Discovering dependency API in a python class - python

In the following class:
class SomeClass(object):
def __init__(self, somedependency):
self._somedependency = somedependency
def do_something(self):
self._field = _somedependency.get_something()
Is it possible to "know" that somedependency has a function called get_something() at runtime just as you would know the public methods and properties of a constructor parameter in C# at compile time?
EDIT: I'd like to get the somedependency's members and create a new type with those members, so what I need to perform an action such as "I'm calling methods and properties of this constructor parameter in the calling class. Give me all those methods and parameters as these are seen in the calling class". As I don't know the type of the constructor parameter I cannot determine this in a way you can do in static languages.

If you just want to verify that a known method exists, use func = getattr(_somedependency, 'get_something'); if func: func().
If you want more inspection like what methods a class or instance has, check out the built in inspect module.

Related

Getting private attribute in parent class using super(), outside of a method

I have a class with a private constant _BAR = object().
In a child class, outside of a method (no access to self), I want to refer to _BAR.
Here is a contrived example:
class Foo:
_BAR = object()
def __init__(self, bar: object = _BAR):
...
class DFoo(Foo):
"""Child class where I want to access private class variable from parent."""
def __init__(self, baz: object = super()._BAR):
super().__init__(baz)
Unfortunately, this doesn't work. One gets an error: RuntimeError: super(): no arguments
Is there a way to use super outside of a method to get a parent class attribute?
The workaround is to use Foo._BAR, I am wondering though if one can use super to solve this problem.
Inside of DFoo, you cannot refer to Foo._BAR without referring to Foo. Python variables are searched in the local, enclosing, global and built-in scopes (and in this order, it is the so called LEGB rule) and _BAR is not present in any of them.
Let's ignore an explicit Foo._BAR.
Further, it gets inherited: DFoo._BAR will be looked up first in DFoo, and when not found, in Foo.
What other means are there to get the Foo reference? Foo is a base class of DFoo. Can we use this relationship? Yes and no. Yes at execution time and no at definition time.
The problem is when the DFoo is being defined, it does not exist yet. We have no start point to start following the inheritance chain. This rules out an indirect reference (DFoo -> Foo) in a def method(self, ....): line and in a class attribute _DBAR = _BAR.
It is possible to work around this limitation using a class decorator. Define the class and then modify it:
def deco(cls):
cls._BAR = cls.__mro__[1]._BAR * 2 # __mro__[0] is the class itself
return cls
class Foo:
_BAR = 10
#deco
class DFoo(Foo):
pass
print(Foo._BAR, DFoo._BAR) # 10 20
Similar effect can be achieved with a metaclass.
The last option to get a reference to Foo is at execution time. We have the object self, its type is DFoo, and its parent type is Foo and there exists the _BAR. The well known super() is a shortcut to get the parent.
I have assumed only one base class for simplicity. If there were several base classes, super() returns only one of them. The example class decorator does the same. To understand how several bases are sorted to a sequence, see how the MRO works (Method Resolution Order).
My final thought is that I could not think up a use-case where such access as in the question would be required.
Short answer: you can't !
I'm not going into much details about super class itself here. (I've written a pure Python implementation in this gist if you like to read.)
But now let's see how we can call super:
1- Without arguments:
From PEP 3135:
This PEP proposes syntactic sugar for use of the super type to
automatically construct instances of the super type binding to the
class that a method was defined in, and the instance (or class object
for classmethods) that the method is currently acting upon.
The new syntax:
super()
is equivalent to:
super(__class__, <firstarg>)
...and <firstarg> is the first parameter of the method
So this is not an option because you don't have access to the "instance".
(Body of the function/methods is not executed unless it gets called, so no problem if DFoo doesn't exist yet inside the method definition)
2- super(type, instance)
From documentation:
The zero argument form only works inside a class definition, as the
compiler fills in the necessary details to correctly retrieve the
class being defined, as well as accessing the current instance for
ordinary methods.
What were those necessary details mentioned above? A "type" and A "instance":
We can't pass neither "instance" nor "type" which is DFoo here. The first one is because it's not inside the method so we don't have access to instance(self). Second one is DFoo itself. By the time the body of the DFoo class is being executed there is no reference to DFoo, it doesn't exist yet. The body of the class is executed inside a namespace which is a dictionary. After that a new instance of type type which is here named DFoo is created using that populated dictionary and added to the global namespaces. That's what class keyword roughly does in its simple form.
3- super(type, type):
If the second argument is a type, issubclass(type2, type) must be
true
Same reason mentioned in above about accessing the DFoo.
4- super(type):
If the second argument is omitted, the super object returned is
unbound.
If you have an unbound super object you can't do lookup(unless for the super object's attributes itself). Remember super() object is a descriptor. You can turn an unbound object to a bound object by calling __get__ and passing the instance:
class A:
a = 1
class B(A):
pass
class C(B):
sup = super(B)
try:
sup.a
except AttributeError as e:
print(e) # 'super' object has no attribute 'a'
obj = C()
print(obj.sup.a) # 1
obj.sup automatically calls the __get__.
And again same reason about accessing DFoo type mentioned above, nothing changed. Just added for records. These are the ways how we can call super.

