Trying to add text from a function into a textfield, but can't figure out how.
Every time when the Start button is clicked it should add text to the textfield.
import Tkinter
class GuiCreate:
def __init__(self,parent):
#Textbox
window = Frame(width=620, height=50)
window.place(x=25,y=320)
vscroll = Scrollbar(window)
hscroll = Scrollbar(window, orient='horizontal')
# create instance variable with "self"
self.listbox = Text(window, height=10)
self.listbox.pack(side=LEFT, fill=X, padx=5, pady=5, expand=1)
vscroll.config(command=self.listbox.yview, relief=SUNKEN)
hscroll.config(command=self.listbox.xview, relief=SUNKEN)
self.listbox.config(yscrollcommand=vscroll.set, relief=SUNKEN)
self.listbox.config(xscrollcommand=hscroll.set)
f7 = Frame(width=30, height=20)
f7.place(x=20,y=260)
srcButton = Button(f7, text="START", command=self.startProcess)
srcButton.pack(side='left')
def startProcess(self):
textinsert = 'abcdefg'
self.listbox.insert('end', textinsert)
root = Tk()
root.title("Clipfinder")
root.geometry('650x550+200+100')
root.configure(background = 'gray')
gui=GuiCreate(root)
root.mainloop()
Getting the Error: AttributeError: GuiCreate instance has no attribute 'listbox'
How can I send the string out of a function into the textbox?
THX
def __init__(self, parent):
#Textbox
window = Frame(width=620, height=50)
window.place(x=25,y=320)
vscroll = Scrollbar(window)
hscroll = Scrollbar(window, orient='horizontal')
self.listbox = Text(window, height=10)
self.listbox.pack(side=LEFT, fill=X, padx=5, pady=5, expand=1)
vscroll.config(command=self.listbox.yview, relief=SUNKEN)
hscroll.config(command=self.listbox.xview, relief=SUNKEN)
self.listbox.config(yscrollcommand=vscroll.set, relief=SUNKEN)
self.listbox.config(xscrollcommand=hscroll.set)
f7 = Frame(width=30, height=20)
f7.place(x=20,y=260)
srcButton = Button(f7, text="START", command=self.startProcess)
srcButton.pack(side='left')
Forgot to add listbox as an attribute. Otherwise it is just local to the init method..
Try to create the listbox as an instance variable with self:
from Tkinter import *
class GuiCreate:
def __init__(self,parent):
#Textbox
window = Frame(width=620, height=50)
window.place(x=25,y=320)
vscroll = Scrollbar(window)
hscroll = Scrollbar(window, orient='horizontal')
# create instance variable with "self"
self.listbox = Text(window, height=10)
self.listbox.pack(side=LEFT, fill=X, padx=5, pady=5, expand=1)
vscroll.config(command=self.listbox.yview, relief=SUNKEN)
hscroll.config(command=self.listbox.xview, relief=SUNKEN)
self.listbox.config(yscrollcommand=vscroll.set, relief=SUNKEN)
self.listbox.config(xscrollcommand=hscroll.set)
f7 = Frame(width=30, height=20)
f7.place(x=20,y=260)
srcButton = Button(f7, text="START", command=self.startProcess)
srcButton.pack(side='left')
def startProcess(self):
textinsert = 'abcdefg'
self.listbox.insert('end', textinsert)
root = Tk()
root.title("Clipfinder")
root.geometry('650x550+200+100')
gui = GuiCreate(root)
root.configure(background = 'gray')
root.mainloop()
You can learn more about classes and object-orient programming in python here, a few paragraphs down it
touches upon using self.
