python animation ... passing an argument - python

I have a simple python animation program that I downloaded. I am changing it around to understand animation calls a little better. This program makes a simple dot move in a circle on the screen. I placed the functions that change the dot's position and animation calls each into a class. That worked ok. Then I put the definition of the figure into a class. That works ok too. This is how it looks,
import numpy as np
import matplotlib.pyplot as plt
import matplotlib.animation as animation
class FIG:
def __init__(self):
self.fig=plt.figure()
self.ax = self.fig.add_subplot(111)
self.line, = self.ax.plot([], [], 'bo', ms=10)
self.ax.set_ylim(-1, 1)
self.ax.set_xlim(-1, 1)
class sD:
def simData(self):
t_max = 100.0
dt = 0.001
x = 0.0
t = 0.0
while t < t_max:
x = np.sin(np.pi*t)
t = t + dt
y = np.cos(np.pi*t)
yield x, y
class sP:
def simPoints(self,simData):
x, t = simData[0], simData[1]
f1.line.set_data(t, x)
return f1.line #line2#, time_text
f1=FIG()
sd=sD()
sp=sP()
ani = animation.FuncAnimation(f1.fig, sp.simPoints, sd.simData, blit=False,
interval=10, repeat=True)
plt.show()
Now, I want to pass the figure instace as an argument through the animation call. But it does not work, this is the new code that does not work....
import numpy as np
import matplotlib.pyplot as plt
import matplotlib.animation as animation
class FIG:
def __init__(self):
self.fig=plt.figure()
self.ax = self.fig.add_subplot(111)
self.line, = self.ax.plot([], [], 'bo', ms=10)
self.ax.set_ylim(-1, 1)
self.ax.set_xlim(-1, 1)
class sD:
def simData(self):
t_max = 100.0
dt = 0.001
x = 0.0
t = 0.0
while t < t_max:
x = np.sin(np.pi*t)
t = t + dt
y = np.cos(np.pi*t)
yield x, y
class sP:
def simPoints(self,simData,figg):
x, t = simData[0], simData[1]
figg.line.set_data(t, x)
return figg.line #line2#, time_text
f1=FIG()
sd=sD()
sp=sP()
ani = animation.FuncAnimation(f1.fig, sp.simPoints, sd.simData, f1, blit=False,
interval=10, repeat=True)
plt.show()
The compiler tells me,
self._drawn_artists = self._init_func()
AttributeError: FIG instance has no __call__ method
Any comments are appreciated.
Thanks

Related

Matplotlib Animation does not update within class

I'm writing a simple class to plot a sensor value in real-time; however, the animation does not run within the class.
I've tried to return the animation object to have an instance outside of the class but this does not work.
To my understanding, this is the same issue as raised in GitHub #1656
import datetime as dt
import matplotlib.pyplot as plt
import matplotlib.animation as animation
from random import random
class Animate:
def __init__(self, sensor):
# Create figure for plotting
self.fig = plt.figure()
self.ax = self.fig.add_subplot(1, 1, 1)
self.xs = []
self.ys = []
self.ylabel = sensor
self.readings = 20
# This function is called periodically from FuncAnimation
def _update(self, i, xs, ys):
# Get sensor value
value = random()
# Add x and y to lists
self.xs.append(dt.datetime.now().strftime('%H:%M:%S.%f'))
self.ys.append(value)
# Limit x and y lists to 20 items
self.xs = self.xs[-self.readings:]
self.ys = self.ys[-self.readings:]
# Draw x and y lists
self.ax.clear()
self.ax.plot(xs, ys)
# Format plot
plt.xticks(rotation=45, ha='right')
plt.subplots_adjust(bottom=0.30)
plt.title(self.ylabel + ' over Time')
plt.ylabel(self.ylabel)
def start(self):
print('Starting')
# Set up plot to call animate() function periodically
self.anim = animation.FuncAnimation(self.fig, self._update, fargs=(self.xs, self.ys), interval=200)
plt.show();
rand = Animate('Torque')
rand.start();
your variables xs and ys are already named self.xs and self.ys, which are accessible in the class namespace; you do not need to pass them to self.update
import datetime as dt
import matplotlib.pyplot as plt
import matplotlib.animation as animation
from random import random
class Animate:
def __init__(self, sensor):
# Create figure for plotting
self.fig = plt.figure()
self.ax = self.fig.add_subplot(1, 1, 1)
self.xs = []
self.ys = []
self.ylabel = sensor
self.readings = 20
# This function is called periodically from FuncAnimation
def _update(self, i):
# Read temperature (Celsius) from TMP102
temp_c = random()
# Add x and y to lists
self.xs.append(dt.datetime.now().strftime('%H:%M:%S.%f'))
self.ys.append(temp_c)
# Limit x and y lists to 20 items
self.xs = self.xs[-self.readings:]
self.ys = self.ys[-self.readings:]
# Draw x and y lists
self.ax.clear()
self.ax.plot(self.xs, self.ys)
# Format plot
plt.xticks(rotation=45, ha='right')
plt.subplots_adjust(bottom=0.30)
plt.title(self.ylabel + ' over Time')
plt.ylabel(self.ylabel)
def start(self):
print('Starting')
# Set up plot to call animate() function periodically
self.anim = animation.FuncAnimation(self.fig, self._update, interval=200)
plt.show()
rand = Animate('Torque')
rand.start()

how can I use plot inside loop in python that change plot automatically? [duplicate]

I am trying to plot some data from a camera in real time using OpenCV. However, the real-time plotting (using matplotlib) doesn't seem to be working.
I've isolated the problem into this simple example:
fig = plt.figure()
plt.axis([0, 1000, 0, 1])
i = 0
x = list()
y = list()
while i < 1000:
temp_y = np.random.random()
x.append(i)
y.append(temp_y)
plt.scatter(i, temp_y)
i += 1
plt.show()
I would expect this example to plot 1000 points individually. What actually happens is that the window pops up with the first point showing (ok with that), then waits for the loop to finish before it populates the rest of the graph.
Any thoughts why I am not seeing points populated one at a time?
Here's the working version of the code in question (requires at least version Matplotlib 1.1.0 from 2011-11-14):
import numpy as np
import matplotlib.pyplot as plt
plt.axis([0, 10, 0, 1])
for i in range(10):
y = np.random.random()
plt.scatter(i, y)
plt.pause(0.05)
plt.show()
Note the call to plt.pause(0.05), which both draws the new data and runs the GUI's event loop (allowing for mouse interaction).
