Sending numerous packets instead of 1 SSL Python - python

I have set up an experiment where I pass Modbus traffic over a SSL tunnel (this being the first thing I've ever done in python). I am able to send and receive data but when I send one request numerous requests are actually sent (see screenshot)
I've tried numerous configurations including (in both client and server):
send()--no change
sendall() --no change
setblocking(1)
setblocking(0)--doesn't read all the data
On the server side:
if data == Read_Coils_Answer-- I don't think I'm converting the big endian properly for comparison and this didn't work
while data: --the while loop seems to be the only way to prevent either side from stopping short with a "Broken Pipe" error. So this is what I'm using.
I eventually plan to use a for loop (now commented out and set to 4).
My Server code:
from ModLib import *
import socket, ssl, sys, pprint
try:
bindsocket = socket.socket()
bindsocket.bind(('', 502))
bindsocket.listen(5)
bindsocket.setblocking(1)
def do_something(connstream, data):
readCoilsReq = str('\x01\x01\x00')
answer = str(ModbusPDU01_Read_Coils_Answer)
while data:
print ("Request Recevied from Client:")
print pprint.pformat(data)
connstream.send(answer)
print ("Answer Sent to Client")
print pprint.pformat(answer)
return False
def deal_with_client(connstream):
data = connstream.recv(64)
while data:
if not do_something(connstream, data):
break
data = connstream.recv(64)
while True:
newsocket, fromaddr = bindsocket.accept()
connstream = ssl.wrap_socket(newsocket,
server_side=True,
certfile="server.crt",
keyfile="server.key",
ssl_version=ssl.PROTOCOL_TLSv1)
try:
deal_with_client(connstream)
finally:
connstream.shutdown(socket.SHUT_RDWR)
connstream.close()
except KeyboardInterrupt:
print ("\nTerminating Session at User Request")
print ("No More Data Will be Sent/Recieved\n")
sys.exit(1)
My Client Side code:
from ModLib import *
from time import sleep
import socket, ssl, pprint
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
ssl_sock = ssl.wrap_socket(s,
ca_certs="server.crt",
cert_reqs=ssl.CERT_REQUIRED)
ssl_sock.connect(('localhost', 502))
ssl_sock.setblocking(1)
readCoils = ModbusPDU01_Read_Coils()
#for i in range(4):
sleep(2)
ssl_sock.sendall(str(readCoils))
print ("Request for Read Coils Sent")
#start receive
data = ssl_sock.recv(64)
print ("Response from Server:")
print pprint.pformat(data)
if False: #from the python docs
ssl_sock.write("""GET / HTTP/1.0\r
Host: www.verisign.com\n\n""")
data = ssl_sock.read()
ssl_sock.close()

The do_something() loop was not necessary, as the deal_with_client() loop was doing the same thing. I removed do_something() and put the code in deal_with_client() which allows me to keep the connection open (see below)
from ModLib import *
import socket, ssl, sys, pprint
try:
bindsocket = socket.socket()
bindsocket.bind(('', 502))
bindsocket.listen(5)
bindsocket.setblocking(1)
def deal_with_client(connstream):
data = connstream.recv(1120)
answer = str(ModbusPDU01_Read_Coils_Answer())
while data:
print ("Request Received from Client:")
print pprint.pformat(data)
connstream.send(answer)
print ("Answer Sent to Client")
print pprint.pformat(answer)
data = connstream.recv(1120)
while True:
newsocket, fromaddr = bindsocket.accept()
connstream = ssl.wrap_socket(newsocket,
server_side=True,
certfile="server.crt",
keyfile="server.key",
ssl_version=ssl.PROTOCOL_TLSv1)
try:
deal_with_client(connstream)
finally:
connstream.shutdown(socket.SHUT_RDWR)
connstream.close()
except KeyboardInterrupt:
print ("\nTerminating Session at User Request")
print ("No More Data Will be Sent/Received\n")
sys.exit(1)