Related
Basically I have a class that inherits from LabelFrame, I want it to show up on the window itself, but I don't see it at all, it doesn't even show up on the window no matter what I do
from tkinter import *
root = Tk()
root['bg'] = 'white'
root.state('zoomed')
class CharacterFrame(LabelFrame):
def __init__(self, master, skin_img, requirement, desc):
super().__init__(master=master, bg='grey29')
self.desc = Label(self, text=desc)
default_char_frame = CharacterFrame(master=root, desc='Default Character.', requirement=0, skin_img='')
default_char_frame.grid(row=0, column=0, sticky='nse')
root.mainloop()
ok, so i was stupid for not implementing the actual code itself, but ill do it now (This isnt actual source code, just the important code, still has same error as actual code):
from tkinter import *
root = Tk()
root['background'] = 'white'
root.state('zoomed')
class SkinFrame(LabelFrame):
def __init__(self, master, skin_img, requirement, desc):
super().__init__(master=master, bg='grey29')
self.desc = Label(self, text=desc)
self.desc.pack()
def show_chars():
button_grid.grid_forget()
skin_lib.grid(row=1, column=0, sticky='nws')
button_skin0 = Button(skin_lib, text="Skin1", relief="flat", width=15, fg="white", bg="darkgrey", command=lambda: show_char_frame(prev, default_char_frame), font=("Arial", 29, "italic"))
button_skin0.grid(row=0, column=0, pady=(0,10))
back = Button(skin_lib, text="Back", width=15, relief="flat", fg="white", bg="maroon", font=("Arial",29,"italic"),
command=lambda: [skin_lib.grid_forget(), button_grid.grid(row=1, column=0, sticky='nws')])
back.grid(row=100, column=0)
def show_char_frame(prev, char_frame):
skin_lib.grid_forget()
default_char_frame.grid(row=1, column=1, sticky='nse')
default_char_frame = SkinFrame(master=root, desc='Default Skin.', requirement=0, skin_img='')
Label(root, text="Game Title", width=68, relief="flat", bg="white", fg="grey", font=("Arial",26,"italic")).grid(row=0, column=0, sticky='n')
button_grid = LabelFrame(root, bg='grey29', relief="groove", pady=10, padx=10)
button_grid.grid(row=1, column=0, sticky='nws')
skin_lib = LabelFrame(root, bg='grey29', relief="groove", pady=10, padx=10)
skins = Button(button_grid, text="Skins", width=15, relief="flat", fg="white", bg="navy", command=show_chars, font=("Arial", 29, "italic"))
skins.grid(row=2, column=0, pady=(0,10))
previous_skinframe
root.mainloop()
you missed to pack() label to add in control
self.desc.pack()
this is complete code
from tkinter import *
root = Tk()
root['bg'] = 'white'
root.state('zoomed')
class CharacterFrame(LabelFrame):
def __init__(self, master, skin_img, requirement, desc):
super().__init__(master=master, bg='grey29')
self.desc = Label(self, text=desc)
self.desc.pack()
default_char_frame = CharacterFrame(master=root, desc='Default Character.', requirement=0, skin_img='')
default_char_frame.grid(row=0, column=0, sticky='nse')
root.mainloop()
in this code what I add self.desc.pack() to show
this is output
This is a part of code from my school project.
from tkinter import *
from tkinter.font import Font
class student_window():
def __init__(self, master):
self.student_win = master
#window = Toplevel(self.master)
self.student_win.geometry("1280x720")
self.header1Font = Font(family='Helvetica', size=20)
self.optionFont = Font(family='Sans Serrif', size=20)
self.student_win.focus()
self.show_window()
def show_window(self):
print("ookk")
self.student_win.title("Student Window")
self.option_frame = Frame(self.student_win, width=200, height=720)
lbl_header = Label(self.option_frame,text="EXAMINATION", font=self.header1Font, fg='white', bg='#172D44').grid(row=0,column=0, sticky=NSEW)
lbl_welcome = Label(self.option_frame, text="Welcome,", fg='#E9F1F7', bg='#2A3F54').grid(row=1,column=0)
lbl_username = Label(self.option_frame, text="Username", fg='white', bg='#2A3F54').grid(row=2,column=0)
lbl_header2 = Label(self.option_frame, text="STUDENT CORNER", fg='white', bg='#2A3F54').grid(row=3, column=0)
self.btn_tests = Button(self.option_frame, text="Attempt Exam", fg='#E9F1F7', bg='#35495D', relief=FLAT)
self.btn_tests.grid(row=4,column=0, sticky=NSEW)
self.btn_attempts = Button(self.option_frame, text="Attempts", fg='#E9F1F7', bg='#2A3F54', relief=FLAT)
self.btn_attempts.grid(row=5, column=0, sticky=NSEW)
self.btn_result = Button(self.option_frame, text="Result", fg='#E9F1F7', bg='#2A3F54', relief=FLAT)
self.btn_result.grid(row=6, column=0, sticky=NSEW)
self.btn_goBack = Button(self.option_frame, text="Go Back", fg='#E9F1F7', bg='#2A3F54', relief=FLAT)
self.btn_goBack.grid(row=7, column=0, sticky=NSEW)
self.option_frame.configure(bg='#2A3F54')
self.option_frame.grid(row=0, column=0)
self.option_frame.grid_propagate(0)
self.main_frame = Frame(self.student_win, width=880, height=720)
self.main_result_frame = Frame(self.main_frame)
self.main_result_frame.grid(row=0,column=0)
self.attempts_frame = Frame(self.main_frame)
self.attempts_frame.grid(row=0, column=0)
self.test_frame = Frame(self.main_frame)
lbl_test = Label(self.test_frame, text="In test frame").pack()
self.test_frame.grid(row=0,column=0)
self.main_frame.grid(row=0,column=1)
self.main_frame.grid_propagate(0)
self.info_frame = Frame(self.student_win, width=200, height=720)
self.btn_username = Button(self.info_frame, text="Username", relief=FLAT)
self.btn_username.grid(row=0,column=0)
self.userInfo_frame = Frame(self.info_frame)
self.info_frame.grid(row=0, column=2)
self.info_frame.grid_propagate(0)
root = Tk()
student_window(root)
root.mainloop()
And it looks something like this.
