this is my first post here!
My goal is to duplicate the payload of a unidirectional TCP stream and send this payload to multiple endpoints concurrently. I have a working prototype written in Python, however I am new to Python, and to Socket programming. Ideally the solution is capable of running in both Windows and *nix environments.
This prototype works, however it creates a new send TCP connection for each Buffer length (currently set to 4096 bytes). The main problem with this is I will eventually run out of local ports to send from, and ideally I would like the data to pass from each single incoming TCP stream to one single TCP stream out (for each endpoint). The incoming data can vary from less than 1024 bytes to hundreds of megabytes.
At the moment a new outgoing TCP stream is initiated for every 4096 bytes. I am not sure if the problem is in my implementation of threading, or if I have missed something else really obvious.
In my research I have found that select() could help, however I am not sure if it would be appropriate because I may need to process some of the incoming data and respond to the sending client for certain cases in the future.
Here is the code I have so far (some of the code variations I have tried are commented out):
#!/usr/bin/python
#One way TCP payload duplication
import sys
import threading
from socket import *
bufsize = 4096
host= ''
# Methods:
#handles sending the data to the endpoints
def send(endpoint,port,data):
sendSocket = socket(AF_INET, SOCK_STREAM)
#sendSocket.setblocking(1)
sendSocket.setsockopt(SOL_SOCKET, SO_REUSEADDR, 1)
#sendport = sendSocket.getsockname
#print sendport
try:
sendSocket.connect((endpoint, port))
sendSocket.sendall(data)
except IOError as msg:
print "Send Failed. Error Code: " + str(msg[0]) + ' Message: ' + msg[1]
sys.exit()
#handles threading for sending data to endpoints
def forward(service, ENDPOINT_LIST, port, data):
#for each endpoint in the endpoint list start a new send thread
for endpoint in ENDPOINT_LIST:
print "Forwarding data for %s from %s:%s to %s:%s" % (service,host,port,endpoint,port)
#send(endpoint,port,data)
ethread = threading.Thread(target=send, args=(endpoint,port,data))
ethread.start()
#handles threading for incoming clients
def clientthread(conn,service,ENDPOINT_LIST,port):
while True:
#receive data form client
data = conn.recv(bufsize)
if not data:
break
cthread = threading.Thread(target=forward, args=(service, ENDPOINT_LIST, port, data))
cthread.start()
#no data? then close the connection
conn.close()
#handles listening to sockets for incoming connections
def listen(service, ENDPOINT_LIST, port):
#create the socket
listenSocket = socket(AF_INET, SOCK_STREAM)
#Allow reusing addresses - I think this is important to stop local ports getting eaten up by never-ending tcp streams that don't close
listenSocket.setsockopt(SOL_SOCKET, SO_REUSEADDR, 1)
#try to bind the socket to host and port
try:
listenSocket.bind((host, port))
#display an error message if you can't
except IOError as msg:
print "Bind Failed. Error Code: " + str(msg[0]) + ' Message: ' + msg[1]
sys.exit()
#start listening on the socket
listenSocket.listen(10)
print "Service %s on port %s is listening" %(service,port)
while True:
#wait to accept a connection
conn, addr = listenSocket.accept()
print 'Connected to ' + addr[0] + ':' + str(addr[1]) + ' on port ' + str(port)
#start new thread for each connection
lthread = threading.Thread(target=clientthread , args=(conn,service,ENDPOINT_LIST,port))
lthread.start()
#If no data close the connection
listenSocket.close()
service = "Dumb-one-way-tcp-service-name1"
ENDPOINT_LIST = ["192.168.1.100","192.168.1.200"]
port = 55551
listen(service,ENDPOINT_LIST,port)
I have looked into other libraries to try to achieve my goal, including using:
Twisted
Asyncore
Scapy
However I found them quite complicated for my modest needs and programming skill level.
If anyone has any suggestions on how I could refine the approach I have, or any other ways this goal could be achieved, please let me know!
In short, your question is there are not enough ports, right? It seems you didn't close socket after sending. Try this in send():
...
except IOError as msg:
print "Send Failed. Error Code: " + str(msg[0]) + ' Message: ' + msg[1]
sys.exit()
finally:
sendSocket.close()
There are two ways, if you don't want to learn some more advanced framework like Twisted.
The closest to what you're doing: use threads, but you need to have one thread per outgoing connection --- and not per outgoing packet. Create 3 Queue.Queue objects, and create 3 threads, passing to each one one of the Queue objects and one of the destinations. Each thread opens a socket, and then in a loop, it gets the next string from its own Queue and sends it to the socket. The clientthread (which can be just the main thread, a priori) receives data as strings, and puts each of these strings into all the Queues. This way, the packets sent don't get out of order, as they could if you create one thread per packet.
