I have built a Kivy GUI using the 'App' class that is designed to load a file using a file chooser and make it into a list. I have now learned that my whole chunk of code needs to be converted to a widget so that it can be integrated into an existing GUI scaffold. I am not sure how to go about 'widget-ifying' my code. Any help would be appreciated.
Below is my main.py file:
from kivy.app import App
from kivy.uix.accordion import Accordion, AccordionItem
from kivy.uix.tabbedpanel import TabbedPanel
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.gridlayout import GridLayout
from kivy.lang import Builder
from kivy.factory import Factory
from kivy.uix.popup import Popup
from kivy.uix.button import Button
import os
from kivy.uix.widget import Widget
from kivy.uix.scrollview import ScrollView
from kivy.graphics import *
from kivy.properties import ObjectProperty
class OptionMenu(GridLayout):
loadfile = ObjectProperty(None)
savefile = ObjectProperty(None)
text_input = ObjectProperty(None)
def dismiss_popup(self):
self._popup.dismiss()
def show_load(self):
content = LoadDialog(load=self.load, cancel=self.dismiss_popup)
self._popup = Popup(title="Load file", content=content, size_hint=(0.9, 0.9))
self._popup.open()
def load(self, path, filename):
with open(os.path.join(path, filename[0])) as stream:
self.text_input.text = stream.read()
self.dismiss_popup()
def show_save(self):
content = SaveDialog(save=self.save, cancel=self.dismiss_popup)
self._popup = Popup(title="Save file", content=content,
size_hint=(0.9, 0.9))
self._popup.open()
def save(self, path, filename):
with open(os.path.join(path, filename), 'w') as stream:
stream.write(self.text_input.text)
self.dismiss_popup()
class GraphMenu(GridLayout):
pass
class UnnamedMenu(GridLayout):
pass
class LoadDialog(FloatLayout):
load = ObjectProperty(None)
cancel = ObjectProperty(None)
class SaveDialog(FloatLayout):
save = ObjectProperty(None)
text_input = ObjectProperty(None)
cancel = ObjectProperty(None)
class MainController(FloatLayout):
pass
class MainApp(App):
def build(self):
rt = MainController()
return rt
Factory.register('Main', cls=MainController)
Factory.register('LoadDialog', cls=LoadDialog)
Factory.register('SaveDialog', cls=SaveDialog)
if __name__ == '__main__':
MainApp().run()
Here is my main.kv file:
#kivy 1.0
<OptionMenu>
cols: 2
row:10
Button:
size_hint_y: 0.05
text: "Input File"
on_release: self.parent.show_load()
Button:
size_hint_y:0.05
text:"Save File"
on_release:self.parent.show_save()
TextInput:
id: text_input
text:''
RstDocument:
text: text_input.text
show_errors: True
<MainController>
BoxLayout:
orientation: 'horizontal'
Accordion:
size_hint_x: 0.3
orientation: 'vertical'
AccordionItem:
title:'Options'
OptionMenu:
id: 'AppOpt'
AccordionItem:
title:'Config'
UnnamedMenu:
id:ConfigTab
AccordionItem:
title:'Graph'
GraphMenu:
id:GraphTab
FloatLayout:
size_hint_x: 0.7
Label:
<scroller>
<LoadDialog>:
BoxLayout:
size: root.size
pos: root.pos
orientation: "vertical"
FileChooserListView:
id: filechooser
BoxLayout:
size_hint_y: None
height: 10
Button:
text: "Cancel"
on_release: root.cancel()
Button:
text: "Load"
on_release: root.load(filechooser.path, filechooser.selection)
<SaveDialog>:
text_input: text_input
BoxLayout:
size: root.size
pos: root.pos
orientation: "vertical"
FileChooserListView:
id: filechooser
on_selection: text_input.text = self.selection and self.selection[0] or ''
TextInput:
id: text_input
size_hint_y: None
height: 30
multiline: False
BoxLayout:
size_hint_y: None
height: 30
Button:
text: "Cancel"
on_release: root.cancel()
Button:
text: "Save"
on_release: root.save(filechooser.path, text_input.text)
I don't understand the question, your App does nothing special and all the functionality is in the MainController widget. What more separation do you need than that?
