Defining Classes in Python - python

Create a class Deck that represents a deck of cards. Your class should have the following methods:
constructor: creates a new deck of 52 cards in standard order.
shuffle: randomnizes the order of the cards.
dealCard: returns a single card from the top of the deck and removes the card from the deck
cardsLeft: returns the number of cards remaining in the deck.
Test your program by having it deal out a sequence of n cards from a shuffle deck where n is the user input.
class Deck:
def __init__(self):
self.cardList=[]
for suit in ["d","c","h","s"]:
for rank in range(1,14):
card=PlayingCard(suit, rank)
self.cardList.append(card)
def shuffle(self):
#I DON'T KNOW HOW TO SHUFFLE MY CARDS PLEASE HELP.
#self.cardList[pos1] = self.cardList[pos2]
#self.cardList[pos2] = self.cardList[pos1]
#these two lines above are not working
def dealCard(self):
return self.cardList.pop()
def cardsLeft(self):
return len(self.cardList)

Read the docs on random.shuffle. It should help you greatly! :)
from collections import namedtuple
from random import shuffle
PlayingCard = namedtuple('PlayingCard', "suit rank")
class Deck:
def __init__(self):
self.cardList = [PlayingCard(suit, rank) for suit in"dchs" for rank in range(1,14)]
def shuffle(self):
shuffle(self.cardList)
def dealCard(self):
return self.cardList.pop()
def cardsLeft(self):
return len(self.cardList)
d = Deck()
d.shuffle()
print [d.dealCard() for _ in range(5)]

Related

Passing Class object as Global Param

I'm trying to pass a class object as an argument to a global function.
Here's the function:
def CreatePlayers(p1_Name, p2_Name, cardDeck):
#Function to Create Players
#Takes 3 variables: Names of player 1 and player 2 and the card deck
#Returns a List of players [p1,p2]
print("Creating Players... \n")
print(f"Dealing a deck of ", len(cardDeck), " among 2 players")
player1 = Player(p1_Name)
player2 = Player(p2_Name)
#Share cards between players
for i in range(25):
player1.addCard(cardDeck.dealOne())
player2.addCard(cardDeck.dealOne())
print("Verify... player creation\n")
print(player1)
print(player2)
return [player1, player2]
The class object here's "cardDeck", and the class object is initialized before making the function call with the variable name, of course
And here's the class definition:
class Deck:
'''A Python Deck class. Holds a list of Card objects
Possesses the following
* Attributes: - myDeck (A list of cards. Expected = 50 cards in deck)
* Methods: - Constructor (creates list)
- Shuffle
- Deal a card
- return number of cards
'''
def __init__(self):
'''Method to initialize a deck'''
self.myDeck = []
#initialize cards
for rank in Ranks:
for order in Orders:
self.myDeck.append( Card(order, rank) )
##other functions....
def __len__(self):
'''Return the size of the card deck'''
return len(self.myDeck)
This is where I call my createPlayer() function:
myDeck = Deck().shuffle()
#Create my players
players = CreatePlayers("Adam", "Bob", myDeck)
And finally here's the error that I keep getting while running the 'createPlayer' function
File "/home/CardGame.py", line 32, in CreatePlayers
print(f"Dealing a deck of ", len(cardDeck), " among 2 players")
TypeError: object of type 'NoneType' has no len()
Deck().shuffle() doesn't return the deck
you can do this to solve it :
myDeck = Deck();
myDeck.shuffle();
players = CreatePlayers("Adam", "Bob", myDeck)
an other alternative is to change shuffle to be a class method :
class Deck:
def __init__(self):
...
#classmethod
def shuffle(cls):
new_deck = cls()
# Do shuffle here for new_deck
return new_deck
and use it that way :
myDeck = Deck.shuffle();
players = CreatePlayers("Adam", "Bob", myDeck)
but that way you can't shuffle an existing deck so it depend on what you want to do.

