I need to find a way to load a image from file such that the image is actual size. I have read documentation [here][https://lazka.github.io/pgi-docs/Gtk-3.0] and [here][http://python-gtk-3-tutorial.readthedocs.org/en/latest/index.html] but the only way that seems to work is using the builder class to load a gui designed in glade. However via code I came up with the following and this does not produce the desired result, image is clipped.
from gi.repository import Gtk
class MainWindow(Gtk.Window):
def __init__(self):
Gtk.Window.__init__(self, title='GMouse 600')
self.layout = Gtk.Layout.new(None,None)
self.add(self.layout)
self.background = Gtk.Image.new_from_file('./images/g600-thumb-buttons.jpg')
self.layout.put(self.background, 0, 0)
window = MainWindow()
window.connect('delete-event', Gtk.main_quit)
window.show_all()
Gtk.main()
I’m trying to find out how I can do this via code, in such a way that my image is filling the window. Can someone please provide any suggestions or possible solutions that I can try.
Note that the reason I wish to do this via code is when I use glade it does produce the desired result except when I try to add a grid layout on top of the image, or any other widget, it will not allow me. Also coding it will give me a chance to better learn and my gui is rather small, very few widgets will be used.
It seems I have solved the problem with the following code using Gtk.Overlay
from gi.repository import Gtk
class MainWindow(Gtk.Window):
def __init__(self):
Gtk.Window.__init__(self, title='GMouse 600')
self.overlay = Gtk.Overlay()
self.add(self.overlay)
self.background = Gtk.Image.new_from_file('./images/g600-thumb-buttons.jpg')
self.overlay.add(self.background)
self.grid = Gtk.Grid()
self.button = Gtk.Button(label='Test')
self.grid.add(self.button)
self.overlay.add_overlay(self.grid)
window = MainWindow()
window.connect('delete-event', Gtk.main_quit)
window.show_all()
Gtk.main()
Related
Important note: I'm using PyGObject to get access to the GTK widgets, not PyGTK. That's what makes this question different from similar ones:
PyGTK: How do I make an image automatically scale to fit it's parent widget?
Scale an image in GTK
I want to make a very simple app that displays a label, an image and a button, all stacked on top of each other. The app should be running in fullscreen mode.
When I attempted it, I've run into a problem. My image is of very high resolution, so when I simply create it from file and add it, I can barely see 20% of it.
What I want is for this image to be scaled by width according to the size of the window (which is equal to the screen size as the app runs in fullscreen).
I've tried using Pixbufs, but calling scale_simple on them didn't seem to change much.
Here's my current code:
import gi
gi.require_version('Gtk', '3.0')
from gi.repository import Gtk, GdkPixbuf
class Window(Gtk.Window):
def __init__(self):
super().__init__(title='My app')
layout = Gtk.Box(orientation=Gtk.Orientation.VERTICAL)
dimensions = layout.get_allocation()
pixbuf = GdkPixbuf.Pixbuf.new_from_file('path/to/image')
pixbuf.scale_simple(dimensions.width, dimensions.height, GdkPixbuf.InterpType.BILINEAR)
image = Gtk.Image.new_from_pixbuf(pixbuf)
dismiss_btn = Gtk.Button(label='Button')
dismiss_btn.connect('clicked', Gtk.main_quit)
layout.add(image)
layout.add(dismiss_btn)
self.add(layout)
win = Window()
win.connect("destroy", Gtk.main_quit)
win.show_all()
Gtk.main()
The problem is that scale_simple actually returns a new Pixbuf, as per GTK+ docs.
Getting screen dimensions can be done by calling .get_screen() on the window and then calling .width() or .height() on the screen object.
The whole code put together looks something like this:
screen = self.get_screen()
pixbuf = GdkPixbuf.Pixbuf.new_from_file('/path/to/image')
pixbuf = pixbuf.scale_simple(screen.width(), screen.height() * 0.9, GdkPixbuf.InterpType.BILINEAR)
image = Gtk.Image.new_from_pixbuf(pixbuf)
I'm trying to change the current color group fora QPalette, but it seems that the setCurrentColorGroup method of QPalette simply does not work.
I'm running this code:
app = QtGui.QApplication(sys.argv)
button = QPushButton()
svgWidget = QSvgWidget(resources_paths.getPathToIconFile("_playableLabels/42-labelPlay-disabled-c.svg"))
button.setLayout(QHBoxLayout())
button.layout().addWidget(svgWidget)
button.setFixedSize(QSize(300, 300))
print button.palette().currentColorGroup()
button.setEnabled(False)
print button.palette().currentColorGroup()
button.palette().setCurrentColorGroup(QPalette.ColorGroup.Normal)
print button.palette().currentColorGroup()
button.show()
print button.palette().currentColorGroup()
app.exec_()
This is the output I get:
PySide.QtGui.QPalette.ColorGroup.Normal
PySide.QtGui.QPalette.ColorGroup.Disabled
PySide.QtGui.QPalette.ColorGroup.Disabled
PySide.QtGui.QPalette.ColorGroup.Disabled
Process finished with exit code -1
So... It seems that setCurrentColorGroup does exactly nothing. Any ideas on how could I change the current color group?
