Note: I'm not sure if this is a programming issue, or a hardware/OS specific related issue.
I'm trying to capture raw ethernet frames using Python 3.3's socket class. Looking directly at the example from the PyDoc's website:
import socket
import struct
# CAN frame packing/unpacking (see 'struct can_frame' in <linux/can.h>)
can_frame_fmt = "=IB3x8s"
can_frame_size = struct.calcsize(can_frame_fmt)
def build_can_frame(can_id, data):
can_dlc = len(data)
data = data.ljust(8, b'\x00')
return struct.pack(can_frame_fmt, can_id, can_dlc, data)
def dissect_can_frame(frame):
can_id, can_dlc, data = struct.unpack(can_frame_fmt, frame)
return (can_id, can_dlc, data[:can_dlc])
# create a raw socket and bind it to the 'vcan0' interface
s = socket.socket(socket.AF_CAN, socket.SOCK_RAW, socket.CAN_RAW)
s.bind(('vcan0',))
while True:
cf, addr = s.recvfrom(can_frame_size)
print('Received: can_id=%x, can_dlc=%x, data=%s' % dissect_can_frame(cf))
try:
s.send(cf)
except OSError:
print('Error sending CAN frame')
try:
s.send(build_can_frame(0x01, b'\x01\x02\x03'))
except OSError:
print('Error sending CAN frame')
I get the following error:
OSError: [Errno 97] Address family not supported by protocol.
breaking at this specific line:
s = socket.socket(socket.AF_CAN, socket.SOCK_RAW, socket.CAN_RAW)
The only changes I've made to the code was the actual interface name (i.e. 'em1'). I'm using Fedora 15.
Looking further into the Python Source code it appears that the AF_CAN (address family) and the CAN_RAW (protocol) aren't the correct pair.
How do I capture raw ethernet frames for further processing?
Ultimately what I need to be able to do is capture raw ethernet frames and process them as this come into the system.
I was finally able to do this with the following:
import socket
import struct
import time
s = socket.socket(socket.AF_PACKET, socket.SOCK_RAW, socket.ntohs(0x0003))
test = []
while(1):
now = time.time()
message = s.recv(4096)
# Process the message from here
Related
I'm creating an instrument panel for a flight simulator. The sim sends out data via UDP, and the panel parses this data and uses it to transform and render an SVG. The panel runs on Linux.
The sim sends out UDP frames faster than the panel can render, so the frames queue up, and the panel ends up lagging several seconds behind the sim. I haven't found any advice on how to configure or manage this queue beyond the MSG_PEEK flag which does the exact opposite of what I want.
Each UDP frame contains the full set of key/value pairs, so ideally I'd discard any older frames in the queue when a new one is received.
How might I do any one of these:
read the next frame and discard any later frames in the queue
read the most recent frame and discard the rest
set the queue size to 1 or a small number
I'm sure there's a straightforward way to do this but an hour or so of searching and experimentation hasn't come up with a solution.
Here's a representation of the current panel code:
import socket
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
sock.bind(("",54321))
sock.settimeout(0.5)
while True:
try:
frame = sock.recv(1024)
parse_and_render(frame)
except socket.timeout:
pass
This is ugly but works:
import socket
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
sock.bind(("",54321))
sock.setblocking(False)
frame = bytearray(b" " * 1024)
extra_frame = bytearray(b" " * 1024)
while True:
try:
# load next available frame
sock.recv_into(frame, 1024) != -1
# if there's any more frames available, overwrite with that
try:
while sock.recv_into(extra_frame, 1024) != -1:
frame = extra_frame
except BlockingIOError:
pass
# render the most recent frame
parse_and_render(frame)
except BlockingIOError:
pass
I would like to preface that I am new to networking and still working on my python skills so go easy on me.
