I'm trying to get two turtles on a screen. So far I have this:
import turtle
t1 = turtle.Turtle()
t2 = turtle.Turtle()
t1.color("red")
t2.color("blue")
t1.forward(20)
t2.right(90)
t2.forward(100)
But nothing is happening :(
Im using the Turtle IDE downloaded from:http://pythonturtle.org/
All i want to do is illustrate some object orientation but if that code wont work, i cant
Anyone got any suggestions (ive tried using turtles API but its hard to follow)
Thanks
You didn't take an object from the class Screen
You should do that to make sure that the window will not close immediately, plus you should make the program loop.
import turtle
wn = turtle.Screen() # taking window object from Screen class
t1 = turtle.Turtle()
t2 = turtle.Turtle()
t1.color("red")
t2.color("blue")
t1.forward(20)
t2.right(90)
t2.forward(100)
while True: # Making the program loop to make the program continue running.
wn.update()
The main loop also you can make it this way
wn.mainloop()
I recommend you follow the first solution.
Related
I started to program a few days ago and today I've tried to do the game 'Pong' using python.
But since I am a beginner I can't find what is wrong with the code or something.
When I try to create a turtle.Turtle, the Pycharm says the code is unreachable.
# Game Pong
import turtle
wn = turtle.Screen()
wn.title("Quarentena 21/03")
wn.setup(width=800, height=600)
wn.bgcolor("black")
wn.tracer(0)
# Main Game Loop
while True:
wn.update()
# Paddle A
paddle_a = turtle.Turtle()
paddle_a.shape("square")
paddle_a.speed(0)
paddle_a.color('green')
paddle_a.penup()
Yes, the code is unreachable. Unless you put something to break the loop, 'while True' continues forever because the default condition is always True unless you set it to false. So you can't reach the code below the loop. Happy programming! :)
I have a small program where I would like to pop up a Python turtle window, display something, close on user click, then pop up a next window. An example program for this is
import turtle
window = turtle.Screen()
t1 = turtle.Turtle()
t1.forward(100)
window.exitonclick()
window2 = turtle.Screen()
t2 = turtle.Turtle()
t2.forward(100)
window2.exitonclick()
The program crashes when trying to open the second window. This is with Python3.6 on a Mac OS X machine. I have seen some reference to crashes when re-running a program twice, and seen advice about adding a bye() call after the first window close, but I haven't managed to work around this yet.
Any suggestions?
It seems like you should probably using a different function then exitonclick to exit out of the screen or clear it. But I was able to get your code working by running turtle.bye() and doing a try/except around it in case of errors.
It's definitely not an elegant solution but is a workaround to get the second window to appear properly.
import turtle
window = turtle.Screen()
t1 = turtle.Turtle()
t1.forward(100)
window.exitonclick()
try:
turtle.bye()
except Exception:
pass
window2 = turtle.Screen()
t2 = turtle.Turtle()
t2.forward(100)
window2.exitonclick()
import turtle
def Draw_turtle(my_turtle):
for i in range(1,5):
my_turtle.turtle.forward(100)
my_turtle.turtle.right(90)
window = turtle.Screen()
window.bgcolor('green')
Alex = turtle.Turtle()
Alex.color('black')
Alex.speed(2)
Alex.shape('triangle')
Draw_turtle(Alex)
I know nothing of coding yet, when I run the above code nothing happens. Can anyone help me, please.
You have most of the right pieces and roughly in the right order. We just need to fine tune your code a little bit as far as indentation, usage and style:
import turtle
def draw_square(my_turtle):
for i in range(4):
my_turtle.forward(100)
my_turtle.right(90)
window = turtle.Screen()
window.bgcolor('green')
alex = turtle.Turtle()
alex.color('black')
alex.speed('slow')
alex.shape('triangle')
draw_square(alex)
window.mainloop()
I am trying to write a program to draw a flower, but no matter what I do it keeps throwing an "invalid syntax" error for the turtle name. I have taken out all of my other code, tried naming the turtle something different, yet nothing works. Any ideas?
import turtle
def draw_flower():
window = turtle.Screen()
window.bgcolor(#42dff4)
sam = turtle.Turtle()
sam.forward(50)
window.exitonclick()
draw_flower()
Besides quoting the color string, as noted in the comments, your lines of code are in the wrong order. For example, generally nothing should follow window.exitonclick():
window.exitonclick()
draw_flower()
Make it (or window.mainloop()) the last statement of your program as that's when your code ends and the Tk event handler loop begins. I.e. reverse the order of these two statements. The second problem is that the variable window is in the wrong scope:
def draw_flower():
window = turtle.Screen()
...
window.exitonclick()
Since it's defined locally in draw_flower(), it's not available to use globally. Here's a rework of your code addressing both issues:
import turtle
def draw_flower():
sam = turtle.Turtle()
sam.forward(50)
window = turtle.Screen()
window.bgcolor("#42dff4")
draw_flower()
window.exitonclick()
I've been trying to make a paint program in Python Turtle and for some reason it won't work. I'm using the pen() tool and my code looks like this
from turtle import *
import random
pen()
bgcolor('black')
pencolor('white')
pen.ondrag(pen.goto)
listen()
mainloop()
I've look at this http://docs.python.org/2/library/turtle.html and it says to type turtle.ondrag(turtle.goto) but since I'm using the pen it should work as pen.ondrag but it doesn't, so can someone please clear this up.
Thanks Jellominer
I will simplify and clarify the code given by the questionner:
from turtle import *
ts = Screen(); tu = Turtle()
ts.listen()
ondrag(tu.goto)
mainloop()
This works. You have to click on the turtle and drag it.
First, pen() is not the function you want. Second, although Pen is a synonym for Turtle, pen is not a synonym for turtle. Here's how to go about using ondrag() if you'd like to use Pen instead of Turtle:
from turtle import Pen, Screen, mainloop
def ondrag_handler(x, y):
pen.ondrag(None) # disable handler inside handler
pen.setheading(pen.towards(x, y)) # turn toward cursor
pen.goto(x, y) # move toward cursor
pen.ondrag(ondrag_handler)
screen = Screen()
screen.bgcolor('black')
pen = Pen()
pen.color('white')
pen.shapesize(2) # make it larger so it's easier to drag
pen.ondrag(ondrag_handler)
screen.listen()
mainloop() # screen.mainloop() preferred but not in Python 2
The turtle.ondrag(turtle.goto) makes for a nice short example in the documentation but in reality isn't practical. You want to disable the event handler while handling the event otherwise the events stack up against you. And it's nice to turn the mouse towards your cursor as you drag it.
from turtle import *
ts = Screen()
ondrag(goto)
shapesize(10)
pensize(40)
speed(0)
mainloop()
I think this will surely work.
You can change the size and other things
In here you are using the default turtle .
Sorry but you'll need to take care of the indentation