Thanks in advance!
(BTW, I'm running PySide 1.2.4 with Qt 4.8 on a Windows 7 system)
It seems that you are trying to change the way icons are rendered, rather than the way widgets are painted, so the palette is not the right API to use. Instead, you should use a QIcon, which allows different images to be used for various modes and states.
To use the same image for both Normal and Disabled modes, you would use code like this:
icon = QtGui.QIcon()
icon.addPixmap(QtGui.QPixmap('image.svg'), QtGui.QIcon.Normal)
icon.addPixmap(QtGui.QPixmap('image.svg'), QtGui.QIcon.Disabled)
button = QtGui.QPushButton()
button.setIcon(icon)
However, you should take careful note of this warning from the Qt docs:
Custom icon engines are free to ignore additionally added pixmaps.
So there is no guarantee that this will work with all widget styles on all platforms.
UPDATE:
If the above method doesn't work, it probably means the widget style is controlling how disabled icons are rendered. The relevant QStyle API is generatedIconPixmap, which returns a copy of the pixmap modified according to the icon mode and style options. It seems that this method may sometimes also take the palette into account (somewhat contrary to what I stated above) - but when I tested this, it did not have any affect. I reset the palette like this:
palette = self.button.palette()
palette.setCurrentColorGroup(QtGui.QPalette.Normal)
palette.setColorGroup(QtGui.QPalette.Disabled,
palette.windowText(), palette.button(),
palette.light(), palette.dark(), palette.mid(),
palette.text(), palette.brightText(),
palette.base(), palette.window(),
)
button.setPalette(palette)
which made the colours look normal when the button was disabled - but the icon was still greyed out. Still, you might want to try it in case things work differently on your platform (don't be surprised if they don't).
It seems that the correct way to control the disabling of icons is to create a QProxyStyle and override the generatedIconPixmap method. Unfortunately, this class is not available in PyQt4, but I have tested it in PyQt5, and it works. So the only working solution I have at the moment is to upgrade to PyQt5, and use QProxyStyle. Here is a demo script that shows how to implement it:
import sys
from PyQt5 import QtCore, QtGui, QtWidgets
class ProxyStyle(QtWidgets.QProxyStyle):
def generatedIconPixmap(self, mode, pixmap, option):
if mode == QtGui.QIcon.Disabled:
mode = QtGui.QIcon.Normal
return super(ProxyStyle, self).generatedIconPixmap(
mode, pixmap, option)
class Window(QtWidgets.QWidget):
def __init__(self):
super(Window, self).__init__()
self.button = QtWidgets.QPushButton(self)
self.button.setIcon(QtGui.QIcon('image.svg'))
self.button2 = QtWidgets.QPushButton('Test', self)
self.button2.setCheckable(True)
self.button2.clicked.connect(self.button.setDisabled)
layout = QtWidgets.QVBoxLayout(self)
layout.addWidget(self.button)
layout.addWidget(self.button2)
if __name__ == '__main__':
app = QtWidgets.QApplication(sys.argv)
app.setStyle(ProxyStyle())
window = Window()
window.setGeometry(600, 100, 300, 200)
window.show()
sys.exit(app.exec_())
I'm using PyQT5 to create a GUI. Basically, what I want is a transparent window that extends the entire width and height of the screen (including the toolbar and dock on MacOS)
The code I am using to achieve this is like so:
class Gui(QWidget):
def __init__(self):
#Initialize the QApp/QWidget things
super().__init__()
#Add a default rectangle
self.rectangle = QRect(0, 0, 0, 0)
#Build the window in a method to keep the init clean
self.buildWindow()
#Build the window
def buildWindow(self):
#Make the window transparent
self.setWindowFlags(self.windowFlags() | Qt.FramelessWindowHint | Qt.Popup)
self.setAttribute(Qt.WA_TranslucentBackground)
#Maximize the window
self.resize(1920, 1080)
#Enable mouse tracking
self.setMouseTracking(True)
#Render the window
self.show()
I open the GUI like so:
#Instantiate our app and Gui stuff.
app = QApplication(sys.argv)
gui = Gui()
#Make the cursor the "cross cursor" for effect
app.setOverrideCursor(QCursor(Qt.CrossCursor))
#Exit when our app exits
sys.exit(app.exec_())
The issue is that the GUI opens, renders for a second, and disappears immediately. If I remove Qt.Popup from the window flags, it will do exactly what I want it to do (but it will not extend past the dock or the toolbar on MacOS)
I've heard that this problem is causes (generally) by a widget being rendered and leaving the scope due to Python's garbage collection system, but I'm unsure if that is the problem here because it will actually render if I remove the Qt.Popup
Anyone who has experience with QT and could help would be awesome.. I've been trying to figure out this bug for a couple days.
