Make a matplotlib animation, by clf()'ing each frame - python

i am trying to make the simplest matplotlib animation, using animation.FuncAnimation. I dont care about efficiency. i do not want to keep track of the plotted lines and update their data (in my desired application this would be annoying), i simply want to erase the plot before animating every frame. i thought somthing like this should work, but its not..
import matplotlib.animation as animation
fig = Figure()
def updatefig(i):
clf()
p = plot(rand(100))
draw()
anim = animation.FuncAnimation(fig, updatefig, range(10))

At least this seems to work:
import matplotlib.animation as animation
import matplotlib.pyplot as plt
import numpy as np
fig = plt.figure()
def updatefig(i):
fig.clear()
p = plt.plot(np.random.random(100))
plt.draw()
anim = animation.FuncAnimation(fig, updatefig, 10)
anim.save("/tmp/test.mp4", fps=1)
The issue with the original code is Figure written with a capital F (should be figure).
Otherwise, I would suggest not to use the pylab style "everything in the same namespace" approach with matplotlib. Also, using the object-oriented interface instead of plt.draw, plt.plot, etc. will save a lot of trouble later on.

Related

Autoscaling Axes in Matplotlib Problems - Graph Disappears

I'm working on a way to visualize data that changes drastically over a few years, and I'm using the code below to do so:
import matplotlib.pyplot as plt
import matplotlib.animation as animation
import numpy as np
import pandas as pd
data = pd.read_pickle('/path/to/pickle file')
y = data['Total'].values
x = list(range(len(y)))
fig = plt.figure()
ax = fig.add_subplot(111)
line, = ax.plot([],[], '-')
#ax.set_xlim(np.min(x), np.max(x))
#ax.set_ylim(np.min(y), np.max(y))
def animate(i):
ax.relim()
ax.autoscale_view()
line.set_xdata(x[:i])
line.set_ydata(y[:i])
return line,
ani = animation.FuncAnimation(fig, animate, interval=10, blit=True)
plt.show()
Everything above essentially works as intended, however when actually graphing the data, I get the correct autoscaling of the x and y axes as time progresses, but no line can be seen in the final picture of the graph below:
https://imgur.com/a/yHcencq
However, zooming in (even slightly) allows the lines to appear (below):
https://imgur.com/a/cRztEOM
It's not an issue with line width, as even setting it to an absurdly large number still doesn't display the graph until zoomed in, so I'm not entirely sure what's going on/how to fix this.
I'd like to be able to see a 'seemingly' fixed width line appear during the animation like the zoomed in picture above.

update matplotlib scatter data [duplicate]