Factory.register('Main', cls=MainController)
Factory.register('LoadDialog', cls=LoadDialog)
Factory.register('SaveDialog', cls=SaveDialog)
Also, these Factory lines are unnecessary, widgets automatically register themselves.
Related
this is a trial code that I want to implement in my final project.
Python Code:
import kivy
kivy.require('1.0.6')
from kivy.app import App
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.screenmanager import ScreenManager, Screen
from kivy.lang import Builder
class Wid(BoxLayout):
def settxt(self,i):
lab = self.ids['lab']
but = self.ids['but']
lab.text = "Label Number {}".format(i)
but.text = "Button Number {}".format(i)
class Win1(Screen):
i=0
def addw(self):
box1 = self.ids['box1']
self.i = self.i +1
w = Wid()
w.settxt(self.i)
box1.add_widget(w)
def switch(self):
sm.current="win2"
class Win2(Screen):
def switch(self):
sm.current="win1"
class WindowManager(ScreenManager):
pass
kv = Builder.load_file("test.kv")
sm = WindowManager()
screens = [Win1(name="win1"), Win2(name="win2")]
for screen in screens:
sm.add_widget(screen)
sm.current = "win1"
class Test(App):
def build(self):
return sm
if __name__ == '__main__':
Test().run()
Kivy Code:
<Wid>:
lab:lab
but:but
BoxLayout:
height: self.minimum_height
size: root.size
Label:
id: lab
Button:
id: but
<Win1>
name:"win1"
box1:box1
BoxLayout:
height: self.minimum_height
orientation: "vertical"
BoxLayout:
size_hint: 1,0.2
Button:
text:"window 2"
on_release:
root.switch()
Button:
text:"add wid"
on_release:
root.addw()
ScrollView:
GridLayout:
id:box1
orientation: "vertical"
spacing: 2
size_hint_y: None
height: self.minimum_height
row_default_height: 60
cols:1
<Win2>
name: "win2"
BoxLayout:
id: bl
height: bl.minimum_height
size_hint_y: None
Button:
text:"window 2"
on_release:
root.switch()
With the press of the switch, I expect that my custom widget to get in the gridlayout in the scrollview, one below the other. But instead, each new widget appears in the last cell of the layout and overlaps on the previous one and empty cells keep on forming above them.
Don't know where it's going wrong.
Here I have moved the kv to a separate file, and dynamically created the screens.
Key points: I add the screens dynamically in on_start, this is after the build has completed. I create the ScreenManager in kv, and use the id to add the screens. In the kv code I put the ScreenManger in a BoxLayout. This is a personal preference. I do this so when accessing objects the root widget is not the screen manager. Therefore in the switch() methods, the addressing uses the assigned id, rather than relying on the root widget being a screenmanager.
FWIW: If the switch code is only going to change screens I would move those single lines into KV.
import kivy
kivy.require('1.0.6')
from kivy.app import App
from kivy.lang import Builder
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.screenmanager import Screen
class Wid(BoxLayout): # Change to layout
def settxt(self, i):
lab = self.ids['lab']
but = self.ids['but']
lab.text = "Label Number {}".format(i)
but.text = "Button Number {}".format(i)
class Win1(Screen):
i = 0
def addw(self):
box1 = self.ids['box1']
self.i = self.i + 1
w = Wid()
w.settxt(self.i)
box1.add_widget(w)
#staticmethod
def switch():
app = App.get_running_app()
app.root.ids.sm.current = "win2"
class Win2(Screen):
#staticmethod
def switch():
app = App.get_running_app()
app.root.ids.sm.current = "win1"
class WidgetQ1App(App):
def build(self):
return Builder.load_file('widgetq.kv')
def on_start(self):
screens = [Win1(name="win1"), Win2(name="win2")]
sm = self.root.ids.sm
for screen in screens:
sm.add_widget(screen)
WidgetQ1App().run()
And the KV code:
<Wid>: # Put widgets in a layout, not a widget.