EDIT: If you can't tell already, I am developing this on MacOS
I'm using Gtk+ 3 in a Python program I'm working on and I need the "columns" in a GtkTreeView to be rendered in horizontally instead of the vertical way they are now.
As you can see from this GIF, because the attachment names stack up, it expands the TreeView upwards, not what I want.
I'm using Glade to design the GUI and I can't find any options for this, nor can I find any mention of it in the Gtk+ 3 Docs.
Is this possible, or am I going to have to figure out how to hack a solution with multiple columns?
I want it to end up looking something like this:
If you use a Gtk.FlowBox with Gtk.Labels, you can do it like this. However, there is probably a better way than packing every Gtk.Label in a Gtk.EventBox.
from gi.repository import Gtk, Gdk
import string
class Window(Gtk.Window):
def __init__(self):
super().__init__()
self.connect('delete-event', Gtk.main_quit)
self.set_size_request(200, 150)
flowbox = Gtk.FlowBox()
self.add(flowbox)
for x in string.ascii_lowercase:
eventbox = Gtk.EventBox()
eventbox.add(Gtk.Label(label=x))
flowbox.add(eventbox)
eventbox.connect('button-press-event', self.on_button_press)
def on_button_press(self, widget, event):
if event.button == 3:
print('Right click on: ' + widget.get_child().get_text())
win = Window()
win.show_all()
Gtk.main()
I'm having difficulty getting widgets in a QDialog resized automatically when the dialog itself is resized.
In the following program, the textarea resizes automatically if you resize the main window. However, the textarea within the dialog stays the same size when the dialog is resized.
Is there any way of making the textarea in the dialog resize automatically? I've tried using setSizePolicy(QSizePolicy.Ignored, QSizePolicy.Ignored) on the dialog itself and the two widgets within, but that seems to have no effect.
I'm using Qt version 3.3.7 and PyQt version 3.5.5-29 on openSuSE 10.2, if that's relevant.
import sys
from qt import *
# The numbers 1 to 1000 as a string.
NUMBERS = ("%d " * 1000) % (tuple(range(1,1001)))
# Add a textarea containing the numbers 1 to 1000 to the given
# QWidget.
def addTextArea(parent, size):
textbox = QTextEdit(parent)
textbox.setReadOnly(True)
textbox.setMinimumSize(QSize(size, size*0.75))
textbox.setText(NUMBERS)
class TestDialog(QDialog):
def __init__(self,parent=None):
QDialog.__init__(self,parent)
self.setCaption("Dialog")
everything = QVBox(self)
addTextArea(everything, 400)
everything.resize(everything.sizeHint())
class TestMainWindow(QMainWindow):
def __init__(self,parent=None):
QMainWindow.__init__(self,parent)
self.setCaption("Main Window")
everything = QVBox(self)
addTextArea(everything, 800)
button = QPushButton("Open dialog", everything)
self.connect(button, SIGNAL('clicked()'), self.openDialog)
self.setCentralWidget(everything)
self.resize(self.sizeHint())
self.dialog = TestDialog(self)
def openDialog(self):
self.dialog.show()
if __name__ == '__main__':
app = QApplication(sys.argv)
mainwin = TestMainWindow(None)
app.setMainWidget(mainwin)
mainwin.show()
app.exec_loop()
QMainWindow has special behavior for the central widget that a QDialog does not. To achieve the desired behavior you need to create a layout, add the text area to the layout and assign the layout to the dialog.
Just to add a little note about this - I was trying to have a child window spawned from an application, which is a QDialog, containing a single QTextEdit as a child/content - and I wanted the QTextEdit to resize automatically whenever the QDialog window size changes. This seems to have done the trick for me with PyQt4:
def showTextWindow(self):
#QVBox, QHBox # don't exist in Qt4
dialog = QDialog(self)
#dialog.setGeometry(QRect(100, 100, 400, 200))
dialog.setWindowTitle("Title")
dialog.setAttribute(QtCore.Qt.WA_DeleteOnClose)
textbox = QTextEdit(dialog)
textbox.setReadOnly(True)
textbox.setMinimumSize(QSize(400, 400*0.75))
textbox.setText("AHAAA!")
# this seems enough to have the QTextEdit
# autoresize to window size changes of dialog!
layout = QHBoxLayout(dialog)
layout.addWidget(textbox)
dialog.setLayout(layout)
dialog.exec_()
I had looked at using a QLayout before but had no luck. I was trying to do something like
dialog.setLayout(some_layout)
but I couldn't get that approach to work so I gave up.
My mistake was that I was trying to pass the layout to the dialog when I should have been passing the dialog to the layout.
Adding the lines
layout = QVBoxLayout(self)
layout.add(everything)
to the end of TestDialog.__init__ fixes the problem.
Thanks to Monjardin for prompting me to reconsider layouts.
Check out Python QT Automatic Widget Resizer It's suppose to work well.