The alternative is to avoid threads completely, and use select(). It's a bit more mind-bending. Basically you have only one big loop that starts with select(). It needs careful management to pass the correct list of sockets to select(): you want the call to select() to wake up either when there is incoming data from the inbound socket, or if an outbound socket is both ready to send more and there is something more to send. In this model you'd have 3 lists of strings; when you read incoming data you append it to all three lists; the select() call is passed the list of outbound sockets that have a non-empty list (so, more to send); and when sending, you must not use sendall() in this model but send(), and if less than the full string was sent, you must re-add the remainder to the beginning of the corresponding list.
Related
Referencing this example (and the docs): https://pymotw.com/2/socket/tcp.html I am trying to achieve bidirectional communication with blocking sockets between a client and a server using TCP.
I can get one-way communication to work from client->server or server->client, but the socket remains blocked or "hangs" when trying to receive messages on both the server and client. I am using a simple algorithm(recvall), which uses recv, to consolidate the packets into the full message.
I understand the sockets remain blocked by design until all the data is sent or read(right?), but isn't that what sendall and recvall take care of? How come disabling recv on either the client or server "unblocks" it and causes it to work? And ultimately what am I doing wrong that is causing the socket to stay blocked?
Here is my code, the only fundamental difference really being the messages that are sent:
recvall(socket)(shared between client and server):
def recvall(socket):
data = ''
while True:
packet = socket.recv(16)
if not packet: break
data += packet
return data
server.py (run first):
import socket
host = 'localhost'
port = 8080
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.bind((host, port))
s.listen(5)
while True:
(client, address) = s.accept()
print 'client connected'
try:
print recvall(client)
client.sendall('hello client')
finally:
client.close()
client.py:
import socket
s = socket.create_connection((args.ip, args.port))
try:
s.sendall('hello server')
print recvall(s)
finally:
s.close()
From my understanding (epiphany here), the main problem is that recv inside recvall is only concerned with retrieving the stream (in the same way send is only concerned with sending the stream), it has no concept of a "message" and therefore cannot know when to finish reading. It read all the bytes and did not return any additional bytes, but that is NOT a signal that the message is finished sending, there could be more bytes waiting to be sent and it would not be safe to assume otherwise.
This requires us to have an explicit indicator for when to stop reading. recv and send are only concerned with managing the stream and therefore have no concept of a message (our "unit"). This article has some great solutions to this problem. Since I am sending fixed-length messages, I opted to check that the length is as expected before finishing recv. Here is the updated version of recvall, note MSG_LENGTH must be defined and enforced in order for recvall to not block the socket.
def recvall(socket):
data = ''
while len(data) < MSG_LENGTH:
packet = socket.recv(BUFFER_SIZE)
if not packet: break
data += packet
return data
Bidirectional communication now works, the only catch being the client and server must know the length of the message they will receive, again this is not an issue in my case. This is all new to me so someone please correct me on terminology and concepts.
i recently started making a pure skype resolver and after doing everything fine i stuck on the socket communication.
Let me explain
I'm using python to get the user's IP and then the script opens a socket server and it sends the username to an other program written in .NET
Why is that? Well, the python skype API is not that powerfull so i'm using the axSkype library in order to gather more info.
The problem
The python socket sends the username as it should but i dont know the most efficient way to get the info back. I was thinking opening a socket server in the same script and wait for what the .NET program sends back.
I dont really kwon how to make this as fast as possible so i'm asking for your help.
The code
class api:
def GET(self, username):
skypeapi.activateSkype(username)
time.sleep(1) # because skype is ew
buf = []
print("==========================")
print("Resolving user " + username)
#This is where i'm starting the socket and sending data
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect(("127.0.0.1", 5756))
s.sendall(username)
s.close()
#at this poaint i want to get data back from the .NET app
for logfile in glob.glob('*.log'):
buf += logparse.search(logfile, username)
print("Done!")
print("==========================")
return json.dumps(buf)
class index:
def GET(self):
return render.index()
if __name__ == "__main__":
app.run()
You can bind your socket to the connection. This way, your socket stream will remain open and you will be able to send and receive information easily. Integrate this with the _thread module and you will be able to handle multiple streams. Here is some example code that binds a socket to a stream and just sends back whatever the clients sends it(Although in your case you could send whatever data is necessary)
import socket
from _thread import *
#clientHandle function will just receive and send stuff back to a specific client.
def clientHandle(stream):
stream.send(str.encode("Enter some stuff: "))
while True:
#Here is where the program waits for a response. The 4000 is a buffer limit.
data = stream.recv(4000)
if not data:
#If there is not data, exit the loop.
break
stream.senddall(str.encode(data + "\n"))
#Creating socket.
