In Java, we can have a FOR loop like this
for (i = 0; i < 10; i += 1) {
}
Yet this is not possible in Python; FOR can only be used in the "foreach" sense, looping through each element in an iterable.
Why were the control structures for the FOR loop left out in Python?
The Zen of Python says “There should be one-- and preferably only one --obvious way to do it.” Python already has this way to do it:
for i in xrange(10):
pass
If you want to make all the parts explicit, you can do that too:
for i in xrange(0, 10, 1):
pass
Since it already has an “obvious” way to do it, adding another way would be un-zen. (Would that be “nez”?)
(Note: In Python 3, use range instead of xrange.)
A C-style for loop has more flexibility, but ultimately you can write an equivalent loop with Python's while (or C's while for that matter), which touches not only on the “one obvious way” principle, but also “Simple is better than complex” amongst others. This is all a matter of taste, of course—in this case, Guido van Rossum's taste.
Since this is one of those questions that goes back to the mists of Python 0.x (in fact, most likely to its predecessor ABC), the only person who can really answer is Guido, and then only if he remembers. You could try asking him to write a post on his History of Python blog.
However, there are some good reasons for this.
First, having only a single form of for instead of two different forms makes the language smaller—simpler to learn and read for humans, and simpler to parse for computers.
Not having the "foreach"-style for loop leads to many off-by-one errors, and makes a lot of simple code much more verbose.
Not having the C-style for loop makes some already-very-complicated for loops slightly more complicated by forcing them to be while loops. It doesn't affect simple loops like yours, which can be written as "foreach" loops, like for i in range(10):—which is briefer, and more readable, and harder to get wrong.*
When looked at that way, the choice is obvious.
* In fact, even complex loops can be turned into foreach loops, via iterators. And sometimes that's a good idea. For example, is for (int i=2; i=next_prime(i); i<1000000) really better than for i in takewhile(lambda i: i<1000000, generate_primes()):? There's a reason that C++ has gradually added features to make the latter possible, to avoid the mistakes you can easily make with the former…
Generally, It is better performance to iterate over the elements. You can have the same result with:
for i in xrange(0, 20):
pass
And you should defenetly read the zed of python:
http://www.python.org/dev/peps/pep-0020/
Because it's just syntactic sugar for a while loop
i = 0
while i < 10:
# stuff
i += 1
Put up your hand if you've never had an off-by-one error in a C-style-for loop. Thought so.
Related
Just out of curiosity. I wonder if it is possible to make multiple assignments with the ternary operator in Python. I was thinking of something like this
rval = m if (fl*fm) < 0 else lval = m
On the other hand I wonder why it is not possible to write the code as above. Why wouldn't one implement the Syntax this way? (Sorry if this question is too meta)
EDIT:
to clarify. I was just wrting some bisection function https://en.wikipedia.org/wiki/Bisection_method:
while(n_iterations < n_iters_max):
m = (lival + rival)/2.0
fm = f(m)
if (fl*fm) < 0:
rival = m
else:
lival = m
if np.abs(rival-lival) < ival_size:
break
n_iterations+=1
Thanks for any ideas!
You could do this:
(rval := m) if (fl*fm) < 0 else (lval := m)
But the normal way with an if-else statement is clearer (at least for now, while we're still new to the := operator) and more appropriate (since you're assigning here, which better is a normal statement than an expression with side effects).
The Zen of Python
While the thought behind the question should be genuinely appreciated and applauded, along with the clever and bleeding edge solution by #Heap Overflow - this seems a dangerous path to travel.
You're right, I'm not the 'Python Police'; however the Zen of Python speaks for itself regarding this implementation.
Explicit is better than implicit.
Simple is better than complex.
Readability counts.
There should be one-- and preferably only one --obvious way to do it.
If the implementation is hard to explain, it's a bad idea.
To make this post an answer rather than a rambling, I'll refer to the quote above. Although the thought is certainly interesting ...
"It's a bad idea" in Python.
I have been trying to make a Basic if-else code of Even-odd number in one line whose output must contain only one type of number(even or odd), I tried the following code:
for i in range(10):
print(i) if i%2!=0 else pass
But the output shows me a syntax error like this:
File "<stdin>", line 2
print(i) if i%2!=0 else pass
^
SyntaxError: invalid syntax
After searching and trying, I got to know that "pass" or "continue" do not work in this way. I wanted to know the reason behind this.