Why use a classmethod over an Instance method in python

I have been trying to get my head around classmethods for a while now. I know how they work but I don't understand why use them or not use them.
For example.
I know i can use an instance method like this:
class MyClass():
def __init__(self):
self.name = 'Chris'
self.age = 27
def who_are_you(self):
print('Hello {}, you are {} years old'.format(self.name, self.age)
c = MyClass()
c.who_are_you()
I also know that by using the classmethod I can call the who_are_you() without creating an instance of my class:
class MyClass():
name = 'Chris'
age = 27
#classmethod
def who_are_you(cls):
print('Hello {}, you are {} years old'.format(cls.name, cls.age)
MyClass.who_are_you()
I dont get why you would pick one method over the other
In your second example, you've hard-coded the name and age into the class. If name and age are indeed properties of the class and not a specific instance of the class, than using a class method makes sense. However, if your class was something like Human of which there are many instances with different names and ages, then it wouldn't be possible to create a class method to access the unique names and ages of the specific instance. In that case, you would want to use an instance method.
In general:
If you want to access a property of a class as a whole, and not the property of a specific instance of that class, use a class method.
If you want to access/modify a property associated with a specific instance of the class, then you will want to use an instance method.
Class methods are called when you don't have, or don't need, or can't have, an instance. Sometimes, a class can serve as a singleton when used this way. But probably the most common use of class methods is as a non-standard constructor.
For example, the Python dict class has a non-standard constructor called dict.fromkeys(seq, [value]). Clearly, there can be no instance involved - the whole point is to create an instance. But it's not the standard __init__() constructor, because it takes data in a slightly different format.
There are similar methods in the standard library: int.from_bytes, bytes.fromhex and bytearray.fromhex() and float.fromhex().
If you think about the Unix standard library, the fdopen function is a similar idea - it constructs a file from a descriptor, instead of a string path. Python's open() will accept file handles instead of paths, so it doesn't need a separate constructor. But the concept is more common than you might suspect.
#classmethod declares that method is static, therefore you could use it without creating new instance of class. One the other hand, in first example you have to create instance before youcould use method.
Static methods are very useful for controllers in MVC pattern, etc, while nonstatic methods are used in models.
More about #classmethod and #staticmethod here
https://stackoverflow.com/a/12179752/5564059

