wxPython (wxWidgets): how to customize scrollbars look'n'feel? - python

I found examples for styling tabs (notebook), menus, windows, forms and many other but didn't see any example for scrollbars. Can anyoune show or prompt something about this?
I have idea about creating special wxPanel with slider and arrows but I don't know is it possible to hide system scrollbar and move content by dragging and clicking inside the pannel?

I think the closest to what you are trying to do is wx.lib.dragscroller.
This is an example you find in wxPython demo from the official site:
import wx
import wx.lib.dragscroller
#-------------------------------------------------------------------------------
def runTest(frame, nb, log):
win = DragScrollerExample(nb, -1)
return win
class DragScrollerExample(wx.ScrolledWindow):
def __init__(self, parent, id=-1):
wx.ScrolledWindow.__init__(self, parent, id)
self.Bind(wx.EVT_PAINT, self.OnPaint)
self.Bind(wx.EVT_RIGHT_DOWN, self.OnRightDown)
self.Bind(wx.EVT_RIGHT_UP, self.OnRightUp)
self.SetScrollbars(1, 1, 2000, 2000, 0, 0)
self.scroller = wx.lib.dragscroller.DragScroller(self)
def OnPaint(self, event):
dc = wx.PaintDC(self)
self.DoPrepareDC(dc)
pen = wx.Pen(wx.BLACK, 5)
dc.SetPen(pen)
for y in range(10):
for x in range(10):
dc.DrawCircle(x*400+20, y*400+20, 200)
dc.DrawText('Right click and drag in the direction you want to scroll.',
20, 20)
dc.DrawText('The distance from the start of the drag determines the speed.',
20, 50)
def OnRightDown(self, event):
self.scroller.Start(event.GetPosition())
def OnRightUp(self, event):
self.scroller.Stop()
#-------------------------------------------------------------------------------
overview = """<html><body>
<h2>DragScroller</h2>
<p>
A helper class that adds scrolling to a wx.ScrolledWindow in the direction
of the drag.
</body></html>
"""
if __name__ == '__main__':
import sys,os
import run
run.main(['', os.path.basename(sys.argv[0])])

Related

Is there any way to make mouse events completely ignore windows in PyQt5?

I have tried to use setAttribute(Qt.Qt.WA_TransparentForMouseEvents),but mouse also can't pierce through Qtwindow.
I want make mouse event penetrate Qtwindow,like I have clicked mouse's right button at a Qtwindow which is located in Windows10 Desktop,then it will trigger win10 contextmenu.
Would a transparent window suit your needs?
from PyQt5 import QtCore, QtWidgets, QtGui
class Overlay(QtWidgets.QWidget):
def __init__(self):
super().__init__()
self.setAttribute(QtCore.Qt.WA_TransparentForMouseEvents)
self.setAttribute(QtCore.Qt.WA_TranslucentBackground, True)
self.setWindowFlags(QtCore.Qt.FramelessWindowHint)
layout = QtWidgets.QHBoxLayout(self)
label = QtWidgets.QLabel('Transparent and propagating')
label.setFont(QtGui.QFont('Arial', 26))
label.setStyleSheet("background-color : white")
layout.addWidget(label)
self.show()
if __name__ == '__main__':
app = QtWidgets.QApplication([])
form = Overlay()
app.exec_()
I tried to figure out a way to directly transmit clicks to the desktop. The closest related question gave me some ideas, but ultimately I was not able to get it working, the clicks never reach the desktop. Maybe you can still get some ideas from this:
from PyQt5 import QtWidgets, QtGui
import win32api, win32con
from ctypes import windll
class Overlay(QtWidgets.QWidget):
def __init__(self):
super().__init__()
layout = QtWidgets.QHBoxLayout(self)
label = QtWidgets.QLabel('Click to Desktop')
label.setFont(QtGui.QFont('Arial', 26))
label.setStyleSheet("background-color : white")
layout.addWidget(label)
# make window partially transparent to see where you are clicking
self.setWindowOpacity(0.5)
# get handle to desktop as described in linked question
hProgman = windll.User32.FindWindowW("Progman", 0)
hFolder = windll.User32.FindWindowExW(hProgman, 0, "SHELLDLL_DefView", 0)
self.desktop = windll.User32.FindWindowExW(hFolder, 0, "SysListView32", 0)
self.show()
def mousePressEvent(self, event):
# catch mouse event to route it to desktop
x = event.globalPos().x()
y = event.globalPos().y()
lParam = win32api.MAKELONG(x, y)
# left click on desktop (left button down + up, => should be replaced by event.button() pseudo switch case once working)
windll.User32.SendInput(self.desktop, win32con.WM_LBUTTONDOWN, win32con.MK_LBUTTON, lParam)
windll.User32.SendInput(self.desktop, win32con.WM_LBUTTONUP, 0, lParam)
# display position for debugging (position gets displayed, but nothing gets clicked)
print(f'clicked on desktop at position {x} and {y}')
if __name__ == '__main__':
app = QtWidgets.QApplication([])
form = Overlay()
app.exec_()
class main(QWidget):
def __init__(self):
super().__init__()
self.setWindowFlags(Qt.Popup|Qt.WindowDoesNotAcceptFocus|Qt.WindowTransparentForInput)
self.setAttribute(Qt.WA_AlwaysStackOnTop, True)