If you're interested in realtime plotting, I'd recommend looking into matplotlib's animation API. In particular, using blit to avoid redrawing the background on every frame can give you substantial speed gains (~10x):
#!/usr/bin/env python
import numpy as np
import time
import matplotlib
matplotlib.use('GTKAgg')
from matplotlib import pyplot as plt
def randomwalk(dims=(256, 256), n=20, sigma=5, alpha=0.95, seed=1):
""" A simple random walk with memory """
r, c = dims
gen = np.random.RandomState(seed)
pos = gen.rand(2, n) * ((r,), (c,))
old_delta = gen.randn(2, n) * sigma
while True:
delta = (1. - alpha) * gen.randn(2, n) * sigma + alpha * old_delta
pos += delta
for ii in xrange(n):
if not (0. <= pos[0, ii] < r):
pos[0, ii] = abs(pos[0, ii] % r)
if not (0. <= pos[1, ii] < c):
pos[1, ii] = abs(pos[1, ii] % c)
old_delta = delta
yield pos
def run(niter=1000, doblit=True):
"""
Display the simulation using matplotlib, optionally using blit for speed
"""
fig, ax = plt.subplots(1, 1)
ax.set_aspect('equal')
ax.set_xlim(0, 255)
ax.set_ylim(0, 255)
ax.hold(True)
rw = randomwalk()
x, y = rw.next()
plt.show(False)
plt.draw()
if doblit:
# cache the background
background = fig.canvas.copy_from_bbox(ax.bbox)
points = ax.plot(x, y, 'o')[0]
tic = time.time()
for ii in xrange(niter):
# update the xy data
x, y = rw.next()
points.set_data(x, y)
if doblit:
# restore background
fig.canvas.restore_region(background)
# redraw just the points
ax.draw_artist(points)
# fill in the axes rectangle
fig.canvas.blit(ax.bbox)
else:
# redraw everything
fig.canvas.draw()
plt.close(fig)
print "Blit = %s, average FPS: %.2f" % (
str(doblit), niter / (time.time() - tic))
if __name__ == '__main__':
run(doblit=False)
run(doblit=True)
Output:
Blit = False, average FPS: 54.37
Blit = True, average FPS: 438.27
I know I'm a bit late to answer this question. Nevertheless, I've made some code a while ago to plot live graphs, that I would like to share:
Code for PyQt4:
###################################################################
# #
# PLOT A LIVE GRAPH (PyQt4) #
# ----------------------------- #
# EMBED A MATPLOTLIB ANIMATION INSIDE YOUR #
# OWN GUI! #
# #
###################################################################
import sys
import os
from PyQt4 import QtGui
from PyQt4 import QtCore
import functools
import numpy as np
import random as rd
import matplotlib
matplotlib.use("Qt4Agg")
from matplotlib.figure import Figure
from matplotlib.animation import TimedAnimation
from matplotlib.lines import Line2D
from matplotlib.backends.backend_qt4agg import FigureCanvasQTAgg as FigureCanvas
import time
import threading
def setCustomSize(x, width, height):
sizePolicy = QtGui.QSizePolicy(QtGui.QSizePolicy.Fixed, QtGui.QSizePolicy.Fixed)
sizePolicy.setHorizontalStretch(0)
sizePolicy.setVerticalStretch(0)
sizePolicy.setHeightForWidth(x.sizePolicy().hasHeightForWidth())
x.setSizePolicy(sizePolicy)
x.setMinimumSize(QtCore.QSize(width, height))
x.setMaximumSize(QtCore.QSize(width, height))
''''''
class CustomMainWindow(QtGui.QMainWindow):
def __init__(self):
super(CustomMainWindow, self).__init__()
# Define the geometry of the main window
self.setGeometry(300, 300, 800, 400)
self.setWindowTitle("my first window")
# Create FRAME_A
self.FRAME_A = QtGui.QFrame(self)
self.FRAME_A.setStyleSheet("QWidget { background-color: %s }" % QtGui.QColor(210,210,235,255).name())
self.LAYOUT_A = QtGui.QGridLayout()
self.FRAME_A.setLayout(self.LAYOUT_A)
self.setCentralWidget(self.FRAME_A)
# Place the zoom button
self.zoomBtn = QtGui.QPushButton(text = 'zoom')
setCustomSize(self.zoomBtn, 100, 50)
self.zoomBtn.clicked.connect(self.zoomBtnAction)
self.LAYOUT_A.addWidget(self.zoomBtn, *(0,0))
# Place the matplotlib figure
self.myFig = CustomFigCanvas()
self.LAYOUT_A.addWidget(self.myFig, *(0,1))
# Add the callbackfunc to ..
myDataLoop = threading.Thread(name = 'myDataLoop', target = dataSendLoop, daemon = True, args = (self.addData_callbackFunc,))
myDataLoop.start()
self.show()
''''''
def zoomBtnAction(self):
print("zoom in")
self.myFig.zoomIn(5)
''''''
def addData_callbackFunc(self, value):
# print("Add data: " + str(value))
self.myFig.addData(value)
''' End Class '''
class CustomFigCanvas(FigureCanvas, TimedAnimation):
def __init__(self):
self.addedData = []
print(matplotlib.__version__)
# The data
self.xlim = 200
self.n = np.linspace(0, self.xlim - 1, self.xlim)
a = []
b = []
a.append(2.0)
a.append(4.0)
a.append(2.0)
b.append(4.0)
b.append(3.0)
b.append(4.0)
self.y = (self.n * 0.0) + 50
# The window
self.fig = Figure(figsize=(5,5), dpi=100)
self.ax1 = self.fig.add_subplot(111)
# self.ax1 settings
self.ax1.set_xlabel('time')
self.ax1.set_ylabel('raw data')
self.line1 = Line2D([], [], color='blue')
self.line1_tail = Line2D([], [], color='red', linewidth=2)
self.line1_head = Line2D([], [], color='red', marker='o', markeredgecolor='r')
self.ax1.add_line(self.line1)
self.ax1.add_line(self.line1_tail)
self.ax1.add_line(self.line1_head)
self.ax1.set_xlim(0, self.xlim - 1)
self.ax1.set_ylim(0, 100)
FigureCanvas.__init__(self, self.fig)
TimedAnimation.__init__(self, self.fig, interval = 50, blit = True)
def new_frame_seq(self):
return iter(range(self.n.size))
def _init_draw(self):
lines = [self.line1, self.line1_tail, self.line1_head]
for l in lines:
l.set_data([], [])
def addData(self, value):
self.addedData.append(value)
def zoomIn(self, value):
bottom = self.ax1.get_ylim()[0]
top = self.ax1.get_ylim()[1]
bottom += value
top -= value
self.ax1.set_ylim(bottom,top)
self.draw()
def _step(self, *args):
# Extends the _step() method for the TimedAnimation class.
try:
TimedAnimation._step(self, *args)
except Exception as e:
self.abc += 1
print(str(self.abc))
TimedAnimation._stop(self)
pass
def _draw_frame(self, framedata):
margin = 2
while(len(self.addedData) > 0):
self.y = np.roll(self.y, -1)
self.y[-1] = self.addedData[0]
del(self.addedData[0])
self.line1.set_data(self.n[ 0 : self.n.size - margin ], self.y[ 0 : self.n.size - margin ])
self.line1_tail.set_data(np.append(self.n[-10:-1 - margin], self.n[-1 - margin]), np.append(self.y[-10:-1 - margin], self.y[-1 - margin]))
self.line1_head.set_data(self.n[-1 - margin], self.y[-1 - margin])
self._drawn_artists = [self.line1, self.line1_tail, self.line1_head]
''' End Class '''
# You need to setup a signal slot mechanism, to
# send data to your GUI in a thread-safe way.
# Believe me, if you don't do this right, things
# go very very wrong..
class Communicate(QtCore.QObject):
data_signal = QtCore.pyqtSignal(float)
''' End Class '''
def dataSendLoop(addData_callbackFunc):
# Setup the signal-slot mechanism.
mySrc = Communicate()
mySrc.data_signal.connect(addData_callbackFunc)
# Simulate some data
n = np.linspace(0, 499, 500)
y = 50 + 25*(np.sin(n / 8.3)) + 10*(np.sin(n / 7.5)) - 5*(np.sin(n / 1.5))
i = 0
while(True):
if(i > 499):
i = 0
time.sleep(0.1)
mySrc.data_signal.emit(y[i]) # <- Here you emit a signal!
i += 1
###
###
if __name__== '__main__':
app = QtGui.QApplication(sys.argv)
QtGui.QApplication.setStyle(QtGui.QStyleFactory.create('Plastique'))
myGUI = CustomMainWindow()
sys.exit(app.exec_())
''''''
I recently rewrote the code for PyQt5.