Using if and else inline like that only works with expressions. You can't put arbitrary statements. This is the kind of thing the Python designers intentionally don't want people doing, misusing language syntax to create dense, hard-to-read code.
The Zen of Python
Beautiful is better than ugly.
Explicit is better than implicit.
Simple is better than complex.
Complex is better than complicated.
Flat is better than nested.
Sparse is better than dense.
Readability counts.
Special cases aren't special enough to break the rules.
Although practicality beats purity.
Errors should never pass silently.
Unless explicitly silenced.
In the face of ambiguity, refuse the temptation to guess.
There should be one—and preferably only one—obvious way to do it.
Although that way may not be obvious at first unless you're Dutch.
Now is better than never.
Although never is often better than right now.
If the implementation is hard to explain, it's a bad idea.
If the implementation is easy to explain, it may be a good idea.
Namespaces are one honking great idea -- let's do more of those!
Use multiple lines:
if i % 2 != 0:
print(i)
else:
pass
Of course, the else isn't needed. If you remove it, I still recommend you leave the if block on two lines. There's no reason to compact it.
if i % 2 != 0:
print(i)
Why are there no ++ and -- operators in Python?
It's not because it doesn't make sense; it makes perfect sense to define "x++" as "x += 1, evaluating to the previous binding of x".
If you want to know the original reason, you'll have to either wade through old Python mailing lists or ask somebody who was there (eg. Guido), but it's easy enough to justify after the fact:
Simple increment and decrement aren't needed as much as in other languages. You don't write things like for(int i = 0; i < 10; ++i) in Python very often; instead you do things like for i in range(0, 10).
Since it's not needed nearly as often, there's much less reason to give it its own special syntax; when you do need to increment, += is usually just fine.
It's not a decision of whether it makes sense, or whether it can be done--it does, and it can. It's a question of whether the benefit is worth adding to the core syntax of the language. Remember, this is four operators--postinc, postdec, preinc, predec, and each of these would need to have its own class overloads; they all need to be specified, and tested; it would add opcodes to the language (implying a larger, and therefore slower, VM engine); every class that supports a logical increment would need to implement them (on top of += and -=).
This is all redundant with += and -=, so it would become a net loss.
This original answer I wrote is a myth from the folklore of computing: debunked by Dennis Ritchie as "historically impossible" as noted in the letters to the editors of Communications of the ACM July 2012 doi:10.1145/2209249.2209251
The C increment/decrement operators were invented at a time when the C compiler wasn't very smart and the authors wanted to be able to specify the direct intent that a machine language operator should be used which saved a handful of cycles for a compiler which might do a
load memory
load 1
add
store memory
instead of
inc memory
and the PDP-11 even supported "autoincrement" and "autoincrement deferred" instructions corresponding to *++p and *p++, respectively. See section 5.3 of the manual if horribly curious.
As compilers are smart enough to handle the high-level optimization tricks built into the syntax of C, they are just a syntactic convenience now.
Python doesn't have tricks to convey intentions to the assembler because it doesn't use one.
I always assumed it had to do with this line of the zen of python:
There should be one — and preferably only one — obvious way to do it.
x++ and x+=1 do the exact same thing, so there is no reason to have both.
Of course, we could say "Guido just decided that way", but I think the question is really about the reasons for that decision. I think there are several reasons:
It mixes together statements and expressions, which is not good practice. See http://norvig.com/python-iaq.html
It generally encourages people to write less readable code
Extra complexity in the language implementation, which is unnecessary in Python, as already mentioned
Because, in Python, integers are immutable (int's += actually returns a different object).
Also, with ++/-- you need to worry about pre- versus post- increment/decrement, and it takes only one more keystroke to write x+=1. In other words, it avoids potential confusion at the expense of very little gain.
Clarity!
Python is a lot about clarity and no programmer is likely to correctly guess the meaning of --a unless s/he's learned a language having that construct.
Python is also a lot about avoiding constructs that invite mistakes and the ++ operators are known to be rich sources of defects.
These two reasons are enough not to have those operators in Python.
