Create a simple GUI for a minimalistic python script - python

I wrote a small python function, which takes several numerical input parameters and prints many lines with statements, which going to be used in an experiment, like this toy example:
def myADD(x,y,z):
res = x + y + z
print("the result is: {0}+{1}+{2}={3}").format(x,y,z,res)
I would like to create a minimalistic GUI, simply an overlay which calls my myADD.py script, where I can fill those parameters x,y,z and after clicking a "compute" button a text field occurs with the print statement.
Does anyone has a template, I was looking into the TKinter, but my attempts by manipulating other templates didn't succeed.
Would appreciate help, thanks.

Tkinter is a fantastic choice since it is built-in. It is ideally suited for this type of quick, minimalistic GUI.
Here's a basic framework for a Tkinter app to show you how simple it can be. All you need to do is add your function, either by importing it or including it in the same file:
import Tkinter as tk
class Example(tk.Frame):
def __init__(self, parent):
tk.Frame.__init__(self, parent)
self.parent = parent
self.entry = {}
# the basic layout is a form on the top, and
# a submit button on the bottom
form = tk.Frame(self)
submit = tk.Button(self, text="Compute", command=self.submit)
form.pack(side="top", fill="both", expand=True)
submit.pack(side="bottom")
# this fills in the form with input widgets for each parameter
for row, item in enumerate(("x", "y", "z")):
label = tk.Label(form, text="%s:"%item, anchor="w")
entry = tk.Entry(form)
label.grid(row=row, column=0, sticky="ew")
entry.grid(row=row, column=1, sticky="ew")
self.entry[item] = entry
# this makes sure the column with the entry widgets
# gets all the extra space when the window is resized
form.grid_columnconfigure(1, weight=1)
def submit(self):
'''Get the values out of the widgets and call the function'''
x = self.entry["x"].get()
y = self.entry["y"].get()
z = self.entry["z"].get()
print "x:", x, "y:", y, "z:", z
if __name__ == "__main__":
# create a root window
root = tk.Tk()
# add our example to the root window
example = Example(root)
example.pack(fill="both", expand=True)
# start the event loop
root.mainloop()
If you want the result to appear in the window, you can create another instance of a Label widget, and change it's value when you perform the computation by doing something like self.results_label.configure(text="the result")

Tkinter is usually a good start because it is bundled with Python (tutorial).
That said, Tk is pretty old and therefore "odd" at times. If you want a more modern UI, have a look at PyQt. It's based on Qt but it doesn't come with Python by default, so you have to install it manually.

