I am trying to hot swap a file in python. I am creating a game that takes a really long time to load. But I don't want to reload it every time. I am trying to change some code while the programme is in runtime.
For example:
I want to change this:
while True:
print("Hello")
to this while in runtime:
while True:
print("Hello World")
I looked hot swapping up for python and all of them are answers that I am not looking for. All the other answers change modules. I want to change the current file. Like java in eclipse. Please help!
I want to change the current file. Like java in eclipse.
When you modify Java code in Eclipse, the code is not currently running. In reality, Eclipse has a Java compiler built-in, which attempts to compile your code as you type it. That's how Eclipse is able to give you such fast feedback about syntax errors and type errors in your code. But it can't give you any information about the runtime behaviour of your code (whether or not it produces the right answer), because it doesn't run the code! You need to press the Run button for that.
So I think the question you really want to ask is not "Can I dynamically modify Python code?" (the answer to that is "Yes, but it's complicated and has caveats and is not a good idea") but "Does there exist a Python IDE which can give me feedback about syntax errors while I type?" The answer to that is an emphatic "Yes!". There's an extremely comprehensive list of options in this answer.
You can use dynamic execution using exec function.
Store the code you want to execute in a string and change it during runtime.
Related
Being in the process of switching from Matlab to Python/IPython/Spyder I ran into the following issue.
In a Matlab script (and I actually did not notice this until I switched to Python) there is no warning if you are using a variable which you did not define in that script.
What I kept doing all the times in Matlab was to have, say, 2 (or more) scripts which I would then execute one after the other. The second script would typically use variables defined in the first, but would not give me any warning.
In Spyder I noticed that the situation is different. In my hypothetical second script, all the variables which are not defined in the second script itself give me a warning (undefined name '...'), which is not nice too see...
Another typical example, would be the following: I have a main script but there is something in this script I wanna look at better. So, without touching the script, I would create another file where I would copy paste a few lines from the script to play a little with them.
In this new file I would be using variables which are in the console already but that are techically unknown to the file itself, so would give me a warning.
So I guess I am simply asking if there a way to suppress this kind of warnings.
Or there might be a deeper question of whether there s a more pythonic way of working, but there I am really not sure about...
How can I call a python function from an advanced scripting voice command in Dragon NaturallySpeaking?
I don't want to use a third-party application such as dragonfly or NatLink (paper).
So, one way is to compile it. You can put a bunch of functions that do different things all into the same program and pass along appropriate arguments to select the function you want, and pass the parameters along. Returning the result can be tricky, though, but I usually use the Clipboard (so copy the py output to clip and read from clip in Dragon). Multi-word params need to have spaces escaped (%20) and process it inside your py.
Something like this:
ShellExecute "path\program.exe myFunc myPar1, my%20Par%202", 6 ' 6 runs minimized
Wait 1
myVar = Clipboard
Hth,
Warning: This is not an answer. I am not a programmer. I don't know any Python and have no way of testing it.
This is just a suggestion on how to solve this problem. I don't know where else to put this. I'd put it in a comment, but it allows no screenshots. Please edit and suggest as you wish.
There is answer on SO that deals with calling Python from Excel, which is a similar concept: https://stackoverflow.com/a/3569988/2101890. I am trying to use that here but don't know how.
When using commands in another programming language, you can sometimes add them by adding a reference in the MyCommands Editor. You can reference DLLs and other "stuff". Some references to libraries appear automatically. I've installed Python and hoped to find Python in the References, but no such luck:
There is no Python entry here that I can find. You may have better luck. If you do find something, check the box and see if you can add python commands without causing an error when saving the command.
Maybe you can browse to %localappdata%\Programs\Python\Python36\ and add some of the DLLs from there and call Python commands from there. Or try getting it to work in the way described under 1.
I am new to Python, have some experience in MatLab and r. My question is: Is it possible to run part of the code in .py block by block (line by line)?
In r or Matlab, I can first have some data and variables loaded in the memory first. Then experimentally I can run a line or two to try out the syntax... this is particularly useful for new learners I believe. I know there is something called the iPython which can execute Python code line by line however this is not what I am after. Thanks.
Since ipython has already been discounted, I'm not sure this answer will be better. But I will tell you the two things that I do.
I drop into the debugger at the point where I want to "try out" something, so the code will run up to that point, and then drop me into the debugger. You do this simply by inserting this code at that point:
import pdb; pdb.set_trace()
Once you've done what needs to be done, you can either press q to quit, or c to continue running the process.
I use the -i option to python. This enters interactive mode at the end of your python code. This is useful if you want to set up a bunch of data structures, and try out some code on it, instead of typing all of it into a python shell first. (that might be why you rejected ipython?)
I think what you need is a debugger.
You can use the pydev plugin for Eclipse which has a debugger.
Another option is pdb as already suggested but it's not very easy to use.
I have been fooling around for about a month with python now and something is bothering me.