I have started working on a network scanning project and have played with multiple protocols to try and find what works best for my purposes. SSDP seems to be the best for me thus I have been playing with a little universal plug and play script I found to try and test how things are working on my network.
import socket
import sys
dst = "239.255.255.250"
st = "upnp:rootdevice"
msg = [
'M-SEARCH * HTTP/1.1',
'Host:239.255.255.250:1900',
'Man:"ssdp:discover"',
'MX:1',
'ST:%s' % (st,),
'']
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM, socket.IPPROTO_UDP)
s.bind((socket.gethostbyname(socket.gethostname()), 0))
print(s.getsockname())
s.settimeout(60)
byte_data = '\r\n'.join(msg)
s.sendto(bytes(byte_data, 'utf-8'), (dst, 1900))
while True:
try:
data, addr = s.recvfrom(32*1024)
except socket.timeout:
print("timeout has occurred")
break
print (f"$ {addr}\n{data}")
s.close()
For some reason this always times out for me and never displays any data. After investigating using WireShark, I can see that my computer is sending out searches and devices are sending replies back to my computer. Does anyone know why this might be occurring (OS is windows 10). I will say I have increased the timeout numerous times to high amounts and still nothing is getting through.
As pointed out in the comments, there should be an extra blank line in the M-SEARCH request header, so.
import socket
import sys
dst = "239.255.255.250"
st = "upnp:rootdevice"
msg = [
'M-SEARCH * HTTP/1.1',
'Host:239.255.255.250:1900',
'Man:"ssdp:discover"',
'MX:1',
'ST:%s' % (st,),
'',
'']
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM, socket.IPPROTO_UDP)
s.bind((socket.gethostbyname(socket.gethostname()), 0))
print(s.getsockname())
s.settimeout(2)
byte_data = '\r\n'.join(msg)
s.sendto(bytes(byte_data, 'utf-8'), (dst, 1900))
while True:
try:
data, addr = s.recvfrom(32 * 1024)
except socket.timeout:
print("timeout has occurred")
break
print(f"$ {addr}\n{data}")
s.close()
Now it works. Also, with the SSDP MX header set to 1 it is pointless setting timeout to 60 - any device responding to the request MUST reply within MX seconds or not at all.
As it is, this should work fine on a system with a single network interface. But on a multi-homed system you will need to send the request on each interface by binding a socket to that interface, otherwise some UPNP devices might not be reachable.
I have a Python script which retrieves the measured data from a smart plug so that I can visualize it on my Rasbperry Pi.
This command gets the data
send_hs_command("192.168.1.26", 9999, b'{"emeter":{"get_realtime":{}}}')
and this is the define
def send_hs_command(address, port, cmd):
data = b""
tcp_sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
try:
tcp_sock.connect((address, port))
tcp_sock.send(encrypt(cmd))
data = tcp_sock.recv(2048)
except socket.error:
print(time.asctime( time.localtime(time.time()) ), "Socket closed.", file=sys.stderr)
finally:
tcp_sock.close()
return data
My problem is that if I take the Smart Plug somewhere else, it will have
a new IP-Address, which means I have to keep rewriting it on my Python script. This is not an option for me. What would be the simplest solution? Thanks
I don't have a Pi to run this on.
If the IP address of the target(Smart Plug) is variable, can you not use a pre-determined host-name(located in '/etc/hostname') instead?
the socket library provides a few handy functions;
You can first use
gethostbyaddr to get the host-name if you don't have the host-name information already.
Then from that point onward you can use the known host-name and use
create_connection to establish connections.
However, if you want to use something more dynamic; I'd suggest using the MAC address as the key.
Please be advised that running scapy which perhaps depends on tcpdump on Raspberry Pi might be CPU exhaustive.
Please take a look at the following snippet:
import socket
import time
import sys
from scapy.all import *
def send_hs_command(address, port, cmd):
data = b""
tcp_sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
try:
tcp_sock.connect((address, port))
tcp_sock.send(encrypt(cmd))
data = tcp_sock.recv(2048)
except socket.error:
print(time.asctime( time.localtime(time.time()) ), "Socket closed.", file=sys.stderr)
finally:
tcp_sock.close()
print(data)
return data
def get_ip_from_mac():
# Match ARP requests
packet_list = sniff(filter="arp", count=10) # increase number of arp counts
for i in packet_list:
# Show all ARP requests
# print(i[Ether].src, "is broadcasting IP", i[ARP].psrc)
if (i[ARP].hwsrc == '00:0c:29:b6:f4:be'): # target MAC address
return (True, i[ARP].psrc)
return (False, '')
def main():
result = get_ip_from_mac()
if result[0] == True:
print("Succeeded to reach server")
send_hs_command(result[1], 22, b'{"emeter":{"get_realtime":{}}}')
else:
# logic to retry or graciously fail
print("Failed to reach server")
if __name__== "__main__":
main()
I am trying to recreate this project. What I have is a server (my computer), and a client (my raspberry pi). What I am doing differently than the original project is that I am trying to use a simple webcam instead of a raspberry pi camera to stream images from my rpi to the server. I know that I must:
Get opencv image frames from the camera.