Related

Tkinter changing entry state based on radiobutton

I have four radio buttons. Underneath these four button is an Entry widget. I am trying to make this Entry widget only become available to type into when the last radio button is selected. The gui is in a class, as you can see in the code below:
class Gui:
def __init__(self):
pass
def draw(self):
global root
if not root:
root = tk.Tk()
root.geometry('280x350')
self.type = tk.StringVar()
self.type_label = tk.Label(text="Game Mode")
self.name_entry = tk.Entry()
self.name_entry.configure(state="disabled")
self.name_entry.update()
self.type_entry_one = tk.Radiobutton(text="Garage", value="garage", variable=self.type, command=self.disable_entry(self.name_entry))
self.type_entry_two = tk.Radiobutton(text="Festival", value="festival", variable=self.type, command=self.disable_entry(self.name_entry))
self.type_entry_three = tk.Radiobutton(text="Studio", value="studio", variable=self.type, command=self.disable_entry(self.name_entry))
self.type_entry_four = tk.Radiobutton(text="Rockslam", value="rockslam", variable=self.type, command=self.enable_entry(self.name_entry))
self.type_label.pack()
self.type_entry_one.pack()
self.type_entry_two.pack()
self.type_entry_three.pack()
self.type_entry_four.pack()
self.name_entry.pack()
root.mainloop()
def enable_entry(self, entry):
entry.configure(state="normal")
entry.update()
def disable_entry(self, entry):
entry.configure(state="disabled")
entry.update()
if __name__ == '__main__':
root = None
gui = Gui()
gui.draw()
However, the the self.name_entry is always available to type into. What am I doing wrong. If you still don't understand what is happening then please run this code yourself and you will see.
Thank you very much for your time and I look forward to responses.
You have the right idea about using the RadioButton to enable/disable the entry widget. Mostly it is your class design that is flawed - it is halfway between OO code, and procedural code...
I fixed the class structure and made it a subclass of tk.Tk so it completely encapsulate your GUI. The name_entry is now enabled only when type_entry_four radio button is selected, and disabled otherwise. I've set that last button to be selected at launch, but you can easily change that; it results in the entry being enabled at launch.
Superfluous variable passing through methods was removed, as was the draw method and the calls to it; all widget creation is now conveniently found in GUI.__init__
import tkinter as tk
class Gui(tk.Tk):
def __init__(self):
super().__init__()
self.geometry('280x350')
self.select_type = tk.StringVar()
self.type_label = tk.Label(self, text='Game Mode')
self.name_entry = tk.Entry(self)
self.type_entry_one = tk.Radiobutton(self, text='Garage', value='garage', variable=self.select_type, command=self.disable_entry)
self.type_entry_two = tk.Radiobutton(self, text='Festival', value='festival', variable=self.select_type, command=self.disable_entry)
self.type_entry_three = tk.Radiobutton(self, text='Studio', value='studio', variable=self.select_type, command=self.disable_entry)
self.type_entry_four = tk.Radiobutton(self, text='Rockslam', value='rockslam', variable=self.select_type, command=self.enable_entry)
self.select_type.set('rockslam') # select the last radiobutton; also enables name_entry
self.type_label.pack()
self.type_entry_one.pack()
self.type_entry_two.pack()
self.type_entry_three.pack()
self.type_entry_four.pack()
self.name_entry.pack()
def enable_entry(self):
self.name_entry.configure(state='normal')
def disable_entry(self):
self.name_entry.configure(state='disabled')
if __name__ == '__main__':
Gui().mainloop()
The only problemS, I see, your facing here is because your not passing in the value "properly" into the function, when you use (..), your calling the function, so to get rid of that use lambda, like:
self.type_entry_one = tk.Radiobutton(text="Garage", value="garage", variable=self.type, command=lambda: self.disable_entry(self.name_entry))
self.type_entry_two = tk.Radiobutton(text="Festival", value="festival", variable=self.type, command=lambda:self.disable_entry(self.name_entry))
self.type_entry_three = tk.Radiobutton(text="Studio", value="studio", variable=self.type, command=lambda:self.disable_entry(self.name_entry))
self.type_entry_four = tk.Radiobutton(text="Rockslam", value="rockslam", variable=self.type, command=lambda:self.enable_entry(self.name_entry))
When using command=lambda:func(arg), this will get executed only when selecting a radiobutton. That is the point of using a radiobutton, right?
Also notice that when the initial code is run, the entire radiobuttons are selected, I think its probably because of tristate values, to get rid of that there are 2 ways I'm aware of:
Changing the declaration of self.type to:
self.type = tk.StringVar(value=' ')
Or, you could also go on adding an extra option to each radiobutton, tristatevalue=' ', like:
self.type_entry_one = tk.Radiobutton(text="Garage",..,tristatevalue=' ')
But make sure to do just one of the above solution. Take a read here about more on tristate values.
Also keep a note that your not passing in any master window to the widgets, its fine as long as your having just one window, when working with multiple windows, it may get confusing for where the widgets should appear.
Also side-note, if this is the complete code, then if nothing is being done on __init__(), its definition can be removed.