Code for PyQt5:
###################################################################
# #
# PLOT A LIVE GRAPH (PyQt5) #
# ----------------------------- #
# EMBED A MATPLOTLIB ANIMATION INSIDE YOUR #
# OWN GUI! #
# #
###################################################################
import sys
import os
from PyQt5.QtWidgets import *
from PyQt5.QtCore import *
from PyQt5.QtGui import *
import functools
import numpy as np
import random as rd
import matplotlib
matplotlib.use("Qt5Agg")
from matplotlib.figure import Figure
from matplotlib.animation import TimedAnimation
from matplotlib.lines import Line2D
from matplotlib.backends.backend_qt5agg import FigureCanvasQTAgg as FigureCanvas
import time
import threading
class CustomMainWindow(QMainWindow):
def __init__(self):
super(CustomMainWindow, self).__init__()
# Define the geometry of the main window
self.setGeometry(300, 300, 800, 400)
self.setWindowTitle("my first window")
# Create FRAME_A
self.FRAME_A = QFrame(self)
self.FRAME_A.setStyleSheet("QWidget { background-color: %s }" % QColor(210,210,235,255).name())
self.LAYOUT_A = QGridLayout()
self.FRAME_A.setLayout(self.LAYOUT_A)
self.setCentralWidget(self.FRAME_A)
# Place the zoom button
self.zoomBtn = QPushButton(text = 'zoom')
self.zoomBtn.setFixedSize(100, 50)
self.zoomBtn.clicked.connect(self.zoomBtnAction)
self.LAYOUT_A.addWidget(self.zoomBtn, *(0,0))
# Place the matplotlib figure
self.myFig = CustomFigCanvas()
self.LAYOUT_A.addWidget(self.myFig, *(0,1))
# Add the callbackfunc to ..
myDataLoop = threading.Thread(name = 'myDataLoop', target = dataSendLoop, daemon = True, args = (self.addData_callbackFunc,))
myDataLoop.start()
self.show()
return
def zoomBtnAction(self):
print("zoom in")
self.myFig.zoomIn(5)
return
def addData_callbackFunc(self, value):
# print("Add data: " + str(value))
self.myFig.addData(value)
return
''' End Class '''
class CustomFigCanvas(FigureCanvas, TimedAnimation):
def __init__(self):
self.addedData = []
print(matplotlib.__version__)
# The data
self.xlim = 200
self.n = np.linspace(0, self.xlim - 1, self.xlim)
a = []
b = []
a.append(2.0)
a.append(4.0)
a.append(2.0)
b.append(4.0)
b.append(3.0)
b.append(4.0)
self.y = (self.n * 0.0) + 50
# The window
self.fig = Figure(figsize=(5,5), dpi=100)
self.ax1 = self.fig.add_subplot(111)
# self.ax1 settings
self.ax1.set_xlabel('time')
self.ax1.set_ylabel('raw data')
self.line1 = Line2D([], [], color='blue')
self.line1_tail = Line2D([], [], color='red', linewidth=2)
self.line1_head = Line2D([], [], color='red', marker='o', markeredgecolor='r')
self.ax1.add_line(self.line1)
self.ax1.add_line(self.line1_tail)
self.ax1.add_line(self.line1_head)
self.ax1.set_xlim(0, self.xlim - 1)
self.ax1.set_ylim(0, 100)
FigureCanvas.__init__(self, self.fig)
TimedAnimation.__init__(self, self.fig, interval = 50, blit = True)
return
def new_frame_seq(self):
return iter(range(self.n.size))
def _init_draw(self):
lines = [self.line1, self.line1_tail, self.line1_head]
for l in lines:
l.set_data([], [])
return
def addData(self, value):
self.addedData.append(value)
return
def zoomIn(self, value):
bottom = self.ax1.get_ylim()[0]
top = self.ax1.get_ylim()[1]
bottom += value
top -= value
self.ax1.set_ylim(bottom,top)
self.draw()
return
def _step(self, *args):
# Extends the _step() method for the TimedAnimation class.
try:
TimedAnimation._step(self, *args)
except Exception as e:
self.abc += 1
print(str(self.abc))
TimedAnimation._stop(self)
pass
return
def _draw_frame(self, framedata):
margin = 2
while(len(self.addedData) > 0):
self.y = np.roll(self.y, -1)
self.y[-1] = self.addedData[0]
del(self.addedData[0])
self.line1.set_data(self.n[ 0 : self.n.size - margin ], self.y[ 0 : self.n.size - margin ])
self.line1_tail.set_data(np.append(self.n[-10:-1 - margin], self.n[-1 - margin]), np.append(self.y[-10:-1 - margin], self.y[-1 - margin]))
self.line1_head.set_data(self.n[-1 - margin], self.y[-1 - margin])
self._drawn_artists = [self.line1, self.line1_tail, self.line1_head]
return
''' End Class '''
# You need to setup a signal slot mechanism, to
# send data to your GUI in a thread-safe way.
# Believe me, if you don't do this right, things
# go very very wrong..
class Communicate(QObject):
data_signal = pyqtSignal(float)
''' End Class '''
def dataSendLoop(addData_callbackFunc):
# Setup the signal-slot mechanism.
mySrc = Communicate()
mySrc.data_signal.connect(addData_callbackFunc)
# Simulate some data
n = np.linspace(0, 499, 500)
y = 50 + 25*(np.sin(n / 8.3)) + 10*(np.sin(n / 7.5)) - 5*(np.sin(n / 1.5))
i = 0
while(True):
if(i > 499):
i = 0
time.sleep(0.1)
mySrc.data_signal.emit(y[i]) # <- Here you emit a signal!
i += 1
###
###
if __name__== '__main__':
app = QApplication(sys.argv)
QApplication.setStyle(QStyleFactory.create('Plastique'))
myGUI = CustomMainWindow()
sys.exit(app.exec_())
Just try it out. Copy-paste this code in a new python-file, and run it. You should get a beautiful, smoothly moving graph:
The top (and many other) answers were built upon plt.pause(), but that was an old way of animating the plot in matplotlib. It is not only slow, but also causes focus to be grabbed upon each update (I had a hard time stopping the plotting python process).
TL;DR: you may want to use matplotlib.animation (as mentioned in documentation).
After digging around various answers and pieces of code, this in fact proved to be a smooth way of drawing incoming data infinitely for me.
Here is my code for a quick start. It plots current time with a random number in [0, 100) every 200ms infinitely, while also handling auto rescaling of the view:
from datetime import datetime
from matplotlib import pyplot
from matplotlib.animation import FuncAnimation
from random import randrange
x_data, y_data = [], []
figure = pyplot.figure()
line, = pyplot.plot_date(x_data, y_data, '-')
def update(frame):
x_data.append(datetime.now())
y_data.append(randrange(0, 100))
line.set_data(x_data, y_data)
figure.gca().relim()
figure.gca().autoscale_view()
return line,
animation = FuncAnimation(figure, update, interval=200)
pyplot.show()
You can also explore blit for even better performance as in FuncAnimation documentation.