The Student Panel for my project
The whole window is divided into three frames and want to expand each label and button of the left frame(self.option_frame) to fill it horizontally. I tried doing sticky=EW and sticky=NSEW but still some space is left. How do I fix that?
You need to call self.option_frame.columnconfigure(0, weight=1) to make column 0 to use all the available horizontal space.
I was just trying some things and what I have found to be working is to make the label width bigger than than the frame then anchoring the text to the left.
I'm new im Python, just started to learn about class and tkinter, so forgive me "messy" code.
I'm trying to enter some string to field nr1, and after click a button, print this string in console and store this value for later:
from tkinter import Tk, BOTH, RIGHT, RAISED, BOTTOM, TOP, X, StringVar
from tkinter.ttk import Frame, Button, Entry
class AD(Frame):
def __init__(self, parent):
Frame.__init__(self, parent, v=None, raw_input=None)
self.parent = parent
self.parent.geometry("250x150+300+300")
self.parent.title("Trolollo")
self.parent.resizable(False, False)
self.inp = None
self.v = StringVar()
self.raw_input = None
self.initUI()
def user_input(self):
global inp
a = self.raw_input(self.v.get())
inp = a
return inp
def initUI(self):
self.pack(fill=BOTH, expand=True)
frame = Frame(self, relief=RAISED, borderwidth=0)
frame.pack(fill=BOTH, expand=True)
self.entry1 = Entry(frame, textvariable=self.v)
self.entry1.pack(side=TOP, fill=X, expand=False, padx=2, pady=2)
self.entry1.focus_set()
rename_button = Button(frame, text="Dispaly text", command = self.user_input())
rename_button.pack(side=TOP, expand=False, padx=2, pady=2)
entry2 = Entry(frame)
entry2.pack(side=TOP, fill=X, expand=False, padx=2, pady=2)
quit_button = Button(self, text="Quit", command=self.quit)
quit_button.pack(side=RIGHT, padx=5, pady=5)
ok_button = Button(self, text="OK")
ok_button.pack(side=RIGHT, padx=5, pady=5)
def main():
root = Tk()
app = AD(root)
root.mainloop()
if __name__ == '__main__':
main()
After executing code, i get:
TypeError: 'NoneType' object is not callable
Any help would me appreciated
ISSUES:
First issue laid in your rename_button's option "command=self.user_input()". You were suppose to name the function
and not execute the function. Putting the () symbol meant you
executed the function when your code loaded, i.e. it executed once
w/o pressing the rename button.
Second issue was the erroneous code in your function user_input. This caused your error msg.