How can i update a certain widget in tkinter

I want to update the position of a label, so I use .update() method, after I replace it with .place() method. The problem is that all my widgets, that are on my window, get updated and I do not want this, because the program is working harder, and I see lag while "moving" my label. What can I do?
...
def update_label:
l.place(relx = 0.2, rely = 0.1+0.2)
l.update()#here the program is updating every widget
l=tk.Label(root)
l.place(relx = 0.2, rely = 0.1)
b=Button(root,command(update_label()))
b.pack()
...
In fact, I want to replace more than one label in update_label function, but I wanted to make the example easier to understand.
You can use the .update() method, but there are a few things wrong with your code.
First off, you use the tk attribute with the label, but not with the button. Try to be consistent.
I reworked your code and made it cleaner. It now works:
import tkinter as tk
root = tk.Tk()
root.geometry("500x500")
x = 0.2
y = 0.1
l = tk.Label(root, text = "label")
l.place(relx = x, rely = y)
def update_label():
global x, y
y += 0.2
l.place(relx = x, rely = y)
l.update()#here the program is updating every widget
b = tk.Button(root,text = "update", command = update_label)
b.pack()
Hope this helps!
Edit:
Writing l.update() won't update or move any other widgets. If you wish to move/update all widgets, then you must put them in the update_label() function.
Hope this helps!
To update the position of a single widget, you can use the place_forget() method to temporarily remove it and then call its place() method (again) with new values to reposition it. Since it appears you want to update the position based on the where the widget currently is, information about the widget's current position is retrieved from it first using the place_info() widget method.
Here's a runnable example based on the code in your question that illustrates what I'm suggesting:
import tkinter as tk
root = tk.Tk()
root.geometry("800x600")
def update_label(lbl):
info = lbl.place_info() # Get dictionary of widget's current place options.
cur_relx = float(info['relx']) # Get current value of relative x.
cur_rely = float(info['rely']) # Get current value of relative y.
lbl_1.place_forget() # Remove widget from current manager.
lbl_1.place(relx=cur_relx, rely=cur_rely+0.2) # Add it back with updated y position.
lbl_1 = tk.Label(root, text='Label 1')
lbl_1.place(relx=0.2, rely=0.1)
lbl_2 = tk.Label(root, text='Label 2')
lbl_2.place(relx=0.2, rely=0.2)
btn_1 = tk.Button(root, text='Update', command=lambda lbl=lbl_1: update_label(lbl))
btn_1.pack()
root.mainloop()