Related

Sending and receiving using sockets python

I am trying to create a function to send and receive information over a socket client & server. It appears that my code is somehow blocking. In the code the first command iteration in my for loop is carried out but then the process becomes blocked. Does anyone have any suggestions how to do this using threading or multithreading?
My code is below:
import socket
import json
import sys
import time
import select
import queue
Ni_Rio_IP= "172.22.11.2"
Ni_Base_IP= "172.22.11.1"
class AliceRio:
def __init__(self, ip_rio, ip_pc):
self.ip_rio = ip_rio
AliceRio.udp_port_rio = 60006
self.ip_pc = ip_pc
AliceRio.udp_port_pc = 50005
AliceRio.json= '{"Dest":"","Name":"","Time":"","Val":{"Str":[],"Pos":[[]],"Data":[[]]},"IP":0,"Port":0,"RT error":{"status":false,"code":0,"source":""}}'
AliceRio.dict= json.loads(self.json)
def PrintUDP(self):
print("RIO IP: %s" % self.ip_rio)
print("RIO UDP port: %s" % self.udp_port_rio)
print("PC IP: %s" % self.ip_pc)
print("PC UDP port: %s" % self.udp_port_pc)
def SendRec(self, send_str):
# Set up socket for sending
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) # Internet, UDP
sock.sendto(bytes(send_str, 'utf-8'), (self.ip_rio, self.udp_port_rio))
sock.close()
print('got here')
# Set up socket for receiving
sock = socket.socket(socket.AF_INET,socket.SOCK_DGRAM) # Internet, UDP
sock.bind((self.ip_pc, self.udp_port_pc))
rec_str, addr = sock.recvfrom(1024) # buffer size is 1024 bytes
print('got here2')
sock.close()
return rec_str
def Receive(self, rec_str):
sock = socket.socket(socket.AF_INET,socket.SOCK_DGRAM) # Internet, UDP
sock.bind((self.ip_pc, self.udp_port_pc))
rec_str, addr = sock.recvfrom(1024) # buffer size is 1024 bytes
sock.close()
return rec_str
def Send(self, send_str):
# Set up socket for sending
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) # Internet, UDP
sock.sendto(bytes(send_str, 'utf-8'), (self.ip_rio, self.udp_port_rio))
sock.close()
#return rec_str
def Aim(self, aim_perc):
if aim_perc < 0 or aim_perc > 100: return "aim_perc out of range"
send_dict=AliceRio.dict
send_dict["Dest"]='Rio'
send_dict["Name"]='Laser Control'
Laser_Mode=1
Simmer_A=0
Pulse_A= 0
Pulse_ms= 20
send_dict["Val"]["Str"]=[str(Laser_Mode), str(aim_perc), str(Simmer_A), str(Pulse_A), str(Pulse_ms)]
send_json=json.dumps(send_dict)
# send it out
self.SendRec(send_json)
rec_json= self.SendRec(send_json)
rec_dict=json.loads(rec_json)
return "Aim laser now at " + rec_dict["Val"]["Str"][1] +'%'
def PWM_Laser_Fan(self, fan_perc):
send_dict=AliceRio.dict
send_dict["Dest"]='Rio'
send_dict["Name"]='PWM Laser'
send_dict["Val"]["Str"][0]=str(fan_perc)
send_json=json.dumps(send_dict)
# send it out
rec_json= self.SendRec(send_json)
rec_dict=json.loads(rec_json)
return rec_dict["Val"]["Str"][0]
def Poll(self):
send_dict=AliceRio.dict
send_dict["Dest"]='Rio'
send_dict["Name"]='Poll'
send_json=json.dumps(send_dict)
# send it out
rec_json= self.SendRec(send_json)
rec_dict=json.loads(rec_json)
if rec_dict["Val"]["Data"][0][0]==0: pid_mode='off'
else: pid_mode='PID'
print('PID mode:', pid_mode)
print('Pos X:', rec_dict["Val"]["Data"][0][1])
print('Pos Y:', rec_dict["Val"]["Data"][0][2])
print('Home:', rec_dict["Val"]["Data"][0][3])
print('Enabled:', rec_dict["Val"]["Data"][0][4])
def PIDControl(self, pid_mode,pid_center):
if pid_mode=="off": mode= 0
elif pid_mode=="PID":mode =1
else: return "pid_mode not valid"
if pid_center[0] not in range(-2048,2048): return "center x-pos not in range"
if pid_center[1] not in range(-2048,2048): return "center y-pos not in range"
send_dict=AliceRio.dict
send_dict["Dest"]='Rio'
send_dict["Name"]='PID Control'
send_dict["Val"]["Str"]=[str(mode), str(pid_center[0]), str(pid_center[1])]
send_json=json.dumps(send_dict)
# send it out
rec_json= self.SendRec(send_json)
rec_dict=json.loads(rec_json)
return "PID mode now at " + rec_dict["Val"]["Str"][0]
Alice1 = AliceRio(Ni_Rio_IP, Ni_Base_IP)
Alice1.PrintUDP()
for i in range(10):
Alice1.Aim((i*10)+10)
time.sleep(0.2)
I would suggest learning to use Pdb and trace through the execution of your program to find where it is getting caught.
Also when learning/developing with sockets I've found that it helps to have separate programs for your client and server in the beginning so you can see how both sides are handling exchanges instead of going the threading route to start since the logging can get confusing, best of luck!
Module threading does help in this scenario.
We can create a thread to receiving incoming messages. And when new message received the thread trigger an event to notify the waiting method SendRec.
import sys
import socket
import json
import threading
import time
class AliceRio:
def __init__(self, .....):
# .........
self.s_in = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
self.s_in.bind((self.ip_pc, self.udp_port_pc))
self.evt = threading.Event()
self.last_msg = None
def _recv(self):
while True:
msg, _ = self.s_in.recvfrom(1024)
self.last_msg = msg
self.evt.set()
def SendRec(self, send_str):
if not hasattr(self, 'th_recv'):
th = threading.Thread(target=self._recv)
th.setDaemon(True)
th.start()
self.th_recv = th
self.evt.clear()
rio_endpoint = (self.ip_rio, self.udp_port_rio)
s_out = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
s_out.sendto(bytes(send_str, 'utf-8'), rio_endpoint)
s_out.close()
if self.evt.wait(timeout=15.0) and self.last_msg:
return self.last_msg
raise Exception('timeout waiting for response.')