An example from the blit documentation:
import numpy as np
import matplotlib.pyplot as plt
from matplotlib.animation import FuncAnimation
fig, ax = plt.subplots()
xdata, ydata = [], []
ln, = plt.plot([], [], 'ro')
def init():
ax.set_xlim(0, 2*np.pi)
ax.set_ylim(-1, 1)
return ln,
def update(frame):
xdata.append(frame)
ydata.append(np.sin(frame))
ln.set_data(xdata, ydata)
return ln,
ani = FuncAnimation(fig, update, frames=np.linspace(0, 2*np.pi, 128),
init_func=init, blit=True)
plt.show()
None of the methods worked for me.
But I have found this
Real time matplotlib plot is not working while still in a loop
All you need is to add
plt.pause(0.0001)
and then you could see the new plots.
So your code should look like this, and it will work
import matplotlib.pyplot as plt
import numpy as np
plt.ion() ## Note this correction
fig=plt.figure()
plt.axis([0,1000,0,1])
i=0
x=list()
y=list()
while i <1000:
temp_y=np.random.random();
x.append(i);
y.append(temp_y);
plt.scatter(i,temp_y);
i+=1;
plt.show()
plt.pause(0.0001) #Note this correction
show is probably not the best choice for this. What I would do is use pyplot.draw() instead. You also might want to include a small time delay (e.g., time.sleep(0.05)) in the loop so that you can see the plots happening. If I make these changes to your example it works for me and I see each point appearing one at a time.
I know this question is old, but there's now a package available called drawnow on GitHub as "python-drawnow". This provides an interface similar to MATLAB's drawnow -- you can easily update a figure.
An example for your use case:
import matplotlib.pyplot as plt
from drawnow import drawnow
def make_fig():
plt.scatter(x, y) # I think you meant this
plt.ion() # enable interactivity
fig = plt.figure() # make a figure
x = list()
y = list()
for i in range(1000):
temp_y = np.random.random()
x.append(i)
y.append(temp_y) # or any arbitrary update to your figure's data
i += 1
drawnow(make_fig)
python-drawnow is a thin wrapper around plt.draw but provides the ability to confirm (or debug) after figure display.
Another option is to go with bokeh. IMO, it is a good alternative at least for real-time plots. Here is a bokeh version of the code in the question:
from bokeh.plotting import curdoc, figure
import random
import time
def update():
global i
temp_y = random.random()
r.data_source.stream({'x': [i], 'y': [temp_y]})
i += 1
i = 0
p = figure()
r = p.circle([], [])
curdoc().add_root(p)
curdoc().add_periodic_callback(update, 100)
and for running it:
pip3 install bokeh
bokeh serve --show test.py
bokeh shows the result in a web browser via websocket communications. It is especially useful when data is generated by remote headless server processes.
An example use-case to plot CPU usage in real-time.
import time
import psutil
import matplotlib.pyplot as plt
fig = plt.figure()
ax = fig.add_subplot(111)
i = 0
x, y = [], []
while True:
x.append(i)
y.append(psutil.cpu_percent())
ax.plot(x, y, color='b')
fig.canvas.draw()
ax.set_xlim(left=max(0, i - 50), right=i + 50)
fig.show()
plt.pause(0.05)
i += 1
The problem seems to be that you expect plt.show() to show the window and then to return. It does not do that. The program will stop at that point and only resume once you close the window. You should be able to test that: If you close the window and then another window should pop up.
To resolve that problem just call plt.show() once after your loop. Then you get the complete plot. (But not a 'real-time plotting')
You can try setting the keyword-argument block like this: plt.show(block=False) once at the beginning and then use .draw() to update.
Here is a version that I got to work on my system.
import matplotlib.pyplot as plt
from drawnow import drawnow
import numpy as np
def makeFig():
plt.scatter(xList,yList) # I think you meant this
plt.ion() # enable interactivity
fig=plt.figure() # make a figure
xList=list()
yList=list()
for i in np.arange(50):
y=np.random.random()
xList.append(i)
yList.append(y)
drawnow(makeFig)
#makeFig() The drawnow(makeFig) command can be replaced
#plt.draw() with makeFig(); plt.draw()
plt.pause(0.001)
The drawnow(makeFig) line can be replaced with a makeFig(); plt.draw() sequence and it still works OK.
If you want draw and not freeze your thread as more point are drawn you should use plt.pause() not time.sleep()
im using the following code to plot a series of xy coordinates.
import matplotlib.pyplot as plt
import math
pi = 3.14159
fig, ax = plt.subplots()
x = []
y = []
def PointsInCircum(r,n=20):
circle = [(math.cos(2*pi/n*x)*r,math.sin(2*pi/n*x)*r) for x in xrange(0,n+1)]
return circle
circle_list = PointsInCircum(3, 50)
for t in range(len(circle_list)):
if t == 0:
points, = ax.plot(x, y, marker='o', linestyle='--')
ax.set_xlim(-4, 4)
ax.set_ylim(-4, 4)
else:
x_coord, y_coord = circle_list.pop()
x.append(x_coord)
y.append(y_coord)
points.set_data(x, y)
plt.pause(0.01)
This is the right way to plot Dynamic real-time matplot plots animation using while loop
There is a medium article on that too:
pip install celluloid # this will capture the image/animation
import matplotlib.pyplot as plt
import numpy as np
from celluloid import Camera # getting the camera
import matplotlib.animation as animation
from IPython import display
import time
from IPython.display import HTML
import warnings
%matplotlib notebook
warnings.filterwarnings('ignore')
warnings.simplefilter('ignore')
fig = plt.figure() #Empty fig object
ax = fig.add_subplot() #Empty axis object
camera = Camera(fig) # Camera object to capture the snap
def f(x):
''' function to create a sine wave'''
return np.sin(x) + np.random.normal(scale=0.1, size=len(x))
l = []
while True:
value = np.random.randint(9) #random number generator
l.append(value) # appneds each time number is generated
X = np.linspace(10, len(l)) # creates a line space for x axis, Equal to the length of l
for i in range(10): #plots 10 such lines
plt.plot(X, f(X))
fig.show() #shows the figure object
fig.canvas.draw()
camera.snap() # camera object to capture teh animation
time.sleep(1)
And for saving etc:
animation = camera.animate(interval = 200, repeat = True, repeat_delay = 500)
HTML(animation.to_html5_video())
animation.save('abc.mp4') # to save
output is:
Live plot with circular buffer with line style retained:
import os
import time
import psutil
import collections
import matplotlib.pyplot as plt
pts_n = 100
x = collections.deque(maxlen=pts_n)
y = collections.deque(maxlen=pts_n)
(line, ) = plt.plot(x, y, linestyle="--")
my_process = psutil.Process(os.getpid())
t_start = time.time()
while True:
x.append(time.time() - t_start)
y.append(my_process.cpu_percent())
line.set_xdata(x)
line.set_ydata(y)
plt.gca().relim()
plt.gca().autoscale_view()
plt.pause(0.1)

Simple Matplotlib animate not working

I am trying to run this code below but it is not working properly. I've followed the documentation from matplotlib and wonder what is wrong with this simple code below. I am tryting to animate this into jupyter notebook with anaconda distro. My python version is 2.7.10.
import numpy as np
from matplotlib import pyplot as plt
from matplotlib import animation
fig = plt.figure()
def init():
m = np.zeros(4800)
m[0] = 1.6
return m
def animate(i):
for a in range(1,4800):
m[a] = 1.6
m[a-1] = 0
return m
anim = animation.FuncAnimation(fig, animate, init_func=init,
frames=200, interval=20, blit=True)
plt.show()
You need to create an actual plot. Just updating a NumPy array is not enough.