Specific issue using pack while creating a layout

I must use tkinter library to create GUI.
I have this code:
# -*- coding: UTF-8 -*-
import tkinter as tk
class Application(tk.Frame):
resx=1600
resy=900
def __init__(self, master=None):
tk.Frame.__init__(self, master)
self.pack(fill="both", expand=1)
self.createWidgets()
master.minsize(self.resx, self.resy)
master.maxsize(self.resx, self.resy)
def createWidgets(self):
self.hi_there = tk.Button(self)
self.hi_there["text"] = "Create new window"
self.hi_there["command"] = self.PlayMode
self.hi_there.pack(side="top")
def ShowMenu(self, master):
print("Here I need DELETE master, in my case PlayM")
def PlayMode(self):
PlayM = tk.Tk()
PlayM.minsize(self.resx, self.resy)
PlayM.maxsize(self.resx, self.resy)
PlayM.title("Game")
bf= tk.Frame(PlayM, bg="blue")
bf.pack(side="bottom", fill=tk.X, expand = 1)
lbTEST=tk.Label(bf)
lbTEST["text"] = "TESTING"
lbTEST.pack()
mf = tk.Frame(PlayM,bg="red")
mf.pack(side="right", fill=tk.Y, expand=1)
self.LogOut = tk.Button(mf)
self.LogOut["text"] = "LOGOUT"
self.LogOut.pack()
self.LogOut["command"] = self.ShowMenu(PlayM)
root = tk.Tk()
app = Application(master=root)
app.master.title("Useless think")
app.mainloop()
I need something like this picture:
I don't know why my code is not working. When I pack my bf (bottom frame) and set side = "bottom", but it appears in the middle of the screen. Why?
Same with side = "right" when I pack mf (menu frame)
And I have one more question. About logout button. I set command's method "ShowMenu".
When I run my code, this method is started automatically only once, but when I click to button nothing happens. Why?
First, you have a critical flaw in your code. You should not be creating more than one instance of Tk. If you need to create additional windows, create instances of Toplevel.
When I pack my bf (bottom frame) and set side = "bottom", but it appears in the middle of the screen. Why?
You set expand to 1 for both mf and mf so each will end up taking half of the available space in the window. If you simply set expand to 0 (zero) or False for bf, it will only take up as much space as necessary.
bf.pack(side="bottom", fill=tk.X, expand = 0)
As a general rule, you should only set a true value for expand on a single widget (the "hero" widget), unless you want to distribute extra space equally among widgets.
When I run my code, this method is started automatically only once, but when I click to button nothing happens. Why?
Because you're telling it to run. Take a look at this code:
self.LogOut["command"] = self.ShowMenu(PlayM)
It is exactly the same as this code:
result = self.ShowMenu(PlayM)
self.logOut["command"] = result
See the problem?
The command attribute requires a reference to a function. Roughly translated, that means you can't use (). If you need to pass in an argument to the command, the typical solution is to use functools.partial or lambda to create a reference to an anonymous function that will call the real function with the argument:
self.logOut["command"] = lambda arg=PlayM: self.ShowMenu(arg)
Is there any specific reason why you use pack method instead of grid?
You could configure your Application frame like:
self.grid_rowconfigure(0, weight=1) #make the first "upper" row expand
self.grid_rowconfigure(1, weight=0) #leave the second "lower" row and do not expand it