Convert a frame (which is a numpy array) to bytes.
Transfer the bytes from the client to the server.
Convert the bytes back into frames and view.
Examples would be appreciated.
self_driver.py
import SocketServer
import threading
import numpy as np
import cv2
import sys
ultrasonic_data = None
#BaseRequestHandler is used to process incoming requests
class UltrasonicHandler(SocketServer.BaseRequestHandler):
data = " "
def handle(self):
while self.data:
self.data = self.request.recv(1024)
ultrasonic_data = float(self.data.split('.')[0])
print(ultrasonic_data)
#VideoStreamHandler uses streams which are file-like objects for communication
class VideoStreamHandler(SocketServer.StreamRequestHandler):
def handle(self):
stream_bytes = b''
try:
stream_bytes += self.rfile.read(1024)
image = np.frombuffer(stream_bytes, dtype="B")
print(image.shape)
cv2.imshow('F', image)
cv2.waitKey(0)
finally:
cv2.destroyAllWindows()
sys.exit()
class Self_Driver_Server:
def __init__(self, host, portUS, portCam):
self.host = host
self.portUS = portUS
self.portCam = portCam
def startUltrasonicServer(self):
# Create the Ultrasonic server, binding to localhost on port 50001
server = SocketServer.TCPServer((self.host, self.portUS), UltrasonicHandler)
server.serve_forever()
def startVideoServer(self):
# Create the video server, binding to localhost on port 50002
server = SocketServer.TCPServer((self.host, self.portCam), VideoStreamHandler)
server.serve_forever()
def start(self):
ultrasonic_thread = threading.Thread(target=self.startUltrasonicServer)
ultrasonic_thread.daemon = True
ultrasonic_thread.start()
self.startVideoServer()
if __name__ == "__main__":
#From SocketServer documentation
HOST, PORTUS, PORTCAM = '192.168.0.18', 50001, 50002
sdc = Self_Driver_Server(HOST, PORTUS, PORTCAM)
sdc.start()
video_client.py
import socket
import time
import cv2
client_sock = socket.socket()
client_sock.connect(('192.168.0.18', 50002))
#We are going to 'write' to a file in 'binary' mode
conn = client_sock.makefile('wb')
try:
cap = cv2.VideoCapture(0)
cap.set(cv2.cv.CV_CAP_PROP_FRAME_WIDTH,320)
cap.set(cv2.cv.CV_CAP_PROP_FRAME_HEIGHT,240)
start = time.time()
while(cap.isOpened()):
conn.flush()
ret, frame = cap.read()
byteImage = frame.tobytes()
conn.write(byteImage)
finally:
finish = time.time()
cap.release()
client_sock.close()
conn.close()
You can't just display every received buffer of 1-1024 bytes as an image; you have to concatenate them up and only display an image when your buffer is complete.
If you know, out of band, that your images are going to be a fixed number of bytes, you can do something like this:
IMAGE_SIZE = 320*240*3
def handle(self):
stream_bytes = b''
try:
stream_bytes += self.rfile.read(1024)
while len(stream_bytes) >= IMAGE_SIZE:
image = np.frombuffer(stream_bytes[:IMAGE_SIZE], dtype="B")
stream_bytes = stream_bytes[IMAGE_SIZE:]
print(image.shape)
cv2.imshow('F', image)
cv2.waitKey(0)
finally:
cv2.destroyAllWindows()
sys.exit()
If you don't know that, you have to add some kind of framing protocol, like sending the frame size as a uint32 before each frame, so the server can know how many bytes to received for each frame.
Next, if you're just sending the raw bytes, without any dtype or shape or order information, you need to embed the dtype and shape information into the server. If you know it's supposed to be, say, bytes in C order in a particular shape, you can do that manually:
image = np.frombuffer(stream_bytes, dtype="B").reshape(320, 240, 3)
… but if not, you have to send that information as part of your framing protocol as well.