The decision that Python uses indentation to mark blocks rather
than syntactical means such as some form of begin/end bracketing
or mandatory end marking is based largely on the same considerations.
For illustration, have a look at the discussion around introducing a conditional operator (in C: cond ? resultif : resultelse) into Python in 2005.
Read at least the first message and the decision message of that discussion (which had several precursors on the same topic previously).
Trivia:
The PEP frequently mentioned therein is the "Python Enhancement Proposal" PEP 308. LC means list comprehension, GE means generator expression (and don't worry if those confuse you, they are none of the few complicated spots of Python).
My understanding of why python does not have ++ operator is following: When you write this in python a=b=c=1 you will get three variables (labels) pointing at same object (which value is 1). You can verify this by using id function which will return an object memory address:
In [19]: id(a)
Out[19]: 34019256
In [20]: id(b)
Out[20]: 34019256
In [21]: id(c)
Out[21]: 34019256
All three variables (labels) point to the same object. Now increment one of variable and see how it affects memory addresses:
In [22] a = a + 1
In [23]: id(a)
Out[23]: 34019232
In [24]: id(b)
Out[24]: 34019256
In [25]: id(c)
Out[25]: 34019256
You can see that variable a now points to another object as variables b and c. Because you've used a = a + 1 it is explicitly clear. In other words you assign completely another object to label a. Imagine that you can write a++ it would suggest that you did not assign to variable a new object but ratter increment the old one. All this stuff is IMHO for minimization of confusion. For better understanding see how python variables works:
In Python, why can a function modify some arguments as perceived by the caller, but not others?
Is Python call-by-value or call-by-reference? Neither.
Does Python pass by value, or by reference?
Is Python pass-by-reference or pass-by-value?
Python: How do I pass a variable by reference?
Understanding Python variables and Memory Management
Emulating pass-by-value behaviour in python
Python functions call by reference
Code Like a Pythonista: Idiomatic Python
It was just designed that way. Increment and decrement operators are just shortcuts for x = x + 1. Python has typically adopted a design strategy which reduces the number of alternative means of performing an operation. Augmented assignment is the closest thing to increment/decrement operators in Python, and they weren't even added until Python 2.0.
I'm very new to python but I suspect the reason is because of the emphasis between mutable and immutable objects within the language. Now, I know that x++ can easily be interpreted as x = x + 1, but it LOOKS like you're incrementing in-place an object which could be immutable.
Just my guess/feeling/hunch.
To complete already good answers on that page:
Let's suppose we decide to do this, prefix (++i) that would break the unary + and - operators.
Today, prefixing by ++ or -- does nothing, because it enables unary plus operator twice (does nothing) or unary minus twice (twice: cancels itself)
>>> i=12
>>> ++i
12
>>> --i
12
So that would potentially break that logic.
now if one needs it for list comprehensions or lambdas, from python 3.8 it's possible with the new := assignment operator (PEP572)
pre-incrementing a and assign it to b:
>>> a = 1
>>> b = (a:=a+1)
>>> b
2
>>> a
2
post-incrementing just needs to make up the premature add by subtracting 1:
>>> a = 1
>>> b = (a:=a+1)-1
>>> b
1
>>> a
2
I believe it stems from the Python creed that "explicit is better than implicit".
First, Python is only indirectly influenced by C; it is heavily influenced by ABC, which apparently does not have these operators, so it should not be any great surprise not to find them in Python either.
Secondly, as others have said, increment and decrement are supported by += and -= already.
Third, full support for a ++ and -- operator set usually includes supporting both the prefix and postfix versions of them. In C and C++, this can lead to all kinds of "lovely" constructs that seem (to me) to be against the spirit of simplicity and straight-forwardness that Python embraces.
For example, while the C statement while(*t++ = *s++); may seem simple and elegant to an experienced programmer, to someone learning it, it is anything but simple. Throw in a mixture of prefix and postfix increments and decrements, and even many pros will have to stop and think a bit.
The ++ class of operators are expressions with side effects. This is something generally not found in Python.
For the same reason an assignment is not an expression in Python, thus preventing the common if (a = f(...)) { /* using a here */ } idiom.