self.grid_columnconfigure(0, weight=0) # first column, do not expand
self.grid_columnconfigure(1, weight=1) # second columnd, DO expand
self.grid_columnconfigure(0, weight=0) # third column, do not expand
on your mainframe/application class and then call:
bf.grid(row=1, column=0, columnspan=3, sticky=tk.NW+tk.SE) # span over three columns
lf.grid(row=0, column=0, sticky=tk.NW+tk.SE) # default is to span over one column
rf.grid(row=0, column=2, sticky=tk.NW+tk.SE)
Edit
I am very sorry, i forgot to mention about the logout button.
You call the event handler at binding time, therefore it will be executed there.
If you want to have it pass values either use:
command=lambda parent=PlayM: self.ShowMenu(parent)
use a class object to store youre parent reference to at creation time self._Parent = PlayM and use this inside ShowMenu
I personally prefer storing objects for single values. if you have many windows to destroy, I would use the lambda.
Apart from the problems already mentioned by Bryan Oakley and the solution given by R4PH43L using grid, here's a possible solution for your layout only using pack.
The idea is that by using side="left" (or side="right") and then side="top" (or side="bottom") does not work the way you may be expecting.
Within a frame you should just be using values for side (when packing the widgets in that same frame) which are either vertical ("top" or "bottom") or horizontal ("right" or "left"), but not both. Thus to accomplish layouts like yours using only pack you need additional frames!
# -*- coding: UTF-8 -*-
import tkinter as tk
class Application(tk.Frame):
resx=400
resy=200
def __init__(self, master=None):
tk.Frame.__init__(self, master, bg="red")
self.pack(fill="both", expand=1)
self.create_widgets()
master.geometry("400x200+100+500")
def create_widgets(self):
self.hi_there = tk.Button(self)
self.hi_there["text"] = "Create new window"
self.hi_there["command"] = self.play_mode
self.hi_there.pack(side="top")
def show_menu(self, master):
print("Here I need DELETE master, in my case play_m")
def play_mode(self):
# Using a Toplevel instead of a Tk
# You should have just one Tk in your app
play_m = tk.Toplevel()
play_m.geometry("400x200+100+500")
play_m.title("Game")
top_frame = tk.Frame(play_m, bg="blue")
top_frame.pack(side="top", fill="both", expand=True)
left_top_frame = tk.Frame(top_frame, bg="white")
left_top_frame_label = tk.Label(left_top_frame, text="left top frame")
left_top_frame_label.pack()
left_top_frame.pack(side="left", fill="y")
middle_top_frame = tk.Frame(top_frame, bg="black")
middle_top_frame_button = tk.Button(middle_top_frame, text="Logout", command=play_m.destroy)
middle_top_frame_button.pack()
middle_top_frame.pack(side="left", fill="both", expand=True)
right_top_frame = tk.Frame(top_frame, bg="white")
right_top_frame_label = tk.Label(right_top_frame, text="right top frame")
right_top_frame_label.pack()
right_top_frame.pack(side="right", fill="y")
bottom_frame = tk.Frame(play_m, bg="yellow")
bottom_frame_label = tk.Label(bottom_frame, text="bottom frame")
bottom_frame_label.pack()
bottom_frame.pack(side="top", fill="both")
root = tk.Tk()
app = Application(master=root)
app.master.title("Useless think")
app.mainloop()
Here's the result of the main Tk window on a OS X (Sierra):
Second toplevel
I changed a little bit the sizes for the sake of exposition. I also renamed the methods to use _ and lower case letters.

