Simple client program - python

server.py is fine and I use array to send data:
for i in range(0,len(outputdata)):
connectionSocket.send(outputdata[i])
connectionSocket.close()
But my client don't work(print nothing):
#import socket module
from socket import *
serverName = '127.0.0.1'
serverPort = 9999
clientSocket = socket(AF_INET,SOCK_STREAM)
clientSocket.connect((serverName,serverPort))
request = raw_input('Input the filename:')
clientSocket.send(request)
while (clientSocket.recv(1024)):
print clientSocket.recv(1024)
clientSocket.close()
Why doesn't this work?

The command clientSocket.recv(1024) is a command that will fetch available data.
from Python Docs:
Receive data from the socket. The return value is a string
representing the data received. The maximum amount of data to be
received at once is specified by bufsize. See the Unix manual page
recv(2) for the meaning of the optional argument flags; it defaults to
zero.
To understand it better, your server is sending some data, the client receives that data and holds it in a buffer, the command will go to that buffer and pop the data (with max of 1024 at your code) so if you have 1024 bytes waiting in the buffer the first recv(1024) command will get all the data in the buffer and the second recv(1024) will be empty.
A good solution was suggested by #gnibbler.
Remember calling clientSocket.recv(1024) without saving it's return value it's like popping from a stack without saving the value.

The first clientSocket.recv(1024) is throwing away those bytes
while (clientSocket.recv(1024)):
print clientSocket.recv(1024)
You need to save them into a variable like this
while True:
data = clientSocket.recv(1024)
if not data:
break
print data

Related

Python TCP packets to be sent are combined

I am trying to send TCP packets using socket in Python, and I can successfully send packets outside, I can see them using WireShark. However, as you can see that inside the while loop the code wait for ENTER key to be entered in order to send a packet. When I press ENTER one by one, I can see that my data (18 byte starts with 0xEFEB000000 in bytearray format) which is read from file, but not given here because I think it unnecessary and confusing, is sent packet by packet as I wanted. However, when I press and hold the ENTER button, it consecutively sends packets way faster than one by one. In this case, I can see in WireShark that some of the data are combined into a single TCP packet. I do not want this, and this is very strict unfortunately. How can I force socket to send the payload I gave packet by packet separately?
from socket import socket, AF_INET, SOCK_STREAM
if __name__ == "__main__":
CLIENT_SOCK = socket(AF_INET, SOCK_STREAM)
CLIENT_SOCK.connect(("192.168.1.10", 42000))
while True:
input("Press ENTER to send a TCP packet...")
# some file IO here to construct data variable,
# 18 byte bytearray format. starts with 0xEFEB000000
CLIENT_SOCK.sendall(data)
Single Packet with single payload
Single Packet with 5 payloads combined
TCP isn't message-based. It just returns the bytes written into the socket in the order sent, but due to network buffer can break the bytes up in whatever packets it chooses. Wrap the receiver in a socket.makefile object which will buffer read data, then .read(n) will read exactly n bytes unless the socket closes early. Example:
server.py
import socket
s = socket.socket()
s.bind(('', 5000))
s.listen()
c, a = s.accept()
# 'with' will close the client socket and makefile object
# when it exits.
with c, c.makefile('rb') as f:
while True:
data = f.read(18)
if not data:
break
print(data)
client.py
import socket
s = socket.socket()
s.connect(('localhost', 5000))
s.sendall(b'abcdefghijklmnopqr')
s.sendall(b'abc')
s.sendall(b'defghijklm')
s.sendall(b'nopqr')
s.sendall(b'abcdefghijklm')
s.sendall(b'nopqrabcdefghijklm')
s.sendall(b'nopqr')
s.close()
Server output:
b'abcdefghijklmnopqr'
b'abcdefghijklmnopqr'
b'abcdefghijklmnopqr'
b'abcdefghijklmnopqr'
Note: This may appear to work with a direct c.recv(18) but in a busy/complex network environment can fail to receive 18 bytes every time.