Lastly I suspect that there operator are not very consistent with Pythons reference semantics. Remember, Python does not have variables (or pointers) with the semantics known from C/C++.
as i understood it so you won't think the value in memory is changed.
in c when you do x++ the value of x in memory changes.
but in python all numbers are immutable hence the address that x pointed as still has x not x+1. when you write x++ you would think that x change what really happens is that x refrence is changed to a location in memory where x+1 is stored or recreate this location if doe's not exists.
Other answers have described why it's not needed for iterators, but sometimes it is useful when assigning to increase a variable in-line, you can achieve the same effect using tuples and multiple assignment:
b = ++a becomes:
a,b = (a+1,)*2
and b = a++ becomes:
a,b = a+1, a
Python 3.8 introduces the assignment := operator, allowing us to achievefoo(++a) with
foo(a:=a+1)
foo(a++) is still elusive though.
Maybe a better question would be to ask why do these operators exist in C. K&R calls increment and decrement operators 'unusual' (Section 2.8page 46). The Introduction calls them 'more concise and often more efficient'. I suspect that the fact that these operations always come up in pointer manipulation also has played a part in their introduction.
In Python it has been probably decided that it made no sense to try to optimise increments (in fact I just did a test in C, and it seems that the gcc-generated assembly uses addl instead of incl in both cases) and there is no pointer arithmetic; so it would have been just One More Way to Do It and we know Python loathes that.
This may be because #GlennMaynard is looking at the matter as in comparison with other languages, but in Python, you do things the python way. It's not a 'why' question. It's there and you can do things to the same effect with x+=. In The Zen of Python, it is given: "there should only be one way to solve a problem." Multiple choices are great in art (freedom of expression) but lousy in engineering.
I think this relates to the concepts of mutability and immutability of objects. 2,3,4,5 are immutable in python. Refer to the image below. 2 has fixed id until this python process.
x++ would essentially mean an in-place increment like C. In C, x++ performs in-place increments. So, x=3, and x++ would increment 3 in the memory to 4, unlike python where 3 would still exist in memory.
Thus in python, you don't need to recreate a value in memory. This may lead to performance optimizations.
This is a hunch based answer.
I know this is an old thread, but the most common use case for ++i is not covered, that being manually indexing sets when there are no provided indices. This situation is why python provides enumerate()
Example : In any given language, when you use a construct like foreach to iterate over a set - for the sake of the example we'll even say it's an unordered set and you need a unique index for everything to tell them apart, say
i = 0
stuff = {'a': 'b', 'c': 'd', 'e': 'f'}
uniquestuff = {}
for key, val in stuff.items() :
uniquestuff[key] = '{0}{1}'.format(val, i)
i += 1
In cases like this, python provides an enumerate method, e.g.
for i, (key, val) in enumerate(stuff.items()) :
In addition to the other excellent answers here, ++ and -- are also notorious for undefined behavior. For example, what happens in this code?
foo[bar] = bar++;
It's so innocent-looking, but it's wrong C (and C++), because you don't know whether the first bar will have been incremented or not. One compiler might do it one way, another might do it another way, and a third might make demons fly out of your nose. All would be perfectly conformant with the C and C++ standards.
(EDIT: C++17 has changed the behavior of the given code so that it is defined; it will be equivalent to foo[bar+1] = bar; ++bar; — which nonetheless might not be what the programmer is expecting.)
Undefined behavior is seen as a necessary evil in C and C++, but in Python, it's just evil, and avoided as much as possible.
I undertook an interview last week in which I learnt a few things about python I didn't know about (or rather realise how they could be used), first up and the content of this question is the use of or for the purposes of branch control.
So, for example, if we run:
def f():
# do something. I'd use ... but that's actually a python object.
def g():
# something else.
f() or g()
Then if f() evaluates to some true condition then that value is returned, if not, g() is evaluated and whatever value it produces is returned, whether true or false. This gives us the ability to implement an if statement using or keywords.
We can also use and such that f() and g() will return the value of g() if f() is true and the value of f() if g() is false.
I am told that this (the use of or for branch control) is a common thing in languages such as lisp (hence the lisp tag). I'm currently following SICP learning Scheme, so I can see that (or (f x) (g x)) would return the value of (g x) assuming (f x) is #f.