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
host = "" #In this case the host is the localhost but you can put your host
port = 80
try:
#Here the program tries to bind the socket to the stream.
s.bind((host, port))
except socket.error as e:
print("There was an error: " + str(e))
#Main program loop. Uses multithreading to handle multiple clients.
while True:
conn, addr = s.accept()
print("Connected to: " + addr[0] + ": " + str(addr[1]))
start_new_thread(clientHandle,(conn,))
Now in your case, you can integrate this into your api class(Is that where you want to integrate it? Correct me if I'm wrong.). So now when you define and bind your socket, use this code:
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.bind((host, port))
Where, in your case, host is 127.0.0.1, in other words, your localhost, which can also be accessed by socket.gethostbyname(socket.gethostname())(but that's a bit verbose), and then port, which for you is 5756. Once you have bounded your socket, you have to accept connections through the following syntax:
conn, addr = s.accept()
Which then you can pass conn and addr to whatever function or just use in any other code.
Regardless of what you use it in, to receive data you can use socket.recv() and pass it a buffer limit. (Remember to decode whatever you receive.) And of course, you send data by using socket.sendall().
If you combine this with the _thread module, as shown above, you can handle multiple api requests, which could come handy in the future.
Hope this helps.
This is my server program, how can it send the data received from each client to every other client?
import socket
import os
from threading import Thread
import thread
def listener(client, address):
print "Accepted connection from: ", address
while True:
data = client.recv(1024)
if not data:
break
else:
print repr(data)
client.send(data)
client.close()
host = socket.gethostname()
port = 10016
s = socket.socket()
s.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
s.bind((host,port))
s.listen(3)
th = []
while True:
print "Server is listening for connections..."
client, address = s.accept()
th.append(Thread(target=listener, args = (client,address)).start())
s.close()
If you need to send a message to all clients, you need to keep a collection of all clients in some way. For example:
clients = set()
clients_lock = threading.Lock()
def listener(client, address):
print "Accepted connection from: ", address
with clients_lock:
clients.add(client)
try:
while True:
data = client.recv(1024)
if not data:
break
else:
print repr(data)
with clients_lock:
for c in clients:
c.sendall(data)
finally:
with clients_lock:
clients.remove(client)
client.close()
It would probably be clearer to factor parts of this out into separate functions, like a broadcast function that did all the sends.
Anyway, this is the simplest way to do it, but it has problems:
If one client has a slow connection, everyone else could bog down writing to it. And while they're blocking on their turn to write, they're not reading anything, so you could overflow the buffers and start disconnecting everyone.
If one client has an error, the client whose thread is writing to that client could get the exception, meaning you'll end up disconnecting the wrong user.
So, a better solution is to give each client a queue, and a writer thread servicing that queue, alongside the reader thread. (You can then extend this in all kinds of ways—put limits on the queue so that people stop trying to talk to someone who's too far behind, etc.)
As Anzel points out, there's a different way to design servers besides using a thread (or two) per client: using a reactor that multiplexes all of the clients' events.
Python 3.x has some great libraries for this built in, but 2.7 only has the clunky and out-of-date asyncore/asynchat and the low-level select.
As Anzel says, Python SocketServer: sending to multiple clients has an answer using asyncore, which is worth reading. But I wouldn't actually use that. If you want to write a reactor-based server in Python 2.x, I'd either use a better third-party framework like Twisted, or find or write a very simple one that sits directly on select.
I am writing a client-sever program based on Python socket.
The client sends a command to the server and the server responds.
But now, some client can broadcast a message to other clients, so the client can receive more than one response at the same time.
data = s.recv(1024)
the line of code above will retrieve only one response from the server.
but if I use a while loop like this
while True:
data = s.recv(1024)
if not data: break
actually, data=s.recv(1024) will block the program when there is no data left.
I don't want to block the program and want to retrieve all the responses available in the connection at one time. Can anyone find a solution? Thank you.
You can use the select module to wait until the socket is readable or until a timeout has elapsed; you can then perform other processing. For example:
while True:
# If data can be received without blocking (timeout=0), read it now
ready = select.select([s], [], [], 0)
if s in ready[0]:
data = s.recv(1024)
# Process data
else:
# No data is available, perform other tasks
You could make the socket (s) non-blocking. This way, it will retrieve all the received responses and when there is none, it will return back. Of course, with non-blocking, you will have to periodically retry.
You could make the socket (s) non-blocking using the setblocking() method:
s.setblocking(0)
The other option is to use another thread to handle the receive part. This way, your main thread can continue doing its main task and act upon the message only if it receives one.
You can use socket.setblocking or socket.settimeout:
import socket
import sys
HOST = 'www.google.com'
PORT = 80
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((HOST, PORT))
s.setblocking(0)
s.sendall('Hello, world')
try:
data = s.recv(1024)
except:
print 'Oh noes! %s' % sys.exc_info()[0]
s.close()
socket.recv takes two parameters, the second is a set of flags. If you're on a Linux system, you can do man recv for a list of flags you can supply, and their corresponding errors.