Here is an example that likely does what you intend. Since it is necessary to access the same objects at multiple places, a class seems better suited as it allows to access instance attributes via self:
import numpy as np
from matplotlib import pyplot as plt
from matplotlib import animation
class MyAni(object):
def __init__(self, size=4800, peak=1.6):
self.size = size
self.peak = peak
self.fig = plt.figure()
self.x = np.arange(self.size)
self.y = np.zeros(self.size)
self.y[0] = self.peak
self.line, = self.fig.add_subplot(111).plot(self.x, self.y)
def animate(self, i):
self.y[i - 1] = 0
self.y[i] = self.peak
self.line.set_data(self.x, self.y)
return self.line,
def start(self):
self.anim = animation.FuncAnimation(self.fig, self.animate,
frames=self.size, interval=20, blit=False)
if __name__ == '__main__':
ani = MyAni()
ani.start()
plt.show()

Plotting values From a Array in Real time using matplotlib in Python [duplicate]

I am trying to plot some data from a camera in real time using OpenCV. However, the real-time plotting (using matplotlib) doesn't seem to be working.
I've isolated the problem into this simple example:
fig = plt.figure()
plt.axis([0, 1000, 0, 1])
i = 0
x = list()
y = list()
while i < 1000:
temp_y = np.random.random()
x.append(i)
y.append(temp_y)
plt.scatter(i, temp_y)
i += 1
plt.show()
I would expect this example to plot 1000 points individually. What actually happens is that the window pops up with the first point showing (ok with that), then waits for the loop to finish before it populates the rest of the graph.
Any thoughts why I am not seeing points populated one at a time?
Here's the working version of the code in question (requires at least version Matplotlib 1.1.0 from 2011-11-14):
import numpy as np
import matplotlib.pyplot as plt
plt.axis([0, 10, 0, 1])
for i in range(10):
y = np.random.random()
plt.scatter(i, y)
plt.pause(0.05)
plt.show()
Note the call to plt.pause(0.05), which both draws the new data and runs the GUI's event loop (allowing for mouse interaction).
If you're interested in realtime plotting, I'd recommend looking into matplotlib's animation API. In particular, using blit to avoid redrawing the background on every frame can give you substantial speed gains (~10x):
#!/usr/bin/env python
import numpy as np
import time
import matplotlib
matplotlib.use('GTKAgg')
from matplotlib import pyplot as plt
def randomwalk(dims=(256, 256), n=20, sigma=5, alpha=0.95, seed=1):
""" A simple random walk with memory """
r, c = dims
gen = np.random.RandomState(seed)
pos = gen.rand(2, n) * ((r,), (c,))
old_delta = gen.randn(2, n) * sigma
while True:
delta = (1. - alpha) * gen.randn(2, n) * sigma + alpha * old_delta
pos += delta
for ii in xrange(n):
if not (0. <= pos[0, ii] < r):
pos[0, ii] = abs(pos[0, ii] % r)
if not (0. <= pos[1, ii] < c):
pos[1, ii] = abs(pos[1, ii] % c)
old_delta = delta
yield pos
def run(niter=1000, doblit=True):
"""
Display the simulation using matplotlib, optionally using blit for speed
"""
fig, ax = plt.subplots(1, 1)
ax.set_aspect('equal')
ax.set_xlim(0, 255)
ax.set_ylim(0, 255)
ax.hold(True)
rw = randomwalk()
x, y = rw.next()
plt.show(False)
plt.draw()
if doblit:
# cache the background
background = fig.canvas.copy_from_bbox(ax.bbox)
points = ax.plot(x, y, 'o')[0]
tic = time.time()
for ii in xrange(niter):
# update the xy data
x, y = rw.next()
points.set_data(x, y)
if doblit:
# restore background
fig.canvas.restore_region(background)
# redraw just the points
ax.draw_artist(points)
# fill in the axes rectangle
fig.canvas.blit(ax.bbox)
else:
# redraw everything
fig.canvas.draw()
plt.close(fig)
print "Blit = %s, average FPS: %.2f" % (
str(doblit), niter / (time.time() - tic))
if __name__ == '__main__':
run(doblit=False)
run(doblit=True)
Output:
Blit = False, average FPS: 54.37
Blit = True, average FPS: 438.27
I know I'm a bit late to answer this question. Nevertheless, I've made some code a while ago to plot live graphs, that I would like to share:
Code for PyQt4:
###################################################################
# #
# PLOT A LIVE GRAPH (PyQt4) #
# ----------------------------- #
# EMBED A MATPLOTLIB ANIMATION INSIDE YOUR #
# OWN GUI! #
# #
###################################################################
import sys
import os
from PyQt4 import QtGui
from PyQt4 import QtCore
import functools
import numpy as np
import random as rd
import matplotlib
matplotlib.use("Qt4Agg")
from matplotlib.figure import Figure
from matplotlib.animation import TimedAnimation
from matplotlib.lines import Line2D
from matplotlib.backends.backend_qt4agg import FigureCanvasQTAgg as FigureCanvas
import time
import threading
def setCustomSize(x, width, height):
sizePolicy = QtGui.QSizePolicy(QtGui.QSizePolicy.Fixed, QtGui.QSizePolicy.Fixed)
sizePolicy.setHorizontalStretch(0)
sizePolicy.setVerticalStretch(0)
sizePolicy.setHeightForWidth(x.sizePolicy().hasHeightForWidth())
x.setSizePolicy(sizePolicy)
x.setMinimumSize(QtCore.QSize(width, height))
x.setMaximumSize(QtCore.QSize(width, height))
''''''
class CustomMainWindow(QtGui.QMainWindow):
def __init__(self):
super(CustomMainWindow, self).__init__()
# Define the geometry of the main window
self.setGeometry(300, 300, 800, 400)
self.setWindowTitle("my first window")
# Create FRAME_A
self.FRAME_A = QtGui.QFrame(self)
self.FRAME_A.setStyleSheet("QWidget { background-color: %s }" % QtGui.QColor(210,210,235,255).name())
self.LAYOUT_A = QtGui.QGridLayout()
self.FRAME_A.setLayout(self.LAYOUT_A)
self.setCentralWidget(self.FRAME_A)
# Place the zoom button
self.zoomBtn = QtGui.QPushButton(text = 'zoom')
setCustomSize(self.zoomBtn, 100, 50)
self.zoomBtn.clicked.connect(self.zoomBtnAction)
self.LAYOUT_A.addWidget(self.zoomBtn, *(0,0))
# Place the matplotlib figure
self.myFig = CustomFigCanvas()
self.LAYOUT_A.addWidget(self.myFig, *(0,1))