pick a subclass based on a parameter

I have a module (db.py) which loads data from different database types (sqlite,mysql etc..) the module contains a class db_loader and subclasses (sqlite_loader,mysql_loader) which inherit from it.
The type of database being used is in a separate params file,
How does the user get the right object back?
i.e how do I do:
loader = db.loader()
Do I use a method called loader in the db.py module or is there a more elegant way whereby a class can pick its own subclass based on a parameter? Is there a standard way to do this kind of thing?
Sounds like you want the Factory Pattern. You define a factory method (either in your module, or perhaps in a common parent class for all the objects it can produce) that you pass the parameter to, and it will return an instance of the correct class. In python the problem is a bit simpler than perhaps some of the details on the wikipedia article as your types are dynamic.
class Animal(object):
#staticmethod
def get_animal_which_makes_noise(noise):
if noise == 'meow':
return Cat()
elif noise == 'woof':
return Dog()
class Cat(Animal):
...
class Dog(Animal):
...
is there a more elegant way whereby a class can pick its own subclass based on a parameter?
You can do this by overriding your base class's __new__ method. This will allow you to simply go loader = db_loader(db_type) and loader will magically be the correct subclass for the database type. This solution is mildly more complicated than the other answers, but IMHO it is surely the most elegant.
In its simplest form:
class Parent():
def __new__(cls, feature):
subclass_map = {subclass.feature: subclass for subclass in cls.__subclasses__()}
subclass = subclass_map[feature]
instance = super(Parent, subclass).__new__(subclass)
return instance
class Child1(Parent):
feature = 1
class Child2(Parent):
feature = 2
type(Parent(1)) # <class '__main__.Child1'>
type(Parent(2)) # <class '__main__.Child2'>
(Note that as long as __new__ returns an instance of cls, the instance's __init__ method will automatically be called for you.)
This simple version has issues though and would need to be expanded upon and tailored to fit your desired behaviour. Most notably, this is something you'd probably want to address:
Parent(3) # KeyError
Child1(1) # KeyError
So I'd recommend either adding cls to subclass_map or using it as the default, like so subclass_map.get(feature, cls). If your base class isn't meant to be instantiated -- maybe it even has abstract methods? -- then I'd recommend giving Parent the metaclass abc.ABCMeta.
If you have grandchild classes too, then I'd recommend putting the gathering of subclasses into a recursive class method that follows each lineage to the end, adding all descendants.
This solution is more beautiful than the factory method pattern IMHO. And unlike some of the other answers, it's self-maintaining because the list of subclasses is created dynamically, instead of being kept in a hardcoded mapping. And this will only instantiate subclasses, unlike one of the other answers, which would instantiate anything in the global namespace matching the given parameter.
I'd store the name of the subclass in the params file, and have a factory method that would instantiate the class given its name:
class loader(object):
#staticmethod
def get_loader(name):
return globals()[name]()
class sqlite_loader(loader): pass
class mysql_loader(loader): pass
print type(loader.get_loader('sqlite_loader'))
print type(loader.get_loader('mysql_loader'))
Store the classes in a dict, instantiate the correct one based on your param:
db_loaders = dict(sqlite=sqlite_loader, mysql=mysql_loader)
loader = db_loaders.get(db_type, default_loader)()
where db_type is the paramter you are switching on, and sqlite_loader and mysql_loader are the "loader" classes.

Can zope.interface define how a class' __init__ method should look?

I have several similar classes which will all be initialised by the same code, and thus need to have the same "constructor signature." (Are there really constructors and signatures in the dynamic Python? I digress.)
What is the best way to define a classes __ init __ parameters using zope.interface?
I'll paste some code I've used for experimenting with zope.interface to facilitate discussion:
from zope.interface import Interface, Attribute, implements, verify
class ITest(Interface):
required_attribute = Attribute(
"""A required attribute for classes implementing this interface.""")
def required_method():
"""A required method for classes implementing this interface."""
class Test(object):
implements(ITest)
required_attribute = None
def required_method():
pass
print verify.verifyObject(ITest, Test())
print verify.verifyClass(ITest, Test)