How to receive all data after TCP connection has been closed by the peer?

Running some production code I faced the following problem:
When sending HTTP requests to some server, server immediately closes the connection after sending response, which, for some reason, results in data loss.
Analyzing TCP dumps i can see that conversation goes as this:
client request
server ack
server push
server fin, ack (sent after ~0.000020 secs after previous push)
As the result my code can't get data sent by the server, (i'm guessing because of the small delay after push POLLHUP event might go before POLLIN?)
Trying to mimic the problem I've written the following code:
(It mimics the client behaviour on my side)
client:
import time
import socket
from errno import EAGAIN
from select import poll, POLLIN, POLLPRI, POLLERR, POLLHUP, POLLNVAL
def main(buf=""):
client = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
client.setblocking(False)
client.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
client.setsockopt(socket.SOL_SOCKET, socket.SO_KEEPALIVE, 1)
polling_object = poll()
polling_object.register(client, POLLPRI | POLLIN | POLLERR | POLLHUP)
in_buf = ""
sock_closed = False
try:
client.connect(("127.0.0.1", 8877))
except socket.error, e:
pass
while True and not sock_closed:
events = polling_object.poll(0)
for _, e in events:
if e & (POLLIN | POLLPRI):
while True:
try:
data = client.recv(1024)
if data:
in_buf += data
elif data == "":
client.close()
sock_closed = True
break
except socket.error, e:
if e.args[0] == EAGAIN:
break
else:
raise
elif e & (POLLERR|POLLHUP|POLLNVAL):
client.close()
sock_closed = True
if buf and not sock_closed:
try:
b_sent = client.send(buf)
if b_sent == len(buf):
buf = ""
else:
buf = buf[b_sent:]
except socket.error, e:
if e.args[0] != EAGAIN:
client.close()
sock_closed = True
time.sleep(0.5)
if sock_closed:
return in_buf
if __name__ == '__main__':
import sys
if len(sys.argv) > 1:
buf = sys.argv[1]
else:
buf = 'hello'
print main(buf)
server
import datetime
import time
import socket
def main():
server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
server.bind(("127.0.0.1", 8877))
server.listen(0)
client, _ = server.accept()
t1 = time.time()
data = ""
while not data:
data += client.recv(1024)
print "recv data %s" % data
client.sendall('{"ok": 1}')
t2 = time.time()
client.close()
t3 = time.time()
server.close()
return t1, t2, t3
if __name__ == '__main__':
c_r, d_s, c_c = main()
print "Connection received at ", datetime.datetime.fromtimestamp(c_r)
print "All Data sent after %.12f secs" % (d_s - c_r)
print "Connection closed after %.12f secs" % (c_c - d_s)
Running this code won't help me reproduce the problem because my client still can get data from socket buffer, which is kind of obviously by just following the code. The only difference is that in tcp dump it goes like this:
client request
server ack
server push
client ack
server fin, ack
I'm wondering is there a way to send fin, ack right after push without "letting" client to sent ack? Can it be done using python?

How to send stream trough socket when using select()?

After long hours of research and testing I finally ask here.
My script has to handle multiple client connections and in the same time has to get and send a stream from another socket.
Finally I've been able to make it work but only for one user. That user connects to the socket, the script connects to the other socket, then return the stream to the client.
The script works pretty well but has a some hard limitations :
- it send the stream to the client but,
