How to upgrade to Opengl 2.0 on linux (nouveau)? - python

I ran the python-kivy hello world test program, but got a blank screen. An error message warned:
[INFO ] [GL ] OpenGL version <1.5 Mesa 9.2.2>
[INFO ] [GL ] OpenGL vendor <nouveau>
[INFO ] [GL ] OpenGL renderer <Gallium 0.4 on NV31>
[INFO ] [GL ] OpenGL parsed version: 1, 5
[CRITICAL] [GL ] Minimum required OpenGL version (2.0) NOT found!
It seems I need to upgrade opengl.
Mesa 9.2.2 supports opengl 3.1 (http://www.mesa3d.org/relnotes/9.2.2.html). All the other opengl related packages are up to date, including freeglut3 (2.8.1-1). I think the issue might lie with my nouveau version. I have the 2.4.51-1 libdrm-nouveau2 and 1:1.0.10-1 xserver-xorg-video-nouveau packages installed, which are very recent versions. There doesn't look to be enough info on the nouveau homepage to work out which opengl version they support/implement.
I'm not really sure how to get opengl 2.0 running. Other answers on google elude to graphics driver implementations (?) of opengl, but are quite vague and cryptic about the details.

Nouveau is still in a very experimental stage. So far people usually go with the NVidia proprietary binary drivers, which you can download from NVidia's website; also there are packages for most distributions as well.
In case of a NV31 it's the only driver with OpenGL-2.0 support.

Related

habitat-api quick start not running properly - qt.qpa.plugin: Could not find the Qt platform plugin "cocoa" in ""

I am currently trying to run the example from habitat-api but when I run the example it doesn't run properly.
I fixed one issue that was not updated in the code ("pointgoal" should be "pointgoal_with_gps_compass")
This is what the terminal gives me after running python testActions.py:
2020-03-13 17:29:37,024 Initializing dataset PointNav-v1
2020-03-13 17:29:37,217 initializing sim Sim-v0
WARNING: Logging before InitGoogleLogging() is written to STDERR
I0313 17:29:37.234107 303062464 SceneGraph.h:92] Created DrawableGroup:
Renderer: Intel(R) Iris(TM) Plus Graphics 640 by Intel Inc.
OpenGL version: 4.1 INTEL-14.4.23
Using optional features:
GL_ARB_ES2_compatibility
GL_ARB_separate_shader_objects
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_storage
GL_ARB_vertex_array_object
GL_EXT_debug_label
GL_EXT_debug_marker
Using driver workarounds:
no-layout-qualifiers-on-old-glsl
I0313 17:29:37.395491 303062464 ResourceManager.cpp:1072] Importing Basis files as BC3
W0313 17:29:38.644949 303062464 Simulator.cpp:140] :
---
The active scene does not contain semantic annotations.
---
I0313 17:29:38.651930 10376 simulator.py:142] Loaded navmesh data/scene_datasets/habitat-test-scenes/skokloster-castle.navmesh
2020-03-13 17:29:38,737 Initializing task Nav-v0
Environment creation successful
Destination, distance: 5.883259, theta(radians): -0.00
qt.qpa.plugin: Could not find the Qt platform plugin "cocoa" in ""
This application failed to start because no Qt platform plugin could be initialized. Reinstalling the application may fix this problem.
zsh: abort python testActions.py
I think there is some issue in the code. I have tried to ask on the GitHub repository (issue #330) but still waiting to see if the error is there. I have been told that the error is with my installation of OpenCV.
I fixed the issue by using an older version of opencv-python
pip unistall opencv-python
pip install opencv-python==4.1.0.25

OpenGL version issue with Panda3d

I am trying to get Panda3d set up and running correctly. I keep getting this error when I try to render a model with the 'pview' method,
:display:gsg:glgsg(warning): Driver possibly misreported GL_VERSION!
Unable to detect correct OpenGL version.
I'm using windows 10 OS, OpenGL 4.5, NIVIDIA Quadro P3200 and Intel graphics card. I've already changed the global settings in the NIVIDIA control panel to use the NIVIDIA GPU by default. Any ideas on how to fix this error and start redering 3d models with panda3d?

