python3 - broken pipe error when using socket.send() - python

I am programming a client-server instant message program. I created a similar program in Python 2, and am trying to program it in Python 3. The problem is when the server takes the message and tries to send it to the other client, it gives me "[Errno 32] Broken Pipe" and exits.
I have done some research, and found that this occurs when the client disconnects, so I did some more testing but could not find when the client disconnects. (I am using Ubuntu 14.04 and Python 3.4)
Here is the server code:
import socket, select, sys
def broadcast(sock, messaged):
for socket in connection_list:
if socket != s and socket != sock:
# Here is where it gives me the broken pipe error
try:
s.send(messaged.encode("utf-8"))
except BrokenPipeError as e:
print(e)
sys.exit()
connection_list = []
host = ''
port = 5558
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
s.bind((host,port))
s.listen(5)
connection_list.append(s)
read_sockets,write_sockets,error_sockets = select.select(connection_list,[],[])
while True:
for sock in read_sockets:
if sock == s:
conn, addr = s.accept()
connection_list.append(conn)
client = "Client (%s,%s) connected" % addr
print(client)
broadcast(sock,client)
else:
try:
data = sock.recv(2048)
decodeddata = data.decode("utf-8")
if data:
broadcast(sock, decodeddata)
except:
offline = "Client " + addr + "is offline"
broadcast(sock, offline)
print(offline)
connection_list.remove(sock)
sock.close()
continue
And the client code:
import socket, select, string, sys, time
def prompt(data) :
print("<You> " + data)
def Person(data) :
print("<Receiver> " + data)
if __name__ == "__main__":
host = "localhost"
port = 5558
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.settimeout(2)
try:
s.connect((host,port))
except:
print('Unable to connect')
sys.exit()
print('Connected.')
socket_list = [s]
read_sockets,write_sockets,error_sockets = select.select(socket_list,[],[])
while 1:
for sock in read_sockets:
if sock == s:
try:
time.sleep(1)
data = sock.recv(1024)
Person(data.decode("utf-8"))
except:
msg = input("Send a message: ")
try:
s.send(str.encode(msg))
except:
print("Server is offline")
sys.exit()
else:
print("Server is offline")
sys.exit()

There are two problems that you have to fix to make this work.
First, on both the client side and the server side, you have to put the select inside the loop, not outside. Otherwise, if there was something to read before you got to the loop, you'll recv over and over, and if there wasn't, you'll never recv. Once you fix this, you can get rid of the time.sleep(1). (You should never need a sleep to solve a problem like this; at best it masks the problem, and usually introduces new ones.)
Meanwhile, on the server side, inside broadcast, you're doing s.send. But s is your listener socket, not a connected client socket. You want socket.send here, because socket is each socket in connection_list.
There are a number of unrelated problems in your code as well. For example:
I'm not sure what the except: in the client is supposed to be catching. What it mainly seems to catch is that, about 50% of the time, hitting ^C to end the program triggers the send prompt. But of course, like any bare except:, it also masks any other problems with your code.
There's no way to send any data back and forth other than the "connected" message except for that except: clause.
addr is a tuple of host and port, so when someone goes offline, the server raises a TypeError from trying to format the offline message.
addr is always the last client who connected, not the one who's disconnecting.
You're not setting your sockets to nonblocking mode.
You're not checking for EOF on the recv. This means that you don't actually detect that a client has gone offline until you get an error. Which normally happens only after you try to send them a message (e.g., because someone else has connected or disconnected).