I can't just define an __ init __ function in ITest, because it will be treated specially by the Python interpreter - I think? Whatever the case, it doesn't seem to work. So again, what is the best way to define a "class constructor" using a zope.interface?
First of all: there is a big difference between the concepts of providing and implementing an interface.
Basically, classes implement an interface, instances of those classes provide that interface. After all, classes are the blueprints for instances, detailing their implementations.
Now, an interface describes the implementation provided by instances, but the __init__ method is not a part of instances! It is part of the interface directly provided by classes instead (a classmethod in Python terminology). If you were to define an __init__ method in your interface, you are declaring that your instances have (provide) a __init__ method as well (as an instance method).
So interfaces describe what kind of instances you get, not how you get them.
Now, interfaces can be used for more than just describing what functionality an instance provides. You can also use interfaces for any kind object in Python, including modules and classes. You'll have to use the directlyProvides method to assign an interface to these, as you won't be calling these to create an instance. You can also use the #provider() class decorator, or the classProvides or moduleProvides functions from within a class or module declaration to get the same results.
What you want in this case is a factory definition; classes are factories that when called, produce an instance, so a factory interface must provide a __call__ method to indicate they are callable. Here is your example set up with a factory interface:
from zope import interface
class ITest(interface.Interface):
required_attribute = interface.Attribute(
"""A required attribute for classes implementing this interface.""")
def required_method():
"""A required method for classes implementing this interface."""
class ITestFactory(interface.Interface):
"""Creates objects providing the ITest interface"""
def __call__(a, b):
"""Takes two parameters"""
#interface.implementer(ITest)
#interface.provider(ITestFactory)
class Test(object):
def __init__(self, a, b):
self.required_attribute = a*b
def required_method():
return self.required_attribute
The zope.component package provides you with a convenience class and interface for factories, adding a getInterfaces method and a title and description to make discovery and introspection a little easier. You can then just subclass the IFactory interface to document your __init__ parameters a little better:
from zope import component
class ITestFactory(component.interfaces.IFactory):
"""Creates objects providing the ITest interface"""
def __call__(a, b):
"""Takes two parameters"""
testFactory = component.Factory(Test, 'ITest Factory', ITestFactory.__doc__)
interface.directlyProvides(testFactory, ITestFactory)
You could now register that factory as a zope.component utility, for example, allowing other code to find all ITestFactory providers.
I used zope.interface.directlyProvides here to mark the factory instance with your subclassed ITestFactory interface, as zope.component.Factory instances normally only provide the IFactory interface.
No, __init__ is not handled differently:
from zope.interface import Interface, Attribute, implements, verify
class ITest(Interface):
required_attribute = Attribute(
"""A required attribute for classes implementing this interface.""")
def __init__(a,b):
"""Takes two parameters"""
def required_method():
"""A required method for classes implementing this interface."""
class Test(object):
implements(ITest)
def __init__(self, a, b):
self.required_attribute = a*b
def required_method():
return self.required_attribute
print verify.verifyClass(ITest, Test)
print verify.verifyObject(ITest, Test(2,3))
I'm not 100% sure what you are asking though. If you want to have the same constructor signature on several classes in Python, the only way to do that is to actually have the same constructor signature on these classes. :-) If you do this by subclassing or by having different __init__ for each class doesn't matter as long as they have the same signature.
zope.interface is not about defining methods, but declaring signatures. You can therefore define an interface that has a specific signature, also on the __init__, but this is just saying "This object implements the signature IMyFace", but saying that a class implements an interface will not actually make the class implement the interface. You still need to implement it.
Does not make much sense what you are asking. The interface file is supposed to keep the interface description but not any specific implementation to be called from some where at any point. What you what is to inherit. from a common base class. zope.interface is NOT about inheritance.