Gtk-ERROR in Python

I tried to install this tool called pycontact from Pycontact today at my Uni's server, but after installation, it's fetching me this error:
/usr/local/lib/python2.7/dist-packages/matplotlib-2.2.0rc1-py2.7-linux-x86_64.egg/matplotlib/backends/backend_gtk3.py:32: DeprecationWarning: Gdk.Cursor.new is deprecated
cursors.MOVE : Gdk.Cursor.new(Gdk.CursorType.FLEUR),
(pycontact:3296): Gtk-ERROR **: GTK+ 2.x symbols detected. Using GTK+ 2.x and GTK+ 3 in the same process is not supported
Trace/breakpoint trap (core dumped)
It seeems like there is an issue with Nvidia's graphics card or sort of. Is there any way we can sort out this problem
It sounds like the software is trying to mix Gtk2 and Gtk3 which is not supported. I would contact the developers.
I fail to see the relation between pycontact and your problem. Pycontact uses the Qt toolkit (version 5), not GTK+.
The problem is within your mathplotlib script, which uses GTK+ 3 I suppose, since it's named backend_gtk3.py. Somewhere, in the same process, GTK+ components are used and this is not supported as sais in the error message you received:
Using GTK+ 2.x and GTK+ 3 in the same process is not supported

vtk crashes with opengl needs update using windows 10 and vulkan

I am using python wrapping to use VTK. I recently upgraded to Windows 10 64 bit, installed my laptop drivers from the relevant manufacturers.I built VTK 7.0 using MSVSC 2010 64 bit with python wrappings. I have switchable graphics card between NVDIA GeForce GT 555M and  Intel HD 3000 Graphics. If I use NVDIA I don't get any vtk object at the renderwin but only the background. If I use Intel Graphics and  run any VTK examples I get the following error:
ERROR: In ......\src\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx, line 545vtkWin32OpenGLRenderWindow (00000000059F3D40): GL version 2.1 with the gpu_shader4 extension is not supported by your graphics driver but is required for the new OpenGL rendering backend. Please update your OpenGL driver. If you are using Mesa please make sure you have version 10.6.5 or later and make sure your driver in Mesa supports OpenGL 3.2
If I understand right, this happens because Intel HD Graphics installed comes with vulkan, the new generation of OpenGL. But I don't know how can I solve this to work with VTK.Could anyone point out a solution?  Thanks.

Kivy OpenGL requirements feasible for deployment?