Peer not responding to Handshake Message in BitTorrent Protocol

I am sending a handshake to a peer. This is what the handshake looks like:
b'\x13BitTorrent Protocol\x00\x00\x00\x00\x00\x00\x00\x00\x08O\xae=J2\xc5g\x98Y\xafK\x9e\x8d\xbb\x7f`qcG\x08O\xff=J2\xc5g\x98Y\xafK\x9e\x8d\xbb\x7f`qcG'
However, I get an empty b'' in response. I have set timeout to 10.
Here's my code:
clientsocket=socket.socket(socket.AF_INET, socket.SOCK_STREAM)
clientsocket.settimeout(5)
print("trying")
try:
clientsocket.connect((ip,port))
except:
continue
print('connected')
#print(req)
clientsocket.send(req)
clientsocket.settimeout(10)
try:
buffer = clientsocket.recv(1048)
except:
continue
Any idea what my mistake is?
There are a few issues with your sample code. The core issue is the header in your handshake mistakenly capitalizes "Protocol", most BitTorrent implementations will drop the TCP connection if this header isn't byte-for-byte correct.
The following is a slightly cleaned up version of the code that works:
# IP and Port, obviously change these to match where the server is
ip, port = "127.0.0.1", 6881
import socket
# Broken up the BitTorrent header to multiple lines just to make it easier to read
# The main header, note the lower "p" in protocol, that's important
req = b'\x13'
req += b'BitTorrent protocol'
# The optional bits, note that normally some of these are set by most clients
req += b'\x00\x00\x00\x00\x00\x00\x00\x00'
# The Infohash we're interested in. Let python convert the human readable
# version to a byte array just to make it easier to read
req += bytearray.fromhex("5fff0e1c8ac414860310bcc1cb76ac28e960efbe")
# Our client ID. Just a random blob of bytes, note that most clients
# use the first bytes of this to mark which client they are
req += bytearray.fromhex("5b76c604def8aa17e0b0304cf9ac9caab516c692")
# Open the socket
clientsocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
clientsocket.settimeout(5)
print("Trying")
clientsocket.connect((ip,port))
print('Connected')
# Note: Use sendall, in case the handshake doesn't make it one packet for
# whatever reason
clientsocket.sendall(req)
# And see what the server sends back. Note that really you should keep reading
# till one of two things happens:
# - Nothing is returned, likely meaning the server "hung up" on us, probably
# because it doesn't care about the infohash we're talking about
# - We get 68 bytes in the handshake response, so we have a full handshake
buffer = clientsocket.recv(1048)
print(buffer)

Socket Fragmented Received Data

I'm trying to create some kind of client monitor, like a terminal, to receive data from a serial device over ethernet. I'm trying to use a socket with python, but the problem comes when I create the connection. I'm supposed to receive only one message from the server, and I get the whole message but split into two packets, like this:
Message expected:
b'-- VOID MESSAGE--'
Message received:
b'-- VOID'
b' MESSAGE--'
I don't know if is this a problem of buffer size, decoding or any other function
import socket
TCP_IP = '192.168.#.#'
TCP_PORT = ###
BUFFER_SIZE = 1024
data1=' '
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((TCP_IP, TCP_PORT))
while(1):
data = s.recv(BUFFER_SIZE)
print(data.decode('ASCII'))
s.close()
I've already tried with some codecs options like UTF-8, UTF-16 and ASCII but I still get the same result.
This function helped me to solve the issue.
while(1):
cadena += s.recv(1)
if (((cadena)[i])=='\n'):
print(cadena.decode('ASCII'))
cadena=b''
i=-1
i+=1
As it already was said - that's how sockets works.
Sent data could be splitted to chunks. So if you want to be sure, that you've received whole message that was sent you need to implement some kind of protocol, the part of which will be contain length of your message. For example:
First four bytes (integer) represents length of the message
Other bytes - content of the message
In such case algorithm to send a message will be look like:
Count length of the message
Write to socket integer (4 bytes) with message length
Write to socket content of the message
And reading algorithm:
Read bytes from socket and write read data to accumulator-buffer
Read first four bytes from buffer as integer - it will be message length
Check if buffer length is greater or equal "{message length} + 4"
If it's then read required amount of bytes and that will message that was sent.
Drop first "{message length} + 4" bytes from buffer
Repeat from second point
If it's not enough bytes to read message content repeat from first point.
One solution is to use UDP instead of TCP if you can live with the limitations:
There is a size limit, the data must fit into one packet
UDP is "unreliable".
A TCP connection transfer one single stream of bytes. OTOH UDP transfers individual datagrams (messages). If the sender sends N datagrams, the recipient shall receive the same N datagrams. Maybe out of order, maybe some will get lost, but each datagram is independent of all others.
Regarding the limitations, these are not so simple questions. There is plenty of information on these topics, just search.
The max size depends on factors like IPv4 or IPv6, fragmentation etc. and there is a best case and a worst case. Typically you can assume that one ethernet frame (for all headers + payload) is absolutely without problems.
The "unreliability" does not mean the quality of transfer is terrible. The network should work on "best effort" basis. It means there are no ACKs, timeouts and retransmits. You can live without it or you can add simple ACKs to your protocol.
You can use this example.
Server code: (read from client)
#!/usr/bin/python3
from socket import socket, gethostname
s = socket()
host = gethostname()
port = 3399
s.bind((host, port))
s.listen(5)
while True:
print("Listening for connections...")
connection, addr = s.accept()
try:
buffer = connection.recv(1024)
response = ''
while buffer:
response += buffer.decode('ASCII')
buffer = connection.recv(1024)
print(response)
connection.close()
except KeyboardInterrupt:
if connection:
connection.close()
break
Client code: (send message)
#!/usr/bin/python3
from socket import socket, gethostname
s = socket()
host = gethostname()
port = 3399
s.connect((host, port))
print("Sending text..")
s.sendall(b'-- VOID MESSAGE--')
print("Done sending..")
s.close()

Can socket receive infinite data stream python?