Python Tkinter: adding a scrollbar to frame within a canvas

I am quite new to Tkinter, but, nevertheless, I was asked to "create" a simple form where user could provide info about the status of their work (this is sort of a side project to my usual work).
Since I need to have quite a big number of text widget (where users are required to provide comments about status of documentation, or open issues and so far), I would like to have something "scrollable" (along the y-axis).
I browsed around looking for solutions and after some trial and error I found something that works quite fine.
Basically I create a canvas, and inside a canvas a have a scrollbar and a frame. Within the frame I have all the widgets that I need.
This is a snipet of the code (with just some of the actual widgets, in particular the text ones):
from Tkinter import *
## My frame for form
class simpleform_ap(Tk):
# constructor
def __init__(self,parent):
Tk.__init__(self,parent)
self.parent = parent
self.initialize()
#
def initialize(self):
#
self.grid_columnconfigure(0,weight=1)
self.grid_rowconfigure(0,weight=1)
#
self.canvas=Canvas(self.parent)
self.canvas.grid(row=0,column=0,sticky='nsew')
#
self.yscrollbar = Scrollbar(self,orient=VERTICAL)
self.yscrollbar.grid(column =4, sticky="ns")
#
self.yscrollbar.config(command=self.canvas.yview)
self.yscrollbar.pack(size=RIGTH,expand=FALSE)
#
self.canvas.config(yscrollcommand=self.yscrollbar.set)
self.canvas.pack(side=LEFT,expand=TRUE,fill=BOTH)
#
self.frame1 = Frame(self.canvas)
self.canvas.create_window(0,0,window=self.frame1,anchor='nw')
# Various Widget
# Block Part
# Label
self.labelVariableIP = StringVar() # Label variable
labelIP=Label(self.frame1,textvariable=self.labelVariableIP,
anchor="w",
fg="Black")
labelIP.grid(column=0,row=0,columnspan=1,sticky='EW')
self.labelVariableIP.set(u"IP: ")
# Entry: Single line of text!!!!
self.entryVariableIP =StringVar() # variable for entry field
self.entryIP =Entry(self.frame1,
textvariable=self.entryVariableIP,bg="White")
self.entryIP.grid(column = 1, row= 0, sticky='EW')
self.entryVariableIP.set(u"IP")
# Update Button or Enter
button1=Button(self.frame1, text=u"Update",
command=self.OnButtonClickIP)
button1.grid(column=2, row=0)
self.entryIP.bind("<Return>", self.OnPressEnterIP)
#...
# Other widget here
#
# Some Text
# Label
self.labelVariableText = StringVar() # Label variable
labelText=Label(self.frame1,textvariable=
self.labelVariableText,
anchor="nw",
fg="Black")
labelText.grid(column=0,row=curr_row,columnspan=1,sticky='EW')
self.labelVariableTexta.set(u"Insert some texts: ")
# Text
textState = TRUE
self.TextVar=StringVar()
self.mytext=Text(self.frame1,state=textState,
height = text_height, width = 10,
fg="black",bg="white")
#
self.mytext.grid(column=1, row=curr_row+4, columnspan=2, sticky='EW')
self.mytext.insert('1.0',"Insert your text")
#
# other text widget here
#
self.update()
self.geometry(self.geometry() )
self.frame1.update_idletasks()
self.canvas.config(scrollregion=(0,0,
self.frame1.winfo_width(),
self.frame1.winfo_height()))
#
def release_block(argv):
# Create Form
form = simpleform_ap(None)
form.title('Release Information')
#
form.mainloop()
#
if __name__ == "__main__":
release_block(sys.argv)
As I mentioned before, this scripts quite does the work, even if, it has a couple of small issue that are not "fundamental" but a little annoying.
When I launch it I got this (sorry for the bad screen-capture):
enter image description here
As it can be seen, it only shows up the first "column" of the grid, while I would like to have all them (in my case they should be 4)
To see all of the fields, I have to resize manually (with the mouse) the window.
What I would like to have is something like this (all 4 columns are there):
enter image description here
Moreover, the scrollbar does not extend all over the form, but it is just on the low, right corner of the windows.
While the latter issue (scrollbar) I can leave with it, the first one is a little more important, since I would like to have the final user to have a "picture" of what they should do without needing to resize the windows.
Does any have any idea on how I should proceed with this?
What am I missing?
Thanks in advance for your help
In the __init__ method of your class, you do not appear to have set the size of your main window. You should do that, or it will just set the window to a default size, which will only show whatever it can, and in your case, only 1 column. Therefore, in the __init__ method, try putting self.geometry(str(your_width) + "x" + str(your_height)) where your_width and your_height are whatever integers you choose that allow you to see what you need to in the window.
As for your scrollbar issue, all I had to do was change the way your scrollbar was added to the canvas to a .pack() and added the attributes fill = 'y' and side = RIGHT to it, like so:
self.yscrollbar.pack(side = 'right', fill = 'y')
Also, you don't need:
self.yscrollbar.config(command=self.canvas.yview)
self.yscrollbar.pack(size=RIGHT,expand=FALSE)
Just add the command option to the creation of the scrollbar, like so:
self.scrollbar = Scrollbar(self,orient=VERTICAL,command=self.canvas.yview)
In all, the following changes should make your code work as expected:
Add:
def __init__(self,parent):
Tk.__init__(self,parent)
self.parent = parent
self.initialize()
# Resize the window from the default size to make your widgets fit. Experiment to see what is best for you.
your_width = # An integer of your choosing
your_height = # An integer of your choosing
self.geometry(str(your_width) + "x" + str(your_height))
Add and Edit:
# Add `command=self.canvas.yview`
self.yscrollbar = Scrollbar(self,orient=VERTICAL,command=self.canvas.yview)
# Use `.pack` instead of `.grid`
self.yscrollbar.pack(side = 'right', fill = 'y')
Remove:
self.yscrollbar.config(command=self.canvas.yview)
self.yscrollbar.pack(size=RIGHT,expand=FALSE)

In Tkinter is there any way to make a widget invisible?