I am trying to automatically update a scatter plot.
The source of my X and Y values is external, and the data is pushed automatically into my code in a non-predicted time intervals (rounds).
I have only managed to plot all the data when the whole process ended, whereas I am trying to constantly add and plot data into my canvas.
What I DO get (at the end of the whole run) is this:
Whereas, what I am after is this:
A simplified version of my code:
import matplotlib.pyplot as plt
def read_data():
#This function gets the values of xAxis and yAxis
xAxis = [some values] #these valuers change in each run
yAxis = [other values] #these valuers change in each run
plt.scatter(xAxis,yAxis, label = 'myPlot', color = 'k', s=50)
plt.xlabel('x')
plt.ylabel('y')
plt.show()
There are several ways to animate a matplotlib plot. In the following let's look at two minimal examples using a scatter plot.
(a) use interactive mode plt.ion()
For an animation to take place we need an event loop. One way of getting the event loop is to use plt.ion() ("interactive on"). One then needs to first draw the figure and can then update the plot in a loop. Inside the loop, we need to draw the canvas and introduce a little pause for the window to process other events (like the mouse interactions etc.). Without this pause the window would freeze. Finally we call plt.waitforbuttonpress() to let the window stay open even after the animation has finished.
import matplotlib.pyplot as plt
import numpy as np
plt.ion()
fig, ax = plt.subplots()
x, y = [],[]
sc = ax.scatter(x,y)
plt.xlim(0,10)
plt.ylim(0,10)
plt.draw()
for i in range(1000):
x.append(np.random.rand(1)*10)
y.append(np.random.rand(1)*10)
sc.set_offsets(np.c_[x,y])
fig.canvas.draw_idle()
plt.pause(0.1)
plt.waitforbuttonpress()
(b) using FuncAnimation
Much of the above can be automated using matplotlib.animation.FuncAnimation. The FuncAnimation will take care of the loop and the redrawing and will constantly call a function (in this case animate()) after a given time interval. The animation will only start once plt.show() is called, thereby automatically running in the plot window's event loop.
import matplotlib.pyplot as plt
import matplotlib.animation
import numpy as np
fig, ax = plt.subplots()
x, y = [],[]
sc = ax.scatter(x,y)
plt.xlim(0,10)
plt.ylim(0,10)
def animate(i):
x.append(np.random.rand(1)*10)
y.append(np.random.rand(1)*10)
sc.set_offsets(np.c_[x,y])
ani = matplotlib.animation.FuncAnimation(fig, animate,
frames=2, interval=100, repeat=True)
plt.show()
From what I understand, you want to update interactively your plot. If so, you can use plot instead of scatter plot and update the data of your plot like this.
import numpy
import matplotlib.pyplot as plt
fig = plt.figure()
axe = fig.add_subplot(111)
X,Y = [],[]
sp, = axe.plot([],[],label='toto',ms=10,color='k',marker='o',ls='')
fig.show()
for iter in range(5):
X.append(numpy.random.rand())
Y.append(numpy.random.rand())
sp.set_data(X,Y)
axe.set_xlim(min(X),max(X))
axe.set_ylim(min(Y),max(Y))
raw_input('...')
fig.canvas.draw()
If this is the behaviour your are looking for, you just need to create a function appending the data of sp, and get in that function the new points you want to plot (either with I/O management or whatever the communication process you're using).
I hope it helps.

Create single animation from programme

This programme fills a figure with square patches. The y axis limit is set so that it will be seen that there is only one patch in one position. It plots this filling process. I want to record the filling as an animation and am trying to do so with 'matplotlib.animation'. I turn the plotting part of the programme into a function (def filler(b):) so that I can pass this function to the animation lines at the bottom. When I run the programme I get an error right at the end of the plotting saying Python has stopped working. Please could somebody explain why. Thanks.
Note that I don't know what the b in the function argument is meant to represent. I include it because without it the programme doesn't run, asking for a positional argument.
import matplotlib.pyplot as plt
import matplotlib.patches as patches
import matplotlib.animation as animation
import numpy as np
startx = 0
endx = 10
blocks = 100
points = np.random.randint(startx,endx,size=blocks)
y = [-1]*int(endx-startx)
fig = plt.figure(figsize=(5,6))
ax = fig.add_subplot(111,aspect='equal')
ax.set_xlim(startx,endx)
ax.set_ylim(0,5)
def filler(b):
for i in range(blocks):
z = 5
a = patches.Rectangle((points[i],z),1,1,ec='k',fc=(1-i/blocks,i/(2*blocks),i/blocks))
ax.add_patch(a)
while z>y[int(points[i])]+1:
z=z-1
plt.pause(0.001)
a.set_y(z)
y[int(points[i])]=z
filler_ani = animation.FuncAnimation(fig, filler,interval=50, repeat=False, blit=True)
filler_ani.save('filler.mp4')
The code in the question mixes two different types of animations. Using a loop and plt.draw(), and a FuncAnimation. This will lead to chaos, as essentially the complete animation on screen is done during the first frame of the FuncAnimation, at the end of that first frame the animation fails.
So, one has to decide. Since it seems you want to do a FuncAnimation here, in order to be able to save it, one needs to get rid of the plt.draw. Then the problem is that there is a for loop and a while loop. This makes it hard to use a framenumber based animation.
Instead one may use a generator based animation.
import matplotlib.pyplot as plt
import matplotlib.patches as patches
import matplotlib.animation as animation
import numpy as np
startx = 0
endx = 10
blocks = 101
points = np.random.randint(startx,endx,size=blocks)
y = [-1]*int(endx-startx)
fig = plt.figure(figsize=(5,6))
ax = fig.add_subplot(111,aspect='equal')
ax.set_xlim(startx,endx)
ax.set_ylim(0,5)
def filler():
yield None
for i in range(blocks):
z = 5
a = patches.Rectangle((points[i],z),1,1,ec='k',fc="r")
ax.add_patch(a)
while z>y[int(points[i])]+1:
z=z-1
a.set_y(z)
yield a
y[int(points[i])]=z
filler_ani = animation.FuncAnimation(fig, lambda x: None, frames=filler,
interval=50, blit=False, repeat=False)
plt.show()
This is kind of hacky, but stays most closely to your initial code.