lab:lab
but:but
BoxLayout:
size: root.size
Label:
id: lab
Button:
id: but
<Win1>
# name:"win1"
box1:box1
BoxLayout:
orientation: "vertical"
BoxLayout:
size_hint: 1,0.2
Button:
text:"window 2"
on_release:
root.switch()
Button:
text:"add wid"
on_release:
root.addw()
ScrollView:
GridLayout:
id:box1
orientation: "vertical"
spacing: 2
size_hint_y: None
height: self.minimum_height
row_default_height: 60
cols:1
<Win2>:
# name: "win2"
BoxLayout:
Button:
text:"window 2"
on_release:
root.switch()
BoxLayout:
ScreenManager:
id: sm
<win2>
name: "win2"
size_hint_y: None
height: bl.minimum_height
BoxLayout:
id: bl
Button:
text:"window 2"
on_release:
root.switch()
Your custom widgets don't have a height defined, try changing to something like the above.
Also, start your class names with an upper case letter, kv requires this in some cases. For instance, win2 should be Win2.
A number of issues here, see the comments. The biggest problem I see is putting items in a widget. Put Widgets in a layout, not other widgets.
import kivy
kivy.require('1.0.6')
from kivy.app import App
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.screenmanager import Screen
from kivy.lang import Builder
kv = """
<Wid>: # Put widgets in a layout, not a widget.
lab:lab
but:but
BoxLayout:
size: root.size
Label:
id: lab
Button:
id: but
<Win1>
# name:"win1"
box1:box1
BoxLayout:
orientation: "vertical"
BoxLayout:
size_hint: 1,0.2
Button:
text:"window 2"
on_release:
root.switch()
Button:
text:"add wid"
on_release:
root.addw()
ScrollView:
GridLayout:
id:box1
orientation: "vertical"
spacing: 2
size_hint_y: None
height: self.minimum_height
row_default_height: 60
cols:1
<Win2>:
# name: "win2"
BoxLayout:
Button:
text:"window 2"
on_release:
root.switch()
ScreenManager:
id: sm
Win1:
name: 'win1'
Win2:
name: 'win2'
"""
class Wid(BoxLayout): # Change to layout
def settxt(self,i):
lab = self.ids['lab']
but = self.ids['but']
lab.text = "Label Number {}".format(i)
but.text = "Button Number {}".format(i)
class Win1(Screen):
i = 0
def addw(self):
box1 = self.ids['box1']
self.i = self.i + 1
w = Wid()
w.settxt(self.i)
box1.add_widget(w)
#staticmethod
def switch():
app = App.get_running_app()
app.root.current = "win2"
class Win2(Screen):
#staticmethod
def switch():
app = App.get_running_app()
app.root.current = "win1"
# class WindowManager(ScreenManager):
# pass
# kv = Builder.load_file("test.kv")
# sm = WindowManager()
#
# screens = [win1(name="win1"), win2(name="win2")]
# for screen in screens:
# sm.add_widget(screen)
#
# sm.current = "win1"
class WidgetQApp(App):
def build(self):
return Builder.load_string(kv)
WidgetQApp().run()
Versions
Python: 3.7
OS: Windows 10
Kivy: 1.11.1
Kivy installation method: pip
Description
FileChooser overlaps text on scrolling through files list. Looks like the 1st content stays and on scroll the content of scrolled data is getting displayed on top of 1st content.