# Add the callbackfunc to ..
myDataLoop = threading.Thread(name = 'myDataLoop', target = dataSendLoop, daemon = True, args = (self.addData_callbackFunc,))
myDataLoop.start()
self.show()
''''''
def zoomBtnAction(self):
print("zoom in")
self.myFig.zoomIn(5)
''''''
def addData_callbackFunc(self, value):
# print("Add data: " + str(value))
self.myFig.addData(value)
''' End Class '''
class CustomFigCanvas(FigureCanvas, TimedAnimation):
def __init__(self):
self.addedData = []
print(matplotlib.__version__)
# The data
self.xlim = 200
self.n = np.linspace(0, self.xlim - 1, self.xlim)
a = []
b = []
a.append(2.0)
a.append(4.0)
a.append(2.0)
b.append(4.0)
b.append(3.0)
b.append(4.0)
self.y = (self.n * 0.0) + 50
# The window
self.fig = Figure(figsize=(5,5), dpi=100)
self.ax1 = self.fig.add_subplot(111)
# self.ax1 settings
self.ax1.set_xlabel('time')
self.ax1.set_ylabel('raw data')
self.line1 = Line2D([], [], color='blue')
self.line1_tail = Line2D([], [], color='red', linewidth=2)
self.line1_head = Line2D([], [], color='red', marker='o', markeredgecolor='r')
self.ax1.add_line(self.line1)
self.ax1.add_line(self.line1_tail)
self.ax1.add_line(self.line1_head)
self.ax1.set_xlim(0, self.xlim - 1)
self.ax1.set_ylim(0, 100)
FigureCanvas.__init__(self, self.fig)
TimedAnimation.__init__(self, self.fig, interval = 50, blit = True)
def new_frame_seq(self):
return iter(range(self.n.size))
def _init_draw(self):
lines = [self.line1, self.line1_tail, self.line1_head]
for l in lines:
l.set_data([], [])
def addData(self, value):
self.addedData.append(value)
def zoomIn(self, value):
bottom = self.ax1.get_ylim()[0]
top = self.ax1.get_ylim()[1]
bottom += value
top -= value
self.ax1.set_ylim(bottom,top)
self.draw()
def _step(self, *args):
# Extends the _step() method for the TimedAnimation class.
try:
TimedAnimation._step(self, *args)
except Exception as e:
self.abc += 1
print(str(self.abc))
TimedAnimation._stop(self)
pass
def _draw_frame(self, framedata):
margin = 2
while(len(self.addedData) > 0):
self.y = np.roll(self.y, -1)
self.y[-1] = self.addedData[0]
del(self.addedData[0])
self.line1.set_data(self.n[ 0 : self.n.size - margin ], self.y[ 0 : self.n.size - margin ])
self.line1_tail.set_data(np.append(self.n[-10:-1 - margin], self.n[-1 - margin]), np.append(self.y[-10:-1 - margin], self.y[-1 - margin]))
self.line1_head.set_data(self.n[-1 - margin], self.y[-1 - margin])
self._drawn_artists = [self.line1, self.line1_tail, self.line1_head]
''' End Class '''
# You need to setup a signal slot mechanism, to
# send data to your GUI in a thread-safe way.
# Believe me, if you don't do this right, things
# go very very wrong..
class Communicate(QtCore.QObject):
data_signal = QtCore.pyqtSignal(float)
''' End Class '''
def dataSendLoop(addData_callbackFunc):
# Setup the signal-slot mechanism.
mySrc = Communicate()
mySrc.data_signal.connect(addData_callbackFunc)
# Simulate some data
n = np.linspace(0, 499, 500)
y = 50 + 25*(np.sin(n / 8.3)) + 10*(np.sin(n / 7.5)) - 5*(np.sin(n / 1.5))
i = 0
while(True):
if(i > 499):
i = 0
time.sleep(0.1)
mySrc.data_signal.emit(y[i]) # <- Here you emit a signal!
i += 1
###
###
if __name__== '__main__':
app = QtGui.QApplication(sys.argv)
QtGui.QApplication.setStyle(QtGui.QStyleFactory.create('Plastique'))
myGUI = CustomMainWindow()
sys.exit(app.exec_())
''''''
I recently rewrote the code for PyQt5.
Code for PyQt5:
###################################################################
# #
# PLOT A LIVE GRAPH (PyQt5) #
# ----------------------------- #
# EMBED A MATPLOTLIB ANIMATION INSIDE YOUR #
# OWN GUI! #
# #
###################################################################
import sys
import os
from PyQt5.QtWidgets import *
from PyQt5.QtCore import *
from PyQt5.QtGui import *
import functools
import numpy as np
import random as rd
import matplotlib
matplotlib.use("Qt5Agg")
from matplotlib.figure import Figure
from matplotlib.animation import TimedAnimation
from matplotlib.lines import Line2D
from matplotlib.backends.backend_qt5agg import FigureCanvasQTAgg as FigureCanvas
import time
import threading
class CustomMainWindow(QMainWindow):
def __init__(self):
super(CustomMainWindow, self).__init__()
# Define the geometry of the main window
self.setGeometry(300, 300, 800, 400)
self.setWindowTitle("my first window")
# Create FRAME_A
self.FRAME_A = QFrame(self)
self.FRAME_A.setStyleSheet("QWidget { background-color: %s }" % QColor(210,210,235,255).name())
self.LAYOUT_A = QGridLayout()
self.FRAME_A.setLayout(self.LAYOUT_A)
self.setCentralWidget(self.FRAME_A)
# Place the zoom button
self.zoomBtn = QPushButton(text = 'zoom')
self.zoomBtn.setFixedSize(100, 50)
self.zoomBtn.clicked.connect(self.zoomBtnAction)
self.LAYOUT_A.addWidget(self.zoomBtn, *(0,0))
# Place the matplotlib figure
self.myFig = CustomFigCanvas()
self.LAYOUT_A.addWidget(self.myFig, *(0,1))
# Add the callbackfunc to ..
myDataLoop = threading.Thread(name = 'myDataLoop', target = dataSendLoop, daemon = True, args = (self.addData_callbackFunc,))
myDataLoop.start()
self.show()
return
def zoomBtnAction(self):
print("zoom in")
self.myFig.zoomIn(5)
return
def addData_callbackFunc(self, value):
# print("Add data: " + str(value))
self.myFig.addData(value)
return
''' End Class '''
class CustomFigCanvas(FigureCanvas, TimedAnimation):
def __init__(self):
self.addedData = []
print(matplotlib.__version__)
# The data
self.xlim = 200
self.n = np.linspace(0, self.xlim - 1, self.xlim)
a = []
b = []
a.append(2.0)
a.append(4.0)
a.append(2.0)
b.append(4.0)
b.append(3.0)
b.append(4.0)
self.y = (self.n * 0.0) + 50
# The window
self.fig = Figure(figsize=(5,5), dpi=100)
self.ax1 = self.fig.add_subplot(111)
# self.ax1 settings
self.ax1.set_xlabel('time')
self.ax1.set_ylabel('raw data')
self.line1 = Line2D([], [], color='blue')
self.line1_tail = Line2D([], [], color='red', linewidth=2)
self.line1_head = Line2D([], [], color='red', marker='o', markeredgecolor='r')
self.ax1.add_line(self.line1)
self.ax1.add_line(self.line1_tail)
self.ax1.add_line(self.line1_head)
self.ax1.set_xlim(0, self.xlim - 1)
self.ax1.set_ylim(0, 100)
FigureCanvas.__init__(self, self.fig)
TimedAnimation.__init__(self, self.fig, interval = 50, blit = True)
return
def new_frame_seq(self):
return iter(range(self.n.size))
def _init_draw(self):
lines = [self.line1, self.line1_tail, self.line1_head]
for l in lines:
l.set_data([], [])
return
def addData(self, value):
self.addedData.append(value)
return
def zoomIn(self, value):
bottom = self.ax1.get_ylim()[0]
top = self.ax1.get_ylim()[1]
bottom += value
top -= value
self.ax1.set_ylim(bottom,top)
self.draw()
return
def _step(self, *args):
# Extends the _step() method for the TimedAnimation class.
try:
TimedAnimation._step(self, *args)
except Exception as e:
self.abc += 1
print(str(self.abc))
TimedAnimation._stop(self)
pass
return
def _draw_frame(self, framedata):
margin = 2
while(len(self.addedData) > 0):
self.y = np.roll(self.y, -1)
self.y[-1] = self.addedData[0]
del(self.addedData[0])
self.line1.set_data(self.n[ 0 : self.n.size - margin ], self.y[ 0 : self.n.size - margin ])
self.line1_tail.set_data(np.append(self.n[-10:-1 - margin], self.n[-1 - margin]), np.append(self.y[-10:-1 - margin], self.y[-1 - margin]))
self.line1_head.set_data(self.n[-1 - margin], self.y[-1 - margin])
self._drawn_artists = [self.line1, self.line1_tail, self.line1_head]
return
''' End Class '''
