working with .bmp files in python 3 - python

I have a bmp file. It is just a red square. I have to write a program with functions to make it have white stripes. Things I would need to do:
load the bmp file.
read and assess the bmp file.
code certain areas coordinates of the file to be colored white.
close the file
display the end product file as output
i am a novice, and am having trouble reading or displaying the original bmp file, let alone edit the content inside. it is not similar to opening a txt file and "readline()". also, when i copy paste the bmp file in the pydev projects src folder in eclipse, it does not show up on eclipse, so i don't know if how the computer would recognize that the file is there. i want to read up on it before posting here, but i don't seem to get much results googling, since i am not sure exactly what i should search for.

The easy way to do this is with a third-party image-processing library like PIL/Pillow. The code is simple enough that you could figure it out in a few minutes from the examples on the Image module docs…
But if you're not allowed to do that, let's look at how to do this manually.
First, BMP isn't a text file format, it's a binary format. That means you have to read it in binary mode. And you can't read it "line by line", because it doesn't have lines of text to read. Since a bytes object isn't mutable, you will probably want to copy it into a bytearray to work with. So:
with open('spam.bmp', 'rb') as f:
data = bytearray(f.read())
Next, you need to parse the BMP file format. I assume the main point of the exercise is figuring out how to do that yourself, so I'll give you a link to Wikipedia's article, which describes it better than the Microsoft docs, and you can go from there.
The struct module in the standard library will be very helpful for interpreting the headers; it's much easier to read a 32-bit little-endian number with struct.unpack_from('<L', data, offset) than with by reading data[offset], data[offset+1], etc. and re-combining them into a 32-bit number.
I'm guessing you can ignore all the options for BMP compression—otherwise, this would be way too hard an assignment. In fact, you can probably just assume that all of the headers will specify the most common variant and only code for that. But you might want to ask your teacher for feedback on that.
Now, once you've found the "pixel array" portion of the BMP, and you've figured out how to interpret it from the DIB header, you can just set pixels to white at whichever positions you want by setting the values at the appropriate indexes of the bytearray. For example, it may turn out to be as simple as:
pos = pixel_array_offset + row_size * y + pixel_size * x
data[pos:pos+3] = 255, 255, 255
Finally, once you've changed your red pixels to white, you can save it with:
with open('eggs.bmp', 'wb') as f:
f.write(data)

Related

Reading an image into pygame with incorrect file extension

I want to load a JPS file into pygame. A JPS file is simply a jpeg file with the image consisting of two side by side stereo pictures. While Pigame will load it in if I change the extension to jpg and use pygame.image.load(file_name), what I want to do is to load the file into memory and then tell Pigame to load the file in from a buffer and that the buffer contains a jpeg file.
I would like to do it this way because later I want to extend things so that I can load in an MPO file which is a file that contains two jpeg files and I suspect that the same techniques will be involved.
I have tried the pygame.image.frombuffer and pygame.image.fromstring but get the error message that the "String length does not equal format and resolution size". I think this is because I am not telling it that the buffer contains a jpeg.
Any one have any idea how this can be done?
Perhaps something along these lines (untested):
with open('image.jps', 'rb') as imgfile:
imgbuf = StringIO(imgfile.read())
image1 = pygame.image.load(imgbuf)
Since you say it works, you could probably shorten things as shown below since there's no reason to give the image buffer a name and keep it around:
with open('image.jps', 'rb') as imgfile:
image1 = pygame.image.load(StringIO(imgfile.read()))

