Setting up UDP client (python) - python

I tried to set up a UDP client and see if I can print the data like below:
import socket
target_host = "127.0.0.1"
target_port = 80
# create a socket object
client = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
#send some data
client.sendto("AAABBBCCC", (target_host, target_port))
#receive some data
data, addr = client.recvfrom(4096)
print data
So I execute it with
$python udp_client.py
But then the shell just stuck at this line in the code
data, addr = client.recvfrom(4096)
How to solve this problem?

Related

View raw packet-level data using python sockets

Is it possible to view the raw socket data that is sent to a server via the sockets module? For example, the following will print the client request in bytes:
import socket
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as s:
s.bind(('', 1))
s.listen(1)
conn, addr = s.accept()
with conn:
while True:
data = conn.recv(200)
print ("INCOMING BYTES:", data) # how to view the actual sent TCP packet data ?
if not data: break
conn.sendall(data)

how to refuse socket connection for a Specific IP in Python?

listenr code :
import socket
host = socket.gethostbyname(socket.gethostname())
port = int(raw_input("PORT > "))
server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server.bind((host, port))
server.listen(5)
while True:
c, addr = server.accept()
buff = 2048
print addr[0]+" connected."
c.send("Connection Established")
data = c.recv(buff)
if data:
print data
client code:
import socket
server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
host = socket.gethostbyname(socket.gethostname())
port = int(raw_input("PORT > "))
server.connect((host, port))
buff = 2048
data = server.recv(buff)
if data:
print data
and is it possible to receive data from client and listen on port at the same time ? how?
After accept() use thread to send/receive data to/from client and at the same time main thread can wait for next client running accept() again. It is standard method .

How to connect to server, listen for arbitrary time and send back data

I'm trying to:
Connect to a server/port
Listen for x seconds
Receive user input
Send user input to server
Go back to step 2
So far, I've written the following code, but it's not working properly receiving input after the first send. Any help would be greatly appreciated.
import socket
import select
client_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
client_socket.connect(('domain.com', 1234))
client_socket.setblocking(0)
timeout = 5
while True:
while True:
ready = select.select([client_socket], [], [], timeout)
if ready[0]:
data = client_socket.recv(4096)
print data
else:
break
data = raw_input("Enter input:")
client_socket.send(data)
You need to have separate server side code and client side code. This article has been referred.
Server binds to a port and listens for clients
server.py
import select
import socket
# Create a TCP/IP socket
server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server.setblocking(0)
# Bind the socket to the port
server_address = ('localhost', 1234)
server.bind(server_address)
# Listen for incoming connections
server.listen(5)
# Sockets from which we expect to read
inputs = [ server ]
# Sockets to which we expect to write
outputs = [ ]
while inputs:
readable, writable, exceptional = select.select(inputs, outputs, inputs)
# Handle inputs
for s in readable:
if s is server:
# A "readable" server socket is ready to accept a connection
connection, client_address = s.accept()
connection.setblocking(0)
inputs.append(connection)
else:
data = s.recv(1024)
if data:
print "Receiving data from client"
print data
else:
inputs.remove(s)
s.close()
Client first establishes a connection with the server and then keeps on sending user input to the server.
client.py
import socket
server_address = ('domain.com', 1234)
# Create a TCP/IP socket
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.connect(server_address)
while True:
data = raw_input("Enter input:")
sock.send(data)
Open terminal.
Run server in background:
python server.py &
Run client after that:
python client.py

How do you send a dictionary over a socket in Python?

I know that similar questions have been raised but they don't seem to work for me! I have tried serializing the dictionary then converting that to a string then encoding it before I send it over the socket. No success so far!
This is my server code:
#library
import socket
import pickle
#socket initialization
host = "127.0.0.1"
port = 5000
mainAddr = (host, port)
#dict initialization
dataDict = {} #just imagine that dict has content
#create socket
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) #TCP
s.bind((mainAddr))
s.listen(4)
print('program started')
print('listening..')
while True:
try:
conn, addr = s.accept()
print("connection from: "+str(addr))
print("sending message..")
pickle.dumps(dataDict)
print('pickled!')
dataS = str(dataP)
print('stringed!')
dataE = dataS.encode('UTF-8')
print('encoded!')
s.sendto(dataE,addr)
print('data sent!')
except:
pass
s.close()
For the socket initialization, I've tried other types:
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) #UDP
s = socket.socket()
For the sending part, I've tried these alternatives:
s.send(dataE)
s.send(dataE,addr)
s.sendall(dataE)
s.sendall(dataE,addr)
When I run the program, these get printed out:
program started
listening..
connection from:<insert addr here>
sending message..
pickled!
stringed!
encoded!
Only data sent! is not sent. So I am guessing that it's the sending part that has a problem.
For the client side, here's the code:
#library
import socket
import pickle
#initialization
host = '127.0.0.1'
port = 5000
buffer = 1024
#create socket
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) #TCP
s.connect((host,port))
print('connected!')
#receive dictionary
print('receiving message..')
while True:
data, addr = s.recvfrom(buffer)
print('received!')
dataD = data.decode("UTF-8")
print('decoded!')
dataP = pickle.loads(dataD)
print('unpickled!')
print(str(dataP))
s.close()
In the client terminal, only the following prints:
connected!
receiving message..
On the client side, I've tried changing the order of unpickling and decoding but still, to no avail.
A TCP server socket is not actually used for sending/receiving data; I'm surprised you're not getting an error when calling s.send() or similar on it. Instead, it's a factory for producing individual sockets for each client that connects to the server - conn, in your code. So, conn.sendall() is what you should be using. No address parameter is required, the individual socket already knows who it is talking to. (.send() is unreliable without some extra work on your part; .sendto() is only used with UDP sockets that have not been connected to a particular client.)

client-server chat python error

I'm trying the following client and server chat program. Although I get an error whenever I try to run the server program, when the client program runs it stays on a blank screen not allowing me to type anything. I've tried running server first and running client first and I get the same results. I can't read the error from the server program because it flashes the error and closes the window. Here is my code:
server:
#server
import socket
import time
HOST = ''
PORT = 8065
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
s.bind((HOST,PORT))
s.listen(1)
conn, addr = s.accept()
print 'Connected by', addr
while 1:
data = conn.recv(1024)
if not data: break
conn.sendall(data)
conn.close()
client:
#client
import socket
import time
HOST = "localhost"
PORT = 8065
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
s.connect((HOST,PORT))
s.sendall('Helloworld')
data = s.recv(1024)
s.close()
print 'Recieved', repr(data)
Im not an expert but I was able to make your examples work by changing the socket from datagram to stream connection, and then encoding message being sent because strings aren't supported (although this might not effect you since I think that change was made in Python 3...I'm not 100% sure).
I believe the main issue is that you're trying to listen() but SOCK_DGRAM (UDP) doesn't support listen(), you just bind and go from there, whereas SOCK_STREAM (TCP) uses connections.
If you're just trying to get the program going, use the below code, unless there is a specific reason you'd like to use SOCK_DGRAM.
The code is below:
client
#client
import socket
import time
HOST = "localhost"
PORT = 8065
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((HOST,PORT))
test = 'Helloworld'
s.sendall(test.encode())
data = s.recv(1024)
s.close()
print 'Recieved', repr(data)
server
#server
import socket
import time
HOST = ''
PORT = 8065
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.bind((HOST,PORT))
s.listen(1)
conn, addr = s.accept()
print ('Connected by', addr)
while 1:
data = conn.recv(1024)
if not data: break
conn.sendall(data)
conn.close()

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