python matplotlib update scatter plot from a function

I am trying to automatically update a scatter plot.
The source of my X and Y values is external, and the data is pushed automatically into my code in a non-predicted time intervals (rounds).
I have only managed to plot all the data when the whole process ended, whereas I am trying to constantly add and plot data into my canvas.
What I DO get (at the end of the whole run) is this:
Whereas, what I am after is this:
A simplified version of my code:
import matplotlib.pyplot as plt
def read_data():
#This function gets the values of xAxis and yAxis
xAxis = [some values] #these valuers change in each run
yAxis = [other values] #these valuers change in each run
plt.scatter(xAxis,yAxis, label = 'myPlot', color = 'k', s=50)
plt.xlabel('x')
plt.ylabel('y')
plt.show()
There are several ways to animate a matplotlib plot. In the following let's look at two minimal examples using a scatter plot.
(a) use interactive mode plt.ion()
For an animation to take place we need an event loop. One way of getting the event loop is to use plt.ion() ("interactive on"). One then needs to first draw the figure and can then update the plot in a loop. Inside the loop, we need to draw the canvas and introduce a little pause for the window to process other events (like the mouse interactions etc.). Without this pause the window would freeze. Finally we call plt.waitforbuttonpress() to let the window stay open even after the animation has finished.
import matplotlib.pyplot as plt
import numpy as np
plt.ion()
fig, ax = plt.subplots()
x, y = [],[]
sc = ax.scatter(x,y)
plt.xlim(0,10)
plt.ylim(0,10)
plt.draw()
for i in range(1000):
x.append(np.random.rand(1)*10)
y.append(np.random.rand(1)*10)
sc.set_offsets(np.c_[x,y])
fig.canvas.draw_idle()
plt.pause(0.1)
plt.waitforbuttonpress()
(b) using FuncAnimation
Much of the above can be automated using matplotlib.animation.FuncAnimation. The FuncAnimation will take care of the loop and the redrawing and will constantly call a function (in this case animate()) after a given time interval. The animation will only start once plt.show() is called, thereby automatically running in the plot window's event loop.
import matplotlib.pyplot as plt
import matplotlib.animation
import numpy as np
fig, ax = plt.subplots()
x, y = [],[]
sc = ax.scatter(x,y)
plt.xlim(0,10)
plt.ylim(0,10)
def animate(i):
x.append(np.random.rand(1)*10)
y.append(np.random.rand(1)*10)
sc.set_offsets(np.c_[x,y])
ani = matplotlib.animation.FuncAnimation(fig, animate,
frames=2, interval=100, repeat=True)
plt.show()
From what I understand, you want to update interactively your plot. If so, you can use plot instead of scatter plot and update the data of your plot like this.
import numpy
import matplotlib.pyplot as plt
fig = plt.figure()
axe = fig.add_subplot(111)
X,Y = [],[]
sp, = axe.plot([],[],label='toto',ms=10,color='k',marker='o',ls='')
fig.show()
for iter in range(5):
X.append(numpy.random.rand())
Y.append(numpy.random.rand())
sp.set_data(X,Y)
axe.set_xlim(min(X),max(X))
axe.set_ylim(min(Y),max(Y))
raw_input('...')
fig.canvas.draw()
If this is the behaviour your are looking for, you just need to create a function appending the data of sp, and get in that function the new points you want to plot (either with I/O management or whatever the communication process you're using).
I hope it helps.