What is the purpose of class methods?

I'm teaching myself Python and my most recent lesson was that Python is not Java, and so I've just spent a while turning all my Class methods into functions.
I now realise that I don't need to use Class methods for what I would done with static methods in Java, but now I'm not sure when I would use them. All the advice I can find about Python Class methods is along the lines of newbies like me should steer clear of them, and the standard documentation is at its most opaque when discussing them.
Does anyone have a good example of using a Class method in Python or at least can someone tell me when Class methods can be sensibly used?
Class methods are for when you need to have methods that aren't specific to any particular instance, but still involve the class in some way. The most interesting thing about them is that they can be overridden by subclasses, something that's simply not possible in Java's static methods or Python's module-level functions.
If you have a class MyClass, and a module-level function that operates on MyClass (factory, dependency injection stub, etc), make it a classmethod. Then it'll be available to subclasses.
Factory methods (alternative constructors) are indeed a classic example of class methods.
Basically, class methods are suitable anytime you would like to have a method which naturally fits into the namespace of the class, but is not associated with a particular instance of the class.
As an example, in the excellent unipath module:
Current directory
Path.cwd()
Return the actual current directory; e.g., Path("/tmp/my_temp_dir"). This is a class method.
.chdir()
Make self the current directory.
As the current directory is process wide, the cwd method has no particular instance with which it should be associated. However, changing the cwd to the directory of a given Path instance should indeed be an instance method.
Hmmm... as Path.cwd() does indeed return a Path instance, I guess it could be considered to be a factory method...
Think about it this way: normal methods are useful to hide the details of dispatch: you can type myobj.foo() without worrying about whether the foo() method is implemented by the myobj object's class or one of its parent classes. Class methods are exactly analogous to this, but with the class object instead: they let you call MyClass.foo() without having to worry about whether foo() is implemented specially by MyClass because it needed its own specialized version, or whether it is letting its parent class handle the call.
Class methods are essential when you are doing set-up or computation that precedes the creation of an actual instance, because until the instance exists you obviously cannot use the instance as the dispatch point for your method calls. A good example can be viewed in the SQLAlchemy source code; take a look at the dbapi() class method at the following link:
https://github.com/zzzeek/sqlalchemy/blob/ab6946769742602e40fb9ed9dde5f642885d1906/lib/sqlalchemy/dialects/mssql/pymssql.py#L47
You can see that the dbapi() method, which a database backend uses to import the vendor-specific database library it needs on-demand, is a class method because it needs to run before instances of a particular database connection start getting created — but that it cannot be a simple function or static function, because they want it to be able to call other, supporting methods that might similarly need to be written more specifically in subclasses than in their parent class. And if you dispatch to a function or static class, then you "forget" and lose the knowledge about which class is doing the initializing.
I recently wanted a very light-weight logging class that would output varying amounts of output depending on the logging level that could be programmatically set. But I didn't want to instantiate the class every time I wanted to output a debugging message or error or warning. But I also wanted to encapsulate the functioning of this logging facility and make it reusable without the declaration of any globals.
So I used class variables and the #classmethod decorator to achieve this.
With my simple Logging class, I could do the following:
Logger._level = Logger.DEBUG
Then, in my code, if I wanted to spit out a bunch of debugging information, I simply had to code
Logger.debug( "this is some annoying message I only want to see while debugging" )
Errors could be out put with
Logger.error( "Wow, something really awful happened." )
In the "production" environment, I can specify
Logger._level = Logger.ERROR
and now, only the error message will be output. The debug message will not be printed.
Here's my class:
class Logger :
''' Handles logging of debugging and error messages. '''
DEBUG = 5
INFO = 4
WARN = 3
ERROR = 2
FATAL = 1
_level = DEBUG
def __init__( self ) :
Logger._level = Logger.DEBUG
#classmethod
def isLevel( cls, level ) :
return cls._level >= level
#classmethod
def debug( cls, message ) :
if cls.isLevel( Logger.DEBUG ) :
print "DEBUG: " + message
#classmethod
def info( cls, message ) :
if cls.isLevel( Logger.INFO ) :
print "INFO : " + message
#classmethod
def warn( cls, message ) :
if cls.isLevel( Logger.WARN ) :
print "WARN : " + message
#classmethod
def error( cls, message ) :
if cls.isLevel( Logger.ERROR ) :
print "ERROR: " + message
#classmethod
def fatal( cls, message ) :
if cls.isLevel( Logger.FATAL ) :
print "FATAL: " + message
And some code that tests it just a bit:
def logAll() :
Logger.debug( "This is a Debug message." )
Logger.info ( "This is a Info message." )
Logger.warn ( "This is a Warn message." )
Logger.error( "This is a Error message." )
Logger.fatal( "This is a Fatal message." )
if __name__ == '__main__' :
print "Should see all DEBUG and higher"
Logger._level = Logger.DEBUG
logAll()
print "Should see all ERROR and higher"
Logger._level = Logger.ERROR
logAll()
Alternative constructors are the classic example.
It allows you to write generic class methods that you can use with any compatible class.
For example:
#classmethod
def get_name(cls):
print cls.name
class C:
name = "tester"
C.get_name = get_name
#call it:
C.get_name()
If you don't use #classmethod you can do it with self keyword but it needs an instance of Class:
def get_name(self):