Qt - Show widget or label above all widget

I want to display a loading screen every time a user presses a button (a process that takes a few seconds runs).
I want something like this
QSplashScreen does not help me because that is only used before opening the application and a QDialog is not useful for me because I want that by dragging the window the application will move along with the message Loading...
What do I have to use?
The only (safe) way to achieve this is to add a child widget without adding it to any layout manager.
The only things you have to care about is that the widget is always raised as soon as it's shown, and that the geometry is always updated to the parent widget (or, better, the top level window).
This is a slightly more advanced example, but it has the benefit that you can just subclass any widget adding the LoadingWidget class to the base classes in order to implement a loading mechanism.
from random import randrange
from PyQt5 import QtCore, QtGui, QtWidgets
class Loader(QtWidgets.QWidget):
def __init__(self, parent):
super().__init__(parent)
self.gradient = QtGui.QConicalGradient(.5, .5, 0)
self.gradient.setCoordinateMode(self.gradient.ObjectBoundingMode)
self.gradient.setColorAt(.25, QtCore.Qt.transparent)
self.gradient.setColorAt(.75, QtCore.Qt.transparent)
self.animation = QtCore.QVariantAnimation(
startValue=0., endValue=1.,
duration=1000, loopCount=-1,
valueChanged=self.updateGradient
)
self.stopTimer = QtCore.QTimer(singleShot=True, timeout=self.stop)
self.focusWidget = None
self.hide()
parent.installEventFilter(self)
def start(self, timeout=None):
self.show()
self.raise_()
self.focusWidget = QtWidgets.QApplication.focusWidget()
self.setFocus()
if timeout:
self.stopTimer.start(timeout)
else:
self.stopTimer.setInterval(0)
def stop(self):
self.hide()
self.stopTimer.stop()
if self.focusWidget:
self.focusWidget.setFocus()
self.focusWidget = None
def updateGradient(self, value):
self.gradient.setAngle(-value * 360)
self.update()
def eventFilter(self, source, event):
# ensure that we always cover the whole parent area
if event.type() == QtCore.QEvent.Resize:
self.setGeometry(source.rect())
return super().eventFilter(source, event)
def showEvent(self, event):
self.setGeometry(self.parent().rect())
self.animation.start()
def hideEvent(self, event):
# stop the animation when hidden, just for performance
self.animation.stop()
def paintEvent(self, event):
qp = QtGui.QPainter(self)
qp.setRenderHints(qp.Antialiasing)
color = self.palette().window().color()
color.setAlpha(max(color.alpha() * .5, 128))
qp.fillRect(self.rect(), color)
text = 'Loading...'
interval = self.stopTimer.interval()
if interval:
remaining = int(max(0, interval - self.stopTimer.remainingTime()) / interval * 100)
textWidth = self.fontMetrics().width(text + ' 000%')
text += ' {}%'.format(remaining)
else:
textWidth = self.fontMetrics().width(text)
textHeight = self.fontMetrics().height()
# ensure that there's enough space for the text
if textWidth > self.width() or textHeight * 3 > self.height():
drawText = False
size = max(0, min(self.width(), self.height()) - textHeight * 2)
else:
size = size = min(self.height() / 3, max(textWidth, textHeight))
drawText = True
circleRect = QtCore.QRect(0, 0, size, size)
circleRect.moveCenter(self.rect().center())
if drawText:
# text is going to be drawn, move the circle rect higher
circleRect.moveTop(circleRect.top() - textHeight)
middle = circleRect.center().x()
qp.drawText(
middle - textWidth / 2, circleRect.bottom() + textHeight,
textWidth, textHeight,
QtCore.Qt.AlignCenter, text)
self.gradient.setColorAt(.5, self.palette().windowText().color())
qp.setPen(QtGui.QPen(self.gradient, textHeight))
qp.drawEllipse(circleRect)
class LoadingExtension(object):
# a base class to extend any QWidget subclass's top level window with a loader
def startLoading(self, timeout=0):
window = self.window()
if not hasattr(window, '_loader'):
window._loader = Loader(window)
window._loader.start(timeout)
# this is just for testing purposes
if not timeout:
QtCore.QTimer.singleShot(randrange(1000, 5000), window._loader.stop)
def loadingFinished(self):
if hasattr(self.window(), '_loader'):
self.window()._loader.stop()
class Test(QtWidgets.QWidget, LoadingExtension):
def __init__(self):
super().__init__()
layout = QtWidgets.QGridLayout(self)
# just a test widget
textEdit = QtWidgets.QTextEdit()
layout.addWidget(textEdit, 0, 0, 1, 2)
textEdit.setMinimumHeight(20)
layout.addWidget(QtWidgets.QLabel('Timeout:'))
self.timeoutSpin = QtWidgets.QSpinBox(maximum=5000, singleStep=250, specialValueText='Random')
layout.addWidget(self.timeoutSpin, 1, 1)
self.timeoutSpin.setValue(2000)
btn = QtWidgets.QPushButton('Start loading...')
layout.addWidget(btn, 2, 0, 1, 2)
btn.clicked.connect(lambda: self.startLoading(self.timeoutSpin.value()))
if __name__ == '__main__':
import sys
app = QtWidgets.QApplication(sys.argv)
test = Test()
test.show()
sys.exit(app.exec_())
Please check Qt::WindowFlags. The Qt::SplashScreen flag will give you splash screen experience without usage QSplashScreen (you can use it with all widget as show) or, better, use QDialog with this flag.
For moving, probably fine solution is not available but you can just use parent moveEvent to emmit signal. For example:
Main window:
moveEvent -> signal moved
Dialog:
signal move -> re-center window.
Its look as not hard.
By the way, I think block all GUI during application run is not the best solution. You you think use QProgressBar?
You can use this slot: void QWidget::raise().
Raises this widget to the top of the parent widget's stack.
After this call the widget will be visually in front of any overlapping sibling widgets.