Code and Logs
from kivy.app import App
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.screenmanager import Screen, ScreenManager
from kivy.uix.popup import Popup
from kivy.properties import ObjectProperty, BoundedNumericProperty, StringProperty
from kivy.lang import Builder
class FirstWindow(Screen):
def show_load(self):
content = LoadDialog(load=self.load, cancel=self.dismiss_popup)
self._popup = Popup(title="Load file", content=content,
size_hint=(0.9, 0.9))
self._popup.open()
def dismiss_popup(self):
self._popup.dismiss()
def cancel(self):
pass
def load(path, selection):
print(path, selection)
class LoadDialog(FloatLayout):
load = ObjectProperty(None)
cancel = ObjectProperty(None)
class EditorApp(App):
def build(self):
kv = Builder.load_file("editor.kv")
self.screen_manager = ScreenManager()
screen = FirstWindow(name="first")
self.screen_manager.add_widget(screen)
self.screen_manager.current = "first"
return self.screen_manager
if __name__ == "__main__":
editor_app = EditorApp()
editor_app.run()
KV File
<FirstWindow>:
BoxLayout:
orientation: "vertical"
Button:
text: "Select Folder"
on_release: root.show_load()
<LoadDialog>:
BoxLayout:
size: root.size
pos: root.pos
orientation: "vertical"
FileChooserListView:
id: filechooser
BoxLayout:
size_hint_y: None
height: 30
Button:
text: "Cancel"
on_release: root.cancel()
Button:
text: "Load"
on_release: root.load(filechooser.path, filechooser.selection)
Screenshots
For people who are facing the same issue, I resolved by replacing FileChooser with Plyer's native filechooser. Disussion on Github can be found here
Just remove the line
kv = Builder.load_file("editor.kv")
your code will work fine
I am new to python kivy, recently I am using kivy to build up my android app,
the question is below:
I am using the FileChooserListView to show all the file system in the my boxlayout, I know that when I select one or more file, I can use some_filechooser.path to obtain the current working directory.
test.kivy
BoxLayout:
size: root.size
pos: root.pos
orientation: "vertical"
FileChooserListView:
id: filechooser
path: "./"
on_selection: root.selected(filechooser.path)
Afther I touch/click/select one file,
on_selection: root.selected(filechooser.path) is executed to obatain the current path of the selected file, but can I do the same thing even if no file is selected.
Thanks for all your help
Use filechooser.path to display the current working directory when no file is selected.
Snippet
BoxLayout:
Label:
text: 'Working Directory:'
Label:
text: filechooser.path
FileChooser » Path
path
path is a StringProperty and defaults to the current working
directory as a unicode string. It specifies the path on the filesystem
that this controller should refer to.
You can do the following:
Example
main.py
from kivy.app import App
from kivy.uix.floatlayout import FloatLayout
from kivy.properties import ObjectProperty
from kivy.uix.popup import Popup
from kivy.lang.builder import Builder
import os
class LoadDialog(FloatLayout):
load = ObjectProperty(None)
cancel = ObjectProperty(None)
class SaveDialog(FloatLayout):
save = ObjectProperty(None)
text_input = ObjectProperty(None)
cancel = ObjectProperty(None)
class Root(FloatLayout):
loadfile = ObjectProperty(None)
savefile = ObjectProperty(None)
text_input = ObjectProperty(None)
def dismiss_popup(self):
self._popup.dismiss()
def show_load(self):
content = LoadDialog(load=self.load, cancel=self.dismiss_popup)
self._popup = Popup(title="Load file", content=content,
size_hint=(0.9, 0.9))
self._popup.open()
def show_save(self):
content = SaveDialog(save=self.save, cancel=self.dismiss_popup)
self._popup = Popup(title="Save file", content=content,
size_hint=(0.9, 0.9))
self._popup.open()
def load(self, path, filename):
with open(os.path.join(path, filename[0])) as stream:
self.text_input.text = stream.read()
self.dismiss_popup()
def save(self, path, filename):
with open(os.path.join(path, filename), 'w') as stream:
stream.write(self.text_input.text)
self.dismiss_popup()
class Editor(App):
def build(self):
return Builder.load_file('main.kv')
if __name__ == '__main__':
Editor().run()
main.kv
#:kivy 1.11.0
Root:
text_input: text_input
BoxLayout:
orientation: 'vertical'
BoxLayout:
size_hint_y: None
height: 30
Button:
text: 'Load'
on_release: root.show_load()
Button:
text: 'Save'
on_release: root.show_save()
BoxLayout:
TextInput:
id: text_input
text: ''
RstDocument:
text: text_input.text
show_errors: True
<LoadDialog>:
BoxLayout:
size: root.size
pos: root.pos
orientation: "vertical"
FileChooserListView:
id: filechooser
BoxLayout:
orientation: 'vertical'
size_hint_y: None
height: 90
BoxLayout:
Label:
text: 'Working Directory:'
Label:
text: filechooser.path
BoxLayout:
Label:
text: 'Filename:'
Label:
text: ''.join(map(str, filechooser.selection))
BoxLayout:
Button:
text: "Cancel"
on_release: root.cancel()
Button:
text: "Load"
on_release: root.load(filechooser.path, filechooser.selection)
<SaveDialog>:
text_input: text_input
BoxLayout:
size: root.size
pos: root.pos
orientation: "vertical"
FileChooserListView:
id: filechooser
on_selection: text_input.text = self.selection and self.selection[0] or ''
TextInput:
id: text_input
size_hint_y: None
height: 30
multiline: False
BoxLayout:
size_hint_y: None
height: 30
Button:
text: "Cancel"
on_release: root.cancel()
Button:
text: "Save"
on_release: root.save(filechooser.path, text_input.text)
Output
I am trying to implement a custom closable tab header in kivy.