print self.name
class C:
name = "tester"
C.get_name = get_name
#call it:
C().get_name() #<-note the its an instance of class C
When a user logs in on my website, a User() object is instantiated from the username and password.
If I need a user object without the user being there to log in (e.g. an admin user might want to delete another users account, so i need to instantiate that user and call its delete method):
I have class methods to grab the user object.
class User():
#lots of code
#...
# more code
#classmethod
def get_by_username(cls, username):
return cls.query(cls.username == username).get()
#classmethod
def get_by_auth_id(cls, auth_id):
return cls.query(cls.auth_id == auth_id).get()
I think the most clear answer is AmanKow's one. It boils down to how u want to organize your code. You can write everything as module level functions which are wrapped in the namespace of the module i.e
module.py (file 1)
---------
def f1() : pass
def f2() : pass
def f3() : pass
usage.py (file 2)
--------
from module import *
f1()
f2()
f3()
def f4():pass
def f5():pass
usage1.py (file 3)
-------------------
from usage import f4,f5
f4()
f5()
The above procedural code is not well organized, as you can see after only 3 modules it gets confusing, what is each method do ? You can use long descriptive names for functions(like in java) but still your code gets unmanageable very quick.
The object oriented way is to break down your code into manageable blocks i.e Classes & objects and functions can be associated with objects instances or with classes.
With class functions you gain another level of division in your code compared with module level functions.
So you can group related functions within a class to make them more specific to a task that you assigned to that class. For example you can create a file utility class :
class FileUtil ():
def copy(source,dest):pass
def move(source,dest):pass
def copyDir(source,dest):pass
def moveDir(source,dest):pass
//usage
FileUtil.copy("1.txt","2.txt")
FileUtil.moveDir("dir1","dir2")
This way is more flexible and more maintainable, you group functions together and its more obvious to what each function do. Also you prevent name conflicts, for example the function copy may exist in another imported module(for example network copy) that you use in your code, so when you use the full name FileUtil.copy() you remove the problem and both copy functions can be used side by side.
Honestly? I've never found a use for staticmethod or classmethod. I've yet to see an operation that can't be done using a global function or an instance method.
It would be different if python used private and protected members more like Java does. In Java, I need a static method to be able to access an instance's private members to do stuff. In Python, that's rarely necessary.
Usually, I see people using staticmethods and classmethods when all they really need to do is use python's module-level namespaces better.
I used to work with PHP and recently I was asking myself, whats going on with this classmethod? Python manual is very technical and very short in words so it wont help with understanding that feature. I was googling and googling and I found answer -> http://code.anjanesh.net/2007/12/python-classmethods.html.
If you are lazy to click it. My explanation is shorter and below. :)
in PHP (maybe not all of you know PHP, but this language is so straight forward that everybody should understand what I'm talking about) we have static variables like this:
class A
{
static protected $inner_var = null;
static public function echoInnerVar()
{
echo self::$inner_var."\n";
}
static public function setInnerVar($v)
{
self::$inner_var = $v;
}
}
class B extends A
{
}
A::setInnerVar(10);
B::setInnerVar(20);
A::echoInnerVar();
B::echoInnerVar();
The output will be in both cases 20.
However in python we can add #classmethod decorator and thus it is possible to have output 10 and 20 respectively. Example:
class A(object):
inner_var = 0
#classmethod
def setInnerVar(cls, value):
cls.inner_var = value
#classmethod
def echoInnerVar(cls):
print cls.inner_var
class B(A):
pass
A.setInnerVar(10)
B.setInnerVar(20)
A.echoInnerVar()
B.echoInnerVar()
Smart, ain't?
Class methods provide a "semantic sugar" (don't know if this term is widely used) - or "semantic convenience".
Example: you got a set of classes representing objects. You might want to have the class method all() or find() to write User.all() or User.find(firstname='Guido'). That could be done using module level functions of course...
if you are not a "programmer by training", this should help:
I think I have understood the technical explanations above and elsewhere on the net, but I was always left with a question "Nice, but why do I need it? What is a practical, use case?". and now life gave me a good example that clarified all:
I am using it to control the global-shared variable that is shared among instances of a class instantiated by multi-threading module. in humane language, I am running multiple agents that create examples for deep learning IN PARALLEL. (imagine multiple players playing ATARI game at the same time and each saving the results of their game to one common repository (the SHARED VARIABLE))
I instantiate the players/agents with the following code (in Main/Execution Code):
a3c_workers = [A3C_Worker(self.master_model, self.optimizer, i, self.env_name, self.model_dir) for i in range(multiprocessing.cpu_count())]
it creates as many players as there are processor cores on my comp
A3C_Worker - is a class that defines the agent
a3c_workers - is a list of the instances of that class (i.e. each instance is one player/agent)
now i want to know how many games have been played across all players/agents thus within the A3C_Worker definition I define the variable to be shared across all instances:
class A3C_Worker(threading.Thread):
global_shared_total_episodes_across_all_workers = 0
now as the workers finish their games they increase that count by 1 each for each game finished
at the end of my example generation i was closing the instances but the shared variable had assigned the total number of games played. so when I was re-running it again my initial total number of episodes was that of the previous total. but i needed that count to represent that value for each run individually