- even if the socket is in non-blocking mode I think that calling a socket inside another one is the main reason why it reacts like it was in blocking mode (because one ot these is continuously sending datas ?)
By the way I think that the select() method could allow me to do what I want, but I don't clearly understand how.
Here is the server code taht works for one client, but is blocking
#!/usr/bin/env python
# coding: utf-8
from __future__ import print_function
import sys, time, base64, socket
server_ip = 'XX.XX.XX.XX'
def caster_connect(connected_client, address):
username = 'XXXXXXX'
password = 'XXXXXXXXX'
host = 'XX.XX.XX.XX'
port = 2102
pwd = base64.b64encode("{}:{}".format(username, password).encode('ascii'))
pwd = pwd.decode('ascii')
u_message = ''
stream_type = 'CMRp'
header = \
"GET /" + str(stream_type) + " HTTP/1.1\r\n" +\
"Host " + str(host) + "\r\n" +\
"Ntrip-Version: Ntrip/1.0\r\n" +\
"User-Agent: my_script.py/0.1\r\n" +\
"Accept: */*\r\n" +\
"Authorization: Basic {}\r\n\r\n".format(pwd) +\
"Connection: close\r\n"
print("Connecting to caster...\n")
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((host,int(port)))
s.send(header.encode('ascii'))
print("Waiting answer from caster...\n")
while True:
try:
data = s.recv(2048)
connected_client.send(data)
print("Sending data from caster at %s" % time.time())
sys.stdout.flush()
# On any error, close sockets
except socket.error, e:
print("No data received from caster : %s" % e)
print("Close client connection at %s" % format(address))
s.close()
break
return
#----------------
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
sock.bind((server_ip, 5680))
sock.settimeout(3)
try:
while True:
try:
sock.listen(5)
client, address = sock.accept()
print ("%s connected" % format(address) )
msg = client.recv(4096)
except socket.timeout, e:
err = e.args[0]
if err == 'timed out':
print("Timed out, retry later")
continue
else:
print(socket.error)
sock.close()
except socket.error:
print(socket.error)
sock.close()
else:
if len(msg) == 0:
print("Shutdown on client end")
sock.close()
else:
print(msg)
caster_response = caster_connect(client, address)
sys.stdout.flush()
print("Close")
client.close()
sock.close()`enter code here`
except KeyboardInterrupt:
print("W: Keyboard interrupt, closing socket")
finally:
sock.close()
And this is the code I found to handle select()
#!/usr/bin/env python
# coding: utf-8
import select, socket, sys, Queue
server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server.setblocking(0)
server.bind(('XX.XX.XX.XX', 64000))
server.listen(5)
inputs = [server]
outputs = []
message_queues = {}
while inputs:
readable, writable, exceptional = select.select(
inputs, outputs, inputs)
for s in readable:
if s is server:
connection, client_address = s.accept()
print("New connection from %s" % client_address)
connection.setblocking(0)
inputs.append(connection)
message_queues[connection] = Queue.Queue()
else:
data = s.recv(1024)
print("Data received : %s" % data)
if data:
message_queues[s].put(data)
if s not in outputs:
outputs.append(s)
else:
if s in outputs:
outputs.remove(s)
inputs.remove(s)
s.close()
del message_queues[s]
for s in writable:
try:
next_msg = message_queues[s].get_nowait()
print("Next msg : %s" % next_msg)
except Queue.Empty:
outputs.remove(s)
else:
s.send(next_msg)
for s in exceptional:
inputs.remove(s)
if s in outputs:
outputs.remove(s)
s.close()
del message_queues[s]
In this code (found at this page) I didn't make changes as I don't know how to handle this.
Maybe by creating another server script that would only handle the stream part, so the main script would act as a server for clients, but as client for the stream part ?