While trying to attempt to go for python based socket, I have 2 questions which I am not able to resolve. Kindly help me. Here is my sample socket code:
import socket
import threading
import chardet
bind_ip = '0.0.0.0'
bind_port = 9999
server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server.bind((bind_ip, bind_port))
server.listen(1) # max backlog of connections
print (('Listening on {}:{}').format(bind_ip, bind_port))
def handle_client_connection(client_socket):
request = client_socket.recv(4096 )
result = chardet.detect(request)
print(result)
print (request.decode(result['encoding']))
client_socket.send('ACK!'.encode(result['encoding']))
client_socket.close()
while True:
client_sock, address = server.accept()
print (('Accepted connection from {}:{}').format(address[0], address[1]))
client_handler = threading.Thread(
target=handle_client_connection,
args=(client_sock,) # without comma you'd get a... TypeError: handle_client_connection() argument after * must be a sequence, not _socketobject
)
client_handler.start()
The above one is server and the below is client:
import socket
client = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
client.connect(('127.0.0.1', 9999))
client.send(str('test data').encode("utf-16"))
response = client.recv(4096)
print(response.decode("utf-16"))
Now the questions:
1) What is the meaning of the number in this statement: client.recv(4096)? What is 4096, is it bit or byte of kilobyte for data receiving?
2) Can I receive infinite data stream through the socket? Meaning, as this statement client.recv(4096), whatever is the menaing of 4096, may be byte, then the socket will receive the 4096 bytes of data only. I do not have a control on the size of data received through the socket, hence, can I generalize it to accept any size of data through socket?
Please help me get the answers to above queries. I tried the python documentation for socket but didn't found much. I guess I miss something. Please help me get through it.
According to documentation
"If a message is too long to fit in the supplied buffer, excess bytes may be discarded depending on the type of socket the message is received from."
found here
"https://linux.die.net/man/2/recv"
which was from python 3.6 docs
"he maximum amount of data to be received at once is specified by bufsize. See the Unix manual page recv(2)"
found here
"https://docs.python.org/3.6/library/socket.html"
so it is a bytes object and it may actually truncate the message depending on the protocol. So message integrity is handled by the next layer up. So presumably you would loose part of a UDP packet, and you would get either a retry or an additional packet for TCP if the message was too large to fit in the buffer.

Sending a file over a socket with Python only working after force-closing socket

I'm trying to send a file over a socket in Python 2.7.x . My client and server code is below. It's working, but only after the client connection kills the socket. So I added raw_input('finished') to the end of both for debugging.
So if I start the server, then run the client... It looks like all but the last bit of the file sends, until I forcefully kill the client and then it's all there. So the problem is definitely in the server loop... I just don't know how to fix it. if not data: break isn't being triggered. But, if I do something like if len(data) < 1024: break it won't work for bigger files.
Any help is appreciated!
# client.py
import socket
conn = socket.socket()
conn.connect(('localhost', 1337))
f = open('test.jpg', 'rb')
data = f.read(1024)
while data:
conn.send(data)
data = f.read(1024)
f.close()
raw_input('finished')
# server.py
import socket
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
s.bind(('localhost', 1337))
s.listen(5)
conn, addr = s.accept()
f = open('test.jpg', 'wb')
while True:
data = conn.recv(1024)
if not data:
break
f.write(data)
f.close()
raw_input('finished')
From your posted code:
while data:
conn.send(data)
data = f.read(1024)
From the Python socket documentation:
socket.send(string[, flags])
[...]
Returns the number of bytes sent. Applications are responsible for checking
that all data has been sent; if only some of the data was transmitted, the
application needs to attempt delivery of the remaining data.
That should tell you what the problem is, but just to be explicit about it: send() may or may not accept all of the bytes you asked it to send before returning, and it's up to you to handle it correctly in the case where it only accepts the first (n) bytes rather than the entire buffer. If you don't check send()'s return value, then you will sometimes drop some of the bytes of your file without knowing it. You need to check send()'s return value and if it is less than len(data), call send() again (as many times as necessary) with the remaining bytes. Alternatively you could call conn.sendall() instead of conn.send(), since sendall() will perform that logic for you.

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