Python 3.x: function that deals cards to x amount of players and makes a list

So far I have this:
def make_deck():
deck = []
for suit in "HDSC":
for rank in "JQKA23456789T":
deck.append(rank + suit)
random.shuffle(deck)
return deck
def cards(deck, number_players): # What should I do for this function?
deck = make_deck()
for i in range:
hands = []
player_hand = [deck.pop(), deck.pop()]
return hands
I should be producing outputs that look like this:
hands = cards(deck, 3)
print(hands)
[['5H', '3H'], ['5S', '4S'], ['7H', '4H']]
So the user determines how many couple of cards are printed.
I see a couple of errors as noted in the code below:
def make_deck():
deck = []
for suit in "HDSC":
for rank in "JQKA23456789T":
deck.append(rank + suit)
random.shuffle(deck)
return deck
def cards(deck, number_players):
hands = [] # define hands outside of the for loop
for i in range(number_players): # You need to specify a range
hands.append([deck.pop(), deck.pop()]) # give each player a hand size of 2
return hands
# finally put it all together by creating a new deck and passing it into cards()
cards(make_deck(), number_players)
I tried my best to intuit what the program was meant to do. Is this what you were looking for?
You can try this, and deck argument is redundant in your defined function cards(). But you can rewrite the code if you want deck is changeable.
import random
def make_deck():
deck = []
for suit in "HDSC":
for rank in "JQKA23456789T":
deck.append(rank + suit)
random.shuffle(deck)
return deck
def cards(number_players):
deck = make_deck()
hands = []
for i in range(number_players):
hands.append([deck.pop(), deck.pop()])
return hands
Recall function:
hands = cards(3)
print(hands)

Delete a namedtuple object from a class defined list

Below is a class of a deck of cards from 'Fluent Python' by Luciano Romalho.
I hope it's ok that I have copied the code, I really don't have a better more concise class example than this one.
import collections
from random import choice
Card = collections.namedtuple('Card', ['rank', 'suit'])
class FrenchDeck:
ranks = [str(n) for n in range(2, 11)] + list('JQKA')
suits = 'spades diamonds clubs hearts'.split()
def __init__(self):
self._cards = [Card(rank, suit) for suit in self.suits
for rank in self.ranks]
def __len__(self):
return len(self._cards)
def __getitem__(self, position):
return self._cards[position]
so, an instance of this class will have 52 cards, each a namedtuple as defined in 'Card' object.
I wanted to draw a hand of n cards so that it will reflect in the deck.
I tried the following:
def a_hand(deck, size):
the_hand = []
for n in range(size):
c = choice(deck)
the_hand.append(c)
deck = [i for i in deck if i != c]
return the_hand
so when I try:
>> deck = FrenchDeck()
>> a = a_hand(deck, 5)
I get a hand but the deck is untouched:
>> hand
[Card(rank='9', suit='spades'),
Card(rank='A', suit='hearts'),
Card(rank='2', suit='diamonds'),
Card(rank='8', suit='clubs'),
Card(rank='10', suit='hearts')]
>> len(deck)
52
when I try directly in the interperter:
>> c = choice(deck)
>> alt = [i for i in deck if i != c]
it works:
>> len(alt)
51
I understand that this is due to the FrenchDeck's instance not being affected by what is happening in the scope of the function a_hand.
What would be the way to do it? I tried to define a dunder-delitem function in the class but didn't get it right, also wasn't sure if this was the right function to use and whether it was to be defined in the Card object or in the FrenchDeck object.
Really you just need to move a_hand to be a method of FrenchDeck:
class FrenchDeck:
# All previous code here, plus:
def a_hand(self, size):
the_hand = []
for n in range(size):
c = choice(self._cards)
the_hand.append(c)
self._cards.remove(c)
return the_hand
You're right that it's due to the fact that FrenchDeck instance is not modified inside a_hand function. Instead, you only override deck variable. To achieve your goal, you could e.g. add deal_hand method to FrenchDeck class, that will return a hand of given size and remove selected cards from deck itself.
You create a new deck instead of updating the existing deck.
deck = [i for i in deck if i != c]
This creates a new list, built by the list comprehension, and makes deck point to it, instead of pointing at the original list that was passed.
You need is to use deck.remove(...) if you are to alter the existing list.
(Also: try making the deck and hands sets, not lists. It matches the domain better.)
When you get a card from the deck, also remove it from the deck. Use list.pop in __getitem__.
class FrenchDeck:
ranks = [str(n) for n in range(2, 11)] + list('JQKA')
suits = 'spades diamonds clubs hearts'.split()
def __init__(self):
self._cards = [Card(rank, suit) for suit in self.suits
for rank in self.ranks]
def __len__(self):
print(f'__len__ called: {len(self._cards)}')
return len(self._cards)
def __getitem__(self, position):
print(f'getting item {position}')
return self._cards.pop(position)
def a_hand(deck, size):
the_hand = []
for n in range(size):
print('getting another card')
c = choice(deck)
the_hand.append(c)
return the_hand
deck = FrenchDeck()
a = a_hand(deck, 5)