Related

Raspi Pico W [Errno 98] EADDRINUSE despite using socket.SO_REUSEADDR

I'm trying to set up a simple server/client connection using the socket module on a Raspberry Pi Pico W running the latest nightly build image rp2-pico-w-20221123-unstable-v1.19.1-713-g7fe7c55bb.uf2 which I've downloaded from https://micropython.org/download/rp2-pico-w/
The following code runs fine for the first connection (network connectivity can be assumed at this point).
import socket
def await_connection():
print(' >> Awaiting connection ...')
try:
host_addr = socket.getaddrinfo('0.0.0.0', 46321)[0][-1]
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
sock.bind(host_addr)
sock.listen(1)
con, addr = sock.accept()
while True:
# keep receiving commands on the open connection until the client stops sending
cmd = con.recv(1024)
if not cmd:
print(f' >> {addr} disconnected')
break
elif cmd.decode() == 'foo':
response = 'bar'.encode()
else:
response = cmd
print(f"Received {cmd.decode()}")
print(f"Returning {response.decode()}")
con.sendall(response)
except OSError as e:
print(f' >> ERROR: {e}')
finally:
# appearantly, context managers are currently not supported in MicroPython, therefore the connection is closed manually
con.close()
print(' >> Connection closed.')
while True:
# main loop, causing the program to await a new connection as soon as the previous one is closed
await_connection()
If the client closes the connection and tries to re-connect, the infamous [Errno 98] EADDRINUSE is thrown:
Please note that I've already implemented the sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) statement, as recommended here, but to no avail.
However, if I run the exact same code on a Raspberry Pi 3 B with python 3.7.3 within the same network, everything works as expected - the client can disconnect and reconnect multiple times without issues:
How do I get the Pico to reuse the address after the initial connection, just like it is working in python 3.7.3?
While I was able to mitigate the reconnection crash by adding a sock.close() statement after the con.close(), the main issue with my code was the structure itself, as Steffen Ullrich pointed out.
The actual fix was to move the operations on the sock object out of the loop.
import socket
def await_connection():
print(' >> Awaiting connection ...')
try:
con, addr = sock.accept()
while True:
# keep receiving commands on the open connection until the client stops sending
cmd = con.recv(1024)
if not cmd:
print(f' >> {addr} disconnected')
break
else:
response = cmd
print(f"Received {cmd.decode()}")
print(f"Returning {response.decode()}")
con.sendall(response)
except OSError as e:
print(f' >> ERROR: {e}')
finally:
# appearantly, context managers are currently not supported in MicroPython, therefore the connection is closed manually
con.close()
print(' >> Connection closed.')
host_addr = socket.getaddrinfo('0.0.0.0', 46321)[0][-1]
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
sock.bind(host_addr)
sock.listen(1)
while True:
# main loop, causing the program to await a new connection as soon as the previous one is closed
await_connection()

How do I make my socket keep trying to connect even after the connection is closed?

So I am writing this program that will allow me to run commands from a different computer on the same network (my own version of ssh) in Python. I want the client program to run in the background of the target which I've already figured out the logistics to. What I would like to do is start the client program and never have to start it again but after I close the server program on the host computer, I get tons of errors. What I would like to do is after I close the host program, the client will continue to try to connect to the server program until I run it again. The code for my client program is here:
import socket
import os
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
def connect():
try:
s.connect(('localhost', 1234))
except:
connect()
while True:
connect()
while True:
try:
msg = s.recv(1024)
os.system(msg.decode("utf-8"))
except:
s.connect('localhost', 1234)
The code for my host program is here:
import socket
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.bind(('localhost', 1234))
s.listen(5)
def main():
while True:
clientsocket, address = s.accept()
while address != None:
message = input("Enter Message: ")
messageb = message.encode("utf-8")
clientsocket.send(messageb)
main()
Note: I will change the address from localhost when I put this on a different computer.
Never do the following to start over a function without understanding the consequences of recursion. A function calling itself is called recursion and uses stack space. This will crash if the stack hits the recursion limit.
def connect():
try:
s.connect(('localhost', 1234))
except:
connect()
Here's a solution.
client.py:
import socket
import time
while True:
s = socket.socket()
try:
print('Trying to connect...')
s.connect(('localhost',8000))
print('Connected.')
try:
while True:
data = s.recv(1024)
if not data: break # server closed connection if nothing received.
print(data)
finally:
s.close()
print('Disconnected.')
except ConnectionError: # Any type of connection error, e.g. refused, aborted, reset.
time.sleep(1)
server.py:
import socket
import time
s = socket.socket()
s.bind(('',8000))
s.listen()
while True:
c,a = s.accept()
print(f'Connected: {a}')
try:
while True:
c.send(b'message')
time.sleep(1)
except ConnectionError:
c.close()
print(f'Disconnected: {a}')
Note also that TCP is a streaming protocol. It has no concept of messages. Take the time.sleep(1) out and the messages will all run together. A proper implementation will have a protocol to extract complete messages from the byte stream such as fixed sized messages, size transmitted followed by message, delimiter bytes like newlines between messages, etc.