Binary file (Labview .DAT file) conversion using Python

I work in a lab where we acquire electrophysiological recordings (across 4 recording channels) using custom Labview VIs, which save the acquired data as a .DAT (binary) file. The analysis of these files can then be continued in more Labview VIs, however I would like to analyse all my recordings in Python. First, I need walk through all of my files and convert them out of binary!
I have tried numpy.fromfile (filename), but the numbers I get out make no sense to me:
array([ 3.44316221e-282, 1.58456331e+029, 1.73060724e-077, ...,
4.15038967e+262, -1.56447362e-090, 1.80454329e+070])
To try and get further I looked up the .DAT header format to understand how to grab the bytes and translate them - how many bytes the data is saved in etc:
http://zone.ni.com/reference/en-XX/help/370859J-01/header/header/headerallghd_allgemein/
But I can't work out what to do. When I type "head filename" into terminal, below is what I see.
e.g. >> head 2014_04_10c1slice2_rest.DAT
DTL?
0???? ##????
empty array
PF?c ƀ????l?N?"1'.+?K13:13:27;0.00010000-08??t?޾??DY
??N?t?x???D?
?uv?tgD?~I??
??N?t?x>?n??
????t?x>?n??
????t?޾??D?
????t?x???D?
????t?x?~I??
????tgD>?n??
??N?tgD???D?
??N?t?x???D?
????t????DY
??N?t?x>?n??
??N?t????DY
?Kn$?t?????DY
??N?t??>?n??
??N?tgD>?n??
????t?x?~I??
????tgD>?n??
??N?tgD>?n??
??N?tgD???DY
????t?x???D?
????t???~I??
??N?tgD???DY
??N?tgD???D?
??N?t?޿~I??
??N?t?x???DY
??N?tF>?n??
??N?t?x??%Y
Any help or suggestions on what to do next would be really appreciated.
Thanks.
P.s. There is an old (broken) matlab file that seems to have been intended to convert these files. I think this could probably be helpful, but having spent a couple of days trying to understand it I am still stuck. http://www.mathworks.co.uk/matlabcentral/fileexchange/27195-load-labview-binary-data
Based on this link it looks like the following should do the trick:
binaryFile = open('Measurement_4.bin', mode='rb')
(data.offset,) = struct.unpack('>d', binaryFile.read(8))
Note that mode is set to 'rb' for binary.
With numpy you can directly do this as
data = numpy.fromfile('Measurement_4.bin', dtype='>d')
Please note that if you are just using Python as an intermediate and want to go back to LabVIEW with the data, you should instead use the function Read from Binary file.vi to read the binary file using native LabVIEW.
DAT is a pretty generic suffix, not necessarily something pointing to a specific format. If I'm understanding correctly, that help section is for DIAdem, which may be completely unrelated to how your data is saved from LV.
What you want is this help section, which tells you how LV flattens data to be stored on disk - http://zone.ni.com/reference/en-XX/help/371361J-01/lvconcepts/flattened_data/
You will need to look at the LV code to see exactly what kind of data you're saving and how the write file function is configured (byte order, size prepending, etc.) and then use that document to translate it to the actual representation.

Python/Pygame Converting a .jpg to a string and back to a .jpg: Corruption Issue

I'm making a program in Python using Pygame that will load an image to the screen, open the raw data (as in, the characters you would see if you opened the jpg as a text file), throw some random characters in with the data, and then resave it as a jpg to load into pygame again. This results in a cool looking glitch effect.
I am not having any problems with the desired glitches, but I was finding that despite what kind of random character was placed where, for certain images every time the image went through my glitch function I ended up with a grey bar on the bottom of the image. I simplified my function so that all it did was load the image, open the image as a read binary (even though I'm on a mac), save a string of the raw data, write a new file based on this string and then load that file. The image was not purposefully glitched in any way, and the data was supposedly untouched but I still encountered this grey bar.
Here is the relevant code:
def initializeScreen(x, y):
pygame.display.set_mode((x,y))
return pygame.display.get_surface()
def importImage(fileName):
imgText = open(fileName, 'rb')
imgTextStr = imgText.read()
imgText.close()
return imgTextStr
screenSurf = initializeScreen(800,600)
textOfImg = importImage('/Users/Amoeba/Desktop/GlitchDriving/Clouds.jpg')
newFile = open('/Users/Amoeba/Desktop/GlitchDriving/tempGlitchFile.jpg', 'wb')
newFile.write(textOfImg)
newimgSurf = pygame.image.load('/Users/Amoeba/Desktop/GlitchDriving/tempGlitchFile.jpg')
screenSurf.blit(newimgSurf, (0,0))
pygame.display.flip()
Here is an example of one of the images before and after passing through my function:
It is worth noting that the size of the grey bar depends on the picture. Some pictures even pass through my function visibly unchanged, as they should be. Also, if I open the new version of the jpg written by my program with image viewing software like preview, the grey bar does not appear. My suspicion is that it is a quirk of the pygame image load function or that there is some strange character (or possibly white space) that is being dropped in my conversion from jpg to string or vice-versa. I did compare two of the text files (one with grey bar and one without) and found no difference while using an online "difference finder".
This is my first post here, but I've lurked for answers dozens of times. Any help is greatly appreciated.
You never close the file object you create with open, so probably not all data gets written back (flushed) to your new file.
Either close the file object before trying to read the file again, or better start using the with statement (which will close the file for you) whenever you deal with files:
def importImage(fileName):
with open(fileName, 'rb') as imgText:
return imgText.read()
screenSurf = initializeScreen(800,600)
textOfImg = importImage(r'path/to/file')
with open(r'path/to/otherfile', 'wb') as newFile:
newFile.write(textOfImg)
newimgSurf = pygame.image.load(r'path/to/otherfile')
screenSurf.blit(newimgSurf, (0,0))
pygame.display.flip()