Incomplete data transfer over python socket

I'm running into issues transferring data over TCP with a remote client and server written in Python. The server is located in a pretty remote region with relatively slow internet connection (<2Mb/sec). When the client is run on the LAN with the server the complete string is transferred (2350 bytes); however, when I run the client outside of the LAN sometimes the string is truncated (1485 bytes) and sometimes the full string comes through (2350 bytes). The size of the truncated string always seems to be 1485 bytes. The full size of the string is well below the set buffer size for the client and server.
I've copied abbreviated versions of the client and server code below, where I have tried to edit out all extraneous details:
Client
import socket
from time import sleep
class FTIRdataClient():
def __init__(self,TCP_IP="xxx.xxx.xxx.xxx",TCP_Port=xxx,BufferSize=4096):
#-----------------------------------
# Configuration parameters of server
#-----------------------------------
self.TCP_IP = TCP_IP
self.TCP_Port = int(TCP_Port)
self.RECV_BUFFER = int(BufferSize)
def writeTCP(self,message):
try:
sock = socket.socket(socket.AF_INET,socket.SOCK_STREAM)
sock.connect((self.TCP_IP,self.TCP_Port))
sock.send(message)
incomming = sock.recv(self.RECV_BUFFER)
sock.close()
except:
print "Unable to connect to data server!!"
incomming = False
return incomming
if __name__ == "__main__":
#----------------------------------
# Initiate remote data client class
#----------------------------------
dataClass = FTIRdataClient(TCP_IP=dataServer_IP,TCP_Port=portNum,BufferSize=4096)
#--------------------------------
# Ask database for all parameters
#--------------------------------
allParms = dataClass.writeTCP("LISTALL")
Server
import os
import sys
import socket
import select
import smtplib
import datetime as dt
class FTIRdataServer(object):
def __init__(self,ctlFvars):
...
def runServer(self):
self.server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.server_socket.bind((self.TCP_IP,self.TCP_Port))
#self.server_socket.setsockopt(socket.IPPROTO_TCP,socket.TCP_NODELAY,1)
self.server_socket.listen(10)
self.connection_list.append(self.server_socket)
#-------------------------------------
# Start loop to listen for connections
#-------------------------------------
while True:
#--------------------
# Get list of sockets
#--------------------
read_sockets,write_sockets,error_sockets = select.select(self.connection_list,[],[],5)
for sock in read_sockets:
#-----------------------
# Handle new connections
#-----------------------
if sock == self.server_socket:
#----------------------------------------------
# New connection recieved through server_socket
#----------------------------------------------
sockfd, addr = self.server_socket.accept()
self.connection_list.append(sockfd)
print "Client (%s, %s) connected" % addr
#-------------------------------------
# Handle incomming request from client
#-------------------------------------
else:
#------------------------
# Handle data from client
#------------------------
try:
data = sock.recv(self.RECV_BUFFER)
#------------------------------------------------
# Three types of call to server:
# 1) set -- sets the value of a data parameter
# 2) get -- gets the value of a data parameter
# 3) write -- write data to a file
#------------------------------------------------
splitVals = data.strip().split()
...
elif splitVals[0].upper() == 'LISTALL':
msgLst = []
#----------------------------
# Create a string of all keys
# and values to send back
#----------------------------
for k in self.dataParams:
msgLst.append("{0:}={1:}".format(k," ".join(self.dataParams[k])))
msg = ";".join(msgLst)
sock.sendall(msg)
...
else:
pass
#---------------------------------------------------
# Remove client from socket list after disconnection
#---------------------------------------------------
except:
sock.close()
self.connection_list.remove(sock)
continue
#-------------
# Close server
#-------------
self.closeServer()
def closeServer(self):