I'm confused as to whether there is any advantage of this technique. It clearly achieves branch control but to me the built in keywords seem more self-explanatory.
I'm also confused as to whether or not this is "functional"? My understanding of pure functional programming is that you use constructs like this (an example from my recent erlang experiments):
makeeven(N,1) -> N+1;
makeeven(N,0) -> N;
makeeven(N) -> makeeven(N,N rem 2).
Or a better, more complicated example using template meta-programming in C++ (discovered via cpp-next.com). My thought process is that one aspect of functional programming boils down the use of piecewise defined functions in code for branch control (and if you can manage it, tail recursion).
So, my questions:
Is this "functional"? It appears that way and my interviewers said they had backgrounds in functional programming, but it didn't match what I thought was functional. I see no reason why you couldn't have a logical operator as part of a function - it seems to lend itself nicely to the concept of higher order functions. I just hadn't thought that the use of logical operators was how functional programmers achieved branch control. Right? Wrong? I can see that circuits use logic gates for branch control so I guess this is a similar (related) concept?
Is there some advantage to using this technique? Is it just language conciseness/a syntax issue, or are there implications in terms of building an interpreter to using this construct?
Are there any use cases for this technique? Or is it not used very often? Is it used at all? As a self-taught guy I'd never seen it before although that in itself isn't necessarily surprising.
I apologise for jumping over so many languages; I'm simply trying to tie together my understanding across them. Feel free to answer in any language mentioned. I also apologise if I've misunderstood any definitions or am missing something vital here, I've never formally studied computer science.
Your interviewers must have had a "functional background" way back. It used to be common to write
(or (some-condition) (some-side-effect))
but in CL and in Scheme implementation that support it, it is much better written with unless. Same goes for and vs when.
So, to be more concrete -- it's not more functional (and in fact the common use of these things was for one-sided conditionals, which are not functional to begin with); there is no advantage (which becomes very obvious in these languages when you know that things are implemented as macros anyway -- for example, most or and and implementations expand to an if); and any possible use cases should use when and unless if you have them in your implementation, otherwise it's better to define them as macros than to not use them.
Oh, and you could use a combination of them instead of a two sided if, but that would be obfuscatingly ugly.
I'm not aware of any issues with the way this code will execute, but it is confusing to read for the uninitiated. In fact, this kind of syntax is like a Python anti-pattern: you can do it, but it is in no way Pythonic.
condition and true_branch or false_branch works in all languages that have short circuting logical operators. On the other hand it's not really a good idea to use in a language where values have a boolean value.
For example
zero = (1==0) and 0 or 1 # (1==0) -> False
zero = (False and 0) or 1 # (False and X) -> X
zero = 0 or 1 # 0 is False in most languages
zero = False or 1
zero = 1
As Eli said; also, performing control flow purely with logical operators tends to be taught in introductory FP classes -- more as a mind exercise, really, not something that you necessarily want to use IRL. It's always good to be able to translate any control operator down to if.
Now, the big difference between FPs and other languages is that, in more functional languages, if is actually an expression, not a statement. An if block always has a value! The C family of languages has a macro version of this -- the test? consequent : alternative construct -- but it gets really unreadable if you nest more expressions.
Prior to Python 2.5, if you want to have a control-flow expression in Python you might have to use logical operators. In Python 2.5, though, there is an FP-like if-expression syntax, so you can do something like this:
(42 if True else 7) + 35
See PEP 308
You only mention the case where there are exactly 2 expressions to evaluate. What happens if there are 5?
;; returns first true value, evaluating only as many as needed
(or (f x) (g x) (h x) (i x) (j x))
Would you nest if-statements? I'm not sure how I'd do this in Python. It's almost like this:
any(c(x) for c in [f, g, h, i, j])
except Python's any throws away the value and just returns True. (There might be a way to do it with itertools.dropwhile, but it seems a little awkward to me. Or maybe I'm just missing the obvious way.)
(As an aside: I find that Lisp's builtins don't quite correspond to what their names are in other languages, which can be confusing. Lisp's IF is like C's ternary operator ?: or Python's conditional expressions, for example, not their if-statements. Likewise, Lisp's OR is in some ways more like (but not exactly like) Python's any(), which only takes 2 expressions. Since the normal IF returns a value already, there's no point in having a separate kind of "if" that can't be used like this, or a separate kind of "or" that only takes two values. It's already as flexible as the less common variant in other languages.)