What I did was combine a class:TabbedPanelHeader object with a custom class:CloseButton object. Both of these widgets are inside a class:BoxLayout, side-by-side.
However, once I add this into a class:TabbedPanel object, nothing shows up..
I am not sure how to move forward and would greatly appreciate all the help!
Below is the relevant part of the code.
from kivy.uix.behaviors import ButtonBehavior
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.image import Image
from kivy.graphics import *
from kivy.uix.tabbedpanel import TabbedPanelHeader
class CloseButton(ButtonBehavior, Image):
def __init__(self, **kwargs):
super(CloseButton, self).__init__(**kwargs)
self.source = 'atlas://data/images/defaulttheme/close'
self.size_hint_x = .2
def on_press(self):
self.source = 'atlas://data/images/defaulttheme/checkbox_radio_off'
def on_release(self):
self.source = 'atlas://data/images/defaulttheme/checkbox_radio_off'
## do the actual closing of the tab
class ClosableTabHeader(BoxLayout):
def __init__(self, **kwargs):
super(ClosableTabHeader, self).__init__(**kwargs)
self.size = (100, 30)
self.size_hint = (None, None)
self.canvas.before.add(Color(.25, .25, .25))
self.canvas.before.add(Rectangle(size=(105, 30)))
self.add_widget(TabbedPanelHeader(background_color=(.65, .65, .65, 0), text='testing'))
self.add_widget(CloseButton())
if __name__ == '__main__':
from kivy.app import App
class TestApp(App):
def build(self):
return ClosableTabHeader()
TestApp().run()
Here is some code which comes close to achieve what you are trying to achieve
from kivy.app import App
from kivy.animation import Animation
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.tabbedpanel import TabbedPanel, TabbedPanelHeader
from kivy.factory import Factory
from kivy.lang import Builder
class CloseableHeader(TabbedPanelHeader):
pass
class TestTabApp(App):
def build(self):
return Builder.load_string('''
TabbedPanel:
do_default_tab: False
FloatLayout:
BoxLayout:
id: tab_1_content
Label:
text: 'Palim 1'
BoxLayout:
id: tab_2_content
Label:
text: 'Palim 2'
BoxLayout:
id: tab_3_content
Label:
text: 'Palim 3'
CloseableHeader:
text: 'tab1'
panel: root
content: tab_1_content.__self__
CloseableHeader:
text: 'tab2'
panel: root
content: tab_2_content.__self__
CloseableHeader:
text: 'tab3'
panel: root
content: tab_3_content.__self__
<CloseableHeader>
color: 0,0,0,0
disabled_color: self.color
# variable tab_width
text: 'tabx'
size_hint_x: None
width: self.texture_size[0] + 40
BoxLayout:
pos: root.pos
size_hint: None, None
size: root.size
padding: 3
Label:
id: lbl
text: root.text
BoxLayout:
size_hint: None, 1
orientation: 'vertical'
width: 22
Image:
source: 'tools/theming/defaulttheme/close.png'
on_touch_down:
if self.collide_point(*args[1].pos) :\
root.panel.remove_widget(root); \
''')
if __name__ == '__main__':
TestTabApp().run()
It is based on https://github.com/kivy/kivy/blob/master/examples/widgets/tabbed_panel_showcase.py
For the sake of brevity I'll explain my problem before posing the code. Here it goes:
I have a Screen class in Kivy that holds two widgets, a GridLayout and an Image. The latter is fine, but the buttons are extremely oversized:
And here's my main.py:
from kivy.app import App
from kivy.uix.widget import Widget
from kivy.uix.button import Button
from kivy.factory import Factory
from kivy.uix.gridlayout import GridLayout
from kivy.uix.image import Image
from kivy.config import Config
from kivy.lang import Builder
from kivy.uix.screenmanager import Screen, ScreenManager
import configparser
Builder.load_file('kv\MainMain.kv')
#read configurations
config = configparser.RawConfigParser()
config.read('config.ini')
#read config values
width = config.getint('Default', 'MAX_WINDOW_WIDTH')
height = config.getint('Default', 'MAX_WINDOW_HEIGHT')
border = config.getint('Default', 'BORDERLESS')
#apply config values
Config.set('graphics','width', width)
Config.set('graphics', 'height', height)
Config.set('graphics', 'borderless', border)
Config.set('input', 'mouse', 'mouse,multitouch_on_demand')
#create screen manager
class ScreenManager(ScreenManager):
pass
#create background widget
class BackGround(Image):
pass
#image buttons
class MainButtons(GridLayout):
pass
#create main screen:
class MainScreen(Screen):
pass
#create main app
class MainMainApp(App):
def build(self):
return MainScreen()
#register class
Factory.register(MainScreen, cls=MainScreen)
#run
if __name__ == '__main__':
MainMainApp().run()
And here's my kv file:
<ScreenManager>:
id: screen_manager
MainScreen:
id: main_screen
name: 'MainScreen'
manager: screen_manager
ReadScreen:
id: read_screen
name: 'ReadScreen'
manager: screen_manager
<MainScreen>:
BackGround:
id: back_ground
source: 'images\\app_background.jpg'
size: root.width, root.height
MainButtons:
cols: 1
pos: root.width / 2 - 100, root.height / 4
size: 20, 10
Button:
id: button_read
text: "Read"
on_press: root.callback_read()
Button:
id: button_add
text: "Add"
Button:
id: button_manage
text: "Manage"
I'm really swamped on this one. Thanks for your help.
You can use size_hint for this.
Here is an example
The pyhton file:
from kivy.app import App
from kivy.uix.gridlayout import GridLayout
from kivy.lang import Builder
from kivy.uix.screenmanager import Screen,ScreenManager
Builder.load_file("my.kv")
class MainButtons(GridLayout):
pass
class MainScreen(Screen):
pass
class MainMainApp(App):
def build(self):
self.sm = ScreenManager()
self.sm.add_widget(MainScreen(name="main"))
return self.sm
if __name__ == '__main__':
MainMainApp().run()
and kivy file:
<MainScreen>:
MainButtons:
cols: 1
rows: 4
Label:
font_size: "40sp"
text: "Something"
Button:
size_hint: (1,0.1)
text: "Read"
Button:
size_hint: (1,0.1)
text: "Add"
Button:
size_hint: (1,0.1)
text: "Manage"
And output will be:
And if you want the buttons to be smaller in width, you add ´size_hint_x: None´ to your kv file, like this.
<MainScreen>:
MainButtons:
cols: 1
rows: 4
Label:
font_size: "40sp"
text: "Something"
Button:
size_hint: (1,0.1)
size_hint_x:None
text: "Read"
Button:
size_hint: (1,0.1)
size_hint_x:None
text: "Add"
Button:
size_hint: (1,0.1)
size_hint_x:None
text: "Manage"
Output will now be: