Use code from repository that has no setup.py - python

Is there a best practice for how to use code from a python github repository that is missing its setup.py file?
Since I cannot reference it through my own requirements.txt, may I just copy the code into one of my own files?
Specifically, I want to use the function tile_raster_images(...) from https://github.com/lisa-lab/DeepLearningTutorials/blob/master/code/utils.py

You could just paste the code into your own codebase, yes. As long as it was written for the same Python version and you're aware of the needed dependencies (both to third-party libraries and within the same project), you should be golden.
However, the project does not have a license. Quoting from the Github Help:
Generally speaking, the absence of a license means that the default copyright laws apply. This means that you retain all rights to your source code and that nobody else may reproduce, distribute, or create derivative works from your work.
Since you don't definitely know what copyright laws apply to the project, you should be cautious to use the code as you might be committing copyright violation. Especially if this is you're planning to use the code in a commercial product, you're on thin ice.
You should contact the owner of the code and ask them to add a license, so that future users can use the code without worries.

I don't see the downside of just copying the code.
The code you want to use is from a tutorial. I think it actually aims to be directly used instead of serving as a python package.
So just copy it somewhere in your project. Be aware of the license of the source code if you intend to republish it.

Related

Remove unused code automatically from large modules like numpy, pandas

I'm creating a tool for my company's developers that will take a python project, zip it up with the required modules from the site-packages of a virtualenv, and run the code in an AWS Lambda function. I need to do this because Lambda doesn't come with 3rd party modules, and also won't let you install using pip, so I have to bring them all myself. The problem is that there's also a 250mb limit for the total amount of code, and if I have numpy+pandas, that's already over the limit. However, the developers aren't using nearly the full functionality of these modules, so the actual amount of code being used is tiny in comparison. I'd like something that'll strip out at least some of the unused code based on what the developer's project uses, or at least give me enough information to where I can write a script to remove the dead code automatically. Does this exist, or is it at least partially implemented?
You could try PyMinifier which looks like it can reduce size by about half. It supports obfusticating code, compressing your project, and it looks like it has an analyzer to look for and exclude unused imports.
Edit: Linked to the documentation in my answer, here's the GitHub repo.

Compile Python Code In Objective-C [duplicate]

So it's a new millennium; Apple has waved their hand; it's now legal to include a Python interpreter in an iPhone (App Store) app.
How does one go about doing this? All the existing discussion (unsurprisingly) refers to jailbreaking. (Older question: Can I write native iPhone apps using Python)
My goal here isn't to write a PyObjC app, but to write a regular ObjC app that runs Python as an embedded library. The Python code will then call back to native Cocoa code. It's the "control logic is Python code" pattern.
Is there a guide to getting Python built in XCode, so that my iPhone app can link it? Preferably a stripped-down Python, since I won't need 90% of the standard library.
I can probably figure out the threading and Python-extension API; I've done that on MacOS. But only using command-line compilers, not XCode.
It doesn't really matter how you build Python -- you don't need to build it in Xcode, for example -- but what does matter is the product of that build.
Namely, you are going to need to build something like libPython.a that can be statically linked into your application. Once you have a .a, that can be added to the Xcode project for your application(s) and, from there, it'll be linked and signed just like the rest of your app.
IIRC (it has been a while since I've built python by hand) the out-of-the-box python will build a libPython.a (and a bunch of other libraries), if you configure it correctly.
Of course, your second issue is going to be cross-compiling python for ARM from your 86 box. Python is an autoconf based project and autoconf is a pain in the butt for cross-compilation.
As you correctly state, making it small will be critical.
Not surprising, either, is that you aren't the first person to want to do this, but not for iOS. Python has been squeezed into devices much less capable than those that run iOS. I found a thread with a bunch of links when googling about; it might be useful.
Also, you might want to join the pyobjc-dev list. While you aren't targeting a PyObjC based application (which, btw, is a good idea -- PyObjC has a long way to go before it'll be iOS friendly), the PyObjC community has been discussing this and Ronald, of anyone, is probably the most knowledgeable person in this particular area. Note that PyObjC will have to solve the embedded Python on iOS problem prior to porting PyObjC. Their prerequisite is your requirement, as it were.
I've put a very rough script up on github that fetches and builds python2.6.5 for iPhone and simulator.
http://github.com/cobbal/python-for-iphone
Work in progress
Somewhat depressing update nearly 2 years later: (copied from README on github)
This project never really got python running on the iPhone to my
satisfaction, and I can't recommend using it for any serious project
at this stage.
Most notably missing is pyobjc support (which turns out to be much
harder to port to iPhone since it relies on more platform-specific
code)
Also missing is the ability to statically compile modules, (all are
currently built as dylibs which works for development, but to my
knowledge wouldn't be allowed in the App Store)
At this point this project is mostly meant to be a starting point for
anyone smarter than me who wants to and can tackle the above issues.
I really wish it were practical to write apps entirely in Python, but
at this point it seems impossible.
I also started such a project. It comes with its own simplified compile script so there is no need to mess around with autoconf to get your cross compiled static library. It is able to build a completely dependency-free static library of Python with some common modules. It should be easily extensible.
https://github.com/albertz/python-embedded/

Releasing a python package - should you include doc and tests?

So, I've released a small library on pypi, more as an exercise (to "see how it's done") than anything else.
I've uploaded the documentation on readthedocs, and I have a test suite in my git repo.
Since I figure anyone who might be interested in running the test will probably just clone the repo, and the doc is already available online, I decided not to include the doc and test directories in the released package, and I was just wondering if that was the "right" thing to do.
I know answers to this question will be rather subjective, but I felt it was a good place to ask in order to get a sense of what the community considers to be the best practice.
It is not required but recommended to include documentation as well as unit tests into the package.
Regarding documentation:
Old-fashioned or better to say old-school source releases of open source software contain documentation, this is a (de facto?) standard (have a look at GNU software, for example). Documentation is part of the code and should be part of the release, simply because once you download the source release you are independent. Ever been in the situation where you've been on a train somewhere, where you needed to have a quick look into the documentation of module X but didn't have internet access? And then you relievedly realized that the docs are already there, locally.
Another important point in this regard is that the documentation that you bundle together with the code for sure applies to the code version. Code and docs are in sync.
One more thing especially regarding Python: you can write your docs using Sphinx and then build beautiful HTML output based on the documentation source in the process of installing the package. I have seen various Python packages doing exactly this.
Regarding tests:
Imagine the tests are bundled in the source release and are easy to be run by the user (you should document how to do this). Then, if the user observes a problem with your code which is not so easy to track down, he can simply run the unit tests in his environment and see if at least those are passing. If not, you've probably made a wrong assumption when specifying the behavior of your code, which is good to know about. What I want to say is: it can be very good for you as a developer if you make it very simple for the user to execute unit tests.

What to include in PyPi package?

I'm packaging my new python library for PyPi. The repository contains:
Sphinx documentation sources
Supplemental JavaScript library
Examples
Is it a good idea to include such things into a python egg?
What's the convention?
You can see the guts of the library at https://github.com/peterhudec/authomatic
You shall not make everything into the python egg, but anyway, that's up to the python setup.py bdist_egg to choose what to include or not. But in the source package you upload to pypi, yes, include everything that can't be generated by setup.py. You can upload separately the documentation, so it can get published as well.
But generally, what you need to get included in the egg, is what is necessary for the egg to run as-is. Everything else can be included, but can be distributed through other ways, that's up to you.
There are packages on PyPI that are entirey (or almost) entirely written in bash (virtualenvwrapper.sh is one).
If there is a supplemental JavaScript library that you can package, that wouldn't be a bad thing. This prevents the case where the user might not have npm installed, so it makes your library easier to use and your users happier.
Documentation doesn't NEED to be included but if you want to, then by all means do it. Libraries both include and don't include documentation. github3.py now includes it while requests does not. It's up to your preference.
I personally always have the examples in the documentation, so they're included in my packages that include the documentation. I can't think of any packages off the top of my head that include a separate package of examples, but if you feel it's necessary, then go ahead. I might, however, make that a sub-directory of the library itself though. It will make the name-spacing better when it is installed.
But basically, there are no set conventions beyond having the code to perform the task you say the package will perform.
What I can tell for PyQT4:
it includes doc, examples, plugins, ...
I do not know about your JavaScript library but I think it is no problem to include that as well.
This is an example - I do not know the convention. I would put in everything that could be important to the user of your library.

How to contribute improvements to packages hosted on Cheeseshop ( pypi )?

I've been using zc.buildout more and more and I'm encountering problems with some recipes that I have solutions to.
These packages generally fall into several categories:
Package with no obvious links to a project site
Package with links to free hosted service like github or google code
Setup #2 is better then #1, but not much better because for both of these situations, I would have to wait for the developer to apply these changes before i can use the updated package buildout.
What I've been doing up to this point is basically forking the package, giving it a different name and uploading it to pypi, but this is creating redundancy and I think only aggravating the problem.
One possible solution, is to use to use a personal server package index where I would upload updated versions of the code until the developer updates he/her package. This is doable, but it adds additional work, that I would prefer to avoid.
Is there a better way to do this?
Thank you
Your "upload my personalized fork" solution sounds like a terrible idea. You should try http://pypi.python.org/pypi/collective.recipe.patch which lets you automatically patch eggs. Try setting up a local PyPi-compatible index. I think you can also point find-links = at a directory (not just a http:// url) containing your personal versions of those "almost good enough" packages. You can also try monkey patching the defective package, or take advantage of the Zope component model to override the necessary bits in a new package. Often the real authors are listed somewhere in the source code of a package, even if they decided not to put their names up on PyPi.
I've been trying to cut down on the number of custom versions of packages I use. Usually I work with customized packages as develop eggs by linking src/some.project to my checkout of that project's code. I don't have to build a new egg or reinstall every time I edit those packages.
A lot of Python packages used in buildouts are hosted in Plone's svn collective. It's relatively easy to get commit access to that repository.

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