Something like this, would make the widget appear normally:
Label(self, text = 'hello', visible ='yes')
While something like this, would make the widget not appear at all:
Label(self, text = 'hello', visible ='no')
You may be interested by the pack_forget and grid_forget methods of a widget. In the following example, the button disappear when clicked
from Tkinter import *
def hide_me(event):
event.widget.pack_forget()
root = Tk()
btn=Button(root, text="Click")
btn.bind('<Button-1>', hide_me)
btn.pack()
btn2=Button(root, text="Click too")
btn2.bind('<Button-1>', hide_me)
btn2.pack()
root.mainloop()
One option, as explained in another answer, is to use pack_forget or grid_forget. Another option is to use lift and lower. This changes the stacking order of widgets. The net effect is that you can hide widgets behind sibling widgets (or descendants of siblings). When you want them to be visible you lift them, and when you want them to be invisible you lower them.
The advantage (or disadvantage...) is that they still take up space in their master. If you "forget" a widget, the other widgets might readjust their size or orientation, but if you raise or lower them they will not.
Here is a simple example:
import Tkinter as tk
class SampleApp(tk.Tk):
def __init__(self, *args, **kwargs):
tk.Tk.__init__(self, *args, **kwargs)
self.frame = tk.Frame(self)
self.frame.pack(side="top", fill="both", expand=True)
self.label = tk.Label(self, text="Hello, world")
button1 = tk.Button(self, text="Click to hide label",
command=self.hide_label)
button2 = tk.Button(self, text="Click to show label",
command=self.show_label)
self.label.pack(in_=self.frame)
button1.pack(in_=self.frame)
button2.pack(in_=self.frame)
def show_label(self, event=None):
self.label.lift(self.frame)
def hide_label(self, event=None):
self.label.lower(self.frame)
if __name__ == "__main__":
app = SampleApp()
app.mainloop()
I know this is a couple of years late, but this is the 3rd Google response now for "Tkinter hide Label" as of 10/27/13... So if anyone like myself a few weeks ago is building a simple GUI and just wants some text to appear without swapping it out for another widget via "lower" or "lift" methods, I'd like to offer a workaround I use (Python2.7,Windows):
from Tkinter import *
class Top(Toplevel):
def __init__(self, parent, title = "How to Cheat and Hide Text"):
Toplevel.__init__(self,parent)
parent.geometry("250x250+100+150")
if title:
self.title(title)
parent.withdraw()
self.parent = parent
self.result = None
dialog = Frame(self)
self.initial_focus = self.dialog(dialog)
dialog.pack()
def dialog(self,parent):
self.parent = parent
self.L1 = Label(parent,text = "Hello, World!",state = DISABLED, disabledforeground = parent.cget('bg'))
self.L1.pack()
self.B1 = Button(parent, text = "Are You Alive???", command = self.hello)
self.B1.pack()
def hello(self):
self.L1['state']="normal"
if __name__ == '__main__':
root=Tk()
ds = Top(root)
root.mainloop()
The idea here is that you can set the color of the DISABLED text to the background ('bg') of the parent using ".cget('bg')" http://effbot.org/tkinterbook/widget.htm rendering it "invisible". The button callback resets the Label to the default foreground color and the text is once again visible.
Downsides here are that you still have to allocate the space for the text even though you can't read it, and at least on my computer, the text doesn't perfectly blend to the background. Maybe with some tweaking the color thing could be better and for compact GUIs, blank space allocation shouldn't be too much of a hassle for a short blurb.
See Default window colour Tkinter and hex colour codes for the info about how I found out about the color stuff.
I'm also extremely late to the party, but I'll leave my version of the answer here for others who may have gotten here, like I did, searching for how to hide something that was placed on the screen with the .place() function, and not .pack() neither .grid().
In short, you can hide a widget by setting the width and height to zero, like this:
widget.place(anchor="nw", x=0, y=0, width=0, height=0)
