Python – Check if Mac is Playing Music - python

I'm trying to write a simple python script to stop the music being played by a Mac. I found some code that emulates the media buttons from the accepted answer here: emulate media key press on Mac.
Triggering the play/pause button works perfectly, but I only want to do so if there is music currently playing. Otherwise it turns on the music (the opposite of what I'm trying to do. Is there any way to get this information from the system?
I need to check if music was actually playing beforehand so I can know whether to resume it later.

If your use case is macOS specific, you can call AppleScript via Python:
import subprocess
subprocess.call(['osascript', '-e', 'tell application "iTunes" to pause'])

Related

How can I send keystrokes and mouse movement to a specific PID?

How can I send keystrokes and mouse movements to a specific running program through its PID. I've used both pywinauto and pynput, and they work great, but I want to send keys to a program that is not in focus. I found this question: How to I send keystroke to Linux process in Python by PID? but it never explains what filePath is a path to.
If you could help solve for this example, that would be great! I want to send the "d" key to an open Minecraft tab for 10 seconds, and then send the "a" key for the next 10 seconds and stop. I would need this to be able to run in the background, so it could not send the keys to the computer as a whole, but only to the Minecraft tab. I am on Windows 10 by the way.
Any help would be appreciated!
Pretty sure you won't be able to, at least not easily let me explain a little bit how all of this works.
Lets start with the hardware and os, the OS has certain functions to read the input you give the computer. This input goes into a "pipe", the OS is reading input, and putting into the pipe, on the other side of the pipe there may be an application running, or it may not. The OS typically manages this (which app to put on the pipe listening) by defining which app/window is active. Apps access this pipe with the API given by the OS, they read the input and decide on it.
The libraries you cited above, change the values of the keyboard and mouse, in other words, they make the OS read other values, not the real ones, then the OS puts them in the "pipe", and are read by the app that is listening on the pipe (the one active). Some apps have their own API's for this, but I would guess Minecraft doesn't. If they don't have an API, what can you do? well, as I said, nothing easy, first of all "hacking" the app, in other words change it to listen to some other input/output rather than the one given by the OS, (this would be you making your own API). The other one would be you changing the OS, which would also be extremely hard, but maybe a tiny bitty easier. It also depends on your OS, I think Microsoft does offer input injection api's
So, simple options, first, run a VM with a GUI and use pywinauto, pyautogui, etc. The other option would be if you can run it in the browser, do so, and use something like Selenium to automate the input.
Quick note, why does selenium works and the browser can read input in the background? Easy, it's not, it just executes the code it would execute if it would have read the input! javascript, cool isn't
With ahk you can do this with Python+AutoHotkey
pip install ahk
pip install "ahk[binary]"
from ahk import AHK
from ahk.window import Window
ahk = AHK()
win = Window.from_pid(ahk, pid='20366')
win.send('abc') # send keys directly to the window
Note that some programs may simply ignore inputs when they are not in focus. However, you can test this works in general even when not in focus by testing with a program like notepad
Full disclosure: I author the ahk library.

How to detect user input (such as a command - ctrl+shift+k) in Python on Mac?

So I'm building this joke program in Python. Basically, what it is and does is it is an app disguised as a game, and when opened, the headphone port is disabled, the audio output is set to computer speakers, volume is set to max, and it says 'gamer alert' many times. The problem I am having is that there is no way to stop it; even if you delete the application while it is running still won't do anything. I need a method of detecting a keyboard shortcut made to stop it. It needs to be compatible with Mac.
Note: if you want to test, you can set it to a lower volume by changing 100 to something around 20 or 30.
I've tried using PyGame, Tkinter, Pynput, Getch, etc. all didn't work. I'm not too sure if it's because I'm not using them right, or if they won't work at all with what I'm trying to do.
import os
while True:
os.system('SwitchAudioSource -s "Built-in Output"')
os.system("osascript -e 'set volume output volume 100'")
os.system("say gamer alert")
I have gotten a few error messages with some of the modules I mentioned above, but otherwise no error messages. The voice might stop after one iteration. Without this kill feature, it works beautifully.

How to mute/unmute sound using pywin32?

My searches lead me to the Pywin32 which should be able to mute/unmute the sound and detect its state (on Windows 10, using Python 3+). I found a way using an AutoHotkey script, but I'm looking for a pythonic way.
More specifically, I'm not interested in playing with the Windows GUI. Pywin32 works using a Windows DLL.
so far, I am able to do it by calling an ahk script:
In the python script:
import subprocess
subprocess.call([ahkexe, ahkscript])
In the AutoHotkey script:
SoundGet, sound_mute, Master, mute
if sound_mute = On ; if the sound is muted
Send {Volume_Mute} ; press the "mute button" to unmute
SoundSet 30 ; set the sound level at 30
You can use the Windows Sound Manager by paradoxis (https://github.com/Paradoxis/Windows-Sound-Manager).
from sound import Sound
Sound.mute()
Every call to Sound.mute() will toggle mute on or off. Have a look at the main.py to see how to use the setter and getter methods.
If you're also building a GUI, wxPython (and I would believe other GUI frameworks) have access to the windows audio mute "button".

Shutting down a Python program using PyQt and PyGame.music()

I've been working on a media player in python that uses pygame.mixer to play music and PyQt4 to build the UI.
I'm currently using a while loop to check if a song is finished so the next song can be loaded in from the queue. In order to make sure that the user can still interact with the PyQt buttons while the while loop is running, I have put QtCore.QCoreApplication.processEvents() into the while loop.
However, now when I close the main window while music is playing, the program does not stop (as it normally does) and the music keeps playing.
The program also can't detect the app.aboutToQuit.connect() command while the music is playing (meaning it can when music isn't playing).
Any help would be greatly appreciated.
I found the answer to this issue a while ago so thought I should put it here for anyone else.
I gave the program an internal exit button in the ui, then made the button call os._exit(0). It worked perfectly then.
Checking the Python and PyQt documentation gave no comment on closing a application window while a while loop is being performed.
Any other solutions would be appreciated though.

Macbook OpenEmu Python send keystrokes

I am really impressed by this MarlIO project and want to implement something similar using Python. However, I got the emulator OpenEmu working, however, I don't know how to control the game using Python.
Isn't it just a matter of sending a few keystrokes?! Man, it is not that straightforward on a Mac.
In [41]: cmd1
Out[41]: '\nosascript -e \'tell application "System Events" to key code 48 using {command down}\' \n'
In [42]: cmd2
Out[42]: '\nosascript -e \'tell application "System Events" to keystroke "a"\' \n'
I want to first use COMMAND+TAB to switch to the openEmu and then hit a to jump. However, when I ran the two commands, it only switched to the OpenEmu, looks like the keystroke a did not got sent.
However, when I ran 'cmd2' separately, it was clearly working.
Then I testedit against a different application - sublime, and it seemed to work there.
Can anyone point me to the right direction what I really did wrong with OpenEmu?
I did something like that a few months ago. The keystrokes are sent. However, System Event keystrokes last virtually no time, so the emulator's input mechanism doesn't pick them up.
I couldn't find a way to ask for a duration with AppleScript, so I ended up solving the problem using Quartz event taps, which let you do, for instance, "start pressing key, sleep 0.1s, stop pressing key". I did it in Swift, but you should be able to do it in Python with the ctype module.
Also note that it might be difficult to synchronize on a frame basis with the emulator. I raised that problem with the project maintainers, but I turned away because of the relatively cold response.

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