Send/receive Packets with TCP sockets

Recently, I managed to create sockets on my PC and my Raspberry Pi to enable communication between both devices. Currently, the client is able to automatically send messages to the server. I was wondering, if it is possible to modify the scripts to send tcp data packets instead of purely text messages, as I would very much like to control the raspberry pi using my PC in the future without having the need to ssh/etc.
I've looked at some examples, but as I don't have much experience in writing my own scripts/codes, I'm not very sure how to go about doing this. I would appreciate if someone could guide me in the right direction with explanation and some examples if possible.
Anyway here is the server/client script I'm running at the moment:
Client:
import socket
import sys
import struct
import time
#main function
if __name__ == "__main__":
if(len(sys.argv) < 2) :
print 'Usage : python client.py hostname'
sys.exit()
host = sys.argv[1]
port = 8888
#create an INET, STREAMing socket
try:
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
except socket.error:
print 'Failed to create socket'
sys.exit()
print 'Socket Created'
try:
remote_ip = socket.gethostbyname( host )
s.connect((host, port))
except socket.gaierror:
print 'Hostname could not be resolved. Exiting'
sys.exit()
print 'Socket Connected to ' + host + ' on ip ' + remote_ip
#Send some data to remote server
message = "Test"
try :
#Set the whole string
while True:
s.send(message)
print 'Message sent successfully'
time.sleep(1)
print 'Sending...'
except socket.error:
#Send failed
print 'Send failed'
sys.exit()
def recv_timeout(the_socket,timeout=2):
#make socket non blocking
the_socket.setblocking(0)
#total data partwise in an array
total_data=[];
data='';
#beginning time
begin=time.time()
while 1:
#if you got some data, then break after timeout
if total_data and time.time()-begin > timeout:
break
#if you got no data at all, wait a little longer, twice the timeout
elif time.time()-begin > timeout*2:
break
#recv something
try:
data = the_socket.recv(8192)
if data:
total_data.append(data)
#change the beginning time for measurement
begin=time.time()
else:
#sleep for sometime to indicate a gap
time.sleep(0.1)
except:
pass
#join all parts to make final string
return ''.join(total_data)
#get reply and print
print recv_timeout(s)
s.close()
Server:
import socket
import sys
from thread import *
HOST = '' # Symbolic name meaning all available interfaces
PORT = 8888
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
print 'Socket created'
try:
s.bind((HOST, PORT))
except socket.error , msg:
print 'Bind failed. Error Code : ' + str(msg[0]) + ' Message ' + msg[1]
sys.exit()
print 'Socket bind complete'
s.listen(10)
print 'Socket now listening'
#Function for handling connections
def clientthread(conn):
#Sending message to connected client
conn.send('Welcome to the server. Receving Data...\n') #send only takes string
#infinite loop so that function do not terminate and thread do not end.
while True:
#Receiving from client
data = conn.recv(1024)
reply = 'Message Received at the server!\n'
print data
if not data:
break
conn.sendall(reply)
conn.close()
#now keep talking with the client
while 1:
#wait to accept a connection
conn, addr = s.accept()
print 'Connected with ' + addr[0] + ':' + str(addr[1])
#start new thread
start_new_thread(clientthread ,(conn,))
s.close()
socket.socket(socket.AF_INET, socket.SOCK_STREAM) already creates a connection that provides a reliable stream of bytes between two machines. This uses TCP, which is on top of IP and Ethernet. The latter two are package-based, while TCP creates a stream of continuous bytes on top of it. It also adds some error checking and error correction, so it is pretty reliable.
I honestly don't understand what you want to achieve with what you call "send packets". What you don't want to do is to create an implementation of TCP yourself, as that's a non-trivial task, so sending RAW packets is out. In general, even using TCP is already relatively low-level and should be avoided unless really necessary.
Using e.g. ZeroMQ you get a message-based interface that does all the transmission for you. It does so on top of TCP (or other transports) and adds more error correction for e.g. disconnects. There, you also have something like "packets", but those are independent of how many TCP or IP packets were required to send it underneath. If you don't want to implement a specific protocol, I'd suggest you use this framework instead of lowlevel TCP sockets.
Another simple alternative is to use HTTP, for which there is also existing code in Python. The downside is that it is always one side that initiates some communication and the other side only replies. If you want some kind of active notification, you either have to poll or use hacks like delaying an answer.
You are already sending data packets - those packets juts happen to contain text data at the moment. Try looking into pickle in the standard libraries and into pyro.