Lastly, in general, you can't really know that the other side is done with sending you data (unless you're controlling both sides), even if you're both following a protocol. I believe the right way to go about it is to use timeouts, and quit after sending a reset (how you do this will depend upon what protocol you're using).
Recently, I managed to create sockets on my PC and my Raspberry Pi to enable communication between both devices. Currently, the client is able to automatically send messages to the server. I was wondering, if it is possible to modify the scripts to send tcp data packets instead of purely text messages, as I would very much like to control the raspberry pi using my PC in the future without having the need to ssh/etc.
I've looked at some examples, but as I don't have much experience in writing my own scripts/codes, I'm not very sure how to go about doing this. I would appreciate if someone could guide me in the right direction with explanation and some examples if possible.
Anyway here is the server/client script I'm running at the moment:
Client:
import socket
import sys
import struct
import time
#main function
if __name__ == "__main__":
if(len(sys.argv) < 2) :
print 'Usage : python client.py hostname'
sys.exit()
host = sys.argv[1]
port = 8888
#create an INET, STREAMing socket
try:
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
except socket.error:
print 'Failed to create socket'
sys.exit()
print 'Socket Created'
try:
remote_ip = socket.gethostbyname( host )
s.connect((host, port))
except socket.gaierror:
print 'Hostname could not be resolved. Exiting'
sys.exit()
print 'Socket Connected to ' + host + ' on ip ' + remote_ip
#Send some data to remote server
message = "Test"
try :
#Set the whole string
while True:
s.send(message)
print 'Message sent successfully'
time.sleep(1)
print 'Sending...'
except socket.error:
#Send failed
print 'Send failed'
sys.exit()
def recv_timeout(the_socket,timeout=2):
#make socket non blocking
the_socket.setblocking(0)
#total data partwise in an array
total_data=[];
data='';
#beginning time
begin=time.time()
while 1:
#if you got some data, then break after timeout
if total_data and time.time()-begin > timeout:
break
#if you got no data at all, wait a little longer, twice the timeout
elif time.time()-begin > timeout*2:
break
#recv something
try:
data = the_socket.recv(8192)
if data:
total_data.append(data)
#change the beginning time for measurement
begin=time.time()
else:
#sleep for sometime to indicate a gap
time.sleep(0.1)
except:
pass
#join all parts to make final string
return ''.join(total_data)
#get reply and print
print recv_timeout(s)
s.close()
Server:
import socket
import sys
from thread import *
HOST = '' # Symbolic name meaning all available interfaces
PORT = 8888
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
print 'Socket created'
try:
s.bind((HOST, PORT))
except socket.error , msg:
print 'Bind failed. Error Code : ' + str(msg[0]) + ' Message ' + msg[1]
sys.exit()
print 'Socket bind complete'
s.listen(10)
print 'Socket now listening'
#Function for handling connections
def clientthread(conn):
#Sending message to connected client
conn.send('Welcome to the server. Receving Data...\n') #send only takes string
#infinite loop so that function do not terminate and thread do not end.
while True:
#Receiving from client
data = conn.recv(1024)
reply = 'Message Received at the server!\n'
print data
if not data:
break
conn.sendall(reply)
conn.close()
#now keep talking with the client
while 1:
#wait to accept a connection
conn, addr = s.accept()
print 'Connected with ' + addr[0] + ':' + str(addr[1])
#start new thread
start_new_thread(clientthread ,(conn,))
s.close()
socket.socket(socket.AF_INET, socket.SOCK_STREAM) already creates a connection that provides a reliable stream of bytes between two machines. This uses TCP, which is on top of IP and Ethernet. The latter two are package-based, while TCP creates a stream of continuous bytes on top of it. It also adds some error checking and error correction, so it is pretty reliable.
I honestly don't understand what you want to achieve with what you call "send packets". What you don't want to do is to create an implementation of TCP yourself, as that's a non-trivial task, so sending RAW packets is out. In general, even using TCP is already relatively low-level and should be avoided unless really necessary.
Using e.g. ZeroMQ you get a message-based interface that does all the transmission for you. It does so on top of TCP (or other transports) and adds more error correction for e.g. disconnects. There, you also have something like "packets", but those are independent of how many TCP or IP packets were required to send it underneath. If you don't want to implement a specific protocol, I'd suggest you use this framework instead of lowlevel TCP sockets.
Another simple alternative is to use HTTP, for which there is also existing code in Python. The downside is that it is always one side that initiates some communication and the other side only replies. If you want some kind of active notification, you either have to poll or use hacks like delaying an answer.
You are already sending data packets - those packets juts happen to contain text data at the moment. Try looking into pickle in the standard libraries and into pyro.