))))
print ('\n\n')
flag = False
try:
if lastcell[2] == 'f': flag = True
except IndexError: pass
try:
if lastcell == 'help':
print (helpmessage)
else:
lastcell = (int(lastcell[1])-1,string.ascii_lowercase.index(lastcell[0]))
break
except (IndexError,ValueError):
showgrid(currgrid)
print ("Invalid cell.",helpmessage)
if len(grid)==0:
grid,mines = setupgrid(gridsize,lastcell,numberofmines)
rowno,colno = lastcell
if flag:
# Add a flag if the cell is empty
if currgrid[rowno][colno]==' ':
currgrid[rowno][colno] = 'F'
flags.append((rowno,colno))
# Remove the flag if there is one
elif currgrid[rowno][colno]=='F':
currgrid[rowno][colno] = ' '
flags.remove((rowno,colno))
else: print ('Cannot put a flag there')
else:
# If there is a flag there, show a message
if (rowno,colno) in flags:
print ('There is a flag there')
else:
if grid[rowno][colno] == 'X':
print ('Game Over\n')
showgrid(grid)
if playagain(): playgame()
else: exit()
else:
showcells(grid,currgrid,rowno,colno)
showgrid(currgrid)
if set(flags)==set(mines):
print ('You Win')
if playagain(): playgame()
else: exit()
playgame()
I keep getting the error when the player is supposed to make their move. Tried using (mentioned in other forums) the ".items" but without success.