Updating the x-axis values using matplotlib animation

I am trying to use matplotlib.ArtistAnimation to animate two subplots. I want the x-axis to increase in value as the animation progresses, such that the total length of the animation is 100 but at any time the subplot is only presenting me with the time values from 0-24 and then iterates up to 100.
A great example is given here. The link uses FuncAnimation and updates the x-axis labels in a rolling fashion using plot().axes.set_xlim() and incrementing the x-values. The code is available via the link below the YouTube video in the link provided.
I have appended code below that shows my attempts to replicate these results but the x-limits seem to take on their final values instead of incrementing with time. I have also tried incrementing the solution (as opposed to the axis) by only plotting the values in the window that will be seen in the subplot, but that does not increment the x-axis values. I also tried to implement autoscaling but the x-axis still does not update.
I also found this question which is virtually the same problem, but the question was never answered.
Here is my code:
import matplotlib.pylab as plt
import matplotlib.animation as anim
import numpy as np
#create image with format (time,x,y)
image = np.random.rand(100,10,10)
#setup figure
fig = plt.figure()
ax1=fig.add_subplot(1,2,1)
ax2=fig.add_subplot(1,2,2)
#set up viewing window (in this case the 25 most recent values)
repeat_length = (np.shape(image)[0]+1)/4
ax2.set_xlim([0,repeat_length])
#ax2.autoscale_view()
ax2.set_ylim([np.amin(image[:,5,5]),np.amax(image[:,5,5])])
#set up list of images for animation
ims=[]
for time in xrange(np.shape(image)[0]):
im = ax1.imshow(image[time,:,:])
im2, = ax2.plot(image[0:time,5,5],color=(0,0,1))
if time>repeat_length:
lim = ax2.set_xlim(time-repeat_length,time)
ims.append([im, im2])
#run animation
ani = anim.ArtistAnimation(fig,ims, interval=50,blit=False)
plt.show()
I only want the second subplot (ax2) to update the x-axis values.
Any help would be much appreciated.
If you don't need blitting
import matplotlib.pylab as plt
import matplotlib.animation as animation
import numpy as np
#create image with format (time,x,y)
image = np.random.rand(100,10,10)
#setup figure
fig = plt.figure()
ax1 = fig.add_subplot(1,2,1)
ax2 = fig.add_subplot(1,2,2)
#set up viewing window (in this case the 25 most recent values)
repeat_length = (np.shape(image)[0]+1)/4
ax2.set_xlim([0,repeat_length])
#ax2.autoscale_view()
ax2.set_ylim([np.amin(image[:,5,5]),np.amax(image[:,5,5])])
#set up list of images for animation
im = ax1.imshow(image[0,:,:])
im2, = ax2.plot([], [], color=(0,0,1))
def func(n):
im.set_data(image[n,:,:])
im2.set_xdata(np.arange(n))
im2.set_ydata(image[0:n, 5, 5])
if n>repeat_length:
lim = ax2.set_xlim(n-repeat_length, n)
else:
# makes it look ok when the animation loops
lim = ax2.set_xlim(0, repeat_length)
return im, im2
ani = animation.FuncAnimation(fig, func, frames=image.shape[0], interval=30, blit=False)
plt.show()
will work.
If you need to run faster, you will need to play games with the bounding box used for blitting so that the axes labels are updated.
If you are using blitting, you can call pyplot.draw() to redraw the entire figure, each time you change y/x axis.
This updates whole figure, so is relatively slow, but it's acceptable if you don't call it many items.
This moves your axis, but is very slow.
import matplotlib.pylab as plt
import matplotlib.animation as anim
import numpy as np
image = np.random.rand(100,10,10)
repeat_length = (np.shape(image)[0]+1)/4
fig = plt.figure()
ax1 = ax1=fig.add_subplot(1,2,1)
im = ax1.imshow(image[0,:,:])
ax2 = plt.subplot(122)
ax2.set_xlim([0,repeat_length])
ax2.set_ylim([np.amin(image[:,5,5]),np.amax(image[:,5,5])])
im2, = ax2.plot(image[0:0,5,5],color=(0,0,1))
canvas = ax2.figure.canvas
def init():
im = ax1.imshow(image[0,:,:])
im2.set_data([], [])
return im,im2,
def animate(time):
time = time%len(image)
im = ax1.imshow(image[time,:,:])
im2, = ax2.plot(image[0:time,5,5],color=(0,0,1))
if time>repeat_length:
print time
im2.axes.set_xlim(time-repeat_length,time)
plt.draw()
return im,im2,
ax2.get_yaxis().set_animated(True)
# call the animator. blit=True means only re-draw the parts that have changed.
animate = anim.FuncAnimation(fig, animate, init_func=init,
interval=0, blit=True, repeat=True)
plt.show()

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