Alternatively, you could send a pickle.dumps of the buffer and pickle.loads it on the other side, or np.save to a BytesIO and np.load the result. Either way, that includes the dtype, shape, order, and stride information as well as the raw bytes, so you don't have to worry about it.
The next problem is that you're exiting as soon as you display one image. Is that really what you want? If not… just don't do that.
But that just raises another problem. Do you really want to block the whole server with that cv.waitKey? Your client is capturing images and sending them as fast as it can; surely you either want to make the server display them as soon as they arrive, or change the design so the client only sends frames on demand. Otherwise, you're just going to get a bunch of near-identical frames, then a many-seconds-long gap while the client is blocked waiting for you to drain the buffer, then repeat.
I want my python application to be able to tell when the socket on the other side has been dropped. Is there a method for this?
Short answer:
use a non-blocking recv(), or a blocking recv() / select() with a very
short timeout.
Long answer:
The way to handle socket connections is to read or write as you need to, and be prepared to handle connection errors.
TCP distinguishes between 3 forms of "dropping" a connection: timeout, reset, close.
Of these, the timeout can not really be detected, TCP might only tell you the time has not expired yet. But even if it told you that, the time might still expire right after.
Also remember that using shutdown() either you or your peer (the other end of the connection) may close only the incoming byte stream, and keep the outgoing byte stream running, or close the outgoing stream and keep the incoming one running.
So strictly speaking, you want to check if the read stream is closed, or if the write stream is closed, or if both are closed.
Even if the connection was "dropped", you should still be able to read any data that is still in the network buffer. Only after the buffer is empty will you receive a disconnect from recv().
Checking if the connection was dropped is like asking "what will I receive after reading all data that is currently buffered ?" To find that out, you just have to read all data that is currently bufferred.
I can see how "reading all buffered data", to get to the end of it, might be a problem for some people, that still think of recv() as a blocking function. With a blocking recv(), "checking" for a read when the buffer is already empty will block, which defeats the purpose of "checking".
In my opinion any function that is documented to potentially block the entire process indefinitely is a design flaw, but I guess it is still there for historical reasons, from when using a socket just like a regular file descriptor was a cool idea.
What you can do is:
set the socket to non-blocking mode, but than you get a system-depended error to indicate the receive buffer is empty, or the send buffer is full
stick to blocking mode but set a very short socket timeout. This will allow you to "ping" or "check" the socket with recv(), pretty much what you want to do
use select() call or asyncore module with a very short timeout. Error reporting is still system-specific.
For the write part of the problem, keeping the read buffers empty pretty much covers it. You will discover a connection "dropped" after a non-blocking read attempt, and you may choose to stop sending anything after a read returns a closed channel.
I guess the only way to be sure your sent data has reached the other end (and is not still in the send buffer) is either:
receive a proper response on the same socket for the exact message that you sent. Basically you are using the higher level protocol to provide confirmation.
perform a successful shutdow() and close() on the socket
The python socket howto says send() will return 0 bytes written if channel is closed. You may use a non-blocking or a timeout socket.send() and if it returns 0 you can no longer send data on that socket. But if it returns non-zero, you have already sent something, good luck with that :)
Also here I have not considered OOB (out-of-band) socket data here as a means to approach your problem, but I think OOB was not what you meant.
It depends on what you mean by "dropped". For TCP sockets, if the other end closes the connection either through
close() or the process terminating, you'll find out by reading an end of file, or getting a read error, usually the errno being set to whatever 'connection reset by peer' is by your operating system. For python, you'll read a zero length string, or a socket.error will be thrown when you try to read or write from the socket.
From the link Jweede posted:
exception socket.timeout:
This exception is raised when a timeout occurs on a socket
which has had timeouts enabled via a prior call to settimeout().
The accompanying value is a string whose value is currently
always “timed out”.