Deck card class in python

I am working on creating a class for the first time, and I am thinking that I have done every thing to get it run, but I still get bunch of issues which is 'list' object has no attribute 'shffule' so the problem here is it will not shuffle the cards, and it will not tell the remaining cards, can any one tell me what am I doing wrong? Thanks in advance
import random
class card_deck:
def __init__(self, rank, suite, card):
self.rank= rank
self.suite = suite
def ranks(self):
return self.rank
def suites(self):
return self.suite
def cards(self,card):
suit_name= ['The suit of Spades','The suit of Hearts', 'The suit of Diamonds','Clubs']
rank_name=['Ace','2','3','4','5','6','7','8','9','10','Jack','Queen','King']
def value(self):
if self.rank == 'Ace':
return 1
elif self.rank == 'Jack':
return 11
elif self.rank == 'Queen':
return 12
elif self.rank == 'King':
return 13
def shffule(self):
random.shuffle(self.cards)
def remove(self,card):
self.cards.remove(card)
def cardremaining(self):
self.suite-self.rank
def main():
try:
deck=[]
for i in ['Spades','Hearts', ' Diamonds','Clubs']:
for c in ['Ace','2','3','4','5','6','7','8','9','10','Jack','Queen','King']:
deck.append((c, i))
deck.shffule
hand = []
user =eval(input('Enter a number of cards: 1-7 '))
print()
while user <1 or user >7:
print ("Only a number between 1-7:")
return main()
for i in range(user):
hand.append(deck[i])
print (hand)
except ValueError:
print("Only numbers")
main()
Apart from your code containing many small errors; I will try to answer your main problems.
If you are going to use shffule[sic] method of card_deck class, then you first need to create an instance of that class(whereas you tried to call that method with a list). Like this:
deck = card_deck(some_rank,some_suit,some_card)
deck.shffule() #Now you can call the method
Now, since you made it a class instance, you cannot get items from it like hand.append(deck[i])
Unless you defined the method __getitem__ in your class definition, like this:
#this will be in your class definition
def __getitem__(self,i):
return self.card_list[i] #Of course you have to define a list of cards in your class too.
In my opinion, you should spend a little more time trying to understand how is a class defined, how does methods work and how to access members of a class. After that you will be doing much better here
You are never actually creating an instance of the card_deck class. The expression
deck=[]
creates a variable named deck referring to an empty list.
In python, [a, b, c,...] is the syntax for creating list literals.
from collections import namedtuple
Card = namedtuple('Card', 'sign, value') # no need to write class to represent card
SIGNS = ['Hearts', 'Diamonds', 'Spades', 'Clubs']
class Deck:
def __init__(self):
self.cards = [Card(sign, value) for sign in SIGNS for value in range(2,
11) +
'J Q K A'.split()]
def __repr__(self):
return str([str(card) for card in self.cards])
def __len__(self):
return len(self.cards)
def __getitem__(self, item):
return self.cards[item]
def __setitem__(self, key, value):
self.cards[key] = value
deck = Deck()
print deck[11] # indexing works, prints Card(sign='Hearts', value='K')
print len(deck) # prints 52
print deck[13:16] # slicing works
import random
random.shuffle(deck) # shuffle works using no extra code