wxPython Manual Scroll of panel ScrolledPanel failing with wx.Grid

I've created a panel thats derived from wx.lib.scrolledpanel. I could scroll on it fine with my mousewheel until I put a grid into the panel. Now when the mouse cursor is on top of the grid, the scroll stopped working, and would start working again if i moved the cursor outside of the grid.
I figured the easiest solution after searching and searching was to just manually capture the mousewheel event and scroll the panel manually. I bound this handler to wx.EVT_MOUSEWHEEL inside my wx.App object
class Wx_app(wx.App):
def __init__(self):
super().__init__(clearSigInt=True)
self.frame = MyFrame(None, pos=(0,0), size=(1900, 1100))
self.Bind(wx.EVT_MOUSEWHEEL, self.on_mouse_wheel)
def on_mouse_wheel(self, e):
# get the current scroll pos, is tuple with x as first val, y as second val
pos = self.frame.panel.CalcUnscrolledPosition(0, 0)
y_pos = pos[1]
# detemrine if user is scrolling up or down
if e.GetWheelRotation() > 0:
# user is scrolling up
print("UP")
self.frame.panel.Scroll(0, y_pos + 10)
else:
# user is scrolling down
print("DOWN")
self.frame.panel.Scroll(0, y_pos - 10)
This code works when i try to scroll down, but when i try to scroll back up with the the mousewheel nothing happens, even though "UP" registers in my terminal. Also i would think up should be y_pos - 10 and not y_pos + 10, but then the wheel scrolls in the opposite direction you would expect. What am I doing wrong? Perhaps i'm not getting the correct existing position in the first place, but CalcUnscrolledPosition is the only thing I could find that could maybe do that. I'm new to Python please explain it like I'm a 5 year old. thanks
Your immediate issue is that Up would be Y - 10 and Down would be Y + 10.
You need to go further up (less y) or further down (more y).
You also may well be comparing Apples with Oranges, when relying on the position as returned from the mouse event and how that relates to the position within the scrolled window.
The crux of this is that both the scrolledpanel and the grid are scrollable widgets.
Your issue seems to be that your grid is not of sufficent size to show the grid's scrollbars, thus causing confusion.
You can force the scrollbars on the grid and size it so that it is obvious that there are two sets of scrollbars and hopefully your users will work it out.
Here is a sample grid in a scrolled panel to play with (ignore the bound functions, they were there because initially I misunderstood your issue, thinking that you wanted manual scrolling within the grid)
import wx
import wx.lib.scrolledpanel
import wx.grid
class MyPanel(wx.Panel):
def __init__(self, *args, **kwargs):
wx.Panel.__init__(self, *args, **kwargs)
self.sizer = wx.BoxSizer(wx.HORIZONTAL)
self.fileFormPanel = FileFormPanel(self)
self.sizer.Add(self.fileFormPanel, 1, wx.EXPAND)
self.SetSizer(self.sizer)
class FileFormPanel(wx.lib.scrolledpanel.ScrolledPanel):
def __init__(self, parent):
wx.lib.scrolledpanel.ScrolledPanel.__init__(self, parent)
sizer = wx.BoxSizer(wx.VERTICAL)
# Create a wxGrid object
self.grid = wx.grid.Grid(self, -1, size=(300,480))
self.grid.CreateGrid(5, 10)
self.grid.SetRowLabelSize(1)
self.grid.SetDefaultColSize(120)
self.grid.SetColSize(0, 50)
self.grid.ShowScrollbars(True, True)
for j in range(5):
for k in range(10):
self.grid.SetCellValue(j, k, str(k))
text = wx.TextCtrl(self, wx.ID_ANY, value="Some text")
sizer.Add(self.grid)
sizer.Add(text)
self.SetSizer(sizer)
self.SetupScrolling()