I use the python(x,y) toolkit, which comes with the neat Spyder IDE.
My question concerns the UMD (User module deleter) of Spyder.
I found this graphics module on the internet, which helps one to do some simple graphic stuff in a python script (as far as I understand).
It is not like i'm stuck, but when I execute the folowing code:
import pylab as p
import graphics as g
window = g.GraphWin("tryout", 600, 600)
window.close()
print p.sqrt(4)
The output is:
>>>runfile(r'C:\some\folders\tryout.py', wdir=r'C:\some\folders')
>>>UMD has deleted: graphics
>>>2.0
line 1 is obviously o.k. and so is line 3, but I don't get line 2.
Also, the provoked window flashes in and out of the screen, as it should.
Line 2 doesn't seem to do any harm, and i can perfectly rerun the file as many times as I wan't, but I want to know where it is comming from.
AFAIK UMD forces the interpreter to reload a module everytime a script is run.
Does the displayed message mean that 'it' has deleted the references to the module, because it isn't used anymore, or is it something else? Or does it mean something is wrong, and will it 'hurt' my code should I add more afterwards?
Note: first question, so please comment the crap out of it to help me improve my asking skills.
EDIT: i tried shifting around the test line print p.sqrt(4), and found out that it doesn't matter where I put it. If its the first line after importing the modules, it still raisses the message before showing sqrt(4)
Short Answer:
Perhaps deleted is not the best word in the message you mention. It should be reloaded, which is what UMD is really doing and because is way less confusing. I'll fill an issue for this in our issue tracker.
Long answer:
UMD reloads not only your script but also all the local modules it depends on. By local I mean modules outside your Python installation and over which you have writing permissions.
The idea is that next to your script, perhaps you have developed a library of auxiliary functions to go with it. So you most probably want to reload that library too, so that any changes to it are reflected at run time.
I know this is not your case, so if you want to remove that message, you can go to:
Tools > Preferences > Console > Advanced settings > User Module Deleter
and deactivate the option
Show reloaded modules list
Python is pretty clean, and I can code neat apps quickly.
But I notice I have some minor error someplace and I dont find the error at compile but at run time. Then I need to change and run the script again. Is there a way to have it break and let me modify and run?
Also, I dislike how python has no enums. If I were to write code that needs a lot of enums and types, should I be doing it in C++? It feels like I can do it quicker in C++.
"I don't find the error at compile but at run time"
Correct. True for all non-compiled interpreted languages.
"I need to change and run the script again"
Also correct. True for all non-compiled interpreted languages.
"Is there a way to have it break and let me modify and run?"
What?
If it's a run-time error, the script breaks, you fix it and run again.
If it's not a proper error, but a logic problem of some kind, then the program finishes, but doesn't work correctly. No language can anticipate what you hoped for and break for you.
Or perhaps you mean something else.
"...code that needs a lot of enums"
You'll need to provide examples of code that needs a lot of enums. I've been writing Python for years, and have no use for enums. Indeed, I've been writing C++ with no use for enums either.
You'll have to provide code that needs a lot of enums as a specific example. Perhaps in another question along the lines of "What's a Pythonic replacement for all these enums."
It's usually polymorphic class definitions, but without an example, it's hard to be sure.
With interpreted languages you have a lot of freedom. Freedom isn't free here either. While the interpreter won't torture you into dotting every i and crossing every T before it deems your code worthy of a run, it also won't try to statically analyze your code for all those problems. So you have a few choices.
1) {Pyflakes, pychecker, pylint} will do static analysis on your code. That settles the syntax issue mostly.
2) Test-driven development with nosetests or the like will help you. If you make a code change that breaks your existing code, the tests will fail and you will know about it. This is actually better than static analysis and can be as fast. If you test-first, then you will have all your code checked at test runtime instead of program runtime.
Note that with 1 & 2 in place you are a bit better off than if you had just a static-typing compiler on your side. Even so, it will not create a proof of correctness.
It is possible that your tests may miss some plumbing you need for the app to actually run. If that happens, you fix it by writing more tests usually. But you still need to fire up the app and bang on it to see what tests you should have written and didn't.
You might want to look into something like nosey, which runs your unit tests periodically when you've saved changes to a file. You could also set up a save-event trigger to run your unit tests in the background whenever you save a file (possible e.g. with Komodo Edit).
That said, what I do is bind the F7 key to run unit tests in the current directory and subdirectories, and the F6 key to run pylint on the current file. Frequent use of these allows me to spot errors pretty quickly.
Python is an interpreted language, there is no compile stage, at least not that is visible to the user. If you get an error, go back, modify the script, and try again. If your script has long execution time, and you don't want to stop-restart, you can try a debugger like pdb, using which you can fix some of your errors during runtime.
There are a large number of ways in which you can implement enums, a quick google search for "python enums" gives everything you're likely to need. However, you should look into whether or not you really need them, and if there's a better, more 'pythonic' way of doing the same thing.