to fix that i specified :
class A3C_Worker(threading.Thread):
#classmethod
def reset(cls):
A3C_Worker.global_shared_total_episodes_across_all_workers = 0
than in the execution code i just call:
A3C_Worker.reset()
note that it is a call to the CLASS overall not any INSTANCE of it individually. thus it will set my counter to 0 for every new agent I initiate from now on.
using the usual method definition def play(self):, would require us to reset that counter for each instance individually, which would be more computationally demanding and difficult to track.
What just hit me, coming from Ruby, is that a so-called class method and a so-called instance method is just a function with semantic meaning applied to its first parameter, which is silently passed when the function is called as a method of an object (i.e. obj.meth()).
Normally that object must be an instance but the #classmethod method decorator changes the rules to pass a class. You can call a class method on an instance (it's just a function) - the first argument will be its class.
Because it's just a function, it can only be declared once in any given scope (i.e. class definition). If follows therefore, as a surprise to a Rubyist, that you can't have a class method and an instance method with the same name.
Consider this:
class Foo():
def foo(x):
print(x)
You can call foo on an instance
Foo().foo()
<__main__.Foo instance at 0x7f4dd3e3bc20>
But not on a class:
Foo.foo()
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
TypeError: unbound method foo() must be called with Foo instance as first argument (got nothing instead)
Now add #classmethod:
class Foo():
#classmethod
def foo(x):
print(x)
Calling on an instance now passes its class:
Foo().foo()
__main__.Foo
as does calling on a class:
Foo.foo()
__main__.Foo
It's only convention that dictates that we use self for that first argument on an instance method and cls on a class method. I used neither here to illustrate that it's just an argument. In Ruby, self is a keyword.
Contrast with Ruby:
class Foo
def foo()
puts "instance method #{self}"
end
def self.foo()
puts "class method #{self}"
end
end
Foo.foo()
class method Foo
Foo.new.foo()
instance method #<Foo:0x000000020fe018>
The Python class method is just a decorated function and you can use the same techniques to create your own decorators. A decorated method wraps the real method (in the case of #classmethod it passes the additional class argument). The underlying method is still there, hidden but still accessible.
footnote: I wrote this after a name clash between a class and instance method piqued my curiosity. I am far from a Python expert and would like comments if any of this is wrong.
This is an interesting topic. My take on it is that python classmethod operates like a singleton rather than a factory (which returns a produced an instance of a class). The reason it is a singleton is that there is a common object that is produced (the dictionary) but only once for the class but shared by all instances.
To illustrate this here is an example. Note that all instances have a reference to the single dictionary. This is not Factory pattern as I understand it. This is probably very unique to python.
class M():
#classmethod
def m(cls, arg):
print "arg was", getattr(cls, "arg" , None),
cls.arg = arg
print "arg is" , cls.arg
M.m(1) # prints arg was None arg is 1
M.m(2) # prints arg was 1 arg is 2
m1 = M()
m2 = M()
m1.m(3) # prints arg was 2 arg is 3
m2.m(4) # prints arg was 3 arg is 4 << this breaks the factory pattern theory.
M.m(5) # prints arg was 4 arg is 5
I was asking myself the same question few times. And even though the guys here tried hard to explain it, IMHO the best answer (and simplest) answer I have found is the description of the Class method in the Python Documentation.
There is also reference to the Static method. And in case someone already know instance methods (which I assume), this answer might be the final piece to put it all together...
Further and deeper elaboration on this topic can be found also in the documentation:
The standard type hierarchy (scroll down to Instance methods section)
#classmethod can be useful for easily instantiating objects of that class from outside resources. Consider the following:
import settings
class SomeClass:
#classmethod
def from_settings(cls):
return cls(settings=settings)
def __init__(self, settings=None):
if settings is not None:
self.x = settings['x']
self.y = settings['y']
Then in another file:
from some_package import SomeClass
inst = SomeClass.from_settings()
Accessing inst.x will give the same value as settings['x'].
A class defines a set of instances, of course. And the methods of a class work on the individual instances. The class methods (and variables) a place to hang other information that is related to the set of instances over all.
For example if your class defines a the set of students you might want class variables or methods which define things like the set of grade the students can be members of.
You can also use class methods to define tools for working on the entire set. For example Student.all_of_em() might return all the known students. Obviously if your set of instances have more structure than just a set you can provide class methods to know about that structure. Students.all_of_em(grade='juniors')
Techniques like this tend to lead to storing members of the set of instances into data structures that are rooted in class variables. You need to take care to avoid frustrating the garbage collection then.
Classes and Objects concepts are very useful in organizing things. It's true that all the operations that can be done by a method can also be done using a static function.
Just think of a scenario, to build a Students Databases System to maintain student details.
You need to have details about students, teachers and staff. You need to build functions to calculate fees, salary, marks, etc. Fees and marks are only applicable for students, salary is only applicable for staff and teachers. So if you create separate classes for every type of people, the code will be organized.

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