ANSWER: Code with the suggested corrections.
from tkinter import *
from tkinter.ttk import *
class AD(Frame):
def __init__(self, parent):
Frame.__init__(self, parent, v=None, raw_input=None)
self.parent = parent
self.parent.geometry("250x150+300+300")
self.parent.title("Trolollo")
self.parent.resizable(False, False)
self.inp = None
self.v = StringVar()
self.raw_input = None
self.initUI()
def user_input(self):
# Get entry1 value, store it as an attribute and print to console
self.raw_input = self.v.get()
print(self.raw_input)
def initUI(self):
self.frame = Frame(self, relief=RAISED, borderwidth=0)
self.frame.pack(fill=BOTH, expand=True)
self.entry1 = Entry(self.frame, textvariable=self.v)
self.entry1.pack(side=TOP, fill=X, expand=False, padx=2, pady=2)
self.entry1.focus_set()
#self.rename_button = Button(self.frame, text="Dispaly text",
# command = self.user_input())
self.rename_button = Button(self.frame, text="Display text",
command = self.user_input)
self.rename_button.pack(side=TOP, expand=False, padx=2, pady=2)
# You can remove the triple quotes to display these widgets
"""
self.entry2 = Entry(self.frame)
self.entry2.pack(side=TOP, fill=X, expand=False, padx=2, pady=2)
self.quit_button = Button(self.frame, text="Quit", command=self.quit)
self.quit_button.pack(side=RIGHT, padx=5, pady=5)
self.ok_button = Button(self.frame, text="OK")
self.ok_button.pack(side=RIGHT, padx=5, pady=5)
"""
self.pack(fill=BOTH, expand=True)
def main():
root = Tk()
app = AD(root)
root.mainloop()
Your GUI :
SUGGESTIONS:
Do remember to put self. in front of your widgets.
Do test one widget at a time to help you debug your code.
I am working on a program where there is a scrollable frame that will be containing a large quantity of items. But with my app it does not render all of them. Can someone possibly tell me why? And how I can fix it?
Code:
#700x650
from Tkinter import *
import ttk
class itemLoad:
def __init__(self):
pass
def item(self):
items = "Video File,Image File,None,King King"
return items
class App(Frame):
def __init__(self, parent):
Frame.__init__(self, parent)
self.pack(fill=BOTH)
self.loadItem = itemLoad()
self.one = None
self.create_widgets()
self.loadItems()
def create_widgets(self):
self.mainFrame = Frame(self, width=700, height=650)
self.mainFrame.pack_propagate(False)
self.mainFrame.pack()
self.menu = Frame(self.mainFrame, width=150, height=650, bg="Gray92")
self.menu.pack_propagate(False)
self.menu.pack(side=LEFT)
self.itemMenu = Frame(self.mainFrame, width=550, height=650)
self.itemMenu.pack_propagate(False)
self.itemMenu.pack(side=LEFT)
self.vScroller = ttk.Scrollbar(self.itemMenu, orient=VERTICAL)
self.vScroller.pack(side=RIGHT, fill=Y)
self.canvas = Canvas(self.itemMenu, bd=0, width=534, highlightthickness=0, yscrollcommand=self.vScroller.set)
self.canvas.pack_propagate(False)
self.canvas.pack(side=LEFT, fill=BOTH)
self.vScroller.config(command=self.canvas.yview)
self.innerFrame = Frame(self.canvas, width=550, height=650, bg="Pink")
self.canvas.create_window(0, 0, window=self.innerFrame, anchor=NW)
def update(event):
self.canvas.config(scrollregion=self.canvas.bbox("all"))
self.innerFrame.bind("<Configure>", update)
self.spacer = Frame(self.mainFrame, bg="Gray")
self.spacer.pack(side=LEFT, fill=Y)
frame = Frame(self.menu, bg="Gray92")
frame.pack(side=TOP, fill=X)
high = Frame(frame, bg="Gray92", width=10)
high.pack(side=LEFT, fill=Y)
self.bu1 = Label(frame, font=("Calibri", 14), text=" Main Folder", width=12, anchor=W, bg="Gray92")
self.bu1.pack(side=LEFT, fill=X, ipadx=10, ipady=10)
frame2 = Frame(self.menu, bg="Gray92")
frame2.pack(side=TOP, fill=X)
high2 = Frame(frame2, bg="Gray92", width=10)
high2.pack(side=LEFT, fill=Y)
self.bu2 = Label(frame2, font=("Calibri", 14), text=" Favorited", width=12, anchor=W, bg="Gray92")
self.bu2.pack(side=LEFT, fill=X, ipadx=10, ipady=10)
frame3 = Frame(self.menu, bg="Gray92")