I happen to be writing code like this right now, coincidentally, where some of the functions are "go ask some server for an answer", and I want to stop as soon as I get a positive response. I'd never use OR where I really want to say IF, but I'd rather say:
(setq did-we-pass (or (try-this x)
(try-that x)
(try-some-other-thing x)
(heck-maybe-this-will-work x))
than make a big tree of IFs. Does that qualify as "flow control" or "functional"? I guess it depends on your definitions.
It may be considered "functional" in the sense of style of programming that is/was preferred in functional language. There is nothing functional in it otherwise.
It's just syntax.
It may be sometimes more readable to use or, for example:
def foo(bar=None):
bar = bar or []
...
return bar
def baz(elems):
print "You have %s elements." % (len(elems) or "no")
You could use bar if bar else [], but it's quite elaborate.
This question already has answers here:
The Zen of Python [closed]
(22 answers)
Python: Am I missing something? [closed]
(16 answers)
Closed 8 years ago.
I would be interested in knowing what the StackOverflow community thinks are the important language features (idioms) of Python. Features that would define a programmer as Pythonic.
Python (pythonic) idiom - "code expression" that is natural or characteristic to the language Python.
Plus, Which idioms should all Python programmers learn early on?
Thanks in advance
Related:
Code Like a Pythonista: Idiomatic Python
Python: Am I missing something?
Python is a language that can be described as:
"rules you can fit in the
palm of your hand with a huge bag of
hooks".
Nearly everything in python follows the same simple standards. Everything is accessible, changeable, and tweakable. There are very few language level elements.
Take for example, the len(data) builtin function. len(data) works by simply checking for a data.__len__() method, and then calls it and returns the value. That way, len() can work on any object that implements a __len__() method.
Start by learning about the types and basic syntax:
Dynamic Strongly Typed Languages
bool, int, float, string, list, tuple, dict, set
statements, indenting, "everything is an object"
basic function definitions
Then move on to learning about how python works:
imports and modules (really simple)
the python path (sys.path)
the dir() function
__builtins__
Once you have an understanding of how to fit pieces together, go back and cover some of the more advanced language features:
iterators
overrides like __len__ (there are tons of these)
list comprehensions and generators
classes and objects (again, really simple once you know a couple rules)
python inheritance rules
And once you have a comfort level with these items (with a focus on what makes them pythonic), look at more specific items:
Threading in python (note the Global Interpreter Lock)
context managers
database access
file IO
sockets
etc...
And never forget The Zen of Python (by Tim Peters)
Beautiful is better than ugly.
Explicit is better than implicit.
Simple is better than complex.
Complex is better than complicated.
Flat is better than nested.
Sparse is better than dense.
Readability counts.
Special cases aren't special enough to break the rules.
Although practicality beats purity.
Errors should never pass silently.
Unless explicitly silenced.
In the face of ambiguity, refuse the temptation to guess.
There should be one-- and preferably only one --obvious way to do it.
Although that way may not be obvious at first unless you're Dutch.
Now is better than never.
Although never is often better than *right* now.
If the implementation is hard to explain, it's a bad idea.
If the implementation is easy to explain, it may be a good idea.
Namespaces are one honking great idea -- let's do more of those!
This page covers all the major python idioms: http://python.net/~goodger/projects/pycon/2007/idiomatic/handout.html
An important idiom in Python is docstrings.
Every object has a __doc__ attribute that can be used to get help on that object. You can set the __doc__ attribute on modules, classes, methods, and functions like this:
# this is m.py
""" module docstring """
class c:
"""class docstring"""
def m(self):
"""method docstring"""
pass
def f(a):
"""function f docstring"""
return
Now, when you type help(m), help(m.f) etc. it will print the docstring as a help message.
Because it's just part of normal object introspection this can be used by documention generating systems like epydoc or used for testing purposes by unittest.
It can also be put to more unconventional (i.e. non-idiomatic) uses such as grammars in Dparser.