Accessing a class/method from another program in Python

I have a program (blackjack.py) and it accesses another program's (cards.py and games.py) within its code. Most of this is from a book, so I'm having trouble understanding how it works.
Heres the code for cards.py:
class Card(object):
""" A playing card. """
RANKS = ["A", "2", "3", "4", "5", "6", "7",
"8", "9", "10", "J", "Q", "K"]
SUITS = ["c", "d", "h", "s"]
def __init__(self, rank, suit, face_up = True):
self.rank = rank
self.suit = suit
self.is_face_up = face_up
def __str__(self):
if self.is_face_up:
rep = self.rank + self.suit
else:
rep = "XX"
return rep
def flip(self):
self.is_face_up = not self.is_face_up
class Hand(object):
""" A Hand of playing cards. """
def __init__(self):
self.cards = []
def __str__(self):
if self.cards:
rep = ""
for card in self.cards:
rep += str(card) + "\t"
else:
rep = "<empty>"
return rep
def clear(self):
self.cards = []
def add(self, card):
self.cards.append(card)
def give(self, card, other_hand):
self.cards.remove(card)
other_hand.add(card)
class Deck(Hand):
""" A deck of playing cards. """
def populate(self):
for suit in Card.SUITS:
for rank in Card.RANKS:
self.add(Card(rank, suit))
def shuffle(self):
import random
random.shuffle(self.cards)
def deal(self, hands, per_hand = 1):
for round in range(per_hand):
for hand in hands:
if self.cards:
top_card = self.cards[0]
self.give(top_card, hand)
else:
print "Can't continue deal. Out of cards!"
if __name__ == "__main__":
print "This is a module with classes for playing cards."
raw_input("\n\nPress the enter key to exit.")
I'm writing an error check for the blackjack.py and I need to gather the number of cards that have been used so far. I think I can do that by accessing the number of values in cards[]. The problem is, I am not sure on how to do that.
This is all in theory though. I will include the `blackjack.py' code as well, so you all can see what I am trying to do, and help me determine if my logic is flawed.
blackjack.py code
Any and all input is appreciated.
While I'm not entirely clear on your intended structure here, you have a couple of options.
First, in order to use any functions or classes from cards.py in your blackjack.py module, you can use the import statement to import them. There are two styles of doing this:
# blackjack.py
import cards
Would give you access to everything in the cards module, and you'd call each function/class by prefacing it with cards.<name>. So, if you wanted to initialize an instance of the Deck class,
# blackjack.py
import cards
mydeck = cards.Deck()
The other way is the from <X> import <Y>, which gives you access to the functions and classes without having to add the prefix. Example:
# blackjack.py
from cards import Deck # or, to import everything, "from cards import *"
mydeck = Deck()
Either of these methods would give you an instance of the cards.Deck class.
Option 0
You can already tell this within your Deck class, since it subclasses from Hand, so every time you give a card it's taking out out of the Deck's cards attribute. Thus, the number of cards given out would simply be:
class Deck(Hand):
# ...
def number_cards_used(self):
return 52 - len(self.cards)
Alternatively, if you can't edit cards.py, you can simply get the number of cards left from your given Deck by:
# blackjack.py
def get_number_cards_used_from_deck(deck):
return 52 - len(deck.cards)
In use:
# blackjack.py
import cards
mydeck = cards.Deck()
# ...
# Do other operations with deck
# ...
cards_used = get_number_cards_used_from_deck(mydeck)
Option 1
If you can isolate all of and only those hands being played simultaneously, you can implement a method card_count:
class Hand(object):
# ...
# other code
# ....
def card_count(self):
return len(self.cards)
Then, if you have a list of all the hands, for example, you could do something like:
sum(map(lambda h: h.card_count(), list_of_hands))
Option 2
Within your Deck class, since it subclasses Hand, you could simply keep another running list of the cards that have been given out that would often be refreshed. This would look like:
class Deck(Hand):
# ...
# other code
# ...
def __init__(self):
self.populate()
self.used_cards = []
def give(self, card, other_hand):
self.used_cards.append(card)
super(Deck, self).give(card, other_hand)
def number_cards_used(self):
return len(self.used_cards)
There are other methods, of course.

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