# You need to setup a signal slot mechanism, to
# send data to your GUI in a thread-safe way.
# Believe me, if you don't do this right, things
# go very very wrong..
class Communicate(QObject):
data_signal = pyqtSignal(float)
''' End Class '''
def dataSendLoop(addData_callbackFunc):
# Setup the signal-slot mechanism.
mySrc = Communicate()
mySrc.data_signal.connect(addData_callbackFunc)
# Simulate some data
n = np.linspace(0, 499, 500)
y = 50 + 25*(np.sin(n / 8.3)) + 10*(np.sin(n / 7.5)) - 5*(np.sin(n / 1.5))
i = 0
while(True):
if(i > 499):
i = 0
time.sleep(0.1)
mySrc.data_signal.emit(y[i]) # <- Here you emit a signal!
i += 1
###
###
if __name__== '__main__':
app = QApplication(sys.argv)
QApplication.setStyle(QStyleFactory.create('Plastique'))
myGUI = CustomMainWindow()
sys.exit(app.exec_())
Just try it out. Copy-paste this code in a new python-file, and run it. You should get a beautiful, smoothly moving graph:
The top (and many other) answers were built upon plt.pause(), but that was an old way of animating the plot in matplotlib. It is not only slow, but also causes focus to be grabbed upon each update (I had a hard time stopping the plotting python process).
TL;DR: you may want to use matplotlib.animation (as mentioned in documentation).
After digging around various answers and pieces of code, this in fact proved to be a smooth way of drawing incoming data infinitely for me.
Here is my code for a quick start. It plots current time with a random number in [0, 100) every 200ms infinitely, while also handling auto rescaling of the view:
from datetime import datetime
from matplotlib import pyplot
from matplotlib.animation import FuncAnimation
from random import randrange
x_data, y_data = [], []
figure = pyplot.figure()
line, = pyplot.plot_date(x_data, y_data, '-')
def update(frame):
x_data.append(datetime.now())
y_data.append(randrange(0, 100))
line.set_data(x_data, y_data)
figure.gca().relim()
figure.gca().autoscale_view()
return line,
animation = FuncAnimation(figure, update, interval=200)
pyplot.show()
You can also explore blit for even better performance as in FuncAnimation documentation.
An example from the blit documentation:
import numpy as np
import matplotlib.pyplot as plt
from matplotlib.animation import FuncAnimation
fig, ax = plt.subplots()
xdata, ydata = [], []
ln, = plt.plot([], [], 'ro')
def init():
ax.set_xlim(0, 2*np.pi)
ax.set_ylim(-1, 1)
return ln,
def update(frame):
xdata.append(frame)
ydata.append(np.sin(frame))
ln.set_data(xdata, ydata)
return ln,
ani = FuncAnimation(fig, update, frames=np.linspace(0, 2*np.pi, 128),
init_func=init, blit=True)
plt.show()
None of the methods worked for me.
But I have found this
Real time matplotlib plot is not working while still in a loop
All you need is to add
plt.pause(0.0001)
and then you could see the new plots.
So your code should look like this, and it will work
import matplotlib.pyplot as plt
import numpy as np
plt.ion() ## Note this correction
fig=plt.figure()
plt.axis([0,1000,0,1])
i=0
x=list()
y=list()
while i <1000:
temp_y=np.random.random();
x.append(i);
y.append(temp_y);
plt.scatter(i,temp_y);
i+=1;
plt.show()
plt.pause(0.0001) #Note this correction
show is probably not the best choice for this. What I would do is use pyplot.draw() instead. You also might want to include a small time delay (e.g., time.sleep(0.05)) in the loop so that you can see the plots happening. If I make these changes to your example it works for me and I see each point appearing one at a time.
I know this question is old, but there's now a package available called drawnow on GitHub as "python-drawnow". This provides an interface similar to MATLAB's drawnow -- you can easily update a figure.
An example for your use case:
import matplotlib.pyplot as plt
from drawnow import drawnow
def make_fig():
plt.scatter(x, y) # I think you meant this
plt.ion() # enable interactivity
fig = plt.figure() # make a figure
x = list()
y = list()
for i in range(1000):
temp_y = np.random.random()
x.append(i)
y.append(temp_y) # or any arbitrary update to your figure's data
i += 1
drawnow(make_fig)
python-drawnow is a thin wrapper around plt.draw but provides the ability to confirm (or debug) after figure display.
Another option is to go with bokeh. IMO, it is a good alternative at least for real-time plots. Here is a bokeh version of the code in the question:
from bokeh.plotting import curdoc, figure
import random
import time
def update():
global i
temp_y = random.random()
r.data_source.stream({'x': [i], 'y': [temp_y]})
i += 1
i = 0
p = figure()
r = p.circle([], [])
curdoc().add_root(p)
curdoc().add_periodic_callback(update, 100)
and for running it:
pip3 install bokeh
bokeh serve --show test.py
bokeh shows the result in a web browser via websocket communications. It is especially useful when data is generated by remote headless server processes.
An example use-case to plot CPU usage in real-time.
import time
import psutil
import matplotlib.pyplot as plt
fig = plt.figure()
ax = fig.add_subplot(111)
i = 0
x, y = [], []
while True:
x.append(i)
y.append(psutil.cpu_percent())
ax.plot(x, y, color='b')
fig.canvas.draw()
ax.set_xlim(left=max(0, i - 50), right=i + 50)
fig.show()
plt.pause(0.05)
i += 1
The problem seems to be that you expect plt.show() to show the window and then to return. It does not do that. The program will stop at that point and only resume once you close the window. You should be able to test that: If you close the window and then another window should pop up.
To resolve that problem just call plt.show() once after your loop. Then you get the complete plot. (But not a 'real-time plotting')
You can try setting the keyword-argument block like this: plt.show(block=False) once at the beginning and then use .draw() to update.
Here is a version that I got to work on my system.
import matplotlib.pyplot as plt
from drawnow import drawnow
import numpy as np
def makeFig():
plt.scatter(xList,yList) # I think you meant this
plt.ion() # enable interactivity
fig=plt.figure() # make a figure
xList=list()
yList=list()
for i in np.arange(50):
y=np.random.random()
xList.append(i)
yList.append(y)
drawnow(makeFig)
#makeFig() The drawnow(makeFig) command can be replaced
#plt.draw() with makeFig(); plt.draw()
plt.pause(0.001)
The drawnow(makeFig) line can be replaced with a makeFig(); plt.draw() sequence and it still works OK.