frame3.pack(side=TOP, fill=X)
high3 = Frame(frame3, bg="Gray92", width=10)
high3.pack(side=LEFT, fill=Y)
self.bu3 = Label(frame3, font=("Calibri", 14), text=" Trash Can", width=12, anchor=W, bg="Gray92")
self.bu3.pack(side=LEFT, fill=X, ipadx=10, ipady=10)
frame4 = Frame(self.menu, bg="Gray92")
frame4.pack(side=BOTTOM, fill=X)
high4 = Frame(frame4, bg="Gray92", width=10)
high4.pack(side=LEFT, fill=Y)
self.bu4 = Label(frame4, font=("Calibri", 14), text=" Log Out", width=12, anchor=W, bg="Gray92")
self.bu4.pack(side=LEFT, fill=X, ipadx=10, ipady=10)
def hover(event):
widg = event.widget
items = widg.winfo_children()
if items[1].cget("text") == self.one:
pass
else:
items[0].config(bg="Gray85")
items[1].config(bg="Gray85")
def unHover(event):
widg = event.widget
text = None
items = widg.winfo_children()
if items[1].cget("text") == self.one:
pass
else:
items[0].config(bg="Gray92")
items[1].config(bg="Gray92")
def clicked(event):
widg = event.widget
par = widg.winfo_parent()
par = self.menu._nametowidget(par)
for item in self.menu.winfo_children():
items = item.winfo_children()
items[0].config(bg="Gray92")
for item in par.winfo_children():
try:
self.one = item.cget("text")
except:
item.config(bg="lightBlue")
frame.bind("<Enter>", hover)
frame2.bind("<Enter>", hover)
frame3.bind("<Enter>", hover)
frame4.bind("<Enter>", hover)
frame.bind("<Leave>", unHover)
frame2.bind("<Leave>", unHover)
frame3.bind("<Leave>", unHover)
frame4.bind("<Leave>", unHover)
high.bind("<Button-1>", clicked)
self.bu1.bind("<Button-1>", clicked)
high2.bind("<Button-1>", clicked)
self.bu2.bind("<Button-1>", clicked)
high3.bind("<Button-1>", clicked)
self.bu3.bind("<Button-1>", clicked)
high4.bind("<Button-1>", clicked)
self.bu4.bind("<Button-1>", clicked)
def loadItems(self):
theItems = self.loadItem.item()
for i in range(0, 500):
none = Frame(self.innerFrame, width=200, height=500, bg="red")
none.pack_propagate(False)
none.pack(side=TOP, padx=10, pady=10)
let = Label(none, text=i)
let.pack(side=TOP)
root = Tk()
root.geometry("700x650")
root.resizable(0,0)
app = App(root)
root.mainloop()
I think you're exceeding the limits of the tkinter canvas. The frame you're trying to scroll is 250,000 pixels tall. I doubt the canvas can handle that.
When I make all of your inner widgets considerably smaller your code works fine.
I just started to use python and tkinter, I have created a gui with two combobox and 'run' buttons which contain two different options 'SPMI' and 'RFFE'. What I want my script to do is, when I select different options and click 'run' it should run the SPMI.py or RFFE.py file.
Help please, Thanks
My code:
import sys
from Tkinter import *
def callback1():
os.system('SPMI.py')
def callback2():
os.system('RFFE.py')
class MyOptionMenu(OptionMenu):
def __init__(self, master, status, *options):
self.var = StringVar(master)
self.var.set(status)
OptionMenu.__init__(self, master, self.var, *options)
self.config(font=('calibri',(10)),bg='white',width=12,fg='dark red')
self['menu'].config(font=('calibri',(10)),bg='white',fg='dark blue')
b1_1 = Button(Dragonfly, text = "Run", fg='blue',command=callback1)
b1_1.place(x=85,y=150)
b2_2= Button(Dragonfly, text = "Run", fg='blue',command=callback2)
b2_2.place(x=275,y=150)
Dragonfly = Tk()
Dragonfly.geometry('400x400+400+300')
Dragonfly.title('Dragonfly')
mainlabel = Label(text='Dragonfly Trigger Test',font=('calibri',(14)),fg='dark blue').pack()
mymenu1 = MyOptionMenu(Dragonfly, 'Select Protocol', 'SPMI','RFFE')
mymenu2 = MyOptionMenu(Dragonfly, 'Select Protocol', 'SPMI','RFFE')
mymenu1.place(x=40,y=100)
mymenu2.place(x=230,y=100)
m1label = Label(text='Frame Trigger',font=('calibri',(12)),fg='dark green').place(x=57,y=60)
m1labe2 = Label(text='External Trigger',font=('calibri',(12)),fg='dark green').place(x=240,y=60)
Dragonfly.mainloop()
Use self.var.get() to get the value of the combobox.