To give a bit of context so you can see what my requirement was and how I got here.
In my program, I have a window that needs to display several things that I've organized into 2 frames, something like this:
[WINDOW - app]
[FRAME 1 - hMainWndFrame]
[Buttons and other controls (widgets)]
[FRAME 2 - hJTensWndFrame]
[other Buttons and controls (widgets)]
Only one frame needs to be visible at a time, so on application initialisation, i have something like this:
hMainWndFrame = Frame(app, bg="#aababd")
hMainWndFrame.place(anchor="nw", x=0, y=0, width=480, height=320)
...
hJTensWndFrame = Frame(app, bg="#aababd")
I'm using .place() instead of .pack() or .grid() because i specifically want to set precise coordinates on the window for each widget. So, when i want to hide the main frame and display the other one (along with all the other controls), all i have to do is call the .place() function again, on each frame, but specifying zero for width and height for the one i want to hide and the necessary width and height for the one i want to show, such as:
hMainWndFrame.place(anchor="nw", x=0, y=0, width=0, height=0)
hJTensWndFrame.place(anchor="nw", x=0, y=0, width=480, height=320)
Now it's true, I only tested this on Frames, not on other widgets, but I guess it should work on everything.
For hiding a widget you can use function pack_forget() and to again show it you can use pack() function and implement them both in separate functions.
from Tkinter import *
root = Tk()
label=Label(root,text="I was Hidden")
def labelactive():
label.pack()
def labeldeactive():
label.pack_forget()
Button(root,text="Show",command=labelactive).pack()
Button(root,text="Hide",command=labeldeactive).pack()
root.mainloop()
I was not using grid or pack.
I used just place for my widgets as their size and positioning was fixed.
I wanted to implement hide/show functionality on frame.
Here is demo
from tkinter import *
window=Tk()
window.geometry("1366x768+1+1")
def toggle_graph_visibility():
graph_state_chosen=show_graph_checkbox_value.get()
if graph_state_chosen==0:
frame.place_forget()
else:
frame.place(x=1025,y=165)
score_pixel = PhotoImage(width=300, height=430)
show_graph_checkbox_value = IntVar(value=1)
frame=Frame(window,width=300,height=430)
graph_canvas = Canvas(frame, width = 300, height = 430,scrollregion=(0,0,300,300))
my_canvas=graph_canvas.create_image(20, 20, anchor=NW, image=score_pixel)
vbar=Scrollbar(frame,orient=VERTICAL)
vbar.config(command=graph_canvas.yview)
vbar.pack(side=RIGHT,fill=Y)
graph_canvas.config(yscrollcommand=vbar.set)
graph_canvas.pack(side=LEFT,expand=True,fill=BOTH)
frame.place(x=1025,y=165)
Checkbutton(window, text="show graph",variable=show_graph_checkbox_value,command=toggle_graph_visibility).place(x=900,y=165)
window.mainloop()
Note that in above example when 'show graph' is ticked then there is vertical scrollbar.
Graph disappears when checkbox is unselected.
I was fitting some bar graph in that area which I have not shown to keep example simple.
Most important thing to learn from above is the use of frame.place_forget() to hide and frame.place(x=x_pos,y=y_pos) to show back the content.
For someone who hate OOP like me (This is based on Bryan Oakley's answer)
import tkinter as tk
def show_label():
label1.lift()
def hide_label():
label1.lower()
root = tk.Tk()
frame1 = tk.Frame(root)
frame1.pack()
label1 = tk.Label(root, text="Hello, world")
label1.pack(in_=frame1)
button1 = tk.Button(root, text="Click to hide label",command=hide_label)
button2 = tk.Button(root, text="Click to show label", command=show_label)
button1.pack(in_=frame1)
button2.pack(in_=frame1)
root.mainloop()
import tkinter as tk
...
x = tk.Label(text='Hello', visible=True)
def visiblelabel(lb, visible):
lb.config(visible=visible)
visiblelabel(x, False) # Hide
visiblelabel(x, True) # Show
P.S. config can change any attribute:
x.config(text='Hello') # Text: Hello
x.config(text='Bye', font=('Arial', 20, 'bold')) # Text: Bye, Font: Arial Bold 20
x.config(bg='red', fg='white') # Background: red, Foreground: white
It's a bypass of StringVar, IntVar etc.

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