#self.grid.Bind(wx.EVT_MOUSEWHEEL, self.OnGrid)
#self.Bind(wx.EVT_MOUSEWHEEL, self.OnScroll)
#self.grid.Bind(wx.grid.EVT_GRID_SELECT_CELL, self.OnSelect)
# def OnGrid(self, event):
# obj = event.GetEventObject()
# if event.WheelRotation > 0:
# self.grid.MoveCursorUp(False)
# else:
# self.grid.MoveCursorDown(False)
#
# def OnSelect(self, event):
# obj = event.GetEventObject()
# r = event.GetRow()
# c = event.GetCol()
# self.grid.MakeCellVisible(r,c)
# event.Skip()
#
# def OnScroll(self, event):
# print("window scroll")
# event.Skip()
class DemoFrame(wx.Frame):
def __init__(self):
wx.Frame.__init__(self, parent = None, size = (400, 400))
MyPanel(self)
class App(wx.App):
def OnInit(self):
self.frame = DemoFrame()
self.frame.Show()
self.SetTopWindow(self.frame)
return True
app = App()
app.MainLoop()

wxpython - Erase background erases non-background components

In wxpython, I want to have a window with a picture that changes based on use of toolbar buttons with text controls on top of the picture. When I click the toolbar buttons, I am posting an erase background event, then capturing the erase event, and redrawing the new background from there (base on this).
Mostly works well, except that the text controls cease to be drawn once I redraw the background. They're still there, just not drawn.
Here is a simplified code that demonstrates the problem. If you run this code and click the button to toggle drawing the background image or not, the text controls disappear.:
import wx
import wx.lib.inspection
class PanelWithDrawing(wx.Panel):
def __init__(self, parent):
super(PanelWithDrawing, self).__init__(parent, size=(100, 40))
self.showbmp = False
self.txt = wx.TextCtrl(self, pos=(10, 10))
def onErase(self, dc):
if self.showbmp:
# dc.DrawBitmap(wx.Bitmap('background.png', 0, 0)
dc.DrawRectangle(0, 0, 40, 40) # use a drawing instead so you don't have to find a png
class Toolbar(wx.ToolBar):
def __init__(self, parent):
super(Toolbar, self).__init__(parent, -1)
self.AddLabelTool(wx.ID_SAVE, "Record", wx.Bitmap("picture.png", wx.BITMAP_TYPE_ANY), wx.NullBitmap, wx.ITEM_NORMAL, "", "")
class Example(wx.Frame):
def __init__(self, parent, title):
super(Example, self).__init__(parent, title=title)
self.toolbar = Toolbar(self)
self.SetToolBar(self.toolbar)
self.toolbar.Realize()
self.panel = wx.Panel(self)
vbox = wx.BoxSizer(wx.VERTICAL)
self.panel1 = PanelWithDrawing(self.panel)
vbox.Add(self.panel1)
# self.panel2 = PanelWithText(self.panel)
# vbox.Add(self.panel2)
self.panel.SetSizer(vbox)
self.Centre()
self.Show()
self.toolbar.Bind(wx.EVT_TOOL, self.onButton)
self.panel1.Bind(wx.EVT_ERASE_BACKGROUND, self.onErase)
def onErase(self, evt):
try:
dc = evt.GetDC()
except:
dc = wx.ClientDC(self)
rect = self.GetUpdateRegion().GetBox()
dc.SetClippingRect(rect)
dc.Clear()
self.panel1.onErase(dc)
def onButton(self, evt):
self.panel1.showbmp = not self.panel1.showbmp
wx.PostEvent(self.panel1, wx.PyCommandEvent(wx.wxEVT_ERASE_BACKGROUND))
if __name__ == '__main__':
app = wx.App()
Example(None, title='Example')
wx.lib.inspection.InspectionTool().Show() # use this for debugging GUI design
app.MainLoop()
How do I tell wxpython to draw all the non-background stuff again? Alternatively, how do I not un-draw it in the first place?
After working on it for a few days, I got it! And the answer is trivially simple (as usual).
wx.PostEvent(self.panel1, wx.PyCommandEvent(wx.wxEVT_ERASE_BACKGROUND)) should be replaced with self.Refresh() to refresh the whole frame and not just force a specific (and apparently unsafe) redraw.