Where it gets even more interesting to me is that, even though doc is a read-only attribute on most objects, you can use them anywhere like this:
x = 5
""" pseudo docstring for x """
and documentation tools like epydoc can pick them up and format them properly (as opposed to a normal comment which stays inside the code formatting.
Decorators get my vote. Where else can you write something like:
def trace(num_args=0):
def wrapper(func):
def new_f(*a,**k):
print_args = ''
if num_args > 0:
print_args = str.join(',', [str(x) for x in a[0:num_args]])
print('entering %s(%s)' %(f.__name__,print_args))
rc = f(*a,**k)
if rc is not None:
print('exiting %s(%s)=%s' %(f.__name__,str(rc)))
else:
print('exiting %s(%s)' %(f.__name__))
return rc
return new_f
return wrapper
#trace(1)
def factorial(n):
if n < 2:
return 1
return n * factorial(n-1)
factorial(5)
and get output like:
entering factorial(5)
entering factorial(4)
entering factorial(3)
entering factorial(2)
entering factorial(1)
entering factorial(0)
exiting factorial(0)=1
exiting factorial(1)=1
exiting factorial(2)=2
exiting factorial(3)=6
exiting factorial(4)=24
exiting factorial(5)=120
Everything connected to list usage.
Comprehensions, generators, etc.
Personally, I really like Python syntax defining code blocks by using indentation, and not by the words "BEGIN" and "END" (as in Microsoft's Basic and Visual Basic - I don't like these) or by using left- and right-braces (as in C, C++, Java, Perl - I like these).
This really surprised me because, although indentation has always been very important to me, I didn't make to much "noise" about it - I lived with it, and it is considered a skill to be able to read other peoples, "spaghetti" code. Furthermore, I never heard another programmer suggest making indentation a part of a language. Until Python! I only wish I had realized this idea first.
To me, it is as if Python's syntax forces you to write good, readable code.
Okay, I'll get off my soap-box. ;-)
From a more advanced viewpoint, understanding how dictionaries are used internally by Python. Classes, functions, modules, references are all just properties on a dictionary. Once this is understood it's easy to understand how to monkey patch and use the powerful __gettattr__, __setattr__, and __call__ methods.
Here's one that can help. What's the difference between:
[ foo(x) for x in range(0, 5) ][0]
and
( foo(x) for x in range(0, 5) ).next()
answer:
in the second example, foo is called only once. This may be important if foo has a side effect, or if the iterable being used to construct the list is large.
Two things that struck me as especially Pythonic were dynamic typing and the various flavors of lists used in Python, particularly tuples.
Python's list obsession could be said to be LISP-y, but it's got its own unique flavor. A line like:
return HandEvaluator.StraightFlush, (PokerCard.longFaces[index + 4],
PokerCard.longSuits[flushSuit]), []
or even
return False, False, False
just looks like Python and nothing else. (Technically, you'd see the latter in Lua as well, but Lua is pretty Pythonic in general.)
Using string substitutions:
name = "Joe"
age = 12
print "My name is %s, I am %s" % (name, age)
When I'm not programming in python, that simple use is what I miss most.
Another thing you cannot start early enough is probably testing. Here especially doctests are a great way of testing your code by explaining it at the same time.
doctests are simple text file containing an interactive interpreter session plus text like this:
Let's instantiate our class::
>>> a=Something(text="yes")
>>> a.text
yes
Now call this method and check the results::
>>> a.canify()
>>> a.text
yes, I can
If e.g. a.text returns something different the test will fail.
doctests can be inside docstrings or standalone textfiles and are executed by using the doctests module. Of course the more known unit tests are also available.
I think that tutorials online and books only talk about doing things, not doing things in the best way. Along with the python syntax i think that speed in some cases is important.
Python provides a way to benchmark functions, actually two!!
One way is to use the profile module, like so:
import profile
def foo(x, y, z):
return x**y % z # Just an example.
profile.run('foo(5, 6, 3)')
Another way to do this is to use the timeit module, like this:
import timeit
def foo(x, y, z):
return x**y % z # Can also be 'pow(x, y, z)' which is way faster.
timeit.timeit('foo(5, 6, 3)', 'from __main__ import *', number = 100)
# timeit.timeit(testcode, setupcode, number = number_of_iterations)