get svg text size in python

I am generating SVG image in python (pure, no external libs yet). I want to know what will be a text element size, before I place it properly. Any good idea how to make it? I checked pysvg library but I saw nothing like getTextSize()
This can be be pretty complicated. To start with, you'll have to familiarize yourself with chapter on text of the SVG specification. Assuming you want to get the width of plain text elements, and not textpath elements, at a minimum you'd have to:
Parse the font selection properties, spacing properties and read the xml:space attibute, as well as the writing-mode property (can also be top-bottom instead of just left-to-right and right-to-left).
Based on the above, open the correct font, and read the glyph data and extract the widths and heights of the glyphs in your text string. Alone finding the font can be a big task, seeing the multiple places where font files can hide.
(optionally) Look through the string for possible ligatures (depending on the language), and replace them with the correct glyph if it exists in the font.
Add the widths for all the characters and spaces, the latter depending on the spacing properties and (optionally) possible kerning pairs.
A possible solution would be to use the pango library. You can find python bindings for it in py-gtk. Unfortunately, except from some examples, the documentation for the python bindings is pretty scarce. But it would take care of the details of font loading and determining the extents of a Layout.
Another way is to study the SVG renderer in your browser. But e.g. the support for SVG text in Firefox is limited.
Also instructive is to study how TeX does it, especially the concept (pdf) of boxes (for letters) and glue (for spacing).
I had this exact same problem, but I had a variable width font. I solved it by taking the text element (correct font and content) I wanted, wrote it to a svg file, and I used Inkscape installed on my PC to render the drawing to a temporary png file. I then read back the dimensions of the png file (extracted from the header), removed the temp svg and png files and used the result to place the text where I wanted and elements around it.
I found that rendering to a drawing, using a DPI of 90 seemed to give me the exact numbers I needed, or the native numbers used in svgwrite as a whole. -D is the flag to use so that only the drawable element, i.e. the text, is rendered.
os.cmd(/cygdrive/c/Program\ Files\ \(x86\)/Inkscape/inkscape.exe -f work_temp.svg -e work_temp.png -d 90 -D)
I used these functions to extract the png numbers, found at this link, note mine is corrected slightly for python3 (still working in python2)
def is_png(data):
return (data[:8] == b'\x89PNG\r\n\x1a\n'and (data[12:16] == b'IHDR'))
def get_image_info(data):
if is_png(data):
w, h = struct.unpack('>LL', data[16:24])
width = int(w)
height = int(h)
else:
raise Exception('not a png image')
return width, height
if __name__ == '__main__':
with open('foo.png', 'rb') as f:
data = f.read()
print is_png(data)
print get_image_info(data)
It's clunky, but it worked

Decode image file to extract image header information and modify it (with python)

I'm reading an image file of dpx format, and want to extract the "Orientation" in the image section of the header, and also modify it. I have never tried to interpret binary data, so I'm a bit at a loss. I'm trying to use the struct module, but I really don't know how to do it properly. The file header specification is here:
http://www.fileformat.info/format/dpx/egff.htm
Thanks.
There seems to be a constant offset to the Orientation so if this is all you want to change then I wouldn't bother trying to parse it all, just work out the offset (which I think is just the size of the GENERICFILEHEADER plus one byte for the high byte of the orientation word) and read / manipulate it directly.
Using a bytearray would be my first choice. The offset varies by one depending on if it's in a big or little endian format, so something like this might work for you:
b = bytearray(your_byte_data)
big_endian = (b[0] == 0x52)
offset = 768 + big_endian
current_orientation = b[offset] # get current orientation
b[offset] = new_offset # set it to something new
open('out_file', 'wb').write(b)
You might want to consider using Imagemagic to do that. Open source and supports the dpx format.
The Python Imaging Library PIL has am attribute .info that might return the relevant data

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