Have 2 pyqt buttons move synchronized when mouse moves

I am currently making a program where a user selects an image qpushbutton. I already have superseded mouseMoveEvent, mousePressEvent, and mouseReleaseEvent in the button class to get a movable button. The buttons are currently moving independently, but I would like the buttons to move so that the horizontal distance between them stays the same.
So currently in pseudo code I have:
import stuff
import mvbutton as mv
class MasterClass(QWidget):
def __init__(self, *args):
QWidget.__init__(self, *args)
#more setup stuff, layout, etc
self.addbutton(image,name,size)
def addbutton(#args):
self.button=mv.dragbutton(#args)
#some more setup
#now rename so that each button has its own name
if name== "name1":
self.name1=self.button
else:
self.name2=self.button
self.button=""
#more code to set up
I supersede the mouse motion/press/release functions in the dragbutton class. I cannot, therefore reference the new self.name# there. So the self.move(pos) in my dragbutton class cannot get the self.name# because it is a different self. Any ideas on how I could get this to work? Thanks.
Done something very rough after trying to understand your requirement.
Hope this helps.
EDIT
tried to add more accuracy in moving. Won't do real time moving cause it has problems with lag and update. I guess the moving won't be jittery any more.
from PyQt4 import QtGui
import sys
class MultiButton(QtGui.QWidget):
def __init__(self, *args, **kwargs):
QtGui.QWidget.__init__(self, *args, **kwargs)
self._b1 = QtGui.QPushButton("B1")
self._b2 = QtGui.QPushButton("B2")
self._arrangeWidgets()
self.setStyleSheet("background-color: rgb(0, 0, 0);\n"+\
"color: rgb(255, 255, 255);\n"+\
"border:1px solid #7F462C ;\n")
self._moveStart = False
self._startX = 0
self._startY = 0
def _arrangeWidgets(self):
layout = QtGui.QHBoxLayout()
layout.addWidget(self._b1)
#horizontal spacing remains constant now
layout.addSpacing(90)
layout.addWidget(self._b2)
self.setLayout(layout)
def mousePressEvent(self,event):
self._moveStart = True
self._startX = event.pos().x() - self.pos().x()
self._startY = event.pos().y() - self.pos().y()
return QtGui.QWidget.mousePressEvent(self, event)
def mouseReleaseEvent(self, event):
if self._moveStart:
self.setGeometry(event.pos().x() - self._startX,event.pos().y() - self._startY,self.width(),self.height())
self._moveStart = False
self._startX = 0
self._startY = 0
return QtGui.QWidget.mouseReleaseEvent(self, event)
if __name__ == '__main__':
app = QtGui.QApplication(sys.argv)
wd = QtGui.QMainWindow()
wd.resize(500,500)
mb = MultiButton()
mb.setFixedSize(200,50)
wd.setCentralWidget(mb)
wd.show()
sys.exit(app.exec_())
here the MultiButton widget moves the two buttons keeping the horizontal space between the two always constant.

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