Here are the demo server and client programs for the socket module from the python docs
# Echo server program
import socket
HOST = '' # Symbolic name meaning all available interfaces
PORT = 50007 # Arbitrary non-privileged port
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.bind((HOST, PORT))
s.listen(1)
conn, addr = s.accept()
print 'Connected by', addr
while 1:
data = conn.recv(1024)
if not data: break
conn.send(data)
conn.close()
And the client:
# Echo client program
import socket
HOST = 'daring.cwi.nl' # The remote host
PORT = 50007 # The same port as used by the server
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((HOST, PORT))
s.send('Hello, world')
data = s.recv(1024)
s.close()
print 'Received', repr(data)
On the docs example page I pulled these from, there are more complex examples that employ this idea, but here is the simple answer:
Assuming you're writing the client program, just put all your code that uses the socket when it is at risk of being dropped, inside a try block...
try:
s.connect((HOST, PORT))
s.send("Hello, World!")
...
except socket.timeout:
# whatever you need to do when the connection is dropped
If I'm not mistaken this is usually handled via a timeout.
I translated the code sample in this blog post into Python: How to detect when the client closes the connection?, and it works well for me:
from ctypes import (
CDLL, c_int, POINTER, Structure, c_void_p, c_size_t,
c_short, c_ssize_t, c_char, ARRAY
)
__all__ = 'is_remote_alive',
class pollfd(Structure):
_fields_ = (
('fd', c_int),
('events', c_short),
('revents', c_short),
)
MSG_DONTWAIT = 0x40
MSG_PEEK = 0x02
EPOLLIN = 0x001
EPOLLPRI = 0x002
EPOLLRDNORM = 0x040
libc = CDLL('libc.so.6')
recv = libc.recv
recv.restype = c_ssize_t
recv.argtypes = c_int, c_void_p, c_size_t, c_int
poll = libc.poll
poll.restype = c_int
poll.argtypes = POINTER(pollfd), c_int, c_int
class IsRemoteAlive: # not needed, only for debugging
def __init__(self, alive, msg):
self.alive = alive
self.msg = msg
def __str__(self):
return self.msg
def __repr__(self):
return 'IsRemoteAlive(%r,%r)' % (self.alive, self.msg)
def __bool__(self):
return self.alive
def is_remote_alive(fd):
fileno = getattr(fd, 'fileno', None)
if fileno is not None:
if hasattr(fileno, '__call__'):
fd = fileno()
else:
fd = fileno
p = pollfd(fd=fd, events=EPOLLIN|EPOLLPRI|EPOLLRDNORM, revents=0)
result = poll(p, 1, 0)
if not result:
return IsRemoteAlive(True, 'empty')
buf = ARRAY(c_char, 1)()
result = recv(fd, buf, len(buf), MSG_DONTWAIT|MSG_PEEK)
if result > 0:
return IsRemoteAlive(True, 'readable')
elif result == 0:
return IsRemoteAlive(False, 'closed')
else:
return IsRemoteAlive(False, 'errored')
Trying to improve on #kay response. I made a more pythonic version
(Note that it was not yet tested in a "real-life" environment, and only on Linux)
This detects if the remote side closed the connection, without actually consuming the data:
import socket
import errno
def remote_connection_closed(sock: socket.socket) -> bool:
"""
Returns True if the remote side did close the connection
"""
try:
buf = sock.recv(1, socket.MSG_PEEK | socket.MSG_DONTWAIT)
if buf == b'':
return True
except BlockingIOError as exc:
if exc.errno != errno.EAGAIN:
# Raise on unknown exception
raise
return False
Here is a simple example from an asyncio echo server:
import asyncio
async def handle_echo(reader, writer):
addr = writer.get_extra_info('peername')
sock = writer.get_extra_info('socket')
print(f'New client: {addr!r}')
# Initial of client command
data = await reader.read(100)
message = data.decode()
print(f"Received {message!r} from {addr!r}")
# Simulate a long async process
for _ in range(10):
if remote_connection_closed(sock):
print('Remote side closed early')
return
await asyncio.sleep(1)
# Write the initial message back
print(f"Send: {message!r}")
writer.write(data)
await writer.drain()
writer.close()
async def main():
server = await asyncio.start_server(
handle_echo, '127.0.0.1', 8888)
addrs = ', '.join(str(sock.getsockname()) for sock in server.sockets)
print(f'Serving on {addrs}')
async with server:
await server.serve_forever()
if __name__ == '__main__':
asyncio.run(main())