If you want draw and not freeze your thread as more point are drawn you should use plt.pause() not time.sleep()
im using the following code to plot a series of xy coordinates.
import matplotlib.pyplot as plt
import math
pi = 3.14159
fig, ax = plt.subplots()
x = []
y = []
def PointsInCircum(r,n=20):
circle = [(math.cos(2*pi/n*x)*r,math.sin(2*pi/n*x)*r) for x in xrange(0,n+1)]
return circle
circle_list = PointsInCircum(3, 50)
for t in range(len(circle_list)):
if t == 0:
points, = ax.plot(x, y, marker='o', linestyle='--')
ax.set_xlim(-4, 4)
ax.set_ylim(-4, 4)
else:
x_coord, y_coord = circle_list.pop()
x.append(x_coord)
y.append(y_coord)
points.set_data(x, y)
plt.pause(0.01)
This is the right way to plot Dynamic real-time matplot plots animation using while loop
There is a medium article on that too:
pip install celluloid # this will capture the image/animation
import matplotlib.pyplot as plt
import numpy as np
from celluloid import Camera # getting the camera
import matplotlib.animation as animation
from IPython import display
import time
from IPython.display import HTML
import warnings
%matplotlib notebook
warnings.filterwarnings('ignore')
warnings.simplefilter('ignore')
fig = plt.figure() #Empty fig object
ax = fig.add_subplot() #Empty axis object
camera = Camera(fig) # Camera object to capture the snap
def f(x):
''' function to create a sine wave'''
return np.sin(x) + np.random.normal(scale=0.1, size=len(x))
l = []
while True:
value = np.random.randint(9) #random number generator
l.append(value) # appneds each time number is generated
X = np.linspace(10, len(l)) # creates a line space for x axis, Equal to the length of l
for i in range(10): #plots 10 such lines
plt.plot(X, f(X))
fig.show() #shows the figure object
fig.canvas.draw()
camera.snap() # camera object to capture teh animation
time.sleep(1)
And for saving etc:
animation = camera.animate(interval = 200, repeat = True, repeat_delay = 500)
HTML(animation.to_html5_video())
animation.save('abc.mp4') # to save
output is:
Live plot with circular buffer with line style retained:
import os
import time
import psutil
import collections
import matplotlib.pyplot as plt
pts_n = 100
x = collections.deque(maxlen=pts_n)
y = collections.deque(maxlen=pts_n)
(line, ) = plt.plot(x, y, linestyle="--")
my_process = psutil.Process(os.getpid())
t_start = time.time()
while True:
x.append(time.time() - t_start)
y.append(my_process.cpu_percent())
line.set_xdata(x)
line.set_ydata(y)
plt.gca().relim()
plt.gca().autoscale_view()
plt.pause(0.1)

Saving scatterplot animations with matplotlib

I've been trying to save an animated scatterplot with matplotlib, and I would prefer that it didn't require totally different code for viewing as an animated figure and for saving a copy. The figure shows all the datapoints perfectly after the save completes.
This code is a modified version of Giggi's on Animating 3d scatterplot in matplotlib, with a fix for the colors from Yann's answer on Matplotlib 3D scatter color lost after redraw (because colors will be important on my video, so I want to make sure they work).
import matplotlib.pyplot as plt
import matplotlib.animation as animation
import numpy as np
from mpl_toolkits.mplot3d import Axes3D
FLOOR = -10
CEILING = 10
class AnimatedScatter(object):
def __init__(self, numpoints=5):
self.numpoints = numpoints
self.stream = self.data_stream()
self.angle = 0
self.fig = plt.figure()
self.fig.canvas.mpl_connect('draw_event',self.forceUpdate)
self.ax = self.fig.add_subplot(111,projection = '3d')
self.ani = animation.FuncAnimation(self.fig, self.update, interval=100,
init_func=self.setup_plot, blit=True,frames=20)
def change_angle(self):
self.angle = (self.angle + 1)%360
def forceUpdate(self, event):
self.scat.changed()
def setup_plot(self):
X = next(self.stream)
c = ['b', 'r', 'g', 'y', 'm']
self.scat = self.ax.scatter(X[:,0], X[:,1], X[:,2] , c=c, s=200, animated=True)
self.ax.set_xlim3d(FLOOR, CEILING)
self.ax.set_ylim3d(FLOOR, CEILING)
self.ax.set_zlim3d(FLOOR, CEILING)
return self.scat,
def data_stream(self):
data = np.zeros(( self.numpoints , 3 ))
xyz = data[:,:3]
while True:
xyz += 2 * (np.random.random(( self.numpoints,3)) - 0.5)
yield data
def update(self, i):
data = next(self.stream)
#data = np.transpose(data)
self.scat._offsets3d = ( np.ma.ravel(data[:,0]) , np.ma.ravel(data[:,1]) , np.ma.ravel(data[:,2]) )
plt.draw()
return self.scat,
def show(self):
plt.show()
if __name__ == '__main__':
a = AnimatedScatter()
a.ani.save("movie.avi", codec='avi')
a.show()
A perfectly valid .avi is generated by this, but it's blank for all of the four seconds except for the axes. The actual figure always shows exactly what I want to see. How can I populate the save function's plots the same way I populate a normally running animation, or is it possible in matplotlib?
EDIT: Using a scatter call in the update (without setting the bounds as in the initializer) causes the .avi to show the axes growing, showing that the data is being run each time, it's just not showing on the video itself.
I am using matplotlib 1.1.1rc with Python 2.7.3.
Remove blit=True from FuncAnimation and animated=True from scatter and it works. I suspect that there is something going wrong with the logic that makes sure only the artists that need to be updated are updated/redrawn between frames (rather than just re-drawing everything).
Below is exactly what I ran and I got the expected output movie:
import matplotlib.pyplot as plt
import matplotlib.animation as animation
import numpy as np
from mpl_toolkits.mplot3d import Axes3D
FLOOR = -10
CEILING = 10
class AnimatedScatter(object):
def __init__(self, numpoints=5):
self.numpoints = numpoints
self.stream = self.data_stream()
self.angle = 0
self.fig = plt.figure()
self.fig.canvas.mpl_connect('draw_event',self.forceUpdate)
self.ax = self.fig.add_subplot(111,projection = '3d')
self.ani = animation.FuncAnimation(self.fig, self.update, interval=100,
init_func=self.setup_plot, frames=20)
def change_angle(self):
self.angle = (self.angle + 1)%360
def forceUpdate(self, event):
self.scat.changed()
def setup_plot(self):
X = next(self.stream)
c = ['b', 'r', 'g', 'y', 'm']
self.scat = self.ax.scatter(X[:,0], X[:,1], X[:,2] , c=c, s=200)
self.ax.set_xlim3d(FLOOR, CEILING)
self.ax.set_ylim3d(FLOOR, CEILING)
self.ax.set_zlim3d(FLOOR, CEILING)
return self.scat,
def data_stream(self):
data = np.zeros(( self.numpoints , 3 ))
xyz = data[:,:3]
while True:
xyz += 2 * (np.random.random(( self.numpoints,3)) - 0.5)
yield data
def update(self, i):
data = next(self.stream)
self.scat._offsets3d = ( np.ma.ravel(data[:,0]) , np.ma.ravel(data[:,1]) , np.ma.ravel(data[:,2]) )
return self.scat,
def show(self):
plt.show()
if __name__ == '__main__':
a = AnimatedScatter()
a.ani.save("movie.avi", codec='avi')
a.show()

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