''' Close the TCP data server '''
self.server_socket.close()
Your help is greatly appreciated!!!
For anyone who is interested I found the solution to this problem. John Nielsen has a pretty good explanation here. Basically, TCP stream only guarantees that bytes will not arrive out of order or be duplicated; however, it does not guarantee how many groups the data will be sent in. So one needs to continually read (socket.recv) until all the data is sent. The previous code work on the LAN because the server was sending the entire string in one group. Over a remote connection the string was split into several groups.
I modified the client to continually loop on socket.recv() until the socket is closed and I modified the server to immediately close the socket after sending the data. There are several other ways to do this mentioned in the above link. The new code looks like:
Client
class FTIRdataClient(object):
def __init__(self,TCP_IP="xxx.xxx.xx.xxx",TCP_Port=xxxx,BufferSize=4024):
#-----------------------------------
# Configuration parameters of server
#-----------------------------------
self.TCP_IP = TCP_IP
self.TCP_Port = int(TCP_Port)
self.RECV_BUFFER = int(BufferSize)
def setParam(self,message):
try:
sock = socket.socket(socket.AF_INET,socket.SOCK_STREAM)
sock.connect((self.TCP_IP,self.TCP_Port))
sock.sendall("set "+message)
#-------------------------
# Loop to recieve all data
#-------------------------
incommingTotal = ""
while True:
incommingPart = sock.recv(self.RECV_BUFFER)
if not incommingPart: break
incommingTotal += incommingPart
sock.close()
except:
print "Unable to connect to data server!!"
incommingTotal = False
return incommingTotal
Server
class FTIRdataServer(object):
def __init__(self,ctlFvars):
...
def runServer(self):
self.server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.server_socket.bind((self.TCP_IP,self.TCP_Port))
#self.server_socket.setsockopt(socket.IPPROTO_TCP,socket.TCP_NODELAY,1)
self.server_socket.listen(10)
self.connection_list.append(self.server_socket)
#-------------------------------------
# Start loop to listen for connections
#-------------------------------------
while True:
#--------------------
# Get list of sockets
#--------------------
read_sockets,write_sockets,error_sockets = select.select(self.connection_list,[],[],5)
for sock in read_sockets:
#-----------------------
# Handle new connections
#-----------------------
if sock == self.server_socket:
#----------------------------------------------
# New connection recieved through server_socket
#----------------------------------------------
sockfd, addr = self.server_socket.accept()
self.connection_list.append(sockfd)
print "Client (%s, %s) connected" % addr
#-------------------------------------
# Handle incomming request from client
#-------------------------------------
else:
#------------------------
# Handle data from client
#------------------------
try:
data = sock.recv(self.RECV_BUFFER)
...
elif splitVals[0].upper() == 'LISTALL':
msgLst = []
#----------------------------
# Create a string of all keys
# and values to send back
#----------------------------
for k in self.dataParams:
msgLst.append("{0:}={1:}".format(k," ".join(self.dataParams[k])))
msg = ";".join(msgLst)
sock.sendall(msg)
elif splitVals[0].upper() == 'LISTALLTS': # List all time stamps
msgLst = []
#----------------------------
# Create a string of all keys
# and values to send back
#----------------------------
for k in self.dataParamTS:
msgLst.append("{0:}={1:}".format(k,self.dataParamTS[k]))
msg = ";".join(msgLst)
sock.sendall(msg)
...
else:
pass
#------------------------
# Close socket connection
#------------------------
sock.close()
self.connection_list.remove(sock)
#------------------------------------------------------
# Remove client from socket list if client discconnects
#------------------------------------------------------
except:
sock.close()
self.connection_list.remove(sock)
continue
#-------------
# Close server
#-------------
self.closeServer()
Whatever. This is probably common knowledge and I'm just a little slow.