You can then use that value inside the callback to make the callback's behavior depend on the combobox's setting.
import sys
from Tkinter import *
import subprocess
class MyOptionMenu(OptionMenu):
def __init__(self, master, status, *options):
self.var = StringVar(master)
self.var.set(status)
OptionMenu.__init__(self, master, self.var, *options)
self.config(
font=('calibri', (10)), bg='white', width=12, fg='dark red')
self['menu'].config(font=('calibri', (10)), bg='white', fg='dark blue')
def callback(self):
val = '{}.py'.format(self.var.get())
print(val)
# subprocess.call([val])
Dragonfly = Tk()
Dragonfly.geometry('400x400+400+300')
Dragonfly.title('Dragonfly')
mainlabel = Label(text='Dragonfly Trigger Test', font=('calibri', (14)),
fg='dark blue').pack()
mymenu1 = MyOptionMenu(Dragonfly, 'Select Protocol', 'SPMI', 'RFFE')
b1_1 = Button(Dragonfly, text="Run", fg='blue', command=mymenu1.callback)
b1_1.place(x=85, y=150)
mymenu2 = MyOptionMenu(Dragonfly, 'Select Protocol', 'SPMI', 'RFFE')
b2_2 = Button(Dragonfly, text="Run", fg='blue', command=mymenu2.callback)
b2_2.place(x=275, y=150)
mymenu1.place(x=40, y=100)
mymenu2.place(x=230, y=100)
m1label = Label(text='Frame Trigger', font=('calibri', (12)),
fg='dark green').place(x=57, y=60)
m1labe2 = Label(text='External Trigger', font=('calibri', (12)),
fg='dark green').place(x=240, y=60)
Dragonfly.mainloop()
By the way, building a GUI with place is easy at first, but cumbersome in the end. For one thing, as it grows it become harder and harder to change the layout since inserting a new widget will tend to require fiddling with hard-coded coordinates all over the place. Another problem is that the widget layout fails to adjust to changes in window size.
For those reasons, people tend to use pack or grid to layout widgets:
import sys
import Tkinter as tk
import subprocess
class MyOptionMenu(tk.OptionMenu):
def __init__(self, master, status, *options):
self.var = tk.StringVar(master)
self.var.set(status)
tk.OptionMenu.__init__(self, master, self.var, *options)
self.config(
font=('calibri', (10)), bg='white', width=12, fg='dark red')
self['menu'].config(font=('calibri', (10)), bg='white', fg='dark blue')
def callback(self):
val = '{}.py'.format(self.var.get())
print(val)
# subprocess.call([val])
Dragonfly = tk.Tk()
Dragonfly.geometry('400x400+400+300')
Dragonfly.title('Dragonfly')
Dragonfly.columnconfigure(0, weight=1)
Dragonfly.columnconfigure(1, weight=1)
mainlabel = tk.Label(text='Dragonfly Trigger Test', font=('calibri', (14)),
fg='dark blue').grid(row=0, column=0, columnspan=2, pady=20)
mymenu1 = MyOptionMenu(Dragonfly, 'Select Protocol', 'SPMI', 'RFFE')
mymenu1.grid(row=2, column=0, pady=10, padx=10,)
b1_1 = tk.Button(Dragonfly, text="Run", fg='blue', command=mymenu1.callback)
b1_1.grid(row=3, column=0, pady=10, padx=10,)
mymenu2 = MyOptionMenu(Dragonfly, 'Select Protocol', 'SPMI', 'RFFE')
mymenu2.grid(row=2, column=1, pady=10, padx=10,)
b2_2 = tk.Button(Dragonfly, text="Run", fg='blue', command=mymenu2.callback)
b2_2.grid(row=3, column=1, pady=10, padx=10,)
m1label = tk.Label(text='Frame Trigger', font=('calibri', (12)),
fg='dark green').grid(row=1, column=0, pady=10, padx=10,)
m1labe2 = tk.Label(text='External Trigger', font=('calibri', (12)),
fg='dark green').grid(row=1, column=1, pady=10, padx=10,)
Dragonfly.mainloop()