Run a python socket server and if closed remotely start it listening again

I am struggling to get my python socket to behave.
There are two major problems:
1) When it listens for the client connection the program stalls which is a problem because it is running on a IRC client python interpreter causing the IRC client not to respond until the client connects.
2) When the client disconnects the entire script has to be stopped and then restarted again inorder to get the socket server to listen once more.
I thought the way around it might be to start the socket listening in a separate thread, so the IRC client can continue while it waits for the client connection. Also, once the client has decided to close the connection I need a way restart it.
The following code is terrible and doesn't work but it might give you an idea as to what I'm attempting:
__module_name__ = "Forward Module"
__module_version__ = "1.0.0"
__module_description__ = "Forward To Flash Module by Xcom"
# Echo client program
import socket
import sys
import xchat
import thread
import time
HOST = None # Symbolic name meaning all available interfaces
PORT = 7001 # Arbitrary non-privileged port
s = None
socketIsOpen = False
def openSocket():
# start server
print "starting to listen"
for res in socket.getaddrinfo(HOST, PORT, socket.AF_UNSPEC,
socket.SOCK_STREAM, 0, socket.AI_PASSIVE):
af, socktype, proto, canonname, sa = res
try:
s = socket.socket(af, socktype, proto)
except socket.error as msg:
s = None
continue
try:
s.bind(sa)
s.listen(1)
except socket.error as msg:
s.close()
s = None
continue
break
if s is None:
print 'could not open socket'
global socketIsOpen = False
sys.exit(1)
conn, addr = s.accept()
print 'Connected by', addr
global socketIsOpen = True
def someone_said(word, word_eol, userdata):
username = str(word[0])
message = str(word[1])
sendMessage = username + " : " + message
send_to_server(sendMessage)
def send_to_server(message):
conn.send(message)
def close_connection():
conn.close()
print "connection closed"
xchat.hook_print('Channel Message' , someone_said)
def threadMethod(arg) :
while 1:
if (not socketIsOpen) :
openSocket()
try:
thread.start_new_thread(threadMethod, args = [])
except:
print "Error: unable to start thread"
The python is running on an IRC client called HexChat which is where the xchat import comes from.
The way you usually program a threaded socket server is:
call accept() in a loop
spawn a new thread to handle the new connection
A very minimal example would be somethig like this:
import socket
import threading
import time
server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server.bind(('0.0.0.0', 9999))
server.listen(1)
def handle(conn):
conn.send(b'hello')
time.sleep(1) # do some "heavy" work
conn.close()
while True:
print('listening...')
conn, addr = server.accept()
print('handling connection from %s' % (addr,))
threading.Thread(target=handle, args=(conn,)).start()
You're spawning new threads in which you create your listening socket, then accept and handle your connection. And while socketIsOpen is True your programm will be using a lot of cpu looping through your while loop doing nothing. (btw, the way you check socketIsOpen allows for race conditions, you can start multiple threads before it is set.)
And one last thing, you should try to use the threading module instead of the deprecated thread.

Python - Server and client problems

I'm trying to create a basic server and client script. The idea is that the client can connect to the server and execute commands. Kinda like SSH but very simple. Heres my server code:
import sys, os, socket
host = ''
port = 50103
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.bind((host, port))
print("Server started on port: ", port)
s.listen(1)
while (1):
conn, addr = s.accept()
print 'New connection from ', addr
try:
while True:
rc = conn.recv(2)
pipe = os.popen(rc)
rl = pipe.readlines()
fl = conn.makefile('w', 0)
fl.writelines(rl[:-1])
fl.close()
except IOError:
conn.close()
And here is my client:
import sys, socket
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
host = 'localhost'
port = input('Port: ')
s.connect((host, port))
while (1):
cmd = raw_input('$ ')
s.send(cmd)
file = s.makefile('r', 0)
sys.stdout.writelines(file.readlines())
file.close()
Here is my problem. I start the server and then run the client on the same machine. I enter the port and connect. Then I get the raw_input which is the '$'. If I type a command like 'ls' it just hangs on the client side. I have to exit the server for the client to receive the output of ls. By the way I am running Ubuntu Linux. Not sure if that matters.
When you makefile() on the socket and then use readlines() on it, it will continue until you reach an end of file, which in the socket case is that it closed from the other end.
Using makefile() in this case makes no sense to me, especially since you create it and close it after each command. Just use send() and recv() on both ends.
You probably also want to have some sort of actual "protocol" so the server tells the client "HERE COMES A RESPONSE" and "THIS IS THE END OF THE RESPONSE" so that the client knows. Otherwise it gets hard to know when to stop waiting for more response. :)
Update with an example that works:
server.py:
import sys, os, socket
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.bind(('', 50500))
print("Server started")
s.listen(1)
while True:
print "Accepting"
conn, addr = s.accept()
print 'New connection from ', addr
while True:
try:
rc = conn.recv(1024)
print "Command", rc
if not rc.strip():
continue
if rc.strip() == 'END':
print "Close"
conn.send("**END**")
conn.close()
break
else:
conn.send("This is the result of command %s\n" % rc)
except Exception:
conn.close()
sys.exit()
client.py
import sys, os, socket
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect(('localhost', 50500))
while True:
cmd = raw_input('$ ')
s.send(cmd)
result = s.recv(1024)
print result
if result == "**END**":
print "Ending"
break
Well for one thing you're only connecting on the client once and on the server you're closing the socket after every read.
You should take a look at this example.
http://ilab.cs.byu.edu/python/socket/echoserver.html
You're doing quite a few things incorrectly.

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