Python socket can't receive data

I'm writing interprocess communication using localhost sockets in Python 3.2 and testing it on Windows. Here is some test code with a server and a client, sending messages to each other. Strangely, it fails randomly with the RuntimeError error, raised in the receive function, somewhere around the 5th or 10th connection.
#!/usr/bin/python
# -*- coding: utf-8 -*-
import socket
import pickle
import time
import logging
from multiprocessing import Process
def receive(conn):
def ensure_receive(length):
parts = []
received = 0
while received < length:
chunk = conn.recv(length - received)
if not chunk:
raise RuntimeError("Connection broken")
parts.append(chunk)
received += len(chunk)
return b''.join(parts)
lengthString = ensure_receive(8)
serialized = ensure_receive(int(lengthString))
return pickle.loads(serialized)
def send(conn, message):
def ensure_send(message):
sent = 0
while sent < len(message):
sent += conn.send(message[sent:])
# logging.warning("Now sending")
serialized = pickle.dumps(message, 1)
messageLength = len(serialized)
ensure_send("{:8}".format(messageLength).encode('Latin-1'))
ensure_send(serialized)
def client_function(clientLimit):
for index in range(1, clientLimit + 1):
print ("Client", index)
try:
conn = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
conn.connect(('localhost', 12333))
send(conn, list(range(100000)))
message = receive(conn)
send(conn, list(range(100)))
# time.sleep(0.01)
conn.shutdown(socket.SHUT_WR)
conn.close()
except Exception:
logging.exception("Socket error in client")
def server_function(clientLimit):
newSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
newSocket.bind(('localhost', 12333))
newSocket.listen(16)
for _ in range(clientLimit):
(conn, address) = newSocket.accept()
time.sleep(0.01)
message = receive(conn)
send(conn, list(range(10)))
message = receive(conn)
conn.shutdown(socket.SHUT_WR)
conn.close()
def test(clientLimit):
server = Process(target = server_function, args = (clientLimit,))
server.start()
time.sleep(1)
client = Process(target = client_function, args = (clientLimit,))
client.start()
client.join()
server.join()
if __name__ == "__main__":
test(100)
However, there are no errors if I uncomment time.sleep(0.01) in client_function, or if I change message order a bit.
Is there a way to make it work, without putting in random waits, and allowing for arbitrary protocols?
It is because of conn.shutdown(socket.SHUT_WR) in your server_function. What you need is socket.SHUT_RD, or better yet, get rid of the shutdown() call at all.

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