I'm currently in the process of finding a nice GUI framework for my new project - and Kivy looks quite good.
There are many questions here (like this one) about Kivy requiring OpenGL >2.0 (not accepting 1.4) and problems arising from that. As I understood, it's the graphics drivers thing to provide a decent OpenGL version.
I'm concerned what problems I'll have deploying my app to users having a certain configuration, that they will not be willing or able to have OpenGL >2.0 on their desktop.
First off, deploying on Windows in regard to OpenGL would not be a problem.. Good support there.
But I'm specifially concerned about people (like me) having an Ubuntu installation (14.4 LTS) with the latest Nvidia binary driver from Ubuntu. It's just the best driver currently, having the best performance (still far superior to nouveau IMHO)..
And it seems (or am I wrong? that would be great) that this driver only provides OpenGL 1.4
name of display: :0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions: [...]
So my question is two-fold
I'm I maybe wrong the nvidia binary driver only supporting OpenGL 1.4?
If yes, doesn't that exclude many users having a quite common configuration (all Ubuntu users using Nvidia cards) from people able to use my Kivy application?
Any way to circumvent that?
I know OpenGL 1.4 is silly old stuff, but the driver is current and the hardware too (GTX 770, quite a beast..)..
Installed driver:
root#host:/home/user# apt-cache policy nvidia-331-updates
nvidia-331-updates:
Installed: 331.38-0ubuntu7
Candidate: 331.38-0ubuntu7
Version table:
Nvidia information:
Version: 331.38
Release Date: 2014.1.13
I really hope I'm wrong..
EDIT There has been said 1.4 is the GLX version, not the OpenGL version.. I've seen that now - but I thought it's 1.4 because when I try to execute an example from the dist, I get this error:
vagrant#ubuntu-14:/usr/local/share/kivy-examples/guide/firstwidget$ python 1_skeleton.py
[WARNING] [Config ] Older configuration version detected (0 instead of 10)
[WARNING] [Config ] Upgrading configuration in progress.
[INFO ] [Logger ] Record log in /home/vagrant/.kivy/logs/kivy_14-06-28_0.txt
[INFO ] Kivy v1.8.1-dev
[INFO ] [Python ] v2.7.6 (default, Mar 22 2014, 22:59:56)
[GCC 4.8.2]
[INFO ] [Factory ] 169 symbols loaded
[INFO ] [Image ] Providers: img_tex, img_dds, img_pygame, img_gif (img_pil ignored)
[INFO ] [Window ] Provider: pygame(['window_egl_rpi'] ignored)
libGL error: failed to load driver: swrast
[INFO ] [GL ] OpenGL version <1.4 (2.1.2 NVIDIA 331.38)>
[INFO ] [GL ] OpenGL vendor <NVIDIA Corporation>
[INFO ] [GL ] OpenGL renderer <GeForce GTX 770/PCIe/SSE2>
[INFO ] [GL ] OpenGL parsed version: 1, 4
[CRITICAL] [GL ] Minimum required OpenGL version (2.0) NOT found!
OpenGL version detected: 1.4
Version: 1.4 (2.1.2 NVIDIA 331.38)
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 770/PCIe/SSE2
Try upgrading your graphics drivers and/or your graphics hardware in case of problems.
So it actually parses my OpenGL version as 1.4..
EDIT 2: I'm running Kivy from github (master branch) as of today (28th june), so that should be fairly new ;-)
That's not the OpenGL version! It's the GLX version.
AFAIK GLX 1.4 is the latest release. You can use the glxinfo command to check all version numbers. On my machine I get:
$glxinfo | grep 'GLX version'
GLX version: 1.4
$glxinfo | grep OpenGL
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Ironlake Mobile
OpenGL version string: 2.1 Mesa 10.1.3
OpenGL shading language version string: 1.20
OpenGL extensions:
See also How can I check my OpenGL version? for further details.
Summary: you don't have to worry about OpenGL 2.0 compatibility. Almost every device has support for OpenGL 2.0 nowadays. For example, only 0.1% of Android devices supports only OpenGL version 1.1.
I've answered a very similar question before, here. The answer is pasted below for reference:
Kivy, for which OpenGL 2.0 seems to be mandatory.
Strictly, Kivy targets OpenGL ES 2.0 as the minimum requirement. This
is not the same as OpenGL 2.0.
Well, the question is simple. At home I have three computers of which two are quite old with integrated graphics cards, which do not
support OpenGL 2.0.
This is fairly unusual nowadays. Even mobile devices have almost all
supported it for years (where to be clear, 'it' is the opengl es 2 features that kivy relies on).
The only places you tend to see lack of support are older machines
with integrated graphics, like yours, though I have no statistics on
how common these are. Any machine with a 'proper' graphics card, or
integrated graphics from the last few years (e.g. intel's integrated
with sandy bridge etc.), will almost certainly work fine.
I've seen occasional problem in newer machines, e.g. some netbooks
with particularly poorly supported graphics chips, but these are very
much the exception rather than the norm.
Edit: For reference, Google seems to claim that 99.9% of
devices
support OpenGL ES 2 (at the time of writing).
Overall, it's extremely unlikely that you (or indeed, anyone who uses your application) would have any problems related to this.

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